-
Posts
86 -
Joined
-
Last visited
Reputation Activity
-
Eofortun got a reaction from Laevateinn in "hate" is necessary?
Ingrid likes to make useless mechanics for the MC side, while they give attack force to the Elf side (BD and SK), for MC they give the "hate".
-
Eofortun reacted to SeaDemon in "hate" is necessary?
is the passive/limiter of this class necessary? i don't see any class being limited in any way beyond the player's abilities, if it were that demonic appearance had no cooldown or didn't remove attack speed it might be necessary but that's not the case, it removes your attack speed and has a high cooldown so my question is, what is the significance of the hate, does it look pretty, is it cool, does it have any secret mechanics or does it do anything besides nerf the reaper? I don't think so...
why not simply eliminate this mechanic and allow us reaper players to change our gameplay according to the circumstances? without having to worry about not being able to fill the hate and not being able to shine anywhere?
-
Eofortun got a reaction from roguesad in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun got a reaction from Zablo in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun got a reaction from SeaDemon in Adjust paladin's amount of healing
Heal classes as necromant have a insane dificult in heal more than 3k+, but a class that's are tank, healer, controeler as paladin easily heal 5k+ in various situations and this no doubt are wrong, just want the game be fair for everyone and is obivious to a long time Aingrid leave us in this situation of Elfspear.
-
Eofortun got a reaction from Hellprince in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun reacted to Xjhazx in Reduce the Attack Power of Inner Pain with Talent
It much unpair to other damager heroes, because this skill makes it more op with Stupefying Pain talent.
Reduce the skill attack power from 40% to 30% in exchange it gain a buff that can reduce the debuff and stun duration by 30%.
-
Eofortun got a reaction from Legix in Adjust paladin's amount of healing
Heal classes as necromant have a insane dificult in heal more than 3k+, but a class that's are tank, healer, controeler as paladin easily heal 5k+ in various situations and this no doubt are wrong, just want the game be fair for everyone and is obivious to a long time Aingrid leave us in this situation of Elfspear.
-
Eofortun reacted to Salazam in Rework Necromancer
the idea with this rework is to make the necromancer a more dynamic class. and that he be punished less for "Resistence" stats, as well as for "redemption" from priests.
also prevent the necromancer from countering himself.
Basic skill
Poisonous spit
CD: 9s > 12s
Now always poisons targets.
[The idea of this change is to improve the damage dealt by the necro, which is currently very low, as well as ensuring that he has this part of the kit that is poison always available]
Mental Pit
Replaces "Deadly Eye" skill
Reduces damage dealt by enemy by 15-20-25-30-35%. Reduces enemy reload speed by X%
Ps: the skill does not reduce the enemy's attack, it reduces the damage dealt by the enemy.
[The idea with this change is to give the necro a stronger skill than he has today, mortal eye ends up being an extremely weak skill]
Nightmares
When the enemy is under the effect of this skill, it becomes immune to periodic damage. Attacks and abilities that deal instant damage still affect the target and take it out of control.
[The idea with this change is to ensure that the necro's control is more efficient, and he doesn't have problems with his various periodic damage skills and his stronger control]
Expert skills
fateful connection
Now the effect is applied to the ground. Enemies that remain in the area receive the "Fatal Connection" debuff. This debuff transfers X damage between enemies remaining in the area, and increases damage taken by enemies by X%.
[The idea is to strengthen this skill and prevent it from being easily countered by "Redemption", also add some value when using the skill on single target.]
Infection
Now deals damage, instant and debuffs the enemy for 8s which reduces their health by X%. No longer interacts with the "Fateful Connection" skill.
[The idea behind this skill is to improve necro damage as well as grant an additional instant damage skill for the class, which only has one.]
mortal eye
Replaces "Mental Pit" skill
It is now a passive skill.
