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Kyrai

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  1. Like
    Kyrai reacted to lore in Paper Skin   
    i am a f2p pve barb, and luckly i do not have too many issues by having lived since stoneskin didnt reload with block
    but i doubt about the newer, less experienced, lower geared ones
  2. Like
    Kyrai reacted to Kezzay in my honest opinion about warspear   
    I know it's boring and repetitive always complaining about the game's classes getting.
    But sometimes it is very obvious and easy to see that there are classes with mechanics and others completely without game mechanics and even so they do damage, it even loses the fun.
    I'm the type of player who likes classes that make me think and use my head instead of just clicking a button and having control and area DMG, without making the least effort.
    Skills need to be really THOUGHT about before using.
    I hope the developers review these classes with LOTS of area control.
    Many skills don't make sense.
    I don't know if this is linked to the fact that the game has "good" and "evil" maybe that's why there's always a side that gains stolen abilities and the other not so much.
    But beyond the story of the game there are PEOPLE who want to have fun and develop FAST.
    Anyway...
    Warspear has many things that are unfounded.
    Warspear has a lot of things that don't make sense.
    Example: BD is not magic and doesn't use magic, but still summons a shield.
    (look he's not even support)
    Seeker is not a hybrid, nor was this class supposed to gain shield.. it makes no sense.
    Druid is support but has a lot of area control, I don't understand why.
    Is it support or DMG??
    It's a lot mixed up.
    TANK playing the role of DMG
    SUPPORT making TANK paper
    etc.
    Templar doesn't even need to think to use a combo like players who play wizard.
    Mechanics on the sentry side are easy to understand and play, whatever would learn.
    The game mechanics on the nonsensical side are weird and strange to understand.
    The example we have was the cast of the summoner and the reaper.
    We're tired of winning classes that don't make sense.
    make it easy for some
    difficult for others
    But there are people behind the screens of this game.
    How we want to have some fun after a hard day.
     
    by: google translate 
     
    espero que não me entendam mal, por favor. 
    é só meu ponto de vista.
    :)
  3. Like
    Kyrai reacted to vegeta in Some skills which need a little bit fix   
    As the anniversary update is at hand and is gonna come this week I want to bring in view few skills in the eye of developers which make resist stat feel like abit useless and gives the class an upper hand in gvgs or arena and other aspects of the game 
     
    1. Switcheroo of warden
    2. Tornado of druid 
    3. Repellant strike of paladin 
     
    This 3 skills displace me from my spot even if I have 4/4 resist skill and even if I resist the skill I get displaced from the spot I m standing in . This is a great disadvantage in the gvgs or the arena . 
    I will submit video for both the situations 
     
     



     

    YouCut_20220606_160919232.mp4 Here is the video how the resist is on and I  get displaced .
    YouCut_20220606_162535903.mp4   Here is how the skill benefits the class in the arena m standing above with my party to fight while the enemy party is standing below and I use my resist waiting for the enemy to make  mistake but instead of resisting the skill I get displaced to where enemy is standing which can make them easily kill me . This makes me feel wasting points on chief resist skill and making 4/4 is a total waste unless the skills are fixed and can't displace me if I resist it . The same will be the case with barbarian resist or mage enablement or bd spirit of resistance . They all will get displaced from the position .
     
    Also this is abused in merman too warden can switcheroo and displace a merman crown holder spot too even if the crown holder resist the skill  
     
    I hope developers look into this matter as soon as possible n try fix the displacement if resist works the char shudnt get displaced or else the resist sKill or stat is totally useless vs those few skills
    @Nolan @Holmes
  4. Like
    Kyrai reacted to Dr Strange in [2022.10.07] Anniversary LXXV Arena season has begun!   
    Gladiators!
     
    In the anniversary LXXV Arena season you have to fight for the basic PvP skills “Arena Warden's Assistance” and “Wrath of the Gladiator”, as well as for the most valuable currency “Imperials of Greatness”! This month, this currency will be a particularly coveted reward, because Jewelers of Gladiators added to the range of items accessories of Greatness and Contender of 32 level!
     
    Prize-winning gladiators will receive 1.5 times more “Imperials of Greatness”! And in addition to the most valuable currency, fearless warriors will be able to win the right to wear the unique “Furious Berserker” costume, which can be received as a reward for victory only in the anniversary season!
     
    And how could it be without bonuses! Receive more daily imperials for your victories in the first two weeks of the season: 
     
    07.10, 00:00 CEST - 14.10, 00:00 CEST
    doubled the amount of Imperials of Greatness in the daily rewards of the "Arena 5x5" mode.  14.10, 00:00 CEST - 21.10, 00:00 CEST
    doubled the amount of Imperials of Greatness in the daily rewards of the "Temple of Seals 4x4" mode.  In addition, the Crucible 3x3 and Temple of Seals 3x3 modes will be unavailable this season, instead of them you can fight in the Arena 3x3 and Temple of Seals 4x4 modes. In order not to get confused, the complete list of available modes in the LXXV arena season is as follows:
    Arena 2x2 Arena 3x3 Temple of Seals 4x4 Arena 5x5 Rewards of the LXXV Arena season: 

    1st place: 
    - costume “Furious Berserker”
    - 100 Gladiator's Chests 
    - base PvP-skill "Arena Warden's Assistance" 
    - "Gold Gladiator's Aura" buff 
    - currency “Imperials of Greatness” 

    2nd place: 
    - 75 Gladiator's Chests 
    - base PvP-skill "Arena Warden's Assistance" 
    - "Silver Gladiator's Aura" buff 
    - currency “Imperials of Greatness” 

    3rd place: 
    - 50 Gladiator's Chests 
    - base PvP-skill "Arena Warden's Assistance" 
    - "Bronze Gladiator's Aura" buff 
    - currency "Imperials of Greatness" 

    4-5 places: 
    - 20 Gladiator's Chests 
    - base PvP-skill "Arena Warden's Assistance" 
    - "Bronze Gladiator's Aura" buff 
    - currency “Imperials of Greatness” 

    6-10 places: 
    - 20 Gladiator's Chests 
    - "Bronze Gladiator's Aura" buff 
    - currency “Imperials of Greatness” 

