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Fabr got a reaction from Jaan in Lightning Shield, the mc "counter attack"
I'm talking about the shaman's lightning shield, i was fighting a shaman with my bd and i just lost more than half of my hp because i got hit multiple times by the shield, and the shaman was being stunned, there was no way he could get me hurt with other things. So I have 2 questions:
1. How is this allowed? We've been through this with the bd counter attack, with him dealing damage "without doing anything", and it rained complaints about how it was unbalanced until they nerfed to the end, now they basically do the same with a shaman skill and there's nothing wrong?
2. And the bd counterattack? He's so nerfed he's useless for anything, and now a shaman comes with a 2.0 counter attack out of nowhere and we bds are left with nothing?
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Fabr got a reaction from Marcelo-TU in Fluxo Reverso - Reformulação
Bom se reajustarem para um stun longo como o do lock não vou reclamar, vai ficar muito melhor do que tá atualmente
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Fabr reacted to Marcelo-TU in Fluxo Reverso - Reformulação
Foi gravado um dia anterior á postagem.
Dia 03 Mês 11 Ano 2022
Não haverá apenas um templário nas guildas inimigas, sempre terá mais de um que acabará fazendo o famoso "ping-pong" que te joga para cima e para baixo constantemente, além que um templário com alta porcentagem de recarga de habilidades praticamente irá sempre reutilizar outro fluxo quando (ou antes) que o primeiro jogado acabar, veja abaixo:
Possui duração de 7 segundos com recarga de 12 ( arredondando 0.2s)
11,8 s De Recarga Com Apenas 34.8% De Recarga de Habilidades
E isto possuindo apenas uma baixa porcentagem de Recarga de habilidades, (apenas 34,8%) imagine um com guilda de nível 10 e com aproximadamente 80% de recarga, ele irá basicamente sempre renovar um fluxo antes que outro acabe.
Um reajuste é realmente necessário para a habilidade.
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Fabr got a reaction from Marcelo-TU in Fluxo Reverso - Reformulação
Nem sempre têm, como eu disse nos gvgs os jogadores estão sempre espalhados pelo mapa mais ou menos assim:
Normalmente no meio de tudo é onde tem o maior numero de jogadores e nas bordas o menor, mas é impossivel lançar fluxo no meio por causa do monte de skills que vão te acertar e te impedir.
E mesmo que os alvos passam dos limites e o fluxo atinja mais, lançando os jogadores pra longe dificulta ainda mais pra outras skills acertarem eles até as das outras classes, se você for empurrado pelo fluxo, dificilmente vai ser empurrado denovo por outro, pois você fica mais distante e os templarios não conseguem se aproximar por causa dos stuns. Basicamente, no começo pode estunar vários mas depois não consegue estunar quase nenhum, só vai ficar um circulo vazio que só vai stunar quem andar nele de propósito.
Se compararmos isso ao circulo do lock, ele consegue estunar até o efeito acabar e te deixa preso e propenso a qualquer tipo de ataque e skills, então não é realmente desbalanceado.
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Fabr got a reaction from Marcelo-TU in Fluxo Reverso - Reformulação
Isso é mais culpa do própio design do mapa, porque essa escada é dificil de passar antes mesmo de o fluxo existir só era jogar skills lá que impedia dos jogadores passar.
Fluxo não é desbalanceado, até porque em gvgs os jogadores estão todos espalhados e não juntinhos em um quadrado de 3x3 metros pra algum templario jogar fluxo e dizer que estunou a guild toda. E não é igual lock, stun dura pouco.
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Fabr reacted to Sigma in Fluxo Reverso - Reformulação
Isso não é nem mesmo tão prejucial quanto dizem. É como se o modus operandi dos legionários fosse: "vejo um fluxo automaticamente passo nele." Particularmente falando: se eu tenho a visualização da skill por que tenho que entrar nela? Existe uma ligação entre os fluxos o famoso "Godpong" pinball. Talvez esse seja realmente o problema.
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Fabr got a reaction from Sigma in Fluxo Reverso - Reformulação
Isso é mais culpa do própio design do mapa, porque essa escada é dificil de passar antes mesmo de o fluxo existir só era jogar skills lá que impedia dos jogadores passar.
Fluxo não é desbalanceado, até porque em gvgs os jogadores estão todos espalhados e não juntinhos em um quadrado de 3x3 metros pra algum templario jogar fluxo e dizer que estunou a guild toda. E não é igual lock, stun dura pouco.
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Fabr reacted to Mahmood Mowafy in Sentinels are Pamper Players
Is their any end solution for this ?
i mean it’s annoying to play your favorite class but u cant enjoy it because of the endless stunning of Sentinals
also this beastmaster class need nerf for real u fight 2 players not one and when he about to die he just became a tree and boom full hp again !!!!
and the seekers massive damage!!
rangers over range of attacks ?
BD resistance make him 1000% immune to any stun to kill you
druids perama stun
mages literally dont die ?
templer vortex skill has no cd he just keep fly u over the map endlessly!!
whats next ? Priest use shadow clone jutsu for multi heal ???
god make some fix this so annoying
people selling their accounts in the legion side now to join elf side
what do u want to gain from making players hate the legion side this much
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Fabr got a reaction from Dseta in Beastmaster 20k critical hit dmg
I'd be surprised if there was an elf class that DOESN'T need nerf for you
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Fabr got a reaction from Salazam in Beastmaster 20k critical hit dmg
I'd be surprised if there was an elf class that DOESN'T need nerf for you
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Fabr got a reaction from Fynn in Beastmaster 20k critical hit dmg
I'd be surprised if there was an elf class that DOESN'T need nerf for you
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Fabr got a reaction from Filipe Ramon in elfs are broken ! Especially RANGER
And you just stand there watching him kill you? no stun, resist, relic or anything like that?
