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Speedom

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  1. Like
    Speedom got a reaction from Fortuno in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    Honest Opinion
     
    Drop rate was doodoo, actually, this is the worst drop rate event. This event made items that was 15k in the past increased to 100k. Pathetic. 2x drop rate is a joke as usual 😒. The events was boring compared to the previous ones. The chest are not promising in both season pass and horror chest. Btw, season pass was lame too. Not really beneficial to get it. Everyone got pots and srolls and rarely any vampire runes, relics, costumes from horror chest. Spring chest vamp runes drop rate was 10 times better. Other than that, many players are starting to lose interest in the game because the event was getting dry after seeing 2x drop rate was literally to the same group of people or particular guild. Hopefully, winter is not as bad too. Good luck Devs. 
  2. Haha
    Speedom reacted to Hossein in how to play dungeon 32/28 as healer?   
    or maybe we should use shamans as tank
  3. Haha
    Speedom reacted to Hossein in REDUCE THE EFFECT FROM CHARMER WEAKNESS   
    I don't mind since its on my playing side and hurts elves ;) 
  4. Like
    Speedom reacted to darkme in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    This year horror was fun but was disappointed with the low vamp rune drop rate. Only 14 runes from 1300chests. 
  5. Like
    Speedom reacted to Kirby in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    True!! Rich gets richer everytime. X2 guaranteed drops was actually X2 common stuff no matter how many times some of us did dg. 
  6. Like
    Speedom got a reaction from Higgings in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    Honest Opinion
     
    Drop rate was doodoo, actually, this is the worst drop rate event. This event made items that was 15k in the past increased to 100k. Pathetic. 2x drop rate is a joke as usual 😒. The events was boring compared to the previous ones. The chest are not promising in both season pass and horror chest. Btw, season pass was lame too. Not really beneficial to get it. Everyone got pots and srolls and rarely any vampire runes, relics, costumes from horror chest. Spring chest vamp runes drop rate was 10 times better. Other than that, many players are starting to lose interest in the game because the event was getting dry after seeing 2x drop rate was literally to the same group of people or particular guild. Hopefully, winter is not as bad too. Good luck Devs. 
  7. Haha
    Speedom reacted to Hossein in market shared between factions   
    they won't add this option posted many abt this years ago lol
  8. Like
    Speedom got a reaction from Kirby in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    Honest Opinion
     
    Drop rate was doodoo, actually, this is the worst drop rate event. This event made items that was 15k in the past increased to 100k. Pathetic. 2x drop rate is a joke as usual 😒. The events was boring compared to the previous ones. The chest are not promising in both season pass and horror chest. Btw, season pass was lame too. Not really beneficial to get it. Everyone got pots and srolls and rarely any vampire runes, relics, costumes from horror chest. Spring chest vamp runes drop rate was 10 times better. Other than that, many players are starting to lose interest in the game because the event was getting dry after seeing 2x drop rate was literally to the same group of people or particular guild. Hopefully, winter is not as bad too. Good luck Devs. 
  9. Like
    Speedom got a reaction from Jcbref in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    Honest Opinion
     
    Drop rate was doodoo, actually, this is the worst drop rate event. This event made items that was 15k in the past increased to 100k. Pathetic. 2x drop rate is a joke as usual 😒. The events was boring compared to the previous ones. The chest are not promising in both season pass and horror chest. Btw, season pass was lame too. Not really beneficial to get it. Everyone got pots and srolls and rarely any vampire runes, relics, costumes from horror chest. Spring chest vamp runes drop rate was 10 times better. Other than that, many players are starting to lose interest in the game because the event was getting dry after seeing 2x drop rate was literally to the same group of people or particular guild. Hopefully, winter is not as bad too. Good luck Devs. 
  10. Sad
    Speedom reacted to Kirby in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    I hope I get good drops in winter. Horror turned out to be disappointment.😭
  11. Like
    Speedom reacted to Fortuno in [2021.12.06] Game servers stop. Farewell to the Median Night holiday!   
    Finally! I hope winter is gonna be better.
  12. Like
    Speedom reacted to TheCabbage in Differentiate notifications   
    Would be nice if we could opt in only for some notifications - currently it's all or nothing. Maybe someone wants to be reminded of special events but doesn't want their phone ding every time chippings extraction is complete; or the other way around, where someone needs that craft notification so that they can start the next one immediately, but doesn't care about wars.
     
