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Whitex

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  1. Like
    Whitex reacted to Sai Chandra in It's time to REDESIGN Arena   
    The word "My" speaks it all. It is just a personal opinion based on the class you play or the guild you are in.

    I can give suggestions for every issues mentioned earlier. Before going to the suggestions, I would like to remind that every player is free to choose any class and use any item available in game and make any decision same as any other player. I believe every class in warspear has their own advantages and disadvantages. You might find a class may not be working for you if you want to play arena ( Class X is too op in arena, my class sucks :v) . I know a guild which thought Bladedancers are too op and focused only on recruiting Bladedancers only and ignored all other classes in the past and they realised they have made a big mistake.  Developers are constantly working on wide range of data collected from each class in arena, dungeons, guild events and many other data suggested by players and come up with balance changes and creative solutions. I really appreciate developers of warspear from bottom of my heart for working their best. 

    a. Developers of Warspear analyze a lot of data regarding the arena and come up with creative and innovative things to increase the variation of things you can use in arena. Each and every % and stats mentioned in the castle scrolls and pots are decided by analyzing those data. If you think the castle scrolls and buffs are too much op, maybe you should try changing strategy and consider various options available in game. I believe arena is designed for team battle rather than 1v1 pvp battle. 

    b. Level differences: The situation of a lvl 32  player not meeting any other party with lvl 29 + lvl 28 arena level is same situation for every player in warspear. This situation exists since many years and almost every experienced players knows it. If you think it is problem for you, you should have thought twice or thrice before leveling up. You cant expect a lvl 32 player with more hp, mana, skills points available and skills slots available to compete with lvl 29 player who chose to sacrifice the benefits of lvl 32. Sometimes you need to try be a team player in guild rather than thinking of just "personal" opinion.

    c. Multi-logging: This is clear violation of warspear EULA  not just in arena but everywhere else. @Whitex Unfortunately I have to tell you that many high level players and even players who are leaders of top guilds in a server practice it. One of the persons whom you tagged in your post has been received the ban message not once but twice for Multi-logging and the player is still playing freely in game. The below screenshots shows the heights of madness and greed drowns even famous players and leaders of top guilds through illegal multi-logging. 

    Even, I understand your pain of illegal things which players do in game. But no worries, The warspear support team is always there for you to report any illegal things you observe in game. Although they may take time but they definitely will respond for all your queries and provide fairness. 

    d. Bots: Bots follow predefined set of commands followed in loops. My suggestion again is take a video of player who you think is botting with predefined commands and report to warspear support email.

    e. Time and Blocking: I understand very well the pain of getting blocked and losing my fun time better than any player in game. Arena is a place of competition, sometimes u may have fun or not. But every other players try compete in arena understanding how arena works. But only through experience, you will be able to overcome the difficulties and become better without getting blocked in arena. If you think a player is wasting your time on purpose, you could report to your other guildmates about this and I am sure, they will stand up for you. Be a team player 🙂 .

    f. Maps: There are some maps which are created for some classes to excel through kiting. There are basically using the ranged attack advantage based on the classes entering the arena. Its all about observational skills. If you think its issue, You can be smart in closing the distance co ordinating with your other member in your party and trapping enemies in between. (When there is a will, there is way).

    g. Visual Errors: This can be possible with every class in warspear. There are many occasions it can happen. Sometimes it happens when you switch warspear app to another app and back warspear app, u suddenly find a barbarian hitting you from 50 yards.  It can also happen when your internet connection is not stable and your char position on screen is different from real position according to server. Sometimes, It can happen when a player deliberately tries to confuse you constantly changing direction and the player position is in different location from what you see on screen. If you understand the principle behind it, even you can take advantage of it. It only comes through experience. But you can always find the real position of enemy with a quick relogging of your char. Maybe we can suggest warspear devs team for an option for quick refresh of game screen if you feel that there is visual errors on screen. 

    h. Ranking system and rewards: The suggestion I can give is obvious. The system is same for each and every player in warspear. If you feel brackets with monthly rewards is issue then the bracket is just not your cup of tea. The developers have introduced 5x5 with daily rewards for this issue to increase variations in rewards where players can choose the bracket where they are comfortable. You might even enjoy the new seasonal arena mode 3x3 crucible coming up in next season. 
  2. Like
    Whitex got a reaction from Sai Chandra in It's time to REDESIGN Arena   
    Hello guys! First of all, let me introduce myself, for those who doesn't know me. 

