nabnecro 304 Posted August 30, 2014 Posted August 30, 2014 (edited) Lets take a look and compare faction passive skill bonus. Every faction provide a useful bonus except for forsaken. Druids for example have 4% more damage and 4% more heal while necro dk and lock will gain 1 extra mana in 5 seconds while in battle which is ridiculously useless. My suggestion is to buff this passive skill to 5 mana regen or make it % based. Why all other factions gets % bonus while forsaken bonus is linear? Edited August 4, 2015 by nabnecro Turtle 1 Quote
x 52 Posted August 31, 2014 Posted August 31, 2014 8 for 4 every 5secs is better, I only agree on my idea. Quote
Freakstone 1 Posted August 31, 2014 Posted August 31, 2014 I think the mana regen should increase in percentage% For example, mana regen of forsaken should be 3% You have 10 regeneration you get 13 . Anyway thats a thought Quote
tamoae 1 Posted August 31, 2014 Posted August 31, 2014 I think the mana regen should increase in percentage% For example, mana regen of forsaken should be 3% You have 10 regeneration you get 13 . Anyway thats a thought quite some misscalculation in that math isnt it? 3% of 10 is 0.3 and a increase in % can fall into super useless at first or super strong later on. so % increasing on this is prob not the best choice. 8 for 4 every 5secs is better, I only agree on my idea. an increase of 8 while not in battle would be very acceptable. but i believe if they were to increase it, 7 would be the magic number. Quote
lliilillil 1 Posted August 31, 2014 Posted August 31, 2014 3 is kinda usefull too. if ur lock itll be even less. Quote
nabnecro 304 Posted August 31, 2014 Author Posted August 31, 2014 3 is kinda usefull too. if ur lock itll be even less. omg go away please if your gonna start ur garbage here. Quote
Freakstone 1 Posted September 1, 2014 Posted September 1, 2014 Shit...I gotta go to grade IV to learn maths quite some misscalculation in that math isnt it? 3% of 10 is 0.3 and a increase in % can fall into super useless at first or super strong later on. so % increasing on this is prob not the best choice. an increase of 8 while not in battle would be very acceptable. but i believe if they were to increase it, 7 would be the magic number. Hmm, I think with increase in level, the percentage might come down. For lvl 1-6 15% For level 7-14 12% 15-22 10% 23-24 8% As mana regen power increase with high capacity of the equips..this "should" work Quote
tamoae 1 Posted September 1, 2014 Posted September 1, 2014 Shit...I gotta go to grade IV to learn maths :cray:Hmm, I think with increase in level, the percentage might come down. For lvl 1-6 15% For level 7-14 12% 15-22 10% 23-24 8% As mana regen power increase with high capacity of the equips..this "should" work yea, you need to learn properly (: (your % math still going pretty bad, unless ofc u want the passive skill to be null) and 7 is the proper number for this suggestion. Quote
InfernoPL 0 Posted September 1, 2014 Posted September 1, 2014 Chosens have 10% more MP Mountain Clan have 4% more HP Elves have 4% more damage Forsaken needs 4% more defense.. Quote
x 52 Posted September 1, 2014 Posted September 1, 2014 an increase of 8 while not in battle would be very acceptable. but i believe if they were to increase it, 7 would be the magic number. Lols, think in good and you'll find it! Quote
nabnecro 304 Posted September 2, 2014 Author Posted September 2, 2014 Lols, think in good and you'll find it! No Quote
nabnecro 304 Posted October 15, 2014 Author Posted October 15, 2014 It has been changed to 8 even though devs didn't mention this change and the skill description still says its 3. I really hope they don't revert it back. It's still not as good as elf passive skills but now things are more balanced. Quote
Tung4u 2 Posted October 15, 2014 Posted October 15, 2014 cant argue with this, yes it needs some upgrade on this passive. Quote
tamoae 1 Posted October 15, 2014 Posted October 15, 2014 It has been changed to 8 even though devs didn't mention this change and the skill description still says its 3. I really hope they don't revert it back. It's still not as good as elf passive skills but now things are more balanced. nope, they didnt. are you in a level 6 guild maybe? with guild energy regen passive skill studied maybe? Quote
vamppire 2 Posted October 15, 2014 Posted October 15, 2014 For all classes its 5, and the 8 is from normal 5 + 3passive skill.correct if im wrong Quote