    11-20 places: 
    - 10 Gladiator's Chests 
    - currency “Imperials of Greatness” 

    21-50 places: 
    - currency “Imperials of Greatness” 

    Arena 5x5 | Temple of Seals 4x4:

    1st place: 
    - costume “Furious Berserker”
    - basic PvP skill “Wrath of the Gladiator” 
    - "Gold Gladiator's Aura" buff 

    2nd place: 
    - costume“Furious Berserker”
    - basic PvP skill “Wrath of the Gladiator” 
    - "Silver Gladiator's Aura" buff 

    3nd place: 
    - costume “Furious Berserker”
    - basic PvP skill “Wrath of the Gladiator” 
    - "Bronze Gladiator's Aura" buff 

    4-10 places: 
    - basic PvP skill “Wrath of the Gladiator” 
    - "Bronze Gladiator's Aura" buff 

    11-15 places: 
    - basic PvP skill “Wrath of the Gladiator” 

    The LXXV Arena season will last from 07.10.2022, 12:00 CEST to 04.11.2022, 12:00 CEST.

    Stay strong! 
    AIGRIND
  5. Thanks
    Kyrai got a reaction from Filipe Ramon in Favoritism??? Beastmaster Another Nightmare   
    Ok now going off topic
    Barbarians only have 2 stuns, Paladin have 2 and 1 silence skill. Barbarian have resistance for themselves only, Paladin the best shield unbreakable better than all classes and can support another ally. Barbarian can heal themselves, Paladins themselves and allies. Barbarian nerfed with magical defence, Paladin is high magical damage. Last wish 1/4 Inner Forces 1/4. Paladins always spam Fetters and cant let Barbarians use skills Barbarians stuns can Blocked Dodge and Parried. Paladin's Fetters can't and Teleport I read can't too. Barbarian stone skin is useless without block, Paladins always remove their stone skin. Paladin can easily match any dmg class for Kill Legion using Full Stun Build, Barbarian no helps with nothing so Sentinels always focus the Barbarian's ally. Who have best CD paladin or Barbarian? Now about relics wanna see something fun?
     
    Icy Relic:
    Beastmaster 3!?
    Seeker 3!?
    Paladin 2!?
    Barbarian 1
    Rogue 1 Relic, Unfair with respect to seekers?

     
    Deceptive Control:
    Beastmaster 2!?
    Paladin 2
    Seeker 3!?
    Barbarian 1 Relic (2 skills stun  vs paladin 3 stuns?)
    Rogue 1 Relic, Unfair with respect to seekers again?


    Oh I forgive Charmer can use only 1 Icy Relic, and can't use deceptive Control.
    My conclusion final is Sentinels are the worst players, don't knows how to fight decent, because developers only pampers them like babies.
    Elfspear

    So literally Sentinels can't opinate or complain about Legion classes.
    But see the forum is free for all of them being blinded about your stats and builds.
    If they are broken why needs More and more?
    developers you really make the Legion side the worst of all this game.
  6. Like
    Kyrai got a reaction from roguesad in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  7. Like
    Kyrai reacted to Matarato in Some possible relevant additions   
    Skills such as supernatural blessing and eye of darkness to improve them without something "too absurd" is: after their use apply the effects on the enchanter's minions so that these skills have more mechanics  relevant to the charmer who is a class (support,tank and damage). And none of these functions performs perfectly. 
     
      "Supernatural Fire", the skill now applies a debuff to the enemy, similar to the mage's "Burning Ground". 
    The debuff deals damage every 3s to the enemy and whenever it does damage it has a chance to stun the target. 
     
     
      And the stone curse skill is one of the most useful skills in pvp, but with one it doesn't exactly curse the enemy but saves him from a massacre... A lot of the time it can harm the battle result. The possible improvement would be for her to be able to pause the skill's cooldown or reset its charge and completely slow any healing effects. (To so be a curse)
     
    If it was resisted doing predominant damage would be good. 
      
     
  8. Haha
    Kyrai reacted to Matarato in Some possible relevant additions   
    and now it's hard here kskskskss
     
    now gone 
  9. Wow
    Kyrai got a reaction from Matarato in Some possible relevant additions   
    English ;-; off
    Portuguese ;-; on
  10. Sad
    Kyrai reacted to Drakoslayd in Arena Fights Dead   
    Ikr :( I would love to spam 5v5 as that's the most fun arena but elf and greatness players are the worst 
  11. Haha
    Kyrai reacted to Avamanyar in GvG MERMAM   
    Max lvl 32 players should donate to trustworthy f2p players like me 🤣
  12. Like
    Kyrai reacted to MANU in Arena Fights Dead   
    Or myabe developer can make tier level32 i guest so we can match with other opponent with same stat, gear, and amp. Whats your opinion? 
  13. Like
    Kyrai reacted to Santa Claus in Arena Fights Dead   
    I think that we need to have some kind of leagues . And atleast free 2-3 set arena tcts daily or make arena to not need arena tcts. Rn its pretty much outdated since always p2w players are getting ranks and  its all about who got more time to spam and resources.  Which doesnt give any fun in the game. Like every other game there is we need to be able to obtain and lose points for loses. That would be  more skill wised and it would be fun
  14. Like
    Kyrai got a reaction from Спудстер in Why I leave Rogue?   
    Well this is an evaluative post about the performance of the Rogue in the game.
     
    Since I started in the US I chose the class because it was Invisible that was very useful to skip mobs and players.
    Stealth was a skill that I found really useful but as I grew up I saw that it was useless, just like the seeker, making yourself invisible has an absurd disadvantage in the game, there are times when enemies can see you and I always thought it was a bug but It's been a while now so they don't fix it and I see that the developers don't mind fixing that.
    Another disadvantage is the detection pots, the players who use them make me very angry. I don't understand why they developed a skill to make you invisible if even enemies can see you, aren't mages or charmers supposed to detect you with their skills? I don't understand why give players so much power to see those who become invisible. Being honest, the best thing was not to have invented Stealth/Dissapearance Skills from the beginning, literally those are things that do not let you play well.
    It's so absurd that I would like a pot that removes all defensive attributes from the enemy like parry, block and dodge. If stealth is a skill and you remove priority from it, it's the same as removing priority from other skills.
     
