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  • Новые ответы

    • If If he really is one of the best rogue users, then in that vid hes failing on purpose. Also it's showcasing a unbuffed 1v1 scenario which isn't relevant. I mean i could hop on my bd, fight a weaker ranger and on purpose run into his traps, die, make a similiar video and then claim bds need a buff. 
    • Так он закрывается на фулл даже с выполнением вообще не всех заданий. Около половины хватает
    • Then we will try our best to get you and other rogues back by making new (actually same old ideas the devs ignored) suggestions. Maybe our last resort
    • Так ты уже начинаешь мух и котлеты в одну кучу мешать.  32 и 16.  Я про контенты для разных лвл (которые есть по мнению адниминистрации). Я понимаю, что они разные. Для 16 лвл их в разы меньше. И я не топлю, за их развитие.    Изначально, я топил за БП. За выполнение заданий вовремя кача.  Что бы качаясь, я мог выполнять БП и получать плюшки. А не смотреть на них. И что бы нубы, которых я так жду в игре, тоже не пускали слюни на БП.  Это ведь всем выгодно: нуб смотрит что закрывать легко - покупает БП. А ежели слодно и нужно ща чм открывать/менять задания, то зачем ему игра где донат навязывают?    Это одна из проблем новичков. Если их не решать то и не будет притока игроков. 
    • So here are my discussion, for this class, i know each class has it own uniqueness and nature abilities, limitations.   Rogue ( offensive ability) Obviously rouge offensive as we can see right now in the game, the class was called a bursting assassin class, mainly to kill his target without giving him a chance to move or escape from death. By using stealth, with burst dmg , and Controll effect (But yeah in reallity in actual game, that's not really actually happen 😂 lol )..rogue should have more abilities than this actual game. Like yeah to those who ask for shadow clone that should be his main nature skill ability because they call they class rogue, absolutely agree with this.   - Shadow Clone:  Can be used to outplayed or out smart your enemy like on playing scenario( lol he just stunned my clone haha, now i saw him used stun i can now show my self take this opportunity to take him down, while his skill in cooldown,-- " thats not me b*tch, im here " ). something gameplay like that.   -Invisibility with movement speed:  ( this is an optional since this class is too lousy for me to be an assassin without movement speed). Maybe giving up half of stealth dmg exchange it with movement speed like 30% movement speed and increase physical power by 30%.   Pierce - Need at least one pierce atk like on elimination stealth talent 3rd branch should replace the ignored parry block and dodge to ignoring enemy defense and deals critical dmg. It would be good. Since you guys apply many dmg reductions skill from other class include resilience from pvp set.   Double threat (2nd branch)- Pve rouge sucks. Should include the critical atk not only non-critical atk. Since you put triggering 2 sec cooldown.   Rogue Defensive ability  Yeah the new skill passive was good for me, the guaranteed dodge was fit for the class, dodging chance was his main nature ability to defend himself including hiding stealth. But for me that wasn't enough. Must include resistance. Resistance - giving rogue resist   To those who suggested need resistance yeah the class need resistance since the class is melee, engaging without resistance is risky we know that the enemy will put a control on you of course just to stop your killing actions, we need this to defend our self to protect from control effect at least by chance. Yeah maybe Add + resistance after living in stealth mode same with seekers. That would be good.   Limitation of the class-  Im sorry to say this, but to those who ask for giving rogue dmg reduction, honestly that's not the part of nature rogue defensive ability in my opinion. I'll give perfect example why. Look what they did to hunters mountains blessing they change the effect from Dmg reduction to Dodging effect. Devs know that hunters and rogue have the same defensive ability and they realize that giving hunter dmg reduction isn't his part of his defensive nature ability, that's why they change it to dodge. Hope you understand there are some limitations of each class. That class have their own unique ability and limitations.    That's all thank you. Hope devs would listen and understand this kind discussion and suggestion. I hope they're not one sided. I know they still listening to there players but a little bit. I hope they will listen more and try to understand the situation of each classes in actual game.  
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