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Everything posted by Kyrai

  1. is a gremlin good work, I like it
  2. is the last season week, but what happened with rage set week?
  3. when finally someone understand me
  4. I think that depends of Ethernet connection, I always get it with bad ethernet
  5. The blade dancer is one of the classes that I have seen the most problems with, it is still too buff, all its skills have parameters to make it against all classes. And the Blade Dancer cannot be made a decent fight, they resist everything, if you know how to use it and you have good gameplay and strategy you can beat the charmer, people always criticize the class because the dogs are a nuisance, well let me tell you that the summon the templar is also as well as the druid. Also the bd is one of the classes that can kill the charmer's dogs fast, you just have to amplify the weapons. Also for what healing skill? It would be a thousand times worse, and the AoE damage are not for pvp because you need a lot of them in the area, and they still do little damage due to resilience, I think even the dk ignores them at 0. My question is: Why continue buffing a class that always receives complaints from other classes? That means it's overexploited, and on balance they didn't do anything important to it, just lower attack strength from 40% to 30%, which still lethal in arenas.
  6. Kyrai

    Frenzy need fix

    Ok is truth I forgot so, I go explain if frenzy, without including guild bonus Then I will explain it in more detail to separate it better Let's say: Data: A = Critical Damage B = Basic Damage G = Guild Bonus Critical Damage F = Frenzy Damage 1 Operation: A = B x 2 A = 1063 x 2 = 2126 2 Operation with 6%: ( A x G ) + [ (A x F) - A ] ( 2126 x 1.2 ) + [( 2126 x 1.06 ) - 2126 ] 2551.2 + [ 2253.56 - 2126 ] = I'm going to subtract here because I want to know how much damage I'm doing with Frenzy. 2551.2 + 127.56 = 2678.76 Rounding 2678.76 = 2679 In short = 2126 x 1.26 = 2678.76 = 2679 1.26 = 26% 3 Operation with 3%: ( A x G ) + [ (A x F) - A ] ( 2126 x 1.2 ) + [( 2126 x 1.03 ) - 2126 ] 2551.2 + [ 2189.78 - 2126 ] = I'm going to subtract here because I want to know how much damage I'm doing with Frenzy. 2551.2 + 63.78 = 2614.98 Rounding 2614.98 = 2615 In short = 2126 x 1.23 = 2614.98 = 2615 = Ok is worst than before 1.23 = 23% Comparating before 2551 + (2551 / 3%) = 2551 + 76.53 = 2627.53 2551 x 1.03 = 2627.53 Rounding 2627.53 = 2628 Ok I go use the 26% and comparating the bug damage before 26% - Frenzy Bug 2679 - 2628 = Im losing 51 damage Conclusion: Still bug PD: I hate maths...
  7. Kyrai

    Frenzy need fix

    Frenzy Added the bonus to the critical damage of the character during the skill’s effect: 6 \ 10 \ 14 \ 18 %. I was updating my guide, and then I checked frenzy and found that the parameter of 6% at 1/4 of the skill was false It always gave me bigger numbers than the damage it claims to show, so I decided to reduce it to 3%, try several damages and if the skill doesn't do 6%, it does 3%. 2551 x 1.06 = 2704.06 2551 + (2551 / 3%) = 2551 + 76.53 = 2627.53 2551 x 1.03 = 2627.53 Rounding Number above 0.5^ is 1 2627.53 = 2628 3038 x 1.06 = 3220.28 3038 + (3038 / 3%) = 3038 + 91.14 = 3129.14 3038 x 1.03 = 3129.14 Rounding Number below 0.5v is 0 3129.14 = 3129 But the guild buff may affect the percentage 2935 x 1.06 = 3111.1 2935 + (2935 / 3%) = 2935 + 88.05 = 3023.05 2935 x 1.03 = 3023.05 Rounding Number below 0.5v is 0 3023.05 = 3023
  8. Reflexes isnt like before is better max dodge than full reflexes, and with 10 - 20% vamp works good, trickiest always heal you 30% of your HP. You can use minion heal too.
