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Gladiator

Legendary Mentor
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  1. Haha
  2. Like
    Gladiator got a reaction from Jaan in [2020.11.06] The Anniversary L Arena season has started! New rewards and changes to modes!   
    I wouldn't mind it if the mode wasn't as bad. If we can demand in full pt, I don't mind it. 
  3. Thanks
    Gladiator got a reaction from Morgana in It's time to REDESIGN Arena   
    Everything here is personal opinion
  4. Like
    Gladiator got a reaction from Cellous in [2020.10.29] Update Warspear Online 9.1: Infected Grunland. Release   
    In other words: They wanna milk every last drop of money they can get out of lvl30 gear before moving on to lvl32.
     
  5. Like
    Gladiator got a reaction from Akasha in [2020.10.30] Welcome the new administrator - Nolan!   
    Welcome 
  6. Confused
    Gladiator got a reaction from Foxlax in [2020.10.30] Game servers restart. Important changes to the dungeons of the Horror Circus.   
    I gotta say, I really like the dungeon boss mechanics, the bombs thing (Though I wish they were more punishing, as they are pretty easy to avoid), the teleport and then ranged shooting, it looks cool!
  7. Like
    Gladiator got a reaction from Turtle in [2020.10.30] Game servers restart. Important changes to the dungeons of the Horror Circus.   
    I gotta say, I really like the dungeon boss mechanics, the bombs thing (Though I wish they were more punishing, as they are pretty easy to avoid), the teleport and then ranged shooting, it looks cool!
  8. Thanks
    Gladiator got a reaction from Khrone in It's time to REDESIGN Arena   
    Great! Arena needs a rework for sure.
     
    My biggest concerns are:
    - Random/Solo demands in 3v3 and 5v5 are constantly being abused as mentioned in the original post. Make demands in party possible.
    - Castle teleport, cleanse and invisibility pots give unfair advantage to some classes over others (Other buffs are fine IMO, at least they don't give unfair advantage, for example you can't use cleanse on a fear/blind but you can on a fetter/roots)
    - Last but not least: Inactivity problems. I don't know how to solve, but I think cross-server arena would be the most optimal for the arena's sake, but I don't know how realistic it is for devs and what extent of caveats does that have, like having all servers compete in 1 bracket instead of individual ones (lose money?).
     
    and also somewhat general but also connected: option to save gear sets and to switch between them in 1 click, again, as mentioned above.
     
     
  9. Like
    Gladiator got a reaction from TheCaster in [2020.10.29] Update Warspear Online 9.1: Infected Grunland. Release   
    In other words: They wanna milk every last drop of money they can get out of lvl30 gear before moving on to lvl32.
     
  10. Like
    Gladiator got a reaction from oninone98 in [2020.10.29] Update Warspear Online 9.1: Infected Grunland. Release   
    In other words: They wanna milk every last drop of money they can get out of lvl30 gear before moving on to lvl32.
     
  11. Thanks
    Gladiator reacted to Splendor in [2020.10.29] Update Warspear Online 9.1: Infected Grunland. Release   
    This
    mobizen_20201017_021049_1.mp4
  12. Haha
    Gladiator reacted to Xalgorus in Seal fights vs berserks   
    You can play bd even blindfolded lul 
  13. Haha
    Gladiator got a reaction from iAmLemon in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    Ah I see a timely theme, I love it! 
    Very nice graphics and art. I hope to see more depth to the theme than just aesthetics, like some ''infected'' areas where you need special equipment (masks ) to enter, or you'll receive poison damage; Poison damage is increase when there are nearby allies (social distancing ). Area effects kinda like the underwater. But nonetheless, great theme. But I gotta say, that skeleton in the picture needs to wear the mask over his nose!
     
