Administrators LeeLoo 2499 Posted May 27, 2023 Administrators Share Posted May 27, 2023 Dear friends! The 15th anniversary of the confrontation between the forces of the Sentinels and the Legion is approaching! Over all these years, the rivalry between the Alliances and their incessant struggle for leadership has inevitably changed the amazing and diverse world created by the White Wanderer. Now, Arinar is on the verge of epochal events, and every warrior is capable of changing the course of history! On the eve of the upcoming trials, the sages are revealing new powers to the defenders of Arinar, enclosed in a tree of class talents. It's time to find out what secrets of power are hidden in the continuation of the tree! Basic talents The continuation of the talent tree will differ depending on the role of the class. In addition to bringing talents with new mechanics in the continuation of the tree, full study of all incoming talents will allow you to unlock access to three talent branches that are unique to each class (talent branches will be discussed in more details below). Moreover, some basic talents will be part of the talent branches and will be located uniquely for each branch of each class. Damage dealing Classes: Ranger, Blade Dancer, Seeker, Mage, Warlock, Reaper, Rogue, Hunter, Chieftain, Beastmaster Tanking Classes: Paladin, Warden, Death Knight, Barbarian Hybrid tanking Classes: Templar, Charmer Supporting Classes: Priest, Necromancer, Shaman, Druid Offensive talents Fuse of Hatred Increases the amount of aggression generated by the character when dealing damage by 5 \ 10%. Predator's Rage: Rank I Increases the character's damage against Normal, Strong and Elite class monsters by 1 \ 1.5 \ 2%. Predator's Rage: Rank II Increases the character's damage against mini-bosses, bosses and raid bosses by 1 \ 1.5 \ 2%. Continuous Penetration Increases the penetration of character skills that deal periodic damage by 0.25 \ 0.5 \ 0.75%. Instant Penetration Increases the penetration of character skills that deal instant damage by 0.25 \ 0.5 \ 0.75%. Critical damage: Rank I Increases the character's “Critical Damage Strength” parameter by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%. Critical damage: Rank II Increases the character's “Critical Damage Strength” parameter by 0.75 \ 1 \ 1.25 \ 1.5 \ 1.75%. Controlled Weakening Increases the duration of negative effects, except for control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%. Controlled Obedience Increases the duration of control effects, which are applied by the character to monsters by 1.5 \ 3 \ 4.5%. Broken Fortification Each successful character's basic attack inflicts the “Broken Fortification” debuff on the enemy for 7 sec. The effect reduces the monster's physical and magical defense by 1.5 \ 3 \ 4.5%. Increased Penetration Increases the character's maximum “Penetration” parameter by 0.5 \ 1 \ 1.5%. Increased Ferocity Increases the character's maximum “Ferocity” parameter by 1 \ 1.5 \ 2%. Strength Test Increases the character's damage against monsters with a level of health above 70% of the maximum by 1.5 \ 3 \ 4.5%. Killing Blows Increases the character's damage against monsters with health below 30% of the maximum by 1.5 \ 3 \ 4.5%. Critical Hit: Rank III Increases the character’s “Critical Hit” parameter by 0.75 \ 1 \ 1.25%. Accuracy: Rank III Increases the character’s “Accuracy” parameter by 0.75 \ 1 \ 1.25%. Attack Speed: Rank III Increases the "Attack Speed" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%. Penetration: Rank III Increases the "Penetration" parameter of the character by 0.75 \ 1%. Skills Cooldown: Rank III Increases the "Skills Cooldown" parameter for the character by 0.75 \ 1 \ 1.25 \ 1.5%. Power Attack: Rank III Increases character’s physical and magical power by 0.75 \ 1 \ 1.25%. Defensive talents Predatory Restraint: Rank I Reduces incoming damage to the character from the skills of Normal, Strong and Elite class monsters by 1 \ 2 \ 3%. Predatory Restraint: Rank II Reduces incoming damage to the character from the skills of mini-bosses, bosses and raid-bosses by 1 \ 2 \ 3%. Natural Stubbornness Reduces the duration of negative effects, with the exception of control effects applied to the character, by 1 \ 2 \ 3%. Natural Resistance Reduces the duration of control effects, applied to the character by 1 \ 2 \ 3%. Complicity Increases the duration of buffs from skills applied to the character by 1 \ 2 \ 3%. Blocking: Rank I Increases the character's "Block" parameter by 0.25 \ 0.5 \ 0.75%. Blocking: Rank II Increases the character's "Block" parameter by 0.5 \ 0.75 \ 1%. Parry: Rank I Increases the character's “Parry” parameter by 0.25 \ 0.5 \ 0.75 \ 1%. Parry: Rank II Increases the character's “Parry” parameter by 0.5 \ 0.75 \ 1 \ 1.25%. Temper Suppression Each character's successful auto-attack against a monster inflicts the “Temper Suppression” debuff on it for 7 sec. The effect reduces the monster's physical and magical power by 1 \ 1.5 \ 2%. Resistance: Rank I Increases the character's “Resistance” parameter by 0.25 \ 0.5 \ 0.75%. Resistance: Rank II Increases the character's “Resistance” parameter by 0.5 \ 0.75 \ 1%. Inconspicuous Attack Reduces the amount of aggression generated by characters when dealing any damage by 5 \ 10%. Inconspicuous Healing Reduces the amount of aggression generated by the character when healing with skills by 5 \ 10%. Self-Defense Increases the character's physical defense in combat with monsters by 1.5 \ 3 \ 4.5%. Increased Blocking Increases the character's maximum allowed “Block” parameter by 0.5 \ 1%. Increased Parry Increases the character's maximum “Parry” parameter by 0.5 \ 1 \ 1.5%. Increased Resilience Increases the character's maximum “Resilience” parameter by 0.5 \ 1 \ 1.5%. Increased Evasion Increases the maximum value of the character's "Dodge" parameter by 1 \ 2 \ 3%. Second wind Restores 1 \ 2 \ 3% of the character's maximum health every 7 sec. if the character's health drops below 50% of the maximum health. Revive the Spirit Restores 2 \ 4 \ 6% of the maximum energy to the character every 7 sec. if the character's energy level drops below 50% of the maximum. The power of healing Increases healing power from character skills by 1 \ 2 \ 3%. Stamina: Rank III Increases maximum health of the character by 0.75 \ 1 \ 1.25 \ 1.5%. Evasion: Rank III Increases the “Dodge” parameter for a character by 0.75 \ 1 \ 1.25%. Solidity: Rank III Increases the character's "Solidity" parameter by 0.75 \ 1%. Wisdom: Rank III Increases maximum character energy by 1.5 \ 2 \ 2.5 \ 3%. Energy regeneration: Rank II Increases the character's “Energy Regeneration” parameter by 2 \ 3 \ 4 \ 5 pts. Health Regeneration: Rank II Increases the character's “Health Regeneration” parameter by 6 \ 9 \ 12 \ 15 pts. Common Stellar Blessing Character receives an additional skill development point. Talent branches Talent branches are special sections within the talent tree that enhance certain class abilities. By choosing and developing one of the three available talent branches, you can not only strengthen your character and make it more effective in various game areas, but also adapt it to your chosen play style. The study of talent branches becomes available as soon as all incoming talents are studied. You can activate one of the branches in the dialog box that appears after clicking on the branch icon. After confirmation of activation, the descending talents of the selected branch become available for research. At the same time, you can study and develop only one of the three talent branches, and you can change the talent branches in the inactive branch dialog box. When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the activated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents. Chosen Paladin Branch “Retribution” Paladins of “Retribution” branch are both a reliable support for their allies and a fighting force that strikes fear into the hearts of their enemies. Спойлер Lesser talents Heavenly Light+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Harad's Call+ Increases skill power gain from character's magical damage by 8%. Purifying+ Increases the gain of the strength of the periodic damage from the character's magic damage by 1 \ 2 \ 3%. Sun Seal+ Increases skill power gain from character's magical damage by 8%. Key Class Talents Inextinguishable candle The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time. Faith reward All character skills that deal damage have a 15% chance to additionally inflict the "Faith reward" debuff on the enemy for 8 sec. The effect deals magic damage equal to 20% of the character's magic power every 2 sec. The maximum number of effects from the talent on a single target is 5. Branch “Holy Warrior” Seeing the shine of the armor of the “Holy Warrior” Paladin, any enemy realizes that he is facing a dangerous opponent. Raising his banner, the Paladin proudly resists any onslaught. Спойлер Lesser talents Paladin's Prayer+ Increases skill healing strength by 2 \ 4 \ 6%. Repellent Strike+ Increases the effect duration of the skill by 0.5 sec. Purifying+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Inner Forces+ Increases skill effect strength by 0.2%. Key Class Talents Anger concentration Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%. Sanctified armor Increases the character's maximum health by 1% for every 600 pts. of physical protection. Branch “Bastion of Faith” Steadfastly enduring the burden of frontline battles, Paladins of the “Bastion of Faith” branch will not abandon a weakened ally and become a reliable cover for him. Спойлер Lesser talents Heavenly Light+ Increases the skill power gain from the character's magical damage by 2 \ 4 \ 6%. Sun Seal+ Increases the healing power of the skill by 2%. Harad's Banner+ Increases skill effect strength by 1 \ 1.5 \ 2%. Light Defense+ Increases skill effect strength by 4%. Key Class Talents Unbroken Spirit The skill "Inner Forces" additionally increases the "Block" parameter by 5% and by 0.5%, depending on the missing health. Intercession Restores health to the character and an ally, primarily party members, within 5 yards equal to 100% of the character's magic power when blocking or parrying an attack, but no more than once every 1 sec. Mage Branch “Pyromancy” By mastering the power of fire, “Pyromancy” Mages have become an unstoppable offensive force capable of crushing