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lore

Lord of Knowledge
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  1. Thanks
    lore got a reaction from Drakoknight in 2022 new suggestion   
    seeker's stamina would be a better idea for me
  2. Like
    lore reacted to Ogull in Death Knight - Complete Skill Analysis and Mechanics (v10.2.0)   
    "eternal summer" is all we desert dwellers have 

  3. Like
    lore got a reaction from Speedom in Rogue Class Guide [Warspear V10.2.0]   
    it is very well put, i would like to see it completed one day, best of luck on getting the skill info beceause you will need it
    it can be nice if you could expand this, possibly even offer some tattic/combo pepole can try to outcome the weakness of fighting ranged characters as a melee and especialy as a rogue
  4. Like
    lore got a reaction from Kyrai in Rogue Class Guide [Warspear V10.2.0]   
    it is very well put, i would like to see it completed one day, best of luck on getting the skill info beceause you will need it
    it can be nice if you could expand this, possibly even offer some tattic/combo pepole can try to outcome the weakness of fighting ranged characters as a melee and especialy as a rogue
  5. Like
    lore reacted to Kyrai in Rogue Class Guide [Warspear V10.2.0]   
    ROGUE CLASS GUIDE
    [Guide in development]

     
    The rogue is a hard class to use, but haves skills comfortables and versatile, is fast and is a skill damager, you can perform combos with the class. You can also flee from the enemies and take a breath to think about another attack strategy, it also works to perform surprise attacks, most of all to get the best potential of the class is to attack first, never let the enemy start because it is a lost game or you must think of something fast to obtain the victory.
     

     
    Faction: Mountain Clans
    Alliance: Legion
     
    Dealing damage, melee attack, physical damage, stealthiness.
    Rogues are fast, tricky fighters. They prefer light weapons and leather armor that does not restrict their movements. They won't hesitate to use dirty tricks to reach their goals, and they may even become fully invisible. Rogues are able to deal a huge amount of damage to all enemies in a short time.
     
    FACTION PASSIVE SKILL
    Mountain's Power
    Type: Passive
    All heroes of the selected faction have increased Health.
    Health parameter: 4%
     

    Lightweight armor
    Type: Passive
    Grants use of Light Armor.
     
    Dual Wield Specialization
    Type: Passive
    Allows you to use two one-handed weapons. Reduces damage from weapons in the left hand by 40% for physical and 30% for magical.
     
    Dagger
    Type: Passive
    Grants use of daggers.
     
    One-handed Sword
    Type: Passive
    Grants use of one-handed swords.
     
    One-handed Axe
    Type: Passive
    Grants use of one-handed axes.
     
    [In development]
    The skills are character powers that will help us a lot during our adventure in the game, each character has a maximum of 5 basic skills when you start the game. As the player levels up, the character can obtain skill points to improve them. Now let's know what the Rogue's skills are.
     
    Characteristics
    Attack skills deal physical damage They can increase parameters with positive effects They place negative effects or debuffs on the enemy  
    Relics [In development]
     
    Merciless Strike
    Type: Active
    Usage range: Melee
    Cooldown: 6 Seconds
    Energy expense: 12 / 13 / 14 / 15 / 16 Units
    A furious attack with a weapon, dealing heightened physical damage. The strength of damage increases with skill level.
    (*)Skill Damage: Depends with skill development
     
    Kick in the Back
    Type: Active / Temporal
    Usage range: Melee
    Cooldown: 15 Seconds
    Energy expense: 13 / 14 / 15 / 16 / 17 Units
    Blow that reduces the enemy's Accuracy parameter for a while. As the skill develops, the number of attacks and effect duration time increase.
    SE Parameter Enemy's Accuracy Reduction: -5 / -15 / -25 / -35 / -45 %
    SE Duration: 3 / 7 / 9 / 12 / 15 Seconds
    Negative Effect: Accuracy
     
    Dodging
    Type: Active / Temporal
    Cooldown: 30 Seconds
    Energy expense: 15 / 16 / 17 / 18 / 19 Units
    Increases the character's Dodge parameter for a while. As the skill develops, the power of the effect also increases.
    SE Parameter Dodge: 10 / 14 / 18 / 22 / 26 %
    SE Duration: 15 Seconds for all levels
    Positive Effect: Dodge
     
