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Jigsaw-PZ

A few things: Overload/ Dragon eye

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Overload. 4.9

This is a basic skill. Its a 1 off chance dot of 4 ticks with a short activation time and high cooldown. It has nothing that makes it expert, it doesn't regen hp, doesn't stun or increase anything... the irony being that its called "overload"

Increasing the cooldown of such a skill should have meant that another effect was added, because its too.... basic to just leave it like this. Chop and exhaust are much better than this.

 

Idea:

- Make it 100% chance. Imagine 20 seconds of cooldown just to have a chance that the one off dot wont activate.

- Increase the activation time of the skill.

- or let the dot stack- so every skill you use within the overload activation time will have a chance to add "its own" dot

- or let the skill activate ethereal barrier 100% of the time. Overload = massive serge of power, makes sense that it would activate a passive skill.

- All of the above. :good:

 

 

 

Dragon Eye. 4.9

Epic addition to the skill, making it a support skill was a great idea. But...(Yes, there's always a but)

Am not sure if this is a feature but there's a delay on the skill's camouflage detection, when the rogue(or anyone that uses pot or scroll) uses stealth, dragon eye takes up to 3 seconds to detect them.

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Great ideas for overload :)

Maybe dragon eye should be left like it is... Rogues still need a change to surprise the enemy. With dragon eye working immediately, mages would be so op rogue killers, there wouldn't be point doing arena without a mage because they work good against casters, melees and op with dealing rogues

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Great ideas for overload :)

Maybe dragon eye should be left like it is... Rogues still need a change to surprise the enemy. With dragon eye working immediately, mages would be so op rogue killers, there wouldn't be point doing arena without a mage because they work good against casters, melees and op with dealing rogues

 

huuum...Ok yeah, i agree :good:

 

 

 

but we deserve at least 1 op skill don't we :sorry:

Edited by Jigsaw-PZ

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I still don't know what's EXACTLY do the skill overload, I have a mage trying to make a pve build and I don't know what do this skill don't know if buy or not... Can someone explain it please

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Only if I use skills or too with normal attacks? And also how much dmg do it in average and how much "tics" of damage... Too much questions I know :P

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Nothing good then, k ty with this I better buy the ethereal barrier, just wanted to have all dmg skills but meh don't seem so good

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