    Another point that I hate about the class is its terrible survival in PvP, it gives me a lot of courage that practically the melee damage classes such as Chieftain, Seeker, Blade Dancer, even the Reaper have resistance to negative effects, and the rogue only left him his parameter of dodge.
    Then I found out from a Russian guide that the Dodge is as obsolete as the Parry, why? easily because in arenas players don't use Critical hit parameter, they used Accuraccy. Each enchantment was enough to make Dodge and Reflexes obsolete. And classes like the Ranger often landed lethal damage, the Blade Dancer lowered my Dodge es with Mark, and the Chieftain had buffs to make it even more obsolete. The great ignorance of the parameter in the players and the playability that they believe of the Rogue was also angry, being a rogue is not even easy compared to putting Silence or stun skills.
    Dodge is a PARAMETER NOT A SHIELD, it can easily be countered using Accuraccy. Just like the critical hit has a function, to do many safe critical hits sometimes you need more than 40-42% critical. Same for dodge, but what good is a dodge now? If I had 40% it would be like having 30% or much less.
    And the worst thing is that when they beat you in combat they don't complain but when you beat them they start complaining and crying about the Dodge, when we Rogue players have literally suffered a lot from the Stuns that were placed on us, skills like the Druid and Paladin players who the only thing they do is run and they still do it today, Blade Dancer who with his two stuns put you in a whole combo would kill you for sure or leave you no HP to breathe.
     
    The only skill that does serve to have a decent potential parameter is Kick, it's great even more worth raising than the dodge skill starting map 1, but the disadvantage is that it is only 1 target and therefore placeable it becomes a very useless skill, many characters have control skills that don't let you do anything to respond it is very absurd that the skill is a single target skill since the game focuses on GvG and even as a basic skill it doesn't work there, then it is useless to give him skill points, if the skill were a field that reduces area Accuraccy it would be more useful as well as moving in a fog that would be being an Assassin, but unfortunately I received a lot of non-constructive criticism that time from people who only they think that "the dodge is broken they should nerf it" and look they won I congratulate them they ruined a class on an unfair whim. Now the class is a very easy target to nuke damage due to its poor strategy playability of not knowing how to fight a Rogue.
    I still don't know why the rogue theme is so lacking in this game, rogues are assassins with good Dodge abilities, it's supposed to do damage to them is almost impossible or very hard to do, they should have dodge capabilities of physical control skills like items except of mind control.
    It would be nice if it had resistance only to those kinds of skills.
     
    Another thing I hate about the class is the equipment power, and their pointless Trickiest Technique poor development, why?
    Gentlemen, the equipment for damage characters in PvE is very absurd, it makes me laugh a lot people who exploit their damage parameters but lack HP I have seen Hunters with 3.8K HP +10 die as if you barely touched them and they start to convulse why they died, the answer is obvious Critical Damage, many bosses and mobs have it, in the case of Nadir Myth that boss I love how the prism falls on them in AoE with Critical damage and they are already out, also the AoE of the Myth Sea Boss erase, these are moments where you see +10 die from exploiting everything except HP or having it more or less decent as a minimum of +5K, well speaking of HP and the trickiest skill depends on your HP, the more HP the more you freeze even with dodge of before and trickiest I could do 90K without Vampirism with 9kHP Rogue, right now if I do that grace it wouldn't make sense or maybe I can but with worse performance since I have 6K HP and maybe I'll die again, and I remember that I used stun axes that saved me too so it's not I'll die as soon as I try.
    Trickiest is absurd it always fails, and if it does it doesn't stun and doesn't freeze you, I've already had 5 times that the ability doesn't work, because it literally doesn't work! It's just a stroke of luck, I had to pray for it to freeze me when I had 1K HP and they know what happened the skill betrayed me, it's really bad how it's developed it must be 100% stun and Heal for sure but they care more about giving it 100% stun to the best survival tank in the game, Warden and also 60% Accuraccy to a Block Parry and Dodge character compared to 50% Kick to a character that with only Dodge nerfed is a God, when really strong he has a heel, elbow , neck, hip, back, Achilles head. That's why it makes me angry that the Sentinels complain about the absurdity Rogue should be complaining about the Warden as well as removing the debuffs with Heavy Mermen, even with Seeker you can't kill that thing now but they continue to defend it. It is easier to kill a barbarian with a mage than a warden.
    That's another important point, the mermen heavy lifesaver, the classes that use it are rubbish, it's a huge disadvantage for damage, healers and control characters.
    As Rogue annoys that so much work killing a Warden Blocks and Kick is removed, or the Templar that uses Mantra and also blocks, or the Blade Dancer that has like a gameplay of taking everything away and endless resistance, or the Barbarian and the Charmer, in that aspect Removing the debuffs just for that armor makes those players hypocrites, believing that they played better for having an armor that does everything for them, what a good joker, right? That's why being Damage and Control in the game doesn't make sense, it's already lost its essence and that's why it's not worth creating a character like that. Honestly those who use Mermen for PvP really know about PvP? They shouldn't even complain about the other classes, because they don't know how to play fair, in the case of the DK if it is an exception they are too easy to kill.
    Also annoying is the lack of penetration all classes have except Rogue. actually believe that Sinister Strike is used?
    My answer is that neither energy nor skill usage allows it to be used, and it can be resisted and removed. Instead the other classes have those skills as really unfair buffs.
    Another thing you can't even take advantage of any damage stat because it lacks it you can only take advantage of Speed, but with Greatness and PvP it doesn't work so you have to use penetration everywhere, and the other classes with penetration skills do the same, that's why they do more damage than a worthless Rogue.
    It also grosses me out to see Rogues use non-penetration weapons to the point that they still use Arena axes, thinking they do more damage when in fact they are slow and don't pierce enemies armor.
     