  9. I don't know ... but this week for me it was armor and accessories, the lvl 32 physical rage penetration mace, it appears as if it were the book, and speaking of the fast fury book ... well it never came. I want the mace for my charmer I want craft weapons 32 and pvp 31 or does my luck suck?
  10. Banner Template Title made with SAI Yes I speak Spanish...
  11. 2022/01/05 Updated Post: Dodge isnt good now, dont make build full dodge is a waste of skill points and damage skills, frenzy is a suicidal skill thanks! Guilds started kick and remove rogues in server Eu-Emerald #Saverogueclass
  12. Happy new year everyone!, we already started 2022, but I think we should close the year with a survey of which was the best class of the year from the Sentinel side. The vote is free, and you must be sincere, it is not only supporting the main character that you use or only trolling. You should also vote for the class which you consider to have performed well in game events, upgrades, PvE, PvP, arenas and GvG. I think this would help a lot for new players of a future who want to start playing the game. Poll for Legion side:
  13. Happy new year everyone!, we already started 2022, but I think we should close the year with a survey of which was the best class of the year from the Legion side. The vote is free, and you must be sincere, it is not only supporting the main character that you use or only trolling. You should also vote for the class which you consider to have performed well in game events, upgrades, PvE, PvP, arenas and GvG. I think this would help a lot for new players of a future who want to start playing the game. Poll for Sentinel side:
  14. Sea achievement says: Ok in short words is legal
  15. Ty so much kaktus, Im fan of your guide I grow my rogue with it But stealth 3/5 is 11 seconds? I have it 3/5 and duration is 15 Seconds I have talent so are 14? or talent bug? Ok I tested again and is 3/5 13 seconds without talent...
  16. Warden: Damagers Healers what is that? I carry all no problem
  17. At the moment the dk is a bit on the level of the barbarian, with vampirism the dk can tank many mobs at the same time and reduce periodical damage. The barbarian is quite melee, and its weakness is periodic damage, this makes it lose its survival, but it is still quite useful. Because it's too hard. It all depends on which mob you face or which dungeon you go to. As in PvP, I can tell you that it is optional, there are dks with good stats that manage to beat the barbarian, everything is in the form of the player's strategy.
  18. Each class has its essence in the game, such as damage, tank, and healing. And each class has its strengths and weaknesses, and I think you should use the class that you like the most and with which you feel the best. But seeing that there is a choice, I will explain those classes shortly ( - Heal / Area Damage) Priest ( + Area Damage / Life Steal) Mage ( - Heal / Damage) Druid ( + Heal / Damage / - Tank) Shaman ( Heal / + Area Damage) Necromancer ( Damage / + Life Steal) Warlock ( Melee x Area Damage / Heal / Tank) Charmer The priests and necromancers will only serve you to provide support, put control skills, negative effects, and clear some enemies in the area. Necromancers can use summons. Druids are great for pvp I can tell you that they are difficult to kill, but they lack a good heal, but they have healing skills that compensate a bit. Druids can puts minions Mages and warlocks, they are 2 classes, somewhat different in the game, Mages do many attacks in area and a lot of damage to the target, warlocks also do this but with a little less power but they haves a lot of control skills. Shamans and charmers, provide enough heal, have 2 periodic heal skills and give them enough survivability in the game, the shaman reduces damage, the charmer increases defense but does increased critical heals. The shaman reflects damage, the charmer uses minions to deal damage and weaken enemies. I like charmer more but not everything is very beautiful, as I said before, all classes have a weakness, but if you play the charmer well, you will make it very difficult for your enemies to get it.
