Jump to content


Guardian of Spear
  • Posts

  • Joined

  • Last visited

Everything posted by Fabr

  1. It's a good extra defense against ranged classes but nothing that really changes much, low chance to activate, very random.
  2. Squishy classes die easily not only to bladedancer but also to any dmg class. I know everyone complains a lot about bd but the strong point of the class is precisely direct combat, making a video showing how your group support class like shaman dies easily for a dmg class doesn't make the class unbalanced, it's just how the game works . Instead of facing him 1v1 with a shaman, it should be better to use a barb, as he can withstand hits from the bd with his stone skin while attacking at full speed, and yet his weakness to multiple attackers is almost nonexistent in a 2v2 arena since there are only 2 players. Physical Chieftain can easily kill weaker classes even faster than BD, combine this with a barb rushing and stunning the target and you'll see how everything gets easier. If you look at the 1vs1 side, bd is really an unfair fight, unless you use a class that can counter it, but it's the same thing as a 1vs1 against a rogue, charmer, lock, pala, chieftain, druid , depending on your class you just can't win.
  3. Players discussing how a relic with a random chance to work can make the character fly, have infinite health, kill in 1 hit, hit the target from 50 meters ahead, classic warspear forum moment
  4. Arena in this game doesn't make any sense, like, why do you need to buy a whole set of resiliency and ferocity equipment just to fight pvp? And why do these equipment cost arena points, wtf? How am I supposed to earn arena points if I don't have a pvp set and the other players that i fight already have?
  5. 20% penetration and speed is a lot if you look at what other classes get with their skills, but I don't think it would need punishment, but when you have a two-handed weapon, you get a 20% increase in damage, penetration and speed with talent, that's a lot with just one skill, in which case it would make sense to have punishment. Another thing is that it is very unnecessary for you to lose hp and receive more damage, it should be just one of the two, for example the rogue and seeker skills increased the critical hit and critical damage but the only punishment is that he received more damage, the brb takes more damage and decreases his hp.
  6. That's thanks to the players themselves. They do the same events every year, with the same old stuff, and the players are like - good enough, take my money. Battle pass then? A new outfit with black colors + some other color, reason enough to buy the whole pass. They are using the costume for 1 month, until another pass arrives and does the same thing. Amplification and stamina, basic things like making the character stronger and making dugeons, has resulted based on chance, players spend money on things that are not even guaranteed to be worth the money spent. Get real, warspear players are all fools, mesmerized by false promises and cute pixelated 2D visuals. Balancing then, it's strategic, the end result is exactly like this: what will happen to players with the nerfed class? Either they'll wait a whole year for the next balance, or they'll simply switch classes. The shamans who bought stun gear and stun crystals to abuse the lightning shield? They're going to sell the set and use what he had before. The expensive relics they had being exchanged for cheap and weak ones? They will buy others.
  7. Really people get angry for the simple reason that the class received buffs, than what those buffs are going to be in game. it's so stupid. It doesn't even have a test server yet.
  8. Bd does not have infinite skill points. If you level up the damage skills, there wouldn't be enough for sap and parry, nor for resist and shield, so your "op" build, rush 4/4 - power of blades 4/4 - resist 2/4, shield 4/ 4, no longer exists. In fact if bds want to take advantage of these buffs they will have to sacrifice the defensive skills, the buffs and stuns.
  9. Rush has reduced stun duration. Resistance now does not resist debuffs. Do you realize that you are now the only resist that does not resist debuffs? Even more that mcs are full of them, roar, kick in the back, arrow of silence (now reduces 40% of the attack speed), totem of weakness, thrashing, mental pit, are all debuffs that affect your attack and now there will be nothing of the what to do to avoid them. If you're too dumb to realize this is a nerf, don't say that other people's arguments are wrong just because you keep reading other people's posts. and mermen was nerfed
