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Ahmedic

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About Ahmedic

  • Birthday January 1

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    Male
  • Location:
    Egypt

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  • US-Sapphire

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Ahmedic's Achievements

Brave Squire

Brave Squire (3/7)

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  1. None knows how it works, but I wish soon dev making new system to drop beside the luck, maybe weekly rating reward was a solution until new system of drop rate.
  2. I do sir, but I still miss attack with my accuracy.
  3. Can u please explain that? Rangers can already blast any enemy before it even reach it. How hunters don't need accuracy buff while the only way to survive is life steal buff? That means if you miss attack you dying nothing else. Well, give us a skill like this and we have a choice to use it or not tho. Really?? Have u ever seen any hunter using it? Just make it fair bro.
  4. Greeting, Why Rangers are better than Hunters? Well, damage classes supposed to hit hard and fast, so if we talk about Rangers and Hunters they almost the same, but why Rangers can over damage Hunters? Just because Rangers has better skills to improve their attacks than Hunters For example:- That skill can hit more than 5 targets and unlimited numbers of mobs and it never miss so with 0 accuracy you are safe. That skill can add additional 25% accuracy to the character, so if you already have 25% accuracy it will be 50%, do you think Ranger can miss attack with 50% accuracy? A passive skill that adding attack speed so you can max speed with higher accuracy. Why Hunters don't even have a single skill to improve accuracy? So my suggestion is to add some changes to Combat Stance skill to improve it It will be:- Increase the character's physical power and the chance to deal a critical hit to the enemy for the duration of the skill. Also increases the Accuracy parameter of the character for some time when the enemy dodge any attack. Permanent skill. Thank you.
  5. Chieftain Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs. Faction: Mountain clans. Armor: Cloth or Leather. Weapons: Spear, Two-handed maces, Two one-handed maces. Role: Damage-dealing, melee combat, mixed damage, area effect spells. Base skills and Relics: Blow of the Spirits A magical attack dealing increased damage to the enemy. Type : Active Usage range : melee Cooldown : 7 secs Energy expense : 14 | 15 | 16 | 17 | 18 units Magical damage deals : 140 | 150 | 160 | 170 | 180 % Offensive Relics Defensive Relics Empowering Relics Group Relics Eagle Eye Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill. The opponent takes physical damage and multiple effects can be applied to the same opponent. Type : Active Usage range : melee Cooldown : 12 secs Energy expense : 14 | 16 | 18 | 20 | 22 units Skill duration : 4 | 4 | 6 | 6 | 8 secs Magical damage deals : 30 | 40 | 50 | 50 | 60 % Physical damage deals : 10 | 15 | 20 | 25 | 30 % Offensive Relics Defensive Relics Empowering Relics Group Relics Bear's Stamina Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. Type : Active Cooldown : 13 secs Energy expense : 13 | 15 | 17 | 19 | 21 units Healing from magical power : 100 | 110 | 120 | 130 | 140 % Healing from missing health : 5 | 7 | 9 | 10 | 12 % Offensive Relics Defensive Relics Empowering Relics Group Relics Wolf's Alacrity Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character. Type : Active Usage range : melee Cooldown : 18 secs Energy expense : 14 | 16 | 18 | 20 | 22 units Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs Physical damage deals : 120 | 130 | 140 | 155 | 170 % Character movement speed : 10 | 20 | 30 | 40 | 50 % Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs Offensive Relics Defensive Relics Empowering Relics Group Relics Thrashing Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time. Type : Active Usage range : 4 yards Cooldown : 18 secs Energy expense : 16 | 18 | 20 | 22 | 24 units Skill duration : 4 | 4 | 5 | 5 | 6 secs Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 % Offensive Relics Defensive Relics Empowering Relics Group Relics Expert skills: Clans' Help Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character. Type : Passive Skill duration : 6 | 8 | 10 | 12 secs Penetration buff : 3 | 4 | 5 | 6 % Critical buff : 10 | 12 | 14 | 16 % Defense buff : 20 | 30 | 40 | 50 % Curse of the Plague Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed. Type : Active Usage range : 6 yards Cooldown : 22 secs Energy expense : 18 | 20 | 22 | 24 units Skill duration : 4 | 6 | 8 | 10 secs Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second Accuracy reduce : 25 | 30 | 35 | 45 % Cooldown reduce : 10 | 15 | 20 | 25 % Swooping Army Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies. Type : Active Usage range : 3 yards Cooldown : 22 secs Energy expense : 22 | 24 | 26 | 28 units Skill duration : 3 | 3 | 4 | 5 secs Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second Dodge reduce : 5 | 7 | 9 | 12 % Rugged Hide Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character. Type : Active Usage range : 4 yards Cooldown : 30 secs Energy expense : 22 | 24 | 26 | 28 units Skill duration : 6 | 8 | 9 | 10 secs Incoming damage reduce : 12 | 22 | 32 | 42 % Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 % Cat Reflexes Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain. Type : Active Cooldown : 8 secs Energy expense : 14 | 16 | 18 | 20 units Reduced energy regeneration : 5 | 7 | 9 | 10 units Accuracy increase : 6 | 7 | 8 | 9 % Critical Hit increase : 10 | 12 | 14 | 16 % Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs Bestial Wrath Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time. Type : Active Cooldown : 28 secs Energy expense : 24 | 26 | 28 | 30 units Skill duration : 12 | 16 | 20 | 25 secs Attack Speed increase : 5 | 10 | 15 | 20 % Penetration increase : 5 | 7 | 9 | 11 % Frenzy A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill. Type : Active Usage range : melee Cooldown : 20 secs Energy expense : 19 | 21 | 23 | 25 units Attack Speed increase : 5 | 10 | 15 | 20 % Penetration increase : 5 | 7 | 9 | 11 % Physical power deals : 40 | 40 | 45 | 45 % of physical power. Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs Support of the Pack Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target. Type : Active Usage range : 5 yards Cooldown : 30 secs Energy expense : 22 | 24 | 26 | 28 units Skill duration : 3 | 4 | 5 | 6 secs Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally Spiritual Purification Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy. Type : Active Usage range : 5 yards Cooldown : 22 secs Energy expense : 0 units Buffs remove : 1 | 2 | 2 | 3 buffs from enemy Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy Basic Talents: Offensive Defensive Auxiliary Role talents Common Lesser Class Talents Key Class Talent Builds: PVE physical build: PVP physical build: PVE magical build: PVP magical build: PVE hybrid build: PVP hybrid build:
  6. Hey everyone, I'm just unable to buy miracle coins from the game like before, anyone having same problem?
  7. Yeah I got it now. Yeah that was great, but I don't like unicorn I want to ride a war bear.
  8. Well they're alot of good idea already but I just found out that devs don't want mounts in game right now maybe in future, so I think the topic will be closed soon.
  9. Ahmedic

    Safe zone!

    The idea came from abusing respawn statue area, if enemies spamming skills at your respawn statue you have no chance to counter attack, you just revive with 50% of your hp then you died again and again, you don't have chance to use pot, skills or even change your gears for pvp. That's why respawn area should be safe zone for my option.
  10. Ahmedic

    Safe zone!

    General information A safe zone is an area where you can be safe, hiding from any danger and resting after hunting. Players who recently attacked other players or in battle with creatures can't enter a safe zone. Creatures aren't allowed to enter safe zone either, with the exception of your minion. While you're within a safe zone there are some actions you can't do :- 1- attacking any other player or creature using melee, distance or magic skills. 2- using attack or summon skills. And there are some actions you can do :- 1- using healing or support skills. 2- using healing or support potions and scrolls. You can find a safe zone at the area of respawn statue, so if you revived or teleported there you'll be safe from attacks, until you heal yourself and use necessary buffs.
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