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Bruce Wayne

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  1. Like
    Bruce Wayne got a reaction from Lwn in when can we expect a change to rogues?   
    By that time the skill will almost cd or the druid or pala along with the bd will heal or shield him.
     
    How on earth does it compare with 6 heal skills and more than 4 control skills of druid? It's like comparing bow and arrow( heal skill) with atomic bomb ( literally saving u and ur ally from death even though ur enemy has reduced ur hp to 200 or less). Everyone can clearly see the bias in ur statement, I wish you too can.
     
    Ur statement contradict ur statement. 
     
    And there is bd mage warden who can chill and resist all these skills lmao. And the amount of damage bd dish out being a tank hybrid!!!! My god!!!!
     
    Ofcourse they wil :)
  2. Like
    Bruce Wayne got a reaction from Lwn in when can we expect a change to rogues?   
    Bro the support system mc has and elf has is very different if you think about it.
    Mc don't have pala shield which can absorb 10k hp and druid halo skill. Shaman just have 8 sec of 50% damage reduction, one weak aoe heal and one heal. Where is some what similar version of pala shield in mc ? No tank can save a teammate from dying than paladins. Bd with resist is almost immortal when paired up with above mentioned defence buffs from other classes. They just destroy everything in their way. Think about it bro.
    I hope the Dev's do rational analysis and come to a good conclusion.
  3. Like
  4. Sad
    Bruce Wayne got a reaction from just Ryan in when can we expect a change to rogues?   
    Bro imagine your only defensive skill being resisted and u getting roasted even though u have 60% dodge 
    Just imagine.
     
     
    Bro do you play some other game and confuse it with warspear?
    In warspear the skill points are limited.
    If u get dodge build then say good bye to stuns.
    If u get stun build say goodbye to dodge and die like a pussycat without any defence. Shamans aren't druids to keep teammates immortal.
    Be rational while you talk please, it's a request.
     
