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Fynn reacted to Raislin in Changes in the seeker
Thats just standard strategy in pvp in general, be it seeker or not. Rogues do the same thing except they do more damage and have better survivability in pvp.
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Fynn got a reaction from Erta06 in Inner forces rework
As we already know, the "inner forces" ability had a change that was a good thing, but it is still somewhat weak
So I want to share ideas xd
Name: inner forces
Type: passive
Description:each auto attack against the character will reduce the damage towards him by 2%. maximum number of effects 10
Effect Duration: 12 sec
Cooldown: 6 sec (will not start immediately after the effect ends.) Reduced incoming damage will increase with skill level (+ 1%)
2nd idea -------------------------
Name: inner forces
Type: passive
Description: every 15% of health lost, the paladin will receive the "resonance" effect for 5 seconds, the next attack against the character will restore life points (100% of the damage received) The amount of health lost will be reduced with increasing skill level (-2%)
I'm afraid that they will take the ideas for other characters and not for the paladin xD (it has already happened) anyway ... What do you think?
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Fynn got a reaction from Speedom in Warspear 10.0 Update: The Era of Knowledge. Announcement
I know, it's great, but for that very reason they are unlikely to consider it
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Fynn got a reaction from Drakoslayd in Warspear 10.0 Update: The Era of Knowledge. Announcement
Seeker
Remaining Acceleration
When leaving an invisible state from the Disappearance skill, the character gets the Remaining Acceleration positive effect for 5%. The effect keeps the movement speed bonus from the skill as well as increasing the Dodge parameter by 10%.
I think that the dodge duration should be at least 10 - 12 sec, it still doesn't seem very useful for now.
Chieftain
Shivering Earth
Thrashing skill applies an additional Easy Target negative effect to all opponents while the skill is active. The effect increases the damage received by your opponent by 2% for every target affected by the skill. The maximum power of the effect is 10%.
If increase aoe and a little more damage, it would be like a variant of the harad banner with denial of movement.... I just say
Deathknight
Bloody Barrier
Dark Shield skill adds an additional Bloody Barrier positive effect to the character for 15 sec. every time the character suffers total damage equal to 40% of its maximum health. The effect ignores the next incoming damage from an auto attack or opponent skill which causes instant damage.
The maximum number of effects is 2.
I guess it works only 2 (or 3 maybe) times before dying (even if they are undead already)
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Fynn reacted to vavavi in when can we expect a change to rogues?
Properly geared rogues can be good in gvgs too. There had been a few who are amazing at picking off people in the outskirts of the fights. You can't just run in like a tank and expect to live.
And im still convinced the creator of this topic has never even touched a properly built, actually maxed out rogue, cause those are borderline unkillable, especially on the outskirts of gvgs while pot spamming.
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Fynn got a reaction from Nehantist in Warspear 10.0 Update: The Era of Knowledge. Announcement
Imagine that the paladin's aura reduces the damage by 20%,
or that the fetters return the damage towards the opponent under the effect, or that the "purification" does its job and removes at least 1 positive effect from the opponent xd so many good options and they choose the most hmmm ....
In fact it doesn't seem that bad, as long as the main effect is not reduced to give way to group healing, for me it is fine ...
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Fynn reacted to triggeredAF in when can we expect a change to rogues?
Then why do you even try to play with rogue? If you want to play GvG then choose a class that is more suitable for gvg. Anyone with more than 1 brain cell can figure that out, why can't you?
Someone already replied with a build that has max dodge and max stun.
Cringe and (once again) wrong.
That's your problem. You chose to be useless by picking that sort of skill build.
If it were that easy to kill dodge rogues you wouldn't that many people complaining about them.
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Fynn got a reaction from Risc in Injustice
After having played with the seeker for a while, I must say that ... you are right
if it is true that the seeker has improved a little, but come on ... as speedom said, it went from paper to cardboard ...
