Mateusz
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Blueranger started following Mateusz
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I dont agree with u bro, barb is very strong class in every aspect of pvp (arenas, catas or gvgs) all u need is a good build and proper playstyle for every game mode. In good hands barb is one of the strongest classes on mc side currently.
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Mateusz reacted to a post in a topic:
Ideas to improve charmer
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Mateusz reacted to a post in a topic:
[2025.08.20] In Development: Almahad, Island of the Chainless League. Part III
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Mateusz reacted to a post in a topic:
[2025.03.05] Contest: Best Costume 2025. Results
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Mateusz reacted to a post in a topic:
[2025.03.05] Contest: Best Costume 2025. Results
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Mateusz reacted to a post in a topic:
[2025.03.05] Contest: Best Costume 2025. Results
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Mateusz reacted to a post in a topic:
Pawned EU - Emerald -> Ultimate Rogue Guide
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Mateusz reacted to a post in a topic:
Charmer rework on certain skills and other balance suggestions
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Hari reacted to a post in a topic:
Suggestions for rebalance. Barbarian skill reworks.
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Drown reacted to a post in a topic:
Suggestions for rebalance. Barbarian skill reworks.
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Higgings reacted to a post in a topic:
Suggestions for rebalance. Barbarian skill reworks.
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Hello dear devs and mods, i have few ideas for upcoming rebalance. Last Wish: Reduces any incoming damage by H% and increases the character's healing gain by D% for 8 sec. once their health drops down to A%. While the skill is on cooldown, reduces incoming damage from monsters by M%. The effect can only trigger once per 90 sec. Warcry: Each applied Aggression reduces cooldown for Last Wish by H sec. for each target. The maximum number of player targets is Y, there is no limit on the number of monster targets. As we know there is a problem with last wish that many elfs complain about and I personally think it needs a rework for the good of barbs and enemies. First of all u can abuse last wish in wars, since warcry reduce cd of last wish (78 secs in defense branch) and it has no limit on the number of monster targets u can use life scroll on the elf flag and warcry will affect 6 player targets and unlimited numbers of summons, minions, npcs etc which means instant last wish, with good amount of cd and full resist set + resist scroll u can stay inside of elfs and spam warcry being immortal (bloodshed talent heal u from every minion and summon in range giving big heal from lifesteal). It is possible to get 100% resist with resist pot, resist castle scrolls, resist snow set and resist accesories so u cant be stunned and with double cd spring weapon + cd enchs/books u can spam warcry before current last wish ends so u get insta new last wish, you can be unstunnable and immortal hitting elf flag at war ( i practiced that personally). Another thing is 2h barbs have to rely on last wish in arenas/gvgs and pvp overall, being too paper without last wish and taking 0 dmg with last wish on is absurd. With orci scroll(30%) u can get last wish lasting for 10,4 sec, in that time u can use full dmg and full skills on any class not letting them to heal on u with life steal or to kill u during that time (3/4 last wish is enough to be immortal as long as it lasts bcs of deff and heavy mm buffs). Berserker Power: During the effect, any incoming damage dealt to the character increases by D% and the maximum amount of health decreases by H%. Permanent skill. Fury: increasing any incoming damage to the character by 5%. As i said barb during last wish is immortal, but due to berserker debuffs can get bursted by any dmg class within 2 seconds. So its 10,4 sec (with orci scroll) of being immortal and attacking enemies with full power that goes into dieing within 2 seconds or less to any high dmg class and thats another big problem in my opinion. Solution to the problem: Nerf last wish dmg reduction to: 1/4 20% 2/4 30% 3/4 40% 4/4 50% But as a recompense to last wish nerfs delete all debuffs from berserker without nerfing it buffs (or anything that recompense lack in tankiness from nerfing last wish). With those changes