    Lmao I feel u bro
    After reading this comment the author of this thread be like: bro am I a joke to you!????
  5. Like
    Bruce Wayne got a reaction from Higgings in when can we expect a change to rogues?   
    Bro the support system mc has and elf has is very different if you think about it.
    Mc don't have pala shield which can absorb 10k hp and druid halo skill. Shaman just have 8 sec of 50% damage reduction, one weak aoe heal and one heal. Where is some what similar version of pala shield in mc ? No tank can save a teammate from dying than paladins. Bd with resist is almost immortal when paired up with above mentioned defence buffs from other classes. They just destroy everything in their way. Think about it bro.
    I hope the Dev's do rational analysis and come to a good conclusion.
  6. Like
    Bruce Wayne got a reaction from Drakoslayd in when can we expect a change to rogues?   
    Bro the support system mc has and elf has is very different if you think about it.
    Mc don't have pala shield which can absorb 10k hp and druid halo skill. Shaman just have 8 sec of 50% damage reduction, one weak aoe heal and one heal. Where is some what similar version of pala shield in mc ? No tank can save a teammate from dying than paladins. Bd with resist is almost immortal when paired up with above mentioned defence buffs from other classes. They just destroy everything in their way. Think about it bro.
    I hope the Dev's do rational analysis and come to a good conclusion.
  7. Like
    Bruce Wayne reacted to Invorial in Buff Rogue and rework skills   
    Being a Rogue is fun in the sense of be invisible for others players, but isnt enough...
    Being a Rogue is a hard character to use.
    Rogues Stats in skills: Low Parry, Dodge, Attack Speed and Cooldown, "Accuracy, Critical Hit" < Frenzy: for receive to take more damage from the enemy, Stuns, Debuff Enemies, Increase dmg of 1 hit only
    Rogues: Armor Stats: Light Armor (Normal Defense), Vampirism (Low) 2 Runes in cape and Amulet, Health (Low) Need Dodge in Rings and Vamp or Resist in amulet, Parry or Vamp in Cape
    Passive Clain Mountains: Increase Character's Health by 4%, ok this is a little bit nice for Trickiest Technique Skill
    #1 Rogues cant resist from enemies control skills, the only way is using Relics for save your life like [Magic relic of Deceptive Control] or [Relic of Inmunity]
    In my personal opinion: I prefer use [Relic of Deceptive Control] because can stun enemy, the only problem of this Relic is if enemy receive any attack, he can be released, It also affects when it is poisoned, bleeding, or receives some debuff year as a shield from the necromancer roar of the barbarian, but I can deal with this, as long as the enemy loses a few moments of auto-attack and loses us target Rogues
    But [Relic of Inmunity].... 10% chance for resist any controls skills .... naa is useless, and more if your enemy is a ranger, druid, charmer, warlock and blade dancer, There are others that make combat difficult for us like the Templars, but the only way to beat them is having all our build stun, and if we do this our passive becomes useless too, and more if one of our stun fails or is resisted
    #2 Other problem of rogues is be useless in Area on Effect, because rogue is melee char and I not have problem with this, but ... in gvgs is useless, Rogues cant kill many players like Blade Dancers only using ··STRONG·· autoattacks, also our presence in the gvgs only serves to know where the guilds are or kill certain enemies that roam the map, but supporting a large number of kills for our guild, is an utopia, and with the launch of the chieftain already many rogues have switched to this new class
    #3 For add, Rogues cant increase dmg attack, only can when they using the skill Stealth but is only for the 1st hit..... really?,
    Hunter: Combat stance can increase dmg adding Hunter's Mark, Seeker: Have Shield if you hit shield he can increase dmg adding Exarcebation and Inspiration (Speed and Penetration in 1 skill)..., Blade dancer: Passive Power of blades 40% attack strenght < warning strong passive - PostData: is hard fight vs them right now, because they using Heavy Mermen armor giving them a bonus buff for delete debuffs like our skills kick in the back, sinister strike, gouge and poison, in low words, if you fight vs blade dancers is lose vs autoattacks xD 100% real no fake, adding stuns you cant do nothing if they have Rush 4/4 Paralysis 5/5 if you survive all autoattacks with dodge fine... but prepare for they using resist for your kick or gouge lol... so pvp vs BD is right now bored and impossible.
    Blade dancer is the strong enemy of rogues in melee combat they stats in skills are: Parry, Dodge, Attack Strenght, Penetration, Attack Speed and Cooldown, Accuracy, Stuns, Resistance, Debuff Enemies. ^^Now compare this with up^^
    Blade Dancer: Armor Stats: Heavy Armor (+Strong Defense) good for decrease damage in pvp, Vampirism (Normal) 4 Runes In all Accesories, or (Normal) in Amulet and Rings, Health (Excesive) Health in Rings-Amulet, but health isnt enought? sincerelly if you can make parry and dodge and can make many time of stun is good only you need have Hp runes in all accesories and use pot and scrolls for get 15khp easy Gz Blade Dancers Hard to beat 🙄 Rogues cant get this because our defense is only dodge,without thiswe are a easy blank for kill. And more if in arena what matters more is the accuracy than the critical hits
    Passive Concentration Increases Character's damage by 4%, Summary more damage 🤔 and is fine for pvp mode... something is not fine here...
    Putting and criticizing the blade dancer and detailing it is not a question of saying why them? Every rogue knows that we also have other counters like Rangers Seekers.
     
    Ok for ending this post my opinion Ideas is 
    -Buff dodge and extermination
    -Rework kick in the back
     
    ·Dodge: Gives you resistance 100% Like Chieftain's Skill for 4 seconds 1/5 at 5/5 for 6 seconds, why 4 seconds 1/5?... yea is easy said that but I told you is hard Guess when you go receive Control skills
    ·Extermination: Increase Penetration or/and Damage and Acuraccy (No need critical bcs all knows critical hits is useless in arena pvp), Why or/and? I prefer "and" because increase damage and penetration is a nice counter for Blade Dancers and Seekers
    ·Kick in the back: Rework this skill for make Area on effect 5x5, Why? ok this is to survive in fights against many players or mobs, every rogue knows that fighting vs many is being the first target to kill another example is charmers is dogfighting and stun, I fought 2 charmers, greatness in the arena, guess who won? yes, of course ... 8 dogs🥴
     
    Well this was all it would be almost perfect that they will apply this because in reality not resisting, not raising the damage and fighting one by one is very difficult and more if they are launching characters that are Damage in Area
  8. Haha
    Bruce Wayne reacted to Fabr in when can we expect a change to rogues?   
    If you want to be defensive like a tank being a dmg class, you better choose another class to play.
     