    Gouge
    Type: Active / Temporal
    Usage range: Melee with bonus Area on Effect
    Cooldown: 20 Seconds
    Energy expense: 13 / 15 / 17 / 19 / 21 Units
    Deals the Paralysis debuff to the enemy, as well as to all targets within a radius of 1 yard from the character, for a while. Oppenents cannot move or use skills, any impact on paralyzed opponents removes the effect. If all opponents who are in battle with the character are paralyzed, then the character can use the Stealth skill.
    SE Duration: 3 / 3.5 / 4 / 4.5 / 5 Seconds
    PvP: 3 / 4 / 4 / 5 / 6 Targets
    PvE: Unlimited Targets
    Negative Effect: Paralysis
     
    Stealth
    Type: Active / Temporal
    Cooldown: 8 Seconds
    Energy expense: 15 / 16 / 17 / 18 / 19 Units
    Allows the character's to move in stealth mode if not already in battle. Any attack made when stealth is in effect deals increased damage.
    (*)Skill Bonus Damage: Only for 1 increased hit.
    SE Duration: 7 / 9 / 11 / 13 / 15 Seconds
    Positive Effect: Stealth
     
    [In development]
    They are new skills that have been put during the development of the game. These are unlocked at level 18 and to access them you need to have spent 10 skill points on the basic ones.
     
    Elusive Jump
    Type: Active
    Usage range: 5 yards
    Cooldown: 16 Seconds
    Energy expense: 22 / 24 / 26 / 28 Units
    Moves the character to the enemy and deals physical damage. The enemy receives extra damage if they're affected by the Poisonous Blades skill.
    (*)Skill Damage: Depends with skill development
    (**)Enemy Poisoned Skill Damage Bonus: 20%
     
    Flurry of Steel
    Type: Active
    Usage range: 5 yards
    Cooldown: 18 Seconds
    Energy expense: 7 / 8 / 9 / 10 Units
    You are able to throw a knife at your enemy which will deal some physical damage with a chance to stun the enemy.
    (*)Skill Damage: Depends with skill development. 85 / 110 / 125 / 145 %
    Stun chance: 35 / 45 / 60 / 80 %
    SE Stun Duration: 1 / 1.5 / 2 / 2.5 Second/s
    Negative Effect: Stun
     
    Poisonous Blades
    Type: Active / Temporal
    Cooldown: 26 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    Puts a poison on the weapons. Poisons the target during any attack and causes damage for a certain amount of time.
    (*)Skill Damage: Depends with skill development.
    SE Duration on Player: 8 / 10 / 12 / 14 Seconds
    SE Duration on Enemy: 6 Seconds for all levels
    Number of Intervals: 3 Hits
    Intervals Time: 2 Seconds
    Positive Effect: Poisonous Blades
    Negative Effect: Poison
     
    Ricochet
    Type: Active
    Usage Range: 4 Yards
    Cooldown: 15 Seconds
    Energy expense: 14 / 16 / 18 / 20 Units
    A rogue throws a dagger that ricochets and hits a few targets at once.
    (*)Skill Damage: Depends with skill development.
    Damage Radius: 3 / 3 / 4 / 4 Yards
    PvP: 3 / 4 / 5 / 6 Targets
    PvP: Unlimited Targets
     
    Extermination
    Type: Active / Temporal
    Cooldown: 40 Seconds
    Energy expense: 20 / 22 / 24 / 26 Units
    Increases attack speed and reduces skill cooldown time.
    SE Parameter Attack Speed: 8 / 15 / 22 / 35 %
    SE Parameter Cooldown: 15 / 20 / 25 / 30 %
    SE Duration: 12 / 16 / 20 / 25 Seconds
    Positive Effect: Extermination
     
    Absolute Reflexes
    Type: Passive
    After successful dodge from an enemy attack, the hero's attack speed and dodge chance increases for some time.
    The skill's effect cannot trigger again during the duration of skill, as well as 2 seconds after the duration expires, for all levels.
    SE Parameter Attack Speed: 8 / 12 / 18 / 22 %
    SE Parameter Dodge: 5 / 7 / 9 / 12 %
    SE Duration: 3 / 4 / 5 / 7 Seconds
    Positive Effect: Absolute Reflexes
     