    I'm Samba, a lvl 32 bladedancer, freeplayer for 3 years in a row (until this year) from BR-Tourmaline

    I play RPGs and MMOs since Diablo 1 / Ultima Online - 1998

    I rarely came out here to write something, but I always read topics from all over this Forum (from Russian part to International).

    Recently, in the game, I've been focusing on arena and trying to make my character one of the best of it's class for PvP, I really try
    to optimize and test stuff on the game to it's limits.

    I enjoy creating new possibilities and teaching other people how the game can be seen and played by different strategies and perspectives.

    As a player, i think there are a lot of things when we talk about PvP that are kinda unbalanced, (specially with Chosen classes, I think they are OP right now).

    My own class, the bladedancer is pretty overpowered on PvP battles. But I'm not here today to bring this to the table. Today I want to talk about the enviroment, the ARENAS.

    Note that all the solutions I'm bringing here are just ideas, and maybe they can't be implemented on the game engine, or they will loose financially in some way.
    But not only in the game, I think together we can think and find different ways to solve the same problem and everyone can win, players, devs and the company. 

    All that said let's go straight to the point.

    GENERAL

    Problems:

    a. Castle Pots and Scrolls

    I've already found some topics about this on the forum, but not listing all the pots and scrolls.
    Only some who really make arenas unbalanced which are Healing % pots and Def / Resist % scrolls
    wich I agree with @Gladiator, don't ban or ban all. But i'm on the side to take it all off.
     
    b. Level differences

    Maybe there is a topic here somewhere about this, but I didn't find it.
    The problem is people with 4 levels difference competing in the same arena ranking

    Example: If a lvl 32 player DMD arena 2vs2 with another  lvl 32 in his party,
    There is a 3rd guy lvl 29 DMDing with lvls 28. The problem here is they are going for the same ranking and not facing each other ever. 

    c. Multi Logging

    I saw a lot of topics about people complaining about that too.
    Recently in BR Tourmaline some people got banned for 14 days because of this bad (forbidden?) practice, but it took an effort from a lot
    of players to report them. And till we get to this point, they made their characters full arena doing this for a long time.
     
    d. Bots

    Fortunately, in BR we didn't face this kind of problem until now, And I hope it keeps this way.
    I saw a lot of players from other game servers complaining about this with meaningful and unquestionable proofs.

    e. Time & Blocking 

    I know a lot of people will argue with this point (that's because they've been playing in this scenario for a long time), but for me there's no point in blocking and beeing blocked on the arena.

    Did the dev team ever taught that no one wants to UNplay the game?

    IMO no one should take my FUN time, and that's what block is, just people taking time from each other instead of healthy fight for the prize in the end.

    f. Maps

    Some maps, specially on the 2vs2 arena make it possible to "weaker" (not always) players run all over the map and don't chase the fight.
    In my opinion, again, there's no point at this.

    g. Visual Bugs 

    Specially with skills used on the floor (Legion side have way more), but also with players hiting from the other side of the map
    or barbarians jumping thru map walls. 

    h. Rank System

    The AP Rank System is overrated, the ranking position should be measured with other formulas.


    Possible Solutions:

    a. Remove all Castle buffs from arena, let them be used where the name already says CASTLE , or where there is a GvG fight where they will not unbalance the battle so much.

    b. Make it not possible to go arena with players on a lower rank

    c. Inside the game, exclusive report system for Multi Logging

    d. Inside the game, exclusive report system for Bot using

    e. This can be more complex than the others, Personally, I would cut the arena battle time in half and insert renewable buff totems without the hp recharge (like in 5 vs 5). 

    f. Remove all maps that doesn't make the battle dynamic, and possible to run over and over non stop ad infinitum.

    g. I have no idea how to solve this.

    h. I have 2 for this one. 

