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Speedom

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  1. Haha
    Speedom reacted to Zurp in Warlock Rebalance: The changes that we need but don't deserve!   
    Where do you get these numbers? It has a player limit just like any other aoe skill.. 6 people at 5/5
  2. Haha
    Speedom reacted to TheCaster in Warlock Rebalance: The changes that we need but don't deserve!   
    Hello everyone,

    There have been numerous number of thoughts and opinion posts about all the class reworks around the entire forum. I noticed that there wasn't one about locks in the international forum so I have taken it upon myself to do an in-depth analysis and provide some suggestions that could benefit the class overall. Let's get started.

    "Developer commentary: The Warlock had problems with energy, which in a number of game situations did not allow it to fully realize the capabilities of the class. Reducing the energy cost of some abilities, as well as increasing defensive potential and survivability, compensate for the weakening of key control skills."
     
    Warlocks are controllers with very high survivability and one of the most easiest classes to play so it was really important to introduce some of these changes.
     
     

    Warlock commentary: The defining skill of the warlock that displayed too much efficiency especially in mass battles. Since the resist parameter doesn't exist in game, it was important to increase the cooldown. Adding onto the fact that, the other side does not have many aoe stun skills, the developers did really well in nerfing this skill.

    Suggested change: I personally feel that the cooldown of 20s is too low as this would still let the warlock use the skill every 15s or so. The cooldown of this skill should be increased to 40s since it's a really powerful skill that stuns so many as compared to Templar's reverse flow, paladin fetters and other sentinel AOE stun classes. This would greatly benefit the balance on both factions.
     
      

    Warlock commentary: As we're all aware, one of the most powerful skills of the warlock that silenced many enemies at a time while reducing their magic def, this skill was just asking for a nerf. Since one nerf of this skill wasn't good enough, it's only right it takes a hit another time. Again, locks don't have to worry because since we're losing key skills the developers have made sure there's a subsequent increase in other skills of the lock,

    Suggested change: Increase the duration of the skill back to 12s. But it shouldn't be used very often by locks, since warlocks never get stunned in GvGs so increase the cooldown from 30s to 50s. Reduce magic defense reduction from 20 / 30 / 40 / 50 > 2 / 3 / 4 / 5. It's only fair as zero's at the wrong place could have drastic effects. It's also important to push all enemies in the zone out of it every 2s so they don't get silenced often.
     
      

    Warlock commentary: The best healing skill in game upto date. To be fair increasing the numbers on this skill by 10% on both sides is a bit too much in my opinion as this skill works brilliantly alone without any combinations of other skills. It's been known to heal warlocks from low hp to full hp instantly especially in arena battles and GvGs with just 1 click of a button. I have seen bladedancers attacking locks for over 10 mins but not able to outdmg this awesome heal skill.

    Suggested change: Decrease the range of the skill from 4 yards to 1 yard since healing so much in arena from so far is not ideal. Make a 3 skill combination of weakness zone, grimoire and exhaust. Now, the enemy must have both (zone + grimoire) debuff at the same time to activate the extra healing effect of this skill.
     
      
    Warlock commentary: The best talent on the warlock skill tree that's worth every grind in knowledge. I mean who doesn't want 2.5% damage reduction that stacks to 5 buffs almost instantly without depending on grimoire? It's good that there is a max number of stacks otherwise all locks would have accumulated this talent within seconds of its use making them extremely tanky with 12.5% damage reduction. It's almost a passive skill.

    Suggested change: Similar to exhaust change, this talent should not activate without a 3 skill combination.
     
      
     
    Warlock commentary: One of the key skills of warlock that everyone invests skill points in due to it's massive AOE damage. But still since warlock lost a little bit of their key controls, it's only fair they get compensated by 18% in this department. In PVE, this change might increase the pool damage from 240 per tick to 2400 per tick as we all know zero's work differently for locks. Not to mention in the PVP department, the skill might change from 50 to 5000 damage per tick with this increase creating a massive imbalance.

    Suggested changes: This skill should not just be resisted, when more than 2 enemies are in the affected area, Harad himself descends to erase this skill and increase it's base cooldown by 12 minutes.
     
     

    Warlock commentary: Some conspiracy theorists say that the enemy is feared so bad that they reach Mars.

    Suggested changes: Everytime a warlock clicks this skill, it should drain 50k mcoins. Since it always gets interrupted now, the developers should at least make some money from the nincompoops who even try to use the skill. If the player doesn't have 50k coins, the interruption chance should be increased to 100% directly.

     
     
    Warlock commentary: Best life saving skill. Period. There have been rumors that staring at a lock in stone body reduces the reaction time and IQ of the enemy player behind the character to perform repetitive tasks. One of the few skills that carry over it's effect to beyond the screen.

