Ahmedic 105 Posted April 7, 2022 Share Posted April 7, 2022 (edited) Chieftain Chieftains are the living embodiments of the northern spirits. They lead the clans, inspiring by example for feats of arms. The chieftains, like the shamans, worship the spirits of the Mountains, imitating them in battle. The power of a bear and the speed of a wolf, the vision an eagle and the cunning of a rat make Chieftains fearsome opponents. Their hardened bodies, only covered by cloth or light leather, don’t know pain. Maces are the symbol of the chieftains’ power and they masterfully wield them, one or two at once. You should think twice before challenging one, because the might of the all clans’ spirits has their backs. Faction: Mountain clans. Armor: Cloth or Leather. Weapons: Spear, Two-handed maces, Two one-handed maces. Role: Damage-dealing, melee combat, mixed damage, area effect spells. Base skills and Relics: Blow of the Spirits A magical attack dealing increased damage to the enemy. Type : Active Usage range : melee Cooldown : 7 secs Energy expense : 14 | 15 | 16 | 17 | 18 units Magical damage deals : 140 | 150 | 160 | 170 | 180 % Offensive Relics Spoiler Relic of Stunning Ability. Boost Bonus: Has a 10% chance to apply a Stun debuff to an enemy for 3 seconds. The enemy cannot move or use skills, damage to the target does not remove the effect. Relic of Magic Poison. Boost Bonus: Has a 10% chance to apply the Poison debuff to the enemy for 6 seconds. The enemy takes periodic magic damage. Terrible Relic of Life Weakness. Boost Bonus: Has a 20% chance to apply a Curse debuff to an enemy for 7 seconds. The enemy loses 10% of their maximum health when using any skill, up to a maximum of 1500 health points. Ice Relic of Frostbite. Boost Bonus: Has a 15% chance to apply the Ice Trap debuff to all enemies within 2 yards of the target for 6 seconds, and reduce the cooldown speed of enemy skills by 50%. Enemies cannot move, damage to the target cancels the effect. Defensive Relics Spoiler Relic of Magic Power. Boost Bonus: Increases the character's magic power by 15% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Relic of Deadliness. Boost Bonus: Increases the character's Critical Strike by 12% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Terrible Relic of Stun. Boost Bonus: Increases the character's Stun by 7.5% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Ice Relic of Rage. Boost Bonus: Inflicts the effect of the Fury bonus on the character when an enemy dodges, parries, or blocks an attack with a skill. Magic Relic of Cruelty. Boost Bonus: Applies the perforation buff for 20 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Punching increases the character's Penetration by 4% every 5 seconds. Empowering Relics Spoiler Great Relic of High Mastery. Boost Bonus: Has a 10% chance to reuse a skill without cooldown. Great Relic of Punishing Skill. Boost Bonus: Increases skill damage by 12%. Great Relic of Sudden Strength. Boost Bonus: Increases the chance to deal a critical hit with a skill by 8%. Great Relic of Indomitable Blow. Boost Bonus: Increases skill critical strike damage by 20%. Terrible Relic of Blood-devourer. Boost Bonus: Restores the character's health by 7.5% of the damage dealt by the skill. Magical Relic of Killing Health. Boost Bonus: Restores 50% of the character's health when killing an enemy of at least one level with this skill. Group Relics Spoiler Relic of the United Attack. Boost Bonus: Increases the skill's damage by 6-12% based on the number of party members within 3 yards of the target, and increases the chance of applying an attack relic effect in the character's skill by 5%. Eagle Eye Applies a positive attacking effect "Eagle Eye" to the character for some time. The effect deals magical damage to all enemies within one yard every 2 secs. Additionally applies the “Bleeding” negative effect for some time upon a critical hit with the skill. The opponent takes physical damage and multiple effects can be applied to the same opponent. Type : Active Usage range : melee Cooldown : 12 secs Energy expense : 14 | 16 | 18 | 20 | 22 units Skill duration : 4 | 4 | 6 | 6 | 8 secs Magical damage deals : 30 | 40 | 50 | 50 | 60 % Physical damage deals : 10 | 15 | 20 | 25 | 30 % Offensive Relics Spoiler Relic of Physical Exhaustion. Boost Bonus: Has a 10% chance to reduce the enemy's physical strength by 15% for 10 seconds. Relic of Magical Exhaustion. Boost Bonus: Has a 10% chance to reduce the enemy's magic power by 15% for 10 seconds. Relic of