    1st: Count the number of Wins (like 5 vs 5) and daily or weekly Imperials of Greatness prizes, instead of monthly.

    2nd: 3 points for a win  - 1 point for a tie (consider any alive player, instead of equal number of players like 1 on 1. You can't (or choose not to) kill everyone? It's a tie) - 0 points for a loose (In the end... You made more points, congratulations you've won your prizes).

    SPECIFIC

    The Arena 3 vs 3 Random

    Problem:

    I don't know about other game servers but in BR server what happens is:

    Someone from Legion side logs in a Sentinels (the otherway around is also true) weak character
    to DMD the arena and the battle is rigged.

    Possible Solution:

    Redesign this arena or make it not random (of course, taking the GENERAL changes into account)

    +++

    I almost forgot!

    Please make a change equipment set BUTTON, it's really annoying change every single part when you go fight PvP and for people who have
    different sets of equipments for each situation

    This will bring more dynamics to the game. 

    ________________________________

    I expected that I could have been more straightforwarded possible. Sorry about any english errors, has been a while since I don't write, hope you guys don't mind.

    That's all for now,i hope everyone feel free to discuss this topic and argue with respect and kind.

    GL to all of us, but it's time to break this system and evolve to something that will be more enjoyable and fun to everyone.

    The arena like it is today, atleast for me is pretty bad and stressful.

    @lallouss
    @Gladiator
    @Reivenorik
    @Akasha@Peony@Higgings







     
  3. Like
    Whitex got a reaction from Akasha in [2020.10.30] Welcome the new administrator - Nolan!   
    Hello @Nolan Welcome! 

    I'm just curious.
    Wich languages do you know? Php? Java? Python? C++?
  4. Haha
    Whitex reacted to Sigma in [2020.09.17] Update Warspear Online 9.0: Heroes of the new era. Preview   
    haven't you understood yet? sentinels are the defenders of humanity have a shield is a matter of honor.

  5. Haha
    Whitex got a reaction from Speedom in The mobility Issue! PLEASE READ!!!!!!!   
    Ofc, he uses Greatness full set, u don't.
    He has a unique skill called Power of Blades, u don't.
    He uses Heavy armor, u don't.
    He has all the possible passive books for PvP, u don't.

    Stop crying like a baby.   
  6. Thanks
    Whitex reacted to Gladiator in [2020.08.20] Warspear Online 8.4.2 Update: Release   
    Whoa whoa whoa, we can sit here and talk about different scenarios all day.
     
    Fact is:
     
    Someone started it by saying BD's resist skill is OP.  I just pointed out that Legions have 7 yard stuns and have an advantage to initiate control, so it's needed in arena and smaller scale fights to counter getting controlled first almost 100% of the time. (neglecting resistance since we can make the case for both sides)
    Yes there is Mage's Ennoblement, but that's only 1 class and 1 skill. I showed multiple classes from Legions that can initiate control due to range.
    Maybe BDs deal too much damage, I can agree to that, maybe Rush stuns too much or for too long, I can also agree to that. But if you take away resistance, Sentinels can only use mages to not get stunned first.
     
    But I get you all, we all lost to BDs 1v1, that's why I don't 1v1 BDs, it's a definite loss and it's not fun. But if you step into Arena as a BD without resist skill and before Rush gets resistance, you're absolutely gonna get annihilated my friend (before the counterattack era obviously)
    Rush was always getting interrupted, it was a waste of skill.
     
    Simple solution: stop 1v1ing BDs, it gives you a warped idea about the reality of the class.
     
