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rafa9876

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  1. Wow
    rafa9876 got a reaction from Jaan in The Secrets of Magic - (Emeny, EU-Emerald)   
    Magic in this world has gone through many changes. One might still remember the times where magic casters had to settle on specific elements to increase their power. When Berengar’s Tower was successfully explored by the Sentinel and the Legion, they were able to uncover further secrets behind moon, astral, sun and dark magic that allowed casters to combine all elements into pure magic. Thus granting them the ability to focus on increasing the frequency in their spells as they were able to use any element to boost their magic power. The major side effect that caused the elements of spells to also be pure magic, allowing magic resistances to be effective against everything, is often ignored…
    Let’s also recall when only the most basic spells were readily available, five of them and no more. Could you imagine that today?
    But the fewest, if any, will remember when enchanted wands were the spellcasting weapon of choice. Much quicker to draw and cast spells with, their usefulness thrived in short fights. Prolonged use of these wands in a short timeframe demanded higher mental exertion from the user. No wonder this age produced many insane magicians…
    Ultimately the staff ended up being far more popular, being easier to handle and allowing the widespread exercise of magic as the pressure on the user was lifted.
     
    I read all of this one day while visiting the old archives at the School of Magic, where I also found a glass casket containing one of the aforementioned wands inside.
    For as long as living people could remember, staves were the magic weapon of choice. But I always felt really curious about the past.
    Unfortunately as I was trespassing I had to leave the room as the librarian would be coming soon, so I could not attempt to open the glass casket.
    The portal combination that lead to the old archives changed every day, as is tradition. That time I got lucky, but even though the odds were against me, I felt the need to investigate again. 
     
    It was only a few days before a voice in my head made itself noticeable.. it felt my intent to return to the old archives and it was starting to fill my head with possible portal combinations and, as expected, it was only a matter of a week before one of them worked.
     
    I opened the portal at a time where I knew all professors and guards were not around and entered the old archives. I immediately walked closer to the glass casket and found it slowly opening by itself, which urged me to touch the wand inside and…
    It snapped in two pieces instantly… and I felt a breeze of…wind? 
    Almost simultaneously I heard a very faint “Thank you”. Confused, I quickly went to the same section as last time to try to learn more.
     
    By using a spell that looked for the word “voice” in the books I found it.
    Apparently there were rumors that during the creation of an ancient wand it trapped the magical essence of a spirit that was present in the area. The catalysts built inside the wands made said spirit remnants mostly unable to think on their own and put them at the mercy of the wand’s owner. Sometimes these spirits would still have a voice and mind, which made the wand substantially more dangerous, both for friend and foe.
    While for staffs the new advancements in the creation of catalysts and the bigger size compared to wands made it nigh impossible for any opposition from the spirits, while also trapping up to a dozen spirits which would often hinder each other’s attempts at resistance. This is in part the reason for the differences between wand and staff.
     
    As a lowly student there’s not much I could do, I just hoped said spirits don’t actually suffer and I certainly wouldn’t give up on magic because of this, but I did feel the need to write down this experience.
    There are probably many more secrets of magic to discover, but that was beyond my current abilities.
    What did I do next? I went to my Magizoology class, but not without first taking the remains of the broken wand with me, I still felt a strange connection to it…and if I ever have money issues, I heard merchants would be happy to buy this item.
     

     
  2. Like
    rafa9876 reacted to Kirby in ~The Gift From A Stranger ~ Eggyreto, SEA-Pearl   
    "It won't matter how powerful or strong you are if you don't arrive in time to save people,"
    These words were spoken to me by one of the heroic Blade Dancers of Arinar, who happened to be my father as well. 
    It was during one of the Blade Dancer training sessions a year ago when he said those words to me. Advice or a warning? Anyway, I ignored it---only to remember them a year later, when yet another unforeseen attack by the Legion left corpses and blood of my land people in its wake. I realised my folly.
    My father's only regret was how slow he was, and his one wish was to save the elves before chaos struck them. He had always wanted to be there for them whenever they needed him the most, but sometimes he'd be too late to save them. Anger would surge through his body and the aftermath of frequent battles and wars would tear his heart out. Rage, sadness and shame would eat away at him.
    Little did I know that it'd be my turn to go through these feelings six months after his demise. 
    The vicious Legion had just attacked one of the camps in Irselnort, but by the time I arrived, it was all over. Once again, I'd been slow, just like my father. 
    Why? Why? I don't want history to repeat itself!
    There was nothing I could do as I flung my pillow away in anger. I grabbed another pillow from my bed and was about to rip it apart when I heard a knock on the door. It was midnight.
    I opened the door and found a wizened old elf leaning on his staff. I quickly let him in and offered him a chair.
    "Brave Eggyreto, you do not know me, but I've observed you for a long time and now you've earned my trust and respect and so, I shall offer you this invaluable item I invented after years of hardwork and efforts," he said, holding out a rolled-up parchment tied with a golden thread.
    I accepted it, looking confused.
    "What is this?" I asked.
    "A unique item that will aid you in times of battles. You are competent and a promising Blade Dancer, performing your duties admirably, therefore, you've earned the right to own this scroll. It is called the Teleportation scroll. With this, you can teleport to any camp across Arinar and protect your people in time. Consider this as a gift from me,"
    I gazed down at the scroll in my hands with mixed feelings of shock and awe. Was it a dream? If the old elf was speaking truth, then my problems were solved!
    "Use this, and you will save many lives," said he.
    Perhaps he was not lying, for I could sense some kind of magic from the scroll.
    "Thank you! From the bottom of my heart, you have my gratitude!" I cried, giving a quick bow. The old elf laughed, giving a pat on my head.
    "Hold your head high and channel your rage and power into your weapons and slay your enemies. Innocent lives shall not be lost now, for you will save them in time,"
    I nodded earnestly.
    "Um, may I know your name?"
    He chuckled.
    "I'm your well-wisher, Eggyreto. That is all you need to know,"
    With those words, he rose from the chair, set off for the door and disappeared into the darkness of the night. 
    Sadly, that was our first and last meeting.
    But thanks to the Teleportation scroll, my wish came true. When the Legion launched their umpteenth attack on Kamp-riff, I teleported to the camp from Kamp-Gasphel(saving thirty minutes) and managed to save my people and foil my enemies' plans. They retreated upon my instant arrival, flabbergasted and bewildered. Oh, how I loved those face expressions!
     
    Had my father lived, he'd have witnessed this sweeping victory and celebrated with us. I continued to be victorious, of course, the secret of Teleportation scroll was safe with me, and the history changed. But I always wondered...
    Who was that old elf?
     

     
  3. Thanks
    rafa9876 reacted to vavavi in Discussion about Problems in Warspear+Giveaway   
    I'm not sure if criticism is allowed here, but it's purpose is to try spark up some conversation, so here goes nothing.
     
  4. Thanks
    rafa9876 got a reaction from Laevateinn in Critical Damage!!!   
    I've reached more than 100% extra critical damage before so it's definitely not 100%.
     
    If there is a limit, it will be at 200% like skill cooldown. 
     
    My test was with these :
    Cloth mermen fully stacked 30%
    Tiger Minion                          30%
    Priest                                      30%
    Shaman                                 30% (rounded up)
    Charmer                                20% 
    Relic                                       20%
     
    Even if you remove Mermen and Relic because both do not give normal critical damage (mermen is crit dmg for skills, relic is just for 1 skill) it still ends up at 130% critical damage, I tested at 100% and then at 130%, the critical damage at 130% was higher.
     