    Sinister Strike
    Type: Active / Temporal
    Usage Range: Melee
    Cooldown: 18 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Deals physical damage to an enemy and decreases its physical and magic defense by a certain percentage for some time.
    The power, time and damage of the effect increases with the skill level.
    The damage dealt also depends on the character's physical power and its level.
    (*)Skill Damage: Depends with skill development.
    SE Enemy's Defense Reduction: -15 / -20 / -25 / -35 %
    SE Duration: 7 / 10 / 13 / 15 Seconds
    Negative Effect: Weakness
     
    Frenzy
    Type: Active / Permanent
    Cooldown: 10 Seconds
    Energy expense: 16 / 18 / 20 / 22 Units
    Reduced energy regeneration: 5 / 7 / 9 / 10 Units
    Increases the character's Critical Hit parameter and the amount of critical damage they cause while the skill is active. All incoming damage to the character is increased while the skill is active.
    SE Parameter Critical Hit: 5 / 7 / 9 / 11 %
    SE Damage Critical Bonus: 6 / 10 / 14 / 18 %
    Incoming Damage: 20 / 16 / 12 / 8 % from enemies
    Positive Effect: Frenzy
     
    Trickiest Technique
    Type: Active
    Usage Range: Melee
    Cooldown: 16 Seconds
    Energy expense: 24 / 26 / 28 / 30 Units
    A blow that deals physical damage to the enemy and a negative Stun effect with a certain chance for some time. If the enemy is under the effect of the Poisonous Blades skill, the skill deals increased damage to the enemy and restores a certan percentage of the character's maximum health.
    The combo works with any Poison.
    (**)Skill Damage: 110 / 115 / 120 / 125 %
    (**)Enemy Poisoned Skill Damage: 120 / 130 / 140 / 155 %
    Stun Chance: 60 / 70 / 80 / 90 %
    SE Stun Duration: 2 / 2.5 / 3 / 3.5 Seconds
    Restored Points: 15 / 20 / 25 / 30 % of HP
    Negative Effect: Stun
     
    Legend:
    SE = Skill Effect
    (*) = The skill's damage doesn't meet the assigned percentage, or depends on a mathematical formula that includes the assigned percentage, hero level and/or skill level.
    (**) = The skill's damage if it meets the assigned percentage, but the damage doesn't en up being exact.
    ? = Unknown Data
     
    [In development]
    Stealth +
    Status: 1 / 2 / 3 Level/s
    Cost: 5000 / 10000 / 15000? Knowledge
    Increases duration of a skill effect.
    SE Bonus Duration: 1 / 1.5 / 2 Second/s
     
    Merciless Strike +
    Status: 1 Level
    Cost: 30000 Knowledge
    Increases the power of the skill from the physical strenght of the character by 5%.
     
    Shadow Veil
    Status: 1 Level
    Cost: 42000 Knowledge
    When leaving an invisible state from the Stealth skill, the character gets the Shadow Veil positive effect for 5 seconds. The effect keeps 25% of the damage bonus from the skill.
    Positive Effect: Shadow Veil
     
    ROLE TALENTS (DAMAGE DEALING CLASS) [In development]
    Long Death
    Status: 1 / 2 / 3 / 4 Level/s
    Cost: 2625 / 4465 / ? / ? Knowledge
    Increases the damage from the character's skills that deal periodic damage by 0.5 / 1 / 1.5 / 2 %.
     
    Moment of Power
    Status: 1 / 2 / 3 / 4 Level/s
    Cost: ? / 5735 / ? / ? Knowledge
    Increases the damage from the character's skills that instant periodic damage by 0.5 / 1 / 1.5 / 2 %.
     
    Frugality
    Status: 1 / 2 / 3 / 4 / 5 Level/s
    Cost: 1800 / 2700 / ? / ? / ? Knowledge
    Reduces energy consumption when using skills by 1.5 / 3 / 4.5 / 6 / 7.5 %.
     
    [In development]
    Stellar Blessing
    Status: 1 Level
    Cost: 36000 Knowledge
    Character receives an additional skill development point.
     
