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Speedom

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  1. Thanks
    Speedom got a reaction from Drakoslayd in [2021.10.15] Skill Rebalance. News   
    I don't wanna see another nerf in Deathknights and Paladins. The top 2 most nerfed class in this game. Buff their passive.
  2. Haha
    Speedom got a reaction from iammart in [2021.10.15] Skill Rebalance. News   
    Good question, we'll find out.😆
  3. Like
    Speedom reacted to Gladiator in [2021.10.15] Skill Rebalance. News   
    Wow you're really gonna clickbait us like that?!
    In all seriousness though, I'm looking forward for this, hopefully it will be good. I really think balancing needs to happen more often though.
     
    Oh sure I will.. See you there soon
  4. Like
    Speedom reacted to Fortuno in Debuff druid   
    Yeah they have many control skills up their sleeve, but op bark armor? What's this about? It's mostly just 7-8% protection increase. No way it's OP. Shaman's earth protection is practically the same.
  5. Thanks
    Speedom got a reaction from Drakoslayd in Button to multiple receive from Mailbox   
    Also:
    To Clear All
     
    Craft:
    To Collect All
    To Finish All
  6. Like
    Speedom reacted to Jcbref in (Rework) Reputation required in Ayvondil t1 and t2 dungeon   
    they could make it to be like cl where you just need to do certain yellow quests to get enough of reputation to enter each difficulty respectively 
  7. Wow
    Speedom reacted to Kocrain in The owner of the forest. A new class.   
    The owner of the forest
                         Class Description
    Fraction:The Firstborn
    Features: Dealing damage, Melee / ranged combat, physical damage, controlling / weakening enemies.
                          Passive class skills
    The Light armor. Allows you to wear light armor.
    A specialisation on two weapons. Allows you to use two one-handed weapons. Reduces physical damage from weapons in the left hand by 40%.
    Allows you to use daggers.
    Crossbows. Allows you to use crossbows.
                                 Basic Skills
    Pocket knife.
    The character makes a blow with a pocket knife at the target.
    Type:Active. Single enemy target.
    Range of application: melee.
    Recharge time: 7 seconds.
    Skill Level Damage Gain: 90/95/102/106/110%
    Wildlife Protection.
    Type: Active. At myself.
    Cooldown time: 35 seconds.
    Duration of action: 20/25/30/35/40 seconds
    Increases the "Critical Hit" parameter, as well as the "Attack Speed" parameter if daggers are worn, or increases physical damage if a crossbow is worn.
    Increase of Crete: 2/4/6/8/10%
    Increased attack speed: 3/6/9/12/15
    Increase in physical damage: 2/4/8/10/12%
    Help for the forest.
    Type: Active.
    Range of application: 4 yards.
    Recharge time: 20 seconds.
    Summons the monster to the specified area for 15 seconds. The monster deals physical damage. With the development of the skill, the parameters and the life time of the monster increase. The physical strength of the monster also depends on the level of the character and his physical strength.
    Phial with poison.
    Type: Active. At myself.
    Recharge time: 20 seconds.
    The character smears his weapon with poison, I get a buff "Poisoned weapon". If the character is under the "Poisoned Weapon" buff, his auto-attacks and attacking skills will also impose a "Poisoning"debuff on the target.
    The duration of the buff for daggers:6/8/10/12/14 seconds.
    The duration of the buff for crossbows:4/6/8/10/12 seconds.