    I love the idea of seasonal arena modes! Does that mean we will also see a special mode for Christmas every year? That would be great.
    But, I'm not a big fan of the fact that we can only apply solo. This already happens in current 5v5 and 3v3, where people of the opposite alliance put their afk characters on demand, so that they ruin the opponent's teams by having their own afk character, ending up in 3v2 or even 3v1. It just becomes a battle of who has more characters under his control. Just let the people have the option to demand in a full party. It's unnecessary, it's abusable and it's not serving its intended purpose of balancing out the teams.
  14. Haha
    Gladiator got a reaction from PureSix in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    Ah I see a timely theme, I love it! 
    Very nice graphics and art. I hope to see more depth to the theme than just aesthetics, like some ''infected'' areas where you need special equipment (masks ) to enter, or you'll receive poison damage; Poison damage is increase when there are nearby allies (social distancing ). Area effects kinda like the underwater. But nonetheless, great theme. But I gotta say, that skeleton in the picture needs to wear the mask over his nose!
     
    I love the idea of seasonal arena modes! Does that mean we will also see a special mode for Christmas every year? That would be great.
    But, I'm not a big fan of the fact that we can only apply solo. This already happens in current 5v5 and 3v3, where people of the opposite alliance put their afk characters on demand, so that they ruin the opponent's teams by having their own afk character, ending up in 3v2 or even 3v1. It just becomes a battle of who has more characters under his control. Just let the people have the option to demand in a full party. It's unnecessary, it's abusable and it's not serving its intended purpose of balancing out the teams.
  15. Like
    Gladiator reacted to Peony in [2020.10.23] Update Warspear Online 9.1: Infected Grunland. Preview   
    Friends!
     
    Sam Hayne knows full well how eagerly the people of Arinar are waiting for his horror show. This year, he chose the beautiful island of Grunland, which has always been famous for noisy and fun celebrations, as a place to celebrate the Median night. But again, things didn't go according to plan...
     
    A messenger in a tall top hat demanded three gold pieces for delivering a strange-looking letter, which he called a "telegram." It reads:
     
    "Merry Median Night! Telegraphing you from the Grunland island. Come soon, tonight will be exciting. Terribly exciting! There is a Green Plague outbreak going on, more and more sick every day! The city is besieged by an army of the living dead, they tried to overtake the post, telegraph and bridges, but their attacks were repelled so far. The rumour is that the epidemic is caused by one Totenhof. This alchemist is genius but also obviously out of his mind. Trust me, over these years I’ve learned to get into insane villains’ heads. If he is not stopped, Arinar will quickly become a poisonous swamp inhabited by the undead! No joke! So come soon. Yours, Barker."
     
    The Prince of the Median night, of course, believes that the warriors of Arinar will manage to stop the terrible epidemic, and so the preparations for the celebration are well under way!  There you will find exciting rides, eerie dungeons, blood-curdling world and guild events in the open world, in dedicated and GvG-territories, terrifying tasks, bosses and, of course, unique rewards! But first things first.
     
    Holiday Quests
     
    Oh what an adventure awaits everyone on the island! Each of you will have to go through 4 stages of the Great Work to stop the disease that gripped Grunland and save the holiday. At the same time, try to avoid a fatal infection yourself, since things are very bad with the vaccine. In addition, be prepared for truly dangerous and scary plot twists, because on the way you will have an explosive mixture of science and black magic. The local burgermeister will tell you the details and explain how to find out about the weaknesses of the Totenhof, so be careful with any information.
     

     
    In addition to your main task of eliminating ailments, daily tasks for all tastes will be available on the festive island: battles with the living dead, helping alchemists create an antidote, killing Totenhof's minions and dangerous experiments in laboratories. Also, do not forget about the fun battles with the players of the opposing Alliance!
     
    Dungeons
     
    Somewhere in the deep labyrinths of the Gloomy Laboratory, one of the main figures of the Totenhof's army, General Joachim, is hiding. Your task will be to find the old soldier in order to weaken the forces of the dark alchemist, and also return to Sam Hein his scepter.
     