    Suggested changes: Pulls all enemies in a 5x5 radius around the warlock towards it. This effect cannot be resisted.. Alternatively, reduce the heal from 4/6/8/10 every 2s > 1/2/3/4 every 2s but increase duration of the skill to 2/ 3/ 4/ 5 MINUTES. This helps the player grab a glass of water or make a cup of coffee as we all know sometimes we need a break from the game and hey, why not right after stone body?
    Also suggest renaming this skill to "Coffee break".
     
    Warlock commentary:  Another relatively easy and practical skill combination of locks. One of the most popular skills that's been rightfully buffed. There have been cases were a lock has applied hex and the enemy has waited patiently for 8s as a sign of respect so locks could apply this skill and achieve high damage reduction.

    Suggested changes: This skill shouldn't work at all if power of relaxation is not on. Enough said.
     

    Warlock commentary: This 1 and 2 unit reductions in mana regen cost might help locks to switch out all regen crystal on accessories with pene ones. Might want to reconsider the numbers.

    Suggested changes: Since warlock playstyle is too simple, I propose to mix things up a bit. If any of these skills are used consecutively, then the warlock instantly loses 50% of his mana. This will encourage the use of complex analytical and statistical models by lock players thereby contributing to the field of science and mathematics which is something no other class can boast about.

    VISUAL CHANGES: The :troll: emoji is sometimes not readily available for free to play players. So I have a suggestion that might make it more accessible to everyone. Every time an enemy resists a warlock skill, the :troll: emoji should pop up.
     

    With this we come to the end of your comments and suggestions. I'd like to thank everyone who patiently reached all the way here. This post would not have been possible without our developers so a big thank you to them. 
    @Holmes I know you're flooded by tons of messages messages about the rebalance but if you could use google translate to include these suggestions too, the entire warlock community would be ever so greatful.

    @Nolan If this post doesn't reach the devs or other admins, please help us warlocks by making sure it reaches the concerned individuals.
    Last but not the least, I'd like to tag some people who I think would enjoy reading this. @Unkindled @Higgings @Jcbreff @Afatoldman @Lwn @Buuuu @LeeLoo @Revolt @Horimiya @Khrone
     
      P.S: I hope the russian members can understand through translator.
     
     
  3. Thanks
    Speedom got a reaction from Marcelo-TU in New accessories for hybrids   
    Whew! Great Idea. I suggested this years ago when it was just pala and DK in the forum and was told it's was a dumb idea. Hopefully, we can see this since magic block belt exist.
  4. Thanks
    Speedom got a reaction from Khrone in New accessories for hybrids   
    Whew! Great Idea. I suggested this years ago when it was just pala and DK in the forum and was told it's was a dumb idea. Hopefully, we can see this since magic block belt exist.
  5. Like
    Speedom got a reaction from Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Looking forward for all of these nerfs. Most players are selfish anyways. The more quitters, the better. Doing majority of us a huge favor.
  6. Thanks
    Speedom reacted to Marcelo-TU in New accessories for hybrids   
    *Hey guys, I come here to talk about a possibility of new items for our hybrid classes.

    *It's a simple and short publication but with an interesting idea.



    In some past updates a heavy belt was added so that hybrid classes could take additional magic damage, as shown in the spoiler below.
    This belt above for example is perfect for hybrids like: Templar / Charming  /  Paladin  /  Death Knight. This would be beneficial to all hybrid classes that need both parameters. 

    Idea: A new ring could be added, which along with the block had magic damage built in, it could be obtained in sea easy or normal, or even in events that had that specific drop.  



    It was a simple post, but with the intention of knowing if there is a possibility of these new items to the game in the near future.

  7. Thanks
    Speedom reacted to lallouss in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    i think gd idea sure
  8. Like
    Speedom reacted to lallouss in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Skills that cant be removed by purification pot:
     
    Sentinel total (12)
     
    bd (rush)
    druid (sleep,combo water stun)
    ranger (stun,blind)
    warden (stun)
    paladin (call,shield strike)
    seeker (net)
    templar (sucker punch,flow)
    mage (stone shatter)
     
     
    Legion total (14-15)
     
    rogue (smoke,dager)
    barb (strike)
    shaman (blind)
    hunter (2 im not sure names 1fear 1stun)
    death knight (1 or 2 stuns im not sure also)
    warlock (dark circle,fear, not sure if anything else)
    charmer (stone,stun)
    necro (nightmare,aoe fear)
     
     
    Correct me if im wrong but i think in my opinion its balanced over all, but i agree on the idea of removing castle pots in arena and maybe all buffs in general to make arena more enjoyable by skills and not by who is more richer using op buffs xD
  9. Haha
    Speedom reacted to lore in Skill upgrades and changes   
    i see (i havent seen the update post at the time please have mercy on me)
  10. Thanks
    Speedom reacted to Ahmed Didar in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Dual Wield? Do you even know what that does? Reduces your DMG. Do you know that auto attack damages are based on physical damage of maces and not magic maces?
    Do you know that magic maces has magic damage value way too less than physical damage?
     
