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Risc

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Hero from Nowhere II

Hero from Nowhere II (5/27)

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  1. On further thought, I think this will be useful for PVP/Arena. As most of the time the user is targeted, instead of pet. This can make the user bit tanky, as we have no shield if someone attacks the user first.
  2. Animal Rampage lol That is not exactly an on demand heal skill. Without the pet summoned, it remains deactivated. And the pet has to do damage, for the user to get the heal.
  3. Good build. Again depends on the stats composition. Based on discussion with few friends on my server, I feel the below build is very good for single target physical dps. Beast Awakening - 5/5 Healing - 5/5 Moon Touch - 3/5 Animal Rampage - 4/4 Blessing of the Moon - 4/4 Proximity to Nature - 4/4 Extra Talent Skill points - Chain Lightning or Double concentration Notes: Blessing of Moon, while a magic attack, is good for its 'Moon Touch' buff. It gives a 10% Damage Increase buff for 5 seconds. Paired with Animal Rampage, Beast Awakening and Blessing of the Moon, the crits can go as high as 4k+ on pet's auto attacks. Proximity to Nature/aka Tree skill is for the heal, immunity and 14 seconds of defense buff. Double concentration can also increase dps/healing...but it has a ramp up time to be effective.
  4. Personally I think the pet/beast summon is the main focus of the class. Without the pet, the class cannot do high damage. As long as the pet is summoned, apart from tree, which does not last long, there is no heal for the summoner himself/herself. In PVP, unless the player can time the stun, roots and immunity, they can be easily killed. No one hits the pet, because, as long the summoner is dead, why care about the pet. I have to disagree here. Chieftain can do crazy amount of burst damage. Again pet may be hard to kill, but the not the summoner. And its the only pet Beastmaster has at the moment. Its not like charmer to have multiple summons. In the end, I have to conclude, Beastmaster is a good class. Its has its pros and cons. But its not a 'Nightmare' as per this topic's title.
  5. Reached Lv 21. Currently farming rep in Ayvondil map. Early leveling is fully dependent on pet's (and minion if used) auto attacks. As skills can't be used if skill points are focused on pet and the energy stability relic is not equipped. I find spear is good for single target dps. While staff is good for heals and aoe. I have yet to test how good a magic melee would be.
  6. Issue is resolved with the reboot done. Kindly close this topic.
  7. Hi All. I have applied 'Great Relic of Inaccessibility' relic on the 'Order to Attack' skill (Beastmaster class). When using it, though it attacks the target. Once the target is dead, it still displays on the screen following my character. I have to either switch to new map or logout and back in to reflect. In below solo dungeon, the boss is killed, yet it shows moving about. Relic details
  8. I find this skill mostly useless overall. 5/5 only increases it to 5 seconds. The cd debuff does not matter much in my opinion. Range in Demon mode may sound good...but I doubt anyone has time to even think of that skill. As we will be spamming all dps skills in Demon mode. And this seems useful against melee targets or if someone is trying to kite/run. But will likely have no use with ranged classes. It has a long cooldown. In normal mode the aoe can be missed, as there is a delay before the aoe triggers. But overall good skill. I think its situational. It has no use in Boss fights or duels. But if you kill weak adds with it during questing or dg, the buffs seems quite good. And also acts as a good party support skill.
  9. I partly disagree with it. Dueling wise its correct. But group combat, war...I don't find it that useful overall. I would rather one hit KO with Annihilation skill.😁 The below stun skill is very situational. Non demon form requires both attacks hit to stun. While demon mode guarantees it. Unfortunately the skill does not hit that hard, compared to other skills. And if I have to compare it with BD's stun skill...this works only on 1 target and has a long cool down. Hand of the Underworld (active) Cooldown: 22 sec. A series of two attacks that deal physical damage to the enemy in the amount of 55\65\75\90% from physical power of character. Also deals the "Stun" debuff to the enemy for 2.5\3\4\5 sec., if both attacks have dealt damage. In demonic form, skill damage cannot be blocked, parried, or dodged. The duration of stun also increases for 0.5\1\1\1.5 sec.
  10. Hi All. Based on recent testing in test server, I thought of sharing what skill build I am planning to go for at max level (32). Talent Points are not included, as that takes time to farm. PVE Basic Skills (10 Skill Points) Demonic Appearance (active) - 5/5 Evisceration (active) - 3/5 Otherworldly Boost (active) - 1/5 Indulgence of Chaos (active) - 5/5 Chains of the Underworld (active) - 1/5 Expert Skills (9 Skill Points) Exaltation (active) - 4/4 Annihilation (active) - 4/4 Explosion of Chaos (active) - 4/4 Rest of the experts - 1/4 PVP Basic Skills (10 Skill Points) Same as in PVE Expert Skills (9 Skill Points) Exaltation (active) - 4/4 Annihilation (active) - 4/4 Unwavering Will (passive) - 4/4 or Hand of the Underworld (active) - 4/4 Please feel free to either comment or share a better build. 🙂
