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Bromancé

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  1. Haha
    Bromancé reacted to Drakoslayd in the memes / funnies   
  2. Like
    Bromancé reacted to Захар Рада in Предложение по переработке умения Мага "Расколотый камень"   
    Перевожу на читабельный язык:

      «Привет, я думаю, что навык мага "Каменные осколки" несправедливо работает на битвах за территорию. В прошлых обновлениях многие навыки перестали наносить урон по разрушаемым объектам (скрин ниже), но не "Каменные осколки" мага или "Ураган стали" Рыцаря смерти. Мы знаем, что после возрождения за свиток жизни на возродившегося персонажа накладывается дебафф со следующей механикой:
     
     - Если возродившийся персонаж получает урон - он может начать применять свои навыки.
     - Если возродившийся персонаж не получает урон - он не может начать применять навыки в течение 1-2 секунд.
     
      Проблема в том, что у Легиона в основном AoE-навыки с периодическим уроном, который сразу же снимает с реснувшего мага данный дебафф и позволяет магу использовать свои навыки, в то же время - Хранители полагаются на "Обратный поток" храмовника, который не наносит урон по персонажу и не снимает тем самым дебафф.  
      У мага есть навык "Каменные осколки", который позволяет ударить по флагу, не нажимая на сам флаг, а просто стоя рядом с ним.  Было бы справедливо, если бы небольшие AoE-эффекты с периодическим уроном не снимали вышеописанный дебафф, или же нужно изменить механику атаки "Каменных осколков".  Легион имеет аналогичный навык у рыцаря смерти, но это все равно довольно несправедливо, потому что рыцари смерти не могут свободно находиться рядом с флагом, как маги.  
      Сторона Хранителей полагается на "Обратный поток" храмовников, который отталкивает возродившихся рядом с флагом рыцарей смерти или любых других врагов, в то же время Легион может полагаться только на "Нити тьмы" рыцаря смерти, которые, в большинстве случаев - не сработают, потому что маг быстро умирает, успев использовать "Каменные осколки", а также высок процент сопротивления из-за забафа мага свитком и банкой на сопротивление .
      "Каменные осколки" - дисбалансны, так как всё что требуется - нажать на сам навык, находясь рядом с флагом, что не так уж и сложно реализовать благодаря использованию банок телепортации (которые могут использовать все игроки) и личного навыка мага на телепорт "Искажение времени"
      В то же время другие классы должны нажать на навык и навести на цель атаки ("Каменные осколки" не требуют этого).
    Я действительно надеюсь, что этот навык будет изменен в будущем так, чтобы он не давал подобного преимущества.  В настоящее время "Каменные осколки" наносят небольшой урон, но даже этого небольшого урона хватает, чтобы убивать наш флаг на свитках возрождения, даже если количество игроков с двух сторон примерно одинаковое. Магам легче нанести свой небольшой урон, чем рейнджерам/охотникам, которые не могут даже нацелиться на флаг, это просто смешно.
      Вот видео о том, как "Каменные осколки" несправедливо работают, на мой взгляд.
    Еще добавлю, что AoE рыцаря смерти работает так же, как и "Каменные осколки", поэтому я думаю, что механики этих двух навыков должны быть изменены.  Возможно, "Каменные осколки" Мага и "Ураган стали" рыцаря смерти следует включить в список навыков, которые не наносят урон разрушаемым объектам.  Спасибо за внимание.»
  3. Like
    Bromancé reacted to Solo EU-Emerald in Adding Potions/Scroll/Food item timers on the HUD (QoL change)   
    Hi there,
     
    I am Solo, from EU Emerald server. 
     
    As a long time player to this game, I always felt something was missing from the HUD of this game.
    The HUD or status bar is the method by which information is visually relayed to the player as part of a game's user interface, or to make it short, the screen you see when you play the game.
    The HUD I am reffering to is shown on the picture in the following spoiler.
     
     
    Because the game has evolved a lot in this time, buffs have been more important than ever, 100 hp or 5% resist can make a difference from winning and losing.
    This is why I want to suggest a QoL (Quality of Life) change to help players reuse their buffs and keep these fights as interesting as possible.
     
    The QoL change is adding a buff timer to the HUD, for example, after using a Scroll that lasts 5 minutes, a timer on a part of the screen will show the used scroll icon and its duration. The placement on the screen should not be somewhere where it blocks the view for the player and to make it toggleable in the settings for players who don't want it.
     