    After Totenhof escaped from Moraktar, the Unspoken One sent a detachment led by Sir Joachim after him. The death knight was ordered to overtake and capture the alchemist. But Totenhof was one step ahead of Joachim - the search has been taking too much time. When Joachim found traces of Totenhofin Grunland, the island was already covered by the Green Plague. Joachim's warriors and he himself fell victim to an insidious disease. Realizing, using the example of satellites who turned into mindless zombies, what a terrible end awaits him, Joachim made a desperate attempt to overtake Totenhof. But the death knight was too weakened by the disease. Crippled and broken, Joachim was taken to Totenhof. The alchemist showed compassion for the enemy - in his own understanding. Totenhof hastily healed the broken bones of the knight and did not allow the Green Sickness to finally kill the mind and flesh of Joachim. He promoted him to general of his unholy army, ordering him to make a gurney on wheels and a multi-barreled mortar for the knight. Having lost the remnants of his will, Sir Joachim became an obedient and the most formidable tool in the hands of Totenhof.
     

     
    To successfully complete the dungeon, you need to go through all the rooms, clearing them of infected zombies in order to get to the main enemy. However, be careful on the way: the undead can recuperate very quickly and you must finish off all the vile creatures for sure. And don't get fooled by the general's gray hair - this old man is still very strong!
     
    World Event "Liberation of Grunland"
     
    Remember your main task? There are more and more infected people every day, and there are still big problems with the vaccine. Gather all your strength to repel the creatures born of the disease as soon as possible and help with the production of the medicine.
     
    First stage "Trouble in the hospital"
    Patients with the Green Plague have turned into zombies and threaten to attack the nurses. Defeat the zombies, otherwise there will be no one to heal the sick!
     
    Second stage “Problems with pipes”
    In the pipes all over the island the poison is so concentrated that it can turn into pipe wraiths! Wraiths are serious opponents, but if you turn off the valves on the pipes, they will weaken, and it will not be difficult to defeat them! However, be careful, the Alchemist does not want anyone to approach the valves, he ordered his servants, acidic bloodsuckers, to protect them at the cost of their own lives!
     

     
    Third stage “Useful mechanism”
    The people of Grunland managed to get hold of one of the alchemical mechanisms. With his help, they began to produce drugs that weaken the course of the Green Sickness, but the Alchemist's soldiers are not asleep. The grenadiers are going to destroy the mechanism so that the disease spreads even faster! Protect the hope of the inhabitants of Grunland for salvation, dynamite will help you with this, but the detonator is guarded from it by the insidious ratmen, whom the Alchemist personally created for his dark deeds!
     
    Fourth stage “Plaguebearing Wyvern”
    The Green Plague spreads not only on the ground, but also through the air. The vapors that the plaguebearing wyvern breathes out infect everyone who inhales them! The time has come to put an end to the spread of the infection, crush the wyvern, but be careful, the Alchemist sent the Plaguebearers - this is the monster's favorite treat. If the Plaguebearer gets to the monster - the wyvern will regain its strength!
     
    Fifth stage "Decisive battle"
    The Officer of the Alchemist has gathered an army to once and for all crush the defenders of Grunland. He commanded his most devoted servants to spray the Green Plague around. Bodies of Arinar’s heroes will withstand the disease, but you still can’t underestimate its power. Beat the spreaders of the contagion and catch up to the Officer, it is time to end his evildoings!
     

     
    Sixth stage “Leader of the Guard”
    The Officer of the Alchemist's army, a victim of the Totenhof experiments, does not shine with intelligence, but he was awarded his title for his perseverance and incredible physical strength. It was to him that the Alchemist entrusted the command of his personal guard, so the battle with him will not be easy. Horrible poisonous darkness will envelop the edges of the battlefield, gods forbid you try and cross its border, and from the plague portals, until you destroy them, all zombie guards will keep coming - but do not lose heart, slay the Officer and the haze will dissipate. This will be a serious blow, and the Alchemist will not be quick to recover from it!
     
    Restart time: on schedule.
     
    Tournament guild event on the GvG territory "Contamination Zone"
     
    Each guild must prove the ability to resist disease. But stocking up on masks won't be enough for everyone - you need to capture the bunker! Therefore, when most of the territory is filled with dangerous fog, rush to the shelter and protect the entrance from all enemies of your union.
     