After using 5 skill the necro gains the buff "Deadly Eye", on the next successful basic attack the necromancer reduces the enemy's physical and magic defenses by X% for 10s and roots the target in place for 2-3-4-5s
[This change was made to strengthen this skill, which is currently very weak and little used]
dead soldier
Summons a skeleton to fight by your side for 15-20-25-30s.
The skeleton follows the character and inherits the character's offensive and defensive parameters. Using this skill near a corpse increases the damage dealt by the skill by 5%, up to a maximum of 25%.
The cooldown of this skill is 30s. Only one skeleton can remain active at a time.
[This change was thought to give the necro a worthy summon]
-
Eofortun reacted to Filipe Ramon in How to fix death knight
It is extremely frustrating to have one of the strongest DKs in the game, and to be blocked in the arena by enemies running around with scrolls and pots that are easily acquired. The only thing that is undeniably good about the Death Knight these days is the survivability due to vampirism.
However when it comes to defense and damage the class is only half-assed. The class is outdated when it comes to PvP (That's because I still have Octopus book, the only reason it's not easily controlled), today the DK is not a Tank, but a Bruiser easily fought. As long as you can do damage, you can survive. My suggestions are similar:
Shadow Shield: Change in skill formula. In addition to the current reduction which is a raw value, implement a % damage reduction of +- 0.5% for every 1000 physical and magical defense that comes from the character itself (Runes, Equipment, Amplification and Extra Class Ability Books).
Emanate: Instant skill cast instead of strengthening auto attack.
Hate Aura: Removal of defense boost and addition of Ability Cooldown or Attack Speed parameters depending on the predominant damage type.
Secret Reserves: Rework the skill to work with the % Health parameter instead of Health Regen (Similar to the Templar Mantra).
Threads of Darkness: Increased root time which is currently around 1s after pulling the enemy to stagger (1s / 1.5s / 2s / 2.5s / 3s).
Sharp Shadow: No more need for the 80% stun chance cap as there is now the resistance parameter. The chance at level 4/4 should be 100%. In addition to an increase in cast distance as it can be resisted, parried, blocked and dodged.
Blood Protection: This is the only skill that is actually on the right track. Because it is a significant increase in damage reduction, the way it works is justifiable. However, the skill needs at least + 1s duration to compensate for the high cooldown.
Knight's Curse: I believe the class mechanics are correct. The Knight's task must be to keep the enemy on fire. But your current kit doesn't allow you to do that.
Steel Hurricane: the only complaints I have about this skill are in relation to the strong visual bug to hit the enemy. And the new talent tree skill, which needs to be at least 25% instead of the current 15%.
Such changes are fully compatible with current class mechanics, and would not change the game's style and proposal in any way.
-
Eofortun reacted to Santa Claus in Sentinels are Pamper Players
Reaper would be decent char withoht hate. Thats just nerf from start
-
Eofortun reacted to Kyrai in Beastmaster 20k critical hit dmg
Forum is forum, suggestion complains, normal everyday.
Anyway Sentinels don't care Legion buff always prefer the best things for them
-
Eofortun reacted to Reywolf in Easy to play class
Playing the game for years and i see big problems for this class, and the question is why a magical dmg armed with clothes, ELUDES 5 hits? Without mentioning the high Strategy skills that turns a difficult class to Kill because every spells are perfectly maded to confront every melee and distance enemies.
Sentinels faction really brokes the equality rules at pvp massive battles, there are many of my friends who left legion side for this reason.
-
Eofortun got a reaction from Khrone in [2022.10.22] Update Warspear Online 11.1: Shadows of Morsilvania. Announcement
Made with love from elf to elf
-
Eofortun got a reaction from Drakoslayd in [2022.10.22] Update Warspear Online 11.1: Shadows of Morsilvania. Announcement
Made with love from elf to elf
-
Eofortun got a reaction from Avamanyar in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Most broken class dmg on the game, no one in MC side is comparated with SK in dmg. But offcourse let's ignore the skills with atack force thats only ELF side have in your classes, let's ignore the insane dmg, speed, talents and control skills that class have. And why not say that MC cry for any stuff, and are ignorant in game that play for year and year, and tell them they need up other class, because i don't wanna that my "fabulous" character to be adjusted omg. I invite you and all masters of knoledge to play MC side in any server for a month, and u will see broken that's elf side is broken compared to MC.