anyone. Спойлер Lesser talents Fire Ball+ Increases skill power gain from character's magical damage by 3 \ 6 \ 9%. Roaring Flame+ Increases skill effect strength by 2%. Aura of Fire+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Blazing Ground+ Increases skill power gain from character's magical damage by 2%. Key class talents Magma block The “Frostbolt” skill now applies the “Incineration” debuff to the enemy instead of “Icing”. This effect reduces “Skill Cooldown” parameter by 35%. The skill now deals 15% increased damage against enemies affected by the “Blazing Ground” skill. Pyromaniac “Fire Ball”, “Blazing Ground”, “Roaring Flame”, “Aura of Fire”, and “Frostbolt” skills deal 50% increased critical damage and a guaranteed critical strike against targets at or above 90% health. Branch “Secret Magic” Mages of the “Secret Magic” branch change reality to achieve their goals. Entering into battle with them, you should not believe your eyes. Спойлер Lesser talents Ethereal Barrier+ Increases the duration of the skill's effect by 0.1 sec. Time Warp+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Ennoblement+ Increases the duration of the skill's effect by 0.1 \ 0.2 \ 0.4 sec. Illusory Chains+ Increases skill knockback range by 1 yard. Key class talents Accumulation When using the “Time Warp” skill, it applies the effect of the “Ethereal Barrier” skill to the character. The duration of the action and its strength depend on the level of development of the skill "Ethereal Barrier". Space manipulation Apply the “Space Manipulation” buff on the character for 12 sec. when using “Time Warp”, “Illusory Chains”, “Ethereal Barrier”, “Dragon Eye”, “Ennoblement”, and “Magic Ban”. The effect increases the character's magical power by 6%. Every 3 sec. bonus to magic power is increased by 2%, up to a maximum of 18%. Getting the effect again refreshes its duration. Branch “Geomancy” Possessing a wide range of skills, the Mages of the “Geomancy” branch are universal combat units capable of both increasing their offensive potential and strengthening their defense. Спойлер Lesser talents Sun Armor+ Increases skill effect strength by 2 \ 4 \ 6%. Shattered Stone+ Increases skill power gain from character's magical damage by 7%. Frostbolt+ Increases skill effect strength by 5%. Fire Ball+ Increases skill power gain from character's magical damage by 3 \ 6 \ 9%. Key class talents Runic Boulder The skill "Fire Ball" additionally inflicts the negative effect "Blunt Wounds" on the enemy for 16 sec. The effect reduces movement speed by 8% and physical and magical defense by 5%. When an enemy gains 3 stacks, the effects are combined into one powerful “Open Fracture” debuff for 16 sec. The effect reduces movement speed by 40% and physical and magical defense by 20%. An opponent affected by the “Open Fracture” effect cannot receive the “Blunt Wounds” effect. The magic of nature When using “Overload”, “Frostbolt”, “Fire Ball”, “Shattered Stone”, “Sun Armor” skills, the character will randomly gain the “Rose Lethality” buff, the “Sakura Flexibility” buff, or the “Lily's Innocence” buff by 12 sec. The “Lethality of the Rose” effect increases the damage of instant damage skills by 10%. The “Sakura Flexibility” increases “Skill Cooldown” parameter by 18%. The “Lily's Innocence” buff increases maximum health by 8%. Getting the effect again refreshes its duration. Priest Branch “Serving the Light” Saving the lives of comrades is the main and only goal of the Priests of the “Service the Light” branch. Warriors who sacrifice themselves in battle can always be sure that the righteous light will illuminate their path forward. Спойлер Lesser talents Healing Touch+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Redemption+ Increases the amount of debuffs the skill removes from the character and allies by 1. Punishment of the Light+ Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. Harad’s Tears+ Increases skill power gain from character's magical damage by 7.5%. Key class talents Confession “Valor Aura” skill additionally removes a debuff from one party member every 5 sec. The effect's trigger frequency is reduced by 0.5 seconds. for each member of the group with the effect of the skill. Make it Before Sundown Increases the "Skill Cooldown" parameter by 15% and by another 1% for each 10% of the missing health of the maximum health of each of the party members who are in the same location with the character. Branch “Inquisition” Righteous punishment with burning light will overtake the enemy, which will stand in the way of the Priests of the “Inquisition” branch. Спойлер Lesser talents Harad’s Tears+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Payback+ Increases skill power gain from character's magical damage by 10%. Gods' Help+ Increases the effect of a skill that increases the target's “Critical Damage” parameter by 1 \ 2 \ 3%. Mystic Mark+ Increases skill power gain from character's magical damage by 9%. Key class talents Aegis of Sin Now the skill "Mystic Mark" does not reduce the physical and magical defense of the target, but additionally deals damage when the effect is applied. Skill damage reduced by 25%. Drunk with Light Increases the damage of all instant damage skills by 15%. Apply the “Drunk with Light” buff on the character for 14 sec. when an enemy dodges an auto-attack or a skill attack that deals instant damage. The effect increases the "Accuracy" parameter by 12%. Branch “Sacred Fury” In addition to helping the wounded, “Sacred Fury” Priests are able to enchant the blades of their brothers-in-arms with the withering power of righteous anger. Спойлер Lesser talents Harad’s Tears+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Valor Aura+ Increases skill effect strength by 2%. Armistice+ Increases skill effect strength by 1 \ 2 \ 3%. Punishment of the Light+ Increases skill power gain from character's magical damage by 8%. Key class talents Punishment by Pain While affected by “Valor Aura” skill, all party members have a 30% chance to deal an additional 20% of the character's magical strength when attacking or using an Instant Damage skill. Uplift Increases the character's magical strength by 15% for 6 sec., after which the bonus to magical strength decreases by 1.5% every 2 sec. When the bonus to magical strength reaches 0%, the maximum bonus is applied. The frequency of reduction of the bonus is reduced by the "Skill Cooldown" parameter. Seeker Branch “Steel Storm” Like unstoppable wind flows, a flurry of cleaving blows from Seekers of the “Steel Storm” branch falls upon the enemy. Спойлер Lesser talents Exacerbation+ Increases the effect of a skill that increases a character's “Attack Strength” parameter by 1%. Inspiration+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%. Sun Power+ Increases the effect of a skill that increases a character's “Critical Damage” parameter by 1 \ 2 \ 3%. Inner Rage+ Increases skill effect strength by 2%. Key class talents Steel Slicer The “Inspiration” skill additionally allows an auto-attack with a 10% chance to deal 15% more damage and ignore the enemy's physical and magical defense. Battle potential Every 6 non-critical auto-attack deals double damage. The number of noncritical attacks for double damage is reduced by 1 per active permanent skill, up to a maximum of 3. Branch “Ruthlessness” When fighting “Ruthless” Seekers, you need to be careful, otherwise you will get mortal wounds before you understand anything. Спойлер Lesser talents Exacerbation+ Increases the effect of a skill that increases a character's physical strength by 2%. Dangerous Blow+ Increases the gain of periodic damage from the skill from a character's physical damage by 1.5 \ 3 \ 4.5%. Splitting Blow+ Increases skill power gain from character's physical damage by 1 \ 2 \ 3%. Bloodthirst+ Increases skill healing strength by 2%. Key class talents Scarlet Blade With a 20% chance the “Exacerbation” skill additionally applies the “Bleeding” debuff to the enemy for 8 sec. when auto-attacking or attacking with a skill that deals instant damage. The effect deals physical damage equal to 15% of the character's physical strength every 2 sec. The maximum number of effects from the talent on a single target is 5. Blood Ablution Reduces the duration of the DOT-damage effects from “Dangerous Blow”, “Splitting Blow”, and the “Scarlet Blade” talent by 25%, and increases the frequency of damage dealt by 40%. Branch “Righteous Fury” Seekers of the “Righteous Fury” specialization have high combat potential and excellent defense even when close to death. Спойлер Lesser talents Inner Rage+ Increases skill effect strength by 1 \ 1.5 \ 2%. Harad's Shield+ Increases the effect of a skill that reduces incoming damage against a character by 0.5%. Disappearance+ Increases the duration of the “Stun” effect from a skill by 0.5 sec. Splitting+ Increases skill power gain from character's physical damage by 3 \ 6 \ 9%. Key class talents Harad's Support Increases the duration of the effect from the “Harad's Shield” skill, which reduces incoming damage against the character, by 1 sec. when the character receives a negative effect, but no more than 4 sec. Inner Harmony With a chance equal to the percentage of missing health from the maximum, reduces the energy cost of using the skill by 100% and applies the “Inner Harmony” buff to the character for 8 sec. Getting an effect again increases its power and refreshes its duration. This effect increases the “Skill Cooldown” parameter by 5% to a maximum of 30%. Templar Branch “Stronghold of faith” Templars of the “Stronghold of Faith” specialization are not only able to survive in the harshest corners of Arinar, but also to repel the enemy. Спойлер Lesser talents Whirlwind of Repentance+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Harad's Teachings+ Increases skill power gain from character's physical damage by 5%. Sucker Punch+ Increases the duration of the skill's effect by 0.5 sec. Heaven's Power+ Increases the effect of a skill that increases a character's “Block” parameter by 0.5 \ 1 \ 1.5%. Key class talents Furious Protector Now the damage of the monster summoned by the "Particle of Life" skill is calculated from the physical strength of the character, and the range of its attack is increased by 2 yards. Instant skill damage reduced by 50%. Heavenly Anvil Increases the character's “Accuracy” parameter by 60% of the character's “Block” parameter. When you