    Victory over the insidious Totenhof is impossible without cleansing the island from the pernicious influence of the Green Plague. This is only possible for those who are themselves able to withstand the terrible disease. The sages of the alliances decided to conduct a test, they selected a remote area of the island for him, where the bunkers of the Alchemist and his retinue were located. The pipes around the bunker are capable of spraying poison, which collects above the ground in toxic mists and spawns creepy zombies that thirst for blood. However, fogs are dangerous only on the surface, as soon as the opportunity presents itself - hurry to the bunkers, because those who stay there longer than others will be chosen by the sages! Remember that just entering the bunker is not enough to win, show the wise men your strength - smite rivals and henchmen of the Alchemist without a doubt, because only the best warriors will be awarded!
     

     
    The main task of your guild is to hold positions inside the bunker as long as possible, since per living participant inside, 2 points will be awarded every 4 seconds. Keep in mind that the more of you are there, the higher the place in the table will be. In addition, 10 points can be obtained for killing an enemy or a zombie emerging from the fog.
     
    The first 5 minutes at the locations will be relatively calm and you will be able to scout out the bunker where you will then take a defensive position. Just remember that you should be aware of other guilds, which will also be in search of shelter. Moreover, the situation will grow more dire at the 6 minute mark - the area begins to be affected by a dangerous fog that hides monsters. But you should beware the fog for other reasons too: caught on an infected location, your attack and cooldown speed will significantly decrease and your health will decay. Every minute 4 new locations will become infected, so in order to survive until the opening of the shelter, you will have to seek unaffected areas, of which there will be fewer and fewer. And when the entire surface is plunged into the poisonous fog, the long-awaited entrances to the bunkers will open. Keep in mind that they will no longer close, so you will have to hold the defense until the last second, because your enemies will also want to get to a place safe from infection.
     
    Restart time: on schedule.
     

     
    Guild event on a dedicated area "Creepy Cellars of the Meat Processing Plant"
     
    Are you ready for real hell? Then welcome to the intricate workshops of the Meat Processing Plant! Piles of living corpses, clashes with dead soldiers and many other infected creatures are waiting for you that want to share the virus with you. Arrange a real sweep, destroying everything in your path, and get to the nasty Meat Combiner to stop his crazy experiments!
     

     
    First stage "Creations of the Meat Combiner”
    Totenhof has unleashed a real war in Grunland - and war requires an army. Not all the victims of the Green Sickness are prepared to join the ranks of the elite troops of Totenhof,  most of the unfortunate ones turn into mindless zombies. But there is also a much more terrible fate - to become raw material for the unholy experiments of the Meat Combiner, who has equipped his workshops of horror in the basements of old slaughterhouses. The time has come to stop these inhuman experiments, but getting close to the monster is not easy, the path is blocked by countless numbers of its hideous creatures. Defeat them and be one step closer to victory!
     
    Second stage "Faithful Servants"
    The Necromatons are the Meat Processor's most advanced works. They help him spawn zombies, because, just like him, they are gifted with initial knowledge of necromancy and alchemy. If you defeat them, the monster will weaken and lose control of its catacombs.
     
    Third stage "Victory is near"
    Meat Combiner is one of those unsuccessful creations of Totenhof, which the alchemist, just for fun, endowed with a semblance of reason and an irrepressible desire to create more of his own kind, using primitive necromancy and an unlimited supply of dead flesh. No one has yet managed to get out of the cellars of this monster while preserving life or sanity. Now the Meat Plant is more vulnerable than ever, with most of its minions dead. However, don't underestimate its power, the Meat Processor is still strong and has something to surprise you with! To put an end to his atrocities forever, turn off the engines that power the terrible machines in his catacombs - the Meat Combiner will protect their controls especially zealously!
     
    Please note that at the end of the first stage, all the monsters will return to their places and among this crowd of rotten undead you will need to find 6 necromatons who support the forces of the Meat Combiner. After destroying them, you can find the most insane butcher in the basement. Just remember, to get out of the gloomy workshops, you must not only crush him, but also pull three special levers on the way to the exit. One by one, they will become available for activation as the power of the Meat Combiner is weakened. Feel free to join the battle, but do not forget about caution: the crazy villain will actively spawn new creatures right in front of your eyes if your attack turns out to be too powerful.
     