    In conclusion Rogue is an absurd class without sense, that class lost their essence in development isn't a Rogue is a Target for Nuke, a class damage without damage, with many unfair counters in the playability of the game, can't avoid Control skills one of the Weakness points of the Rogue. So literally is a waste of time make this class is only an old ornament inside a box waiting to be reworked. And nuked by the community only for an absurd Dodge defensive parameter when others can use Block, parry, dodge, shield skill, resistance.
    Rogue Skills
    Merciless Strike
    Meh... first skill decent, melee anyway
    Kick in the Back
    Bad Mechanic for GvG groups is useless now, it should be AoE. Or a Debuff in enemies who hit the Rogue.
    Stealth
    Absurdly unfair countered skill with Potions and Bug in the game, where enemies have more oportunities to see you.
    Gouge
    Useless removable skill, where your party group transform your time to place it in trash.
    Dodging
    Low time of buff, with counter parameter to make this useless doesn't have sense upgrade this is only a waste of skill points
    Elusive Jump
    Always was decent, but with talent is a waste of energy
    Flurry of Steel
    Low time to response ranged attack enemy, with a probability of fail too is very bad performance.
    Trickiest Technique
    Same as Flurry, also both are a waste of energy.
    Sinister Strike
    The most useless skill of the class, what's this? This skill exists? :oMG! 
    Ricochet
    Should change name of this skill maybe to "Use this in case of Emergency when enemies stop stun you", is one of the worst AoE damage skill guys.
    Absolute Reflexes
    Change name too "Absolutely you died", is another Dodge parameter, when only works when you make Dodge, this shouldn't be upgraded. Oh and more Attack speed... Where resistance? How I cam avoid Control skills?
    Furiousness
    "Kill me Im on Rage" "Active this for die more fast" Idk what name to choose
    Poisonous Blades
    "Gouge Remover" but is decent
    Extermination
    The CD skill is to long, Anyway with talent I can Murderlust like Seekers Stupefying Pain, wait... Oh I died nuked again noob dodge never save me
     
  15. Like
    Kyrai reacted to Drakoslayd in Sentinels are Pamper Players   
    I agree. Some games has ok pvp and pve but they also don't use pvp gear like Warspear.  
    If it wasn't for the fact so many has it I would just say remove pvp equipment and just stick with pve gear for pvp 
  16. Like
    Kyrai got a reaction from Legix in Sentinels are Pamper Players   
    The number of players and the activity says a lot, the complain of Legion classes and the absurd complain from Sentinels in forum says a lot.
     
    Sentinels says: bro.. If developers nerf bd resistance it became useless.
    Look Rogues, who are the responsibles of nerf dodge parameter?
    Or Look Barbarian before Stone Skin was better than now.
    Another example complain about Warlocks and developers pamper Sentinels to give AoE stuns to different characters in Sentinels side for counter them.
    Now developers released Templar an hybrid unit of AoE stuns nice
    Now beastmaster released with 1 stun, and developers took a lot of time to give Chieftains 1 stun but with 1 combo skill, in that combo duration is many oportunity i enemies easy win
    Now chief and Beastmaster 1 stun nice, but Bm is AoE stun, lmaooo
    And look bm can use a strong summon with many Iceberg relics and Chieftains??
     
    Look this too: Legion class need use defensive parameters like block, parry, dodge to survive, and Sentinels the same and Shield skills.
    Another for Charmer is more easy detect a Rogue at time than a fast Seeker
     
    Be reasonable, Blade Dancer need resistance with no removable stuns?
    Rogue is a damage character without damage buffs like penetration only have CD and speed attack, Blade Dancer have everthing for PvP
     
    Look this too
    Rogue critical hit 
    Hunter critical hit
    Reaper critical hit
    That parameter works for PvP?
    We Legion classes are for PvE situations for 1 target only.
    I know one thing, this a friend learned to me
    "Warspear never is going to get a balance because developers can't balance PvE and PvP"

  17. Like
    Kyrai got a reaction from vensente in Why I leave Rogue?   
    Well this is an evaluative post about the performance of the Rogue in the game.
     
    Since I started in the US I chose the class because it was Invisible that was very useful to skip mobs and players.
    Stealth was a skill that I found really useful but as I grew up I saw that it was useless, just like the seeker, making yourself invisible has an absurd disadvantage in the game, there are times when enemies can see you and I always thought it was a bug but It's been a while now so they don't fix it and I see that the developers don't mind fixing that.
    Another disadvantage is the detection pots, the players who use them make me very angry. I don't understand why they developed a skill to make you invisible if even enemies can see you, aren't mages or charmers supposed to detect you with their skills? I don't understand why give players so much power to see those who become invisible. Being honest, the best thing was not to have invented Stealth/Dissapearance Skills from the beginning, literally those are things that do not let you play well.
    It's so absurd that I would like a pot that removes all defensive attributes from the enemy like parry, block and dodge. If stealth is a skill and you remove priority from it, it's the same as removing priority from other skills.
     
    Another point that I hate about the class is its terrible survival in PvP, it gives me a lot of courage that practically the melee damage classes such as Chieftain, Seeker, Blade Dancer, even the Reaper have resistance to negative effects, and the rogue only left him his parameter of dodge.
    Then I found out from a Russian guide that the Dodge is as obsolete as the Parry, why? easily because in arenas players don't use Critical hit parameter, they used Accuraccy. Each enchantment was enough to make Dodge and Reflexes obsolete. And classes like the Ranger often landed lethal damage, the Blade Dancer lowered my Dodge es with Mark, and the Chieftain had buffs to make it even more obsolete. The great ignorance of the parameter in the players and the playability that they believe of the Rogue was also angry, being a rogue is not even easy compared to putting Silence or stun skills.
    Dodge is a PARAMETER NOT A SHIELD, it can easily be countered using Accuraccy. Just like the critical hit has a function, to do many safe critical hits sometimes you need more than 40-42% critical. Same for dodge, but what good is a dodge now? If I had 40% it would be like having 30% or much less.
    And the worst thing is that when they beat you in combat they don't complain but when you beat them they start complaining and crying about the Dodge, when we Rogue players have literally suffered a lot from the Stuns that were placed on us, skills like the Druid and Paladin players who the only thing they do is run and they still do it today, Blade Dancer who with his two stuns put you in a whole combo would kill you for sure or leave you no HP to breathe.
     
