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Hamstring

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Hamstring last won the day on May 8 2015

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  1. Hey there, lots of familiar names! Kaworu, Urowak, Eldhrimnir, Oppression, Hamstring were the chars I played most in those days. Log on maybe once every year or two and visit the old pvp cave for nostalgia. And of course I remember Russel elf with the famous Bladedancer mspaint masterpiece xD
  2. awesome! your videos are always great, gogo charmer! this a short one, I've been wanting to do more :)
  3. it's super in dg, you can easily crowd control and let doge and skills fly for much dmg in the end.. with a great def buff for tank.. really feels helpful to party and ofc that makes a better play experience
  4. charmer control in arena is so great! It's nice to see staff style, great videos.
  5. yes auto swing continues under root. ..and anyway doubtful root will change unless it's something decided to nerf druid cycle.. who knows. it's always been this way and I think only tweaked once for duration?
  6. you're thinking of punitive roots livi ya? because i got really high number of lost pvp as poor necro tangled up in vine unable to heal xD this is kind of incorrect, in both we're unable to use skills but root and fear very different.. neither stun, one binds and disable/silence the other is control yes! forsaken can dream of a decent race specific passive!
  7. root = bind and disable i don't think anybody disagreeing with this?
  8. it's immobilize and we can say 'disable'. not everybody uses the right terms but madeleine knows this. stun is stun. full on yer ducked. circle, charge, oppress.. immobilize/bind. root, trap, chains.. disable/silence. fetters, root..
  9. It's also always been very easy to make a boss lv10 as lv9 purp items were sold in town shops and now lv10 is the first bracket you can use craft items which are reasonably cheap.. many players also keep low levels for event dungeons and farming.
  10. Controls like root/nightmare/song/circle and all stun effects.. should be able to be resisted by innate% based on race/class or rolling stat vs target stat in some formula. or a combination of both. we could easily assign a 'proficience' stat or parameter for each class when a success or fail would be calculated. The higher this parameter the higher your chance would be of evading such controls. what's a good range for this.. idk. ~30% chance to evade at high end stat numbers..? a druid's magic power and skill level vs a rogue's dodge to determine a successful root.. a charmer's accuracy and skill level vs a bladedancer's dexterity to determine success with oppression and so on.. ya, ya, warspear not designed for 1v1 pvp lick my balls. just feelin the same here..
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