    Well those are all the exististing skills of the Rogue, now let's see how we can develop the skills and evaluate them for PvE and PvP.
    Currently there are many ways to build it, some builds are not as effective as the others, but each one depends on how the Rogue is equipped. It also depends on the strategy and gameplay of the player, it is a character that uses combos so to speak, and as a player of this class you must take advantage of it.
     
    Defensive Parameters: HP, Dodge, Accuracy, Vampirism, Parry, Resistance, Solidity
    Offensive Parameters: Accuracy, Critical Hits, Penetration, Attack Speed, Rage, Piercing Attack, Attack Strenght, Stun.
     
    ROGUE DODGE
    The most well-known build, by the rogues community, is used for PvE, and exploited for PvP. It is a good build, it has excessive dodges, which can be replaced with the equipment that the player possesses. But it lacks control effects and damage.
     
    3/5 Merciless Strike or Stealth (Stealth Recommended)
    5/5 Dodging
    5/5 Kick in the Back
    4/4 Extermination
    4/4 Absolute Reflexes
    4/4 Trickiest Technique
    1/4 Frenzy [2/4 +1 Stellar]
     
    I like to call it a mythical build, I got to use it when I reached the level 32, my rogue was untouchable and I could farm the bosses of the game. It serves a lot to farm bosses or mobs.
    Frenzy help us a lot for critical hits bonuses, need take a lot of care because enemies can make on us more damage.  
    ROGUE HP (TANK)
    It is a Hybrid variant of the Rogue dodge, but this one has a bit change in its skills, it gives it good advantages of negative effects and control, supporting with it the good dodge index.
     
    3/5 Merciless Strike [4/5 +1 Stellar]
    5/5 Dodging
    5/5 Kick in the Back
    4/4 Extermination
    4/4 Ricochet or Sinister Strike
    4/4 Trickiest Technique
     
    This build works so that you are the tank of the group, you must have good damage with a little vampirism in your armor and this must have all the crafted equipment of HP%
    Sinister strike help us for decrease enemy's defense and that works for us for make more damage but is for melee chases. Ricochet help us for agro mobs around. Trickiest help us for recover HP cause of low vampirism, and healer classes Shaman - Necromancer is obligatory for dungeons bosses. NOTE: The members of your group party must not be classes that can surpass your damage.
     
    ROGUE DPS
    The fast rogue of the game, he has a good attack speed and vampirism, he also has good damage. It should be noted that the armor must have critical damage and accuracy.
     
    5/5 Merciless Strike
    5/5 Kick in the Back
    3/5 Stealth
    4/4 Extermination
    4/4 Elusive Jump
    4/4 Frenzy (Recommended Maxed)
    1/4 Sinister Strike [2/4 +1 Stellar]
    Optional
    3/4 Frenzy
    2/4 Sinister Strike [3/4 +1 Stellar]
     
    This build serves to be fast damage of the group, and eliminate the enemies quickly, it is a build that has a little energy regeneration in the equipment, in exchange for making fast attacks and not using many skills.
    It has a medium performance to tank, it weakness is the control skills from mobs, most of players with this skill build haves specific armors for exploits all damage parameters, but they lacks of HP.
    Frenzy maxed, damage incoming from mobs are lethal for us. Depending of situations, many mobs or bosses with AoE attacks. Anyway if we use kick wisely, with a bit of luck we can dodge. NOTE: Is a PvE build.
     
    ROGUE DAMAGE
    It is a variant of the Rogue DPS, it can have a bit of attack speed and exploit some attack parameters of the game, it has a good control skills and effects, which makes it useful for PvE and PvP.
     
    5/5 Merciless Strike
    3/5 Kick in the Back
    5/5 Stealth
    4/4 Extermination
    4/4Flurry of Steel
    1/4 Elusive Jump [2/4 +1 Stellar]
    4/4 Frenzy
    Optional
    1/4 Sinister Strike [2/4 +1 Stellar]
     
    Is the true rogue of the game is the league of almost all build, its armor must be balanced with the use of skills and auto-attacks.
    Stealth maxed is very higher damage for next attack from us. Imagine harnessing the talent of Shadow Veil. Frenzy is amazing for increase a lot of damage critical, so it can works for us. Elusive Jump makes good damage with poisons. Sinister strike for decrease enemy's defense, but in our group party we can use Necromancers 4/4 Infection 4/4 Dark power or Charmers 5/5 Weakness is more useful than waste points on it. Anyway is optional.  
    ROGUE STUN
    The most useful for PvP and GvG is this construction, but it lacks dodging, it is a construction that works to do good damage, apply combos with negative and control effects towards the enemies.
     
