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Arthas

Lord of Knowledge
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  1. Like
    Arthas got a reaction from TheCaster in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  2. Like
    Arthas got a reaction from Karison Luiz in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  3. Like
    Arthas got a reaction from Regis in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  4. Like
    Arthas got a reaction from Laevateinn in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  5. Like
    Arthas got a reaction from YaraM in GUILD BLESSING still bugged.   
    This has to be corrected , it also greatly affects Faction War as guilds approach enemy's flag using Guild Blessing and start spamming Reverse Flow , making it a lot harder to protect the Flag.
     
     
     

    XRecorder_Edited_20072022_201816.mp4  
    In these 2 examples we can see Reverse Flow being used by players during the effect of Guild Blessing , that way players from the opposing guild are pushed away from their formation , turning into way easier targets , easily killed the second Guild Blessing is over.
     
    I'd like to see all skills to be completely unusable during the effect of Guild Blessing.
     
     
     
     

    XRecorder_Edited_30062022_032230-1.mp4  
    As you can see here , the player is unable to even run down to his formation , because Reverse Flow will not allow it.
     
     
     
    Please fix this.
    @Holmes @Nolan 
     
  6. Thanks
    Arthas reacted to Jaan in Battle Pass Bug?   
    I finished War task and got 2 battle pass chests, but im sure that I was supposed to get 1 only. 

    Now, every time I relog and go to Mailbox, this happens.
      
     
     
     
     I got 6 chest today, Im pretty sure that it is impossible. @Nolan
     
    is it supposed to work like that?
     
  7. Thanks
    Arthas reacted to Nolan in [2022.07.19] Reinicialização dos servidores de jogo. Nova versão do cliente 10.4.2   
    Caros jogadores!
     
    Note que amanhã, 20/07/2022, às 04:30 (Horário de Brasília), os servidores de jogo serão reiniciados. Após a reinicialização, as seguintes alterações serão feitas:
    ajuste no número de itens para a missão diária “Armadura Leve”; corrigimos um bug em que marcadores de algumas missões eram exibidos incorretamente no mapa; ajuste no funcionamento da barreira na última sala da masmorra dedicada “Bastião do Conhecimento” no castelo; corrigido um bug visual em que a troca de conjunto de habilidades não era cancelada quando a janela era fechada; corrigido um bug em que o efeito de relíquia “Relíquia Mágica da Resiliência” permanecia no personagem ao substituir a relíquia; corrigido um bug d em que o progresso em todos os níveis da conquista “Truques da Maestria” não contava; corrigido um bug visual em que alguns efeitos no menu “Efeitos” duplicavam; corrigido um bug em que o Explorador tinha a chance de atordoar o oponente ao atacar com invisibilidade obtida usando itens consumíveis; corrigido um bug em que itens, necessários para passar nos eventos “Teste dos Homens-peixe” e “Descida para a gruta”, apareciam em lugares errados; ajustado os valores do talento “Fúria Provocada” (de 1% - 1,5% - 2%, para 1% - 2% - 3%) e alterado o número de possíveis debuffs de 2 para 1; corrigimos um bug em que os proprietários de dispositivos Huawei não recebiam notificações na barra de notificações. O jogo ficará indisponível por aproximadamente 1 hora e 30 minutos.

    Tenha em mente que algumas correções estarão disponíveis apenas na nova versão do cliente 10.4.2, então não se esqueça de atualizar em tempo hábil! Lembre-se, que a nova versão do cliente para diferentes plataformas pode sair com um atraso.
     
    Além disso, não esqueça que elixires e lacaios usados serão pausados, e o vigor do explorador será devolvido se o jogador estiver na masmorra no momento do reinício.
     