  10. Nobody asked? So who are the people who kept complaining that "elves have more aoe control than mcs" and "death knight lacks aoe stun and support compared to his counterpart, paladin"? Then when they answer the request, do you say that no one asked? Now he has aoe mute, and that's a buff, no matter y'all asking for it or not it's still a buff. Also, Dark Shield, blood protection were also things PLAYERS asked for. Now, if you didn't like the nerfs, you can complain all you want, they'll probably change something because otherwise they'll lose players and money. But asking to nerf other people's classes just to "catch up with yours" is pretty stupid.
  11. Attack under the effect will additionally apply the "Mute" debuff for 4 \ 5 \ 6 \ 7 sec. on the target and all enemies within 1 yard.
  12. Did you even read the entire list of changes? or did you just read the classes of your dear faction? They nerfed several stuns and area control skills of the elf classes, all had reduced duration, the seeker mute literally no longer exists. Did they do this with the mc classes? No, on the contrary, they increased the duration of some and even added more, like the dk mute and the reaper's new stun. They took away bladedancer and mage attack speed, further nerfed the guard's block healing, changed the priest's 2 main pvp skills to much lower than the original version, nerfed the priest's area healing by putting a limit on the removed debuffs, nerfed ranger's dodge and accuracy again, and nerfed damage from templar and seeker again as well. Now you come to tell me that elves only get buffs?
  13. That is the problem. Dmg classes get ~1200 damage at 50% fero, along with other things like penetration and attack speed, you can't ask to nerf other classes because yours doesn't have enough damage.
  14. Ruins the game where? 1x1? People complain about bd since it was put in the game, a class that doesn't offer anything relevant to pve, gvg, except in pvp, because of 2 stuns and a resistance because "3 resistance buffs is very difficult to remove alone ". And guess what? One of his only stuns was nerfed, resistance was nerfed and they took away bd's attack speed. I can't wait to see the bd with active resistance and taking all the debuffs like -45% accuracy, -35% damage, -40% attack speed, mental pit lowering my attack to almost nothing, and they just want even more nerfs because they hate bd because they can't win them in 1v1. Now if I said that rogue leaving 70% speed together with 60% dodge and still leaving negative precision is very unbalanced, or that chieftain who has resistance, damage reduction, very high damage, needs nerf, what would they say? "Is not the same thing"?
  15. The guy in this thread is literally a shaman with no ferocity with a lvl 29 staff without buffs complaining that he can't break the BD's shield. Everyone complains about bd but they don't even have the same level as them, "a bd appeared in the random arena with 20 buffs and 8 books that killed 3 characters +8 in 3 hits please nerf".
  16. Cagaram totalmente o seeker, mudando completamente a mecanica do escudo em vez de dar mais ataque dá defesa, tiraram o silêncio da skill de puxar, diminuiram pela metade o stun da invisibilidade, além de nerfar ainda mais o dano, Aigrind balanceamentos.
  17. Same story, weak characters asking for nerf in a bd much stronger than them because they can't win them in 1v1...
  18. Very nice, they finally cared about bladedancer and made some nice changes
  19. I don't understand. So seeker is op because it has more damage than rogue? This doesn't make any sense, so should fix all the other classes that have more damage than rogue?
  20. He would die anyway, the reaper combo does a lot of damage and you can't get much def with cloth equip
  21. I know, I just meant that you lost when you met equally strong opponents
  22. In fact the only lose in the video was because he was against 2 real pvp with the same buffs. The reaper destroyed him in a few hits. "Bm very unbalanced"
  23. Bom se reajustarem para um stun longo como o do lock não vou reclamar, vai ficar muito melhor do que tá atualmente
  24. Nem sempre têm, como eu disse nos gvgs os jogadores estão sempre espalhados pelo mapa mais ou menos assim: Normalmente no meio de tudo é onde tem o maior numero de jogadores e nas bordas o menor, mas é impossivel lançar fluxo no meio por causa do monte de skills que vão te acertar e te impedir. E mesmo que os alvos passam dos limites e o fluxo atinja mais, lançando os jogadores pra longe dificulta ainda mais pra outras skills acertarem eles até as das outras classes, se você for empurrado pelo fluxo, dificilmente vai ser empurrado denovo por outro, pois você fica mais distante e os templarios não conseguem se aproximar por causa dos stuns. Basicamente, no começo pode estunar vários mas depois não consegue estunar quase nenhum, só vai ficar um circulo vazio que só vai stunar quem andar nele de propósito. Se compararmos isso ao circulo do lock, ele consegue estunar até o efeito acabar e te deixa preso e propenso a qualquer tipo de ataque e skills, então não é realmente desbalanceado.
  • Create New...