     
    In addition, at stages 1 and 2 of the event, you can take advantage of special buffs, which are issued for killing mini-bosses in the basement rooms. Taking out these monsters won't be easy, but it can make your main battle easier.
     
    Conditions of activation: complete 10 times any dungeon at the Horror Circus.
    Restart time: 12 hours after the event ends
     
    Open World Guild Event "Officers" 
     
    The situation on the island already resembles a real training ground. Totenhof decided to strengthen his forces and assembled a team of the best commanders in chief, who are gifted with all the qualities necessary to win this war. But the mad alchemist did not expect that Sam Hein would enlist the support of the warriors of Arinar, ready to stop the squad of undead.
     
    No army, not even an army of the dead, can do without commanders. Totenhof's zombie officers are the most hideous, frightening creatures he could create in his laboratory. They were all the defenders of Arinar once, but having fallen into the trap of the Alchemist, they turned into madmen, devoid of feelings and of free will monsters, whose only desire is to serve the alchemist and rise higher in the ranks of his terrible army. The officers are stationed in the Battle Casemates, they are always ready for battle, but if you defeat them all - the power of the Alchemist Totenhof will weaken!
     
    Conditions of activation: gather 5,000 Guild points.
    Restart time: 6 hours after the event ends.
     

     
    Corporal
    The corporal is one of the junior officers of the Totenhof's army. As punishment for his mistake, the alchemist burned his lungs with Green Mercury. Now the corporal's mouth and nose are always wrapped in dirty rags, and his eyes shine with a deathly mad fire.
     
    Chief corporal
    Chief corporal is another junior officer. One day Totenhof, for fun, locked him in a chamber filled with poisonous gas. The chief corporal survived only by a miracle, becoming a truly terrible enemy who hates all living things.
     
    Non-commissioned officer
    Even the rank and file of the Totenhof army are afraid of the non-commissioned officer. His veins are filled with Green Mercury from a tank strapped behind him - it also feeds the barrels of the NCO's formidable hand guns, from which he shoots enemies and deserters.
     
    Chief Officer
    The chief officer is one of the junior officers. In the tank behind him - poisonous acid, in which, according to rumors, he dissolves the corpses of any private that makes a mistake. By spraying acid around, the Chief Officer leaves behind only scorched earth.
     
    Captain
    The captain was a senior officer - one day he was unlucky enough to fall into a vat of acid. Totenhof rebuilt the captain's mutilated body, amputating his legs and replacing almost all living flesh with steel. Since then, the Steel Captain knows neither pain, nor fatigue, nor pity.
     
    Five officers, like real leaders, remain away from the main battle. Make your way into the battle casemates, where you can meet the commanders of the Totenhof army on three underground levels. In addition, do not forget about the possibility of weakening the forces of the alchemist at any time, since the bosses are ready to take the fight with brave warriors outside the event.
     
    Raid boss Alchemist Totenhof
     
    Totenhof is the greatest of Arinar's alchemists, as brilliant as he is insane. Having found a way to combine necromancy and mechanics, he went through all the stages of the alchemical Great Work and created the incurable Green Plague, with the help of which he wants to subjugate the whole world. No one knows for certain what other experiments he is doing deep inside of his sinister Leprosorium.
     
    Prior to his arrival on the island of Grunland, the Alchemist Totenhof was a promising necromancer who learned secret knowledge the Plague Rat Order. After all the orders were destroyed Unnamed, Totenhof fled from Moraktar. After wandering around Arinar, he came to the Flying Islands to find new ways to treat (and manage) disease. The alchemist could not make friends with the inhabitants, he only wandered around the islands, admiring the amazing mechanisms and artifacts. He was especially attracted by the works of the Engineer, in them he saw the ideal and beautiful unity of science and magic. However, the Engineer himself considered him an envoy of the enemy and ordered to seize Totenhof, and then personally subjected him to terrible experiments, during which the doctor’s mind was irrepairably damaged. He managed to escape, and to continue his experiments he chose Grunland - a remote but populous trading island, where it is easy to hide from prying eyes and to find new material for experiments.
     