    Debuff duration: 9 seconds.
    Debuff strength 15/20/25/40/55% of physical strength.
    Firstborn light.
    Type: Active. Single enemy target.
    Range of application: melee.
    Recharge time: 12 seconds.
    Duration: 1/2/3/4/6 seconds.
    Temporarily blinds the target. The enemy will not be able to attack and use skills.
                                  Expert skills
    The Guardian Beast.
    Type: Active. A single allied target.
    Range of application: 4 yards.
    Cooldown time: 35 seconds.
    Summons a character or an ally for a while. The monster takes part of the damage received from the character to which it is called. With the development of the skill, the physical damage of the monster is increased.
    Monster life time: 15/20/25/30 seconds.
    Monster damage: 15/25/35/50% of the character's physical strength.
    Damage Absorption: 0/5/10/20%
    External links.
    Type: Active. By region.
    Range of application: 5 yards.
    Recharge time: 12 seconds.
    The character summons thorns from the ground in the 3x3 area. Thorns cause physical damage and immobilize opponents.
    Immobilization time: 2/3/4/6 seconds.
    Damage: 20/30/50/60% of the character's physical strength.
    Natural ties.
    Type: Active. A skill with constant energy consumption.
    Mana consumption: 3/4/6/8 every 2 seconds.
    Increases the life time of monsters called by the "Help of the Forest" and "Beast Defender" skills by 40-50-60-70% and increases the damage they cause by 6/8/10/15% .
    The onslaught of blades.
    Type: Passive.
    Each auto-attack increases the "Penetration ability" and "Accuracy", buffs are accumulated if daggers are worn.
    Maximum number of effects: 10.
    Duration of one effect: 30 Seconds.
    Increase in the "Penetration ability" parameter: 0/0, 5/0, 5/1%(for 1 buff)
    Increasing the "Accuracy " parameter": 0,5/1/1/1,5% (for 1 buff)
    Gifts of Nature.
    Type:Active.
    Recharge time: 60 seconds.
    Destroys all monsters summoned by the character, and restores the character's health by a percentage of the monsters ' health.
    Healing Power( % of monsters ' health): 10/15/20/35%
    The wrath of Nature.
    Type:Active. Single enemy target.
    Cooldown time: 8 seconds.
    The character unleashes the Wrath of Nature on the enemy, forcing all the monsters called by the "Help of the Forest" and "Beast Defender" skills to attack the selected target, and also increases any incoming damage to the target.
    Target damage increase: 2/5/7/10%.
    The seed of life.
    Type:Active.
    Recharge time: 40 seconds.
    The character increases the maximum health of all group members on the location.
    Health improvement: 5/10/15/25%
    Duration of the buff: 20/25/30/40 seconds.
    Woodiness.
    Type:Active. A single allied target.
    Cooldown time: 22 seconds.
    The character increases the physical defense of himself or an ally, but reduces the "Attack Speed" parameter.
    Uvelechenie fiz def: 35/45/50/65%
    Attack speed reduction: 30/25/20/10%
    The cry of the forest.
    Type: Active.
    Cooldown time: 19 seconds.
    The character emits the primordial cry of the forest, briefly depriving opponents of the opportunity to use skills.
    Duration of the "Mute" debuff: 3/4/5/7 seconds.
  8. Thanks
    Speedom reacted to Ogull in Death Knight - Complete Skill Analysis and Mechanics (v11.2.0)   
    Important
    special thanks to @Akasha for helping make this guide possible, Thank you very much!. if you find any spelling or number error, please do tell me to fix it.  
     
