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vavavi

Guardian of Spear
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  1. Like
    vavavi got a reaction from Fabr in On the problem that charmer is so powerful that it destroys the balance of the game   
    Charmers themselves are fine. Don't need any nerfs tbh. What however does deserve a change is a single relic permanently doubling the dmg output of a single class. While functioning completely differently on every other one.
  2. Like
    vavavi reacted to Mooh in Crafting rare non event books   
    I love u for saying that❤️
     
    That would be pretty cool because that way everyone would (VERY slowly) have the chance to make a difference and create a fair environment. In EU for example, Phalanx and YinYang are pretty much (and they earned it in a long time of discipline and activity, no one should deny that) in a position of nearly absolute power over all raidbosses (except spring ones). 
    Some people complain about that alot and if GM added this feature, these ppl had a valid chance and both sides could rest a bit from the exhausting war we always have. Because lets be real: The amount of IMPORTANT books that drop (like phy def for barbs, palas, temps, charmers etc or crit dmg for dmgers, or octo and orci in general) is very low. Its comparable to the time you need to actually gather these pieces for a crafted book. 
     
    Also by making the pieces expensive goldwise and by requiring to do daily dg runs (10 to get the amount of knowledge thats reachable per day) it can also have financial benefits for aigrind, since i know many people that would invest some money to gather ressources and use a way like this to make themselves op😋 
    Im sure it would create a beneficial chance for everybody involved.
     
    On top of that it would not change the fact that books are special BECAUSE right now (in the current state of the servers, where many people walk around as living libraries) single books cant make a huge difference  - not immediately that is. 
    Imagine someone crafting himself a crit dmg book (the one from elm) to get higher dmg and gain an advantage over other people at raid bosses. First of all, everyone else can also craft that book. Potentially theres a balance there already. Second, the people, that already have books, still have an advantage, because they can craft books aswell  and use them to further increase their already existing advantage. 
    Now we have, for example, a hunter, that previously crafted a crit dmg book to outdamage a seeker at a boss. That seeker used his precious gold to buy an attack strength and a rage book in the past, but the hunters high crits threaten to outdamage him now, still! That seeker did his dgs and quests every day tho and now he can also craft another book to compensate for the effort and he also keeps his advantage over the hunter.
     
    Basically, more books still mean more power (if ure buying the right ones ;D) And ppl that already have some will still be stronger, just now theres a chance for everyone else aswell. 
    The third factor that will show that this idea isn't something that would change the entire economy is time. 
    If the idea would be implemented into  the game just like raislin suggested it, it would take a LONG time to finish one book. And one book alone, as the previous argument showed, still doesn't make a difference. 
    Until everyone, who really does the quests and dgs to get books, gets enough to keep up with ppl that bought books before, years would pass.
    It would not change the situation of the server and the need of buying books for the same prices they usually get sold at. 
    actually, i think it would positively influence the amount if strategy put into the thought's of how to nuild a character. Since i assume that different books will take different amounts of knowledge and gold and therefore time, people will think about which ones to get first and which ones to buy if the possibility occurs. 
    The server would have a chance to become active because everyone would go questing and do dg to get the knowledge and gold to get these books.
    overall, i see many many positive aspects in this idea. 
     
     
    I hope gm actually considers this idea because it's really interesting and has some great potential
     
     
    P.S.  To avoid total chaos you could cap the amount of books you can craft OR make it a tree where u decide which path u go down and other books lock accordingly 😋

    Cyu sooon❤️❤️
    ~Belior
  3. Like
    vavavi got a reaction from Mooh in Crafting rare non event books   
    Would be nice for raid boss books. 200-300k knowledge is alot of work so doesn't seem too op. Also would open access to them for people not in the guilds that dominate the bosses.
  4. Like
    vavavi got a reaction from Kyrai in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    This is beautiful. One click aoe stun, with a low cd, that can hit 5-6 ppl with 0 chance to fail. Out of everything in this post i hope this one stays the most, druids lacked decent control skills.
  5. Haha
    vavavi got a reaction from Avamanyar in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    This is beautiful. One click aoe stun, with a low cd, that can hit 5-6 ppl with 0 chance to fail. Out of everything in this post i hope this one stays the most, druids lacked decent control skills.
  6. Cool Story
    vavavi got a reaction from Higgings in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    This is beautiful. One click aoe stun, with a low cd, that can hit 5-6 ppl with 0 chance to fail. Out of everything in this post i hope this one stays the most, druids lacked decent control skills.
  7. Speechless
    vavavi got a reaction from TheCaster in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    This is beautiful. One click aoe stun, with a low cd, that can hit 5-6 ppl with 0 chance to fail. Out of everything in this post i hope this one stays the most, druids lacked decent control skills.
  8. Haha
    vavavi got a reaction from Mercurry in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    This is beautiful. One click aoe stun, with a low cd, that can hit 5-6 ppl with 0 chance to fail. Out of everything in this post i hope this one stays the most, druids lacked decent control skills.
  9. Like
    vavavi got a reaction from Null in 2v2 arena vs war buffed MCs   
  10. Like
    vavavi got a reaction from Pecleb in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  11. Like
    vavavi got a reaction from Diego Ferreira in Shaman Changes - Some improvements.   
    Shamans already one of the strongest support classes for both arena fights and high number fights such as gvgs.
     