  19. ROGUE CLASS GUIDE [Guide in development] The rogue is a hard class to use, but haves skills comfortables and versatile, is fast and is a skill damager, you can perform combos with the class. You can also flee from the enemies and take a breath to think about another attack strategy, it also works to perform surprise attacks, most of all to get the best potential of the class is to attack first, never let the enemy start because it is a lost game or you must think of something fast to obtain the victory. Faction: Mountain Clans Alliance: Legion Dealing damage, melee attack, physical damage, stealthiness. Rogues are fast, tricky fighters. They prefer light weapons and leather armor that does not restrict their movements. They won't hesitate to use dirty tricks to reach their goals, and they may even become fully invisible. Rogues are able to deal a huge amount of damage to all enemies in a short time. FACTION PASSIVE SKILL Mountain's Power Type: Passive All heroes of the selected faction have increased Health. Health parameter: 4% Lightweight armor Type: Passive Grants use of Light Armor. Dual Wield Specialization Type: Passive Allows you to use two one-handed weapons. Reduces damage from weapons in the left hand by 40% for physical and 30% for magical. Dagger Type: Passive Grants use of daggers. One-handed Sword Type: Passive Grants use of one-handed swords. One-handed Axe Type: Passive Grants use of one-handed axes. [In development] The skills are character powers that will help us a lot during our adventure in the game, each character has a maximum of 5 basic skills when you start the game. As the player levels up, the character can obtain skill points to improve them. Now let's know what the Rogue's skills are. Characteristics Attack skills deal physical damage They can increase parameters with positive effects They place negative effects or debuffs on the enemy Relics [In development] Merciless Strike Type: Active Usage range: Melee Cooldown: 6 Seconds Energy expense: 12 / 13 / 14 / 15 / 16 Units A furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with skill level. (*)Skill Damage: Depends with skill development Kick in the Back Type: Active / Temporal Usage range: Melee Cooldown: 15 Seconds Energy expense: 13 / 14 / 15 / 16 / 17 Units Blow that reduces the enemy's Accuracy parameter for a while. As the skill develops, the number of attacks and effect duration time increase. SE Parameter Enemy's Accuracy Reduction: -5 / -15 / -25 / -35 / -45 % SE Duration: 3 / 7 / 9 / 12 / 15 Seconds Negative Effect: Accuracy Dodging Type: Active / Temporal Cooldown: 30 Seconds Energy expense: 15 / 16 / 17 / 18 / 19 Units Increases the character's Dodge parameter for a while. As the skill develops, the power of the effect also increases. SE Parameter Dodge: 10 / 14 / 18 / 22 / 26 % SE Duration: 15 Seconds for all levels Positive Effect: Dodge Gouge Type: Active / Temporal Usage range: Melee with bonus Area on Effect Cooldown: 20 Seconds Energy expense: 13 / 15 / 17 / 19 / 21 Units Deals the Paralysis debuff to the enemy, as well as to all targets within a radius of 1 yard from the character, for a while. Oppenents cannot move or use skills, any impact on paralyzed opponents removes the effect. If all opponents who are in battle with the character are paralyzed, then the character can use the Stealth skill. SE Duration: 3 / 3.5 / 4 / 4.5 / 5 Seconds PvP: 3 / 4 / 4 / 5 / 6 Targets PvE: Unlimited Targets Negative Effect: Paralysis Stealth Type: Active / Temporal Cooldown: 8 Seconds Energy expense: 15 / 16 / 17 / 18 / 19 Units Allows the character's to move in stealth mode if not already in battle. Any attack made when stealth is in effect deals increased damage. (*)Skill Bonus Damage: Only for 1 increased hit. SE Duration: 7 / 9 / 11 / 13 / 15 Seconds Positive Effect: Stealth [In development] They are new skills that have been put during the development of the game. These are unlocked at level 18 and to access them you need to have spent 10 skill points on the basic ones. Elusive Jump Type: Active Usage range: 5 yards Cooldown: 16 Seconds Energy expense: 22 / 24 / 26 / 28 Units Moves the character to the enemy and deals physical damage. The enemy receives extra damage if they're affected by the Poisonous Blades skill. (*)Skill Damage: Depends with skill development (**)Enemy Poisoned Skill Damage Bonus: 20% Flurry of Steel Type: Active Usage range: 5 yards Cooldown: 18 Seconds Energy expense: 7 / 8 / 9 / 10 Units You are able to throw a knife at your enemy which will deal some physical damage with a chance to stun the enemy. (*)Skill Damage: Depends with skill development. 