barb will be killable during wars, wont have immortal time in arena( u cant hurt barb during that time in any way), but at same time deleting all debuffs from berserker will help us stay alive longer while using 2h weapon (currently without last wish im getting bursted within 2 seconds by a rangers, bds, hunters or any other dmg class). Also playing 2h weapon and depening on 1 skill that can save u is wrong (stone is not enough bcs of berserker debuffs). Keep in mind barb is meele class so we cant stay in a range distance and do dmg like rangers or hunters (we are going into middle of fight and takin lots of dmg, only last wish save us with 2h nowadays). Second idea: Bloodletting Basic attacks and skills that deal instant damage have a 25% chance to inflict an additional Bleeding debuff on the enemy for 8 seconds. The effect deals physical damage equal to 20% of the character's physical strength every 2 seconds. The maximum number of effects from the talent on a single target is 4. Bloodletting is currently bleed talent that is dealing the lowest amount of dmg, on a single target only, with the lowest chance to apply. If u compare it to chief or blade dancer bleed talents, they deal few times more dmg, they work as aoe and have much higher chance to apply. Im aware of that barbarian class isnt developed as a dmg class, but talent is placed in a branch that was meant to be dmg branch, aswell as barb have possibility to use 2h weapons thats make him kind of a dmger. Since barbs is meant to be a mix of a dmg and tank (not a pure dmg) im not asking for dmg buff (even thos its very low and single target only), im asking to change the way we apply the bleeds so its easier and faster to put them. My ideas for solution: 1. Change chance of applying bleed from 25% to 35% 2. Give us more chance to apply bleed each time bleed is not applied. For example X% chance at first hit, if bleed is not applied then 2nd hit have X% +5% chance (Similiar to current chief bleed talent). Thats everything i have to say, thanks for listening me!
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Im 100% sure if u put that barb in a same scenario in arena as i show in video he would die in max 1 minute cus cant use hp pots. @Higgingsis there a chance devs see my video of wd and consider it for upcoming rebalance?
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Barb tankiness is very situational and comes from 1 skill mostly that gives just 8 secs, while wd can stay alive like this every arena supporting his allies with dmg redu skill. Wd with tanky build is op for arena cus of that dmg redu skill, barb tanky build is useless in arena. Also wd dealing more dmg in a tank setup.
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Mateusz reacted to a post in a topic:
BARBARIANS NEED NERF !!!
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Mateusz reacted to a post in a topic:
BARBARIANS NEED NERF !!!
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Chaos demon reacted to a post in a topic:
BARBARIANS NEED NERF !!!
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What would i be afraid of? I just explained problem with last wish that u couldnt do in 100 comments and im expecting devs to rework it so cant abuse it anymore. Can u refer to video of wd i sent? Is it broken or balanced? Does wd need nerf?
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Wrath reacted to a post in a topic:
BARBARIANS NEED NERF !!!
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Also the only problem about barb in wars is that u can abuse last wish now. In rebalance year ago devs reworked last wish so u can reduce cd of that skill with warcry. It has limit vs players but has no limit vs monsters, so in wars u can use warcry and it works with minions/summons which elfs spam alot in war. So bcs elfs dont use brain we can get insta cd of last wish in wars. Im pretty sure devs will change that in next rebalance bcs in fact thats kinda broken, but still can counter it if elfs use brain. Also if elfs wasnt bots they could skip last wish making barbs useless in wars, but for that u need to use brain. And thats how u explain a problem with some skill. Also u should add a solution to that. But its easier to say "bArB iS bUgGeD" and cry 100 comments that devs wont ever read cus its just 1 guy yelling XDDD. The videos u showed has nothing to do with real problem. So im pretty sure things u showed here wont be changed.
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This is why im calm, devs wont listen to u if u just cry about everything. What about video of wd i sent? wd is balanced class u think? Or u just scared to say about wds bcs ur friends play it?
