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asking about resilience vs high deff, which is better?


tanah

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i tried to search with keyword resilience, but no answer that satisfy me, so i try to make new topic

like the title, im asking, which one is better, arena full set with high resilience, or high deff?

iff i use arena set, deff only 2,2k, resi 23%, 23,6%crit

if i use mix BG endu n guard, i hv 3,5k deff. resi 6-7%. crit onlt 13%

which is better to fight other melee type (BD, rouge, barb, paladin)?

 

 

if anyone know this topic is already discused, can u post the link, cz i already search it, but cant find it, thx :) :drinks:

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I'll say something gabraunth mentioned, with resi and crit it's easy to play and win with only touching the surface of a class. For any class kiting or specialised in ending a fight with one or two high crits, resi is cheap and effective.How ever if you wanna play on def, you also need to use shield - for parry/block stat.

 

Need something cheap and easy, get a 2h and use high resi. Good against, healers, kiters and other dps.

 

Wanna use high def, balance it nice with all 4 def stats - dodge, parry, block and resi. Best choice against any of the melee classes and rangers. (this requires more resources though)

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i agree, with arena set can get crit nicely

 

 

i just did several match pvp with rouge, im using BD

i was hope that i find better gear (betwen arena set or mix endu), but the result is not significantly different

 

 

"Wanna use high def, balance it nice with all 4 def stats - dodge, parry, block and resi. Best choice against any of the melee classes and rangers. (this requires more resources though)"

 

n about deff stats, is it better if we choose oone of them? so we can get nice stat?

 

 

so let say we have D P B R all about 10%, n with other gear we get dodge 25% with less P B R, so which is better?

*1 question go to another question :D

*played this game 1 year, experiment on this, but not really get good result :)

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i know a rouge name Rgx have 3265 def, penetration 13.5%, dmg maybe 357, he say he only always try to up def and pene and he really hard to kill, he always die hard in war.. and he is also good in hunt boss.. so i think def+dmg= BEST... dodge looks like luck sometime :!

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I'll make it easier for you to choose

 

 

Resilience = reduces enemies damage, critical attack damage and critical % ( works on all types of damage but less damage reduction than defense )

Defense = reduces damage from just ONE type of damage, either physical, dark, sun or moon ( more effective reduction than resilience BUT does NOT reduces critical % and damage of enemy )

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IN PVP ARENA: best gear for heavy armors depends ur pvping who.. it always depends on ur enemie if hes a high critic class like rogues and rangers or is he a healer or is he a dps or is he an blocker... but if u dont like lots of gear u can choose this gear which goes with almost vs anyone... use 17arena armor for resi+critic + another 17arena gloves or boots (why not helmet because for heavy classes the helmet of heroic endu or dd hasnt a moon def ench but has parry and that is very gd) and depeding on wht u choose the arena ones choose ur next 2gear dd for max def + max critic + nice resi of 14.8%+ or 2gear heroic endu for max ho + max critic + nice resi of same as 2dd only depends if u want the 463def or 239hp  :give_rose:

IN FARMING: use 2dd gear 2heroic endu thats the cheapest way to get def and hp  :crazy:

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i know a rouge name Rgx have 3265 def, penetration 13.5%, dmg maybe 357, he say he only always try to up def and pene and he really hard to kill, he always die hard in war.. and he is also good in hunt boss.. so i think def+dmg= BEST... dodge looks like luck sometime :!

 

Personally I feel like uping def 3200 for rouge won't do much difference compared def 2200 in winning rates, the times those 7-9% physical reductions will be the difference between win or lose for rouge is very rare. To have a avg def value and then stack fast and easy resi can stack up 40% physical dmg reduction in arena.

 

At high levels resi turns easier and more effective to stack when 400-500def gives less % reduction then a enchant rune of resi.

 

It's all about balance, but def is costly to stack compared to a fast stacking resi stat, and that's why I advice all none tank classes to stack resi and then if def can reach 20-25% its enough to preform good in PvP.

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def is def dude.. no matter if ur a tank class on none tank class

normally many tank have 3200 def with 2 handed weapon..

so if ur none tank class bt ur def up 3200 and high dmg so sure u win.

all lightweight armor class also got up 3200 def with lvl 18 equips like rogue..

anyone who have high def all say him tank..

def rune works same fr all class..

i saw many res rogue try hide and attack

bt with high def rogue no need to hide..

high def best fr farm too..

 

High def always high chances to win.. bt with high def need high attack too..

its my opinion..

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Personally I feel like uping def 3200 for rouge won't do much difference compared def 2200 in winning rates, the times those 7-9% physical reductions will be the difference between win or lose for rouge is very rare. To have a avg def value and then stack fast and easy resi can stack up 40% physical dmg reduction in arena.

 

At high levels resi turns easier and more effective to stack when 400-500def gives less % reduction then a enchant rune of resi.

 

It's all about balance, but def is costly to stack compared to a fast stacking resi stat, and that's why I advice all none tank classes to stack resi and then if def can reach 20-25% its enough to preform good in PvP.