Awkwardness. Boost Bonus: Has a 10% chance to reduce enemy attack speed by 20% for 10 seconds. Magic Relic of Unstable Curse. Boost Bonus: Has a 15% chance to apply a random debuff to the enemy for a certain amount of time. Terrible Relic of Life Weakness. Boost Bonus: Has a 20% chance to apply a Curse debuff to an enemy for 7 seconds. The enemy loses 10% of their maximum health when using any skill, up to a maximum of 1500 health points. Defensive Relics Spoiler Relic of Accuracy. Boost Bonus: Increases the character's Accuracy by 12% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Relic of Deadliness. Boost Bonus: Increases the character's Critical Hit by 12% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Ice Relic of Piercing. Boost Bonus: Increases the character's Piercing Attack by 10% for 10 sec. when dodging, parrying or blocking an attack by an opponent with a skill. Empowering Relics Spoiler Great Relic of Punishing Skill. Boost Bonus: Increases skill damage by 12%. Great Relic of Multiple Spells. Boost Bonus: Increases max amount of targets which are effected by a skill effect by 3. Icy Relic of Ruthlessness. Boost Bonus: The character deals a critical hit with the skill when attacking an enemy whose health is under 30% of maximum. Icy Relic of Cruelty. Boost Bonus: Character deals a critical strike with a skill when using the skill with the "Rage" buff. Group Relics Spoiler Relic of the United Extermination. Boost Bonus: Increases the chance of dealing a critical hit by the skill based on the number of party members within 3 yards of the target, and increases the chance of applying an attack relic effect in the character's skill by 5%. Bear's Stamina Instantly regains the character’s health depending on the magical power of the character and additionally a percentage of missing health. Type : Active Cooldown : 13 secs Energy expense : 13 | 15 | 17 | 19 | 21 units Healing from magical power : 100 | 110 | 120 | 130 | 140 % Healing from missing health : 5 | 7 | 9 | 10 | 12 % Offensive Relics Spoiler Relic of Lack of Deftness. Boost Bonus: Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character reduces the enemy's attack Speed by 30% for 10 seconds. Relic of Fatigue. Boost Bonus: Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character reduces the enemy's "Critical Hit" by 12% for 10 sec. Terrible Relic of Deadly Infection. Boost Bonus: Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character applies the Decay debuff to the enemy for 20 sec. Rotting reduces the enemy's maximum health by 5% every 5 seconds. Ice Relic of Captivity. Boost Bonus: Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character inflicts the negative effect "Capture of Ice" on the enemy for 6 sec. The enemy cannot move or use skills, damage to the target cancels the effect. While under the effect of Fury, additionally knocks back up to 5 enemies for 5 yards that are within 2 yards of the character, and imposes Ice Captivity on them for 4 seconds. Defensive Relics Spoiler Relic of Dexterity. Boost Bonus: Has a 10% chance to increase character's skill recharge speed by 20% for 10 seconds. Relic of Agility. Boost Bonus: Has a 10% chance to increase the character's attack speed by 20% for 10 seconds. Relic of Magic Power. Boost Bonus: Has a 10% chance to increase the character's magic power by 10% for 10 seconds. Relic of Unprecedented Health. Boost Bonus: Has a 10% chance to increase the character's health by 15% for 20 seconds. Terrible Relic of Secret Theft. Boost Bonus: Has a 20% chance to apply the Secret Theft buff on the character for 20 seconds. When a character is under the effect of control, restores his health by 30% of the damage dealt to the enemy. Icy Relic of Rampage. Boost Bonus: Increases the character's Critical Strike by 15% for 10 sec. when using a skill under the effect of "Rage". Empowering Relics Spoiler Great Relic of Refreshment. Boost Bonus: With a 10% chance, restores 20% of the character's maximum health. Magic Relic of Resilience. Boost Bonus: Increases the power of the effect of the skill by 40% when used by a character with less than 30% health. Group Relics Spoiler Relic of Exclusive Healing. Boost Bonus: Increases the effect strength of the character's party members' basic healing skills by 20% for 10 sec. within 3 yards of the character and increases the chance of applying the effect from the protective relic in the character's skill by 5%. Wolf's Alacrity Applies a positive effect “Wolf’s Alacrity” on the character for some time. The