  5. Like
    rafa9876 got a reaction from Venk in Returner/New Player bonus   
    Due to knowledge taking so long to farm and the talent tree growing I would suggest a system that makes it more tempting to return to the game or make new characters.
     
    Old Player Bonus (Duration : 1 week)
    Received by : Any character with at least level 26 after 2 months of inactivity (0 logins)
    > 3000 free knowledge
    > 30% increased knowledge gain from all sources (stacks with other similar buffs)
    > 2x daily cap on knowledge for dungeons and quests (does not stack with weekly events)
     
     
    New Player Bonus (Duration : 2 weeks, disappears when reaching level 21)
    Received by : Any newly created character within an account that has 0 characters above level 20 (Mabye this should apply to any new character in general, but experienced players know how to benefit much more from it)
    > 3x knowledge from story quests
    > 3x daily cap on knowledge for quests
    > Additional knowledge reward at level 10 and 20
     
    Keep in mind these bonuses are not supposed to be too tempting, but feel free to give suggestions
     
    If there's a similar suggestion already please link it for me, I searched for it but didn't find anything
  6. Like
    rafa9876 got a reaction from TheCaster in Returner/New Player bonus   
    Due to knowledge taking so long to farm and the talent tree growing I would suggest a system that makes it more tempting to return to the game or make new characters.
     
    Old Player Bonus (Duration : 1 week)
    Received by : Any character with at least level 26 after 2 months of inactivity (0 logins)
    > 3000 free knowledge
    > 30% increased knowledge gain from all sources (stacks with other similar buffs)
    > 2x daily cap on knowledge for dungeons and quests (does not stack with weekly events)
     
     
    New Player Bonus (Duration : 2 weeks, disappears when reaching level 21)
    Received by : Any newly created character within an account that has 0 characters above level 20 (Mabye this should apply to any new character in general, but experienced players know how to benefit much more from it)
    > 3x knowledge from story quests
    > 3x daily cap on knowledge for quests
    > Additional knowledge reward at level 10 and 20
     
    Keep in mind these bonuses are not supposed to be too tempting, but feel free to give suggestions
     
    If there's a similar suggestion already please link it for me, I searched for it but didn't find anything
  7. Like
    rafa9876 got a reaction from Drakoslayd in Returner/New Player bonus   
    Due to knowledge taking so long to farm and the talent tree growing I would suggest a system that makes it more tempting to return to the game or make new characters.
     
    Old Player Bonus (Duration : 1 week)
    Received by : Any character with at least level 26 after 2 months of inactivity (0 logins)
    > 3000 free knowledge
    > 30% increased knowledge gain from all sources (stacks with other similar buffs)
    > 2x daily cap on knowledge for dungeons and quests (does not stack with weekly events)
     
     
    New Player Bonus (Duration : 2 weeks, disappears when reaching level 21)
    Received by : Any newly created character within an account that has 0 characters above level 20 (Mabye this should apply to any new character in general, but experienced players know how to benefit much more from it)
    > 3x knowledge from story quests
    > 3x daily cap on knowledge for quests
    > Additional knowledge reward at level 10 and 20
     
    Keep in mind these bonuses are not supposed to be too tempting, but feel free to give suggestions
     
    If there's a similar suggestion already please link it for me, I searched for it but didn't find anything
  8. Like
    rafa9876 reacted to LeeLoo in [2022.07.29] In developing: Almahad, the Isle of Chainless League. Part I   
    Dear friends!
     
    It's time to take a look at the devs diaries and find out some details about the upcoming big adventure in the Warspear Online universe! As you already understood from the title, we will talk about a completely new island, which right now is being created by the efforts of our development team.
     
    An expedition to uncharted lands requires preparation, so we will reveal some secrets of the new territory for you in advance. Today we're going to talk about the features of the island and guide you through the storyline, and in the following diaries you will learn about the new game mechanics of the global update, which is scheduled for release in the summer of 2023. We remind you that the project is in developing, which means that any elements may be changed by the time of release.
     
    Well, get ready, because we begin!
     
    History of Almahad Isle
     
    The fame of the power of the Chainless League resounded everywhere from time immemorial, but until now crafty merchants were reluctant to share stories about the lands of their ancestors - the distant Almahad island, lying in the east of Arinar. It's time to hear the history of the island!
     
    Long time before the start of the War for the Spear, the fruitful lands of the Almahad became the cradle of the human civilization created by Harad. The mentors of the human tribes were the Jakkars, who passed on to their wards the knowledge of writing and constructing. Over time, people began to worship jakkars and built majestic pyramids in which jakkars hid from the blinding sun, and ziggurats for observing heavenly bodies. No one knows for sure the fate of this first civilization - now only silent ruins of stone buildings and echoes of the mystical cult of the Black Sun remind of it. One thing is clear: when the Great Rift split the single Arinar, most of the once rich lands of Almahad turned into a lifeless desert, the inhabitants of the island had to temporarily forget about ancient beliefs and plunge into the struggle for existence. In these years of famine, when trade was the only key to salvation, the guilds reached unprecedented power on the Almahad. Soon, most of the scattered settlements united in an economic union - the League of Chainless Trade Cities of Almahad, and the city of Er-Sahil, built on the ruins of a destroyed sanctuary, became the capital of the union. Thus began a new era in the history of Almahad - a history in which you have to write many glorious pages!
     

     
    In search of an artifact
     
    As you understand, now Almahad is experiencing a real heyday and has become a place of pilgrimage for desperate adventurers and adventurers. But the warriors of Arinar on the island are in for a serious test!
     
    After completing the storyline on Sector V of Ayvondil, the Alliances take possession of powerful artifacts that can eliminate the threat to Arinar. Each Alliance is sure that only his artifact will give an undeniable advantage and help win the War for the Spear. However, it soon turns out that over the centuries spent in the roots of the Tree of Life, the artifacts have fallen asleep. In order to awaken them, the power of an equally ancient and powerful artifact is needed. Rumor has it that such treasures are the real passion of the Chainless League merchants, who collect and export antiquities from all over Arinar to Almahad.
     
    It seems that both Alliances need heroes who will dare to travel far and get the desired artifact! Merchant Danair is ready to give you his ticket to the ship that goes to Er-Sahil, the capital of the Almahad. You can't miss this opportunity, right? And now the hot east wind blows the sails of the ship... Almahad Isle is ahead!


     
    Map of Almahad Isle
     
    The territory of the island is common to all factions and is divided into several parts. In its southern part is the city of Er-Sahil, in the port of which you arrive at the beginning of the storyline. To the north of the city is a desert with an area called Golden Sands. Impassable mountains will separate Golden Sands from other game sectors. In the first release, two territories will be available - the Mirage Desert and the Scorpion Kingdom. In total, it is planned to release five different game sectors during the several years. After reading the diary to the end, you will find how each part of the island is connected.
     

     
    The capital Er-Sahil
     
    The adventure begins as soon as you go ashore! The capital of Almahad is different from the usual small settlements of Irselnort. The multi-level city gradually rises from the port - immediately behind the port taverns, endless city slums begin, which are replaced by an equally vast market area with multi-colored tents of street tradesmen. It looks like you can buy and sell anything in this place, but don't be fooled! Here you have to go through the first part of the quests.
     

     
    In the center of the capital, the white-stone palace of the caliph is hidden behind high walls. If luck is on your side, the current caliph named Ziryam Sahib will honor you with an audience, but you should not relax after a magnificent reception in the palace. It's no secret that the real power in the Chainless League belongs to the Council of the Golden Belts, which includes the heads of the leading guilds. You have to see each of the opposing sides of this unique world, run around the rooftops and even fly in a hot air balloon, but do not forget about the main goal - finding an artifact for your Alliance. As you progress through the storyline, you will learn that information about the location of the artifact should be found in the guild staffs, which are also located in the city.
     