    Pictured (inside the spoiler) are screenshots from the notification settings of this game, and a game that I think does great in this aspect. As you can see, system settings allow not only enabling or disabling specific classes of notifications, but also whether the specific classes are silent or appear while the phone is locked. 
     
     
  13. Like
    Speedom reacted to Marcelo-TU in New thinking about the rate of fall   
    I think it would be quite useful, whether knowing the rate or not, players still kept going to the dungeons, for me knowing the rate wouldn't affect anything in the game in my opinion. 
  14. Haha
    Speedom reacted to Ogull in Smiles   
    found the weeb! 
  15. Like
    Speedom reacted to rafa9876 in World Event Rewards based on activity   
    Current rewards during events unchanged, but there would be a weekly rating that works like this.
    During world events, tanks get :
    Points for taking damage & using aggression skills & dealing damage + points for fulfilling objectives.
    Damage dealers get :
    Points for dealing damage & killing monsters + points for fulfilling objectives.
    Healers get :
    Points for healing & supporting allies + points for fulfilling objectives.
     
    All players with higher than X points get added to this weekly rating, receiving bonus rewards at the end of each week if they reached those minimum points, additionally getting guaranteed smileys, hairstyles or other goodies based on their rank.
  16. Like
    Speedom reacted to Lilypriest in Rework priest skill   
    Rework priest habilities
     
    Hello, my name is Lilypriest and I play priest class for a long time. I did several videos on youtube showing some priest habilities and i've noticed some issues. In this topic I'll list all issues i've been noticed and some solutions.
     
    Redemption
     
    This skill is very usefull both pvp and pve, but some things can be improved. The first issue is the very long cooldown for this hability. Sometimes is only possible to use a single time per fight because when the priest uses it once, there is no time to use it again because as soon as the cooldown of this hability is recharged, the fight is already finished. Another point that can be improved is the priority about this skill when used in a crowd. I've been testing this a lot and i believe it is totally random the choice about who will receive it's effect. It can heal anyone and sometimes it only removes stun or any control effect to someone that is already hp full, in the same time that there is a player with very low hp just in the same pixel and the redemption doesn't makes effect. My suggestion is to improve the heal capacity from this skill by giving some kind of priority for this effect. Example:
    the skill will target  first priority: pt members 
    Second tier priority: the one with less hp off party
    third tier priority: the one with some stun or any controll if there is nobody with low hp around. 
     
    Holy Shield
     
    I believe this skill is still weak even it has received talent buff. I suggest to improve a bit the total dmg absorved just to make it a little more effective in high damage fights. This will make the priest a little bit more tank than it actually is.
     
    Desforra (portuguese name for the skill)
     
    This skill is very underrated just because it doesn't do perfectly it's function: do damage. I say that because most of the priest players have a lack off precision in his build and this hability is often resisted or evaded. I suggest to make this hability not able to be evaded in mobs, so this skill will be very powerfull to do the 'last hit'. 
     
    Punição sagrada (portuguese name)
     
    This skill is often bugged because i've been testing it and it is very difficult to target more than one or two players in a fight because all players affected by this skill need to be very very veeeery  close each other, so my suggestion is to increase the distance range from the target player and the others players around to be affected by this skill.
     
     
     
     
  17. Haha
    Speedom reacted to Jhazzz3 in Seeker Pvp Skills   
    This hero is the most not effective in Pvp and in Wars. I hope they add or change some skill to make it useful in Pvp, for example;
    -Sun power,  you can change  the stats of +critical parameter into accuracy by tapping it twice.
     
    -Add skill that can cast long range that deals damage and control.
      •Add skill like Tract that can cast to the enemy, lowers the movement, decrease defence and lifesteal,  and see it even invisible state.
    -Change  the skill attraction target into aoe(3x3) target that can full enemies near to him.
    - Bloodthirsty skill not uses by many players, i suggest to change it into aoe skill that can cast freely and can silence enemies but the skill is 1.5 second delay to activate in the area.
     