    The only skill that does serve to have a decent potential parameter is Kick, it's great even more worth raising than the dodge skill starting map 1, but the disadvantage is that it is only 1 target and therefore placeable it becomes a very useless skill, many characters have control skills that don't let you do anything to respond it is very absurd that the skill is a single target skill since the game focuses on GvG and even as a basic skill it doesn't work there, then it is useless to give him skill points, if the skill were a field that reduces area Accuraccy it would be more useful as well as moving in a fog that would be being an Assassin, but unfortunately I received a lot of non-constructive criticism that time from people who only they think that "the dodge is broken they should nerf it" and look they won I congratulate them they ruined a class on an unfair whim. Now the class is a very easy target to nuke damage due to its poor strategy playability of not knowing how to fight a Rogue.
    I still don't know why the rogue theme is so lacking in this game, rogues are assassins with good Dodge abilities, it's supposed to do damage to them is almost impossible or very hard to do, they should have dodge capabilities of physical control skills like items except of mind control.
    It would be nice if it had resistance only to those kinds of skills.
     
    Another thing I hate about the class is the equipment power, and their pointless Trickiest Technique poor development, why?
    Gentlemen, the equipment for damage characters in PvE is very absurd, it makes me laugh a lot people who exploit their damage parameters but lack HP I have seen Hunters with 3.8K HP +10 die as if you barely touched them and they start to convulse why they died, the answer is obvious Critical Damage, many bosses and mobs have it, in the case of Nadir Myth that boss I love how the prism falls on them in AoE with Critical damage and they are already out, also the AoE of the Myth Sea Boss erase, these are moments where you see +10 die from exploiting everything except HP or having it more or less decent as a minimum of +5K, well speaking of HP and the trickiest skill depends on your HP, the more HP the more you freeze even with dodge of before and trickiest I could do 90K without Vampirism with 9kHP Rogue, right now if I do that grace it wouldn't make sense or maybe I can but with worse performance since I have 6K HP and maybe I'll die again, and I remember that I used stun axes that saved me too so it's not I'll die as soon as I try.
    Trickiest is absurd it always fails, and if it does it doesn't stun and doesn't freeze you, I've already had 5 times that the ability doesn't work, because it literally doesn't work! It's just a stroke of luck, I had to pray for it to freeze me when I had 1K HP and they know what happened the skill betrayed me, it's really bad how it's developed it must be 100% stun and Heal for sure but they care more about giving it 100% stun to the best survival tank in the game, Warden and also 60% Accuraccy to a Block Parry and Dodge character compared to 50% Kick to a character that with only Dodge nerfed is a God, when really strong he has a heel, elbow , neck, hip, back, Achilles head. That's why it makes me angry that the Sentinels complain about the absurdity Rogue should be complaining about the Warden as well as removing the debuffs with Heavy Mermen, even with Seeker you can't kill that thing now but they continue to defend it. It is easier to kill a barbarian with a mage than a warden.
    That's another important point, the mermen heavy lifesaver, the classes that use it are rubbish, it's a huge disadvantage for damage, healers and control characters.
    As Rogue annoys that so much work killing a Warden Blocks and Kick is removed, or the Templar that uses Mantra and also blocks, or the Blade Dancer that has like a gameplay of taking everything away and endless resistance, or the Barbarian and the Charmer, in that aspect Removing the debuffs just for that armor makes those players hypocrites, believing that they played better for having an armor that does everything for them, what a good joker, right? That's why being Damage and Control in the game doesn't make sense, it's already lost its essence and that's why it's not worth creating a character like that. Honestly those who use Mermen for PvP really know about PvP? They shouldn't even complain about the other classes, because they don't know how to play fair, in the case of the DK if it is an exception they are too easy to kill.
    Also annoying is the lack of penetration all classes have except Rogue. actually believe that Sinister Strike is used?
    My answer is that neither energy nor skill usage allows it to be used, and it can be resisted and removed. Instead the other classes have those skills as really unfair buffs.
    Another thing you can't even take advantage of any damage stat because it lacks it you can only take advantage of Speed, but with Greatness and PvP it doesn't work so you have to use penetration everywhere, and the other classes with penetration skills do the same, that's why they do more damage than a worthless Rogue.
    It also grosses me out to see Rogues use non-penetration weapons to the point that they still use Arena axes, thinking they do more damage when in fact they are slow and don't pierce enemies armor.
     
    In conclusion Rogue is an absurd class without sense, that class lost their essence in development isn't a Rogue is a Target for Nuke, a class damage without damage, with many unfair counters in the playability of the game, can't avoid Control skills one of the Weakness points of the Rogue. So literally is a waste of time make this class is only an old ornament inside a box waiting to be reworked. And nuked by the community only for an absurd Dodge defensive parameter when others can use Block, parry, dodge, shield skill, resistance.
    Rogue Skills
    Merciless Strike
    Meh... first skill decent, melee anyway
    Kick in the Back
    Bad Mechanic for GvG groups is useless now, it should be AoE. Or a Debuff in enemies who hit the Rogue.
    Stealth
    Absurdly unfair countered skill with Potions and Bug in the game, where enemies have more oportunities to see you.
    Gouge
    Useless removable skill, where your party group transform your time to place it in trash.
    Dodging
    Low time of buff, with counter parameter to make this useless doesn't have sense upgrade this is only a waste of skill points
    Elusive Jump
    Always was decent, but with talent is a waste of energy
    Flurry of Steel
    Low time to response ranged attack enemy, with a probability of fail too is very bad performance.
    Trickiest Technique
    Same as Flurry, also both are a waste of energy.
    Sinister Strike
    The most useless skill of the class, what's this? This skill exists? :oMG! 
    Ricochet
    Should change name of this skill maybe to "Use this in case of Emergency when enemies stop stun you", is one of the worst AoE damage skill guys.
    Absolute Reflexes
    Change name too "Absolutely you died", is another Dodge parameter, when only works when you make Dodge, this shouldn't be upgraded. Oh and more Attack speed... Where resistance? How I cam avoid Control skills?
    Furiousness
    "Kill me Im on Rage" "Active this for die more fast" Idk what name to choose
    Poisonous Blades
    "Gouge Remover" but is decent
    Extermination
    The CD skill is to long, Anyway with talent I can Murderlust like Seekers Stupefying Pain, wait... Oh I died nuked again noob dodge never save me
     
  18. Like
    Kyrai got a reaction from Bromancé in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  19. Like
    Kyrai got a reaction from LostKaktus in Why I leave Rogue?   
    Well this is an evaluative post about the performance of the Rogue in the game.
     