effect increases movement speed of the character. The next successful auto-attack the effect deals physical damage to the enemy and reduces their movement speed for some time. The effect then vanishes from the character. Type : Active Usage range : melee Cooldown : 18 secs Energy expense : 14 | 16 | 18 | 20 | 22 units Skill duration : 4 | 5.5 | 7 | 8.5 | 10 secs Physical damage deals : 120 | 130 | 140 | 155 | 170 % Character movement speed : 10 | 20 | 30 | 40 | 50 % Enemy movement speed : 20 | 30 | 40 | 50 | 60 % for 2 | 3 | 3 | 4 | 4 secs Offensive Relics Spoiler Relic of Lack of Agility. Boost Bonus: Has a 10% chance to reduce enemy skill reload speed by 20% for 10 seconds. Terrible Relic of Deadly Infection. Boost Bonus: Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character applies the Decay debuff to the enemy for 20 sec. Rotting reduces the enemy's maximum health by 5% every 5 seconds. Ice Relic of Captivity. Boost Bonus: Has a 15% chance to place an attack buff on the character for 15 seconds. The next incoming attack against the character inflicts the negative effect "Capture of Ice" on the enemy for 6 sec. The enemy cannot move or use skills, damage to the target cancels the effect. While under the effect of Fury, additionally knocks back up to 5 enemies for 5 yards that are within 2 yards of the character, and imposes Ice Captivity on them for 4 seconds. Defensive Relics Spoiler Relic of Dexterity. Boost Bonus: Has a 10% chance to increase character's skill recharge speed by 20% for 10 seconds. Relic of Agility. Boost Bonus: Has a 10% chance to increase the character's attack speed by 20% for 10 seconds. Terrible Relic of Secret Theft. Boost Bonus: Has a 20% chance to apply the Secret Theft buff on the character for 20 seconds. When a character is under the effect of control, restores his health by 30% of the damage dealt to the enemy. Icy Relic of Rampage. Boost Bonus: Increases the character's Critical Strike by 15% for 10 sec. when using a skill under the effect of "Rage". Empowering Relics Spoiler Great Relic of Energy Efficiency. Boost Bonus: Reduces the energy cost of using a skill by 40%. Great Relic of Continuous effect. Boost Bonus: Increases the effect duration of the skill by 40%. Great Relic of Curse Removal. Boost Bonus: With a 30% chance, removes one of the negative effects of skills from the character. Group Relics Spoiler Relic of Exclusive Attack. Boost Bonus: Increases the damage of basic attack skills of the members of the character group by 10% for 10 sec. within 3 yards of the character and increases the chance of applying the effect from the protective relic in the character's skill by 5%. Thrashing Roots in place all enemies in the specified area and reduces attack speed and physical and magical power of enemies for some time. Type : Active Usage range : 4 yards Cooldown : 18 secs Energy expense : 16 | 18 | 20 | 22 | 24 units Skill duration : 4 | 4 | 5 | 5 | 6 secs Attack speed, physical and magical power reduce : 10 | 20 | 30 | 40 | 50 % Offensive Relics Spoiler Relic of Inefficiency. Boost Bonus: Has a 10% chance to reduce enemy skill reload speed by 20% for 10 seconds. Terrible Relic of Sickness. Boost Bonus: Has a 15% chance to apply the Ailment debuff on the enemy for 20 seconds. Ailment reduces the enemy's maximum health by 2% every second while the enemy is standing still. Terrible Relic of Apathy. Boost Bonus: 15% chance to apply the Apathy debuff on the enemy for 6 seconds. Apathy reduces the enemy's healing from skills and the Health Steal bonus to zero. Defensive Relics Spoiler Relic of Solidity. Boost Bonus: Increases the character's Reliability by 10% for 10 sec. when the opponent ignores the negative effect of the skill. Relic of Agility. Boost Bonus: Increases the recharge speed of the character's skills by 15% for 10 sec. when the opponent ignores the negative effect of the skill. Icy Relic of Damage Reflection. Boost Bonus: Increases the character's Damage Reflection by 15% for 10 sec. when the opponent ignores the negative effect of the skill. Empowering Relics Spoiler Great Relic of Energy Punishment. Boost Bonus: With a 10% chance, subtracts 20% of the enemy's maximum energy. Great Relic of Energy Efficiency. Boost Bonus: Reduces the energy cost of using a skill by 40%. Great Relic of Multiple Spells. Boost Bonus: Increase max amount of targets which are affected by skill effect by 3. Terrible Relic of Control. Boost Bonus: Increase the duration of the effect of the skill by 25% with a chance equal to