85 / 110 / 125 / 145 % Stun chance: 35 / 45 / 60 / 80 % SE Stun Duration: 1 / 1.5 / 2 / 2.5 Second/s Negative Effect: Stun Poisonous Blades Type: Active / Temporal Cooldown: 26 Seconds Energy expense: 14 / 16 / 18 / 20 Units Puts a poison on the weapons. Poisons the target during any attack and causes damage for a certain amount of time. (*)Skill Damage: Depends with skill development. SE Duration on Player: 8 / 10 / 12 / 14 Seconds SE Duration on Enemy: 6 Seconds for all levels Number of Intervals: 3 Hits Intervals Time: 2 Seconds Positive Effect: Poisonous Blades Negative Effect: Poison Ricochet Type: Active Usage Range: 4 Yards Cooldown: 15 Seconds Energy expense: 14 / 16 / 18 / 20 Units A rogue throws a dagger that ricochets and hits a few targets at once. (*)Skill Damage: Depends with skill development. Damage Radius: 3 / 3 / 4 / 4 Yards PvP: 3 / 4 / 5 / 6 Targets PvP: Unlimited Targets Extermination Type: Active / Temporal Cooldown: 40 Seconds Energy expense: 20 / 22 / 24 / 26 Units Increases attack speed and reduces skill cooldown time. SE Parameter Attack Speed: 8 / 15 / 22 / 35 % SE Parameter Cooldown: 15 / 20 / 25 / 30 % SE Duration: 12 / 16 / 20 / 25 Seconds Positive Effect: Extermination Absolute Reflexes Type: Passive After successful dodge from an enemy attack, the hero's attack speed and dodge chance increases for some time. The skill's effect cannot trigger again during the duration of skill, as well as 2 seconds after the duration expires, for all levels. SE Parameter Attack Speed: 8 / 12 / 18 / 22 % SE Parameter Dodge: 5 / 7 / 9 / 12 % SE Duration: 3 / 4 / 5 / 7 Seconds Positive Effect: Absolute Reflexes Sinister Strike Type: Active / Temporal Usage Range: Melee Cooldown: 18 Seconds Energy expense: 16 / 18 / 20 / 22 Units Deals physical damage to an enemy and decreases its physical and magic defense by a certain percentage for some time. The power, time and damage of the effect increases with the skill level. The damage dealt also depends on the character's physical power and its level. (*)Skill Damage: Depends with skill development. SE Enemy's Defense Reduction: -15 / -20 / -25 / -35 % SE Duration: 7 / 10 / 13 / 15 Seconds Negative Effect: Weakness Frenzy Type: Active / Permanent Cooldown: 10 Seconds Energy expense: 16 / 18 / 20 / 22 Units Reduced energy regeneration: 5 / 7 / 9 / 10 Units Increases the character's Critical Hit parameter and the amount of critical damage they cause while the skill is active. All incoming damage to the character is increased while the skill is active. SE Parameter Critical Hit: 5 / 7 / 9 / 11 % SE Damage Critical Bonus: 6 / 10 / 14 / 18 % Incoming Damage: 20 / 16 / 12 / 8 % from enemies Positive Effect: Frenzy Trickiest Technique Type: Active Usage Range: Melee Cooldown: 16 Seconds Energy expense: 24 / 26 / 28 / 30 Units A blow that deals physical damage to the enemy and a negative Stun effect with a certain chance for some time. If the enemy is under the effect of the Poisonous Blades skill, the skill deals increased damage to the enemy and restores a certan percentage of the character's maximum health. The combo works with any Poison. (**)Skill Damage: 110 / 115 / 120 / 125 % (**)Enemy Poisoned Skill Damage: 120 / 130 / 140 / 155 % Stun Chance: 60 / 70 / 80 / 90 % SE Stun Duration: 2 / 2.5 / 3 / 3.5 Seconds Restored Points: 15 / 20 / 25 / 30 % of HP Negative Effect: Stun Legend: SE = Skill Effect (*) = The skill's damage doesn't meet the assigned percentage, or depends on a mathematical formula that includes the assigned percentage, hero level and/or skill level. (**) = The skill's damage if