Jump to content

fiss

Members
  • Posts

    36
  • Joined

  • Last visited

Reputation Activity

  1. Like
    fiss reacted to aFatOldManx in Druid Tornado - Bug   
    This skill really needs a nerf, it’s area and effects are insanely overpowered, please keep either the stun or the slow, both is too much…
  2. Like
    fiss reacted to Slap in BARBARIANS NEED NERF !!!   
    In your video I see 3 4 people focusing on him while the rest are dealing with the teleport and the mobs, so I don't see these " 10 people "or any mobs attacking the barbarian.
     
    I was a main barbarian for almost 4 years and I know how that class works. He was prepared and fully buffed, while elves were clueless, walking around that area.
     
    Your video proves nothing, get better.
     
     
  3. Like
    fiss reacted to Laevateinn in BARBARIANS NEED NERF !!!   
    Well elf has an old immortal class called warden..
    If you want to lower barbarian's tanking ability, you'll have to deal with warden first.
  4. Like
    fiss reacted to TheCaster in Warlock skills rework Suggestions - Snow 2023   
    Hi,
     
    I'll keep adding skill suggestions when I have time. Let me know what you think.
     
    Bloody tribute current skill:
     
     Applies the "Blood tribute" debuff to the opponent for (6 / 8 /10 / 12) sec. Every time a character loses any amount of energy, (10 / 15/ 20/ 25) % of this energy is borrowed from the enemy under the effect. For each unit of energy restored by the skill, the character's health in the amount of (2 / 3/ 4 / 5) % of the character's magical power will be restored.
     
    Cd: 18s 
    Usage range: 5y
     
    Suggested Rework:
     
    **Every time the character loses any amount of energy, (50/ 60 / 70 / 80) % of this energy is borrowed from the enemies in combat with the warlock. For each unit of energy restored by the skill, the character's health in the amount of (0.5/ 1/ 1.5 / 2) % of the character's magical power will be restored. Maximum target limit in pvp = 2 enemies.**
     
    Cd: Passive skill
     
     
    Warlocks commentary: Bloody tribute was useless. It's function was to drain mana & heal which didn't work. Skill mechanism has been reworked to give warlocks mana drain options & heal. Can adjust numbers as needed. Importance to the mechanism.
     

    @Nolan @Holmes @Hedfuc Please have a look ty. Will keep updating more.
     
     
  5. Sad
    fiss got a reaction from TheCaster in Warlock skills rework Suggestions - Snow 2023   
    Warlocks are the most difficult profession, and more and more people are giving up on them
     
    Killed like a monster by others, how could anyone be interested in this profession?
  6. Thanks
    fiss reacted to Higgings in Warlock's POV: here some suggestions.   
    @fiss
     
    If you desire to add, remove or change completely the content of your post, you may want to use the "Edit" button. This way, we will prevent the topic from being flooded and it will result more comfortable to read. 
  7. Thanks
    fiss got a reaction from TheCaster in Warlock's POV: here some suggestions.   
    Warlock's performance in the arena has made every player of Warlock very irritable, and I have been enduring it all along
  8. Like
    fiss reacted to Necromancer98989 in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. Announcement   
    You are going to wait another 1 year to get things fixed…. I appreciate your concern tho but its futile. They dont care
  9. Like
    fiss reacted to Higgings in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. Announcement   
    You might want to consider posting this in the Warlock's class discussion. 
     
    I could do it for you if you desire. 
  10. Like
    fiss reacted to WantFairGame in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. Announcement   
    I would appreciate, I don't know much abt how to use the website efficiently, I just wanted to post here because the last nerf came on spring, so maybe a fix could come in spring again, atleast on fear skill for "3 yard" thing.
  11. Like
    fiss reacted to WantFairGame in Warlock's POV: here some suggestions.   
    @Dr StrangeI want to talk a bit about Warlock before the update comes.
    1 ) Mana CAP Problem:
    Absolutely 1 year ago, Warlocks got huge and unfair nerf of "Mana cap", which mainly was about limiting the damage increase from the maximum mana a character has. It is nearly 300~ for PvP and 500~ PvE. As I have shown the characteristics of some of the classes from Mountain Clans, especially in terms of PvP, with the addition of new "Bracelets", Warlocks has been weakened so much that they can't deal some serious damage to their enemies even if they are fully damage branch talented.

     
    For instance, the other classes down there can hit 3k+ to enemies with the strongest skill of they got. However, it is not valid for a Warlock to hit more than 2k~ to a maxed enemy anymore. With the new damage boosts of all DPS characters, a ranger/hunter can get to 4k damage from an instant damage skill and which applies a debuff.

    I may get some answers such as "Warlock is a great group enemy controller class, you can't deny that.", indeed it is, but in the top level of fighting, it is seen as a joke... Because most top level players are aware of and has 30%+ base resistance parameters with a great instants damages. Therefore, either warlocks should rely on the other 7/10 stunning chance and to kill a strong player warlock generally needs to make a 1.5-2 combo which means 6-7 stun skills used. (7/10)^6 = 0.11. So, either rely on 11% chance to kill an enemy after spamming numerous stuns, or get killed by 2-3 instant huge dmg skills. 
     
    2) Fear Skill Problem
     I really want to know what is the reason of a control skill being 3 yards while all of them are generally 5 yards. The skill I am talking about is "Fear".