     
  7. Thanks
    Whitex reacted to Baryon in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    + What about removing/ fixing castle items issues in arena? its the most disturbing mechanics in game rn and its harassing both mc and elf side.
  8. Thanks
    Whitex reacted to Akasha in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Yep!
    The rework is going to continue in the next versions as well, developers actually have major plans related to classes in the near future which will make the game a lot more interesting and will also solve big issues related to heroes' build in general, that we have been considering for years. So stick around, because I can tell you won't regret 😄
  9. Like
    Whitex reacted to necrotp1 in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Are you aware that in these days its possible to a mage to get up 900 dmg? 1,2,3,5% ? Because more than that is almost like they did nothing(for high level players) have you noticed that this is the only skill that gives 3 certain buffs at the same time right? And think... the only limitation to dps classes is mana like I said in some post mage shouldn't havea skill with thatkind of buff... I don't know why they gave lock one too. And please... stop crying and enchant you accessories with harmony
  10. Haha
    Whitex reacted to lucas121 in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Corvadiia tootal com ranger , a classe ja era papel tenndo em vista as outras classes de dmg,como nerfa o speed do arco ser na descricao inicial diz que patrulheiro sao rapidos como o vento, questao do balanceamento com hunter e ridiculo pq hunter usa  skill que almentaa dmg que nnao diminui velocidade e aainda da pra  coloca reliquia de  reducao na consumo de mp. E palhaçada essa att equipe  aingrind incopetente so sabem trazer stress pro nosso dia a dia
  11. Haha
    Whitex reacted to necrotp1 in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    So... because you can "only cast" using an ally and giving you both an op shield is good? So the down side is to not give one but 2 ppl including you an op shield? Is that what you just said?
  12. Like
    Whitex reacted to necrotp1 in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Hm... interesting... that remebers me about something... hm... what was it? Oh yeah... just like all other cloth gear users (and to you have be one hit killed by rogue you must be distracted or full pve, you have warp, chains and the skill that increases you defenses) so...
     
    And why should a mage solo anything? Are you saying that lock not solo killing anything is wrong too? They allways say... this game is about doing things in a party and that's why it doesn't have a 1x1 arena
  13. Thanks
    Whitex reacted to King Death in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    Ok, but and the paladin's shield? The ability absorbs a lot of damage, unmatched by any other support class. In the merman event, when someone takes the crown and receives the paladin's ability, it is much more difficult to take the crown back than any other legion support.
  14. Like
    Whitex got a reaction from Higgings in It's time to REDESIGN Arena   
    Hello guys! First of all, let me introduce myself, for those who doesn't know me. 

    I'm Samba, a lvl 32 bladedancer, freeplayer for 3 years in a row (until this year) from BR-Tourmaline

    I play RPGs and MMOs since Diablo 1 / Ultima Online - 1998

    I rarely came out here to write something, but I always read topics from all over this Forum (from Russian part to International).

    Recently, in the game, I've been focusing on arena and trying to make my character one of the best of it's class for PvP, I really try
    to optimize and test stuff on the game to it's limits.

    I enjoy creating new possibilities and teaching other people how the game can be seen and played by different strategies and perspectives.

    As a player, i think there are a lot of things when we talk about PvP that are kinda unbalanced, (specially with Chosen classes, I think they are OP right now).

    My own class, the bladedancer is pretty overpowered on PvP battles. But I'm not here today to bring this to the table. Today I want to talk about the enviroment, the ARENAS.

    Note that all the solutions I'm bringing here are just ideas, and maybe they can't be implemented on the game engine, or they will loose financially in some way.
    But not only in the game, I think together we can think and find different ways to solve the same problem and everyone can win, players, devs and the company. 

    All that said let's go straight to the point.