block any attack, apply the “Sky anvil” buff to your character for 12 sec. This effect increases the “Block” parameter by 1.5%. Getting the effect again increases its power to a maximum of 7.5% and refreshes its duration. Branch “Keeper of Oaths” Experienced warriors say that they are alive only thanks to the Templars of the “Keeper of Oaths” specialization. They are able to heal even the most terrible wounds without losing combat effectiveness. Спойлер Lesser talents Blame+ Increases skill power gain from character's magical damage by 3 \ 6 \ 9%. Combat Support+ Increases skill effect strength by 25%. Harad's Teachings+ Increases skill healing power by 1.5 \ 3 \ 4.5%. Heaven's Power+ Increases the effect of a skill that increases a character's “Penetration” parameter by 1%. Key class talents Wisdom of overcoming Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored. Divine Intent The character is afflicted with the “Divine Intent” buff for 8 sec. when using any skill. This effect increases the “Skill Cooldown” parameter by 12%. Reapplying an effect increases its power to a maximum of 40% and refreshes its duration. Branch “Tactician” Templars of the “Tactician” specialization provide an unparalleled advantage on the battlefield, with skillful control of space and gravity. Спойлер Lesser talents Deity Statue+ Increases the amount of damage taken by the statue placed by the skill by 1 \ 2 \ 3%. Mantra of Healing+ Increases skill effect strength by 0.5%. Touch of Truth+ Increases the duration of the effect from a skill by 0.2 \ 0.4 \ 0.7 sec. Reverse Flow+ Increases the duration of the “Stun” effect from a skill by 0.2 sec. Key class talents Force Inversion Now the effect of the skill "Reverse Flow" moves enemies to the center of the vortex zone. Periodicity of skill trigger increased by 15%. Blessed Step When the character is moved by a skill, or when a character moves an enemy with a skill, or an enemy moves a character with a skill, the character gains the “Illuminated Step” buff for 10 sec. Getting an effect again increases its power and refreshes its duration. This effect increases healing received by 3% to a maximum of 15% and “Penetration” parameter by 2% to a maximum of 10%. Firstborn Blade Dancer Branch “Dancer on the Wind” Like the claws of a wild beast, “Dancer on the Wind” Blade Dancers slashes through the armor and flesh of enemies in a ceaseless dance. Спойлер Lesser talents Enlightenment+ Increases the effect of a skill that increases a character's “Penetration” parameter by 1%. Strike Hurricane+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%. Blades' Power+ Increases the effect of a skill that increases a character's “Attack Strength” parameter by 0.5 \ 1 \ 1.5% for each equipped dagger. Mark of the Blade+ Increases skill healing power by 0.5%. Key class talents Sharpened Blades The "Strike Hurricane" skill additionally increases the parameters "Critical Hit" by 6% and "Critical Damage" by 15%. Blade Dance Increases the critical damage of an auto-attack by the value of “Attack Strength” parameter at a chance equal to the value of the “Critical Hit” parameter. The effect does not trigger more than once every 2 attacks. Branch “Unrestrained Onslaught” The Blade Dancers of the “Unrestrained Onslaught” specialization cut through the enemy formation with perfected maneuvers, not allowing the enemy to come to their senses. The assault power of forest warriors is almost impossible to stop. Спойлер Lesser talents Flash Strike+ Increases skill power gain from character's physical damage by 8%. Enlightenment+ Increases the effect of a skill that increases a character's “Skill Cooldown” parameter by 1 \ 2 \ 3%. Vortex Blade+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Blades' Power+ Increases the strength of the effect of the skill that increases the character's physical strength for each one-handed sword and one-handed axe equipped by 1.25%. Key class talents Lightning Slice The “Sonic Boom” skill applies an additional “Bleeding” effect to enemies. “Bleeding” effect duration reduced by 3 sec. Strike Onslaught Each skill on cooldown increases skill damage by 2.5% for each one-handed sword or one-handed axe equipped, but not more than 20%. Branch “Featherlike Agility” The reflexes of the Blade Dancers of the “Featherlike Agility” specialization trained over the years, made it possible to notice danger, and the skill of wielding blades to avoid it at any distance. Спойлер Lesser talents Spirit of Resistance+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Rush+ Increases the duration of the “Stun” effect from a skill by 0.4 sec. Parry+ Increases skill effect strength by 1%. Sonic Boom+ Increases skill power gain from character's physical damage by 1 \ 2 \ 3%. Key class talents Weakness Supression With a 10% chance for each negative effect on the character, but not more than 50%, the effect of the “Spirit of Resistance” skill will not be removed from the character when ignoring control effects. Virtuoso Reduces damage taken from ranged basic attacks and ranged instant damage attacks by 40% with a chance equal to “Parry” parameter. Ranger Branch “Masterful Cannonade” “Masterful Cannonade” Rangers' movements are so smooth and precise that their lightning-fast shots leave enemies with no choice but to die. Спойлер Lesser talents Ranger's Blessing+ Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec. Bitterness+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.4%. Point Shooting+ Increases the effect of a skill that increases a character's physical strength by 1 \ 1.5 \ 2%. Piercing anger+ Increases the effect of a skill that increases a character's “Critical Damage” parameter by 0.75%. Key class talents Flexible Bowstring The “Ranger's Blessing” skill now only triggers on auto-attacks, and the chance to deal additional damage is increased to 100%. Skill damage reduced by 70% and increased by the value of the "Attack Strength" parameter. Spearhead Onslaught Apply to the character the “Peaked assault” buff on a successful auto-attack. The effect persists on the character for 12 sec. after leaving the combat. This effect increases “Attack Strength” parameter by 2% on each successful auto-attack, up to a maximum of 20%. When using “Powerful Shot”, “Fire Arrows”, “Hail of Arrows”, “Bow Strike”, or “Vengeful Shot”, the effect is removed. Branch “Massive Bombardment” Rangers of the “Massive Bombardment” specialization rely on high-tech weapons in combat that can shoot far and quickly, dealing massive damage to enemies. Спойлер Lesser talents Powerful Shot+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Hail of Arrows+ Increases skill power gain from character's physical damage by 7.5%. Point Shooting+ Increases the effect of a skill that increases a character's physical strength by 2%. Vengeful Shot+ Increases the gain of periodic damage from the skill from a character's physical damage by 1 \ 2 \ 3%. Key class talents Bullseye Increases the damage of “Powerful Shot” skill by 3% for every 10% of the target's current health from maximum. Heavy Artillery Reduces “Attack Speed” parameter by 50%, but in return increases “Skill Cooldown” parameter by 1.5% for each percentage of “Attack Speed” parameter lost. For every 5% “Attack speed” parameter lost, skill damage is increased by 3%. Branch “Anomalous Elusiveness” Unthinkable agility is in the hands of Rangers of the “Anomalous Elusiveness” specialization. The enemy does not really have time to aim and strike, as the agile elf is already standing behind him. Спойлер Lesser talents Evasion+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Bitterness+ Increases the effect of a skill that increases a character's “Dodge” parameter by 0.4%. Scatter Shot+ Increases the duration of the skill's effect by 0.5 sec. Ranger's Blessing+ Increases the duration of the skill's effect by 1 \ 1.5 \ 2 sec. Key class talents Quick Reaction The effect of the "Evasion" skill additionally applies the "Quick Reaction" buff to the character after the character takes damage from 5 successful auto-attacks or attacks with skills, that deal instant damage. If the character's health level is below 50% of the maximum, then the number of attacks to apply the effect is reduced by 2. Detoxication Removes 1 negative effect from the character, except for control effects, when dodging any 4 enemy attacks. If the character's health level is below 50% of the maximum, then it removes a negative effect, including the control effect. Control effects are removed in priority. The effect does not trigger more than once every 4 sec. Druid Branch “Forest Generosity” The elders of the Elven forests have strengthened the bonds of their people with the forests of Melvendil, deeply worshiping the power that dwells there. It was the Druids of the “Forest Generosity” specialization who had the honor of passing this power on to their brothers. Спойлер Lesser talents Healing Dew+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Invigorating Stream+ Increases the effect of a skill that increases “Skill Cooldown” parameter on character and allies by 2%. Patronage of the Forest+ Increases skill healing strength by 1.5 \ 3 \ 4.5%. Healing Barrier+ Increases skill effect strength by 6%. Key class talents Insight Now the effect of the skill "Secret Link" does not restore health, and its duration is reduced by 6 sec. Now the bonus to the parameter "Penetration" does not decrease with each subsequent target. Myriads of the Forest Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members. Branch “Angered Spring” Elven waters can both heal deadly diseases and be a formidable weapon in the hands of “Angered Spring” Druids. Спойлер Lesser talents Elemental Support+ Increases the skill power of the character's magical strength by 5%. Lightning Blot+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Entangling Roots+ Increases the duration of the skill's effect by 0.5 sec. Insect Swarm+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Key class talents Elemental Fury The skill "Forest Song" no longer applies the "Sleep" debuff to enemies. Instead, it increases the “Attack Speed” parameter by 20% for 15 sec. from monsters summoned by the “Elemental Support” skill and the “Water Spirit” talent. Water Spirit Every 18 sec. summons the “Water Spirit” monster near the character. The monster's health is equal to 65% of the character's health. The monster's damage is equal to 120% of the