it meets the assigned percentage, but the damage doesn't en up being exact. ? = Unknown Data [In development] Stealth + Status: 1 / 2 / 3 Level/s Cost: 5000 / 10000 / 15000? Knowledge Increases duration of a skill effect. SE Bonus Duration: 1 / 1.5 / 2 Second/s Merciless Strike + Status: 1 Level Cost: 30000 Knowledge Increases the power of the skill from the physical strenght of the character by 5%. Shadow Veil Status: 1 Level Cost: 42000 Knowledge When leaving an invisible state from the Stealth skill, the character gets the Shadow Veil positive effect for 5 seconds. The effect keeps 25% of the damage bonus from the skill. Positive Effect: Shadow Veil ROLE TALENTS (DAMAGE DEALING CLASS) [In development] Long Death Status: 1 / 2 / 3 / 4 Level/s Cost: 2625 / 4465 / ? / ? Knowledge Increases the damage from the character's skills that deal periodic damage by 0.5 / 1 / 1.5 / 2 %. Moment of Power Status: 1 / 2 / 3 / 4 Level/s Cost: ? / 5735 / ? / ? Knowledge Increases the damage from the character's skills that instant periodic damage by 0.5 / 1 / 1.5 / 2 %. Frugality Status: 1 / 2 / 3 / 4 / 5 Level/s Cost: 1800 / 2700 / ? / ? / ? Knowledge Reduces energy consumption when using skills by 1.5 / 3 / 4.5 / 6 / 7.5 %. [In development] Stellar Blessing Status: 1 Level Cost: 36000 Knowledge Character receives an additional skill development point. Well those are all the exististing skills of the Rogue, now let's see how we can develop the skills and evaluate them for PvE and PvP. Currently there are many ways to build it, some builds are not as effective as the others, but each one depends on how the Rogue is equipped. It also depends on the strategy and gameplay of the player, it is a character that uses combos so to speak, and as a player of this class you must take advantage of it. Defensive Parameters: HP, Dodge, Accuracy, Vampirism, Parry, Resistance, Solidity Offensive Parameters: Accuracy, Critical Hits, Penetration, Attack Speed, Rage, Piercing Attack, Attack Strenght, Stun. ROGUE DODGE The most well-known build, by the rogues community, is used for PvE, and exploited for PvP. It is a good build, it has excessive dodges, which can be replaced with the equipment that the player possesses. But it lacks control effects and damage. 3/5 Merciless Strike or Stealth (Stealth Recommended) 5/5 Dodging 5/5 Kick in the Back 4/4 Extermination 4/4 Absolute Reflexes 4/4 Trickiest Technique 1/4 Frenzy [2/4 +1 Stellar] I like to call it a mythical build, I got to use it when I reached the level 32, my rogue was untouchable and I could farm the bosses of the game. It serves a lot to farm bosses or mobs. Frenzy help us a lot for critical hits bonuses, need take a lot of care because enemies can make on us more damage. ROGUE HP (TANK) It is a Hybrid variant of the Rogue dodge, but this one has a bit change in its skills, it gives it good advantages of negative effects and control, supporting with it the good dodge index. 3/5 Merciless Strike [4/5 +1 Stellar] 5/5 Dodging 5/5 Kick in the Back 4/4 Extermination 4/4 Ricochet or Sinister Strike 4/4 Trickiest Technique This build works so that you are the tank of the group, you must have good damage with a little vampirism in your armor and this must have all the crafted equipment of HP% Sinister strike help us for decrease enemy's defense and that works for us for make more damage but is for melee chases. Ricochet help us for agro mobs around. Trickiest help us for recover HP cause of low vampirism, and healer classes Shaman - Necromancer is obligatory for dungeons bosses. NOTE: The members of your group party must not be classes that can surpass your damage. ROGUE DPS The fast rogue of the game, he has a good attack speed and vampirism, he also has good damage. It should be noted that the armor must have critical damage and accuracy. 