  9. Like
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    well no.. everything is wrong with rogue.. stealth is a main skill for rogues and those who don't use it are fools. rogues and seekers would be garbage in all pvp aspects of the game if it wasn't for their invisibility skills.. rogues have 2 gap closers beside stealth, jump which nobody uses as a gap closer because it result in your death. everything can cc you to death once you use it.. and flurry which have a 80% stun chance.. and if you're making a dodge build you'll have it at 1/4 which is basically useless.. as i said 20 times already you can't have dodge and stun together and mixing both will result in a messy trashy build.. you'll use 3 points in extermination and 3 on trickiest technique.. if you don't use 4 on each idk what you're doing and you should play something with no brain like a bd.. anyways you'll be left with 3 skill points if you're 32.. you either use them on reflexes and be a dodge rogue with no gap closer and anything with detection pot ruining your day.. or use them on flurry and anything with detection pots will ruin your day.. it's stupid to say rogues don't need their stealth.. and it does win the fight.. you can't stop a bard charging you with detection pot.. they have 7 yard range on charge and you have 5 on flurry.. do the math they'll use their stun first.. this is 1 example if druids use detection pot they'll root you before you even get in range to use flurry. i have my moments in arena dying to druids only because of detection pot. there are other times when i destroy the same druids because of them not using detection pots. as for arena ranks.. in Eu-Emerald rogues CAN'T get arena ranks. the only reason rogues have arena ranks here is because of a monopoly in 2v2-seals and a stupid wl agreement in 5v5 and crucible.. if you think rogues can carry a 5v5 or crucible match you might wanna use your time in other games.
     
    70% speed on rogues doesn't mean much since stun is the name of the game in pvp and arena, whoever stuns first wins in 1v1, whoever have more stuns wins in arena. there's no matter of build in ws. druid and bd can be op even if you give it to a toddler to play it. they have more useful skills than you can fit in your hotbar. 
     
    resistance is not the way to fix rogues but it's an example of how bad it is that you need to give it resistance to make it viable.. rogues don't need another skill to make 4/4.. if you give a must have 4/4 aoe you won't change much. now you'll have to choose between dodge arena or aoe. rogue needs some skills to be viable at 1/4. so far, extermination-tt-flurry-reflex are garbage skills at 1/4 but really good "on a rogue scale not game scale" at 4/4. 
     
    as for the pve dps.. ranger is WAYYYYYYY BETTER than hunter's dps. they have their faction passive to give them more damage + blessing that have a chance of doing 2x dmg + point shooting that gives them more dmg + bitterness which gives them speed. not to mention their skills does a godly amount of dmg.. hunters have hp faction passive + combat stance for dmg + mountain instinct for speed + hunter's mark to allow hunters to do more dmg but requires a set up. in conclusion rangers have 4 dmg enhancing skills and better dmging skills compared to hunter's 3.BUT, the 4 skills for ranger are a passive-active-perma-passive. meaning they only need to use 1 skill and some dmging skills, hunters have perma-active-active. using active skills that make the character raises their hands take a longer time to cast, meaning they lose on dps for a while, in long boss fights this could make you lose on dmg. in short rangers are better dmgers. rogues on the other hand.. yeah extermination is the only skill they can use. as for your dagger bow argument.. all hunters and rangers are using cbows in pve. and it does alot more dmg to raid bosses than rogue's daggers.. except elm.
  10. Like
    Bruce Wayne reacted to WantFairGame in when can we expect a change to rogues?   
    Ryan has a point, I quited the game because of some reasons, I have played rogue for about 7 years. I had a full reward rogue and several books, I fought vava as well and I did nothing to him. Maybe you can think I play bad. But most of comments I had from others that I was playing good. Rogues have no chance in arena with detection + purification pots, everyone is aware of that. They won't be great even if those pots remove from arena. In gvg, in that mass aoe fights. Rogues are being under stun until they die. The best thing they can do is killing out of the circle ones. As ryan said rogues can not have everything at once and in decent. There are flurry, tt, dodge, exterminition skills. Once you max 3 of those, other 1 will be out of context. remember these 2 stuns cant stun in %100 chance, their chance increase only if increase level of the skill. Even before I was quit, I was making another class because rogues were useless, we were decreasing the number of the rogues inside guild starting with ourselves. Imo rogue would have a resist skill, and a decent aoe attack for gvgs. Btw in pve, the comparitation of dps classes are seeker-chief>hunter>ranger>rogue. Rogue in pve is not a dps class, morely survival class. A critic dmg increaser or dmg increaser would balance it.
  11. Like
    Bruce Wayne reacted to Zensoku in when can we expect a change to rogues?   
    I 100% AGREE WITH HIM!
     