    So what's the point of reducing magic % on off hand if the damages are dealt from skills only? Do you even understand what I am saying?
     
    I got magic maces +10, do you know how much damage I reach with maces of lvl 32 only? Around 600
    Do you know how much physical maces of lvl 32 reach? 1.2k
     
    Are you even reading this? The magic maces were bad to even begin with and they nerfed it even more; the previous rework of magic DMG on magic maces just became shit.
     
     
     
    I literally made good point, even a 7 year old would understand and get pissed.
     
    Also, it's never possible to reach the damages of physical maces with magic maces, magic build sacrifice on auto attacks, relies completely on skill.
     
  11. Thanks
    Speedom reacted to Khrone in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Now that it got nerfed, you could make the Kiss of Death debuff and the Cursed Flame zone totally independent, so the zone would appear in the following situations:
    The Kiss of Death debuff ends by itself.  The enemy dies before the debuff duration ends. New Effect: The Kiss of Death debuff gets resisted. New Effect: The player casts Knight's Curse on a enemy that already has the Kiss of Death debuff.
  12. Wow
    Speedom reacted to Invorial in Class Information: Charmer [11.2]   
    ¡IS FINALLY DONE! I won't give relics and formules because is a lot of more work  and nobody pay me for this, I just upload for help all those people that needs a guide of the skills.
    I want you know I'll be updating this if I still playing game...
  13. Sad
    Speedom reacted to Santa Claus in Knight curse   
    Curse fail=ur done simple as that. Not to mention that enemy can also stun u and walk away or any other thing
  14. Thanks
    Speedom got a reaction from Khrone in Reaction to skill balance   
    That saturation reworks is very good. I'm just not gonna say much before we get nerfed. Let's wait for the test.
  15. Thanks
    Speedom got a reaction from Khrone in Knight curse   
    I actually like the debuff. It's a 6 sec support skill, but i still don't understand why they nerf this skill when the range is 3x3 too. This skill shouldn't been touch from the start.
  16. Thanks
    Speedom reacted to LanskyOld in К реворку   
    Хорошо, что не все думают как вы. Фраза "нестандартный билд" даёт что-нибудь (это риторический вопрос)? Я понимаю как вы ДК представляете. И понимаю как я его представляю. И это абсолютно разные представления, которые точек соприкосновения почти не имеют. В таком виде навык хотя бы имеет шансы найти своего пользователя. Если вы не видите вариантов использования, не значит что другие не увидят.
     
     
     
     
  17. Thanks
    Speedom reacted to f13f14 in Skill upgrades and changes   
    hell no. leave saturation the way it is. why the hell does the whole pt need lifesteal anyway?
  18. Like
    Speedom reacted to lallouss in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    dark shield reduces damage received to dk not sure how much it reduces at 5/5 if compared to 4/4 70% sacred shield is it almost same? i used to play death knight and with high defence i used to receive low damage depending on luck
    my logic is comparing 2 skills which in my personal opinion devs trying to balance sentinel and legion to have equal amount of fairness in skills

    Banner concept related to Knight curse concept which is (dealing aoe damage over time + debuffing enemies defences) i didnt complain anything about nerfing Knight Curse because i know i can resisted and the damage wont appear unlike banner can be resisted but the damage stays, btw banner damage can be dodged/blocked Knight Curse weakness in radius makes up in the massive damage it does, im just asking for banner to be fixed and making it not disappear when  u cross areas
  19. Like
    Speedom reacted to Higgings in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Any news for the fellow DKs about the Curse Skill being a bit more than useless against enemies who resist the Debuff? 
  20. Haha
    Speedom got a reaction from Bruce Wayne in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    All these complaints are PvP. Yea lets nerf this nerf that and ruin everything for PvE players. Y'all are so dam selfish.
  21. Thanks
    Speedom reacted to Drakoslayd in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Sounds good but don't buff BD they very strong already
  22. Thanks
    Speedom reacted to Avamanyar in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    No more nerfs! Buff every class!
  23. Haha
    Speedom got a reaction from Fkelfs in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Wow! Oh Wow! This is probably the most impressive skill changes i ever seen. Now we're gonna see things differently. And that's good. I can't wait to see players overcome and adapt to this. However, i feel bad for those who have a 1 specific build for 1 purpose.
  24. Haha
    Speedom got a reaction from Avamanyar in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    All these complaints are PvP. Yea lets nerf this nerf that and ruin everything for PvE players. Y'all are so dam selfish.
  25. Haha
    Speedom got a reaction from vegeta in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    All these complaints are PvP. Yea lets nerf this nerf that and ruin everything for PvE players. Y'all are so dam selfish.
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