    Since I started in the US I chose the class because it was Invisible that was very useful to skip mobs and players.
    Stealth was a skill that I found really useful but as I grew up I saw that it was useless, just like the seeker, making yourself invisible has an absurd disadvantage in the game, there are times when enemies can see you and I always thought it was a bug but It's been a while now so they don't fix it and I see that the developers don't mind fixing that.
    Another disadvantage is the detection pots, the players who use them make me very angry. I don't understand why they developed a skill to make you invisible if even enemies can see you, aren't mages or charmers supposed to detect you with their skills? I don't understand why give players so much power to see those who become invisible. Being honest, the best thing was not to have invented Stealth/Dissapearance Skills from the beginning, literally those are things that do not let you play well.
    It's so absurd that I would like a pot that removes all defensive attributes from the enemy like parry, block and dodge. If stealth is a skill and you remove priority from it, it's the same as removing priority from other skills.
     
    Another point that I hate about the class is its terrible survival in PvP, it gives me a lot of courage that practically the melee damage classes such as Chieftain, Seeker, Blade Dancer, even the Reaper have resistance to negative effects, and the rogue only left him his parameter of dodge.
    Then I found out from a Russian guide that the Dodge is as obsolete as the Parry, why? easily because in arenas players don't use Critical hit parameter, they used Accuraccy. Each enchantment was enough to make Dodge and Reflexes obsolete. And classes like the Ranger often landed lethal damage, the Blade Dancer lowered my Dodge es with Mark, and the Chieftain had buffs to make it even more obsolete. The great ignorance of the parameter in the players and the playability that they believe of the Rogue was also angry, being a rogue is not even easy compared to putting Silence or stun skills.
    Dodge is a PARAMETER NOT A SHIELD, it can easily be countered using Accuraccy. Just like the critical hit has a function, to do many safe critical hits sometimes you need more than 40-42% critical. Same for dodge, but what good is a dodge now? If I had 40% it would be like having 30% or much less.
    And the worst thing is that when they beat you in combat they don't complain but when you beat them they start complaining and crying about the Dodge, when we Rogue players have literally suffered a lot from the Stuns that were placed on us, skills like the Druid and Paladin players who the only thing they do is run and they still do it today, Blade Dancer who with his two stuns put you in a whole combo would kill you for sure or leave you no HP to breathe.
     
    The only skill that does serve to have a decent potential parameter is Kick, it's great even more worth raising than the dodge skill starting map 1, but the disadvantage is that it is only 1 target and therefore placeable it becomes a very useless skill, many characters have control skills that don't let you do anything to respond it is very absurd that the skill is a single target skill since the game focuses on GvG and even as a basic skill it doesn't work there, then it is useless to give him skill points, if the skill were a field that reduces area Accuraccy it would be more useful as well as moving in a fog that would be being an Assassin, but unfortunately I received a lot of non-constructive criticism that time from people who only they think that "the dodge is broken they should nerf it" and look they won I congratulate them they ruined a class on an unfair whim. Now the class is a very easy target to nuke damage due to its poor strategy playability of not knowing how to fight a Rogue.
    I still don't know why the rogue theme is so lacking in this game, rogues are assassins with good Dodge abilities, it's supposed to do damage to them is almost impossible or very hard to do, they should have dodge capabilities of physical control skills like items except of mind control.
    It would be nice if it had resistance only to those kinds of skills.
     
    Another thing I hate about the class is the equipment power, and their pointless Trickiest Technique poor development, why?
    Gentlemen, the equipment for damage characters in PvE is very absurd, it makes me laugh a lot people who exploit their damage parameters but lack HP I have seen Hunters with 3.8K HP +10 die as if you barely touched them and they start to convulse why they died, the answer is obvious Critical Damage, many bosses and mobs have it, in the case of Nadir Myth that boss I love how the prism falls on them in AoE with Critical damage and they are already out, also the AoE of the Myth Sea Boss erase, these are moments where you see +10 die from exploiting everything except HP or having it more or less decent as a minimum of +5K, well speaking of HP and the trickiest skill depends on your HP, the more HP the more you freeze even with dodge of before and trickiest I could do 90K without Vampirism with 9kHP Rogue, right now if I do that grace it wouldn't make sense or maybe I can but with worse performance since I have 6K HP and maybe I'll die again, and I remember that I used stun axes that saved me too so it's not I'll die as soon as I try.
    Trickiest is absurd it always fails, and if it does it doesn't stun and doesn't freeze you, I've already had 5 times that the ability doesn't work, because it literally doesn't work! It's just a stroke of luck, I had to pray for it to freeze me when I had 1K HP and they know what happened the skill betrayed me, it's really bad how it's developed it must be 100% stun and Heal for sure but they care more about giving it 100% stun to the best survival tank in the game, Warden and also 60% Accuraccy to a Block Parry and Dodge character compared to 50% Kick to a character that with only Dodge nerfed is a God, when really strong he has a heel, elbow , neck, hip, back, Achilles head. That's why it makes me angry that the Sentinels complain about the absurdity Rogue should be complaining about the Warden as well as removing the debuffs with Heavy Mermen, even with Seeker you can't kill that thing now but they continue to defend it. It is easier to kill a barbarian with a mage than a warden.
    That's another important point, the mermen heavy lifesaver, the classes that use it are rubbish, it's a huge disadvantage for damage, healers and control characters.
    As Rogue annoys that so much work killing a Warden Blocks and Kick is removed, or the Templar that uses Mantra and also blocks, or the Blade Dancer that has like a gameplay of taking everything away and endless resistance, or the Barbarian and the Charmer, in that aspect Removing the debuffs just for that armor makes those players hypocrites, believing that they played better for having an armor that does everything for them, what a good joker, right? That's why being Damage and Control in the game doesn't make sense, it's already lost its essence and that's why it's not worth creating a character like that. Honestly those who use Mermen for PvP really know about PvP? They shouldn't even complain about the other classes, because they don't know how to play fair, in the case of the DK if it is an exception they are too easy to kill.
    Also annoying is the lack of penetration all classes have except Rogue. actually believe that Sinister Strike is used?
    My answer is that neither energy nor skill usage allows it to be used, and it can be resisted and removed. Instead the other classes have those skills as really unfair buffs.
    Another thing you can't even take advantage of any damage stat because it lacks it you can only take advantage of Speed, but with Greatness and PvP it doesn't work so you have to use penetration everywhere, and the other classes with penetration skills do the same, that's why they do more damage than a worthless Rogue.
    It also grosses me out to see Rogues use non-penetration weapons to the point that they still use Arena axes, thinking they do more damage when in fact they are slow and don't pierce enemies armor.
     