    GENERAL

    Problems:

    a. Castle Pots and Scrolls

    I've already found some topics about this on the forum, but not listing all the pots and scrolls.
    Only some who really make arenas unbalanced which are Healing % pots and Def / Resist % scrolls
    wich I agree with @Gladiator, don't ban or ban all. But i'm on the side to take it all off.
     
    b. Level differences

    Maybe there is a topic here somewhere about this, but I didn't find it.
    The problem is people with 4 levels difference competing in the same arena ranking

    Example: If a lvl 32 player DMD arena 2vs2 with another  lvl 32 in his party,
    There is a 3rd guy lvl 29 DMDing with lvls 28. The problem here is they are going for the same ranking and not facing each other ever. 

    c. Multi Logging

    I saw a lot of topics about people complaining about that too.
    Recently in BR Tourmaline some people got banned for 14 days because of this bad (forbidden?) practice, but it took an effort from a lot
    of players to report them. And till we get to this point, they made their characters full arena doing this for a long time.
     
    d. Bots

    Fortunately, in BR we didn't face this kind of problem until now, And I hope it keeps this way.
    I saw a lot of players from other game servers complaining about this with meaningful and unquestionable proofs.

    e. Time & Blocking 

    I know a lot of people will argue with this point (that's because they've been playing in this scenario for a long time), but for me there's no point in blocking and beeing blocked on the arena.

    Did the dev team ever taught that no one wants to UNplay the game?

    IMO no one should take my FUN time, and that's what block is, just people taking time from each other instead of healthy fight for the prize in the end.

    f. Maps

    Some maps, specially on the 2vs2 arena make it possible to "weaker" (not always) players run all over the map and don't chase the fight.
    In my opinion, again, there's no point at this.

    g. Visual Bugs 

    Specially with skills used on the floor (Legion side have way more), but also with players hiting from the other side of the map
    or barbarians jumping thru map walls. 

    h. Rank System

    The AP Rank System is overrated, the ranking position should be measured with other formulas.


    Possible Solutions:

    a. Remove all Castle buffs from arena, let them be used where the name already says CASTLE , or where there is a GvG fight where they will not unbalance the battle so much.

    b. Make it not possible to go arena with players on a lower rank

    c. Inside the game, exclusive report system for Multi Logging

    d. Inside the game, exclusive report system for Bot using

    e. This can be more complex than the others, Personally, I would cut the arena battle time in half and insert renewable buff totems without the hp recharge (like in 5 vs 5). 

    f. Remove all maps that doesn't make the battle dynamic, and possible to run over and over non stop ad infinitum.

    g. I have no idea how to solve this.

    h. I have 2 for this one. 

    1st: Count the number of Wins (like 5 vs 5) and daily or weekly Imperials of Greatness prizes, instead of monthly.

    2nd: 3 points for a win  - 1 point for a tie (consider any alive player, instead of equal number of players like 1 on 1. You can't (or choose not to) kill everyone? It's a tie) - 0 points for a loose (In the end... You made more points, congratulations you've won your prizes).

    SPECIFIC

    The Arena 3 vs 3 Random

    Problem:

    I don't know about other game servers but in BR server what happens is:

    Someone from Legion side logs in a Sentinels (the otherway around is also true) weak character
    to DMD the arena and the battle is rigged.

    Possible Solution:

    Redesign this arena or make it not random (of course, taking the GENERAL changes into account)

    +++

    I almost forgot!

    Please make a change equipment set BUTTON, it's really annoying change every single part when you go fight PvP and for people who have
    different sets of equipments for each situation

    This will bring more dynamics to the game. 

    ________________________________

    I expected that I could have been more straightforwarded possible. Sorry about any english errors, has been a while since I don't write, hope you guys don't mind.

    That's all for now,i hope everyone feel free to discuss this topic and argue with respect and kind.

    GL to all of us, but it's time to break this system and evolve to something that will be more enjoyable and fun to everyone.

    The arena like it is today, atleast for me is pretty bad and stressful.

    @lallouss
    @Gladiator
    @Reivenorik
    @Akasha@Peony@Higgings







     
  15. Haha
    Whitex reacted to TheCaster in DK vs Warden   
    Step 1 : Start hitting warden.

    Step 2: Leave your device on.

    Step 3: Check back in 25 years.