  11. Oops...I really thought it was a passive. I guess I just assigned it points without testing it.😅
  12. Hmm...I think Chieftain is better in terms of burst dps, aoe, endurability and self heal. Reaper can hit very hard. But its dependent on hate resource. Also its resist skill is unfortunately not as straight forward as BD's resist skill. Delayed death appears very situational in my opinion.
  13. Hi All. Firstly this is a very good post. It gives a good summary of the skills. From my perspective, the class is somewhat good in PVE. Without life steal enchants, early levelling may require a healing minion to progress. PVP wise I feel the class may be challenging to master. I feel it lacks good defensive skills, when the pet is summoned. While the immunity is present, it has a short duration and a long cooldown. Also it does not a strong burst dps skill. The control skills can be resisted. Though it will likely excel in Group battles, wars, etc On Animal Rampage, I think this is the first time, I have seen cooldown on a passive skill. Personally I would rather have a passive that works all the time. I hope they nerf the stats in this, while removing the Cooldown. Other thing is the Attack speed. It seems attack speed applies only to the Pet. Based on what I observed, Attack speed from the character does not seem to get added. Finally based on my testing of the character, here is my planned skill build at Lv 32 from a PVE Perspective.: Spear (Hybrid damage - Higher Physical and Less Magic) Basic Skills (10 Skill Points) Moon Touch (active) - 1/5 Beast Awakening (active) - 5/5 Order to Attack (active) - 3/5 Healing (active) - 3/5 Chain Lightning (active) - 3/5 Expert Skills (9 Skill Points) Animal Rampage (passive) - 4/4 Aura of the forest (active) - 4/4 Double Concentration (active) - 4/4 or Blessing of the Moon (active) - 4/4 [Unable to make my up mind on this. There is no active physical dps expert skill. Double concentration looks useful in long fights. While Moon gives decent stats, though one has to constantly spam it] Rest of the experts - 1/4 Staff Basic Skills (10 Skill Points) Moon Touch (active) - 1/5 Beast Awakening (active) - 5/5 Order to Attack (active) - 1/5 Healing (active) - 5/5 Chain Lightning (active) - 3/5 Expert Skills (9 Skill Points) Aura of the forest (active) - 4/4 Moonlight (active) - 4/4 Proximity to Nature (active) - 4/4 Rest of the experts - 1/4 Talents (2 points) If I have the patience to farm knowledge...might put them in healing or chain or Return to the Roots (active) PVP wise, I might re-assign skills as per suggestions in main post.
  14. There is a big difference between theoretical and practical. I would suggest making a Templar, play it to end game and then go ahead with giving a detailed feedback on it. As you said its annoying, but by no means is Templar unbeatable as you seem to indirectly suggest. As I understand, Templar is sort of a 'balance' character to the opposing faction's 'Charmer'. Its a class that can heal, tank and dps. While it does have a strong burst. Its not sustainable. Comparing it to Barbarian, in my opinion is silly. According to what exactly? As per game lore, its fine. Though it summoning a pet, makes it weird. The templars are the true warriors of the spirit, who have chosen two paths at once: those of a monk and a knight. Leaving the world full of vanity and temptations, the templars are spending many years fasting, praying and warrior training. Each of these spiritual warriors concludes their learning in the hidden Temple of Light at the top of a mountain. There, in the radiance of the midday sun, they take a sacred vow to serve Harad and bring the light of truth everywhere where the darkness reigns. Equaly skilled with staves and maces, the Templars feel themselves at home within the ranks of both paladins and priests. Their words inspire allies and instill awe in enemies, blinding them with divine light and calling for repentance. Depends on one's perspective. Some of the classic classes like Blade dancer, ranger and shaman are very good till current day.
  15. Hold on a second...I am not comparing Templar with Chieftain. Its with a similar hybrid class thats versatile. Yes both Templar and Charmer have their unique play style. But at the end of the day...the results matter irrespective of the path one takes. In that case, my skill improvements suggestions are I feel in line in making Templar more viable. Now there is a difference between buffs and changes. Buffs are changes. But changes need not be buffs. And there is no rule here that states if I make a suggestion it has to have both a buff and a nerf. I am not sure what is to gain from nerfing a class such as Templar that is barely okay in the current meta. Anyway to conclude and possibly end this long chain....since the moderator has proclaimed the final judgement, I infer, that this post is considered "unrealistic, too perfect to implement" and a waste of my time overall. Thanks to other folks for hearing me out regardless.
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