    5/5 Gouge
    5/5 Kick in the Back
    1/5 Dodging [2/5 +1 Stellar]
    3/5 Stealth
    4/4 Extermination
    4/4Flurry of Steel
    4/4 Trickiest Technique
    Optional
    3/5 Stealth [4/5 +1 Stellar]
    1/4 Absolute Reflexes [2/4 +1 Stellar]
    1/4 Frenzy [2/4 +1 Stellar]
    1/4 Sinister Strike [2/4 +1 Stellar]
     
    The build can alse be used for PvE, but you must be a more experienced player, to know when and where apply the skills. And with this build we can use the point of the talent tree in the skill that you like the most.
    With Gouge we can paralyze enemies around us, the downside is that it is very ineffective if there are classes in our group that use any area skills. You have to use Gouge wisely, it also serves to escape from combat. Kick will serve us well for the moment. Only works for 1 target of our preference, cause the skill still being melee. If you don't like Dodging so use the stellar in Stealth. If you don't want active Dodging so use the stellar in Absolute Reflexes, but Dodging gives more bonus than this expert skill. Frenzy with stellar is for PvE Stun Rogue. Sinister Strike with stellar is if you don't want Frenzy, Sinister works for PvP and PvE modes. NOTE: The stellar can be used in any skill of your preference, I only put recommendations.
     
    [In development]
    This section is very important, as every player who wants to be a master of the class should know these tactics and plays of the Rogue, that can be used within the combats in the game.
    Note: Most combos play much better on PC than on mobile devices. This is not to say that it does not work for phones, but that they are complicated to do. On the PC they are also complicated to do, but it all depends on the use of the keyboard and mouse. I present 2 ways to do it, the traditional way, and the double click action way that can be enabled by going to Menu > Settings and Logout > Settings >
     
    Joker
    It is a move to start first, it serves to deal auto-attack damage and make yourself invisible so as not to be targeted by the enemy. It is quite complicated to do, but when you do it it is satisfying.
    Realization:

    Click + Stealth
     
    Stealing
    Like the previous one, only this time it is in motion, which makes it even more difficult to execute.
    Since it's harder to do and has movement, I decided to call it stealing.
    Realization:

    Move to the Target > Click + Stealth
     
    Deception
    It is almost the same as the joker, but this time with a gouge, it can be used in most fights because of how basic it is. It also gives us time to think about what strategy we will use while our enemy cannot use skills and during this time we give the enemy an auto-attack damage and disappear.
    If you do it in PvP matches you will know why I call it deception
    Realization:

    Gouge the Target > Click + Stealth
     
    Short Time
    This attack for the enemy's eyes is like breaking the laws of space-time, but it is a slightly simple trick, Elusive Jump is a very instantaneous and fast skill, so there should not be many problems in its realization.
    The trick is quite useful to massively boost the damage of Elusive Jump, if you have it at 4/4 you could see a lot of difference.
    I called it "Short time" because the poison is a negative effect of periodic damage that we cannot control, so we must be fast enough to use the Jump before the poison makes us discover the enemy, and if they discover our damage it would be like using the Same basic poison-jump combo.
    Elusive Jump Combo Skill:

    Realization:

    Gouge > Poison > Click + Stealth > Jump
     
    Dirty Trick
    Well, in elusive jump we increased the attack a lot, but is it possible with the Trickiest Technique skill? The answer is: yes, we can use the ability to do even more damage, and even better, apply a stun.
    Trickiest Technique Combo Skill:

    Realization:

    Gouge > Poison > Click + Stealth > Trickiest
     
    Fatalities
    After training quite hard, you can perform the fatalities. They are personalized attacks with the mixture of the previous combos. Fatalities are performed with the Rogue's skill build stun.
    They are good for dealing a lot of damage while the enemy is stunned, or with some chance that your enemy will respond quickly with a counterattack.
    Some Demostrations:

    It is also good to have some useful relics for PvE / PvP, I do not recommend using relics of periodic damage because they damage the attacks.
     