the value of the "Life Steal" parameter. Group Relics Spoiler Relic of United Control. Boost Bonus: Increases the effect duration of the skill by 25-40% based on the number of party members within 3 yards of the target, and increases the chance of applying an attack relic effect in the character's skill by 5%. Expert skills: Clans' Help Every time upon using the skills of certain clans, the character receives a buff, and when three buffs are accumulated, the character receives the “Clans’ Help” positive effect for some time. Clans of the Wolf and Rat — the effect increases the Penetration parameter of the character. Clans of the Eagle and Puma — the effect increases he Critical Hit parameter of the character. Clans of the Bear and Boar — the effect increases the physical and magical defense of the character. Type : Passive Skill duration : 6 | 8 | 10 | 12 secs Penetration buff : 3 | 4 | 5 | 6 % Critical buff : 10 | 12 | 14 | 16 % Defense buff : 20 | 30 | 40 | 50 % Curse of the Plague Sends a monster to the specified area. The monster deals periodic magical damage to all enemies within one yard of itself and at the end of the path, then it disappears. Additionally applies a negative effect “Curse of the Plague” with a certain chance for some time. The effect reduces the Accuracy parameter and the opponent’s cooldown speed. Type : Active Usage range : 6 yards Cooldown : 22 secs Energy expense : 18 | 20 | 22 | 24 units Skill duration : 4 | 6 | 8 | 10 secs Magical damage deals : 25 | 30 | 35 | 45 % of magic power every second Accuracy reduce : 25 | 30 | 35 | 45 % Cooldown reduce : 10 | 15 | 20 | 25 % Swooping Army Creates an attacking area for a certain time. The area deals periodic magical damage to all enemies in it and reduces the “Dodge” parameter for all enemies. Type : Active Usage range : 3 yards Cooldown : 22 secs Energy expense : 22 | 24 | 26 | 28 units Skill duration : 3 | 3 | 4 | 5 secs Magical damage deals : 35 | 45 | 50 | 55 % of magic power every second Dodge reduce : 5 | 7 | 9 | 12 % Rugged Hide Applies a “Rugged Hide” positive effect to the character for some time. The effect reduces any incoming damage based on the missing health of the character. Type : Active Usage range : 4 yards Cooldown : 30 secs Energy expense : 22 | 24 | 26 | 28 units Skill duration : 6 | 8 | 9 | 10 secs Incoming damage reduce : 12 | 22 | 32 | 42 % Additional for every 2.5% of the missing health : 0.4 | 0.6 | 0.8 | 1 % Cat Reflexes Increases the “Accuracy” and “Critical Hit” parameters of the character for the duration of the skill. Additionally increases the “Accuracy” parameter of the character for a certain time after an enemy dodges any attack. Skill with a constant energy drain. Type : Active Cooldown : 8 secs Energy expense : 14 | 16 | 18 | 20 units Reduced energy regeneration : 5 | 7 | 9 | 10 units Accuracy increase : 6 | 7 | 8 | 9 % Critical Hit increase : 10 | 12 | 14 | 16 % Additional Accuracy increase if dodge : 7 | 8 | 9 | 10 % for 4 | 5 | 6 | 7 secs Bestial Wrath Increases the “Attack Speed" parameter if equipped with one-handed weapon and the "Penetration parameter if equipped with a two-handed weapon for some time. Type : Active Cooldown : 28 secs Energy expense : 24 | 26 | 28 | 30 units Skill duration : 12 | 16 | 20 | 25 secs Attack Speed increase : 5 | 10 | 15 | 20 % Penetration increase : 5 | 7 | 9 | 11 % Frenzy A series of attacks the deals physical damage to the enemy. Additionally applies the "Stun" debuff the the opponent for some time if they are under the effect of the "Thrashing" skill. Type : Active Usage range : melee Cooldown : 20 secs Energy expense : 19 | 21 | 23 | 25 units Attack Speed increase : 5 | 10 | 15 | 20 % Penetration increase : 5 | 7 | 9 | 11 % Physical power deals : 40 | 40 | 45 | 45 % of physical power. Additionally apply stun effect to the target for : 2 | 3 | 3 | 4 secs Support of the Pack Removes several debuffs from the character or ally, including control effects, also applies "Fortitude" buff on the target for some time. Buff increases the Resistance parameter on the target. Type : Active Usage range : 5 yards Cooldown : 30 secs Energy expense : 22 | 24 | 26 | 28 units Skill duration : 3 | 4 | 5 | 6 secs Debuffs remove : 1 | 2 | 3 | 4 debuffs from character or ally Spiritual Purification Removes several buffs obtained from skills from the enemy and restores the character a certain percentage of the maximum amount of energy. Type : Active Usage range : 5 yards Cooldown : 22 secs Energy expense : 0 units Buffs remove : 1 | 2 | 2 | 3 