    Earth protection thingy is kind of interesting, although the same should probably be added to druids barkskin too then. Cleansing is already a get out of jail free card, but resist would make sense. If the number of debuffs the skill can remove was limited, or the dmg reduction made less it would be balanced. Really like the totem idea, as long as the amount of ppl affected had a limit.
  12. Like
    vavavi got a reaction from Higgings in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  13. Like
    vavavi got a reaction from Fabr in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  14. Like
    vavavi got a reaction from Gladiator in Rebalance suggestion: Magic resistance book   
    It's a bit of a tangent, but distort is a really good comparison point for octo book. It's the only non class skill book thats been nerfed, afaik anyway. 
     
    Distort only affected true stuns, a small subset of skills, which is like 15(?) skills i think. And it didn't make them useless, just meant you can't really kill your targer during those, they would still be unable to fight though. And it still got a HEAVY nerf. It wasn't just the cooldown between heals, but also castle healing buff/pot stopped working with it.
     
    Magic resistance works on like 70 ish different effects, which is ridiculous. I'm really failing to see how anyone could defend it. And nobody really has, don't think i've seen more than 1 person ever say it's a balanced item. The only defense people have for it, is that it is rare, and expensive. Its basically a priceless item, the only one in eu that was sold apparently had offers as high as 100mil. That alone should speak volumes on how busted it is.
     
    The price is direct consequence of it being a game breaking item. Using that, or its rarity (which really should not be relevant in a discussion about an items balance in the first place. Especially when they will only get more and more common as time goes by), as an argument to defend the books power seems a bit flawed.
  15. Thanks
    vavavi got a reaction from Speedom in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  16. Like
    vavavi got a reaction from Lwn in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  17. Like
    vavavi got a reaction from TheCaster in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  18. Thanks
    vavavi got a reaction from Drakoslayd in [2021.10.15] Skill Rebalance. News   
    1. Nerf bds resistance skill, it is way too abusable and hard to remove. Bds kryptonite is any distance over 2 tiles, and an opponent who can count to 2. Resist makes using that weakness next to impossible.
     
    2. Lower charmers dogs defence a bit. Not too much to the point that theyre 1 shot, but enough that one can be killed before 2 more spawn.
     
    3. Buff rogues viability in dgs a bit, for a damage class they lack behind a bit. But tone kick down a bit, having a 90% chance to dodge on a 8k hp rogue is 80000 effective hp. Thats alot.
     
    4. Give dks a sap kind of skill. Something that lowers their targets dps in one way or another. Almost every other tank class has one.
     
    5. Increase druids roots cd. Being able to permanently cycle a single skill for perma stun is stupid. Every class can perma stun nowadays, but doing it with just 1 skill, while having 4 other cc skills to fall back on, is a bit nuts.
     
    6. Nerf octo book, it breaks the game and has 0 counterplay.
     
    Ty for coming to my TED talk.
  19. Speechless
    vavavi got a reaction from Invorial in The unbalanced class   
    Resist skill should be reworked a bit. Maybe make the cd of it longer. Currently 20 sec cd for 3 resists is a bit overkill, and it pretty much makes bds weakness, which is the inability to close gaps effectively, barely relevant. Also some counter rework would be fun to see. Possibly instead of dmg reflected being based on the bds damage, it could increase the characters damage reflect stat for a while. For example 20-40-60-80% from 1/4 to 4/4. Would give it some unique uses, and allow for different builds from the somewhat boring meta.
     
    Saying bds hit 1400-1600 is a gross over exaggeration though. Yes you hit that on weak geared people, but any rogue and ranger vs those same gears does basically the same damage also. Properly geared people barely get hit 1k . Atleast max i can hit on people with actually good gear is around 900-1,1k, even less if theyre using heavy mermen gears. If you use a non awarded non amped char, ofc you'll get destroyed by any damager with ferocity weps.
  20. Like
    vavavi got a reaction from Danfake in Rebalance suggestion: Magic resistance book   
    Being expensive isnt a justification for something that has 0 counter play. Thats the definition of overpowered. Orcinus book is its counter part, also expensive, but is nowhere near as impactful. Having a single item that makes any form of counter play impossible is just poor design.
     