character's magical strength. The monster follows the character and attacks the same target as the character. The maximum number of monsters in the location at the same time is 1. Branch “Discharged sky” Heaven is capable of both taking life away with raging hurricanes, and giving it away, washing the dry earth with moisture. Druids of the “Discharged Sky” specialization rule both states of the untamed firmament. Спойлер Lesser talents Power of Water+ Increases the duration of the “Water Curse” effect from the skill by 0.7 sec. Punitive Roots+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Invigorating Stream+ Increases skill healing strength by 2%. Healing Dew+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Key class talents Thunder Roar The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%. Life Source Apply the “Life Source” buff on the character for 12 sec. when restoring health to a character or group members from skills. The effect increases “Critical Strike” parameter by 1%, up to a maximum of 15%, and “Skill Cooldown” parameter by 2%, up to a maximum of 30%, each time the character or party members are healed from skills. Critical healing increases parameters twice. Whenever health is restored to the character or party members from skills, the duration of the effect is updated. Warden Branch “Unbridled Will” Wardens of the “Unbridled Will” specialization are ordered to move only forward, steadfastly take the blow and protect their brothers even under the threat of death. Спойлер Lesser talents Fortification+ Increases skill effect strength by 1 \ 2 \ 3%. Block Master+ Increases skill effect strength by 2%. Warden's Protection+ Reduces the amount of damage a character takes from a skill by 10%. Shield Throw+ Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. Key class talents Will to Live Increases the effect strength of the “Fortification” skill by 4% for every 5% of missing health from the maximum. Relentlessness Increases "Resistance" parameter by 3% for every 10% of your maximum missing health when a shield is equipped. If the shield is equipped and the level of health is less than 50% of the maximum, then the character will ignore the receipt of every 5 negative effects. Branch “Guardian's Axe” Wardens of the "Guardian's Axe" specialization have chosen the path of brute force, making it clear to the enemy that the elven measurement is easily replaced by a violent frenzy. Спойлер Lesser talents Powerful Blow+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Fortification+ Increases skill effect strength by 3%. Stealing Power+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%. Powerful Lunge+ Increases skill power gain from character's physical damage by 8%. Key class talents Merged Attack Allows you to use the “Powerful Blow” skill without cooldown with a 30% chance on a successful auto-attack, but no more than once every 2 sec. Skill damage increased by 20%. Resonating Technique Every 5 sec. the character gains the “Resonating Technique” buff. The effect increases the character's physical strength by 25% until the next auto-attack, or attack with an instant damage skill. The maximum number of effects is 2. For every 3 sec. while in combat, the frequency of receiving the effect is reduced by 0.5 sec., but no more than 3 sec. Branch “Scorching Fury” What is the wrath of the forests of Melvendil will learn elven enemies when faced with the Wardens of the specialization "Scorching Fury". Спойлер Lesser talents Punishment+ Increases skill effect strength by 1 \ 2 \ 3%. Guard's Fury+ Increases the effect of a skill that reduces the physical and magical strength of enemies by 3%. Block Master+ Increases skill effect strength by 2%. Wave of Aggression+ Increases skill healing strength by 0.5 \ 1 \ 1.5%. Key class talents Constriction The skill "Guard's Fury" additionally moves enemies to a random point within a radius of 1 yard from the character and applies the negative effect "Roots" on them for 3 sec. The effect prevents movement. Combat Healing Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health. Beastmaster Branch “Guardian Unity” The spiritual balance between the elves and the forests of Melvendil was embodied in the harmony between the Beastmaster and the Moon, opening up new facets of the mastery of the “Unity of the Guardians" specialization. Спойлер Lesser talents Order to Attack+ Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%. Healing+ Increases skill power gain from character's magical damage by 3%. Blessing of the Moon+ Increases the effect of a skill that increases the target's “Penetration” parameter by 1%. Soul Connection+ Increases the effect of a skill that reduces incoming damage against a character by 0.1 \ 0.2 \ 0.3%. Key class talents Sabertooth Now the skill "Animal Rampage" additionally restores health to the Moon monster. Health recovery from the skill is reduced by 40%. Harmonious Power Increases base physical strength by 2% and base magical strength by 3% for each cloth armor equipped. Increases basic magical strength by 2% and basic physical strength by 3% for each light armor equipped. Branch “Dual Rage” Not all Beastmasters use magic in battles with enemies, some of them are used to relying solely on brute force. The Beastmasters of “Dual Rage” specializations have devoted much of their time to melee battles and beast training, turning claws and blades into deadly weapons. Спойлер Lesser talents Beast Awakening+ Increases the amount of physical strength of the monster, based on the character's physical strength by 1.5 \ 3 \ 4.5%. Animal Rampage+ Increases the effect of a skill that increases Moon monster “Attack Speed” parameter by 2%. Order to Attack+ Increases the effect of the skill that increases the physical strength of the Moon monster by 1 \ 2 \ 3%. Blessing of the Moon+ Increases the effect of a skill that increases the target's “Critical Strike” parameter by 2%. Key class talents Deadly Dexterity The “Double Concentration” skill now increases “Attack Speed” parameter instead of “Skill Cooldown” parameter. The number of increased parameter has been reduced by 60%. Symbiosis Apply the “Symbiosis” buff on your character for 8 sec. when the Moon monster makes a successful auto-attack. While affected, the character's next auto-attack deals additional damage equal to 10% of the damage of the auto-attack that applied the effect. Apply the “Symbiosis” buff on Moon monster for 8 sec. when the character makes a successful auto-attack. While affected, the Moon monster's next auto-attack deals additional damage equal to 10% of the attack that applied the effect. The amount of aggression generated by the Moon monster has been reduced by 40%. Branch “Forest inspiration” Incredible secrets are hidden in the most ordinary inhabitants of the forests. Thus, through the lotus flower under the moonlight and the flapping of the butterfly's wings, the most ancient wisdom is transmitted by the Beastmasters of the “Forest inspiration” specialization. Спойлер Lesser talents Healing+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Proximity to Nature+ Increases skill power gain from character's magical damage by 2%. Moonlight+ Increases skill power gain from character's magical damage by 3 \ 6 \ 9%. Beast Awakening+ Increases the amount of physical power of the monster, based on the character's magical power by 3%. Key class talents Grandeur of the Lotus If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%. Healing Mastery Apply the “Healing Mastery” buff for an extended duration when restoring 800 pts of health from skills. The effect increases incoming healing by 2%, up to a maximum of 30%, and maximum health by 1%, up to a maximum of 15%, while restoring 800 pts of health from skills. When restoring 800 pts of health from skills, the duration of the effect is refreshed. Mountain Clans Barbarian Branch “Defense” Barbarians of the "Defense" branch have increased even more steel layers on their uniforms, which are able to more confidently hold back the onslaught of opponents and take a hit on themselves. Спойлер Lesser talents Roar+ Increases the effect of a skill that reduces the enemy's magic power by 6%. Warcry+ Increases the strength of the skill's buff effect by 2 \ 4 \ 6%. Last Wish+ Reduces the cooldown of the skill's effect by 12 sec. Barbarian Nature+ Increases the duration of the skill's effect by 0.5 sec. Key class talents Consolidation The "Taunt" skill additionally applies the "Fortify" buff to the character for 10 sec. The effect increases the "Block" parameter by 4% if a shield is equipped or the "Parry" parameter by 6% if another weapon is equipped. Strong plates Increases the character's maximum health by 3% and reduces incoming damage to the character by 1,5% for each heavy armor equipped. Branch “Berserk” When looking at Barbarians of the “Berserk” branch, you can only see bloodthirsty eyes and the gleam of a huge ax.You will not envy those who will meet with this fury in battle. Спойлер Lesser talents Strong Blow+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Berserker Power+ Increases the effect of a skill that increases a character's “Penetration” parameter by 1%. Chop+ Increases skill power gain from character's physical damage by 1 \ 2 \ 3%. Barbarian Nature+ Increases the duration of the skill's effect by 0.5 sec. Key class talents Execution Increases additional damage from the “Defeat” skill against targets with the “Bleeding” effect by 5% per effect, up to a maximum of 20%. Guaranteed to inflict a critical hit with a skill if the target has 4 or more “Bleeding” effects, it is impossible to dodge, parry, or block the strike. Bloodletting Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4. Branch “Reinforcement” The “Reinforcement” Barbarian is ready to fight side by side with his brothers in arms, covering them with his shield. And the piercing battle cry will sow panic in the heart of any enemy. Спойлер Lesser talents Roar+ Increases skill effect strength by 1 \ 2 \ 3%. Shield Strike+ Increases the duration of the skill's effect by 0.5 sec. Scream of Fury+ Increases the debuff effect of a skill by 0.5 \ 1 \ 1.5%. Stone Skin+ Increases skill effect strength by 7%. Key class talents Demoralization The duration of the effect of the “Scream of Fury” skill is increased by 15%. The effect of the “Scream of Fury” skill additionally extends the duration of current debuffs on the enemy by 