nabnecro 304 Posted October 15, 2014 Author Posted October 15, 2014 nope, they didnt. are you in a level 6 guild maybe? with guild energy regen passive skill studied maybe? create a lv 1 forsaken and see it for yourself. +8 energy regen. Quote
nabnecro 304 Posted October 15, 2014 Author Posted October 15, 2014 For all classes its 5, and the 8 is from normal 5 + 3passive skill.correct if im wrong omg im so dumb, you are right. its 5 for everyone and +3 for forsaken. this passive skill is still useless Quote
TheQuestion 21 Posted October 16, 2014 Posted October 16, 2014 agree, its kinda useless. maybe increase it to 10.............. Quote
Nosotraes 349 Posted December 31, 2014 Posted December 31, 2014 Well, just increase the regen from 3 to 6 or 9 or something. Or create an entire new passive skill Quote
Tood 66 Posted August 4, 2015 Posted August 4, 2015 (edited) No, just put a "decrease skill mana costs by %" Also versions aren't chosen and mc, elves and forsaken, its always been and will always be chosen and forsaken, elves and mc Mana total vs mana regen (buff pweez) Dmg vs hp buff Edited August 4, 2015 by Phalanx Quote
Nosotraes 349 Posted August 4, 2015 Posted August 4, 2015 No, just put a "decrease skill mana costs by %" Also versions aren't chosen and mc, elves and forsaken, its always been and will always be chosen and forsaken, elves and mc Mana total vs mana regen (buff pweez) Dmg vs hp buff I don't think... nope.I like this idea for a new buff or something, but mana regen has been the Forsaken skill since they were introduced (3.0). Quote
Tood 66 Posted August 4, 2015 Posted August 4, 2015 Just give them a stable mana regen buff, #Enough_Said Quote
A male 180 Posted August 4, 2015 Posted August 4, 2015 % would be ok in this case , not for beginners though or lpw levels soo .. I don't know , 3 looks fair Quote
Tood 66 Posted August 5, 2015 Posted August 5, 2015 Beginners will lvl up, dude go lvl up a saken char and say that again, 3 is BULLSH** Quote
Tood 66 Posted August 5, 2015 Posted August 5, 2015 I'm pretty much near, ya ik that's why 3 is sh**, again a reduce MP cost by a % would be nice Quote
A male 180 Posted August 5, 2015 Posted August 5, 2015 Beginners will lvl up, dude go lvl up a saken char Will do soon Quote
Nosotraes 349 Posted August 5, 2015 Posted August 5, 2015 Will do soonI needed 2 weeks to bring my lock to 9. Quote
Tood 66 Posted August 5, 2015 Posted August 5, 2015 I got my DK to map 2 in under than 24 hrs nub Quote
Nosotraes 349 Posted August 5, 2015 Posted August 5, 2015 That's because I'm not a miracle coin-user c: Anyways, how about increasing the mana regen with 0,5 per level gained? Quote
Tood 66 Posted August 5, 2015 Posted August 5, 2015 I'm not an mcoin user too nub Decrease mp cost is better Quote
Nosotraes 349 Posted August 5, 2015 Posted August 5, 2015 Better idea for a new buff, but mana regen is THE typical Forsaken passive. It's tradition. Sort of. Quote
Cybernem 157 Posted August 5, 2015 Posted August 5, 2015 Yes either remove all buff or make different buff for each character. Ranger and rogue 5% damage, tankers 5% def or hp, healers 5% hp or some mana. Rogue is attack class but still has lower DPS and damage than BDS, bd gets 4% damage buff Quote
Tood 66 Posted August 5, 2015 Posted August 5, 2015 Rogues get more dmg skills + dps skills but gets less dmg by 4% Bds can tank with 2 dmg skills and supportive/reflection skills with 4% more dmg, ham does half poison's dmg which is not even good Where's the logic in that, I say remove buffs and nerf both bds and rogues (bds nerfed only = rogue rules, rogue nerfed only = bd will continue ruling) Quote
Cybernem 157 Posted August 5, 2015 Posted August 5, 2015 Rogues get more dmg skills + dps skills but gets less dmg by 4% Bds can tank with 2 dmg skills and supportive/reflection skills with 4% more dmg, ham does half poison's dmg which is not even good Where's the logic in that, I say remove buffs and nerf both bds and rogues (bds nerfed only = rogue rules, rogue nerfed only = bd will continue ruling) Wasn't talking about skills, Rogue still have lesser DPS and damage than BDS, 4% is too much. Hamstring has stun, poison doesn't >> hamstring better. About damage skills, Rogue has strike, jump, poison and those 2 knife skills that nobody uses. Bd has hamstring, counterstrike, strike and sonic boom. >. Quote
Tood 66 Posted August 5, 2015 Posted August 5, 2015 Counter is evadable, ham does like 150-200, your poison does 250-450, the knife skills are for casters when elusive is off, anti kiter/runner Quote
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