    It looks quite funny and useless. Imagine you are fighting against any class and you are planning to stun him at first and use "Dark Circle" skill, but sadly it got "Resisted", so to not let it to hit you, the first alternative is to use fear and start your combo. (We generally must use stuns because as I have said in the 1) section, almost all damage classes which are either shown as having lower dmg characteristics, they hit much higher and much harder. ) Back to our topic, till you get 3 yard closer to an enemy already, it can spam all the skills on you and you will be dead already.
     
    3) The Lack of Defensive Skills or Relics
    Through the years, rogues/hunters/rangers has earned some defensive abilities like "Dodge" to increase their survivability. I won't mention how tanks/healers got defensive skills to survive in a battle. Even mages, besides their shields they earned a little healing combo-skill. 
    However, when we come into warlocks, there isn't either useful or passive defensive skills to work during combat. 
    A.) What we got is a stone skill... A skill that disables the character to atk an enemy, and after going out, literally vulnerable of anything coming next.

    B.) Haven't finished yet, another skill which is also nerfed and it brings more burden than it helps in a battle cause it only works when you "Deal" damage. 

    C.) A "defensive" skill that can be "Resisted" and works just a little bit within few conditions managed.

     
    4-) Conclusion
    Warlocks have lost their popularity and effectiveness since the huge nerfs on them in the past year and afterwards. 
    > When it comes to damage, it doesn't deal sufficient damage to scare his enemy and not persist on him to "think" to counter, while other DPS classes hits really high with their "ulti" skills.
    > When it comes to support/control, it has not much difference from many other classes anymore as an advantage. Most classes has aoe stun/silence skills.
    > When it comes to Survivability, there is not much passive skills that can help or defensive relics to be actived to increase a Warlock's capability of staying alive and pursue fighting.
     
    Maybe @Horimiyamigth want to add something about these, but I doubt if he is interested in mass figths and PvP, rather than PvE :')
    Thanks
  12. Like
    fiss reacted to Mateusz in [2024.03.09] Warspear Online Update 12.3. Mirror World Shades. Announcement   
    Delete all mc classes so u can win. 
    I suggest u to start thinking instead of asking for nerfs everytime u lose. 
  13. Like
    fiss reacted to Shax in Add new skill name: Shadow Strike   
    I told you people rogue class is still useless, nobody wanted to listen, i voiced my opinion many times here yet to no avail, most awkward poorly built class ever. this game gotta be the worst game when it comes to balancing classes, probably best to just stop playing and move on to better games that actually listens and engages with the community because just like @Theweaselsaid, as long as the majority of players are elf, your opinion doesn't matter. 
    Also would highly recommend to stop giving suggestions here and leave this abandoned part of forums since they never read them lol 
  14. Like
    fiss got a reaction from Shax in Add new skill name: Shadow Strike   
    The warlock's situation is also not good. 
  15. Thanks
    fiss reacted to Occult in [2023.12.13] Update Warspear Online 12.2. Announcement. Part I   
    It's still not useful. We've mentioned multiple times before that it's not a matter of quantity but a matter of skill mechanism. Please change it to fire every 1 second or 0.5 sec.
    It seems you don't want us to use this ability for long-range classes. I haven't seen a reason for that, but I cant provide feedback without trying it out.
    You're absolutely right. This ability was unbalanced. This adjustment makes sense.
    This was also unbalanced so this makes absolute sense too.
    In my opinion, there is no need for any adjustment to this ability because its use in PvP is not widespread, and in PvE, if a Warlock does not use this ability and life drain simultaneously against powerful bosses, they are likely to die. This change has only been made due to the upgrade to the life-draining ability, but it doesn't change anything because the main reason Warlocks keep dying is that the life drain ability works every 2 seconds instead of every second.
    Supposedly, this class is centered around damage, but it had only just come close to other damage classes last rebalance and now you're showing us that you're considering taking that power away again. As if having our power taken away wasn't enough, you've also reduced our mana-stealing power. This could deter us from using 'cooldown' and 'penetration' on our rings and bracelets in PvE, which means an extra loss of damage for us. That's why I consider it a significant nerf.
    Please completely change this ability or make it passive bc no one is using it, and I don't think the recent changes will make any difference.
    Thanks i guess.
     
    This change has been a significant shift that could caus many Warlock players to quit the game. We already had a durability issues for example a seeker or blade dancer can just stun us and kill us while we are under just 1 stun effect, and we were expecting more durability. I see reducing it from 25% to 20% as a major mistake. On top of that, increasing the cost from 4 mana to 8 mana is nothing short of a joke. We use the cloth armor which means the lower durability and we need to compensate that with our abilities. Especially when there's a class like the Blade Dancer, which wears heavy armor and yet has a big shield and deals more damage than the Warlock. 
     
     
    The changes seem to have been made with a focus on PvP, and there are things that are detrimental to PvE. Please don't let this class die also. It may not be easy, but a software solution could be developed to differentiate skills for PvE and PvP, making them distinct in each context. 
  16. Wow
    fiss got a reaction from nilozero in [2023.12.21] Update Warspear Online 12.2: South Pole Strikes! Release   
    A year belonging to BD and Druids
  17. Like
    fiss got a reaction from Alenkadk in [2023.12.21] Update Warspear Online 12.2: South Pole Strikes! Release   
    A year belonging to BD and Druids
×
×
  • Create New...