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Danfake

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  1. Like
    Danfake reacted to Reivenorik in [2019.07.31] Servidores interrumpidos. ¡Bienvenida actualización 8.0!   
    ¡Queridos jugadores!
     
    El jueves, 01.08.2019, nuestros servidores de juego se reiniciarán a las 09:00 CET debido a actualización.
    El juego no estará disponible durante unas 8 horas.
     
    Por favor, no planee nada significativo en el juego en este momento.
     
    AIGRIND
  2. Like
    Danfake reacted to Nosotraes in [2019.07.30] Update 8.0: The Ship Graveyard. Preview   
    Yo hold up here, only the party that deals the most damage will get drops? Am I reading this right? This is complete bullshit and will likely the playerbase by making drops exclusive to +10 parties.
  3. Thanks
    Danfake got a reaction from Higgings in [2019.07.30] Update 8.0: The Ship Graveyard. Preview   
    You're a poet. :3
  4. Like
    Danfake got a reaction from ThiagoWanted in [2019.07.30] Update 8.0: The Ship Graveyard. Preview   
    It was worth the wait of 2 years and 6 months. 
     
    I love everything new and dynamic, but I'm more worried now about the 3 new skill points, if there isn't a good swing like Mage and Druid those 3 points will come as a ring to your finger and be more unstoppable than they already are. 
  5. Haha
    Danfake reacted to Higgings in [2019.07.30] Update 8.0: The Ship Graveyard. Preview   
    One little thing: Forsakens are dead already... do we need Oxygen anyway? ._. 
     
     
  6. Like
    Danfake got a reaction from Brutaminos in #MagePrecisaNerf #MageNeedsNerf   
    A Twitter-style chain for DEV to strike an urgent balance across all classes, especially Mage PvE. 
     
    There are many mage in BR-Tourmaline because they know that the class is broken in PvE. 
     
     
     
    Go MC do BR-Tourmaline usem #MagePrecisaNerf 
  7. Like
    Danfake reacted to Осгилиат in [2019.06.27] В разработке: V сектор Айвондила “Кладбище кораблей” (№ 2)   
    И ещё раз хотел бы обратить внимание на статуи возрождения. 
     
    Чтобы был "хардкор", который нам обещали разработчики, статуй надо сделать как можно больше. Если на огромных пространствах будет мало статуй, люди просто будут бояться умирать. Кто играл на двух последних секторах Айвондила, соврать не дадут. Когда вашу пати на котах льёт вражеская фракция, вы подрываетесь и бежите мстить. Благо, что статуя реса недалеко.
    Другое дело – фавны. Вы умираете на большом расстоянии от статуи возрождения. Никому неохота продираться через множество локаций, кишащих засадами. К тому же когда вы добежите до противника, то босса (которого вы не поделили с противниками) уже успели слить. Поэтому пати ушей/гор зачастую обходят друг друга стороной, потому что никому не хочется умирать и потом переться несколько минут назад. А если конфликт возникает, то побеждает в ней сторона, у которой больше всего свитков жизни. И это не очень правильно...
     
    Почему Ирсельнорт популярен до сих пор? Ну, да. Тут крысонорка, битвы за территорию и порт – главное прибежище барыг и их клиентов. А ещё здесь статуи возрождения в "шаговой доступности". Они позволяют беспрерывно атаковать вражеские объекты. Умер, а через минуту ты уже вернулся на поле сражения. Так быстро, что у противника ХП не успело восстановиться.  
    Если 5-ый сектор будет таким же, как 4-ый, вы никогда не переселите народ с Ирсельнорта на Айвондил...
  8. Like
    Danfake reacted to lemonage in [2019.06.27] В разработке: V сектор Айвондила “Кладбище кораблей” (№ 2)   
    It's  a joke about date..