    Buff for auto attack and rework ricochet would make rogue FINALLY a little bit worth for the 2021 meta!
     
    Actually 0 mc class Can make more or egal dmg than seeker, in mc we lose All gvg that have pve parts lol and maybe New forsaken class will get something like seeker but can someone explain me something:
     
    Pala: have Shield skill
    Mage: mage have Shield skill
    Seeker: have Shield skill
    Priest: have Shield skill
    Templar: have Shield skill
    BD : have Shield skill
    Warden : have Shield skill
     
    Mc side:
    Necro
     

     
    Nevermind we have others usefuls skills but its funny to see some differents like this ahah, mc need a char that equal the power of seeker ( dont charmer pls they need 1 minute to put All dogs and they Cant attack doors).
     
    Rogue are skills/auto attack user so maybe rework Frenzy like :
     
    delete the Crit and accuracy ( mermen gear and any others gears have it already alots).
     
    And put some Strength/Lifesteal buff.
     
    I dont really know but Frenzy skill even with 3846 buff it will stay useless ( sorry dev you cant be perfect everywhere )
     
    THANKS TO CARE ABOUT THIS AHAH!
     
     
  12. Like
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    The positives.. With the right build and playstyle rogue can perma stun in 1v1, that's not news since every class can perma stun now, even seekers believe it or now, in fact they have a more reliable perma stuns due to their stuns being on 100% chance. 
     
    Mate you said rogues have one of the best combos.. In the right hands that's true, but it doesn't do the highest damage nor is it the most reliable, rangers can kill you in less than a second, seekers can pull stun and kill you with 3 autos. Rogue's main stun combo requires a set up, then 5 seconds to unleash it, the set up takes another 5 seconds, rangers click on blessing and spam skills, you're most likely dead before the 3rd skill. In EU we have seekers than can auto 2k in pvp, and they have a simple combo in all arenas and gvgs..they pull you they stun you they auto you you die. You said rogues can do the same dmg as seekers with 1h axes.. Mate this is a bold statement, I can assure you rogues aren't even close to the damage seekers can dish off, and axes have way less dpm than daggers, I'm not joking when I say seekers can crit 16k with normal pve daggers and do 2k damage per auto in pvp on my maxed out rogue. WITH DAGGERS. 
     
    I'm tired of hearing about high dodge 45%accu etc etc, if you choose dodge build there's 0 dodge for you.. If you choose dodge build there's no stun for you.. Can't have them both. And the heal is never easy. You need 2 expert skills to get the heal, meaning 4 second delay, you need to use poison, apply it on the target then stun it, you could miss the stun or miss the poison, healing takes 7 sec of planning and things to go right, if they were to give seekers defensive skills they'll have to take away some of its offensive capability. Negative stats was a horrible idea, you should never have negative accu cd or anything. 
     
    Rogues with axes even with 70% speed have no chance vs seekers, axes are slower and daggers do way more damage, and seekers are better at using them than rogues. 
     
    Mate.. Why are you bringing up charmers? You know rogues Will never replace charmers it's actually the worst comparison. Charmers are immortal with lvl 32 mermen tank gear. 
  13. Like
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    Considering the fact that rogues requires a set up before getting *100% dodge*, I'm not saying it's not good.. But what use does it have in gvg? Rangers will eat you alive they don't care about your 60% dodge they have 50%accu. Against casters dodge rogues will struggle due to perma stuns especially to druids and shamans, stun builds will make your life easier but as a down side no more *100% dodge* for you, you can't pick them both, it's either the stuns or dodge, unless you wanna keep extermination at 1/4..if you do that you might as well delete your rogue.. 
     