15%. Bastion Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter. Rogue Branch “Versatility” Rogues of the “Versatility” branch are able to be effective in any combat, using both basic attacks and deadly skills. It is the competent combination of all means of attack that allows you not to leave a chance to the enemy. Спойлер Lesser talents Elusive Jump+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Flurry of Steel+ Increases skill power gain from character's physical damage by 7%. Frenzy+ Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%. Extermination+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 0.3 \ 0.65 \ 1% for each one-handed sword equipped. Key class talents Blade Shard “Flurry of Steel” skill additionally hits an additional target within 4 yards. Damage and duration of the “Stun” debuff reduced by 40%. Blade echo On a successful auto-attack apply a “Blade Echo” buff to the character for 8 sec. This effect increases the damage of skills that deal instant damage, by 10%. Using a skill that deals instant damage will remove the effects. The maximum number of effects is 2. Branch “Lethality” Enemies will face a relentless onslaught of fast attacks as they encounter “Lethality” Rogues on the battlefield. Few can resist a flurry of such dangerous blows. Спойлер Lesser talents Extermination+ Increases the effect of a skill that increases a character's “Attack Speed” parameter for each dagger equipped by 0.5 \ 1 \ 1.5%. Frenzy+ Increases the effect of a skill that increases a character's “Critical Damage” parameter by 3%. Absolute Reflexes+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 2.5%. Stealth+ Increases skill effect strength by 2 \ 4 \ 6%. Key class talents Cruelty The "Frenzy" skill additionally increases the "Attack Strength" parameter by 12%. Double threat Noncritical auto-attacks have a 25% chance to deal double damage. The effect does not occur more than once every 2 sec. Branch “Liquidation” Destroy the enemy quickly - the main task of the "Liquidation" branch. Combinations of the most powerful skills allow to inflict colossal damage to any enemy in a few seconds. Спойлер Lesser talents Merciless Strike+ Increases skill power gain from character's physical damage by 8%. Dodging+ Increases skill effect strength by 1 \ 2 \ 3%. Ricochet+ Increases skill power gain from character's physical damage by 5%. Stealth+ Increases skill effect strength by 2 \ 4 \ 6%. Key class talents Elimination The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill. Series of tricks Each use of an instant damage skill increases the damage of the next instant damage skill by 5%, up to a maximum of 20%. Using an instant damage skill with the maximum bonus or using any other skill resets the effect. Shaman Branch “Spiritual Patronage” As the eldest ancestor, the Shaman of the "Spiritual patronage" branch is obliged to protect his brothers and pass on the secrets of amplifying magic to the next generation. Спойлер Lesser talents Tribe's Ritual+ Increases the effect of a skill that increases the target's “Critical Damage” parameter by 3%. Healing Spirit+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Lightning Shield+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Energy Field+ Increases the effect of a skill that increases “Skill Cooldown” to the character and allies, by 3%. Key class talents Ancestral generosity The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%. Ancestral Charm Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members. Branch “Fury of the Skies” For thousands of years, the magicians of the clans took away all the sorrow and pain from the warriors, which no longer have a place in their hearts. Offenders will be struck with deafening thunder and lightning, feeling all the hatred of the Shamans of the “Fury of the Skies” branch. Спойлер Lesser talents Tribe's Ritual+ Increases the effect of a skill that increases the target's “Attack Speed” parameter by 2%. Ball Lightning+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Lightning Shield+ Increases skill power gain from character's magical damage by 6%. Earthquake+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Key class talents Electrifiсation The "Ball Lightning" skill additionally applies the "Electrification" debuff to the enemy for 9 sec. The effect has a 15% chance to inflict magic damage equal to 30% of the character's magic power to the enemy when the enemy performs an auto-attack or uses an offensive skill. The effect does not occur more than once every 3 sec. Reapply the skill on the affected target will increase the chance to trigger the effect by 15%, up to a maximum of 45%. Storm keeper When using any skill, apply the “Storm keeper” buff to the character for 12 sec. Getting the effect again increases its strength and duration. This effect increases the “Attack Speed” parameter by 3% to a maximum of 18%. Branch “Occultism” The secret rites of “Occultism” Shamans have unlocked an ancient power that can cast spells on enemies and heal entire squads of allies. Спойлер Lesser talents Totem of Weakness+ Increases the effect of a skill that reduces enemy “Penetration” parameter by 1%. Lightning Blast+ Increases the duration of the skill's effect by 0.2 \ 0.4 \ 0.6 sec. Shamanic Cleansing+ Increases skill effect strength by 5%. Healing Spirit+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Key class talents Silence of the Grave When an enemy is within the area of the “Totem of Weakness” skill effect for 7 sec., the negative effect "Mute" is additionally applied to him, until he leaves the area of the skill effect. Healing rite Increases the power of healing by 8% for each party member who is in the same location with the character, with a level of health less than 60% of the maximum. Hunter Branch “Skillful Shooting” There is no hiding from the attacks of Hunters of the “Skillful Shooting” branch - they always reach the target. Even the strongest armor will be broken, because with each new attack, the Hunter hits the most vulnerable places more accurately. Спойлер Lesser talents Combat Stance+ Increases the effect of a skill that increases a character's physical strength by 0.5 \ 1 \ 1.5%. Mountain Instincts+ Increases the effect of a skill that increases a character's “Attack Speed” by 2%. Hunters Mark+ Increases skill effect power by 0.5%. Hunter's Agility+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Key class talents Sniper training Now the skill "Hunters Mark" imposes a negative effect on the enemy only during auto-attacks, and critical auto-attacks apply two effects at once. The effect now increases the damage taken from the character's basic attacks. The maximum number of effects is 8. Absolute Accuracy Decreases the "Accuracy" character’s parameter by 40%. The character's auto-attacks cannot be dodged. Branch “Self-propelled Artillery” The improved design of ranged weapons allows Hunters of the “Self-Propelled artillery” branch to continuously bombard enemies with powerful attacks, without letting them take a breath. Спойлер Lesser talents Fatal Shot+ Increases skill power gain from character's physical damage by 2 \ 4 \ 6%. Pathfinder's Arrow+ Increases skill power gain from character's physical damage by 8%. Poisoned Arrow+ Increases skill power gain from character's physical damage by 1 \ 2 \ 3%. Blessing of the Mountains+ Increases the effect of a skill that reduces any incoming damage against a character by 1.5%. Key class talents Double Profit Increases the strength of the “Sapping Shot” skill based on the character's physical strength by the value of the “Skill Cooldown” parameter. Endless Salvo Increases “Skill Cooldown” parameter by 6% for each skill on cooldown. Branch “Spirit of ancestors” For their long-standing adherence to the traditions of the ancient ancestors of the Mountain clans, warriors are rewarded with wisdom. Hunters of the "Spirit of ancestors" branch are capable of using ritual magic that purifies their body and suppresses the will to live in their enemies. Спойлер Lesser talents Stunning Shot+ Increases the duration of the skill's effect by 0.5 sec. Sapping Shot+ Increases skill power gain from character's physical damage by 3 \ 6 \ 9%. Arrow of Silence+ Increases the duration of the skill's effect by 0.7 sec. Blessing of the Mountains+ Increases the effect of a skill that increases a character's “Dodge” parameter by 1 \ 2 \ 3%. Key class talents Suppression Increases the duration of all debuffs, including DOT-effects, from character skills by 25% when used on an enemy under the effect of “Arrow of Silence”. Self-cleaning With a 25% chance removes 1 debuff from the character when dodging an attack, but no more than once every 4 sec. Chieftain Branch “Rat Horde” It took a lot of training to tame such cunning creatures. Now the Chieftains of the "Rat Horde" branch are able to unleash a ferocious fanged malice on enemies. Спойлер Lesser talents Wolf’s Alacrity+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Cat Reflexes+ Increases the effect of a skill that increases a character's “Critical Hit” parameter by 2%. Clans' Help+ Increases the effect of a skill that increases a character's “Penetration” parameter by 1%. Frenzy+ Increases skill power gain from character's physical damage by 1 \ 1.5 \ 2%. Key class talents Enragement The “Bestial Wrath” skill now increases “Attack Speed” and “Penetration” parameters regardless of the weapon equipped. Resonating hits After 2 successful auto-attacks apply the “Resonating Hits” buff for 8 seconds. The effect increases physical and magical power by 15% until the next auto-attack or the use of “Blow of the Spirits”, “Bear's Stamina”, “Curse of the Plague”, “Swooping Army”, “Frenzy”, or “Wolf’s Alacrity”. Branch “Eagle's Nature” Like eagles soaring overhead, the “Eagle's Nature” Chieftains inspire hopelessness in the hearts of enemies. You can’t hide from them and you just have to wait until the red veil obscures your eyes. Спойлер Lesser talents Cat Reflexes+ Increases the effect of a skill that increases a character's “Accuracy” parameter by 2%. Bear's Stamina+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Eagle's Eye+ Increases skill power gain from character's physical damage by 1 \ 2 \ 3%. Rugged Hide+ Increases the effect of a skill that reduces any incoming damage to a target based on the target's missing health by 0.1%. Key class talents Bloody rain The “Eagle's Eye” skill inflicts the “Bleeding” debuff on