5/5 Merciless Strike 5/5 Kick in the Back 3/5 Stealth 4/4 Extermination 4/4 Elusive Jump 4/4 Frenzy (Recommended Maxed) 1/4 Sinister Strike [2/4 +1 Stellar] Optional 3/4 Frenzy 2/4 Sinister Strike [3/4 +1 Stellar] This build serves to be fast damage of the group, and eliminate the enemies quickly, it is a build that has a little energy regeneration in the equipment, in exchange for making fast attacks and not using many skills. It has a medium performance to tank, it weakness is the control skills from mobs, most of players with this skill build haves specific armors for exploits all damage parameters, but they lacks of HP. Frenzy maxed, damage incoming from mobs are lethal for us. Depending of situations, many mobs or bosses with AoE attacks. Anyway if we use kick wisely, with a bit of luck we can dodge. NOTE: Is a PvE build. ROGUE DAMAGE It is a variant of the Rogue DPS, it can have a bit of attack speed and exploit some attack parameters of the game, it has a good control skills and effects, which makes it useful for PvE and PvP. 5/5 Merciless Strike 3/5 Kick in the Back 5/5 Stealth 4/4 Extermination 4/4Flurry of Steel 1/4 Elusive Jump [2/4 +1 Stellar] 4/4 Frenzy Optional 1/4 Sinister Strike [2/4 +1 Stellar] Is the true rogue of the game is the league of almost all build, its armor must be balanced with the use of skills and auto-attacks. Stealth maxed is very higher damage for next attack from us. Imagine harnessing the talent of Shadow Veil. Frenzy is amazing for increase a lot of damage critical, so it can works for us. Elusive Jump makes good damage with poisons. Sinister strike for decrease enemy's defense, but in our group party we can use Necromancers 4/4 Infection 4/4 Dark power or Charmers 5/5 Weakness is more useful than waste points on it. Anyway is optional. ROGUE STUN The most useful for PvP and GvG is this construction, but it lacks dodging, it is a construction that works to do good damage, apply combos with negative and control effects towards the enemies. 5/5 Gouge 5/5 Kick in the Back 1/5 Dodging [2/5 +1 Stellar] 3/5 Stealth 4/4 Extermination 4/4Flurry of Steel 4/4 Trickiest Technique Optional 3/5 Stealth [4/5 +1 Stellar] 1/4 Absolute Reflexes [2/4 +1 Stellar] 1/4 Frenzy [2/4 +1 Stellar] 1/4 Sinister Strike [2/4 +1 Stellar] The build can alse be used for PvE, but you must be a more experienced player, to know when and where apply the skills. And with this build we can use the point of the talent tree in the skill that you like the most. With Gouge we can paralyze enemies around us, the downside is that it is very ineffective if there are classes in our group that use any area skills. You have to use Gouge wisely, it also serves to escape from combat. Kick will serve us well for the moment. Only works for 1 target of our preference, cause the skill still being melee. If you don't like Dodging so use the stellar in Stealth. If you don't want active Dodging so use the stellar in Absolute Reflexes, but Dodging gives more bonus than this expert skill. Frenzy with stellar is for PvE Stun Rogue. Sinister Strike with stellar is if you don't want Frenzy, Sinister works for PvP and PvE modes. NOTE: The stellar can be used in any skill of your preference, I only put recommendations. [In development] This section is very important, as every player who wants to be a master of the class should know these tactics and plays of the Rogue, that can be used within the combats in the game. Note: Most combos play much better on PC than on mobile devices. This is not to say that it does not work for phones, but that they are complicated to do. On the PC they are also complicated to do, but it all depends on the use of the keyboard and mouse. I present 2 ways to do it, the traditional way, and the double click action way that can be enabled by going to Menu > Settings and Logout > Settings > Joker It is a move to start first, it serves to deal auto-attack damage and make yourself invisible so as not to be targeted by the enemy. It is quite complicated to do, but when you do it it is satisfying. Realization: Click + Stealth Stealing Like the previous one, only this time it is in motion, which makes it even more difficult to execute. Since it's harder to do and has movement, I decided to call it stealing. Realization: Move to the Target > Click + Stealth Deception It is almost the same as the joker, but this time with a gouge, it can be used in most fights