    Please excuse my sarcasm. Apologies in advance.
  16. Thanks
    Whitex reacted to XzzzX in Равноправие на арене   
    (я не фемка, просто дата совпала)
    И так, решил я тут затронуть очень важную тему. Да да, есть уже множество постов по этой тебе, я объединяю их в один общий крик о помощи.
    Может быть уже хоть немного уравновесим арену не в плане сил персов, а бафов и подобных усилений? Я предлагаю: 
    Убрать бафы (все, кроме не влияющих на баланс). Почему аренер должен страдать если просто не смог сходить на собу ивента или его альянс проиграл битву? Почему аренер должен страдать если он не может закупиться дорогостоящими бафами? ✔Искоренить петов ивента. Что это вообще такое? Арена создана для игроков, а не для существ из параллельных миров. Можно сказать: "Какие проблемы? Жми тоже.". Да? Класс. А я не догадался. А то что это соревнование кто раньше нажмёт по врагу не понимаете? У кого рела 2 ярда в скиле, тот и поставит в фул контроль оппонента. Я понимаю, релы должны давать преимущество, но не такое колоссальное. Некоторые классы петы вообще сводят на нет, этот же рога. Его главная фишка инвиз, которую пет удачно уничтожает. Изменение доступности пассивок ги. Теперь пассивки будут доступны по лвл. 6 лвл - дф, 8 лвл -маг дф, 10 лвл - хп, 12 - мана, 14 - хп реген, 16 - манарег, 18 -дд, 20-крит и пробив, ну и так далее. Предполагаю возможность сдвига ещё на 2 лвл(пробив получим с 22 лвл). Не должны связи игрока влиять на арену. Если аренер не смог попасть в гильдию находящуюся на равне с гильдией противника, он не должен проигрывать. Гильдия позиционируется, как помощь на мировых стычках, а не как власть на арене.  Это же арена! Здесь должны сражаться игроки, а не бафы с петами и их количество. Арена должна показывать скиловость игрока, а не количество денег в кармане.
    Спросите, а что же оставить? Оставить то, чего может добиться каждый игрок, а именно шмот, точку и прямые руки хотя можно было бы и точку отменить при идеальном балансе. 
    Возможно многие не оценят, но к балансу нужно стремиться всеми возможными способами, иначе это просто не интересно
    Что ещё?
    Выдача штрафа на арену афк персонажам. С чего бы вдруг аренеры должны страдать из за уснувшего напарника. Арена - ответственное мероприятие Всё это не приведёт к появлению пряморуких в первых строчках сезона, но хотя бы сделает арену честной. И каждый будет знать, закупи он побольше билов, а не выверни карманы и не подлижись к правителям топ ги, у него будет шанс стать одним из лучших.
  17. Like
    Whitex reacted to benjaminbt in Arena is really PROBLEMATIC.   
    It's not like I am complaining about my current status, since I've never ever been in the top five with any of my characters. 
     
    But the fact that without a keyboard pressed I can get to top 2, is quite embarrassing for the game in my opinion.
     
    I sometimes play Brawl Stars (the rather new Supercell game) and there is an idle kick inside the arena. If you don't move for half a minute, it warns you then kicks you out of the current match. With the option to log back in, of course. I think some sort of system like this could prevent point farming in arenas, or at least make them more time consuming and less efficient. Maybe after certain amount of kicks the match would not give points to anyone, ergo the time they tried to cheat with afkers would become a waste.
     
  18. Thanks
    Whitex reacted to Gladiator in Arena this problems Greater Potion of Lifeforce   
    I wanted to create a separate topic for this post. This topic is getting spammy and it's not even understandable what he wants.
    I don't know if devs are still interested to see this. But I got important things to point out, not regarding this only potion, but also all castle buffs in general:
     
    I'm in 100% agreement of totally disabling all kinds of applicable buffs in Arena, that is all sorts of castle scrolls and potions, and even normal mcoin and event potions, scrolls and foods.
    Mainly because in my opinion, those buffs are still a bunch of scrolls and potions and should not have that much power, yet they can really decide the outcome of a battle to a more extent than actual skill using or gear choice or even amplification for that matter. Especially castle pots and scrolls. Reaching 12k HP, or 30-40% resistance, or having the opportunity to heal more than 1000-2000! per tick as a passive healer is ridiculous.
     
