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Fabr

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Everything posted by Fabr

  1. Just to clarify, the flag has 0 defense, just like the dummy. Test the banner and the swooping army and you'll see that they both do nearly the same damage. The damage the dummy takes is the same as the flag as well, both have 0 defense. There is no reason for the banner to deal more damage than any other skill. And another thing, the Mcs try to revive on the flag and are pushed by the flows, ok, and when the Elves do the same thing, where is the circle and the zone of the lock? The two prevent someone from being able to use any skill. A dk can also pull someone farther than a flow can push. A paladin has nothing against stuns or damage after he dies and revives, he can easily be stunned and killed before he does anything. There is no perk that makes him always succeed in reviving and attacking and other classes cannot, all skill buffs including the one on set 32 are disabled after he dies. And stop wanting them to remove the damage from the banner to the flag like the curse, the curse was nerfed by an exploit that the mcs themselves used, the banner doesn't have any exploit, everyone is using it fairly. If there is a bug in the banner that causes lag, it will be fixed, but there is nothing wrong with the damage.
  2. There were never any bugs. The curse this change because mc players used the curse on an elf and that elf used teleport to receive the city where the flag is and made the curse explode right there on the flag, causing it to fall without even an attack. Yes that was an unfair anti-gaming exploit. The banner is nothing wrong with it. It's working as it should. I don't know why you're comparing a rework of a skill that the mcs used as an exploit with another that is working normally.
  3. Banner damage in game: 650. Forum banner damage: 8k-9k.
  4. Todas as classes com muito dano levaram nerf, cacique não ia ser exceção, tinha um dano absurdo. E a classe não tá nada acabada, agora ta com stun de 4 seg, só ta um pouco mais fraco no dano. Muito drama.
  5. the magical chieftain gets a lot of magic damage with well amplified maces and % magic damage accessories, this combined with % based damage skills made the chief do absurd area damage with only 2 skills. Certainly deserved that nerf.
  6. The duration has just been increased to 15 sec. This is not a nerf, now it's much easier to get 60% dodge, and you can put relics to increase the duration to 21 sec, and you can reduce cooldown with the rogue skill that increases cd. (I forgot the name now) Now you can paralyze nearby enemies, isn't that better than a simple bladedancer sap? This is because the skill was copied from the seeker, if it increased the accuracy it would be better than the seeker for no reason. But that's no reason to complain, is it? now rogue has increased critical. I also feel your pain from regeneration... rip warden can't increase your dodge, it doesn't have as much effect as a rogue has. Frenzy without precision is not a problem, now you have to use precision in your set, just like the other physical dmg classes. And can't the kick to the back also be dodged, parried or blocked? it's exactly the same effect with the same animation. I honestly don't think that much has changed in the rogue. Reflexes was nerfed but dodge was increased, kind of dug a hole and plugged it right away. Kick in the back wasn't even touched, as much as everyone complained about him. The gouge buff is also good, frenzy is now much better for pve. maybe you should take a closer look at the changes and see the game's advantages.
  7. Bladedancer only has 2 damage dealing skills, it makes sense that this bleed does good damage, but it's still less than the base damage skill. Big deal a shield that nobody uses is buffed, and obviously you've never seen the "big area damage" of the sonic boom. Power of blades was heavily nerfed as the only form of damage from the bladedancer was the auto attack and it was reduced by 10%, and the skill changed from passive and will now consume mana regeneration. No bd will cycle with this shield, simply because no one will put points on it. Bd is a dmg class, who is going to lose points using a shield? And if cycling with a shield was an issue, necro and priest would be gods. There are skills much more problematic than a shield that can be cycled, a great example is the rogue kick in the back. Sonic boom is the same thing, nobody puts points on it except some pve bds that don't have attack speed.
  8. And as for the charmer, which in addition to greatly increasing the damage of your dogs with a 55% increase that makes them hit equal to a bladedancer and make them do damage aoe, and can even do several critical hits in a row to a full resiliency player, because of a relic of fury? Are you going to let them abuse that broken combination? When are you going to fix the mechanics of this relic, because the charmer is the only one who can crit indefinitely with his dogs until the rage wears off, while the rest of the other classes in the game is just once? I want to see how this goes when the Christmas event comes along, with its special fury books.
  9. This change in sonic boom will only help bd in pve, after all no pvp will take away points from your stun and resist to put into it, and you need to level up the skill if you want to do high damage with it. The increase is only on the skill's base damage, its area damage remains extremely low.