 

Rogue PvP is about Resilience, if you choose to go Dodge set with Doom weapons you'd probably get around 10% Resilience making Defense change the difference between win or lose.

 

 

It's pretty much like this in my opinion

Rogues use Leather armour meaning you get lower defense making it hard to stack per amp making def a minor thing if whether you're gonna lose or win

Casters use Cloth, the most lowest defense armour so then they stack Resilience instead since the defense is very low meaning it's not on the list of win/lose ratio

Tanks on the other hand can easily stack Defense so Defense is more useful on heavy armour users, easy to stack meaning it's on of the major on win/lose ratio

 

 

I don't really know how to explain it but yeah something like that, and take note: physical defense and this is based on average equipments, not +8-10.

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def is def dude.. no matter if ur a tank class on none tank class

normally many tank have 3200 def with 2 handed weapon..

so if ur none tank class bt ur def up 3200 and high dmg so sure u win.

all lightweight armor class also got up 3200 def with lvl 18 equips like rogue..

anyone who have high def all say him tank..

def rune works same fr all class..

i saw many res rogue try hide and attack

bt with high def rogue no need to hide..

high def best fr farm too..

 

High def always high chances to win.. bt with high def need high attack too..

its my opinion..

 

Def is def, but is it worth it. You can make balancing equations for this. All I'm saying, personally I don't see the benefit using 100-150 signs getting a +8 rouge armor set winning 75/100 fights. When a +2-4 rouge can win 70/100, resi reduces good % very cheap compare to amps.

 

Those extra 7-9% physical def reduction is not enabling rouge to soak dmg PvP. It makes 20-45dmg less on a basic hit. It might save you 100-200 dmg over your life span. Yes it can be win or lose, but it's going to be 1/50 fights.

 

If you want, a stat is % there by luck, but the result is massive compared to def reduction. Dodge, parry, block all cancels 100% dmg, that's 200-400 dmg in an instant and when resi negates a crit is also 200-400 dmg. So one more dodge then the opponent and his entire def advantage is foiled, speaking of rouges.

 

I'm not saying use 5% def, just balance it compared to the.money you wanna spend and make sure you know really how much does amps really will do effectivly.

 

Theirs no point for my dk to raise def anymore, it will be alot of signs for 0,2-4% def reduction if I manage to amp one item one level.

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I'm not saying use 5% def, just balance it compared to the.money you wanna spend and make sure you know really how much does amps really will do effectivly.

 

 

 

yep agree , need to think a lot before wasting more gold to amply, (limited gold  ;D )

 

 

this is exactly what i want from forum, many opinion that good for me n my experiment

oke, for deff n resilience i understand, but still experiment to mix it, or going with arena set or mix guard n endu

n sometimes i use helm armor endu , n glv boot heroic, so i can get bonus HP, so the bonus extend me 1x atk :D:D

 

 

and about stat

once i go arena, pvp with bd deff 4,4k, i barely won, with 3-4 crit , but he's dmge highger than me, all i wanna say, stats = luck, hard decision ( i was using arena set)

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yesterday, i am testing with mage with 276 dmg. I use 17.8% resiliance and 10.1% sun damage, total = 27.9%.

Mage attack me just 199 dmg.

 

 

now i try calculate:

276 x 28/100 = 77.06

 

 

276-77.06 = 198.94 = 199 dmg

 

 

:good: ressiliance test done.

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when lvl 50 come, resiliance 50% + defenece 70%(if all lvl 50 gears is +10) :wacko: , it's mean his physical defense 120%

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when lvl 50 come, resiliance 50% + defenece 70%(if all lvl 50 gears is +10) :wacko: , it's mean his physical defense 120%

 

50% resilience doesn't equals 50% physical defence. Not in my books.

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The difference between resilence and physical is;

 

 

Physical defence-  Reduces physical damage taken from enemies. (phys gives better defence than resilence does though, same applies to all other defensive runes.)

 

 

 

 

whereas

 

resilence- reduces all kinds of incoming damage taken from enemies, while reducing the enemies chance of dealing a critical hit on you, while reducing their crit dmg aswell. (does not work in pve)

 

 

What is a magic users favorite target?

 

 

- Meeting a melee class with full physical defence with little, or no magical defence at all. (= nuked in seconds)

 

 

(i love meeting paladins in arena as they have almost no dark defence at all.)

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when lvl 50 come, resiliance 50% + defenece 70%(if all lvl 50 gears is +10) :wacko: , it's mean his physical defense 120%

 

think about dmg then  :blush:  normal hit 900?  8) 8) 8) 8) 8)  crit 1800 normal? from stealth merciless crit for 14lvl questor WHOAH it will be like  8000!
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Yup, at 2011 (end of ranking system) max lvl was like 16. then one year later they increased cap to 18, then 20.

 

 

looks like they are adding 2 new levels each year which means;

._.