     
    Warriors, you must stop the insane alchemist before he destroys all of Arinar! The road to him can be as difficult as the battle itself, be careful. In the laboratory in front of you there will be two paths: a short one, filled with strong monsters that guard the peace of Totenhof, or a long one, where you will meet very few creatures, but you can fall into a trap.
     
    Also, do not lose your vigilance in the battle with the alchemist himself, because the enemy is quite savvy and your attacks can heal him at first, instead of dealing damage. And only stealing health can help you weaken its powers. In addition, remember that Totenhof knows how to poison everything around, so you should keep moving so as not to get caught in an acid shower or to not end up in a poisonous zone that appears when any player that dealt damage dies. However, do not forget that any poison has an antidote, which means that Totenhof's powers are not endless!
     
    Rides
     
    It is, of course, impossible to imagine a Horror Circus without rides. And despite the difficult situation on the island, Sam Hayne came up with a way to save the amusement park. There are three exciting rides waiting for you, where all the necessary precautions are taken - so do not forget to stop by for some fun and earn Good Luck Tokens.
     
    AMoozing Grazing (solo, for all levels)
    The Green Plague affects not only humans, but also animals! Cows from the Grunland pastures are in the habit of attacking shepherds, and they are already afraid to go out into the field. The performers will generously shower with Good Luck Tokens to the one who can graze the mad cows the longest.
     

     
    Burn Bright! (solo and group, for all levels)
    Sam Hayne has already seen terrible epidemics that spread over cities and even entire continents. During his travels with the Horror Circus, he saw how in ancient times the dragon Valimir helped people cope with a terrible disease. At that time, plague worms crawled out of the earth, and both young and old fell ill from their bites. Then the dragon flew up into the skies, found the nest of these vile creatures and burned it down. And now, when a similar danger threatens Grunland, Sam Hein invites everyone to see how Valimir once defeated the source of a fatal disease. Turn into the dragon and burn the plague worms, set one on fire - the flames will go to the rest! The more worms die from the flames, the stronger the dragon will be able to burn the rest!
     

     
    Explosive fun (solo and group, for all levels)
    The Nandu birds of prey that the Alchemist bred in his eerie laboratories are terrorizing the surroundings! There are so many of them that the performers have to use special pumpkin bombs against them. Use this gift from Sam Hein too. Experienced bombers prefer to hunt pyromancer skeletons - they blow up with such force that nearby Nandu are also scattered to pieces.
     

     
    Holiday skills
     
    During the event each player will get 2 special holiday skills:
     
     Pumpkinman's help
    Do not underestimate the help of the Pumpkinman on the Horror Circus, because only one born of the Median Night knows what his master needs.
     
     Ratoborg’s help
    Ratoborg has endured abuse and being experiments on for too long - now he is ready to take revenge on all his enemies.
     
    Arena
     
    You didn’t think you'd be left without surprises for the Arena's anniversary season, right? Such an important event means the time has come for great changes!
     
    With the start of the new season an absolutely unique 3x3 mode will appear: the Crucible, where one of the main differences from the others will be the duration of the battle up to 10 enemy deaths. The battles will happen between two teams of 3 players on equal terms: the level of all participants will rise to the maximum in their category (up to level 17 or 32), similar to how it is implemented in the 5x5 mode that you already know. All the rules for increasing the parameters of characters are the same as in the 5x5 mode.
     

     
    The current number of kills is displayed in the counter at the top center of the screen. Each kill increases the team's current score by one. Blue is your team, red is the enemy.
     
    If you die, the resurrection will occur automatically 5 seconds after death at one of the respawn points of your team, and the "Revive" button will be unavailable for pressing. In addition, please note that participation in the group is prohibited, you can apply only on your own.
     

     
    With the new Arena mode, there will be another interesting change: Seasonal Maps. The Crucible will present the first 5 maps that will reflect this year's island. Further, both modes and maps for them will be updated each season.
     
    Note that Arena 3x3: Crucible will become available in the game only at the start of the Anniversary Season, so you should be a little patient.
     