    Non-playable guilds of Almahad
     
    At first, you will meet two of the five guilds represented in the Almahad. Did you realize that nothing on this island is what it seems? Similarly, non-playable guilds in Almahad do not intersect with the usual military guilds in any way and are separate coalitions, interaction with which promises you unique advantages. We will tell you in details about all the possibilities and features of interaction with non-playable guilds in the following diaries, but for now, keep in mind that first you need to gain the trust of each of them by completing the quests of meeting and joining a guild. In addition, the island of the Chainless League does not welcome the “play both sides”, which means that at the same time you can only be a member of one non-playable guild.
     
    Each of the Almahads guilds has its own unique characteristics, but all of them are united by the desire for unlimited power and faith in the power of the main shrine - the mysterious rim of the Black Sun. After receiving orders from the heads of the guilds, you understand that the true solution to the mystery of the artifact is located outside the city walls.
     
    Real strength tests await you as soon as you leave the city! The fortress walls protect Er-Sahil from the sandy whirlwinds that rage in the desert and are impassable for a foot traveler. As you understand, you need special “vehicles” to move around. Maybe you already have an idea what it is?
     

     
    The Mirage Desert
     
    The search for an artifact in the Mirage Desert is impossible without the participation of the true owners of this part of the island - the genies. The monstrous power of magic has changed the face of the Mirage Desert, because genies get here after fulfilling the three wishes of their masters. Even after gaining freedom, genies stayed true to their habit of living in houses resembling oil lamps, but now this ancient city is almost completely destroyed.
     

     
    The city's slums, commercial and rich areas have suffered greatly from the endless confrontation between the genies-lawyers and the rebellious genies who managed to get their freedom through dishonest way. The latter even entered into an alliance with ifrits - distant relatives of the genies, personifying chaos and the fury of fire. The fiercest battles take place near the ruins of the city walls, not far from the entrance to the sector, and it looks like the rebellious genies and ifrits are victorious.
     

     
    To turn the tide of confrontation, you will have to cross the Mirage Desert and make your way to the temple district, where the ifrits and genies-betrayers live, and there is also the Temple of the Unfulfilled with great magical power contained in it. In addition, to advance in the storyline, you will need to deal with ifrits!
     
    The Scorpion Kingdom
     
    The Scorpion Kingdom is a country of brave warriors, a land of luxurious royal tombs, fierce fights in the arena, hidden sanctuaries of jakkars and endless confrontation that has been raging in these lands since ancient times. Is that why the sand in this part of the desert has acquired a red tint?
     

     
    An ancient curse dominates on the Scorpion Kingdom, turning its people into cruel and bloodthirsty monsters - half-humans, half-scorpions, and the new king attacks the Chainless League caravans, wanting to take control of trade routes, but it is in your power to stop it! To do this, you will have to find the true cause of the cruelty that is happening here by going to the Valley of the Kings, where the ancient rulers of the kingdom are buried in the majestic pyramids. After completing this part of the quests, your reward will be not only the freeing people from the curse, but also the approach to the main goal - the artifact... 
     
    Golden Sands
     
    Exploring the mountain paths on the borders of the Scorpion Kingdom and the Mirage Desert, you will easily find many caves that will lead you to the desert of Golden Sands. Be prepared in advance for the fact that it will be really hot there, because it will be a territory of open and fierce confrontations - both between individual players and between military alliances. Various activities will take place on the territory of Golden Sands, as well as special guild opportunities and content available only to members of a certain non-playable guild will open there.
     

     
    As you understand, the island of the Chainless League is not a place where you can survive alone, relying only on old knowledges and combat skills. Choosing any of the sides of this many-sided and changeable world, be ready to learn new skills and open new talents, as well as a new hierarchy system... But we will tell you about this in details in one of the next issues.
     
    See you in the vastness of Arinar!
    AIGRIND
  9. Thanks
    rafa9876 got a reaction from Cardinal in Quest Dialog/Bug corrections   
    The first one sounds kinda wrong. I know both can be understood easily...but just...why? 


    This "and" has been annoying me for some time already, should be just "an".

  10. Like
    rafa9876 reacted to Arthas in Overall changes a lot of players would like to see!   
    Overall changes that would help the game (imo)
     
     
    I consider my self to be a player that likes to "do it all" in  game and try to overcome any content possible as a personal challenge , but unfortunately in the last years , the game has come to a state that as long as you and your party are well geared and have medium-high amp all PVE content will become trivial , which to me atleast , is really sad.
    Don't get me wrong , i understand that having AMP + Gear matter in difficulty makes total sense as it is a huge flow of revenue to the company , and it needs revenue to keep working , BUT , what i think should happen is everytime we have a great boost in gear power there should be content that also gets harder , to keep all players having something to work for.
     
     
     
    Theres also other changes that i would like to see :
    (First i'd like to start by thanking the company for the recent changes to multiple builds , multiple relics, that had such a huge positive impact in the community and is something that we have been asking for a long time , really , it was amazing and huge step in the right direction)
     
    1) More diverse content
     
     
     
    2) Harder Endgame PVE content
     
     
     
    3) More challenging Raid Bosses
     
     
     
    4) Vampirism Nerf
     
     
     
    5) Less Guild vs Guild events
     
     
     
    6) Faction WAR Rework
     
     
     
     
     
    Just to make clear , i love the game and think it is by far the best MMORPG mobile game available right now. Still , it does have a lot to improve to grab new players and retain the ones that are already in.
     
     
    I'm waiting for feedback and new ideas that i might've not heard before , see you all in Arinar !!  
    @Higgings @Jcbreff @Nolan @Holmes 
     
     
     
     
  11. Like
    rafa9876 got a reaction from Nolan in tlaco done quest 2 years ago warspear aniversary   
    Pretty sure you are just confused because what you actually completed was hard garden.
    Note how you only have 1055 reputation with the Maliat Elves which means you did it during the anniversary.
     
    Additionally you receive a total of 210 reputation by doing easy, normal and hard termitary which means there's no way you completed them...
  12. Like
    rafa9876 reacted to vavavi in Suggestion for a possible guild leadership transfer system   
    It's been a topic for a while that a new system to transfer guild leadership is needed. As far as i know, it's in the works, but there has been no word about how it would work. Either way, it would have to be a system thats not easily abused, would be forgiving enough for just being busy and one that would not lead to scams by a random leader being selected. So, my suggestion is a voting system. 
     
    A fair way to even start the process would be needed. Someone being busy for 2 weeks and losing a guild they've worked on for years isn't exactly fair. One way this could be done, is implementing a box, for the lack of a better word, for the leader to sign off on, say, once per month, to confirm they still wish to keep the lead. If this "box" would not be checked after a month, or however long time is seen fit, has passed, the option to start a vote for new leadership would take place.
     
    This vote could happen during a week or so, in which the heirs of the guild, could vote for another heir, who, with the majority of votes, would receive the leadership. This would not only prevent scams, but also allow the members of the guild to choose a person, that they see fit, to take on that role. 
     
     
  13. Like
    rafa9876 reacted to Jaan in Knowledge Guide - Jaan, Eu-Emerald   
    Knowledge Guide

    Collecting Knowledge seems hard for some people, in this guide I'm trying to show you how I have done my Legendary achievement, the easiest way how to finish Knowledge talents, how to get Knowledge the fastest, how much Knowledge you can get in a single day and way more.
     