    In conclusion Rogue is an absurd class without sense, that class lost their essence in development isn't a Rogue is a Target for Nuke, a class damage without damage, with many unfair counters in the playability of the game, can't avoid Control skills one of the Weakness points of the Rogue. So literally is a waste of time make this class is only an old ornament inside a box waiting to be reworked. And nuked by the community only for an absurd Dodge defensive parameter when others can use Block, parry, dodge, shield skill, resistance.
    Rogue Skills
    Merciless Strike
    Meh... first skill decent, melee anyway
    Kick in the Back
    Bad Mechanic for GvG groups is useless now, it should be AoE. Or a Debuff in enemies who hit the Rogue.
    Stealth
    Absurdly unfair countered skill with Potions and Bug in the game, where enemies have more oportunities to see you.
    Gouge
    Useless removable skill, where your party group transform your time to place it in trash.
    Dodging
    Low time of buff, with counter parameter to make this useless doesn't have sense upgrade this is only a waste of skill points
    Elusive Jump
    Always was decent, but with talent is a waste of energy
    Flurry of Steel
    Low time to response ranged attack enemy, with a probability of fail too is very bad performance.
    Trickiest Technique
    Same as Flurry, also both are a waste of energy.
    Sinister Strike
    The most useless skill of the class, what's this? This skill exists? :oMG! 
    Ricochet
    Should change name of this skill maybe to "Use this in case of Emergency when enemies stop stun you", is one of the worst AoE damage skill guys.
    Absolute Reflexes
    Change name too "Absolutely you died", is another Dodge parameter, when only works when you make Dodge, this shouldn't be upgraded. Oh and more Attack speed... Where resistance? How I cam avoid Control skills?
    Furiousness
    "Kill me Im on Rage" "Active this for die more fast" Idk what name to choose
    Poisonous Blades
    "Gouge Remover" but is decent
    Extermination
    The CD skill is to long, Anyway with talent I can Murderlust like Seekers Stupefying Pain, wait... Oh I died nuked again noob dodge never save me
     
  20. Like
    Kyrai reacted to Ahmedic in [Chieftain Guide] Ahmedic, US-Sapphire   
    Chieftain
     
    Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs.
     
    Faction: Mountain clans.
    Armor: Cloth or Leather.
    Weapons: Spear, Two-handed maces, Two one-handed maces.
    Role: Damage-dealing, melee combat, mixed damage, area effect spells.
     
    Base skills and Relics:
     
     Blow of the Spirits 
    A magical attack dealing increased damage to the enemy.
    Type : Active
    Usage range : melee
    Cooldown : 7 secs
    Energy expense : 14 | 15 | 16 | 17 | 18 units
    Magical damage deals : 140 | 150 | 160 | 170 | 180 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Eagle Eye 
    Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill.  The opponent takes physical damage and multiple effects can be applied to the same opponent.
    Type : Active
    Usage range : melee
    Cooldown : 12 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 4 | 6 | 6 | 8 secs
    Magical damage deals : 30 | 40 | 50 | 50 | 60 %
    Physical damage deals : 10 | 15 | 20 | 25 | 30 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Bear's Stamina 
    Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. 
    Type : Active
    Cooldown : 13 secs
    Energy expense : 13 | 15 | 17 | 19 | 21 units
    Healing from magical power : 100 | 110 | 120 | 130 | 140 %
    Healing from missing health :  5 | 7 | 9 | 10 | 12 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Wolf's Alacrity 
    Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character.
    Type : Active
    Usage range : melee
    Cooldown : 18 secs
    Energy expense : 14 | 16 | 18 | 20 | 22 units
    Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs
    Physical damage deals : 120 | 130 | 140 | 155  | 170 % 
    Character movement speed : 10 | 20 | 30 | 40 | 50 %
    Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
     Thrashing 
    Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time.
    Type : Active
    Usage range : 4 yards
    Cooldown : 18 secs
    Energy expense : 16 | 18 | 20 | 22 | 24 units
    Skill duration : 4 | 4 | 5 | 5 | 6 secs
    Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 %
     
    Offensive Relics
     
    Defensive Relics
     
    Empowering Relics
     
    Group Relics
     
    Expert skills:
     
     Clans' Help 
    Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character.
    Type : Passive
    Skill duration : 6 | 8 | 10 | 12 secs
    Penetration buff : 3 | 4 | 5 | 6 %
    Critical buff : 10 | 12 | 14 | 16 %
    Defense buff : 20 | 30 | 40 | 50 %
     
     Curse of the Plague 
    Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed.
    Type : Active
    Usage range : 6 yards
    Cooldown : 22 secs
    Energy expense : 18 | 20 | 22 | 24 units
    Skill duration : 4 | 6 | 8 | 10 secs
    Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second
    Accuracy reduce : 25 | 30 | 35 | 45 %
    Cooldown reduce : 10 | 15 | 20 | 25 %
     
     Swooping Army 
    Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies.
    Type : Active
    Usage range : 3 yards
    Cooldown : 22 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 3 | 4 | 5 secs
    Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second
    Dodge reduce : 5 | 7 | 9 | 12 %
     
     Rugged Hide 
    Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character.
    Type : Active
    Usage range : 4 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 6 | 8 | 9 | 10 secs
    Incoming damage reduce : 12 | 22 | 32 | 42 %
    Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 %
     
     Cat Reflexes 
    Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain.
    Type : Active
    Cooldown : 8 secs
    Energy expense : 14 | 16 | 18 | 20 units
    Reduced energy regeneration : 5 | 7 | 9 | 10 units
    Accuracy increase : 6 | 7 | 8 | 9 %
    Critical Hit increase : 10 | 12 | 14 | 16 %
    Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs
     