    Fatality CDPS
    To do this, you need to hit 70% attack speed and have more than 66% cooldown (66.3% is the CD I did this with)
    It is used to kill monsters quickly, for PvP it could also work, it is good to evade any attack or control effects.
    Abbreviation: CD Cooldown + DPS Damage per Second = CDPS Cool Damage per Second
    (This in Spanish sounds cool )
    Demostration:

     
    TIPS
    · If you have the Stun parameter equipped in your build, you should know how to take advantage of that time to add it with the other stun skills, so you will be able to keep the enemy stunned for longer.

     
    · Try to try several times it never comes out the first time, I even made mistakes for time and movement.

     
    SOME THINGS ABOUT THE CLASS
    It is a class that undergoes quite a few changes during the development of the game. It is a character that is better played on PC than on mobile devices. It has a high spam of skills, but not all of them are used completely. He is the character with the highest attack speed. Damage is only temporarily increased during combos. The class is not immortal, it possesses many weaknesses against ranged enemies. His previous counterpart was the Blade dancer, now is the Seeker. Many new players select the class solely for stealth, as does the Seeker.  
    "For me the rogue is a character that I have a lot of affection, with the little development he has, he is still useful for many things. It has little attack strength to sustain close combat, but great things come from the little things."
  6. Thanks
    lore got a reaction from Speedom in [2021.12.22] Game servers restart. Welcome to the Snow Boundary!   
    i think it would be better that there would've been more buff/reworks on other skills wich could've opened the classes on different playstyles even if then all pepole would go to stick to one meta
  7. Haha
    lore got a reaction from nilozero in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    because its too smart
     
  8. Like
    lore reacted to Gladiator in New accessories for hybrids   
    For sure craft needs an overhaul, it's very outdated, and the gear there can easily get surpassed by seasonal gear/weapons or arena accessories, oh and especially mermen gear.
    Now I do think the current craft gear and materials can stay the same (for mid tier, relatively low cost gear), but I definitely wouldn't mind a way to craft gear with desired stats, even if it was locked behind a separate progression system, where crafters can choose a path and slowly unlock secondary stat slots and certain stats that they can put into their gear.
    It's a shame that crafting is very underdeveloped imo, it has a big potential.
  9. Thanks
    lore got a reaction from Khrone in New accessories for hybrids   
    in the past it would've been usable by just 2 classes, but now that number has doubled it would be nice to see
  10. Like
    lore reacted to Raislin in New accessories for hybrids   
    While a good idea indeed and would do great for mid tier gear, i'd personally would like to see a complete overhaul of the crafting system by letting you put defence and any 3 stats of your choosing that show up in that category of an item to a crafted  item.
     
    But yes, more varied loot please.
  11. Like
    lore reacted to Drakoknight in i want become a crab and rave   
    #CrabRaveEmojiNow
  12. Thanks
    lore reacted to Khrone in i want become a crab and rave   
    #GiveThisManACrabSkill
  13. Haha
    lore got a reaction from Drakoknight in i want become a crab and rave   
    ok, both previews are out and noone mention im becoming a crab?
  14. Haha
    lore got a reaction from Unkindled in Warlock Rebalance: The changes that we need but don't deserve!   
    how i am supposed to nap with 5 minutes?
  15. Haha
    lore got a reaction from Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    because its too smart
     
  16. Thanks
    lore got a reaction from Speedom in New accessories for hybrids   
    in the past it would've been usable by just 2 classes, but now that number has doubled it would be nice to see
  17. Haha
    lore got a reaction from Mjtov in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    because its too smart
     