    First of all, What is Knowledge?
     
    Knowledge is a ressource you need to level up the Class Talent. Each class is divided into a category, for example, there are 4 Categories. Each Category has their own Special Talents:
     
     Damage Dealing
    -Blade-Dancer, Ranger, Seeker, Mage, Hunter, Rogue, Chieftain & Warlock
     
    Tanking
    -Warden, Barbarian, Paladin & Deathknight
     
    Hybrids
     Templar & Charmer
     
    Healing
    Druid, Shaman, Priest & Necromancer
     
     Class Talentes are splitten into 3 different Sections. ( Offensive, Defensive and Auxiliary)
     
    Offensive:
     
    Defensive
     
    Auxiliary
     
    Since we spoke about the talents, lets speak about, what you need to do to get Knowledge, how to gain Knowledge & where to get Knowledge.
     
    You can get Knowledge from :
    - Dungeon (900 limit daily)
    - Dynamics in Underwater Map                                                                                           
    - Raid Bosses 
    - Quests (900 Limit daily)
    - Guild Events
    - Daily Login Awards
    - Battlepass
     
    Dungeons:
     
    You can get Knowledge from dungeons. The higher the difficulty of the dg, the more Knowledge you get. 
    In my opinion the easiest and fastest way to get Knowledge in dg is Easy Tree. The Dungeon is located at Marakosh(t3).
    The dg takes 2 minutes solo as damager, in a party of 3 people, it  takes less than 90 seconds to finish this dg.
    8 runs needed to finish the daily limit of Knowledge in Easy tree. That way, it will only take you around 10mins to finish the daily dg.
     
    - Easy         120 Knowledge  each run.
    - Normal    135 Knowledge  each run.
    - Hard        150 Knowledge  each run.
    - Heroic      165 Knowledge each run.
    - Mythical   180 Knowledge each run. 
     

     
    Dynamics in Underwater map:
     
    There are 6 dynamics daily, every single one of them gives Knowledge. The upper ones are easier than the down ones.
    You are only able to do them if they are activated. How to activate them? How to finish the dynamics? Dynamics 1-4 has no cooldown to activate. Dynamic 5-6 do have a cooldown of 3h. Once it's activated, you got 90 minutes to finish the dynamic.
    You can receive 450 Knowledge daily from Dynamic.
     
     
    - 1.  Blowfish Monster.   Reward 75 Knowledge 
          - Kill 6 Elite Mobs at the upper part to activate this dynamic.
          - Kill 20 Horros of the Deep.
          - Kill Blowfish Melanodon.
    - 2.   Infamy of the White Sharks. Reward 75 Knowledge
          - Kill 5 Pirate Baits to activate this Dynamic. 
          - Kill 15 Pirates
          - Kill Captain Thomas the White Shark. (300k Boss)
    - 3.  Will of the Swashbuckler of the deep. Reward 75 Knowledge
          - Kill 12 Sea Baits in down part of Underwater Section to activate this Dynamic.
          - Kill 15 Gladiators
          - Kill Arsinus the Swachbuckler of the Deep.
    - 4. Oath of the Crimson Waters . Reward 75 Knowledge.
         - Kill 10 Elite mobs in bottom row to activate this Dynamic.
         - Kill 20 Crused Octopus.
         - Kill Mytion Purplewater.
    - 5. Airless Frigate.  Reward: 75 Knowledge. 
        - Kill the Diver in the location to activate the event. 
        - Kill 10 Coral Nauplius.
        - Collect Cage with small fish at the barrels near the mobs.
        - Place the bait.
        - Enter the Lower Deck, Touch the shark and swim to the Ruby.
    - 6. Merchant's Treasures. Reward 75 Knowledge
        - Kill the Diver in the location to activate the event.
        - Kill 10 Creepy Ampullaria.
        - Kill Crustacean Mutant
        - Collect Faceless’ Amulet, Eastern Coin and Golden Turban. (Down left, up right and up left.)
     
        
      
     
     
     
     
     
     
     
     
     
    Raid Bosses:
     
    This is the hardest thing to keep track on. Every Raid Boss gives Knowledge.
    The Raid Bosses die pretty fast, so you have to be prepared to get to them in time.
    You don't have to attack the raid boss or do anything. You'll receive Knowledge just by standing there.
    Max Knowledge you can get from Ayvondil Raid Bosses are 400 daily.
     
    The Black Elm
    - Located at Marakosh/Anzu-iri (T3)
    - You will receive 100 Knowledge after it's dead.
     Engineer
    - Located at Pelion/Tom-Lugu (T4)
    - You will receive 100 Knowledge after it's dead.
     Captain Giant Octopus
    - Located at the Underwater Map, up from Doom Island.
    - You will receive 100 Knowledge after it's dead.
    Orcinus
    - Located at the Underwater Map, up from Lonely Island.
    - You will receive 100 Knowledge after it's dead.
      Event Raids
    - There are usually Event raids at Horror, Snow and Spring Event.
    - Each of them usually gives 60 Knowledge.
     
     
     
    Quests:
     
    Quests are the one of the easiest thing to get Knowledge from. Each town in Ayvondil gives different amount of Knowledge. The harder the town, the more Knowledge you get. For me, as mcoin user, the fastest way I finished quests was. Get Quest at Marakosh, (T3) Take the collecting quests and buy the items from the Miracle coins shop, after you've done that.. you only need to finish 5 more quests to gain the max Knowledge after that. Easiest way to finish Knowledge.. Finish Pelion (t4) quest.
     
    Kronus's Labyrinth/ Astral Labyrinth
    - 60 Knowledge each Quest
     
    Norlant Swamps
    - 60 Knowledge each Quest
     
    Maliat (T1)
    -  60 Knowledge each Quest
     
    Tlaskoe (T2)
    - 60 Knowledge each Quest
     
    Marakosh/Anzu-Iri (T3)
    - 70 Knowledge each Quest
     
    Pelion/Tom-Lugu (T4)
    - 70 Knowledge each Quest
     
    Albatross Harbor/Thunderbird Port (T5)
    - 80 Knowledge each Quest 
     
     
     
    Guild Events
     
    To be able to get Knowledge from Guild Events, you should try to join a higher level guild, the chances to get the max Knowledge daily is very high there. Being in a lower level guild, would make it more difficult to gain Knowledge, since higher level ones are more active. My guild has finished this event daily, So I was able to get 1400 Knowledge daily just from Events. (2x Music of Magic, Wild Hunt) 4 GP Events daily. How to do them?
     
    Wild Hunt
    - 12 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed, (200 Knowledge max a day)
    - Find Rottung in Castle's and kill it.
     
    Music of Magic
    - 12 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed. (200 Knowledge max a day)
    - Kill Nocturna
     
    Filth's Dungeons (Maliat t1 Event)
    - 16 Hours cooldown, can be done twice a day. 
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in second stage.
    - Creatures of the Gray Hollows (First Stage): Kill Hornets/Cavers 
    - Satraps Lair (Second Stage): Kill 8 Satraps (300k Bosses)
    - Max Knowledge each Event: 250 Knowledge
     
    Lord of the Depths (Tlaskoe T2 Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Cave Predators (First Stage): Kill Ayotls and 2 Chupacabras. 
    - Pontifices Abode (Second Stage): kill 8 Pontifices (300k bosses). 
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Grove of Black Elm (T3 Marakosh Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Dangerous Plants (First Stage): Kill Faiding Flowers/Malefibloom
    - Putrid Lands (Second Stage): kill Mistress of the Swarm, Rotten-Bud Ashud, Five-mouthed Goose and Moon-Maned Shandon
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Rusty Wastelands (T4 Pelion Event)
    - 16 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - First stage: Kill 6-8 Baits. You don't need to kill different baits, even killing the same bait, will finish the Stage.
    - Second Stage: Kill 200k Bosses(Steam & Horse) and Petriks.
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Special Event
    During the Spring Event, you can receive Knowledge from Magister Avaris(NPC). You must gain spring reputation to be able to buy Knowledge.
    You will receive 250 Knowledge for 400 Spring Reputation.
     