    The best placement IN MY OPINION is above the minimap. While using a phone in any orientation and while using a computer, that area of the screen is unusued.
    In the following spoiler I will be showing that suggestion.
     
     
     
    I think this addition to the game is a bit long overdue, but it would be still helpful to keep an eye out on the buffs without going through 4 menus like shown in the next spoiler.
     
     
    Thank you for your time reading this. If you found this helpful and want to support this addition, share it around.
     
    That's all from me, thank you. 
  4. Like
    Bromancé reacted to WantFairGame in "shattered stone" abuse skill at war, suggesting rework   
    The topic points out quite significant problem @Nolan @Dr Strange Mages can attack to the destructible objects such as flags in the "Irselnort Wars" with shattered stone skill without targetting anything and instant damage. As you can see from the video 150+- people(includes 20+ warlocks) can't defend against mages' skill because it doesn't have to TARGET anything and can deal instant damage. Some up quotes suggests that "Deathknight", "Chieftain", "Hunters" can do the same however it is totally wrong and caused by their lack of knowledge of the dynamics of the skills. It has been argued so much it obviously something that has been abused for many wars till now, I believe it's time to consider rework on the skill. As you can see from the video 150+- of legion side players, which include the strongest players on the side aswell, can't defend their flags against few mages. 
     
  5. Thanks
    Bromancé reacted to Santa Claus in "shattered stone" abuse skill at war, suggesting rework   
    Mages gets free hits every time they use ls and literally nothing can stop them . Even if dk manage to pull it with all resist they got they can just jump back on flag with their skill.
  6. Like
    Bromancé reacted to Shadowmon in Using more than 300 set sign to amp +10!   
    Players still don't see the scam in this game. 
  7. Wow
    Bromancé got a reaction from Zensokuu in Using more than 300 set sign to amp +10!   
    seems like ~200 set signs on that video, so it's like 46k mcoins and 1m gold for amp
  8. Like
    Bromancé reacted to Heat - EU in Bestial Wrath Rework   
    As of now Bestial Wrath Expert skill Increases one stat parameter only  to the chieftain depending on the weapon type its wearing while other similar damage dealing classes got similar stats buff skills with Two stats parameter increase for whatever the weapon they are wearing.
     
    Examples:
     
    As of all that, it's reasonable to say that chieftain deserves a second stat increase as well.
     
    Current Bestial Wrath at 4/4:

     
    My Rework's Suggestion:
    Activating Bestial Wrath Skill increases Attack speed and Penetration parameters of the character if equipped with One-Handed Weapon
    and increases Skills Cooldown speed and Penetration parameters of the character if equipped with Two-Handed Weapon.
     
    Thanks for Concerning.
  9. Like
    Bromancé got a reaction from Shax in Pawned EU - Emerald -> Ultimate Rogue Guide   
    The guide is straight-forward and user-friendly to show new players the real aspect of rogue and its usability on massive fights in the Warspear Online (zero support given, when rogue needs buff it seem it goes to BD mistakenly). The topic is clear and easy to read, thanks to big arrows couldn't get lost on the guide (any smaller and I would of probably since I have dementia due thinking every night why do rogues have to suffer). This topic changed my life. I struggled for months and felt ashamed to keep even Warspear on my desktop, afraid of my friends find out I play still my weak single-target class on mmorpg-game what is mostly about multiple targets aside seeker have just same but with way bigger power and broken talents (but I guess that's just normal, just because I'm rogue).

  10. Thanks
    Bromancé got a reaction from SeaDemon in Swooping Army   
    As I've mentioned too many times already, we compare different type classes, chief doesn't have heavy armor, nor stun abilities, why should paladin have then same cooldown at skill? Do you think barbarians have same cooldown on resist than mage just because they have same type of skills? I hate to repeat this so many times on this same topic, but I'll still say:
     
    Skills differ on classes because:
     
    - Overall class 
    (chief havent got real stun skills, the one what is called stun is removable with purification pot.) 
     
    - armor type
     
    (Chief uses light/cloth gears, not so tanky when rugged goes off.)
     
    For example we speak about chief, what else it got besides damage? You may simply check it yourselves on start menu and check urself. Chief got damage as its purpose, basic defence, and lack of supporting.
     