    I hope you read my suggestions.
  18. Confused
    Speedom reacted to Vinagre in Healing Totem: opinions and suggestions.   
    since we are getting an updates, just a friendly reminder of problems that we still have, and nothing has been done about...
     
    3 days star? real fight? Not a point of view, its a fact.

     
    ok, you have asked, and here it is and extensive discussion around the game atm. Can we have some kind of official feedback from the devs? i feel like i need to learn Russian to be able to receive some input. Just wondering if all the discussion is being take to account for the next update..  @Holmes @Nolan @snorlax @Peony

     
  19. Wow
    Speedom reacted to AntraxXL in Improvement suggestion for the death knight   
    -> dk's abilities themselves are good, but need an update.
    That said, I suggest the following improvements:
    -> Blood protection:
      - Increase buff time by 2s;
      - add a new effect:
        within the time the skill is active, each block will give 1 stack of
        protection, each stack will give an extra 2s on the duration of the skill's effect, maximum
        accumulations is 3.
      - Decrease the effect from 50% to 40%
     
    Blood protection example (4/4): You used the skill, it will stay active for
    10 seconds, within that time each time you block will give 1 pile of protection.
    When the skill runs out, the stacks will be consumed and will extend the duration of the
    skill depending on how many stacks you have.
      NOTE: Maximum stacks is 3 and only blocks for the first 10s will count stacks.
    Dk doesn't have any abilities that benefit from BLOCKING, so I decided to raise the
    duration of blood protection and put on a new effect that needs the BLOCK.
     
    -> Shadow shield (wings):
      - Damage reduction calculation:
                                    (MD/3) + PD
                                    --------------
                                          37
     
                                     MD = Magic Defense
                                     PD = Physical Defense
        NOTE: Skills that increase defense (both types) of both guild and classes, not
        will be counted, neither consumables nor t5 talents. Only the defense of the equipment (which increases with the magnification
        location) runes and equipment bonuses (15% shield and Set coliseum for example) will be
        counted.
     
    Example 1:
     
     

     
    7215/3 + 13380    2405 + 13380    15785
       -------------- =  ------------      =  ----- = 426,62
              37                      37                   37
     
    That was the most defense I got (No guild buff, as it won't be counted)
    a total of 426 damage reduction. There are very few who reach this level, apart from this
    assembly is pretty bad.
     
    Example 2:

     
    4763/3 + 8675    1587,66 + 8675    10262,67    
       ------------- =  --------------     =  -------- = 277
            37                       37                      37
     
    These devices are full +7, to have a more real scenario, there was a total reduction of 277,
      which I think is good for +7.
    For those who think nothing has changed, I made a test with my Character, the reduction increased by
    102.
     
    -> Secret reserves:
     - The skill will now heal a part of your maximum health over time:
       1/4 - Effect lasts 9s, heals every 3s and heals a total of 30% of maximum health.
       2/4 - Effect lasts 9s, heals every 3s and heals a total of 40% of maximum health.
       3/4 - Effect lasts 6s, heals every 2s and heals for a total of 60% of maximum health.
       4/4 - Effect lasts 4.5s, heals every 1.5s and heals a total of 80% of maximum health.
         NOTE: The skill activates when your health drops to 40%
                     The skill has a cooldown time of 1:40m
     Example (Reserves 4/4): Your character has 8000 hp. Your life went down to 3200 (40%)
     the effect activates already healing once, heals 1.5s after activated, 3s after activated and 4.5s
    after activated. Ie healed 4 times. As the total healing is 80%(6400), each hit heals 20%
    of maximum life, ie 1600 hp.
      Now reserves will depend on dk's hp, will heal faster and will heal more hp as well.
     Those were the changes I thought, of course it doesn't have to be 100% of what I put in here,
    but i believe they are good changes.
     
    Sorry for any errors, I used the translator.
  20. Like
    Speedom reacted to Winter in seeker should be nerf   
    It's not like the players who main seekers here haven't asked for other skills to be improved but every time what happens, given more dmg skills (most of which are unused mind you)
     
    I'm not going to even bother making suggestions for upcoming changes, the Russian side can handle that.
     