    Daily Log in Rewards:
     
    This Feature is pretty new. You have to log into the game to claim the awards daily. In 20 days, you can get 2000 Knowledge.
    Day 3:
    - 500 Knowledge
    Day 8:
    -500 Knowledge
    Day 13:
    -500 Knowledge
    Day 18:
    -500 Knowledge
     
    Battlepass
     
    In the Battlepass, you get the most Knowledge at once, you will get around 9500 Knowledge from the Battlepass if you buy it, if you don't buy the Battlepass, you will only get 4500 Knowledge. After reaching 850 Points in the Battlepass, you are able to receive a Knowledge buff "Great Knowledge" which increases your gained Knowledge by 20%.  In my Opinion, the "Great Knowledge" buff is very needed. You should try to get it shortly.

     
     
    However, the maximum Knowledge you can get in a day is 5050 Knowledge without the Battlepass buff. You need around 500k Knowledge to finish all talents. However, to finish talents in a fast and not stressful way, you should find a very active guild. If you want try to finish Knowledge talents on your own, it will take way longer to finish. 
     
    Thanks for your attention, I hope this will help some people.
     
    Jaan, Eu-Emerald

     
  14. Like
    rafa9876 reacted to Raislin in Crafting rare non event books   
    Title is the idea.
     
    Basically you would be crafting the books using extra knowledge AFTER you have maxed the talent tree. You'd unlock the books in the talent tree as "talents" after you have maxed out the tree. The books would be split into 4/5/6/? pieces depending on the book and you'd spend 50k knowledge and maybe some gold to unlock the pieces of the books. Once you have unlocked an entire book you would receive it into your mailbox and it would have the "Personal" parameter so you wouldn't be able to sell it.
     
    And by non event books I mean books dropped from raid bosses, guild events and pirate chests.
     
  15. Thanks
    rafa9876 reacted to Nolan in Major bug in Enchanted Reserves Area   
    Devs will check this. Thanks. 
  16. Thanks
    rafa9876 got a reaction from Nolan in Major bug in Enchanted Reserves Area   
    Maned wolf reduces the cooldown of the Portal skill, allowing its usage while inside the area.
    This however leads to situations like these upon logging in (I logged out within the area) , I am unable to move or do anything at all.
    @Holmes
    @Nolan
    Warspear_Online_2022-03-22-08-35-17.mp4
  17. Haha
    rafa9876 got a reaction from Pokerface in Major bug in Enchanted Reserves Area   
    Maned wolf reduces the cooldown of the Portal skill, allowing its usage while inside the area.
    This however leads to situations like these upon logging in (I logged out within the area) , I am unable to move or do anything at all.
    @Holmes
    @Nolan
    Warspear_Online_2022-03-22-08-35-17.mp4
  18. Like
    rafa9876 reacted to Holmes in Welcome to the Forum! - manual for new users   
    Welcome to the official forum of the pixel hardcore MMORPG - Warspear Online!
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  19. Like
    rafa9876 reacted to ThiagoWanted in Guia para Magos V10.2.4   
    Guia Para Magos 

    1. Habilidades
    1.1 Combos
    1.2. Qual habilidade compra primeiro lv18
    1.3. Build
    1.4. Relíquias em destaque
    2. Atributos Principais
    3. Equipamentos
    3.1. Cajados
    3.2. Manto
    3.3. Amuleto
    3.4. Anéis
    3.5. Cinto
    3.6. Conjuntos
    3.7. Conjunto de Tritões
    3.8. Conjunto do Tritões mesclado
    3.9. Equipamentos Sub Aquático
    1. Habilidades 
    Para deixar mais claro para você, decidi revisitar brevemente essas habilidades.
     Bola de fogo é a mesma habilidade com a qual você irá aplicar muito critico, se deixar ela no 5/5 você ira aplicar um dano muito alto. 
     Distorção Temporal é uma habilidade de fuga e dano em área ao mesmo tempo. se for upar essa habilidade recomendo deixa no máximo 3/5, pois apenas números de dano são adicionados, e é bastante insignificante a diferença do 3/5 para 5/5
     Estilhaço Dano em Área com chance de Stun. Você definitivamente deve deixa 5/5, pelo menos por causa do Stun, embora não 100%, acampamento.  
     Correntes Ilusórias é uma ótima habilidades.  empurra a multidão para longe do mago, mais não vale apena upar, recomendo deixar 1/5 mesmo.
     Armadura Solar é uma ótima habilidade. aumenta seus indicadores de defesa, mesmo mago usando armadura de Tecido, consegue através dessa habilidade uma grande Defesa, conseguindo em algumas ocasião fazer até o papel de tanque se tiver uma quantidade alta de vampirismo. recomendo deixa 5/5
     Barreira Etérea - na minha opinião, a habilidade de salvamento mais forte do jogo, e é passiva. Você definitivamente deve upar, recomendo deixar no 4/4. Magos com muito vampirismo e uma boa amplificação costuma deixar 1/4
     Olho do Dragão é a habilidade fundamental do mago. Regenera energia para cada golpe do mago, adiciona precisão e velocidade de ataque. Com toda certeza você deve deixar ela no 4/4.
     Fogo estrondoso é a habilidade que aumentará o dano recebido do alvo em 20%, também é uma habilidade de dano em área.
     Sobrecarga - Excelente habilidade passiva, a cada habilidade usada o personagem ganha um auxilio, quando chegar a cinco auxilio, é ativada a habilidade passiva, no próximo ataque básico aplica um dano continuo no alvo.
    É uma habilidade com dano muito alto. aconselho deixar 4/4
     Chão Ardente - habilidade dano em área. Que incendeia os inimigos e causa dano mesmo fora da própria chama. Poucos magos investe nessa habilidade. 
     Enobrecimento  Magic  - um limpa o personagem ou aliado dos efeitos negativos, Habilidade muito usada em batalhas de guilda. é uma habilidade muito usada no PvP, mais em algumas ocasiões pode ser usada no PvE.
     Banimento Magico - Remove um dos efeitos positivos do alvo inimigo. é uma habilidade usada mais em PvP.
      
     Flecha Congelante - causa dano a um alvo solo e diminui sua velocidade de ataque. Essa habilidade pose ser usada como combo com habilidade Fogo Estrondoso.
     Aurea de Fogo - causa dano ao redor do personagem e é uma habilidade permanente. Você pode pensar que a aura é uma habilidade muito boa, mas ela causa pouco dano. e diminui a regeneração do personagem
     
    1.1. Combos
     Chão Ardente +  Bola de Fogo = O efeito de Chão Ardente tem a chance de estender sua duração
     
    Fogo Estrondoso +  Flecha Congelante = Atordoa o alvo por alguns segundos. Uma combinação extremamente forte. 
      
