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tamoae

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Everything posted by tamoae

  1. Hint: It is useless to struggle about DK skills here. Want some of Dev's attention? Go to russian forum, opinions seems to have more value there.
  2. Confirms your ignorance, was just showing how it works, read the sentence properly, understanders will understand. Or just live in your own ignorance.
  3. not really, point is, at some point the % will barely be noticeable, 10k defense? pretty much same % as 7k defense. i don't have that much of an op defense to show but someone with one can confirm. At least now you know what the 5k def mark is. and 7k or 20k defense won't make a difference if the % doesn't go higher.
  4. Everyone understood, but talking about this thing: a) 1550 def = 19.2% def b ) 2435 def = 27.2% def c) 3505 def = 35% def d) 4635 def = 41.6% def - 885 defense diference between a and b, b gives 8% higher defense than a. - 1070 defense diference between b and c, c gives 7.8% higher defense than b. - 1130 defense diference between c and d, d gives 6.6% higher defense than c. The defense % slowly stops to go higher as you increase the defense itself, and after the 5k mark it gets more noticeable.
  5. true, 5k mark confirmed. 3k defense getting this 55% upgrade is good, confirmed. activating skill only when you are are under 700 hp or so... well, one normal attack and one basic strong attack, you are dead. skill useless as it is, confirmed. dk dealing tons of damage...needs tons of amp because skillwise, only one basic skill, steel hurricane and sharp shadow (maybe after the 'upgrade', didn't see the results) do some damage, exalation and call of death only do minimum damage. forgot to add, but the regen on it, lvl 1 - x4, lvl 2 - x4, lvl 3 - x6, lvl 4 - x8 (according to the
  6. More damage power to Blade Dancer (supposedly tank), more Stun to Druid... Gives Death Knight's dark shield to Barbarian in the form of a passive skill. Old saturation throw back at Death Knight again, now passively and activating when your hp reaches "you are dead" levels. Update for the lolz. Be back again next year. (Shaman healing totem is a good one tho)
  7. and this class still running OP wild see warspear in 2016 if still exists. bye
  8. no need to make it easier but increase dungeon time, is nearly impossible to finish it in 10 minutes. it is HARD level after all, so give it 15 minutes. (isnt 15 the default for hard level?)
  9. is not too hard to figure out how. died 1st time within 20 secs as well lol but second time, done.
  10. The title says it all. Make this expert skill passively active all the time when it is learned by the death knight.
  11. is not nerfing, is balacing the skill. it was made more powerfull than others when paladin had as main weapon the 1 hand mace, so with the 1 hand weapon damage they could have the same damage increase as a 2 hand weapon dk and barb and bd with their 2 swords. now that paladins go with spears... well, it just surpass other tanks first damage skill by 100+ taking in consideration they have the same physical damage. there is no need for purifying skill to be this strong anymore.
  12. yes, belt is nice but i was hoping for this as well. some good armor set, 4 enchants + bonuses. can't it happen?
  13. there is yet again new weapons with 1 level higher than previous event but no new armor? only belts? not what i was hoping for but i guess i should expect this...
  14. Paladin purifying skill is a lot stronger than DK thorn of death, BD flash strike, Barbarian Strong blow. These are all tanks first basic damage skill. But while DK, BD and Barbarian skill add around 170 damage when you have a 500 normal damage, paladin skill adds 270. And the difference only grows higher as the normal damage increase. So i suggest the damage of Paladin Purifying skill to be balanced with a formula similar to DK, BD and Barbarian.
  15. it usually takes me between 1sec and 2 sec to react n stop moving, but this hasn't been fast enough to avoid death. so hm, sorry if you have the fastest hands on these lands n react in 0.1 seconds. ah, i forgot you have instant AoE disable fetters...so it must really be easy for you to react in those 0.1 secs, mr quick hands.
  16. i guess you are one of those who never fought this skill at lvl 4/4. there is nearly no time to react before you die.
  17. Warlock life exhaust skill have been yet again nerfed, and now enemies can dodge one or more of the 3 damages from this skill after it has sucessfully been casted on them. (For me doesn't make any sense but okay, was changed to work like this now) One skill that works similar is Insect Swarm from Druid (the bees), does one or more of the 3 damages have now a chance to be dodge after it has been sucessfully casted on enemy? So, lets start a list of skills which deal damage over time (DoT) that have a chance to get dodged, parried or blocked after it has sucessfully been casted on t
  18. try it at lvl 4/4 and you will see. it is just another of those op skills running wild on elf faction.
  19. so mr. roland, is this a bug? or just was changed to work this way for now on? (having a chance to get dodged)
  20. necros killing themselves but yea, bds are just running over other classes. reachs you, stuns you, kills you...searchs for next victim... they dont need more than 5 secs to take down 2.5k - 3k hp.
  21. what about doing naked arena and also is "afk"... trolling gentlemen be trolling.
  22. yesterday n today people dropped bow and crossbow at mc side. lets just say GMs got a lot of "complimments" on world chat n yet again, another crossbow was dropped in mc side just half hour ago.
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