     
    Now if you think paladin deserve such low skill, maybe barbs deserve almost full time resist, don't you think? But no, even if resist is maxed on barb, you have to wait 30 seconds to use it again. Congratulations, now you understand the meaning of heavy armors - lower power skills system.
    Wow elf side speaks about overpopulation and I thought I saw everything.
  11. Like
    Bromancé got a reaction from SeaDemon in Swooping Army   
    I think we have it even currently with templars on raids when the numbers are even, they push warlocks over the map to away to the enemies. Back to topic, you may look now, it works just like other skills, there is limit of 6 players, so one chief won't touch 100 elfs. (I still do hate comparing, but technically it is same than having one templar pushing people, but instead they make dmg. Or warlock who uses circle, either way it's same)

    In addition, average chiefs have 13% cd or so, this chief used cd book, but even with that the skill has 12.6 cooldown, which wouldn't have 30 chiefs have 20 swooping on all time. Not even 15, barely 10.
  12. Like
    Bromancé got a reaction from SeaDemon in Swooping Army   
    perhaps you just ignore the facts, but you can't compare mage with AoE controlling skills to chief with 1x 3.5s stun which only works if enemy doesn't stun you meanwhile thrashing is used. Only reason chiefs popularity is high, because MCs waited running class for 3 years while elf already had seeker (if you didn't know, or maybe you can ask from devs the statistics of chiefs created just to make this clear.) 
     
    (Also, mages blazing ground is obviously same as pool of darkness, no matter how hard you want it to put.) 
     
    Every class has abilities and disabilities. Chief is dmg class with lack of stuns, while for example mage is AoE stunning class. You'd still better record 100vs100 fights, and if you lose them, you simply could say about that it's chiefs. But now you're talking about fights that include 150+ MCs versus 90- elves, and it's normal that there is 30 chiefs, because almost every other classes are there same amount. Chief is popular because it's comfortable to level up walking fast just like seeker
  13. Like
    Bromancé got a reaction from SeaDemon in Swooping Army   
    It's nothing but expecting that it's chief fault while you don't have huge numbers. I would be worried if you'd lose having more people on than your enemies. Perhaps record of fight going 100 elf vs 100 mc rather than 100elf vs 150 mc and start talk about why and why that. Even this topic author spoke on the very top "why 50 chiefs is allowed do that and that", meanwhile we could ask for same reason why 50 templars is allowed to use bubble, Why bubble stacks?, it's just same, questioning for nothing while having lower numbers. Or, perhaps they'd nerf this, and next we may go to locks, and same rumba of why-whys will continue.
  14. Like
    Bromancé reacted to Kyrai in Favoritism??? Beastmaster Another Nightmare   
    Seeker Seeker Seeker
    Tamer Tamer Tamer
    @Holmes???
    Can developers stop make insane characters for Sentinels?
    Seeker = 3 stuns dmg reduction shield aoe dmg, resistance... Do you think that character really need 3 icy relics?
    Tamer = Excessive healing(confirmed), and damage + including spear player, High HP summon and nobody hits it.
     
    When this unfair nightmare is going to end?
    Elves always save their lifes with only click 1 skill in the last characters updates released two support classes to elves and why?
    Do you think beastmaster needs 3 Icy relics?
    look Image again you are seeing Chieftains? Is only 1 player character, beastmaster is summon character, for Chieftains is impossible to kill a summon with curable high HP, so what we need to kill summon or player because they cant be hitted cause of tree skill.
    @Holmes developers are counting how many stuns, shields, resistances have each character?
    For Chieftains 2 icy relics isn't a smart idea cause or Bleedings and AoE.
    But Beastmaster 3? Is the worst idea it should use only 1! Like Charmer!
     
  15. Thanks
    Bromancé got a reaction from WantFairGame in Ego - Eu Emerald // Massive Necromancer Guide   
    Good topic, I will make PvP necro.

  16. Thanks
    Bromancé got a reaction from Shadowmon in Pawned EU - Emerald -> Ultimate Rogue Guide   
    The guide is straight-forward and user-friendly to show new players the real aspect of rogue and its usability on massive fights in the Warspear Online (zero support given, when rogue needs buff it seem it goes to BD mistakenly). The topic is clear and easy to read, thanks to big arrows couldn't get lost on the guide (any smaller and I would of probably since I have dementia due thinking every night why do rogues have to suffer). This topic changed my life. I struggled for months and felt ashamed to keep even Warspear on my desktop, afraid of my friends find out I play still my weak single-target class on mmorpg-game what is mostly about multiple targets aside seeker have just same but with way bigger power and broken talents (but I guess that's just normal, just because I'm rogue).

