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Posts posted by Lazylion
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On 4/11/2022 at 7:30 PM, Blazeferno said:
How to contact developers of the calculator? There's no update on current spring Items yet.
ws calculator is made by players of the game, not AIGRIND. So it could take awhile before it will be updated and if it will be updated. They couldve quit.
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Here is some information about requirements and cost of Leveling your guild and some additional information. By help from @Sergohero Guide on russian forum i took my time to translate it for the english community, Enjoy!
1) Boosting guild levels:
Level 1 - Not required; Price- 30.000 gold; 1 Unity Signs.
Level 2 - 70.000 Guild Points; Price- 80.000 gold; 30 Unity Signs.
Level 3 - 500.000 Guild Points; Price- 150.000 gold; 60 Unity Signs.Level 4 - 2.500.000 Guild Points; Price- 300.000 gold; 100 Unity Signs.
Level 5 - 5.500.000 Guild Points; Price- 550.000 gold; 200 Unity Signs.
Level 6 - 8.000.000 Guild Points; Price- 900.000 gold; 300 Unity Signs.Level 7 - 12.000.000 Guild Points; Price- 1.400.000 gold; 450 Unity Signs.
Level 8 - 17.000.000 Guild Points; Price- 2.000.000 gold; 600 Unity Signs.
Level 9 - 25.000.000 Guild Points; Price - 2.900.000 gold; 800 Unity Signs.
Level 10 - 35.000.000 Guild Points; Price - 4.000.000 gold; 1000 Unity Signs.
Level 11 - 50.000.000 Guild Points; Price - 5.000.000 gold; 1250 Unity Signs.
Level 12 - 70.000.000 Guild Points; Price - 6.000.000 gold; 1500 Unity Signs.
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2) Passive Guild Skills:
Passive Level 1 - Guild Physical Defense
Description: Increases the physical defense of all guild members.
Effect: 5% - 10% - 15% to physical protection
Price per level - 7000 Guild Points; 4500 gold; 8 Unity Signs
Price in total - 21000 Guild Points; 13500 gold; 24 Unity Signs____________________________________________________________
Passive Level 2 - Guild Magic Defense
Description: Increases the magic defense of all guild members.
Effect: 5% - 10% - 15% Magic Defense
Price - 14300 Guild Points; 12000 gold; 18 Unity Signs
Price in total - 42900 Guild Points; 36000 gold; 54 Unity Signs
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Passive Level 3 - Guild Health
Description: Increases the maximum health of all guild members.
Effect: 3% - 6% - 9% to maximum health
Price per level - 132.600 Guild Points; 26100 gold; 42 Unity Signs
Price in total - 397.800 Guild Points; 78300 gold; 126 Unity Signs____________________________________________________________
Level 4 Passive - Guild Energy
Description: Increases the maximum energy of all guild members.
Effect: 5% - 10% - 15% to maximum energy
Price per level - 420.000 Guild Points; 49650 gold; 65 Unity Signs
Price in total - 1.260.000 Guild Points; 148.950 gold; 195 Unity Signs
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Level 5 Passive - Guild Health Regeneration
Description: Increases the health regeneration of all guild members.
Effect: 10% - 20% - 30% health regen
Price per level - 825.000 Guild Points; 85950 gold; 105 Unity Signs
Price in total - 2.475.000 Guild Points; 257.850 gold; 315 Unity Signs
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Level 6 Passive - Guild Energy Regeneration
Description: Increases the energy regeneration of all guild members.
Effect: 10% - 20% - 30% to energy regeneration
Price per level - 1.200.000 Guild Points; 138.450 gold; 160 Unity Signs
Price in total - 3.600.000 Guild Points; 415.350 gold; 480 Unity Signs
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Level 7 Passive - Guild`s Power
Description: Increases the physical and magical power of all guild members.
Effect: 3% - 5% - 10% to physical and magical power
Price per level - 1.800.000 Guild Points; 211.650 gold; 225 Unity Signs
Price in total - 5.400.000 Guild Points; 634.950 gold; 675 Unity Signs____________________________________________________________
Level 8 Passive - Guild`s Might
Description: Increases critical strike chance and penetration power of all guild members.
Effect: 2% - 4% - 6% Critical Strike and Penetration
Price per level - 2.700.000 Guild Points; 309.600 gold; 305 Unity Signs
Price in total - 8.100.000 Guild Points; 928.800 gold; 915 Unity Signs
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Level 9 Passive - Guild`s Valor
Description: Increases the critical damage of all guild members.