    Add to that the potions that remove negative effects, the bigger problem with those potions is that they give certain classes or even factions way more advantage than others. For example Legions disable skills are mostly stuns, blind, fear, or sleep. And you can't remove all of those with that potion due to game mechanics. However most relevant Sentinel disables are just silencing or movement lock skills, like fetters, roots, cage and traps, hamstring etc.. Those can be removed by the potion and you can clearly see the advantage for MC side.
     
    Not to mention the teleport potion that instead of 5-7 yards, it can teleport you like 50 yards in certain maps. It's stupid.
     
    All of those just render the gears and special skills that make different classes special just obsolete. What is the point in trying hard to time your skills and disables with your teammates if the enemy will just remove all disables with a press of a button and then gain control? Or when they can just teleport very far and regain full health after being almost dead if they are healers.
    What is even the point in having different gear setups if you can get resistance or hp or resilience sufficiently from those buffs.
     
    In the end, they are just scrolls and potions, and again, they shouldn't play that much of a major role in deciding who is gonna win the arena fight. Sure, I guess you can allow mcoin buffs or buffs that drop in Gladiator Chest, at the end, those are more of an Arena-related thing, and they don't matter too much that it will affect Arena more than anything. But with castle buffs, it's just too crazy.
  19. Haha
  20. Thanks
    Whitex reacted to Higgings in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    This has been suggested already. I'm sure they've taken already in consideration the idea, but most probably we won't see it coming in this update... Sure thing is, this kind of feature is becoming every time more necessary to have. 
     
     
  21. Like
    Whitex got a reaction from Salazam in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    @Higgings
    @Gladiator
     
    Please help me with that 
  22. Haha
    Whitex reacted to lallouss in [2020.03.30] Game servers restart   
    15min to washing hands
    15min applying sterilization on the servers
    14min for test results to come in
    1min to - fixed the incorrect display of rewards in the weekly rating 
  23. Haha
    Whitex reacted to Mazanking in [2020.03.13] Warspear Online 8.3: Беспокойный семестр. Анонс   
    На сколько же глупый народ сидит на этом форуме, я просто поражаюсь. Элементарно прочитать текст не могут. Даже есть те которые прочитав не понимают. И это так в каждом анонсе. 
    Ну тупыыыые. 
    В кратце:
    1) ПЕТОВ ЮЗАТЬ НА АРЕНЕ НЕЛЬЗЯ
    2) РЕПА ДЛЯ ИНСТОВ НЕ НУЖНА
    3) 50 СЛОТОВ РЕСУРСОВ И ПРОЧЕГО ГАВНА ДЛЯ КРАФТА В СУМКЕ АЛО
    4)РЕПУТАЦИЯ  ПРОКАЧИВАЕТСЯ КАК ДОП БОНУСЫ ТАКИЕ КАК 
    а)БЫСТРЕЕ ВЫНОС БУДЕТ ОТКАТЫВАТЬСЯ
    б) В ИНСТАХ СМОЖЕТЕ ОТКРЫВАТЬ ДОП СУНДУКИ
    в) СМОЖЕТЕ ПОСЕЩАТЬ МИРОВЫХ РБ
    Кроме  того всю заработанную репу на ивенте, сможете обменять на другие репы секторов айвондила, а так же обменять на опыт персонажа(КАПНУТЬ СВОЕГО ПЕРСА (ЛВЛ)), и еще обменять на крафтовый опыт.
    5) ТЕСТ НА СЛЕД НЕДЕЛЕ
    @Peony в след раз оформляйте так анонс.
  24. Haha
    Whitex reacted to Lashabi in [2020.03.02] Week of Bounty begins in Arinar! Greeting the spring with a bang!   
    This is the best advice I have seen in this forum
     
    Games are made to provide fun, not depression
  25. Confused
    Whitex reacted to Cardinal in [2020.02.28] Meet the XLI Arena season!   
    There will be no rollback, Seeker's stamina was restored. Thank you for understanding!
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