  10. Wow, bd gets a buff on 2 skills that no one takes seriously enough to put skill points on them, to make the skills a little more useful and people come with "oooohhh my god bd buffed"
  11. It was supposed to be, but a tank without a shield would never work. Then they started to give him several skills to make it a dmg class, and now it is what it is today. There is not. I don't think the class is unbalanced because it hits so much damage in auto attacks. The dancer only has 3 damage skills, 1 of which is a bleed and the other does little damage and has a high cooldown, he has to do auto attacks to do good damage, you can't count on his damage skills. Also to do all this damage they use axes which are quite slow. 40% attack strength is pretty fair, especially when the class doesn't have other good skills to deal damage and doesn't have area damage, you can see that other classes like charmers give 55% strength to their dogs and make them deal damage, almost equivalent to a bd in auto attack, and they deal area damage in that same damage, and dogs attack faster than a bd, or a chief made up of damage skills with percentages that exceed twice the character's base damage. Bd is a single target damage class, of course you would expect high damage. Plus he doesn't have a good defense or a cure either. For example, again charmer can use shields that greatly increase defense and can use block, and can increase your defense, hp and block, it has a very good healing that works well even with little magic damage, chief has a skill that reduces a lot of damage that he gets, and can heal and increase his defense as well, while bd only has a little parry and a weak magic shield. In terms of damage it's well balanced, I just think that with the combination of a good resistance, it makes the class pretty deadly, that's the problem.
  12. Não sei se você sabe mas o warspear de hoje em dia só é sobre skills, books e reliquias, se você tiver eles você nem precisa de um amp tão alto pra ganhar de um grandeza, ainda mais quando o grandeza usa uma classe ruim no pvp. Na verdade grandeza tá desvalorizada, pode ver que 2 partes do set 32 de tank é mil vezes melhor que um set completo de grandeza, por causa da skill. O jogo ta tão desbalanceado ao ponto de 1 skill sozinha garantir a vitoria. E o pior e que eles não fazem balanceamento individualmente mesmo, eles esperam que você vá em grupo contra a classe supostamente desbalanceada, e acham isso uma solução. Obviamente os players vão abusar disso e sair caçando e matando todo mundo que ver e os outros que se lasque pra se resolver. Basicamente você vai sofrer o jogo todo com classes que te matam sem você ter nenhuma reação e a aigrind decide não nerfar elas porque "o jogo foi feito pra trabalho em grupo".
  13. If you don't have resistance you're going to be slaughtered by almost any mc class, imperial rings won't do you much good, that's how it works these days in this balanced game. Join a lvl 12 guild, buy some resistance scrolls and good relics or play bd or mage, and good luck.
  14. Druid has a lot of healings, he already plays his role of healer very well but lacks buffs. The only buff he has is one that increases penetration but increases little. That's why everyone prefers a priest as a heal because he buffs damage, and speed, crit, and crit damage. And there's better area damage too, tears hits all fighting mobs and punishment does good damage. Druid literally just heals and attacks.
  15. If you play on the elf side and enter a free pvp area like the way to the garden, you will be constantly killed by low amp mcs, because of full stun classes (hunter, lock, dk), and broken classes (rogue , charmer,), because of how these classes use their "pve build" as if it were pvp. If you don't use pvp build, you're going to die all the time to almost any mc class, and you can keep dying if you don't appeal to use certain classes or pots and scrolls. I think today's game gives more importance to skills than amp. Brb can tank almost equal to a Wd. And Wd is, or one, of the worst classes for pvp and gvg. druid has the best heals, but is one of the worst classes for pve and gvg. templar is not the best for control, touch of truth takes a long time to silence and is easily avoided by walking, flow doesn't stun for long, and classes that use staff or bow can attack through it. The best control class for sure is lock.
  16. Yes, but I was referring to damage skills, he has the best of any class. Of course seeker does even more damage, because he has speed and increases his damage. Of course I'm talking to the equipped opponent. Even equipped he still takes a lot of damage, you see a little of each hit but you'll notice the total you took from your hp. With pvp equipment he gets low critical, but can be buffed with more critical. And the skill hits 4 times, he has 4 chances to bleed, even with low critical is a good chance that you end up bleeding. Even with a little crit the odds are still high. The chief uses the anti stun at a safe distance and runs at you with the anti stun in effect, there's no way to avoid it, much like the bd rush. Ranger, BD and Seeker. Ranger can't do anything to defend himself, his protection, which is the shield, is weak and when he breaks the seeker is very fragile, and the bd has his shield too but he is weaker than the seeker's, and he needs to trust your parry or die quickly too. (BD with set 32 is another thing) Because of the chief's anti stun, he will always have the initiative and will attack first, and you won't be able to stun him. You can stay alive after the combo but you will be low on hp and if you have it in the arena you will be killed easily by another enemy. There are many ways to avoid stun, from skills, resist, pots and scrolls and relics. With damage, it's not the same thing. Seeker if the stun fails or is resisted, it will be easily stunned, and had not even managed to attack. It's not the same thing for chief and bd, who can do their combo without being interrupted.