    orange - beggining of june
    green - middle of june
    yellow - end of june
  9. Like
    Danfake reacted to Akasha in [2019.06.27] In development: V sector of Ayvondil "The Ship Graveyard" (Part II)   
    "...a new course of developing your character - the "Underwater Talents" branch. It consists of a special set of skills, divided into three directions of development, each of which contains certain abilities." - YES! THIS is what I'm talking about!
  10. Like
    Danfake reacted to Salazam in [2019.06.24] Event of the Week «Legendary treasure hunters» and Holiday Weekly ratings Tournament!   
    Why do you need so much time to say something about the new map?
  11. Like
    Danfake reacted to Lostsignal in [2019.06.24] Event of the Week «Legendary treasure hunters» and Holiday Weekly ratings Tournament!   
    Ty for reply but what I mean is professional Devs should stick to their words if they say mid of june they should do it at that time or simply don't give fake hopes , what I'm trying to say is for your own good before people lose hope on this game ty again.
  12. Like
  13. Haha
    Danfake got a reaction from REAPER in [2019.06.05] 11th Anniversary of Warspear Online: celebration commences!   
    So you were the ones who extinguished the Dragons.. 

  14. Haha
    Danfake reacted to REAPER in [2019.06.05] 11th Anniversary of Warspear Online: celebration commences!   
    I think it was around the 15th century. I remember it cause that's when we defeated the dragons in northern France
  15. Like
    Danfake reacted to Salazam in some improvements or changes in the charmer   
    well, charmer is my main class, and has some changes that would be most welcome in class, targeting mainly pve.
    ------VISUAL IMPROVEMENTS IN SKILLS
    1 - dark prism: making it larger, and making the prism fall from a greater distance, would help you locate where you used the ability.
    2- warrior healing: leave the ability with a stronger coloration
    3- stone curse: increase the size of the stone
    4- knowledge of the dead man: when the ability is loaded, a purple glow would remain around the charmer.
    5- eye of the darkness: make a shield around the eye at the time of use of the skill, to give more clarity.
    -----GAMEPLAY UPGRADES
    1- call: make the wolf behave as an ability to summon event helpers (ex "sebastian's help")
    -limit the charmer to have only 1 wolf evoked at a time;
    -change the health of the wolf that is fixed to a% of the value of the health of the master, add bonuses of ferocity in the wolves, penetration and criticism based on the status of the charmer.
    -improve the appearance of the wolf, to look more like a wolf.
    2- otherworldly blessing: allow the charmer to use this ability on allies, to enhance the charmer healer.
    3- otherworldly fire: increase the size of the stone and make only 1 stone fall, make the stone fall from a greater distance
    -make it a point and click ability, thus improving the use of this ability.
    4- chaos' assistence: change in status of summons, change the health of the bird that is fixed, for a% of the value of the health of the master, add bonuses of ferocity in the bird, penetration and criticism based on charmer status.
    -make the bird attack 3yards away.
    5- Goading: This is a skill I do not know why they have added to the charmer, but since they did.
    -make it affect enemies in the area.
    6- energy manipulation: rework in this ability, making it an ability to command the helpers.
    -When using the skill you select one of your animals to use a specific skill.
    -Wolf: Use an area attack, dealing physical damage to nearby enemies.
    -Bird: removes the negative effects of the target.
    ----------GENERAL SUGGESTIONS
    -allow charmers to use two-handed apples.
    ---------SUGGESTION FOR NEW SKILL
    -summon dark dragon
    -summon a black dragon to help you in battles, attacking enemies and causing physical and magical damage
    -energy manipulation skill: causes the dragon to burn the enemies it attacks, duration of the 6s buff.
    -dragon range: 4yards. hp = 50% of charmer healt. 50% of the damage done would be physical and 50% would be magic.
     
    -this skill would prioritize to make hybrid charmers stronger.
    -Esta habilidade iria priorizar para tornar mais charmosos híbridos.