Effect: 10% - 15% - 20% Critical Damage
Price - 2.678.500 Guild Points; 437.400 gold; 395 Unity Signs
Price - 8.035.500 Guild Points; 1.312.200 gold; 1185 Unity Signs
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Level 10 Passive - Guild Superiority
Description: Increases the attack speed and Cooldown speed of all guild members.
Effect: 5% - 10% - 15% attack speed and skill cooldown
Price per level - 3.785.300 Guild Points; 600.000 gold; 500 Unity Signs
Price in total - 11.355.900 Guild Points; 1.800.000 gold; 1500 Unity Signs____________________________________________________________
Level 11 Passive - Guild Accuracy
Description: Increases the accuracy of all guild members.
Effect: 3% - 5% - 7% Accuracy
Price - 4.500.000 Guild Points; 750.000 gold; 600 Unity Signs
Price - 13.500.000 Guild Points; 2.250.000 gold; 1800 Unity Signs____________________________________________________________
Level 12 Passive - Guild Indestructibility
Description: Increases the solidity and resistance of all guild members.
Effect: 2% - 4% - 6% to solidity and resistance
Price per level - 5.500.000 Guild Points; 1.000.000 gold; 700 Unity Signs
Price in total - 16.500.000 Guild Points; 3.000.000 gold; 2100 Unity Signs____________________________________________________________
2) Active Guild Skills:
Active Ability Level 1 - Guild Experience
Description: Increases the amount of experience received by all members of the guild.
Effect: 15% - 30% - 45% to experience gained
Duration: 2 hours
Cooldown Time: 2 hoursPrice per level - 10.000 Guild Points; 10.000 gold; 10 Unity Signs
Price in total - 30.000 Guild Points; 30.000 gold; 30 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL1
200
300
400
LVL2
300
600
900
LVL3
500
1000
1500
LVL4
800
1500
2200
LVL5
1000
1900
2900
LVL6
1200
2400
3600
LVL7
1500
2900
4300
LVL8
1700
3400
5100
LVL9
2000
3900
5900
LVL10
2300
4500
6700
LVL11
2600
5100
7600
LVL12
2800
5600
8400
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Active Ability Level 2 - Guild Fame
Description: Increases the amount of arena points received by all guild members.
Effect: 10% - 20% - 30% Arena Points gained
Duration: 1 hour
Cooldown Time: 1 hourPrice per level - 20.000 Guild Points; 20.000 gold; 15 Unity Signs
Price in total - 60.000 Guild Points; 60.000 gold; 45 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL2
400
800
1200
LVL3
700
1300
1900
LVL4
1000
1900
2800
LVL5
1300
2500
3700
LVL6
1600
3100
4700
LVL7
1900
3800
5700
LVL8
2300
4500
6800
LVL9
2700
5300
7900
LVL10
3000
6000
9000
LVL11
3400
6800
10200
LVL12
3800
7600
11400
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Active Ability Level 3 - Guild Invisibility
Description: Makes all guild members in the location invisible to enemies.
Duration: 10 - 20 - 30 seconds
Cooldown Time: 30 minutesPrice per level - 150.000 Guild Points; 35.000 gold; 20 Unity Signs
Price in total - 450.000 Guild Points; 105.000 gold; 60 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL3
500
900
1400
LVL4
800
1600
2400
LVL5
1300
2500
3800
LVL6
1800
3600
5400
LVL7
2500
4900
7400
LVL8
3200
6400
9600
LVL9
4100
8100
12200
LVL10
5000
10000
15000
LVL11
6100
12100
18200
LVL12
7200
14400
21600
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Active Ability Level 4 - Guild Blessing
Description: Makes all guild members located in the location invulnerable to enemies. Guild members cannot be attacked, but they also cannot attack.
Duration: 5 - 12 - 25 seconds
Cooldown Time: 30 minutesPrice per level - 500.000 Guild Points; 70.000 gold; 35 Unity Signs
Price in total - 1.500.000 Guild Points; 210.000 gold; 105 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL4
800
1600
2400
LVL5
1300
2600
3900
LVL6
2000
3900
5800
LVL7
2800
5500
8200
LVL8
3700
7300
11000
LVL9
4800
9500
14200
LVL10
6000
11900
17900
LVL11
7400
14700
22000
LVL12
8900
17800
26700
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Active Ability Level 5 - Guild Rejuvenation
Description: Instantly restores some of the health and energy and increases the maximum health and energy of all guild members located at the location.
