hugomedeiroswg 83 Posted November 26, 2023 Share Posted November 26, 2023 (edited) Much here is ignored how strong the magician is. Mage has Resist with a very low cooldown, has very high damage and has the barrier skill that tanks. Here I show some videos of mages alone killing several groups. Here I propose an increase in the cooldown of the "Ennoble" skill, and of all instant damage skills, since with the evolution of the game, mages now have a significantly reduced cooldown. 2023 11 26 10 36 57 - YouTube ( here one mage solo kill all party) Edited November 26, 2023 by hugomedeiroswg marcos d7 1 Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted November 26, 2023 Share Posted November 26, 2023 If They was stronger before, now pyromancy just made them an overkill class. But hey, It's more important to complain about the chieftain, isn't it? SaltyCoffe 1 Quote Link to comment Share on other sites More sharing options...
Jaan 137 Posted November 26, 2023 Share Posted November 26, 2023 12 minutes ago, Fynn said: If They was stronger before, now pyromancy just made them an overkill class. But hey, It's more important to complain about the chieftain, isn't it? pve talent do you even know what pyro does..? SaltyCoffe 1 Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted November 26, 2023 Share Posted November 26, 2023 9 minutes ago, Jaan said: pve talent do you even know what pyro does..? So what?, y'all cry also bout a chieftain branch made to pve just because a talent that gives them 40% cd extra. Also bout the mid one just bcz the eagle talent (Which he explains, that its main function is to apply bleeding), But there you are: "toO mUcH bLeEdInG sTacKs" Finally the physical one that doesnt have any shit about healing but yet again, "toO mUcH hEaLiNg" Idk where this ppl came from Theweasel and Salazam 2 Quote Link to comment Share on other sites More sharing options...
Theweasel 188 Posted November 26, 2023 Share Posted November 26, 2023 14 minutes ago, Jaan said: pve talent do you even know what pyro does..? If im not wrong it is full critical damage branch. The problem is, the rogue also has a similar branch, and yet y'all complain about it.. Not know what y'all trying to get to Quote Link to comment Share on other sites More sharing options...
Godless 47 Posted November 26, 2023 Share Posted November 26, 2023 35 minutes ago, Fynn said: So what?, y'all cry also bout a chieftain branch made to pve just because a talent that gives them 40% cd extra. Also bout the mid one just bcz the eagle talent (Which he explains, that its main function is to apply bleeding), But there you are: "toO mUcH bLeEdInG sTacKs" Finally the physical one that doesnt have any shit about healing but yet again, "toO mUcH hEaLiNg" Idk where this ppl came from Gvg branch (which is the > one) isnt made for pve since magic chief in pve is subpar to physical one, second bleads stack even without midbranch to ridiculous amounts. But based on everything you said your general knowledge of the game is lacking thus there is no point for me to go deeper on this conversation Quote Link to comment Share on other sites More sharing options...
Fynn 129 Posted November 26, 2023 Share Posted November 26, 2023 46 minutes ago, Godless said: Gvg branch (which is the > one) isnt made for pve since magic chief in pve is subpar to physical one, second bleads stack even without midbranch to ridiculous amounts. But based on everything you said your general knowledge of the game is lacking thus there is no point for me to go deeper on this conversation I wouldn't be surprised if you used that same argument for everyone who disagrees with you "You don't know anything about the game." "You don't know your own class" "I've played for x years, I know what I'm saying." Always looking for approval from other users Theweasel and Khrone 1 1 Quote Link to comment Share on other sites More sharing options...
BlackT7 10 Posted September 29 Share Posted September 29 On 26/11/2023 at 11:07, hugomedeiroswg disse: Much here is ignored how strong the magician is. Mage has Resist with a very low cooldown, has very high damage and has the barrier skill that tanks. Here I show some videos of mages alone killing several groups. Here I propose an increase in the cooldown of the "Ennoble" skill, and of all instant damage skills, since with the evolution of the game, mages now have a significantly reduced cooldown. 2023 11 26 10 36 57 - YouTube ( here one mage solo kill all party) bro, you is quoting a +10 15 books mage with piromancy branch, castle buff, card pot buff, against ap or 50% resilience characters... IT IS OBVIOUS THAT HE WILL CLEAR 5 PLAYERS Take one of Empatti's videos and see how he performs against characters of the same level bruh, check out the "swagathero" channel and see how a 15 books mage lose to 0 books shaman 🍞 Quote Link to comment Share on other sites More sharing options...
BlackT7 10 Posted September 29 Share Posted September 29 On 26/11/2023 at 17:28, Fynn disse: So what?, y'all cry also bout a chieftain branch made to pve just because a talent that gives them 40% cd extra. Also bout the mid one just bcz the eagle talent (Which he explains, that its main function is to apply bleeding), But there you are: "toO mUcH bLeEdInG sTacKs" Finally the physical one that doesnt have any shit about healing but yet again, "toO mUcH hEaLiNg" Idk where this ppl came from I've never seen any complaints about this chieftain talent. Probably some player who doesn't know how the character actually works, or maybe complaining about how the character's capacity in gvgs has increased... And yes, bosses have one of the most powerful healing abilities in the game acting as a damage dealer, with extremely low CD, which was problematic with the old tank skill. Something like... If you have a little of critical healing, you can click a button every 6 seconds and you will be full life if you crit, this counting that if your life is less than 75%, you have 80% reduction of damages, kinda broken for me, this things made peak chiefs EXTREMELY unfair I saw your answers and you really don't know how the pyromancy branch works, let me explain, if you are playing against characters with 60% resilience, your damage may decay, the difference from 50 to 60% is a 20% increase in this calculation of damage, and mage has 0 critical force in his kit (unlike reaper, for example) just look, when mage cast skills against equally powerful characters (without buffs) his highest damage was 1800, but you may not know the nicknames because they are from a different server This branch is almost a "mermen and weak chars" counter Quote Link to comment Share on other sites More sharing options...
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