    1.2. Qual habilidade Comprar Primeiro
    Começamos upando  Bola de fogo até o limite que você escolheu , depois upamos  Estilhaços e  , por último,  Distorção. 
    Vale a pena considerar que antes do nível 18, você definitivamente deve gastar todos os seus 12 pontos de desenvolvimento de habilidades disponíveis, porque se você não fizer isso, não poderá melhorar as habilidades especialistas.
    Ao atingir o nível 18, recomendo que você pegue qualquer habilidade de dano em área, exceto  Aura de Fogo, com ela você começará upar um pouco mais rápido.  deixamos os pontos de desenvolvimento intocados, e pegamos o Olho de Dragão no nível 20 e upamos para 4/4. Ao chegar no nível 22, pegue  a  Barreira Etérea e upe até o limite que você escolher. 

    1.3 Build
    Uma questão extremamente difícil, já que o Mago é uma das poucas classes cujas habilidades são quase todas dignas  e são extremamente úteis.
    Build de habilidade universal:
      
    Enorme dano de alvo único e múltiplo.
    Se você tiver capacidade de sobrevivência suficiente e estiver confiante em si mesmo, poderá remover os pontos da  Barreira  e colocá-los em  Sobrecarga . 
     
     1.4. Relíquias. 
    Todas as relíquias são uma questão de gosto, no entanto, algumas extremamente úteis se destacam entre elas. 
    Grã Relíquia de habilidade de Punição- Aumenta o dano da habilidade em 12%. Nós inserimos na  Bola de fogo e, se você tiver muita penetração, em Estilhaços de Pedra e  Distorção Temporal. 
    Relíquia da habilidade Atordoante - Tem 10% de chance de atordoar o alvo por 3 segundos. Embora seja PvP, ficará tão bom em PvE. Insira na Bola de Fogo.    
      Relíquia do Veneno Magico - Tem 10% de chance de infligir veneno no inimigo por 6 segundos, infligindo uma mágica periódica. dano. Também uma relíquia extremamente forte, nós a inserimos na  Bola de Fogo , caso você não tenha gostado da Relíquia da habilidade Atordoante.
     Grã Relíquia de Abstração de Defesa - Aumenta a penetração da habilidade em 10%. Romper é nosso tudo, então nós o inserimos em  Estilhaços de Pedra e Distorção Temporal.
     Relíquia Terrível da força Vital - Tem 20% de chance de aplicar um debuff e se o alvo usar alguma habilidade, não mais que 1500 hp serão tirados dele. Uma habilidade extremamente útil, principalmente em batalhas em massa, por isso a inserimos em  Estilhaços de Pedra e  Distorção Temporal.  
     Relíquia da Robustez - Aumenta em 10% o parâmetro Robustez, por 10 segundos. quando resistido pelo alvo da habilidade. Nós os inserimos em   Correntes Ilusórias e usamos em Boss, já que Correntes quase sempre entram em resistência. 
     
    2. Atributos Principais 
     Penetração. À medida que você progride na história, os mobs ficarão cada vez mais forte, mas graças a esse atributo você pode ignorar a defesa do seus oponentes. O mago é uma das poucas classes que consegue coletá-lo muito devido ao fato de não exigir  Regeneração de energia nos anéis, então vale a pena conseguir ao máximo, inserindo-o sempre que possível.
      
     Acerto Critico. Críticos devem ser adquiridos ao máximo. Existem muitas condições no jogo sob as quais um crítico vai te ajudar termina uma batalha mais rápido. Definitivamente, deve ser superior a 40%, já que essa estatística é encontrada em itens com muita frequência. 
     
     Recarga de habilidade. Mago é capaz de usar suas habilidades sem parar, e essa estatística ajudará nisso. Aconselho você a não se empolgar com isso,  No entanto, todo mágico é obrigado a ter 40% ou 50% de CD, conseguir esse valor também será muito simples.
     
     Roubo de Vida.
    Vampirismo é o atributo mais importante que você deve ter. Inserimos essas runas caras em todos acessórios. Sim, é caro, mas isso por si só será suficiente para que seu Mago recupere muito HP durante as batalhas. 25% é o suficiente.
     
     Precisão. Apesar do fato de que o Mago tem uma maravilhosa habilidade  Olho do Dragão que adiciona 18% de precisão, o mago ainda não tem precisão. Eu recomendo não se empolgar com essa estatística, pegue dois anéis com precisão e, se possível, insira um cristal de precisão no amuleto se tiver crítico suficiente.
     
     Fúria. É exatamente o atributo que deve estar presente, mas em quantidade mínima. Inseri-lo na sua armadura do peito já é o suficiente. até porque além da Fúria, não há nada de especial para inserir no equipamento do peito.

    Além disso, não se esqueça das estatísticas de proteção:
     Robustez - Na medida que você aumenta sua defesa, sua Robustez também aumentara.
     Aumento de saúde - eu recomendo ter pelo menos 4,5k HP
     proteção física- A capa é o Principal equipamento de defesa para Mago, deixe no mínimo +7
     Proteção mágica . Acessórios são responsáveis por aumenta sua defesa magica.
     
     
    3. Equipamentos 
    3.1. Cajado
    O principal critério para a escolha de uma equipe é a presença de um parâmetro de penetração nela.
    O melhor cajado para um mago é a Varinha Real , que é criada a partir de dois cajados mais fracos apenas durante o evento da Primavera. o ponto forte desse equipe é uma enorme quantidade de penetração.

    Outro cajado excelente para mago é o cajado de vampirismo você consegue ele durante o evento de Halloween. O cajado de Craft , que você pode fabricar ou pedir para que alguém fabrique em qualquer época do ano. No primeiro, há um Roubo de vida extremamente necessário para o mago, no segundo Recarga de habilidade
     
     
    3.2. Manto
    Tudo é extremamente simples aqui, o manto superior do Mago é o de Craft , que pode ser obtido a qualquer momento.
    As estatísticas são perfeitas: danos e regeneração de energia. com ele, seu dano aumentará significativamente.

    Capa da Grandeza também é bom . Claramente, não é adequado para um iniciante, pois é extremamente difícil obtê-lo, mas se você o tiver - parabéns, você não deve alterá-lo.
     
     
    3.3. Amuleto
    Na minha opinião, a melhor opção é amuleto de Craft de Halloween. A principal vantagem do manto é a porcentagem de dano, além disso, possui penetração e um bom indicador de roubo de saúde.

    Mas alguns jogadores acham que o Amuleto da Grandeza é muito melhor. Aqui a 5% de magia. mais dano, mas não há penetração mais sim HP em vez disso. Da mesma forma que com a capa, é quase impossível para um iniciante obtê-la..

    Além disso, se você tiver problemas para obter os amuletos acima, selecionei para você amuletos mais econômicos e de fácil acesso. O primeiro é um amuleto com roubo de vida e penetração . Sua diferença do primeiro mostrado pelo amuleto é o valor fixo de dano magico. O segundo é um Amuleto do evento de Primavera , que tem HP e CD. 
     
     
    3.4. Anéis
    A coisa mais difícil na escolha do equipamento de um Mago é pegar anéis para ele.
    Como escrevi acima, o Mago precisa de precisão,
    Uma escolha ideal seria fabricar Anéis de Halloween 

    Anéis de Grandeza são uma relíquia. Sim, eles têm HP, mas se você conseguiu obtê-los, obviamente você deve usar ele, porem para o PvE não é muito bom porque tem Resiliência.

    Anéis com Robustez do Evento de Primavera são uma ótima opção se você frequenta muito o Setor 5 de Ayvondil e o Coliseu dos Campeões. Existem os mesmos, mas com precisão, escolha ao seu gosto. Sua principal desvantagem é o dano fixo, mas obter quase 7% de Robustez dos anéis é bastante interessante.