    Music 
     
    Among other things, new musical themes are waiting for you at the Horror Circus. This will immerse you in the atmosphere of the gloomy island - so don't forget to turn up the sound!
     
    That's all for now, detailed information about rewards, gifts and holiday surprises will be available on the day of the release.
     
    See you in the game!
    AIGRIND
  16. Like
    Gladiator got a reaction from Splendor in THEMERCS vs Tuanyuan in Seals Arena   
    Just a lil' cherry on top.. 
  17. Haha
    Gladiator got a reaction from TheCaster in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Oh for sure, this is probably became the ''most popular'' topic I've made, ironically.
  18. Like
    Gladiator reacted to Morgana in THEMERCS vs Tuanyuan in Seals Arena   
    Go Mercs go!🎉
  19. Thanks
    Gladiator got a reaction from Higgings in Unpopular Opinion: Ability to self-cast Sacred Shield   
    Yes, that was just a template, don't have to take the exact numbers. An idea would be to cast a much stronger shield on 1 person or 2 weaker shields, and edit the duration and cooldown accoridingly.
  20. Like
    Gladiator reacted to Olympian in Unpopular Opinion: Ability to self-cast Sacred Shield   
    I dont see any people exept you saying other wise about this topic.Most people on this page agree that the shield should be self castable, and it is pretty damn popular.Ive been talking about it in game (not on forum) and a few people agree that the shield should be castable on self and they arent even paladins.
     
    But answer the question. Why not? You and the other people that dont play paladin are the only ones that think the pala shield is super strong.But if you actually get to play paladin you will quickly realise its not as powerful as it seems.
     
    Maybe because you arent +10 and its op for you  (By The Way commenting as I go along the long list of comments)
     
    Please Elborate on the disabler part,  and are you talking about 3v1? bc you say it as if its that easy to kill an enemy char and he doesnt have his teammates to defend him 
     
    The shield being melted in under 4 seconds isnt “ too strong”
     
    He is saying that paladin when alone can be killed by mobs much easier than many other classes and will need to use scrolls to continue going where he wants to go.But if the shield is self-castable then he can survive those mobs and gives him a chance to heal up and obviously wont need scroll.And about the oblivion books he meant that since the shields cant be self castable, its a waste having them on 4/4 so the pala will need to reset his skill to some other build in that case.And when there is a group situation the shield is strong so he will need to make it 4/4 again.
     
     
    “CHANCE” is the key word here, idk if you read glads comment fully
     
  21. Thanks
    Gladiator got a reaction from Olympian in Unpopular Opinion: Ability to self-cast Sacred Shield   
    If you're unhappy about your class, then make a suggestion not counter-suggestions to other classes.
    If your Deathknight isn't tankier than an equally geared Paladin, then I don't know what to tell you man, DK has permanent damage reduction and a passive that basically makes enemies have to kill the DK twice. And I don't think DK is the most OP class in the game, I would agree to a buff as they are kinda useless in PvP nowadays (still tankier in solo situations). I think if you played anything other than DK, then you'd understand how weak Paladin is without the shield. All we have remaining is gear which everyone else has and some heals that would be counter-productive the more you increase it. (For example going 2 handed and losing the chance to block 1.5k hits and shield strike stuns and heals for extra 1-2k heal)
    And we are talking about Paladins without the Sacred Shield here, since the only change we're talking about is Paladin being alone.
     
    I never said it's not strong, in fact I did say it is strong and for good reason. And I emphasized it is necessary for Paladin's existence and relevance in the game with increased control resistance and reduced AoE control for the Paladin (original post).
     