    As for your seeker, you're not obligated to fight a rogue 1v1 and if you do there's a little known trick, seekers can use dispelling relics 3 times with 30% chance of application each, dodge rogues can't stun you so they wanna keep you engaged, you can just sleep them and wait for the kick effect to wear off, when you come out of invis you'll have your stuns ready which are on 100% chance btw. I don't care for the dodge playstyle as it's boring and only find use in 1v1.
     
    And I can tell you with full confidence that if rogues go for 60% dodge build they'll lose out on stuns and pvp damage, and I have my maxed out lvl 32 rogue to back this up. So I can safely say I know what I'm talking about. 
     
    Seekers shield is not the problem for me, it's not a defensive ability, what's scary is what will happen after it. And aside from that shield they have a sleep skill and a better version of stealth that makes them near impossible to catch. With seeker you pick your fights, if there's a losing fight you don't have to take it. Again I have no intention of using dodge builds again cuz it's mainly for 1v1, dodge rogue is not even scary in 2v2 or gvg.. If you lose to dodge rogues you just have to how to deal with it. I'm not asking for a 1v1 buff.. This game never was about 1v1 interactions. 
  14. Like
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    You said it yourself.. Jump needs a target to close the gap as it it the case for barb rush.. I don't consider those mobility skills as they require a target to use them. All classes with mobility skills have ways to use them without dying, we've all seen mages jumping in arena 1v5, they don't need to worry they have 2 aoe stuns following the jump+the shield.. Palas are the best pvp tank period. Druids can be immortal or make someone immortal. Seekers have insane damage but little to no defense, but let's not forget they can use the best pvp relics on 3 basic skills so arena isn't a problem for them. Rogues doesn't need defensive skills cuz in the good hand they'll make it op. 
     
    In arena if you meet 1 guy using detection pot you're basically useless and it's up to your teammate to 1v2. Mate you have no idea what it feels like getting bullied in 2v2 by a druid or ranger with detection pots, their skills have 7yd range while rogues have 5,they can and will reveal you, if a rogue is revealed it's dead. Jump is not used as a gap closer because nowadays once you use it you'll get cc'd to death, almost all rogues use it as an extra damaging skill, a rogue buff is necessary, it's in a worse place than dk now and you know how bad dk is. 
     
    This class is bad, I've played it for 11 years and this is its worst era. It's not in need of defensive skills but some gvg utility.. Aka mobility/aoe. 
  15. Like
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    As for frenzy and ricochet.. Frenzy is useless when maxed out.. Why would I need that extra 5%crit chance when I already have max crit? The extra damage taken is..meh..why?
    Frenzy and ricochet are by far 2 of the most useless skills in the game, even the 2 you mentioned are better. I'm not joking when I say ricochet tickles, it does tickle, no...it's more like someone blew air on your arm hair. That's the damage you can expect from it. 
    Rogue is not a tank that's true..but it doesn't mean you can't use it to tank, every character in the game can tank/solo dgs when maxed out. There's a video of every character soloing dgs on youtube. I'll leave this question here, what is bd? Is it a tank? Damage dealer? Or cc control? They have agro and can use tank gear so is it a tank? They have 2.5k pve and pvp dmg so is it a damage dealer? They have aoe stun that last for an eternity so is it a cc control class? 
     
    Yes I was talking about copying the seekers speed and mage's jump.. Rogue is an assassin with no mobility and he needs it badly, palas and mages have the same skill, 1 with damage the other with aoe.. I'm asking for neither, just a blink with no need for a target. 
     
    As for chiefs.. It's broken I know, but it's the only mobile character in mc side, it's not enough, elfs have 4 fast characters, bds mages palas and seekers, 1 fast class for mc doesn't make that much difference. We can't all quit our main classes and make chief for mobility's sake. 
     
    Rangers can have 50% accuracy in pvp 24/7..that skill gives 25% accuracy but don't forget to count the base accuracy with it.. Still - 45% accuracy reduction is stupid but not enough for rogues to kill rangers. 
     