    Description
    Death Knight is a truly flexible tank, capable of dealing high amount of physical and magical damage while having high amount of defense, and getting stronger the more enemies gather around him, due to his skill set death knight are excellent at holding large amount of monsters with ease, a forgotten tank in recent years... death knight can still get the job done in his own way
     
    Offense: 3.5 / 5
    Defense: 4.5 / 5
    Support: 1.5 / 5
     
    Base Skills
     Devotion
    Type: Passive
    Increases the maximum health by 2%, physical and magical strength by 4% for the character.
     
     Thorn of Death
    Type: Active
    Usage Range: melee
    Energy Cost: 11 / 12 / 13 / 14 / 15 units
    Cooldown: 10 seconds
     
    Blow that deal increased physical damage.
    Base damage: 20 / 40 / 60 / 80 / 100 Bonus damage from physical strength: 115% / 120% / 125% / 130% / 135%  
     
     Exhalation of Darkness
    Type: Active
    Usage Range: melee
    Energy Cost: 13 / 14 / 15 / 16 / 17 units
    Cooldown: 10 seconds
     
    Bewitches your weapon in order to deal increased magical damage during the next auto attack and stun the enemy for sometime.
    Base damage: 30 / 55 / 80 / 105 / 130 Bonus damage from magical strength: 105% / 110% / 115% / 120% / 130% Weapon Bewitching duration: 10 seconds Stun Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds  
     
     Provocation 
    Type: Active
    Usage Range: 5 yards
    Energy Cost: 7 / 8 / 9 / 10 / 11 units
    Cooldown: 8 seconds
     
    Attract the target's attention and makes the hostile monster attack you.
    Aggression amount: 7500 / 15000 / 25000 / 45000 / 75000 Aggression Duration: 6 / 7 / 8 / 8 / 9 seconds  
    Extra Information:
    Aggression amount get applied at the start of the effect, the debuff placed on the enemy will increase aggression from any attacks up to x3 times!
     
     Threads of Darkness
    Type: Active
    Usage Range: 4 yards
    Energy Cost: 16 / 17 / 18 / 19 / 20 units
    Cooldown: 18 seconds
     
    Moves the selected target's closer to the death knight, the enemy will suffer from increased damage from any attack and get Immobilization momentarily.
    Damage increase: 4% / 6% / 8% / 10% / 12% Debuff Duration: 4 / 5 / 6 / 7 / 8 seconds Immobilization duration: 2 seconds  
     
     Dark Shield
    Type: Active
    Usage type: Instant
    Energy Cost: 18 / 19 / 20 / 21 / 22 units
    Cooldown: 25 seconds
     
    With some chance, reduce some of the damage received in accordance with his armor.
    Chance to trigger: 30% / 45% / 50% / 60% / 75% Buff Duration: 22 / 24 / 26 / 28 / 30 seconds Damage reduced from monsters: 2.5% / 3% / 3.5% / 4% / 4.5% Damage reduced from players: 1.5% / 2% / 2.5% / 3% / 3.5%  
     
    Experts
     Death Call
    Type: Active
    Usage type: Instant
    Energy Cost: 20 units
    Cooldown: 14 seconds
     
    An attack that deals magical damage and apply "aggression" to all target around the character.
    Magical damage dealt: 20% / 25% / 30% / 35% Aggression amount: 15000 / 35000 / 80000 / 140000 Effect Duration: 6 seconds Area of Effect: 7x7 all levels (shape of a square, see spoiler below) 1.5 seconds interval between damage pulses (equal 4 pulses of damage) Max number of players effected: 3 / 4 / 5 / 6 Max number of monsters effected: 8 / 10 / 12 / 14  
     
    Extra Information
    The Aggression death call deal, only applies when initially casted, enemies that get hit with the skill afterward do not get aggression
     
     Steel Hurricane
    Type: Active
    Usage type: Instant
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    A strike that deal damage to all enemies within 1 yard radius, the type of damage depends on the prevailing physical or magical power of the character
    Physical damage dealt: 105% / 110% / 120% / 135% Magical damage dealt: 130% / 140% / 155% / 175% Max number of players effected: 3 / 4 / 5 / 6 Max number of monsters effected: 8 / 10 / 12 / 14  
     
     Saturation
    Type: Active with continuous effect
    Energy Cost: 12 / 14 / 16 / 18 units
    Reduced Energy Regeneration: 5 / 7 / 9 / 10
    Cooldown: 10 seconds
     
    Increase death knight "steal health" parameter while the skill is active.
    Steal health increase: 10% / 15% / 20% / 25%  
     
     Sharp Shadow
    Type: Active
    Usage Range: 3 yards
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    Magical attack that deals damage to enemy and stun them, the character also restore health equal to a portion of their max health if under the effect of saturation.
    Magical damage dealt: 135% / 150% / 170% / 190% Stun Duration: 2 / 2.5 / 3 / 3.5 seconds Health restored: 10% / 12% / 16% / 20%  
     Blow of Silence
    Type: Active
    Usage Range: melee
    Energy Cost: 18 units
    Cooldown: 14 seconds
     