buffs from enemy Additional energy restore : 10 | 15 | 20 | 25 % of maximum energy Basic Talents: Offensive Spoiler Bestial Rage: Rank I Increases damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3 %. Accuracy: Rank I Improves the character’s “Accuracy” parameter by 0.25 \ 0.5 \ 0.75 \ 1 %. Power Attack: Rank I Increases that character’s physical and magical power by 0.25 \ 0.5 \ 0.75 \ 1 %. Bestial Rage: Rank II Increases damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3 %. Critical Hit: Rank I Improves the character’s “Critical Hit” parameter by 0.25 \ 0.5 \ 0.75 \ 1 %. Bestial Rage: Rank III Increases damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3 %. Attack Speed: Rank I Increases the "Speed of attack" parameter for the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %. Skills Cooldown: Rank I Increases the "Skills Cooldown" parameter for the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %. Bestial Rage: Rank IV Increases damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3 %. Penetration: Rank I Increases the "Penetration" parameter of the character by 0.25 \ 0.5 \ 0.75 %. Defensive Spoiler Bestial Meekness: Rank I Reduces the incoming damage to a character from monsters of the Normal class by 1 \ 2 \ 3 %. Evasion: Rank I Increases the “Dodge” parameter for a character by 0.25 \ 0.5 \ 0.75 \ 1 %. Bestial Meekness: Rank II Reduces the incoming damage to a character from monsters of the Strong class by 1 \ 2 \ 3 %. Stamina: Rank I Increases maximum health of the character by 0.25 \ 0.5 \ 0.75 \ 1 \ 1.25 %. Bestial Meekness: Rank III Reduces the incoming damage to a character from monsters of the Elite class by 1 \ 2 \ 3 %. Wisdom: Rank I Increases maximum character energy by 0.5 \ 1 \ 1.5 \ 2 \ 2.5 %. Bestial Meekness: Rank IV Reduces the incoming damage to a character from monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3 %. Solidity: Rank I Increases the "Solidity" parameter of the character by 0.25 \ 0.5 \ 0.75 %. Auxiliary Spoiler Time to Live Increases the duration of the Divine Protection positive effect on the character by 1 \ 2 \ 3 sec. when being resurrected after death with the use of a consumable item or service. Divine Acceleration Increases the character’s movement speed by 5 \ 10 \ 15 % for 10 sec. when being resurrected after death with the use of a consumable item or service. Divine Resistance Increases the character’s Resistance parameter by 5 \ 10 \ 15 for 10 sec. when being resurrected after death with the use of a consumable item or service. Minions Defense Reduces incoming damage to the character’s minions by 2.5 \ 5 \ 7.5 %. Minions Stamina Increases the maximum health among the character’s minions by 2.5 \ 5 \ 7.5 % and reduces incoming damage from players against them by 1.5 \ 3 \ 4.5 %. Minions Power Increases the damage caused by the character’s minions by 2 \ 4 \ 6 %. Role talents Spoiler Long Death Increases the damage from the character's skills that deal periodic damage by 0.5 \ 1 \ 1.5 \ 2 %. Moment of Power Increases the damage from the character's skills that deal instant damage by 0.5 \ 1 \ 1.5 \ 2 %. Frugality Reduces energy consumption when using skills by 1.5 \ 3 \ 4.5 \ 6 \ 7.5 %. Common Spoiler Stellar Blessing Character receives an additional skill development point. Lesser Class Talents Spoiler Wolf's Alacrity Increases the active time of a positive effect from a skill by 0.5 \ 0.7 \ 1 sec. Eagle's Eye Increases the power of the skill from the physical and magical power of the character by 3%. Key Class Talent Spoiler Shivering Earth Thrashing skill applies an additional Easy Target negative effect to all opponents while the skill is active. The effect increases the damage received by your opponent by 2% for every target affected by the skill. The maximum power of the effect is 10%. Builds: PVE physical build: Spoiler 1/5 5/5 3/5 5/5 1/5 1/4 1/4 1/4 4/4 1/4 4/4 4/4 1/4 1/4 PVP physical build: Spoiler 1/5 3/5 1/5 5/5 5/5 1/4 1/4 1/4 4/4 1/4 4/4 4/4 1/4 1/4 PVE magical build: Spoiler 3/5 5/5 1/5 5/5 1/5 1/4 4/4 4/4 4/4 1/4 1/4 1/4 1/4 1/4 PVP magical build: Spoiler 1/5 5/5 1/5 5/5 5/5 1/4 1/4 3/4 4/4 1/4 1/4 1/4 3/4 1/4 PVE hybrid build: Spoiler 1/5 5/5 3/5 5/5 1/5 1/4 1/4 4/4 4/4 1/4 1/4 4/4 1/4 1/4 PVP hybrid build: Spoiler 1/5 5/5 1/5 5/5 3/5 1/4 1/4 3/4 3/4 1/4 3/4 3/4 1/4 1/4 Edited April 7, 2022 by Ahmedic Dragles, nilozero, Ahmed Didar and 5 others 8 Quote Link to comment Share on other sites More sharing options...
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