 

 

2013 + 15 years = 2028 = lvl 50 ._.

 

 

Yeah sure, lvl 50 in 15 years from now on .-.

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Yup, at 2011 (end of ranking system) max lvl was like 16. then one year later they increased cap to 18, then 20.

 

 

looks like they are adding 2 new levels each year which means;

._.

 

 

2013 + 15 years = 2028 = lvl 50 ._.

 

 

Yeah sure, lvl 50 in 15 years from now on .-.

 

thatll be well slow  ;D ;D ;D ;D :blush: :bomb: :bad: :bad: :bad:
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are we talking about lvl caps or def vs resi :rofl: :crazy:

 

The difference between resilence and physical is;

 

 

Physical defence-  Reduces physical damage taken from enemies. (phys gives better defence than resilence does though, same applies to all other defensive runes.)

 

 

 

 

whereas

 

resilence- reduces all kinds of incoming damage taken from enemies, while reducing the enemies chance of dealing a critical hit on you, while reducing their crit dmg aswell. (does not work in pve)

 

 

What is a magic users favorite target?

 

 

- Meeting a melee class with full physical defence with little, or no magical defence at all. (= nuked in seconds)

 

 

(i love meeting paladins in arena as they have almost no dark defence at all.)

 

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simply use 2 sets one for hunt with defence and other for everything with full resilence  :)    thats what i doing long time

 

hahayy i like this, my char min hv 2 set, 1 arena, 1 farm :D

 

 

yesterday, i am testing with mage with 276 dmg. I use 17.8% resiliance and 10.1% sun damage, total = 27.9%.

Mage attack me just 199 dmg.

 

 

now i try calculate:

276 x 28/100 = 77.06

 

 

276-77.06 = 198.94 = 199 dmg

 

 

:good:  ressiliance test done.

 

in this test how much deff?

u not calculate deff? :)

 

 

think about dmg then  :blush:  normal hit 900?  8) 8) 8) 8) 8)  crit 1800 normal? from stealth merciless crit for 14lvl questor WHOAH it will be like  8000!

 

if this happen, i make new char n i wont do cl :D:D

 

 

Yup, at 2011 (end of ranking system) max lvl was like 16. then one year later they increased cap to 18, then 20.

 

 

looks like they are adding 2 new levels each year which means;

._.

 

 

2013 + 15 years = 2028 = lvl 50 ._.

 

 

Yeah sure, lvl 50 in 15 years from now on .-.

 

i think we will have 1 or 2 baby at lv 50 :! :D:D

 

 

oh man, thx for all respons to this thread :)

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hahayy i like this, my char min hv 2 set, 1 arena, 1 farm :D

 

in this test how much deff?

 

 

 

 

read again, i was post it  :wacko:

OK for S.S

45666_.png

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resilence for pvp and defense set for pve :good:

 

 

Yes but no.

 

 

Full res set for arena/pvp.

Res and def mix for pve.

And full Def set for mobs and bosses. ( excluding magic damage bosses eg dark damage lab bosses ect )

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I think arena gears are the best hands down. The best for pvp and hunting. Why hunting? Because bosses (i think) have high crit %, and arena gears prevent crit. Also I noticed with arena gears, I dont need to repair as often as I do with other gears. And looking at my arena gears vs my divine gears there isnt much of a def difference. My +10 scale and +10 arena champion have about 30 def difference. Also arena gears have good crit %. After factoring in the divine def bonus I still think arena gears are the best choice.

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I think arena gears are the best hands down. The best for pvp and hunting. Why hunting? Because bosses (i think) have high crit %, and arena gears prevent crit. Also I noticed with arena gears, I dont need to repair as often as I do with other gears. And looking at my arena gears vs my divine gears there isnt much of a def difference. My +10 scale and +10 arena champion have about 30 def difference. Also arena gears have good crit %. After factoring in the divine def bonus I still think arena gears are the best choice.

 

bro  :crazy: resi is counted 0% vs non players like mobs adds and bosses.. arena gear if used in farming or killing mobs ull lose the ench of the resi and the bonus of high def+hp u gain for 18set.. 18set is the best for any kind of farming  :good:
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Yep.. resilience does not work against mobs and bosses. It only works against other players. You may wish to read the resilience details if you think that i am wrong.

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bro  :crazy: resi is counted 0% vs non players like mobs adds and bosses.. arena gear if used in farming or killing mobs ull lose the ench of the resi and the bonus of high def+hp u gain for 18set.. 18set is the best for any kind of farming  :good:

 

 

Not lose if u have:

-Potion :crazy:

-+10 :rofl:

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I'll make it easier for you to choose

 

 

Resilience = reduces enemies damage, critical attack damage and critical % ( works on all types of damage but less damage reduction than defense )

Defense = reduces damage from just ONE type of damage, either physical, dark, sun or moon ( more effective reduction than resilience BUT does NOT reduces critical % and damage of enemy )

 

def works only on physical damage,read the desc
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