    Bewitches the character weapon in order to deal increased damage on the next attack and silence all enemies within 1 yard from the target.
    Damage increase: 5% / 15% / 20% / 25% Bewitching Buff Duration: 7 / 8 / 9 / 10 seconds Silence Duration: 4 / 5 / 6 / 7 seconds Max number of players effected: 3 / 4 / 5 / 6  
     Secret Reserve
    Type: Passive
    Cooldown: 120 seconds
     
    When health get to a critical level, death knight gets a big boost to health regeneration and regeneration rate, Reduce the damage taken by the character from monsters while the skill is on cooldown.
    Health Regeneration Increase: 200% / 300% / 400% / 500% Regeneration Rate: 2.8 / 2.5 / 2 / 1.7 Buff Duration: 13 seconds Health threshold to activate: 20% / 25% / 30% / 35% Damage reduction: 5% / 10% / 15% / 20%  
     Aura of Hatred
    Type: Active
    Usage type: Instant
    Energy Cost: 26 units
    Cooldown: 60 seconds
     
    Increase physical and magical power of the character as well as his physical and magical defense also increase accuracy.
    Damage increase: 5% / 6% / 8% / 10% Defense increase: 5% / 7% / 10% / 15% Accuracy increase: 9% / 11% / 13% / 15% Buff Duration: 50 / 60 / 70 / 80 seconds  
     Blood Protection
    Type: Active
    Usage type: Instant
    Energy Cost: 20 units
    Cooldown: 22 seconds
     
    Decrease all incoming damage done to the character or an ally for a period of time.
    damage decreased: 20% / 30% / 40% / 50% Buff Duration: 5 / 6 / 7 / 8 seconds  
     Knight's Curse
    Type: Active
    Usage Range: 4 yards
    Energy Cost: 24 units
    Cooldown: 30 seconds
     
    Applies the "kiss of death" debuff to the enemy for sometime. This effect increase any incoming damage dealt to the enemy. When the effect expires, a curse zone is formed near the enemy for sometime. All the enemies in the zone receive periodic magical damage.
    "Kiss of Death" debuff duration: 3 / 4 / 5 / 6 seconds "Kiss of Death" damage increase: 10% / 15% / 20% / 25% Curse Zone Duration: 15 seconds Curse Zone Damage dealt: 55% / 65% / 75% / 85% Curse Zone max number of player: 3 / 4 / 5 / 6 Curse Zone max number of monsters: 8 / 10 / 12 / 14 Curse Zone Damage Intervals: 1.5 seconds
  9. Like
    Speedom reacted to rafa9876 in Skill idea for DK Tank - Rotten heart.   
    Solidity can actually stop critical hits entirely and it's easy for tanks to reach 50% solidity effectively avoiding all critical hits soooooo...
  10. Like
    Speedom reacted to Psyborg in [2021.10.04] The Bounty Week and special Weekly ratings Tournament!   
    Maybe also increase the knowledge daily cap to 2x?
  11. Thanks
    Speedom got a reaction from Jollier in Add knowledge point on arena   
    Yea this mentality won't last long. Many mmorpg I play and still am don't have these lame limits. Idle games? No Sir, I don't play mobile games. There's nothing wrong with rushing. Honestly, with the limited amount of daily quest, you can't rush anything. As for new player, which is rare, will ask why there's a limit.
     