Heal Effect: 40% - 70% - 100% Health Regenerated Buff
Effect: 10% - 15% - 20% to Max Health and Energy
Duration: 5 minutes
Cooldown Time: 10 minutesPrice per level - 400.000 Guild Points; 100.000 gold; 70 Unity Signs
Price in total - 1.200.000 Guild Points; 300.000 gold; 210 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL5
500
900
1300
LVL6
600
1100
1600
LVL7
700
1300
1900
LVL8
800
1500
2300
LVL9
900
1800
2700
LVL10
1000
2000
3000
LVL11
1200
2300
3400
LVL12
1300
2600
3800
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Active Ability Level 6 - Guild`s Patronage
Description: Imposes a shield on all members of the guild located at the location.
Shield Size: 1000 - 2000 - 3000 Damage
Duration: 3 minutes
Cooldown Time: 15 minutesPrice per level - 750.000 Guild Points; 300.000 gold; 100 Unity Signs
Price in total - 2.250.000 Guild Points; 900.000 gold; 300 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL6
3300
6600
9900
LVL7
4300
8500
12700
LVL8
5300
10500
15700
LVL9
6400
12700
19000
LVL10
7500
15000
22400
LVL11
8700
17400
26100
LVL12
10000
20000
30000
____________________________________________________________Active Ability Level 7 - Guild Totem
Description: Summons a guild totem at a location. It increases the regeneration of health and energy of all guild members located at the location, and deals magic damage to all enemies within a radius of the totem.
Regeneration Effect: 50% - 100% - 150% Health and Energy Regeneration
Damage Area: 3 - 5 - 7 yard(s)
Duration: 60 seconds
Cooldown Time: 10 minutesPrice per level - 750.000 Guild Points; 400.000 gold; 150 Unity Signs
Price in total - 2.250.000 Guild Points; 1.200.000 gold; 450 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL7
4700
9300
13900
LVL8
5700
11400
17000
LVL9
6800
13500
20300
LVL10
8000
15900
23800
LVL11
9200
18300
27400
LVL12
10400
20800
31200
____________________________________________________________
Active Ability Level 8 - Resurrection
Description: Resurrects a certain number of guild members at the location.
Effect: 10 - 20 - 30 characters
Cooldown Time: 1 hourPrice per level - 750.000 Guild Points; 400.000 gold; 200 Unity Signs
Price in total - 2.250.000 Guild Points; 1.200.000 gold; 600 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL8
8000
16000
24000
LVL9
10200
20300
30400
LVL10
12500
25000
37500
LVL11
15200
30300
45400
LVL12
18000
36000
54000
____________________________________________________________
Active Ability Level 9 - Guild Fury
Description: Places a buff on all guild members that restores a certain amount of health from the maximum when killing an enemy.
Healing Effect: 10% - 20% - 30% health over 6 seconds
Duration: 30 minutes
Cooldown Time: 1 hourPrice per level - 1.000.000 Guild Points; 500.000 gold; 270 Unity Signs
Price in total - 3.000.000 Guild Points; 1.500.000 gold; 810 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL9
5400
10800
16200
LVL10
6400
12700
19000
LVL11
7300
14600
21900
LVL12
8400
16700
25000
____________________________________________________________
Active Ability Level 10 - Guild Unity
Description: Teleports a number of guild members level 18 and above to the player who used the skill.
Effect: 20 - 40 - 60 characters
Cooldown Time: 90 - 60 - 30 minutesPrice per level - 1.250.000 Guild Points; 800.000 gold; 335 Unity Signs
Price in total - 3.750.000 Guild Points; 2.400.000 gold; 1005 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL10
25000
50000
75000
LVL11
30300
60500
90800
LVL12
36000
72000
108000
____________________________________________________________
Level 11 Active Ability - Magic Globe of the Guild
Description: Summons a magical sphere. The sphere increases the physical and magical defense of all guild members and swaps the value of physical and magical strength for all opponents in a certain radius.