  18. Thanks
    lore got a reaction from Hashukax in New accessories for hybrids   
    in the past it would've been usable by just 2 classes, but now that number has doubled it would be nice to see
  19. Haha
    lore got a reaction from Speedom in Skill upgrades and changes   
    i see (i havent seen the update post at the time please have mercy on me)
  20. Haha
    lore got a reaction from Avamanyar in i want become a crab and rave   
    i didnt forget about this, why i am not a crab yet?
  21. Sad
    lore got a reaction from Bruce Wayne in Massive Buff Balance for Rogue [EDITED]   
    - i wont comment, but it seems kinda exagerated for a basic skill
    this is... too much
    are you just combining a certain skill wich is already strong taking the side effect it gives....
    dosent the skill already enought? i can only MAYBE see this on warden's shield trow or barbarian's shieldbash
     
    you know what, i just say you're cleary exagerating in all the combination of things, i would've understod if them were minor buffs but you're asking to make 2 skills strong as an expert skill, have one skill have also the effect of another one, or in general make them insane to an point thier strenght is basicaly 2 skills together, remember that the basic skills are meant for the early/mid game, you cant ask to make a skill wich has already proven in single target to be stupidly strong  with the right equipment into an area of effect wich also other teammates can abuse, you can also have our friend shaman apply totem of weakness wich decreases accuracy or a chieftian use its plegue rat wich both decrease the accuracy of enemy on area, rogue is evidently based for single picks and please consider such things when asking for rebalance, you can make combos with other classes of the game in order to gain great effects, no need of making classes a war machine
     
  22. Like
    lore reacted to Raislin in Massive Buff Balance for Rogue [EDITED]   
    Only classes in the game that get maximum accuracy are rangers and mages, Against literally everyone else rogues have a skill that makes them near invulnerable to damage if they have a good set around it. 
     
    For example i have 26.1% accuracy on my seeker and thats on the high side because i have the 4% accuracy boost from award set, 26-45 = -19 add to that rogues dodge which is going to be 60% after one dodge and i will miss attacks 80% of the time even though ive literally got among the best accuracy you can get in a pvp set. Kick in the back is stupid strong as it is, youd have to be out of your mind if you want a buff to it. You can already keep the debuff applied 100% of the time too anyway so not like the other person can even get a comeback if they cant stun you.
     
    Also you can easily reach 70% speed using axes on a rogue without a single speed enchant. Which is by using the best speed skill in the game, extermination.
     
    And before you go "but muh skillpoints arent enough for everything", well no shit be glad you have too many good skills to put points into. Some classes still have garbage for pvp skills so they kinda suck in general and seekers have to use auto attack builds to be any good and building a proper auto attack build for pvp is not cheap. 
  23. Like
    lore got a reaction from Higgings in Massive Buff Balance for Rogue [EDITED]   
    - i wont comment, but it seems kinda exagerated for a basic skill
    this is... too much
    are you just combining a certain skill wich is already strong taking the side effect it gives....
    dosent the skill already enought? i can only MAYBE see this on warden's shield trow or barbarian's shieldbash
     
    you know what, i just say you're cleary exagerating in all the combination of things, i would've understod if them were minor buffs but you're asking to make 2 skills strong as an expert skill, have one skill have also the effect of another one, or in general make them insane to an point thier strenght is basicaly 2 skills together, remember that the basic skills are meant for the early/mid game, you cant ask to make a skill wich has already proven in single target to be stupidly strong  with the right equipment into an area of effect wich also other teammates can abuse, you can also have our friend shaman apply totem of weakness wich decreases accuracy or a chieftian use its plegue rat wich both decrease the accuracy of enemy on area, rogue is evidently based for single picks and please consider such things when asking for rebalance, you can make combos with other classes of the game in order to gain great effects, no need of making classes a war machine
     
  24. Like
    lore got a reaction from Rhaast in REDUCE THE EFFECT FROM CHARMER WEAKNESS   
    i didnt say it is useless, i just pointed out how much arena is getting more and more pointed towards having resilience as primary method of decrease incoming damage(and broken as a whole), ofcourse you still can feel extra damage recived under decreased deffence, or any effect wich increases the damage you take and such. 
    also as speedom said, arena is a mess in terms of balance, and pve should also be taken in consideration when speaking of balancing. take in account you can also resist it
  25. Thanks
    lore got a reaction from Speedom in REDUCE THE EFFECT FROM CHARMER WEAKNESS   
    i didnt say it is useless, i just pointed out how much arena is getting more and more pointed towards having resilience as primary method of decrease incoming damage(and broken as a whole), ofcourse you still can feel extra damage recived under decreased deffence, or any effect wich increases the damage you take and such. 
    also as speedom said, arena is a mess in terms of balance, and pve should also be taken in consideration when speaking of balancing. take in account you can also resist it
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