    Anéis com Recarga Evento Primavera também são uma ótima escolha, que contém quase todas as estatísticas importantes para um Mago. 

    Bem, aqui estão dois anéis que são piores que os listados acima, mas dignos de atenção. O primeiro é um Anel de Halloween , o segundo é um Anel de Primavera . E o que eu definitivamente não aconselho a comprar são 
    Anéis de Craft . Pode parecer para você que eles são de ponta, porque eles têm precisão e HP, mas 5% de magia. o dano é tão baixo que mesmo os anéis de dano fixos serão muito mais fortes.
     
     
     
    3.5. Cinto
    Dois cintos de igual utilidade - o Cinto Craft e o Cinto do Seto 5 Ayvondil , que podem ser obtidos em baús no território subaquático de Ayvondil. Olhando para as estatísticas, acho que você mesmo entende em quais situações qual será melhor. O primeiro adiciona uma quantidade significativa de HP, o segundo tem uma penetração
     
     
    3.6. Conjuntos
    Conjunto do Coliseu dos Campeões é o melhor conjunto para um mago.
       
    Suas estatísticas definidas são Acerto Critico e  Poder Magico.
    O ponto negativo deste conjunto é um indicador de HP baixo quando montado.
    Conjunto de Ayvondil tem estatísticas menos úteis, mas compensa um pouco mais de HP.
       
    Suas estatísticas definidas são  Precisão e  Poder Mágico.
     
    Conjunto de Fúria também é um conjunto extremamente bom, mas difícil de conseguir.
       
    Suas estatísticas definidas são   Furia e   Poder Magico.

    3.7. Conjunto Tritões
    Por que falir com esse equipamento?
    É simples, quando você coleta meio conjunto, uma habilidade de ação permanente ficará disponível para você, após a ativação da qual, se você usar habilidades em um aliado ou inimigo, receberá buffs positivos - pilhas. Um stack adiciona 2% de Acerto Critico e 3% Dano Critico , e os stacks podem ser maximizados em 10. Além disso, se você acertar com um Acerto Critico, você receberá um buff positivo que multiplica seu dano numérico em 30% por 10 segundos , no entanto, não pode funcionar mais do que 15 segundos. (janela apenas 5 seg.). Com este meio conjunto, para coletar a quantidade máxima de Acerto Crítico, você só precisa conseguir 30% do seu equipamento. 
    A habilidade de ação contínua requer 18 pts. energia,. portanto, você precisa obter regeneração de energia suficiente. Para fazer isso, basta inserir um cristal de regeneração de energia em seu cinto, comprar pernas e um manto com regeneração de energia e estar em uma guilda de nível 6+ com um mana reg passivo.

     
    3.8 Conjunto do Tritões Mesclado
    Mescla o set Triton com equipamentos de Craft eu recomendo    , pois adicionam muito HP. 
    Também vale a pena prestar atenção nos conjuntos Fúria e Vampirismo.

    Ao contrário do equipamento acima, eles têm estatísticas definidas e extremamente úteis -   Fúria e  Roubo de Vida.
     
    3.9 Equipamentos Sub Aquáticos
    Equipamentos com essas estatísticas, pernas e um Cajado serão primordiais.
        
     
     
    Créditos: https://forum.warspear-online.com/index.php?/topic/299975-гайд-на-pve-мага-1020-актуально/
     
  20. Wow
    rafa9876 reacted to Zurp in SCREENSHOTS FROM THE GAME   
    17383xp in one day... 5 days to finish all story quests
  21. Wow
    rafa9876 reacted to LeeLoo in [2022.02.21] Say goodbye to winter brightly! Carnival is already in Arinar!   
    Dear friends!
     
    Winter is about to come to an end! It's time to soak in preparations for the famous Carnival in order to meet the long-awaited spring in all the splendor of the holiday! Rhythmic and cheerful sounds of samba are already coming from the direction of Irselnort, so go there and join the endless fun! 
     
    The excitement of the upcoming celebration covered the whole Arinar! Both experienced warriors and inhabitants prepare for the carnival procession and choose the most spectacular outfits, but one fat goblin decided to ruin the holiday again! Found the moment, the villain stole the key of the city! Now he is trying to impersonate the king of the carnival Momo. It's time to deal with the ugly double and discourage him from cheating! 
     
    World event “Carnival”
     
    Because of the tricks of the goblin, the holiday is under threat again, and only the warriors of Arinar will be able to restore justice! To do this, complete all stages of an exciting world event - help prepare for the festive procession, restore the carnival platform and deal with King Momo's double! For this, each player, starting from level 5, who was in the territory of the stage for at least 30 seconds at the time of its successful completion, will receive the following rewards: 
     
    1st stage “Feathers for costumes” 
    “Ruby Jewelry Box” “Greatness of life” buff, increases the character's maximum health by 5% (3 buffs maximum - 15%).  

     
    2nd stage “Flower pollen”
    “Amber Jewelry Box” “Greatness of spirit” buff, increases the character's maximum energy by 10% (3 buffs maximum - 30%). 3rd stage “No wheels - no celebration”
    “Topaz Jewelry Box”  “Healing practice” buff, increases the healing effect of items for the character by 10% (3 buffs maximum - 30%). 4th stage “Hands off Gratiana!”
    “Emerald Jewelry Box” “Battle rage” buff, increases the damage done by the character’s critical auto-attacks by 5% (3 buffs maximum - 15%).  

     
    5th stage “Lights above the ground”
    “Sapphire Jewelry Box”  “Unstoppable doublet” buff, increases the character’s chance to deal double critical hit during the auto-attacks against the monsters by 5% (3 buffs maximum - 15%). 6th stage “King Momo's look-alike” (if the 5th stage was successfully completed)
    “Tourmaline Jewelry Box”  “Power of Unity” buff, increases the number of guild points received by the character by 30% (1 buff maximum). "Unprecendent agility" buff,  that increases speed cooldown of character’s skills by 3% (3 buffs maximum - 9%).  

     
    Each jewelry box may contain unique Carnival hairstyles, collectible smileys, and also:
    common empowering relics signs of Imperishability minions small Gladiator Elixirs, Unity Potions and Elixirs of Knowledge potions and scrolls precious bars The jewelry box for the 6th stage may contain the “King Momo” costume! 
     
    Restart time: on schedule: 02:05, 10:05, 18:05 CET
     
    Guild event "Monstrous Ogre" 
     
    The warriors of Arinar more than once had to deal with nightmarish monsters and terrible creatures spawned by the forces of darkness... So the monstrous ogre Quibungo, attracted by the festive bustle and cheerful screams, got out to hunt for residents of Irselnort. Hurry to the Hall of the Avenger, where Quibungo is hiding and kill the monster! 
     

     
    All guild members starting at character level 10 and higher, which was on the territory of the stage at least 30 seconds at the time of its successful completion, partake in killing the boss and were present alive on the territory of the event at the moment of its death will receive the reward of "Treasury of Quibungo" chest, 100 units of "Knowledge" and "Deadly Position” buff, that increases character's “Critical Hit” parameter by 5% for 24 hours (2 buffs maximum - 10%).
     
    In "Treasury of Quibungo" you can find:
    “Enhanced Penetration” book “Quibungo” costume unique empowering relics Seeker's Stamina Elixirs unity signs signs of Imperishability minions great elixirs of a gladiator, unity and experience potions and scrolls precious bars Conditions of activation: collect 5000 Guild Points.
    Restart time: 12 hours after finishing the event.
     