all enemies on first damage. Each time a character deals damage with a skill and does not apply the “Bleeding” effect, the chance of applying the “Bleeding” effect increases by 20%. Applying the "Bleeding" effect resets the bonus. Consonance Base physical strength is increased by 14% of basic magical strength. Base magical power is increased by 10% of basic physical power. Branch “Puma Agility” Even looking into the void, the enemy will always find the eyes of a predator there. Not fangs and claws, but the tip of the weapon will be the main danger to the enemy, which has become a target for the Chieftains of the “Puma agility” branch. Спойлер Lesser talents Blow of the Spirits+ Increases skill power gain from character's magical damage by 3 \ 6 \ 9%. Bear's Stamina+ Increases skill power gain from character's magical damage by 6%. Thrashing+ Increases the duration of the skill's effect by 0.6 sec. Swooping Army+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Key class talents Ignition The “Swooping Army” skill has a 30% chance to additionally apply the “Burning” debuff to affected enemies for 12 sec. The effect deals magic damage equal to 25% of the character's magic power every 3 sec. Elusiveness of the claws Apply the “Elusiveness of the claws” buff to the character in combat. This effect increases the “Skill Cooldown” parameter by 5% every 4 sec., up to a maximum of 40%. The effect persists for 12 sec. after leaving the combat. Forsaken Death Knight Branch “Death face” Death Knights of the “Death face” branch have one single order - to burn to the ground all opponents of the Legion with a dark flame. Спойлер Lesser talents Knight's Curse+ Increases skill power gain from character's magical damage by 1.5 \ 3 \ 4.5%. Steel Hurricane+ Increases skill power gain from character's magical damage by 9%. Aura of Hatred+ Increases the effect of a skill that increases a character's physical and magical power by 2%. Exhalation of Darkness+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Key class talents Damned Echo Increases the duration of the effect of “Knight's Curse” skill by 12 sec. Now, during the effect, near the enemy every 3 sec. creates a cursed area for 3 sec. When the “Kiss of Death” effect ends prematurely, a zone is formed near the enemy with the duration remaining from the effect. Baptism of darkness Increases the character's basic magical strength by 25% of the character's basic physical power. Branch “Dark Fortitude” Death knights of the "Dark Fortitude" branch are able to confidently hold back the onslaught of the enemy - the real advanced power of the dark forces. Спойлер Lesser talents Blood Protection+ Increases skill effect strength by 2 \ 4 \ 6%. Sharp Shadow+ Increases skill healing strength by 2%. Secret Reserves+ Increases skill healing strength by 10 \ 20 \ 30%. Aura of Hatred+ Increases the effect of a skill that increases a character's physical and magical defense by 1.5%, and the effect of a skill that increases character's "Accuracy" parameter by 1.5%. Key class talents Dark guardianship Increases the duration of the buff effect from “Blood Protection” skill by 20%. Now, when using a skill on an ally, the character also receives the effect of the skill with 50% reduced strength. Strength replenishment Increases “Health Regeneration” parameter by 40% and speed of health regeneration by 150% when a shield is equipped. Branch “Vampire Essence” Death Knights of the “Vampiric Essence” branch gained power in absorbing the life force of the enemy. These warriors of the Legion are ready to arrange a bloody feast time after time. Спойлер Lesser talents Saturation+ Increases skill effect strength by 1 \ 2 \ 3%. Steel Hurricane+ Increases skill power gain from character's physical damage by 7% and from character's magic damage by 9%. Thorn of Death+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Blow of the Silence+ Increases the strength of the skill's buff effect by 2%. Key class talents Sacrificial contract Increases the power of the effect from the “Saturation” skill by 5% for every 5% of the missing health from the maximum. Blood smell With a chance equal to the value of the "Critical Hit" parameter, the healing from the "Vampirism" parameter has a chance to become critical. When health is restored from the "Vampirism" parameter, the character gains the "Blood smell" buff for 12 sec. This effect increases the “Critical Hit” parameter by 1.5% for every 3% of maximum health recovered from the "Vampirism" parameter. The maximum bonus to the "Critical Hit" parameter is 15%. Warlock Branch “Occult Spell” Countless rites and offerings to the dark forces opened up a new round of black magic for the Warlocks of the “Occult Spell” branch. Спойлер Lesser talents Arrow of Darkness+ Increases skill power gain from character's magical damage by 2 \ 4 \ 6%. Shadow Sphere+ Increases skill power gain from character's magical damage by 10%. Pool of Darkness+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Grimoire+ Increases the skill effect that increases incoming damage against an enemy by 1.5%. Key class talents Acid step Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character. Dark alchemy Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 12 levels. Branch “Inevitability of Darkness” Above the heads of the Warlocks of the “Inevitable of Darkness” branch, the darkness thickens with renewed power, plunging the hearts of enemies into the inevitability of death. Спойлер Lesser talents Dark Circle+ Increases the duration of the skill's effect by 0.5 sec. Hex+ Increases the duration of the “Mute” skill's effect by 0.2 \ 0.4 \ 0.6 sec. Fading+ Increases the duration of the “Stun” effect from a skill by 0.5 sec. Stone Body+ Increases skill effect strength by 1 \ 1.5 \ 2%. Key class talents Overall nightmare Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power. Inevitability of death All character skills that impose negative effects ignore 35% of the opponent's "Resistance" parameter. Branch “Two-Faced Filth” Warlocks of the "Two-Faced Filth" branch have fully mastered the power of chaos and learned how to use it both against enemies and for the benefit of the Legion army. Спойлер Lesser talents Dark Circle+ Increases the duration of the skill's effect by 0.5 sec. Pool of Darkness+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Draining Life+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Bloody Tribute+ Increases skill power gain from character's magical damage by 0.5%. Key class talents Hellfire Reduced the effect of “Zone of Weakness” skill by 30%. The zone of weakness now deals magic damage equal to 25% of the character's magic power every 2 sec. The limit of PvE-targets is 14. Shadow Pact Each time you use 2 of any skills with a chance equal to the "Skill Cooldown" parameter, the character recovers 4% of maximum health and 6% of maximum energy. Necromancer Branch “Breathless patronage” Necromancers of the "Breathless Patronage" branch have gained unprecedented magical power, which they use to increase the combat potential of the Legion's warriors. Спойлер Lesser talents Poison Spittle+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Dark Power+ Increases skill effect strength by 2%. Infection+ Increases the debuff effect of a skill by 2%. Poisonous Shield+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Key class talents Pleasure in pain Under the effect of the "Dark Power" skill, all party members have a 30% chance to deal additional magic damage when auto-attacking or attacking with a skill that deals instant damage, in the amount of 20% of the character's magic power. Unleashed Power Increases the character's magic power by 1.5% every 2 sec. When the bonus of magic power reaches a maximum of 15%, after 6 sec. a minimum bonus is applied. The frequency of the increase in the bonus decreases from the "Skill Cooldown” parameter. Branch “Life after death” The earth-shaking tread of the inanimate Legion will unquestioningly destroy all enemies, because thanks to the Necromancers of the “Life After Death” branch, the fallen enemies will certainly serve the dark forces. Спойлер Lesser talents Poison Spittle+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Dead Soldier+ Increases the power of monsters summoned by the skill based on the character's magic power by 5%. Mental Pit+ Increases the effect of a skill that reduces the enemy's physical and magical power by 5%. Ancient Seal+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Key class talents Obedience to the undead Makes all monsters in the location, summoned by the "Dead Soldier" skill and the "Unliving Army" talent, attack the target under the effect of the "Deathly Eye" skill, and also increases their damage against this target by 15%. Lifeless army Every 12 sec. summons a skeleton or skeleton-warrior near the character with a chance equal to the value of the "Critical Hit" parameter. Monsters follow the character and attack the same target as the character. The maximum number of monsters on the location at the same time is 3. Branch “Frozen heart” Powerful “Frozen Heart” Necromancers are capable of both awakening life and stopping it. No matter how strong the will, the cold enveloping the soul will not spare anyone. Спойлер Lesser talents Ancient Seal+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Fateful Connection+ Increases skill effect strength by 2%. Acid Rain+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Poisonous Shield+ Increases skill power gain from character's magical damage by 3%. Key class talents Soul Synergy The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets. Enveloping Cold Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6. Charmer Branch “Triforce” Demonic ties firmly bind the “Triforce” Charmer to his Dark Wolf and Night Bird subjects. Only side by side, these fiends of the underworld with their master will be able to unlock the potential of the dark magic of summoning. Спойлер Lesser talents Weakness+ Increases skill effect strength by 2 \ 4 \ 6%. Knowledge of the Dead Man+ Increases the duration of the “Stun” effect from a skill by 0.5 sec. Demonic Pact+ Increases the effect of a skill that increases the duration of monster’s life by 2 \ 4 \ 6%. Eye of Darkness+ Increases the effect of a skill that increases the target's “Accuracy” parameter by 2%. Key class talents High Call “Summoner Skill” skill additionally applies the “High Call” buff to