because of how basic it is. It also gives us time to think about what strategy we will use while our enemy cannot use skills and during this time we give the enemy an auto-attack damage and disappear. If you do it in PvP matches you will know why I call it deception Realization: Gouge the Target > Click + Stealth Short Time This attack for the enemy's eyes is like breaking the laws of space-time, but it is a slightly simple trick, Elusive Jump is a very instantaneous and fast skill, so there should not be many problems in its realization. The trick is quite useful to massively boost the damage of Elusive Jump, if you have it at 4/4 you could see a lot of difference. I called it "Short time" because the poison is a negative effect of periodic damage that we cannot control, so we must be fast enough to use the Jump before the poison makes us discover the enemy, and if they discover our damage it would be like using the Same basic poison-jump combo. Elusive Jump Combo Skill: Realization: Gouge > Poison > Click + Stealth > Jump Dirty Trick Well, in elusive jump we increased the attack a lot, but is it possible with the Trickiest Technique skill? The answer is: yes, we can use the ability to do even more damage, and even better, apply a stun. Trickiest Technique Combo Skill: Realization: Gouge > Poison > Click + Stealth > Trickiest Fatalities After training quite hard, you can perform the fatalities. They are personalized attacks with the mixture of the previous combos. Fatalities are performed with the Rogue's skill build stun. They are good for dealing a lot of damage while the enemy is stunned, or with some chance that your enemy will respond quickly with a counterattack. Some Demostrations: It is also good to have some useful relics for PvE / PvP, I do not recommend using relics of periodic damage because they damage the attacks. Fatality CDPS To do this, you need to hit 70% attack speed and have more than 66% cooldown (66.3% is the CD I did this with) It is used to kill monsters quickly, for PvP it could also work, it is good to evade any attack or control effects. Abbreviation: CD Cooldown + DPS Damage per Second = CDPS Cool Damage per Second (This in Spanish sounds cool ) Demostration: TIPS · If you have the Stun parameter equipped in your build, you should know how to take advantage of that time to add it with the other stun skills, so you will be able to keep the enemy stunned for longer. · Try to try several times it never comes out the first time, I even made mistakes for time and movement. SOME THINGS ABOUT THE CLASS It is a class that undergoes quite a few changes during the development of the game. It is a character that is better played on PC than on mobile devices. It has a high spam of skills, but not all of them are used completely. He is the character with the highest attack speed. Damage is only temporarily increased during combos. The class is not immortal, it possesses many weaknesses against ranged enemies. His previous counterpart was the Blade dancer, now is the Seeker. Many new players select the class solely for stealth, as does the Seeker. "For me the rogue is a character that I have a lot of affection, with the little development he has, he is still useful for many things. It has little attack strength to sustain close combat, but great things come from the little things."
  20. Well, the update has already been done and I doubt that they will do another one just to fix the rogue, it would have to be several classes first that do not agree with their changes, before correcting the rogue. I put the passive 1/4 and I dodge 1/5, because and literally for how the game is, they do not serve me, in pve and pvp I continue well with the stun build, but it bothers me that the trickiest and flurry always fail, also that they last too little. I tried the dodge on a low level, and it is literally annoying to wait that long CDs. And I had the passive at 2/4, right now I'm thinking about rewarding him with 2/5 dodging that gives me 4% more dodge or frenzy so that they do me less damage in PvE.
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