    Seekers are strong in PvE but there's a significant difference between a normal seeker and one maxed amp with mermaid gear, rare books, full relics, max talents, etc, etc as with any class you play.
     
    If there's anything causing imbalance it's the speed meta that exists for basically all classes, have max speed you're op vs anything in PvE realm, there's a reason there's characters that forgo all other expert skills to just go full rare books if they can afford it as skills just slow down attack output.
     
    As Speedom said full auto build is end game which is infact boring, the only way to fix this would be to make other skills more usable so points are spent into those and are insta-cast/burst or very little delay or nothing changes and everyone carries along with their current builds nerf or not or they move on to the next strongest character after changes.
     
     
     
  21. Like
    Speedom got a reaction from Salazam in market shared between factions   
    The reason why it doesn't exist is because this game drop rate is trash. You'll need a consistency of drops from questing, farming, etc for that to happen. Plus, the devs will have to put effort into it and make some changes in their outdated files. 
  22. Like
    Speedom reacted to Sanderccise in Extra tab for skill building change   
    Greetings developers and readers! in the following post I would like to propose an idea that would certainly be innovative and would make every player's gaming experience more enjoyable.
    The proposal basically consists of adding a new skill build tab, which would allow each player to switch between 2 skill build options as they find more convenient in the situation they're in, this is a problem that players who are dedicated to both pvp and pve content usually have, the inconvenience that generates the fact of having to constantly change skill builds. However, in order not to abuse this tool and not to completely eliminate the effectiveness of the item "book of oblivion", certain conditions would be implemented, such as the ones I'm going to propose below: 

    -The change of each player's skill building tab consists of a cooldown, i.e. the player will have to wait a certain amount of time for his tab to be changed (the amount of time would be a decision of the developers, but I propose it to be 30 minutes).

    -Both tabs will have a fixed skill development and to reestablish them it will be necessary to make use of the item "book of oblivion" (or an amount of miracle coins), just like now.

    -In case the player prefers, he/she will have the option to use the "book of oblivion" item (or an amount of miracle coins) to restore his/her skills, so it won't be necessary to wait for the time determined for the change of the skill building tab.
     
    That's all! I would like to read your opinions and proposals that may complement this idea, thank you very much for your attention!
  23. Thanks
    Speedom reacted to Unkindled in A new amplifying system   
    Why do you care about their money? Why not care about your own? you're the consumer, it's your right to expect to get something of value when you use money? Don't you agree?
     
    Nobody is saying "Don't spend money". All im saying is that atleast when you do, you deserve something in return.
     
    A little bit of "chance" for an amplification isn't straight up "The worst", but i just think the amplification should also rely more on an ingame material for example, that could be farmed or something.. make it rely a little more on things that can't just be bought with money. But farmed/achieved/gained by other means than MONEY. Not like the current system: Spend & pray.
     
    I've seen some worrying comments comparing this an amplification in an old 2d pixel GAME to real life...... that you can't have en expensive car without paying. 🤢.....This is a game....
     
    Seems like many members here on the forums are somehow under the impression that they owe the game or the devs something and therefore have to waste their money carelessly...
     

     
    I wish people would not forget this is just a game, and we are the consumers, the #1 priority, without us there would be no warspear...... it's up to the devs to pump out content for us and treat their playerbase well and not try to take advantage of us etc... Now that's worth spending something on. Should not be the other way around..
     
     
     
    Lastly this is not an attack on anybody or anything, more of a reminder..🤣 I get your point. You may even have been ironic about it, but this will serve as a great reminder to the ones that actually belive "we" as the consumers owe the devs something... Hope it didn't brush off on you the wrong way.
  24. Like
    Speedom reacted to Ahmed Didar in A new amplifying system   
    I would honestly love if the dev somehow made a specific amounts of signs needed to amp weapon on each level.
    Honestly, the amping system is really bollocks, costs you huge amount of gold without a single guarantee, isn't this like a exploitation?
  25. Like
    Speedom reacted to zbmthbr1 in Hunter Snakebite talent should crit!!   
    I recently leveled the Hunter's snakebite and found that it doesn't do critical damage, i think this skill should do critical
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