-
Eofortun reacted to Drakoslayd in elfs are broken ! Especially RANGER
I personally believe that castle pot and scrolls [and their buffs] should be disabled during arena battles but freely available everywhere else.
During war and gvgs life scrolls should only be used 5 times during the duration of war and gvg with a cool down
-
Eofortun got a reaction from Shax in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun got a reaction from Bromancé in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun got a reaction from SeaDemon in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun reacted to Ahmed Didar in Favoritism??? Beastmaster Another Nightmare
You don't have to go on, we have eyes to see and our mind to speak on. There is absolutely no reason for me to keep crying for things which are weak in fact the thing is, yes elves are pampered, i won't change my opinion at all.
-
Eofortun reacted to Ahmed Didar in Favoritism??? Beastmaster Another Nightmare
ELFSPEAR BRO, I don't know how blind they can act
-
Eofortun reacted to Kyrai in Favoritism??? Beastmaster Another Nightmare
Seeker Seeker Seeker
Tamer Tamer Tamer
@Holmes???
Can developers stop make insane characters for Sentinels?
Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
When this unfair nightmare is going to end?
Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
Do you think beastmaster needs 3 Icy relics?
look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
@Holmes developers are counting how many stuns, shields, resistances have each character?
For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
-
Eofortun got a reaction from Berniente in Fix the Seeker talent, it's the most broken thing ever done (Intoxicating pain)
Many have been asking for the nerf in the Seeker class for a long time, for the unfair damage compared to other classes. Now Aingrid has decided to give the strongest class in the game a talent that makes it even stronger.
The seeker is now practically immortal, as before the class took 700-1k damage, now it takes 300 damage and then heals again, not counting its 55% damage reduction. The damage caused by the class that used to be around 1.2k, now exceeds 2k-2.5k easily thanks to the new talent that amazingly increases 40% of the character's strength.
Would love to know what goes on in the minds of developers to do something irresponsible like it ?.
Adjust the talent to something tangible and comparable to the other classes please.
*Experience from Arena
-
Eofortun reacted to Kyrai in Sentinels are Pamper Players
The number of players and the activity says a lot, the complain of Legion classes and the absurd complain from Sentinels in forum says a lot.
Sentinels says: bro.. If developers nerf bd resistance it became useless.
Look Rogues, who are the responsibles of nerf dodge parameter?
Or Look Barbarian before Stone Skin was better than now.
Another example complain about Warlocks and developers pamper Sentinels to give AoE stuns to different characters in Sentinels side for counter them.
Now developers released Templar an hybrid unit of AoE stuns nice
Now beastmaster released with 1 stun, and developers took a lot of time to give Chieftains 1 stun but with 1 combo skill, in that combo duration is many oportunity i enemies easy win
Now chief and Beastmaster 1 stun nice, but Bm is AoE stun, lmaooo
And look bm can use a strong summon with many Iceberg relics and Chieftains??
Look this too: Legion class need use defensive parameters like block, parry, dodge to survive, and Sentinels the same and Shield skills.
Another for Charmer is more easy detect a Rogue at time than a fast Seeker
Be reasonable, Blade Dancer need resistance with no removable stuns?
Rogue is a damage character without damage buffs like penetration only have CD and speed attack, Blade Dancer have everthing for PvP
Look this too
Rogue critical hit
Hunter critical hit
Reaper critical hit
That parameter works for PvP?
We Legion classes are for PvE situations for 1 target only.
I know one thing, this a friend learned to me
"Warspear never is going to get a balance because developers can't balance PvE and PvP"