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@Wrathwe shouldnt rly care much about them bro. Guy who actually complaining didnt even read barb skills and dont know how u can counter it. Hes also playing blade dancer class that is getting buffed every single update, new dmg skills, almost all skills reworked and buffed, talents that give bleed doing most dmg in the game, talent giving dmg buffs, talent giving heal from parry, 100% chance for parry every X hit. Guy is playing class u can handle being blind so he complain when cant kill someone by randomly clicking few skills. Hes sending a video of 1 bd and 21 templar trying to kill barb as a proof XDDD. Also bro check video i sent up where we trying to kill a wd with 3x maxed dmg chars. But ofc bd and wd are so balanced. Only barb isnt balanced bcs u cant kill it without using ur brain XDDD. And i have pretty much same video of pala being so tanky aswell. But bro "bArB iS bUggEd" XDD
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In all ur videos barb is being attacked by 1-3 ppl only plus only one of them is true dmg, rest is either templar/healer, low amp or even some low lvl, barb in the video is maxed barb using fully tank build, max block and parry which is very useless overall except being tanky dummy bcs he cant kill anyone and if u had 2 or 3 good dmgrs he would die very easy. There are 0 bugs about barb, tankiness in the videos comes from build and is achievable by many other classes such as dk, wd, pala, orci druid or orci shaman. As i said u have wd on ur side so u should keep that in mind and as a proof im sending a video of not 1 dmg and 2 healers, but 3 dmgrs full +10, all of them have 15 rare books, trying to kill 1 wd for whole arena long. In ur video barb was using hp pots, in my video wd cant use any pots bcs its in arena. Can u check my video too? @Robin @Dr Strange @Shimarin @Higgings received_946789980654569.mp4
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Anim reacted to a post in a topic:
General skill changes suggestions
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Can some dev explain to me why u give basically same talent to 2 classes, but 1 class (pala) have 0 requirements for that to work and it works as aoe for his allies while another class (barb) need to meet the requirements to make it work and it works on himself only? U basically giving a buffed version of barbs talent to paladin. If u rly goin to do that then buff % heal or lower cd time of barbs talent since it has requirements and works on barb only (not aoe)... In fact barbs talent wont work every 3 secs since need someone in range of 7 yards to put stun on enemy, which is basically impossible except of gvg to do that frequently every 3 secs, in fact it will happen every 5 secs, 6 secs or even more while pala has 100% granted heal for him and his allies every 3 secs.
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Nothing is bugged, mcs (barbs) have advantage in wars only bcs elfs dont know how barb skills works. All we do is using game mechanics that can be countered by elfs, its not our fault elfs dont know how to counter barbs. Elfs are overpopulated in every server, its not possible for mcs to win wars basing just on the player numbers. Also if u check war results in all servers, some wars win elfs and some wars win mcs, its not one-sided.
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Jesto reacted to a post in a topic:
[2024.03.20] In Development: Arena Update. Part I
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A male reacted to a post in a topic:
[2024.03.20] In Development: Arena Update. Part I
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[2024.03.20] In Development: Arena Update. Part I
Mateusz replied to Dr Strange's topic in News & Announcements
New diaries come with each arena season? Is there any chance for cross server arena in the future? Arenas at test server are always best fun bcs of so many different ppl doing arenas there and its most active. New ranked mode with cross server arena and that performance rating system would be best thing ever that can happen to arena. -
Drown reacted to a post in a topic:
[2024.03.20] In Development: Arena Update. Part I
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[2024.03.20] In Development: Arena Update. Part I
Mateusz replied to Dr Strange's topic in News & Announcements
Do u know that in many or most of the servers there are enough ppl dmd for only 1 team in arena, how that performance rating system will work when only 6 ppl from each side dmd for 5x5? It will be the same as now anyway right? Or what if at 2x2 dmd 4 weak ppl and 2 op players, they wont have a chance to meet so in the end that op players wont get into arena at all? Do u know that after 2 weeks when 2x imps end most arenas are semidead? How that performance rating system will work when there is enough ppl just for 1 arena? Also is there a chance in the future for cross server arena? That performance rating system would work so good but on cross server arena where have plenty of ppl who dmd. -
[2024.03.17] The 24th Activity Season: Blind Side!
Mateusz replied to LeeLoo's topic in News & Announcements
fix the gvg