    Pedimos gentilmente que não planeje nada importante durante este período e pedimos desculpas por qualquer inconveniente que isso possa causar.
    AIGRIND
  8. Haha
    Arthas reacted to Zeusthegod in You're Playing it wrong   
  9. Thanks
    Arthas reacted to Wendel Marcelino in Bug de Duplicata   
    Gostaria de reportar um bug onde, apertar o botão de coletar recompensa, tanto de conclusão de missões quanto de outras ações que você precise clicar no botão para coletar a recompensa ou trazer o item a sua bolsa, se apertado varias vezes ele multiplica o item varias vezes
    Ps: desculpe se postei, errado no tópico. Não costumo mexer tanto no fórum 
  10. Thanks
    Arthas got a reaction from Vera_Z in [2022.06.28] Photo contest “Maestro of Disguise - 2022”. Results.   
    Congratulations @Vera_Z , well deserved.
     
     
  11. Like
    Arthas reacted to Dr Strange in [2022.06.28] Photo contest “Maestro of Disguise - 2022”. Results.   
    Dear friends!
     
    The masters of Disguise League are pleased to congratulate everyone on the successful completion of the first Photo Contest “Maestro of Disguise - 2022” and award participants with the highest awards!
     
    Audience’s Choice Award and 10.000 Miracle Coins goes to handsome @Danfake - “Wedding costume”.
     
     
    Master of preparatory level and winners of 5.000 Miracle Coins + 10 Seeker's Stamina Elixirs is @Biroleibe Ws - "Masked Maniac".
     
     
    Masters of 3rd level and winners of 15.000 Miracle Coins + 20 Seeker's Stamina Elixirs + bronze forum badge are:
     
    @Denathrius - “Demonologist's Costume”
     
    @Zzarenazz - “Pumpkinhead Jack”
     
     
    Masters of 2nd level and winners of 20.000 Miracle Coins + 30 Seeker's Stamina Elixirs + silver forum badge are: 

    @YaraM - “Incognito”
     
    @Uch - “Costume of Black Elm”
     
     
    Masters of 1st level and winners of 30.000 Miracle Coins + 50 Seeker's Stamina Elixirs + gold forum badge are:
     
    @TikolinaPat - “Coquette”

    @Vera_Z - “Alchemist Totenhof”
     
    Also as a token of gratitude League of Masters gives the incentive prize - 10 Caches of the Ancient Prophecy to all participants of the contest! 
     
    Measure seven times and take a picture once! 
    AIGRIND
  12. Thanks
    Arthas got a reaction from Hossein in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  13. Wow
    Arthas reacted to Vera_Z in Alchemist Totenhof [Verauel, EU-Emerald]   
    Disguise Pose:



    Sitting Pose:

     
     
    Standing Pose:

     
     
  14. Thanks
    Arthas reacted to Higgings in Overall changes a lot of players would like to see!   
    As a DK, our only useful mean to survive is indeed Life Steal. Seeing it capped at 20% would be kinda painful indeed, but on the other hand it's also understandable the reason behind such suggestion.
     
    I love the war rework suggestion. Great suggestion over all! 
  15. Like
    Arthas got a reaction from Filipe Ramon in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  16. Like
    Arthas got a reaction from Lustz in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  17. Like
    Arthas got a reaction from Higgings in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  18. Like
    Arthas got a reaction from rafa9876 in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  19. Speechless
    Arthas got a reaction from Danfake in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  20. Thanks
    Arthas reacted to Jcbref in Overall changes a lot of players would like to see!   
    I mean i would like some new raid boss that would have some actual mechanics to consider
    Maybe not world of warcraft levels where one mistake can mean entire team or in this case guild gets wiped but maybe something that would require more than few minutes to kill and require actual strategy
  21. Like
    Arthas got a reaction from BrianSantos in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  22. Wow
    Arthas got a reaction from Zyck in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  23. Like
    Arthas got a reaction from Salazam in Vaga aberta para Moderador do Fórum: Brasil / America Latina (PT/ES)   
    Mentira , tem sim , Moderador do meu coração 
  24. Like
    Arthas got a reaction from Alone Zzzz in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  25. Like
    Arthas got a reaction from Marcelo-TU in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
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