    And about your 4th point, you literally say yourself it has NO COUNTER. Having some way to counter it is just logical. Only reason it is that absurdly expensive, is that its so obviously game breaking.
  21. Thanks
    vavavi got a reaction from Speedom in Rebalance suggestion: Magic resistance book   
    Being expensive isnt a justification for something that has 0 counter play. Thats the definition of overpowered. Orcinus book is its counter part, also expensive, but is nowhere near as impactful. Having a single item that makes any form of counter play impossible is just poor design.
     
    And about your 4th point, you literally say yourself it has NO COUNTER. Having some way to counter it is just logical. Only reason it is that absurdly expensive, is that its so obviously game breaking.
  22. Like
    vavavi got a reaction from Speedom in Rebalance suggestion: Magic resistance book   
    This thing.
    With the upcoming skill balances, theres been alot of discussion about skills, but not so much about passive skill books. And there is one thats in desperate need of some reworking.
     
    This monster of a book dropped from raid boss giant octopus in t5, is easily the most broken, overpowered and busted item the game currently has. And heres why.
     
    Lets start by comparing it to its counter part "magic extension", dropped by the other raid boss in t5, orcinus. One of them extends positive effects, while one of them cuts down the duration of negative effects. In paper, it makes sense, but in reality these 2 things are nowhere near equal. While the book from orcinus is insanely strong, and makes a huge difference (as it should), it can be countered with the right play. Octo one really cant be.
     
    How this book works right now, is that it cuts down ANY negative effects duration applied to your character with the amount equal to your magic defence %. So this is usually about 50%. It already sounds strong, while assuming it would be just stuns, but thats not what the reality is.  When I said any negative effect, it means all of them. Relics, saps, roars, silences, slows, stuns, roots, bleeds. Anything you can think of, it effectively cuts in half. It works on so many things, that theres 0 counter play to it (Except having the book also). I understand that it's rare, and should be strong, much like its counter part is, but strong shouldn't mean straight up making you almost immune to any negative effect. 
     
    I have a few suggestions how this could be balanced, while still keeping it equal to magic extension one.
     
    1. The % could be cut in half. So for example, if you have 50% magic defence, it would lower the duration of negative effects by 25%. This would still be strong, and make a huge difference, but would atleast allow for bit more counterplay.
     
    2. Make it chance based. So 50% magic defence, would mean you have a 50% chance for it to activate, and cut the duration in half.
     
    3. Its effectiveness could be limited somehow. For example, let it work only on stuns and root type of skills, while relics saps etc stay unaffected. Something along these lines.
     
    4. Give it a cooldown. For example, every 3rd negative effect would be effected, or that it couldnt be triggered more than once every 5 secs. This one is a bit risky in my opinion, because if the timer is too long, it would be way too hard of a nerf.
     
    Haven't seen this book being discussed in english forums atleast, so figured might aswell bring it up.
     
  23. Like
    vavavi got a reaction from Fabr in The unbalanced class   
    Resist skill should be reworked a bit. Maybe make the cd of it longer. Currently 20 sec cd for 3 resists is a bit overkill, and it pretty much makes bds weakness, which is the inability to close gaps effectively, barely relevant. Also some counter rework would be fun to see. Possibly instead of dmg reflected being based on the bds damage, it could increase the characters damage reflect stat for a while. For example 20-40-60-80% from 1/4 to 4/4. Would give it some unique uses, and allow for different builds from the somewhat boring meta.
     
    Saying bds hit 1400-1600 is a gross over exaggeration though. Yes you hit that on weak geared people, but any rogue and ranger vs those same gears does basically the same damage also. Properly geared people barely get hit 1k . Atleast max i can hit on people with actually good gear is around 900-1,1k, even less if theyre using heavy mermen gears. If you use a non awarded non amped char, ofc you'll get destroyed by any damager with ferocity weps.
  24. Like
    vavavi got a reaction from Speedom in The unbalanced class   
    Resist skill should be reworked a bit. Maybe make the cd of it longer. Currently 20 sec cd for 3 resists is a bit overkill, and it pretty much makes bds weakness, which is the inability to close gaps effectively, barely relevant. Also some counter rework would be fun to see. Possibly instead of dmg reflected being based on the bds damage, it could increase the characters damage reflect stat for a while. For example 20-40-60-80% from 1/4 to 4/4. Would give it some unique uses, and allow for different builds from the somewhat boring meta.
     
    Saying bds hit 1400-1600 is a gross over exaggeration though. Yes you hit that on weak geared people, but any rogue and ranger vs those same gears does basically the same damage also. Properly geared people barely get hit 1k . Atleast max i can hit on people with actually good gear is around 900-1,1k, even less if theyre using heavy mermen gears. If you use a non awarded non amped char, ofc you'll get destroyed by any damager with ferocity weps.
  25. Like
    vavavi got a reaction from Fortuno in The unbalanced class   
    Look what you're saying tho. "This full book fully awarded char hits high on my not as well geared char". Im sure a bd, with equal gears as you, wouldn't be hitting that high. Dumb to compare with someone who heavily outgears and outamps you with more books to boot it.
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