  17. Wow
    Bromancé reacted to WantFairGame in Ego - Eu Emerald // Massive Necromancer Guide   
    Necromancer

    Hello everyone!
     
    Today we're going to talk to you about a character that is the most hidden power in the game and is not very popular. Important warning! If you have never played this class, this guide can inspire you a new necromancer. If you don't know anything about the class, you can check out its story in detail here.
     
    “This guide will be mostly for a necro who has reached the top level.”
     
    Before Beginning
     

    At first impression, the Necromancer managed to balance it thoroughly with the last update with 5/3 attack, 5/2.5 defense and 5/4 support points. Of course, that doesn't mean we can be as comfortable as a tank!
     
                                     Pros.             
    With High Skill Cooldown easy to use fast skill. Eveyone needs your support at Dungeon, Arena and Wars. For starter, best class and easy to learn.  
                                    Cons.
    Enemy players are always focus you firstly. Because of low defense, you can die easily. At the beginning you can not farm some bosses alone. Nobody will invite you raid parties.  
     
    Passive Basic Skills
     
    First of all, we will examine and analyze the features that the Forsaken faction has given us. 
     
     Devotion - After the new update, it now gives us 2% max health and 4% magic attack. Don't be intimidated by the small numbers! In an advanced Necromancer, you will see the difference. 
     
     Staves - The Necromancer class uses only staves. We will decide the types of staves in detail in the future for different builds.
     
     Cloth Armor - Cloth armors, unfortunately, will make us very tired due to its very weak defense. However, we will see its benefits thanks to the magic attack and skill cooldown that it                                                 gives special from other armors.
     
    Active Basic Skills
     
    Poison Spittle
    An attack that deals increased magical damage to the enemy. If the opponent is under the effect of the "Death stare" skill, the negative "Poisoning" effect is also applied to them for a while. The effect deals periodic magic damage.
     

     
    Skill Upgrade Changes
     
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
    Group 
     
    Pro Tips 
     
    PvE 3/5 - PvP 1/5 - GvG 1/5
     
    On PvE, Necromancer has limited attack skills, so you must use this skill wisely. Before use this skill cast “Deathly Eye” for Poisoning effect. 
    On PvP, avoid to use DoT relics otherwise can ruin your combos. And try to activate your block relics. 
     
     Deathly Eye
    Deals the "Death stare" debuff to the enemy for some time. The effect reduces the maximum amount of health and physical and magical protection.
     

     
    Skill Upgrade Changes
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
     
    Group 
     
     
    Pro Tips 
     
    PvE 5/5 - PvP 1/5 - GvG 1/5
     
    On PvE, Especially for boss and elite like Mermen, very useful skill for support your team. Always use it before Poison Splitte for activate poison. 
    On PvP, use this skill to resisted enemy players for activate relics and brake their stacks. 
     
     Nightmares
    Applies the "Sleep" debuff to the opponent for some time. The effect prevents from moving, attacking, and using skills. Any damage to the target will remove the effect.
     

     
    Skill Upgrade Changes
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
     
    Empowering
     
    Group 
     
     
    Pro Tips 
     
    PvE 1/5 - PvP 5/5 - GvG 1/5
     
    On PvE, when you are under attack by mob, useful evade from them. Also most Elite and Boss, resist against this skill. So good way to activate your relics.
    On PvP, the most important skill on arena and small group fights. 5/5 upgrade, gives you 7.5sec and that time increase with relics. Be careful when you use, be sure enemy doesn’t have DoT. I’m not recommending this skill at GvG.
     
     Bone Shield
    This shield provides a strong cover around the character, or an ally, and consumes certain damage. The consumed damage affected by the shield increases with skill level.
     

     
    Skill Upgrade Changes
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
     
    Group 
     
     
    Pro Tips 
     
    PvE 1/5 - PvP 3/5 - GvG 5/5
     
    On PvE, with key talent, bone shield makes you invincible 1 times every uses skill. That’s mean even 1/5 can protect you or your ally from fatal damages like Myth Sea Boss or Myth Nadir Boss. 
    On PvP, same talent can save you from fatal damages. 3/5 skill level is ideal for PvP.
     
     Ancient Seal
    Restore the health of a character or an ally depending on the magical power of the character.
     