  16. Like
    Danfake reacted to Reivenorik in [2019.04.29] Game servers restart.   
    Soon, really, I’m working on it!
  17. Like
    Danfake got a reaction from Unomen in Поменяйте местами кнопки чата и событий   
    Видимо мнение своих игроков АЙГРИНД не волнует, новый значок события является полезным, но заставляя игроков играть с новым интерфейсом для чата не кажется справедливым, но, как они сделали с изменением мастерства и добавил быстрый доступ, что никто не  США, много жаловались, но ничего не произошло.. 
  18. Like
    Danfake reacted to Madhad in Поменяйте местами кнопки чата и событий   
    Поддерживаю чтоб чат вернули на старое место,а собы там где сейчас чат. Чат намного важней соб на которые на 2 неделе ивента уже не кто не будет ходить,а вне ивента такой быстрый доступ вообще не нужен к ним. 
     Р.S За 8 лет игры я уже привык к меню и вашим быстрым доступом не пользуюсь т.к он как по мне не удобен на телефоне.
  19. Haha
    Danfake got a reaction from Poggers in [2019.03.06] Warspear Online 7.10: The Pirate Putsch. Preview   
    It's not T5 but it's okay, let's hope they don't get bored as fast as the dynamic events before. 
  20. Like
    Danfake reacted to Caarlaio in [2019.03.06] Warspear Online 7.10: The Pirate Putsch. Preview   
    Sorry for grammar mistakes! Guilt from Google translator!
     
    Dynamic events are always a disaster on the BR-Tourmaline server! Example: In this event that happens on map 2 and was to be a tribute to the Brazilians! But after 2 days it was just the last stage because the players do not move!
     
    Hint: The event should require damage to pass certain parts (example lvl 10 to 16 must give 2000 damage to pass an area, and when there are several areas this damage must be distributed between them).
     
    Another tip: Players should earn better drops on chests! And the game should calculate the cost of the players armor, (example: A tank that is helping everyone and ends up dying, it does not make sense for it to continue in the event because the drops of the chests do not cover the expense of the repair) I think players who more effort than they should have to get repair (personal of course) at the end of the event or at every event!
     
    Another thing ! I thought that you should have already received several complaints about the game being freezing the screen / closing alone! Do you have any information about this?
  21. Like
    Danfake reacted to ramerson in No comment!!!   
    I fully agree with Danfake, who is fudendo the balance of group battles in the game, the legion alliance only has lock with stunning in area, and is only a base skill, while the sentry alliance has a magician, druid (2 stun in area) paladin (stun in area + dmg in area) blade dancer (stunning in area) and we still have the ranger with explosive traps. I do not even need to prove that this is unbalanced in the game, just look at the wars on the servers! Almost always elfs wins on all servers !!! Coincidence? and when mcs gamha is in suffering, in the lime of time! The game is great, but aigrind has to balance the group battles! We want to stun in area in other mcs classes!
     
  22. Confused
    Danfake got a reaction from Winter in Mages in Battle for Castles   
  23. Haha
    Danfake got a reaction from Hasda in Mages in Battle for Castles   
  24. Thanks
    Danfake got a reaction from Luan Borges in Mages in Battle for Castles   
  25. Like
    Danfake reacted to Luan Borges in Mages in Battle for Castles   
    How long will it take AiGrind to realize that no class should have the amount of crowdcontrol and area of effect stuns?
     
    Guilds are making whole "armies" of mages to defend their castle, it makes impossible to go through. They will all jump, stun in area, and dmg the entire opponent guild at the same time.
     
    This needs to be changed.
    Or atleast a cap of players from the same class to enter the castle. 
    Nerf the AOE stuns or create a cap on castles
     
    Example: only a max of 10 of each class can enter
     
    I'm sure that a game in a state that Guilds invite " only class x " because of how ridiculously overpowered it is for castles, is not the ideal game for any company.
     
    It really is disheartening to see an entire guilds effort feel so pointless.
     
    Hope something is done.
     
    Cheers ! 

     
     
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