Buff effect: 15% - 30% - 45% to physical and magic protection
Duration: 60 seconds
Range: 3 - 4 - 5 yards
Cooldown Time: 30 minutesPrice per level - 1.250.000 Guild Points; 800.000 gold; 420 Unity Signs
Price in total - 3.750.000 Guild Points; 2.400.000 gold; 1260 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL11
16700
33400
50000
LVL12
19700
39400
59000
____________________________________________________________
Active Ability Level 12 - Guardian of the Guild
Description: Summons a guild guard to the player who used the skill. The guard increases the physical and magical strength of all guild members located in the location with him, and inflicts massive magic damage to random enemies in the location.
Buff effect: 10% - 15% - 20% to physical and magical power
Duration: 5 minutes
Cooldown time: 30 minutesPrice per level - 1.500.000 Guild Points; 1.000.000 gold; 500 Unity Signs
Price in total - 4.500.000 Guild Points; 3.000.000 gold; 1500 Unity SignsUsage Cost in Guild Points:
SpoilerGuild lvl/Skill lvl
1/3
2/3
3/3
LVL12
25000
50000
75000
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3) Might of the Guild Events:
Every year around Feburary and August you will have a possibility to level your Guild & Skills for half the cost. The event last for 1 week only and you have the chance to use the discounts below:
- 50% discount on leveling up a Guild from 1 to 10 levels (less Guild Points and gold needed);
- 50% discount on learning all passive Guild skills for all levels (less Guild Points and gold needed);
- 50% discount on learning all active Guild skills for all levels (less Guild Points and gold needed);
- 50% discount on renaming a Guild;
- 50%-60% discount on Unity Signs;
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Skills with a constant energy consumption
- Active skills with constant energy consumption reclassified to active permanent skills.
- Now they will not expend energy, but instead will decrease the "Energy Regeneration" parameter of the character.
Explain this more please. What if i was a bd, 100 mana regen and i had heavy mermen skill and PoB maxed 4/4. How would the changes affect the mana regen??? Becuse in my mind im thinking 100 mana reg - 20 mana reg from heavy mermen - 15 mana reg from PoB =100-35=65 Mana reg left after the reduction, 32,5 in combat. Tell me if im right or wrong xd
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ban everyone with octobook plz, this guy above me first ^^^^
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3 hours ago, Drakoknight said:
In order to access warehouses (both types) you tap on it once
On phone maybe, but on pc you have to double click on guild warehouse
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Hey, Checking in to see if it would be possible to make it so you dont have to doubleclick every time you try and access Guild Warehouse on PC(Not sure how it works on phone). But it gets really annoying when you have to do it every time to get access.
Every time you click on warehouse, you get the meny in the picture below. But becuse Personal warehouse is first in line. You need to doubleclick on Guild Warehouse for it to open(PC users, dont know about phone). Both Warhouses should have access by a single click on them.
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I mean, i like the new permanent leadership rule. Wont have to worry of random transfers.
If indeed the leader gets banned, the only way to recover it should be with the CREATOR of the guild asking for it and noone else.
But again, permanent is cool. Since anyone of the heirs can say its their guild and they paid for it and want to recover it. Which gives the possibility for anyone to scam a guild from anyone if they are heirs inside that guild.
Permanent should stay, sadly if you break the rules you get punished and your wrong doings punish others at the same time. DONT BREAK THE RULES!!!
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What did i do wrong when attacking as everyone else xd
Pretty sure back when gvg was bugged and noone completed the actual gvg. I attacked every boss for 1h but didnt get when others did.
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Did not get achievement ``Special Ritual`` in Spring gvg after killing all 4 bosses and touching them, we made sure of that. So we even killed extra of both the upper bosses and still did not get it. Im 110% sure i hit all 4 bosses and did dmg becuse i hit every boss abt 10 hits. So please check it out. Becuse im not happy about it.
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fix the servers...
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8 minutes ago, Peony said:
these effects are removed when you leave a dedicated dungeon?
no but you never specified which buffs was removed, just mention em as similar. So thought it would be best to ask before it might happen when server live. Since those i mentioned are temporary also.