all monsters summoned by “Help of Chaos” skill for 18 sec. The effect increases “Attack Speed” parameter by 15% and “Penetration” parameter by 10%. Demonic ties Reduces incoming damage to the character by 3% for each summoned monster, using the "Call" and "Help of chaos" skills, located with the character in the same location. Branch “Ferocious Horde” “Ferocious Horde” Charmers prioritized the enraged strength of the pack of wolves, leaving behind only the gnawed remains of their fallen enemies. Спойлер Lesser talents Call+ Increases skill power from character's physical strength by 2 \ 4 \ 6%. Knowledge of the Dead Man+ Increases skill power gain from character's physical damage by 5%. Summoner Skill+ Increases the effect of a skill that increases monster attack damage by 1 \ 2 \ 3%. Otherworldly Blessing+ Increases the effect of a skill that increases a character's “Block” parameter by 1%. Key class talents Pack Invasion Now the "Call" skill summons two monsters to the specified area, and the maximum number of monsters in the location is increased by 1. The lifetime of the summoned monsters is reduced by 40%. The maximum health of summoned monsters has been reduced by 15%. The strength of the pack Each summoned monster with the help of the "Call" skill increases physical strength by 3% and physical and magical defense by 5% of other summoned monsters. Branch “Fiend of darkness” Demonic knowledge and power over the most dangerous monsters of the underworld have opened a new path for Charmers of the "Fiend of darkness" branch. All this power will certainly be brought down on enemies. Спойлер Lesser talents Dark Prism+ Increases skill power gain from character's magical damage by 2.5 \ 5 \ 7.5%. Otherworldly Blessing+ Increases the effect of a skill that increases a character's “Critical Damage” and “Critical Healing” parameters by 2.5%. Help of chaos+ Increases the duration of the monster summoned by this skill by 2 sec. Combat Healing+ Increases skill power gain from character's magical damage by 1 \ 2 \ 3%. Key class talents Fiend of darkness Now the skill "Help of Chaos" summons the monster "Fiend of darkness". The monster has an attack range of 2 yards, has high damage and increased survivability. Demonic Knowledge Applies the “Demonic Knowledge” buff to the character while in combat if the staff is equipped. The effect increases the “Skill Cooldown” parameter by the amount of “Penetration” parameter. Reaper Branch “Demonism” The embodiment of a demonic essence is not always a complete transformation into a dangerous monster. “Demonism” Reapers draw a different kind of power from the sources of chaos, becoming no less dangerous to their enemies. Спойлер Lesser talents Indulgence of Chaos+ Increases the effect of a skill that increases a character's “Attack Speed” parameter by 1 \ 1.5 \ 2%. Exaltation+ Increases the effect of a skill that increases a character's “Penetration” parameter by 1%. Approach of Madness+ Increases the amount of “Hate” generated by the skill by 1 pt. Evisceration+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Key class talents Rending Anger The effect of the "Indulgence of Chaos" skill additionally increases the parameter "Critical Damage" by 20%. Partial metamorphosis Now the skill "Demonic Appearance" does not turn the character into a demon. The skill now applies the “Partial Metamorphosis” buff to the character. The effect increases the “Attack Strength” parameter by 20%, and the character's auto-attacks under the effect have a 25% chance to deal damage twice, but no more than once every 2 sec. Branch “Infernal Hunger” The insane pursuit of victims will destroy everything in its path. After all, it is impossible for the Reapers of the “Infernal Hunger” branch to quench the thirst for hatred even with the suffering of thousands of souls. Спойлер Lesser talents Approach of Madness+ Increases the effect of the skill that increases the amount of “Hate” accumulated by “Evisceration” skill by 1 pt. Black Mark+ Increases the amount of “Hate” generated by the skill by 1 pt. Annihilation+ Increases skill power gain from character's physical damage by 3 \ 6 \ 9%. Evisceration+ Increases skill power gain from character's physical damage by 2.5 \ 5 \ 7.5%. Key class talents Rapacity The “Approach of Madness” skill now generates 1 point of “Hate” every 2 sec., and the duration of the "Blood Madness" buff depends on the amount of accumulated “Hate”: the more accumulated “Hate”, the longer the effect lasts. The skill accumulates an additional 3 points more “Hate”. Thirst for hate The “Hate” consumption in demonic form increases by 1 pt every 8 sec. Now the “Hate”, “Evisceration”, and “Black Mark” skills allow to accumulate “Hate” in demonic form, and the “Approach of Madness” skill is available for use in demonic form. Branch “Abyss Watch” Higher demonic forces are not destined to set foot on the lands of Arinar, so they implement their plans through their adherents - Reapers of the “Abyss Watch” branch. All the forces of chaos will be directed to protect the adherents of the higher will. Спойлер Lesser talents Delayed Death+ Increases the duration of the skill's effect by 0.5 \ 1 \ 1.5 sec. Revenge+ Increases skill effect power by 7%. Demonic Appearance+ Increases the power of healing and energy recovery from the skill by 0.5 \ 1 \ 1.5%. Hand of the Underworld+ Increases the duration of the skill's effect by 0.5 sec. Key class talents Hard landing The "Otherworldly Boost" skill additionally applies the "Stun" effect on all affected enemies for 2 sec. The effect prevents from moving, attacking, and using skills. Demonic Charm When the character's health level drops below 30% of the maximum, all negative effects are removed from him, the amount of “Hate” is increased to the maximum value, and the "Demonic Appearance" skill is automatically activated. The effect can only occur once every 60 sec. While the effect is on cooldown, the negative effect "Demonic Exhaustion" is applied to the character. Update menu “Talents” A full screen button will now appear in the "Talents" menu, which will allow you to expand the talent tree to full screen, as well as minimize it to windowed view mode if necessary. Now the study of the talent tree will become even more comfortable! During the test server, with your help we will once again check the correctness of the work of all talents. Based on the results of testing, additional changes may be made based on the collected data. We will be grateful for the feedback and active participation in testing! See you! AIGRIND lallouss, Holmes, Winter and 13 others 7 1 6 1 1 Quote Link to comment Share on other sites More sharing options...
Administrators LeeLoo 2499 Posted May 30, 2023 Author Administrators Share Posted May 30, 2023 Winter, OgSneakyMe, wolfdragon99 and 3 others 1 4 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted May 30, 2023 Share Posted May 30, 2023 Oh lord this is different wolfdragon99 and Avamanyar 1 1 Quote Link to comment Share on other sites More sharing options...
Kamisama 60 Posted May 30, 2023 Share Posted May 30, 2023 my gawd Zensokuu 1 Quote Link to comment Share on other sites More sharing options...
Agility 33 Posted May 30, 2023 Share Posted May 30, 2023 (edited) Okay, I am amazed. Very exciting update. Finally some great talents. One small point - perhaps make "bestial wrath" talent "enragement" as a generic update to the skill itself? Quick question - "elusiveness of the claws", the title might need a different wording since elusiveness = high dodge ability. Edited May 30, 2023 by TheProfessional Extra point added from observations wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Developer Holmes 6772 Posted May 30, 2023 Developer Share Posted May 30, 2023 lallouss and Drakoslayd 1 1 Quote Link to comment Share on other sites More sharing options...
Agility 33 Posted May 30, 2023 Share Posted May 30, 2023 Also, congrats @Holmes for your new role! Occult 1 Quote Link to comment Share on other sites More sharing options...
Zensokuu 102 Posted May 30, 2023 Share Posted May 30, 2023 OMG lets goooo Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
pawned 102 Posted May 30, 2023 Share Posted May 30, 2023 On 5/27/2023 at 7:08 PM, LeeLoo said: Elimination The character is guaranteed to deal a critical hit when attacked while under the effect of the “Stealth” skill Just one question, why ? Axetricks, ashour and wolfdragon99 2 1 Quote Link to comment Share on other sites More sharing options...
rafa9876 150 Posted May 30, 2023 Share Posted May 30, 2023 This is huge and really impressive, I wonder if this is the end of talent updates or if even more will be added. I'm also assuming it will completely replace new experts. The only other thing that I think should happen is cheaper costs for the first talent update that we got, to make it easier to catch up...the talent trees are starting to get quite overwhelming (although I like it). Drakoslayd, Khrone, wolfdragon99 and 1 other 4 Quote Link to comment Share on other sites More sharing options...
vavavi 255 Posted May 30, 2023 Share Posted May 30, 2023 This is sick. Love the key talents for most classes, will be extremely itneresting to see them in action. wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
lallouss 854 Posted May 30, 2023 Share Posted May 30, 2023 Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Raislin 337 Posted May 30, 2023 Share Posted May 30, 2023 At least on paper Legion seem to have a big advantage in mass pvp related talents this time around. They are already winning all of them anyway so can't really say I'm looking forward to this. Bromancé, Drakoslayd and necrotp1 1 2 Quote Link to comment Share on other sites More sharing options...
Axetricks 43 Posted May 30, 2023 Share Posted May 30, 2023 What’s the point of making suggestion when we can clearly see you don’t care about them. Rogue already deals enough damage on one low-mid hp target (players, 10k hp mobs, etc), and all you give to it is? More damage on one target kek. You don’t know what some classes lack of and what some shine from, yet you still buff them on their strength only, but like russians, brs, eu players already said many and many times, these aren’t the buffs that rogue needs to finally be good in the meta. Or at least it doesn’t look like that from now. ashour, wolfdragon99, Shax and 3 others 5 1 Quote Link to comment Share on other sites More sharing options...