     Bestial Wrath
    Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time.
    Type : Active
    Cooldown : 28 secs
    Energy expense : 24 | 26 | 28 | 30 units
    Skill duration : 12 | 16 | 20 | 25 secs
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
     
     Frenzy 
    A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill.
    Type : Active
    Usage range : melee
    Cooldown : 20 secs
    Energy expense : 19 | 21 | 23 | 25 units
    Attack Speed increase : 5 | 10 | 15 | 20 %
    Penetration increase : 5 | 7 | 9 | 11 %
    Physical power deals : 40 | 40 | 45 | 45 % of physical power.
    Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs
     
     Support of the Pack
    Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target.
    Type : Active
    Usage range : 5 yards
    Cooldown : 30 secs
    Energy expense : 22 | 24 | 26 | 28 units
    Skill duration : 3 | 4 | 5 | 6 secs
    Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally
     
     Spiritual Purification
    Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy.
    Type : Active
    Usage range : 5 yards
    Cooldown : 22 secs
    Energy expense : 0 units
    Buffs remove : 1 | 2 | 2 | 3 buffs from enemy
    Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy
     
    Basic Talents:
     
    Offensive
     
    Defensive

    Auxiliary
     
    Role talents
     
    Common
     
    Lesser Class Talents
     
    Key Class Talent
     
    Builds:
     
    PVE physical build:
     
    PVP physical build:
     
    PVE magical build:
     
    PVP magical build:
     
    PVE hybrid build:
     
    PVP hybrid build:
     

  21. Like
    Kyrai got a reaction from Laevateinn in Sentinels are Pamper Players   
    Look the spring raid bosses it was a disaster, all hard work was useless including our Chieftains, all damage classes got smashed by Charmers in EU.
    But developers fixed something without explications about charmer... And people in my server is thinking the relic still workable?
    Anyway we won with hunters is decent
    But developers think all damage classes are balanced in skills, absolutely no.
    Well I mean another mechanic something like Reaper resist, that is the best mechanic of resistance
  22. Like
    Kyrai got a reaction from Drakoslayd in GvG MERMAM   
    Yea something like all move lvl 8 guild and bully lvl low guilds we don't care our guild lvl 8 passive skills, we can do Mermen Dungeon with lvl 1 guild anyway.
    Rawr /•∆•)/
    Back to the past guilds lvl low for win Mermen Dungeon buff
    I suggest change mechanic and give buff for participation, and winners got a buff something like +1h spam
    Warspear want make us focus 1 character, but the game isn't fair to focus 1 character
  23. Like
    Kyrai got a reaction from Eofortun in Sentinels are Pamper Players   
    The number of players and the activity says a lot, the complain of Legion classes and the absurd complain from Sentinels in forum says a lot.
     
    Sentinels says: bro.. If developers nerf bd resistance it became useless.
    Look Rogues, who are the responsibles of nerf dodge parameter?
    Or Look Barbarian before Stone Skin was better than now.
    Another example complain about Warlocks and developers pamper Sentinels to give AoE stuns to different characters in Sentinels side for counter them.
    Now developers released Templar an hybrid unit of AoE stuns nice
    Now beastmaster released with 1 stun, and developers took a lot of time to give Chieftains 1 stun but with 1 combo skill, in that combo duration is many oportunity i enemies easy win
    Now chief and Beastmaster 1 stun nice, but Bm is AoE stun, lmaooo
    And look bm can use a strong summon with many Iceberg relics and Chieftains??
     
    Look this too: Legion class need use defensive parameters like block, parry, dodge to survive, and Sentinels the same and Shield skills.
    Another for Charmer is more easy detect a Rogue at time than a fast Seeker
     
    Be reasonable, Blade Dancer need resistance with no removable stuns?
    Rogue is a damage character without damage buffs like penetration only have CD and speed attack, Blade Dancer have everthing for PvP
     
    Look this too
    Rogue critical hit 
    Hunter critical hit
    Reaper critical hit
    That parameter works for PvP?
    We Legion classes are for PvE situations for 1 target only.
    I know one thing, this a friend learned to me
    "Warspear never is going to get a balance because developers can't balance PvE and PvP"

  24. Like
    Kyrai got a reaction from Khrone in Sentinels are Pamper Players   
    The number of players and the activity says a lot, the complain of Legion classes and the absurd complain from Sentinels in forum says a lot.
     
    Sentinels says: bro.. If developers nerf bd resistance it became useless.
    Look Rogues, who are the responsibles of nerf dodge parameter?
    Or Look Barbarian before Stone Skin was better than now.
    Another example complain about Warlocks and developers pamper Sentinels to give AoE stuns to different characters in Sentinels side for counter them.
    Now developers released Templar an hybrid unit of AoE stuns nice
    Now beastmaster released with 1 stun, and developers took a lot of time to give Chieftains 1 stun but with 1 combo skill, in that combo duration is many oportunity i enemies easy win
    Now chief and Beastmaster 1 stun nice, but Bm is AoE stun, lmaooo
    And look bm can use a strong summon with many Iceberg relics and Chieftains??
     
    Look this too: Legion class need use defensive parameters like block, parry, dodge to survive, and Sentinels the same and Shield skills.
    Another for Charmer is more easy detect a Rogue at time than a fast Seeker
     
    Be reasonable, Blade Dancer need resistance with no removable stuns?
    Rogue is a damage character without damage buffs like penetration only have CD and speed attack, Blade Dancer have everthing for PvP
     
    Look this too
    Rogue critical hit 
    Hunter critical hit
    Reaper critical hit
    That parameter works for PvP?
    We Legion classes are for PvE situations for 1 target only.
    I know one thing, this a friend learned to me
    "Warspear never is going to get a balance because developers can't balance PvE and PvP"

  25. Like
    Kyrai got a reaction from Drakoslayd in Sentinels are Pamper Players   
    Look the spring raid bosses it was a disaster, all hard work was useless including our Chieftains, all damage classes got smashed by Charmers in EU.
    But developers fixed something without explications about charmer... And people in my server is thinking the relic still workable?
    Anyway we won with hunters is decent
    But developers think all damage classes are balanced in skills, absolutely no.
    Well I mean another mechanic something like Reaper resist, that is the best mechanic of resistance
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