    Do not forget that you can always fight with a raid boss to get additional unique treasures:
    unique empowering relics unity signs minions catalysts, essences and  substances spheres of damage and defense enhancement precious bars Boss respawn time: 30 minutes.
     
    Dungeons
     
    Festive excitement is felt even in the most hidden corners of the dungeons of Arinar! Only for the duration of the Carnival, unique holiday "Jagur" and “Steel Cutthroat” costumes have been added to all Dungeons of heroic and mythic difficulty levels (the drop rate increases with the level and difficulty of the dungeon). Moreover, the rarest classless book "Enhanced Penetration" has been added to all Dungeons of mythic difficulty level (the drop rate increases with the level of the dungeon). Don't miss your chance to get the most valuable trophy!
     
    Exclusive items in the Miracle Shop
     
    Hurry to the Miracle Shop for unique holiday chests! Spectacular costumes and bright decorative skins will help you fully experience the atmosphere of the holiday! 
     
    Legendary Carnival Chest
     
    Costumes 
    Sorcerer of Guarani Queen of Amazonia Supreme Shaman Spiky Shooter Over-the-top Beauty Warrior of the Southern lands Carnival Patron Heavenly Scout Caatinga's Ghost Peacock princess Selva’s goddess Cangaceiro Carnival King Carnival Queen Decorative skins
    Gladius of Carnival Madness Staff of Carnival Madness Tomahawk of Carnival Madness Falchion of Carnival Madness Labrys of Carnival Madness Spadone of Carnival Madness Caduceus of Carnival Madness Recade of Carnival Madness Bow of Carnival Madness Arbalest of Carnival Madness Pavise of Carnival Madness  
    Cache of the Crazy Fun 
     
    Costumes 
    Spirit of Amazonia Enawene Nawe Shaman Princess Araguaia Chasuble of the Expensive Joy Frock of the Expensive Joy Hunter of Araucaria Moist Forests Fearless Cougar Charming Uirapuru Enchanted by the Wind Carnival Shaman Carnival Dancer Guy Carnival Dancer Girl Priestess of Terreiro Decorative skins
    Dagger of Tropical Sunset Gladius of Tropical Sunset Mace of Tropical Sunset Scimitar of Tropical Sunset Poleaxe of Tropical Sunset Baton of Tropical Sunset Staff of Tropical Sunset Bow of Tropical Sunset Bombard of Tropical Sunset Shield of Tropical Sunset Minions
    Summon Spotted Jaguar Summon Maned Wolf Great elixirs
    Gladiator's Great Elixir Great Elixir of Experience Great Elixir of Unity Powerful scrolls and potions
    Invigorating Mate Revitalizing Terere Mangrove Scroll of Confrontation Mangrove Scroll of Patronage Palm Scroll of Confrontation Palm Scroll of Patronage and precious bars!
     
    Minions
     
    Unique minions, available only during the Carnival, are ready to help you in battle again! Holiday minions now regenerate their own health additionally! Choose your best helper! 
     
    Summon Cuca
    increases health and energy regeneration of the minion’s owner by 30% for the entire duration of the minion’s life (passive skill); instantly restores health to the minion’s owner (active skill); increases skill recharge speed of the minion’s owner by 30% for some time (active skill); deals magical damage to an enemy and applies the “Stunning” debuff for some time (active skill). Summon Curupira
    increases “Penetration” and “Critical hit” parameters of the minion’s owner by 7% for the entire duration of the minion’s life (passive skill); instantly moves to an enemy and deals physical damage (active skill); deals magical damage to an enemy and with a certain chance applies the “Stunning” debuff for some time (active skill); deals physical damage to an enemy and lowers their physical and magical defense by 35% for some time (active skill). The holiday starts on February 21 at 09:00 CET and ends on March 9 at 10:00 CET.
     
    Have fun at Carnival!
    AIGRIND
  22. Like
    rafa9876 reacted to Kyrai in Seasonal Costumes List [Warspear Online]   
    The seasonal costumes are those that we can obtain through the payment method of the game, opening the way to a premium battle pass that will allow us to unlock new features such as emoticons, chests, buffs, and most importantly, costumes!
     
    They are costumes that we can get for a limited time during the season, currently there is no way to get the previous costumes again, however, there will always be new costumes coming out and for those collectors do not miss the opportunity to obtain them.
     
    Season 1: The King's Trials [Info]
     
    Season 2: Forward to the Past [Info]

    Season 3: Masks Off [Info]

    Season 4: Benefit of Horror [Info]
     
    Season 5: Miracle’s Whirlwind [Info]
     
    Season 6: Dreams Festival [Info]

    Season 6: Spring Ritual [Info][Coming Soon]
    Special Thanks to: Forum administration for their daily effort with the posts
    Costumes Links: Emodudu, Jcbreff, Stardom (EU)
    I do this for game information and it's bad to let this die XD
  23. Thanks
    rafa9876 reacted to Holmes in [2022.02.14] Game server restart. Seeing the Snow Boundary off until the next year!   
    UPD: The servers are running!

    Warriors!
     
    It is time to bid farewell to the Snow Boundary: tomorrow, 15.02.22, at 08:00 CET the game servers will be rebooted due to the end of the World Creation Day celebration. After the reboot, the following changes will be implemented:
    the appearance of “Priest of the Flame” costume is corrected; summon Flame's Recruit: added the visual effect of the minion skill, which increases the physical/magical power of the character. To remind you, after the servers are online again, the event crafting tasks will become unavailable, as well as holiday items in the Miracle shop, and also the number of Good Luck Tokens will be set to zero.
     
    The game will be unavailable for around 3 hours.
     
    Also don’t forget that the used elixirs and minions will be paused and Seeker’s endurance will be returned if at the moment of the restart the player was in a dungeon.
     
    Please don’t plan anything important in the game for that time.
    AIGRIND 
  24. Thanks
    rafa9876 got a reaction from Kyrai in Demonessa [Jessyca / EU-Emerald]   
    Pretty good!
  25. Like
    rafa9876 reacted to Kyrai in Demonessa [Jessyca / EU-Emerald]   
    Description Page:
    "From the depths of the dark abysses of Arinar, these demonesses inhabit, their mission is to spread panic and fear, they dedicated themselves for many years to torturing those unfortunate souls who had a life of bad deeds and desires that fall in combat during wars ."
    "Recently after serving for long years locked up tormenting the souls of the lost to their fateful end, they decided to rise to the surface using their human form and they can be distinguished because their horns and tail are visible thanks to a powerful spell cast by a priest with the help of a human wizard, both were called [ ... ] and [ ... ] were loyal faithful of Harad.
     
    "They are quite skillful they can impersonate any living creature, and they have skills that attack from the deepest dreams of the living, they deeply hate the human Priests of the sentinels, and what they want most is to destroy the cause of good because they consider it a waste of time because with only go to the war to kill and hate the enemy is a cause of eternal damnation, they think that a world full of evil would be better than doing good in vain."
     
    "Currently they have infinite powers, and only works for their conveniences, it is said that the damned souls are used to create a huge army to erradicate all humanity of the Earth, all types of skills are unknown, they are very good in combat, and they never stop causes problems to people who still alive. Living people are advised not to deal with these beings because they usually feed on blood and leave incurable wounds that lead to death."

    And never [...] Lost data...

    FRONT FACING
     

    BACK FACING
     

    BACK FACING
     

    ORIGINAL FACING
     
    dark style aesthetic clothing with heavy protection
    Demonessa (Name example like Vanessa)
    Demon > Demoness (Girl Demon)
    Black lines in head and hands are lines references for show them. are not included in costume
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