  17. Chieftain is not weak, the opposite. Chieftain has the strongest damage abilities in the game that outperform any class (minus the templar which does 250% of the character's damage, but he only has one skill that strong and chief has several). The chieftain's combo is absurdly strong as well. Bd has auto attack as its main damage cause, and he needs time to make these attacks, because axes are slow and he needs to use his stun, sap, shield etc skills. Chief is the opposite extreme. The pack that makes him run like crazy does 200% physical damage (double the damage he has), he hits you 1 hit and it's like you take 2 more with him. Frenzy deals 50% damage to the character in 5 hits (a total of 25%), meaning you already take more than double his damage again, all in less than 1sec, because he only gave you 1 auto attack and used 1 skill on you. Soon he uses an eagle eye that does 60% magic damage in 4 hits, lasts 6 secs and hits every 1.5 sec (4 hits of 60% = 240%). That means you'll take more than double his magic damage again. And the skill still leaves you bleeding, the bleed hits 30% of his physical damage and lasts 8 sec, hitting every 2 sec (30 × 4 = 120% total physical damage). This is like a BD using a hamstring on you, his bleed is equal to the chief's bleed, and this bleed can be activated more than once on you. Also worth mentioning is that he will still be under anti stun effect when using this, and you can't run because the pack slows you down. And the swooping army, does 5 hits with 55% strength of magic damage (255% total). How does one survive all this? Classes that don't have protection only watch him destroy you without you doing anything because he will be protected with rugged hide and you will give him little damage, and anti stun. Classes that have protection, paladin, mage, templar, druid, can play against it, but they are (or will be) nerfed. CONCLUSION: Chief should also be nerfed. it's just like a bd or seeker, only instead of auto attacks, it's the damage skills that are super strong. Bd and seeker are strong, but chief is also, it would be unfair to nerf bd and seeker and leave the chief as it is. Its damage skills are superior to any other class, from single target to aoe. And it can play the role of single damage and area damage together. Rugged hide makes him almost unbeatable until the effect wears off. 12 sec is a long time, there's time to kill 2 characters in that interval, with all their damage. I also find it funny how a class made for damage has a much better damage reduction than a tank class.
  18. The duration of the shaman's skill is longer than the ranger's. And most of the time he ends up running away from the shaman. What do you mean "can be counter with most elf classes"? The only class that effectively counters it is the templar, because it plays on top of the totem so no one can get close again. And he can save yes, for example if a druid is stuning someone in your group you use it and it will remove the stun allowing it to counterattack. The totem takes a lot of damage and will take a lot of your hp alone if you stay close to it, while it hits you the shaman is attacking you with other skills. And of course this rogue is with 50% resilience but with +0 equips, and 5k hp. How can it hit hard with 0% penetration? Not sure how this affects the total damage? A lot of classes (only ranger and mage) also suffer from accuracy because the other rogues have 60% dodge and further reduce their accuracy. Haha ha Give the BD counterattack back as it used to be, it would be very fair too. And locks stun and run, and charmers running with 3 dogs attacking you also win the game. Paladin only deals high damage if it is 1vs1 , any other you will only depend on his agro and sun seal. For this reason, druid has almost nothing to buff his allies, except healing, and a low penetration increase .no wonder it is one of the worst classes for pve. Because he's part of the druid, he has nothing to defend against other than stuns and cures. By the way, if these aoe damage skills were really decent they would max it out. Because they are 2 completely different skills. The totem is pure damage to 1 target and it doesn't control, the druid's damage is aoe and holds. One is for damage and the other is for immobilizing. If druid wanted damage she would use her pet (and actually does, 4/4). And you can't call that control, whoever has as caugh can use anti stun, throw a knife, use ranged control, etc etc. This forum is packed with "nerf bd, seeker, mage, ranger, druid, templar" by mcs users. Do they make sense to you? Why not elves? Because it's pvp build, you want to improve any skill that helps pvp fight. Or do you want to fight using pve build? All mcs classes also have their pvp builds. I invite you to look at all the "trash" skills of the elves and show me how you can somehow be useful to us, since you know more than old players. Every class has its "useless" skills. You just want to buff them because they are mc classes. How logical, no? (and reflexes are being used by rogues, it's not useless, which shows you don't know anything about skills) Yes it's not survival, it's about defeating your opponents. The point is that the opponent doesn't die, and I've already proven how much he tanks. Chief has no stun and has plenty of chances. It has nothing to do with being beaten. It's certain classes that are unbalanced and need nerfing, and I've already told them, rogue charmer and chieftain. I never said anything about nerf beyond these three.
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