    There are ways of buffing the rogue without making it stupid op in other aspects, if you wanna buff his gvg potential give it mobility and aoe cc, if you wanna nerf its arena/1v1 potential nerf kick for example. When guilds start kicking 1 class and replace it with others there's something wrong with that class. A buff for rogue will never be scary, bds remained op since the early days of the game and we complained about it over and over till we learned to live with it, rangers have the potential to 1 shot people, 2 templars in 5v5 can bounce the enemy team back and forth for the duration of the match, chief is stupid, charmer is busted, rogues would need a massive buff in order to be that much scary. 
  16. Like
    Bruce Wayne reacted to just Ryan in when can we expect a change to rogues?   
    Ok, so rogue is kinda bad at the moment.. Some would say it's op, broken, rogues one shot me etc.. If I have to guess, the people saying this are priests/necros/templars with staffs or low amped players, these are basically the chars rogue can guarantee a kill on.
     
       I'll talk about most aspects of the game here and I'll start it off with some of the useless skills rogues have:
     
    Ricochet: the only aoe skill rogues have that does little to no damage and can't even use it to spread poison.. it also have high cd/low bounce range.. it's a tickle. I saw a cool suggestion of making it a passive skill that procs after every few autos.. if not at least let it spread the poison effect or have its own poison/bleed
     
    Frenzy: yeah I'll just leave it here.. it seems nice getting 5% crit and accu at 1/4, 11% at 4/4.. then you look at the huge downsides.. you take 20% more damage and the insanely low duration make it useless, I would use it if it had 30 sec duration and 30 sec cd.. this skill can't be fixed it's basically worthless when maxed out, so I'd recommend changing it entirely, why not another damaging skill?
     
       These 2 skills are basically worthless to buy and are -if not- some of the worst skills in the game. I tried making them work many times and failed horribly.
     
    Now for some small changes that rogues wouldn't mind having:
     
    Elusive jump: the ability to use it without needing a target would be nice to have, I'd be fine using it to move around a bit faster or closing the gap rather than doing some damage. imagine it being like mage's time warp with/without the aoe damage.
     
    Stealth: I love this skill, the plays you can make with it are countless, but it's just not as good. I'd be ok to sacrifice the extra 50% damage on the first hit for movement speed, just this change can change rogue status from useless to usable in GvGs. In wars you can't really get close to the elf flag because of mages afking near crosses which will insta reveal you.
     
    Mobility is a huge part of the game and the legion side have 1 fast character.. the sentinels have palas that can jump.. mages that can jump.. bds that can rush while being immune to cc.. seekers with a better faster stealth.. these characters have mobility skills without needing to target something.. legion characters need a target to move fast. 
     
       Now i'll talk a bit about arena, but before I do.. I have a few words about detection pot and castle pots being usable in arena in general,
    why?why?why?why?why?why? 
    Druids and shamans with lifeforce pots are immortal gods.
    And there's nothing worse than facing detection pots in arena.. it's not fun. if a rogue meets someone using detection pot in arena it instantly reduces the winning chances by ALOT. rogue skills have a 5yd range while almost all other classes can have 7 tile range skills using the relic of inaccessibility, combine that with detection pot and you'll have a sad dead rogue and he has 0 chance of stopping his death.. can't stop a barb charging you or dk pulling you from 7yds away, not to mention all other ranged classes can use this relic making revealing you easier than ever, and a rogue without stealth is a punching bag.
     
    *2v2 arena: with a good teammate rogue can be great in 2v2.. until you run into palas/barbs with detection pots.. pala in 2v2 is a gg for rogue most of the time since they can cc you till you're dead and you just watch it happen, I won't mention the shield, enough has been said already. If you don't run into palas or detection pots 2v2 can be fun.
     
    *5v5 arena: in 5v5 the rogue is not the one to carry, it's the worst legion character to have in your 5v5 team..
     
    *crusible: because rogue is melee and requires a set up to do real damage, it is possible for you to get spawn camped and it's not fun. some rogues can carry but if you're meeting druids and palas there's no hope for you to be useful.
     
    *3v3 arena: this arena is kinda dead in EU-Emerald so I don't bother spamming it ingame.
     