A defensive skill is very necessary, the shield has been a great help, but there is a problem, and that is that after using it we are literally exposed to certain death (now have high cd too) .. especially if we are facing ranged classes, because we cannot do the bloodthirst combo, or self-heal in case you have ls ... and to make matters worse, your attacks are easily dodged, so it's also not possible to use the new pvp skill ( cd boost) ... I'm just saying the seeker is perfect in pve and dmg, the only thing that fcks us is the pvp
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Fynn got a reaction from aks in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview
20% speed is enough indeed, there are crystals and some guilds have 15% more, ... If you want more speed then build a seeker or a rogue lmao.
As for the resistance skill, I have doubts whether it is enough or not, (probably not),
It would have a good combination with wolf alacrity during wars, they would easily reach the flag and blah blah
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Fynn got a reaction from Speedom in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview
20% speed is enough indeed, there are crystals and some guilds have 15% more, ... If you want more speed then build a seeker or a rogue lmao.
As for the resistance skill, I have doubts whether it is enough or not, (probably not),
It would have a good combination with wolf alacrity during wars, they would easily reach the flag and blah blah
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Fynn got a reaction from Higgings in [2020.12.18] Update Warspear Online 9.2: Architects' Competition. Preview
20% speed is enough indeed, there are crystals and some guilds have 15% more, ... If you want more speed then build a seeker or a rogue lmao.
As for the resistance skill, I have doubts whether it is enough or not, (probably not),
It would have a good combination with wolf alacrity during wars, they would easily reach the flag and blah blah
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Fynn reacted to Speedom in Injustice
I have a +9 Seeker so I know wtf I'm talking about. Seekers weak without vamp runes and that's a fact. However, do you really thing f2p can afford a full set of vamp gear or runes. The gold system is terrible already and the price on really good gear are expensive. To make a good seeker, it's freaking expensive. Who wants to inv a seeker with low damage or can't hold his own with some kind of vampire in his stats? I bet every seeker in your party are at least +9 since you're saying they hit 6-7k dmg thanks to high lvl guild buff also. Trust me, I've done many many experiment on seekers and there's no short cut.
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Fynn reacted to Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview
I see Legion have a high perspective on PvP and GvG more than PvE. When I ask for Seekers to get a dodge, many Rogues are like "you have a shield that increases dmg"
But your stealth does?
Rogues: we want movement speed like Seekers.
But you said you don't want Seekers to not be another Rogues.
Rogues now have 2 stuns, sleep, healing combo, explosive dmg and now you want movement speed. Rogues cd are shorter too with dodge buffed up to 4% more.😆
Gosh everyone cracks me up. Nobody talks about Necro and Priest for PvP and GvG, or people who focus on PvE more than anything. Don't worry kiddos, you'll be the next class nobody can kill. Just remembered the impacts for PvE players.
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Fynn got a reaction from Fortuno in Injustice
After having played with the seeker for a while, I must say that ... you are right
if it is true that the seeker has improved a little, but come on ... as speedom said, it went from paper to cardboard ...
A defensive skill is very necessary, the shield has been a great help, but there is a problem, and that is that after using it we are literally exposed to certain death (now have high cd too) .. especially if we are facing ranged classes, because we cannot do the bloodthirst combo, or self-heal in case you have ls ... and to make matters worse, your attacks are easily dodged, so it's also not possible to use the new pvp skill ( cd boost) ... I'm just saying the seeker is perfect in pve and dmg, the only thing that fcks us is the pvp
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Fynn reacted to Sai Chandra in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview
You really like to complain a lot while u overlook many things. Let me tell u why
1. The topic here isnt about aoe stuns/buffs. Even if the classes you mentioned have aoe stuns, the chances of actually having to stun with them are very low(they dont work often).
2. druid roots, pala fetters can always be removed by purify pots. You forgot charmer class also has aoe stun.
3. The "high chance of resist" from scrolls doesnt just work for sentinels, it works same way for all classes. If you want to counter the few stun skills sentinel classes have, you can also use the same resist.(in fact many actually do)
4. Most importantly, if you count all the control effects(many of which have 100% success in working), legions classes have , they are in fact more than double in number than the sentinel classes. So, clearly legion side has better control in pvp.