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7 hours ago, Peony said:
upon using a Teleportation Scroll or the teleportation service for Miracle Coins, the character will be cleansed of all temporary effects (similar to leaving a dedicated dungeon)
@Peony this doesnt mean xp, gp, upot or pot/scroll buffs that we use right? since thats temporary effects also if u ask me
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55 minutes ago, HeartsBane said:
While I was searching something in forum I think I found answer of your question aswell @Lazylion There it is:
I read that day before i did this post, i just want to know if there is a limit in mailbox or if i can reach 1000 mails with attachment without a problem
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Hi, I wonder if there is a time limit or limit for how many mails you can have in your ingame Mailbox or if they can get deleted if not taken and put in your characters bag after some time. Me, aswell as others are collecting event chests from halloween and now also christmas events. So would be nice to know about these things so i won`t lose all the hard earned chests i collected (nearly at 130 mails now). Thanks in advance for responding and Merry Xmas
Thx for moving the topic to right place, but i was looking for a answer from a admin/developer or support since im 3 day in to collect chests and have abt 300-400 chests in mails on different chars....
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PVE/PVP(hybrid build if u ask me): 5/5 ``Sap``, 5/5 ``Parry``, 3/5 ``Hamstring`` for basic skills, Expert skill 4/4 ``Rush`` for stun but mostly agro, 4/4 ``PoB`` (PoB outdmg ``Flashstrike`` any day) and 4/4 ``Hurricane`` for both 15% speed and cooldown stat.
You can always change few skill points if you dont like the build, like put ``Parry`` from 5/5 to 3/5 for 2 points to ``Hamstring`` and make it 5/5(Longer stun/more dmg).
If you are into solo pvp and dont like speed and cooldown build for it, you can change ``Hurricane`` to ``Mark of the blade`` which increases your penetration stat and lower the targets parry and dodge.
People also like dodge/parry builds. 5/5 ``Parry``, 5/5 ``Sap``, 3/5 ``Hamstring``, 4/4 ``rush``, 4/4 ``PoB``, 4/4 ``Enlightment``(you get 17% accurancy and 15% dodge). Myself i never seen this build work much in pvp with all the rewards out there now. But it might be a good tank build for PVE(only way to know is to try.
I always gone with the first build i mentioned and never had any problems tanking, dmging or taking agro if i had to.
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17 hours ago, Akasha said:
Alright, here we go.
- 2x drop rate on weapons and all gear. As for books and costumes: the drop rate increases with level of the dungeon;
- with all respect (because this is a quite stupid question by itself), where do you think that baron Samedi came from?! First of all, the idea of "day of the dead" had already been presented to the community for feedback over 2 years ago here (sadly, the images are no longer available), besides baron Samedi, la Muerte, Mictlantecuhtli, whatever you want to call it, is an character from James Bond's movies, and originally an Aztec god. I'll tell you a secret: developers from Smite aren't as cool as you think after all!
- bosses: skeletons are skeletons, love or hate for it is really personal, I can say I have seen so many players wearing their costumes that I still think it was a good choice. I personally didn't like most of "realm of nightmares" costumes for example, players loved it, tho. My only criticism: I expected Katrina with a long hair and red or white dress, and a more "human" face.
- The dg is not easy if you have no idea how to make it the first time, once you learn, it becomes comfortable. I've seen many new players (at least Brazilians) who aren't used to how dungeons work yet, I'm sorry if they couldn't please old players with more challenges, maybe next time we can come up with some festive Mythical dungeon just for you guys. huh?
I personally prefer to relax and have fun, instead of stressing so much about deadly misclicking. But I will make sure to suggest that, although the guild events are pretty much for you guys.
Previous years there been 2x drop rate on weps, gear, accessories, books and costumes + gp bonus for completeing dgs at same time/week, why change it now?
Cave bosses sucks since you can solo em all the way up to lvl 32 and its almost same mechanics involved at every boss(i know becuse i done it). Raid boss saturday can be killed by 1 pt(watched it)
The dg is easy as i already solo it in 1 stam on my bd without card/pots or minion.
When it comes to guild events, gvg is meh. same guilds taking middle and then defends it or give it to their allys when they safe at rank 1. Tombs are cool tho, i like that idea and it needs many ppl to complete all 4 stages. World event you alrdy know, been alot of complains so wont speak abt it.
If you ask me about which year was best halloween and christmas event ever, back at the start in 2013. Never enjoyed the event as much as then. Believe me it was the funniest events since release. Would do anything to get that back (anything!!)
SKILL SLOTS BROKEN
in Suggestions
Posted · Edited by Lazylion
yall asking for to much lel. Keep it 20x books/expert in total as Max amount. But implement a similar system as we have with relics for books so you dont have to replace em. Use every book just once, unlimited amount. Then from that list. Activate a max of 20x of those and u can switch between the books without losing em once u bought and used em once. EzCLAP