    And I don't understand how you see this as a buff. I can already cast 2 of these ''op'' shields by simply using a minion. I'm asking to be able to cast 1 when I'm alone so that the skill points aren't totally wasted or that I don't have to keep a stock of useless minions just for a shield dummy. It's mostly for PvE which is also mostly solo-content, it won't affect 90% of the other PvP content (wars and arena). It's not a buff, unless you're worried about PvP cave 1v1 fights, which is not really a good reason to deny the change.
  22. Haha
    Gladiator got a reaction from Mooh in ( Forum game ) Ask the person below you a question.   
    I would add a 0 to my arena mace physical damage and make it 5690.
    If you mean the price, well I don't own anything super expensive so I would rather add a 0 to the price of a banal item like this one:

     
    And brag that I have the most expensive Roland's Hat (10 gold).
    (Btw in the background you also see Daria's Glasses and Peter's Crown. Yes they belong in my treasure char)
     
    What is the weirdest item you own?
    Mine:

    I kept it to use as a pun.
  23. Thanks
    Gladiator got a reaction from Speedom in Unpopular Opinion: Ability to self-cast Sacred Shield   
    If you're unhappy about your class, then make a suggestion not counter-suggestions to other classes.
    If your Deathknight isn't tankier than an equally geared Paladin, then I don't know what to tell you man, DK has permanent damage reduction and a passive that basically makes enemies have to kill the DK twice. And I don't think DK is the most OP class in the game, I would agree to a buff as they are kinda useless in PvP nowadays (still tankier in solo situations). I think if you played anything other than DK, then you'd understand how weak Paladin is without the shield. All we have remaining is gear which everyone else has and some heals that would be counter-productive the more you increase it. (For example going 2 handed and losing the chance to block 1.5k hits and shield strike stuns and heals for extra 1-2k heal)
    And we are talking about Paladins without the Sacred Shield here, since the only change we're talking about is Paladin being alone.
     
    I never said it's not strong, in fact I did say it is strong and for good reason. And I emphasized it is necessary for Paladin's existence and relevance in the game with increased control resistance and reduced AoE control for the Paladin (original post).
     
    And I don't understand how you see this as a buff. I can already cast 2 of these ''op'' shields by simply using a minion. I'm asking to be able to cast 1 when I'm alone so that the skill points aren't totally wasted or that I don't have to keep a stock of useless minions just for a shield dummy. It's mostly for PvE which is also mostly solo-content, it won't affect 90% of the other PvP content (wars and arena). It's not a buff, unless you're worried about PvP cave 1v1 fights, which is not really a good reason to deny the change.
  24. Thanks
    Gladiator got a reaction from Olympian in Unpopular Opinion: Ability to self-cast Sacred Shield   
    I don't know, like, did you read the original post? I see you're so invested in opposing the idea that you're replying to everyone's comment, wonder why.
    And it's not just a ''why not?''. It's more of a ''why?'' is it this way in the first place. Too strong? Even though I greatly disagree that it's too strong. It is very strong, pretty well-deserved after the continuous nerfs to palas AoE IMO. But is it too strong? Nah try in arena against high control/damage classes like Shamans, Rangers and BDs, they melt it in no time.
    But even if it's OP, then nerf it! It's not a good reason to remove the ability to self-cast, leaving it completely unusable in a lot of situations. Remember: it was REMOVED and we want it back, so the question here is ''why'' and not ''why not''
     
    And again: there is really no reason to oppose the ability to self-cast - It would be mostly harmful in group situations to only cast it on yourself since you lose a second copy.
    It would only help the paladin be less than a piece of paper when he's alone. Which if you saw a paladin alone, you'd know how much of a piece of paper it is. And devs know it, otherwise they wouldn't give us a new skill that is totally defensive (pretty weird for pala right?). Needless to say, that skill also kinda sucked.
  25. Like
    Gladiator got a reaction from Raislin in Please remove castle buffs from arena   
    I'm fine with castle buffs but not castle teleport and cleanse pots. And the reason for that is that 'everyone' can use castle buffs and get the same value.
    But cleanse and teleport pots are different. You can't use these during sleep/fear/blind/stuns. However they work if your locked by a silence or movement lock skill. And that just straight up gives a bigger advantage to some classes over the others, since some classes have more of stuns/fears than just movement control and silence, and vice versa,
    We can sit and list the skills that could and couldn't be affected by these 2 pots and then find out which classes are mostly disadvantaged which ones are just 100% advantaged. But we shouldn't be really talking about that, because we shouldn't have these disparities between classes and thus, factions/sides, in the first place.
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