5. Since you didnt do homework for your own barbarian class which you have been playing all the time, let me enlighten you. The skill with 100% immunity is called "Barbarian's nature". It gives 100% immunity for 10 secs.
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Fynn got a reaction from Facundes in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview
The paladin's skill is incredibly bad, I had high expectations just because It was passive, but I end up being disappointed as usual with the paladin.
I suggest adding damage reduction to the player instead of blocking, as a kind of stone skin that activates when having a certain amount of health ... it works as well for mace and shield as for 2h weapon users, it also gives honor to his name .. INNER FORCE !!
I begin to believe that it is a waste of time to continue playing with the paladin
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Fynn reacted to Lashabi in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview
These skills should be renamed as "INNER FRUSTRATION"
I have better idea that devs might like about bds new skill......make it passive skill
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Fynn got a reaction from Speedom in Seeker skill idea
more ideas
skill name: blinding blow
type: active
cost of use: 25 mana points
cooldown: 20 seconds
description: reduces accuracy and attack speed for a period of time
effect:
lv1: -25% attack speed -10% accuracy 10 seconds
lv2: -30% attack speed -15% accuracy 12 seconds
lv3: -35% attack speed - 20% accuracy 14 seconds
lv4: -40% attack speed -25% accuracy 16 seconds
skill name: elusive hability
type : pasive
description : every 3 skills used the seeker will have the opportunity to evade a certain amount of attacks, the number of attacks evaded will depend on the skill level, if the skill is upgraded above level 3 the seeker will receive 15% parry
effect:
lv1: 2 positive attacks evaded
lv2: 3 positive attacks evaded
lv3: 3 positive attacks evaded + 15% parry
lv4 : 4 positive attacks evaded (parry included)
+useful if you are attacked by multiple opponents
+ more chance to resist a little more in pvp
- massive use of skills is necessary, so energy will be a problem here (again)
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Fynn reacted to Speedom in Seeker skill idea
Definitely agree here. We do need a better reward system. This will definitely make players grind more.
Yea that's true. However, at high lvl, we're starting to see more mobs and bosses doing aoe dmg. And you know everyone likes to do boss raid along side with pvp. Not all the time you'll have a tank in your party. Therefore Seekers do, like all high dmg class, aggro. Them aggro makes survivability worst due to the update on harad shield cd increased and a cardboard shield. Not even the duration relic can help. Trust me, been there and done that. Adding a dodge skill will give seekers some potential with surviving. Ya know how it can be when healers aggro and have to keep themselves alive and heal you afterwards. In addition, for the f2p players with no lifesteal, this can help them stay alive if they manage to aggro. That's pretty much how I see it.
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Fynn got a reaction from Speedom in Seeker skill idea
I wanna try it too xd
Skill name : berserk
Type : active
Cooldown : 15 seconds
Description: in a fit of fury the seeker suddenly increases his accuracy and the probability of dodging attacks
Effect:
Lvl 1 : 25% accuracy 30% dodge
Lvl 2 : 30% accuracy 35% dodge
Lvl 3 : 35% accuracy 40% dodge
Lvl 4 : 40% accuracy 45% dodge
Duration : 8 seconds, duration will not increase
animation : considering that almost all abilities are copied from others ...
so I think it should be like the animation of dodge of the rogue, but red instead of blue
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Fynn got a reaction from Speedom in Injustice
After having played with the seeker for a while, I must say that ... you are right
if it is true that the seeker has improved a little, but come on ... as speedom said, it went from paper to cardboard ...
A defensive skill is very necessary, the shield has been a great help, but there is a problem, and that is that after using it we are literally exposed to certain death (now have high cd too) .. especially if we are facing ranged classes, because we cannot do the bloodthirst combo, or self-heal in case you have ls ... and to make matters worse, your attacks are easily dodged, so it's also not possible to use the new pvp skill ( cd boost) ... I'm just saying the seeker is perfect in pve and dmg, the only thing that fcks us is the pvp
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Fynn got a reaction from Lostsignal in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.
everyone asked to lower the level of constant energy consumption of some skills ...
And instead they increased him.....
Ok ok is this a punishment for asking too much? Or do they work with reverse psychology xD?