    GvG: this is the main reason i'm making this post, and it's why rogue is so bad, you have no aoe to help with ( I won't consider ricochet as aoe since its dmg is no more than a tickle), you have 1 useful stun with flurry and most of the time your job is to kill stranglers around the edge of the fight. you're not a utility class, not a tank. there's a reason most of the active guilds are kicking and replacing rogues, it offers little to no help in mass fights, rogue can be 5 times better with a mobility buff to stealth and jump but it won't be enough to make it that much viable in gvgs. i still rather have a seeker than a rogue in mass fights cuz of their pull, rogue offers nothing to the table.
     
       Now that's all for the pvp aspect of the game, I won't go into 1v1 cuz it's not the point of the game, but in short if you play stun rogue you kill all and have a hard time with tanks.. if you play dodge rogue you'll kill tanks with ease but will have a hard time vs everything else especially rangers.
     
       Now for pve, rogue can do wonders in pve, a maxed out rogue with daggers have the highest dpm of any legion class.. it's not worth using axes because you won't match the dps of chiefs. now if we compare rogue to its elf counterpart.. the seeker, there's no competition, seekers destroy rogues in pve, they do wayyyyyyy more damage and have alot of base crit damage. in EU-Emerald some seekers can crit for 16k+ damage with auto attacks            - using normal pve daggers-. 
     
       As for raid bosses, hunters are the better damagers. you can make a 5 hunter pt and task a tank to move the boss around.. your hunters will get the kill most of the time. rogues can outshine hunters on elm only.
     
       To sum it all up, rogue is the worst class in the game and have been like this for the last few updates now, I saw some comment about how +6 rogue killed +10 ranger etc, a rogue can never dodge ranger attacks.. they have a skill that makes their accu 50% at all times. if rogues are so op why are they being kicked from br/ru/eu guilds? no mobility no utility no aoe - for real I'll never consider ricochet an aoe skill-. people might say seeker is the same, no aoe etc.. but they have a better version of stealth, a pull, a shield, insane damage. hopefully something will come out of this, take care.
  17. Like
    Bruce Wayne reacted to Speedom in Rogue skills   
    Rangers still can demolish a dodge rogue since you're referring to 1v1, thanks to their passive. Also, all healers can since they can sustain until rogue runs out of mana which is very fast. Rogues weakness: bow, cbow, and a staff.
  18. Like
    Bruce Wayne reacted to lore in Rogue skills   
    only if bd gets rebalanced how it should be and also have u tried fight in team? 
  19. Like
    Bruce Wayne reacted to XzzzX in "Ядовитые клинки"   
    Какой авто дот? Вы за рогу играете вообще? Пока яд не перестанет сбивать туман и инвиз самого роги – не о каком автодоте и речи идти не может
  20. Like
    Bruce Wayne reacted to XzzzX in "Истребление" и "Взбешенность"   
    Сколько лет на роге играете вообще? 
    Кд в истребе нужно, что бы всё та же истреба висела постоянно. В пвп кд так же необходимо для более быстрого отката приёма и прыжка после прокаста. Вы предлагаете перетянуть кд в скил который не нужен, что в пвп, что в пве, но его всё равно не качнут. 
    И да, "запинка" решается простейшим скрытием анимации 
  21. Haha
    Bruce Wayne reacted to Pokerface in [2021.03.11] Обновление Warspear Online 9.3. Анонс. Часть первая   
    Огромное спасибо, даже снова поиграть захотелось
  22. Haha
    Bruce Wayne got a reaction from marinad in Толчок в спину или пве имба выигрыающий пвп персонажей+9-10   
    Пожалуйста, не ослабляйте умение «Удар в спину», добавляйте дальность к этому умению и добавляйте сопротивление к абсолютному рефлексу.
  23. Speechless
    Bruce Wayne reacted to LostKaktus in Новый экспертный навык: Лик теней.   
    Понял, качаем Незаметность на 1/5, Лик теней на 4/4
  24. Like
    Bruce Wayne reacted to XzzzX in Новый экспертный навык: Лик теней.   
    А не проще старый инвиз починить, чем новый клепать? 
  25. Confused
    Bruce Wayne got a reaction from JeffSavior in Толчок в спину или пве имба выигрыающий пвп персонажей+9-10   
    Пожалуйста, не ослабляйте умение «Удар в спину», добавляйте дальность к этому умению и добавляйте сопротивление к абсолютному рефлексу.
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