Santa Claus 173 Posted December 14, 2021 Share Posted December 14, 2021 From my perspective of dk its cometly unfair to kill this skill with 50% dmg reduction for 1h mace and shiled players bcs thats only way to do dmg with magic build. Yea it will be good with 2h weap but it still wont change the fact that 1h will dont have vlue anymore. Also this skill really need complete change . Only main dmg skill that u cant control bcs it need to be putted on enemy and its only main dmg skill that can be resisted bcs od thaf debuff which is useless bcs no1 is using curse for that debuff . Even when there are 2 or more dks they can negate each other curse bcs it cannot be placed by more players . I would recommend to make this skill like other aoe skills without this useless debuff and leave it at 200% dmg which is fair in my opinion bcs dk doesnt have any other way to do something with magic than this skill. Its core of magic build and its funny that it can be nullified by very high chance . Also to mention that skill is bugged and at max lvl it doesnt hit always 6 times. Quote Link to comment Share on other sites More sharing options...
Legix 86 Posted December 14, 2021 Share Posted December 14, 2021 49 minutes ago, Santa Claus said: From my perspective of dk its cometly unfair to kill this skill with 50% dmg reduction for 1h mace and shiled players bcs thats only way to do dmg with magic build. Yea it will be good with 2h weap but it still wont change the fact that 1h will dont have vlue anymore. Also this skill really need complete change . Only main dmg skill that u cant control bcs it need to be putted on enemy and its only main dmg skill that can be resisted bcs od thaf debuff which is useless bcs no1 is using curse for that debuff . Even when there are 2 or more dks they can negate each other curse bcs it cannot be placed by more players . I would recommend to make this skill like other aoe skills without this useless debuff and leave it at 200% dmg which is fair in my opinion bcs dk doesnt have any other way to do something with magic than this skill. Its core of magic build and its funny that it can be nullified by very high chance . Also to mention that skill is bugged and at max lvl it doesnt hit always 6 times. Exactly, nobody cares about the debuff, it's very agonizing to invest points in this skill and it becomes completely useless because the boss or player resisted the debuff, and you still have to wait 30s to use it again. Higgings 1 Quote Link to comment Share on other sites More sharing options...
yinglun 36 Posted December 15, 2021 Share Posted December 15, 2021 If the damage caused by knight's curse is reduced, then the designer should at least solve the bug that it can't cause damage directly because it is resisted. Legix 1 Quote Link to comment Share on other sites More sharing options...
Speedom 281 Posted December 15, 2021 Share Posted December 15, 2021 I actually like the debuff. It's a 6 sec support skill, but i still don't understand why they nerf this skill when the range is 3x3 too. This skill shouldn't been touch from the start. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Santa Claus 173 Posted December 16, 2021 Author Share Posted December 16, 2021 Curse fail=ur done simple as that. Not to mention that enemy can also stun u and walk away or any other thing Speedom 1 Quote Link to comment Share on other sites More sharing options...
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