Wuuzurd Balls 26 Posted May 30, 2023 Share Posted May 30, 2023 On 5/27/2023 at 8:08 PM, LeeLoo said: When changing the branch, all the talents learned in the deactivated branch will become inactive, but the progress of the learned talents will remain. In addition, to change the branch you will need a certain amount of knowledge. The specific cost of changing a branch is calculated depending on the cost of all the studied talents in the deactivated branch. The current status and condition of the branch will be indicated by the color indication of the frames of the icons of the branch and talents. Having knowledge costs on changing the branches seems really bad since some classes have more "balanced" branches for both pvp and pve while some other classes would be forced to swap between branches every time they wanna do pve or pvp content. Saltymalek, Filipe Ramon, Khrone and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Axetricks 43 Posted May 30, 2023 Share Posted May 30, 2023 (edited) 8 hours ago, pawned said: Just one question, why ? Crit bro you know.. crit at the beginning of pvp and crit at the end of pvp with the other talent, all this just to do strictly the same damage as non crit. Lol Edited May 30, 2023 by Axetricks necrotp1 1 Quote Link to comment Share on other sites More sharing options...
hibana 6 Posted May 30, 2023 Share Posted May 30, 2023 plz chancel the cost when change branch,let us change it free wolfdragon99 and Saltymalek 2 Quote Link to comment Share on other sites More sharing options...
TheCaster 402 Posted May 30, 2023 Share Posted May 30, 2023 (edited) On 5/27/2023 at 9:08 PM, LeeLoo said: Acid step Reduces the base damage of “Pool of Darkness” skill by 35%. Now the damage of the skill increases depending on the maximum amount of energy of the character. Does the scaling from this follow the same numbers as sphere and arrow with cap @500 in pve and 300 in pvp? On 5/27/2023 at 9:08 PM, LeeLoo said: Dark alchemy Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 6 levels. Lowkey weak for a main class talent. Change please ty. Or if you're gonna do this, remove the mana cap in PvE for warlock. Edited May 30, 2023 by TheCaster Occult 1 Quote Link to comment Share on other sites More sharing options...
Relim 6 Posted May 30, 2023 Share Posted May 30, 2023 My expectations were high, I was expecting new mechanics, I would have liked them to do something new to the shaman's skill, Ancestors' hand, you haven't done anything to that skill in years. Quote Link to comment Share on other sites More sharing options...
Bromancé 33 Posted May 30, 2023 Share Posted May 30, 2023 1 hour ago, Raislin said: At least on paper Legion seem to have a big advantage in mass pvp related talents this time around. They are already winning all of them anyway so can't really say I'm looking forward to this. I'm sad too they didn't give new broken talent to seeker or reviving skill without ls to BD this time necrotp1 and Occult 2 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted May 30, 2023 Share Posted May 30, 2023 26 minutes ago, TheCaster said: Lowkey weak for a main class talent. Change please ty. Or if you're gonna do this, remove the mana cap in PvE for warlock. Yeah I would say also have it do other stuff aswell. Maybe good if your enhancing items for a guild but not good for everything else. TheCaster 1 Quote Link to comment Share on other sites More sharing options...
Gladiator 1199 Posted May 30, 2023 Share Posted May 30, 2023 (edited) Oh, wow... Interesting... Cool, cool.. Nice. Talk about a meta shift. On 5/27/2023 at 7:08 PM, LeeLoo said: Inextinguishable candle The "Light Aura" skill additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time. I'm interested to see how this will work. Will all amount of healing in the entire party be counted and every 2 seconds 8% of that healing that happened in the 2 seconds applies to all characters? If so, it can kinda get pretty juicy. Do all healing effects get counted? Do heal multipliers affect that? Do non-skill heals get counted? Does the healing of this talent count? That would be a crazy circular bug. So many questions, can't wait to test it out in the closed testing that I'm definitely going to be a part of! Edited May 30, 2023 by Gladiator wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Kimi Jamoh 14 Posted May 30, 2023 Share Posted May 30, 2023 I didn't like this new talent updates, many peoples will nerf it soon. I already saw the situation how people will react after the release. Quote Link to comment Share on other sites More sharing options...
Agility 33 Posted May 30, 2023 Share Posted May 30, 2023 10 minutes ago, Gladiator said: Oh, wow... Interesting... Cool, cool.. Nice. Talk about a meta shift. I'm interested to see how this will work. Will all amount of healing in the entire party be counted and every 2 seconds 8% of that healing that happened in the 2 seconds applies to all characters? If so, it can kinda get pretty juicy. Do all healing effects get counted? Do heal multipliers affect that? Do non-skill heals get counted? Does the healing of this talent count? That would be a crazy circular bug. So many questions, can't wait to test it out in the closed testing that I'm definitely going to be a part of! It seems kinda obvious... Spoiler ...additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time. Quote Link to comment Share on other sites More sharing options...
Occult 37 Posted May 30, 2023 Share Posted May 30, 2023 On 5/27/2023 at 8:08 PM, LeeLoo said: Dark alchemy Increases the bonus from enchanting a cloak, helmet, and armor with a “Crystal of Wisdom” by 6 levels. This talent seems very off to be the last talent for warlock for that section because this means we can get 16mana if we spend some money and try to great enchant a wisdom only for 16 mana is very low while we already can get 150-200 mana from castle scrolls or %40 energy augmentation potions so i will offer you guys to think that again to change into one of these: suggestion 1 : that section seems like a full damage increase so if you guys wanna move with that you guys can just make this a passive skill to raise the maximum amounth of mana for pve to 600+ and pvp to 350+ for dark arrow and shadow sphere .. it would be great. and maybe it would give a chance to warlock to be in damage parties for raids with the right build suggestion 2: since warlock is a glass canon this talent could have been something to give him some resistence or some dark shield bc in arena agains classes which has resistance can just walk and oneshot warlock whick is very painfull to watch and not only arena in pve too warlock can die easly with 1 crit so just maybe it could be a defencive talent. and i highly recomend this wolfdragon99, necrotp1 and TheCaster 3 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted May 30, 2023 Share Posted May 30, 2023 14 minutes ago, TheProfessional said: It seems kinda obvious... Reveal hidden contents ...additionally restores health to the character and all party members every 2 sec. at a rate of 8% of the healing received by any member of the group under the effect during this time. Healing paladin gonna be unkillable wolfdragon99 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1865 Posted May 30, 2023 Share Posted May 30, 2023 Sweet Lord. Never could I imagine such skills for DKs. Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted May 30, 2023 Share Posted May 30, 2023 (edited) 1 minute ago, Higgings said: Sweet Lord. Never could I imagine such skills for DKs. Deathknight is now gonna be either damage, Defense, or aoe damage Edited May 30, 2023 by Drakoknight Lols Occult 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1865 Posted May 30, 2023 Share Posted May 30, 2023 Just now, Drakoknight said: Deathknight is now gonna be either damage, Defense, or aoe damage In an unique way this class needed for a long time Occult 1 Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted May 30, 2023 Share Posted May 30, 2023 5 minutes ago, Higgings said: In an unique way this class needed for a long time Yup. I imagine that Dark Fortitude would be the meta but I would love to see Vampire Essence be good aswell. Quote Link to comment Share on other sites More sharing options...
Erta06 26 Posted May 30, 2023 Share Posted May 30, 2023 (edited) On 5/27/2023 at 1:08 PM, LeeLoo said: Key class talents Wisdom of overcoming Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored. Skill healing reduced by 25% Wow maybe the mana will be an issue idk but is op Edited May 30, 2023 by Erta06 Quote Link to comment Share on other sites More sharing options...
TheCaster 402 Posted May 30, 2023 Share Posted May 30, 2023 On 5/27/2023 at 9:08 PM, LeeLoo said: Overall nightmare Additionally applies the effect of the “Dark Circle” skill to a random enemy within 5 yards with 40% reduced power. @Nolan @Holmes Correct me if I'm wrong, so if I use dark circle at 5/5 which is 5s stun with max talents , any 1 enemy within 5 yards will get stunned for 3s? Quote Link to comment Share on other sites More sharing options...
Strymor 10 Posted May 30, 2023 Share Posted May 30, 2023 Está muy interesante esto, veamos que pasa, feliz con el barbaro Quote Link to comment Share on other sites More sharing options...
Saltymalek 57 Posted May 30, 2023 Share Posted May 30, 2023 On 5/27/2023 at 6:08 PM, LeeLoo said: to change the branch you will need a certain amount of knowledge. Remove this please and thank you. Pr0f, Khrone, nilozero and 3 others 6 Quote Link to comment Share on other sites More sharing options...
necrotp1 47 Posted May 30, 2023 Share Posted May 30, 2023 Wow, I’m very scared by this att announcement, really REALLY scared. Additional skill point, area heals, talents that GREATLY affects multiple skills at the same time, auto remove debuffs, double dmg attack (new certain critical), auto summon minions, double summon minions, summoned minions dmg increases, buff not removed after ignoring control effects +reduced dmg taken by ranged attacks (yes, they come in the same pack), attack strength items prices going BOOM like they where worthless before, no can dodge hits (RIP rogue….oops, sorry it was already dead you just that now its buried further below), totem of weakness mute I assume it’s a kind of silence (as if it was not great enough), area silence+ reduc deff+ AOE +DOT (yes that’s 1 skill) and that’s just what got me very scared, there are other things that I think that will just keep killing the game. The new players and free players almost get no chance to shine. Lets wait for the test servers but I hope you review this carefully. (PS. Your love and appreciation for bd, mage and shaman its touching) tourmaline “xxblindxx”
Recommended Posts