    Anyway, I still agree that there should be Knowledge at to arena. Make the game more versatile.
  12. Like
    Speedom got a reaction from triggeredAF in Add knowledge point on arena   
    Ok dude, the whole point of this topic is to add knowledge to arena. Rather it's a win or lose. Stay with the topic. Anyway, I agree with adding more ways to earn knowledge. These caps are too small for the requirements you need. Honestly, why does it have to be caps. The reason players can't enjoy this wallet milker game because everything that is good in the game is limited. Let's make warspear great again and add new addition of earning knowledge.
  13. Like
    Speedom reacted to Jollier in Add knowledge point on arena   
    Why would people care, what a stupid question. :') because there are people enjoyed low lvl. 
  14. Like
    Speedom reacted to Jollier in Add knowledge point on arena   
    I'm thinking that maybe the arena system will be better if arena also give knowledge point like maybe 200 to 400 everyday, and we can gain point like 10-20 by winning or 5-10 by losing. Because by doing so maybe can revive the demand traffic on low level. I rarely see people demanding on low lvl nowadays except with lose party. Giving knowledge point might impact the demand traffic positively so we can enjoy arena without waiting like 20 minute to enter. 
  15. Like
    Speedom reacted to lore in [2021.09.20] Important changes. Game servers restart. New 10.0.2 client version   
    either lower the price of give more knowledge when ur further in the game along higher daily caps, it could raise every 10 levels by 400/450 (with also increase of knowledge given by quests further in the game) in order to allow players to get eught knowledge considering that them will  be expanded and for what i see now them are about up for lvl 12 the talents in order to have effect, so either that or lower the price, for now the grind seems pointless for casuals and also in the long run if the costs will go up it may probaly face the cap (in game but in all cases its inevaitable) or the cap of players are willing to grind for (wich can be prevented)
  16. Like
    Speedom reacted to Gandalf in [2021.09.20] Важные изменения. Перезагрузка игровых серверов. Новая версия клиента 10.0.2   
    Вот было бы здорово если бы знания добавили на арену, ну ещё можно поднять кап знаний с дейлов. 
  17. Like
    Speedom got a reaction from TheCaster in [2021.09.20] Important changes. Game servers restart. New 10.0.2 client version   
    Ok fix the other talent.  The new one we just got. Lower the freaking price.
  18. Haha
    Speedom got a reaction from Drakoslayd in [2021.09.09] Warspear Online 10.0 Update “Era of Knowledge”: Release   
    So um, ya need 36k knowledge to get a talent to buff up your skill. Wew!
  19. Sad
    Speedom reacted to Jcbref in [2021.09.15] Important changes. Game servers restart   
    exactly, then they will spend fortunes on repair scrolls and then when they dont have gold they will buy mcoins
  20. Thanks
    Speedom reacted to Higgings in [2021.09.15] Important changes. Game servers restart   
    If we speak of low amped DKs - they couldn't do even Myth Sea or hard Nadir.
     
    If decent amp, they can at least survive. But since we are assuming a solo scenario where DK is protagonist,  having mobs around it only helps it healing itself via Life Steal. 
  21. Like
    Speedom reacted to Santa Claus in [2021.09.15] Important changes. Game servers restart   
    Or just kill it at place where bait wont be triggered
  22. Like
    Speedom reacted to TheCaster in [2021.09.15] Important changes. Game servers restart   
    This is better than that talent update. GG. 
  23. Haha
    Speedom got a reaction from Invorial in [2021.09.15] Important changes. Game servers restart   
    Thank You! Omg this is clutch!
  24. Thanks
    Speedom reacted to Holmes in [2021.09.15] Important changes. Game servers restart   
    UPD: The servers are running!

    Dear players!
     
    Please note that tomorrow, 2021/09/16, at 10:00 CEST, the game servers will be restarted. Following the reboot, the following changes will be made:
    Changed the mechanics of ambushes in the 4th sector of Ayvondil. Now they will appear only if the player has taken the corresponding task. Ambush cooldown is now 60 seconds; Fixed incorrect animation of the appearance of monsters in the tournament guild event "Invasion of Chaos"; Fixed a bug due to which characters received the hairstyles of the opposite sex from the barber set of leaders, and also corrected the progress of the achievement "Stylist with experience" due to the change in the number of hairstyles in the collection; Fixed a bug due to which some relics did not count towards achievements. Achievement progress will be updated; The mechanism for obtaining daily gift guild points has been fixed: now they will be automatically issued when the day changes, you will no longer need to re-enter the game for this. The game will be unavailable for approximately 20 minutes.
     
    Also, do not forget that used elixirs and minions will be paused, and the seeker's stamina will be returned if the player is in the dungeon at the time of the restart.
     
    We ask you not to plan anything important during this period and we apologize for any inconvenience this may cause.
    AIGRIND
     
  25. Like
    Speedom reacted to Fortuno in [2021.09.12] Season 3: "Masks Off". Even more activities every day!   
    I'm gonna have zero expectations about this one and I can bet it will still manage to disappoint me.
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