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Fabr got a reaction from Raislin in Sentinels are Pamper Players
Honestly me arguing about this is useless, just a waste of time. If you guys lose to bladedancer because of resist then I just don't care. Even if they nerf the resist, legion players will always look for some other skill to complain about bd (hamstring, sap, parry, shield) and will continue in this cycle, losing in the same way. resist makes little difference, at least for me, I don't need it much.
If I don't know how to play bd, who will say a chief that doesn't know how to run under resistance buff, or a mc team that doesn't focus on a beastmaker's pet, a lock that doesn't know how to hit and run, are they knowing how to play? Or is it all class imbalance fault too? Developers can't fix player skill issue, and they can't fix an "unbalanced" class for players who don't know how to play against it. Even if they nerf ranger or templar damage, or nerf templar, druid, paladin stuns, or nerf heal those classes, the gameplay of those classes and strategies won't change, and if legion players don't learn to play against they will continue to lose, lose and lose.
So it's a waste of time to discuss here how your "Legionary Class Name" easily dies to "Sentinel Class Name", or how "Sentinel Skill Name" is much stronger than "Legionary Skill Name" , all this doesn't mean anything because it doesn't show that the class is really unbalanced, it just shows that it has advantages against other classes, but don't show if it is really very strong and doesn't have any weaknesses or weak points, to have a reason to nerf it, so in the meantime, I don't need to say anything else. Anyway, good luck with your game.
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Fabr got a reaction from Higgings in Sentinels are Pamper Players
Honestly me arguing about this is useless, just a waste of time. If you guys lose to bladedancer because of resist then I just don't care. Even if they nerf the resist, legion players will always look for some other skill to complain about bd (hamstring, sap, parry, shield) and will continue in this cycle, losing in the same way. resist makes little difference, at least for me, I don't need it much.
If I don't know how to play bd, who will say a chief that doesn't know how to run under resistance buff, or a mc team that doesn't focus on a beastmaker's pet, a lock that doesn't know how to hit and run, are they knowing how to play? Or is it all class imbalance fault too? Developers can't fix player skill issue, and they can't fix an "unbalanced" class for players who don't know how to play against it. Even if they nerf ranger or templar damage, or nerf templar, druid, paladin stuns, or nerf heal those classes, the gameplay of those classes and strategies won't change, and if legion players don't learn to play against they will continue to lose, lose and lose.
So it's a waste of time to discuss here how your "Legionary Class Name" easily dies to "Sentinel Class Name", or how "Sentinel Skill Name" is much stronger than "Legionary Skill Name" , all this doesn't mean anything because it doesn't show that the class is really unbalanced, it just shows that it has advantages against other classes, but don't show if it is really very strong and doesn't have any weaknesses or weak points, to have a reason to nerf it, so in the meantime, I don't need to say anything else. Anyway, good luck with your game.
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Fabr reacted to Kyrai in Sentinels are Pamper Players
We are tired of their:
Skills. Stuns. Shields. Resistances. Passive skills. Burst damage. Instant damage. DPS. Attack strenght exclusively for them. High HP characters. Vampirism vs our Periodical Damages. Damage reduction. Immortality. Broken and many support classes. Many Relics. Best talents. PvE PvP GvG. Development. Supremacy.
We are tired of all of them!
Are PAMPERS!
***Stop developers!***
Many character from Legion needs reworks!
And Sentinels need FIXES!
They destroyed our Necromancers, Warlocks Rogues, Death Knights, Shamans, Barbarians.
And want destroy our Chieftains, Charmers!?
Oh Hunter have low Range attack, why Rangers needs more yards in their skills?
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Fabr reacted to Baphomet in Reaper Review and Guide [11.0.0]
Basically the talent stops the debuff when in demon form, but after that the Reaper still takes damage 🤷🏽♂️
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Fabr got a reaction from Khrone in Reaper Review and Guide [11.0.0]
works much better with the talent, it completely removes the debuff and gives you 2 more seconds of effect when in demonic form
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Fabr reacted to Ridiculo in Just a visual bug?
Testing dmg in the Dummy and sometimes instead of dmg it shows up a relic name. Just a visual bug?
1174695163_WarspearOnline2022-08-2715-04-16200_00_00-00_00_27.mp4 -
Fabr got a reaction from Santa Claus in elfs are broken ! Especially RANGER
And you just stand there watching him kill you? no stun, resist, relic or anything like that?
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Fabr got a reaction from Filipe Ramon in Daily knowledge limit
Can you increase the daily knowledge limit? Because it's so low, it would take forever to complete all the talents.
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Fabr got a reaction from TheCaster in Daily knowledge limit
Can you increase the daily knowledge limit? Because it's so low, it would take forever to complete all the talents.
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Fabr reacted to Eofortun in An easier way to find/communicate in GvGs
The idea would be to show the commander's green hand in all GvGs to guild members in order to help with communication and location of members who often cannot be 100% of the time on discord or any other external means of communication. .
And also the possibility for the commander to highlight certain points on the map that would be visible to guild members.
PS. The possibility of offering this feature in War would also help a lot in strategies.
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Fabr got a reaction from Drakoslayd in the memes / funnies
Costumes say a lot about the enemy player
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