     
    Skill Upgrade Changes
     
     
    Usage Relics for PvE & PvP
     
    Offensive
     
    Defensive
     
    Empowering
     
     
    Group 
     
     
    Pro Tips 
     
    PvE 5/5 - PvP 5/5 - GvG 5/5
     
    On PvE and PvP, the only skill that will keep you alive. If you have low CD at beginning use it wisely at battlefield.
     
    Active Expert Skills
     
     Fateful Connection
    Deals the "Fatal connection" debuff all opponents in the specified area for a while. The effect deals part of the damage received by any of the hit targets.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 4/4
     
    On PvE, It allows you to deal massive damage with infection combo, especially in group monsters like castle dungeons.
    Also for GvG, upgrade it to maximum to level for deal heavy damage to the enemy.
     
     Poisonous Shield
    Deals the "Poisonous shield" buff to a character or group member for a limited amount of time. The effect deals magical damage to all enemies within a certain radius. If the target is under the influence of the "Dark forces" skill, then they will also restore some of their health.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 4/4 PvP - 4/4 GvG 4/4
     
    Most of the time it needs to be applied to the person to be targeted.With the new update, the applied person must take damage for it to work correctly.
    On GvG, since the target will be yourself most of the time, you need to be constantly under the effect of this skill.
     
     Infection
    Applies the Infection debuff to the opponent for some time. The effect increases all incoming damage to the target. When the effect expires, it deals magical damage to all targets in a certain radius. The effect with some chance is also dealt to targets that are under the effect of the "Fatal connection" skill.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 4/4 PvP - 4/4 GvG 4/4
     
    In order to use it in the most beneficial way, it should be used alone in individual wars and with connection skill in group wars.
     
     Panic
    Deals the "Panic" debuff to all opponents within a certain radius around the character. The effect prohibits the use of skills and attacks, and it forces you to move chaotically around the battlefield. Auto-attacks or skill attacks that deal instant damage have a chance of interrupting the effect.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 3/4 GvG 3/4
     
    The melee characters heading towards you will dodge them for a while. I'm not recommend to upgrade it for PvE.
     
     Mental Pit
     
    Applies the "Mental pit" debuff to the opponent for some time. The effect reduces physical and magical power and the "Skills cooldown" parameter.

    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 4/4 GvG 1/4
     
    More like 2x2 especially in individual battles. It is a very powerful skill that you can use.
     
     Acid Rain
    Creates an acid rainstorm in the specified area for a while. The downpour deals periodic magical damage to all enemies in the specified area. At the end of the downpour, all targets in the specified area will be dealt the "Poisoning" debuff for a while. The effect deals periodic magical damage.
     

     
    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 1/4
     
    After the update, it will only be used to fend off the enemy. Even at the lowest level, 3 players and 8 monsters can affect that you can use it on your way when you want to escape.
     
     Dark Power
    Increases the physical and magical power of the character and the group members at the same location as the character while the skill is active. Permanent skill.

    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 4/4 PvP - 4/4 GvG 4/4
     
    There is no need to talk at length about this skill. It can also be preferred as 3/4 depending on the situation.
     
     The Gift of Rebirth
    Instantly resurrects a member of the party within several yards of the character, and transports him to the character. Cannot be used during arena fights.

    Skill Upgrade Changes
     
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 1/4
     
    It can stay 1/4.The max level will give you the ability to use it from far.

     Dead Soldier
    Places the totem in the specified area for some time. If there is a dead monster or player within a few yards of the totem, the totem will every few seconds summon a skeleton for some time, which deals magical damage to the enemy, or a skeleton warrior with a chance equal to the value of the Critical Hit parameter of the character that deals increased magical damage to the enemy. One skeleton is summoned for each killed monster or player.

    Skill Upgrade Changes
     
    Pro Tips
     
    PvE - 1/4 PvP - 1/4 GvG 1/4
     
    It was a skill, I was waiting for the update with high hopes. However, even in this state, melee is the nightmare of enemies. Against a mage it is unfortunately very weak.
     
    Build Example for PvP, PvE and GvG
     

     
     Weapons, Armors and Items choices
     
      Baton of the Greatest Secutor If you really want an aggressive necro, this staff has everything you're looking for. But it can be a bit expensive to upgrade it.

     
     
      Cane of Metamorphosis  A nice selection that can be used both as PvE and PvP.
     
     
     Royal Baton of the Magic Bastion With high penetration, best choice for PvE if you ask for aggressive necro.
     
     
     Sash of the Ominous Requiem Uses for PvP only.
     
     
     Baldric of the Freebooters of the Code With penetration for aggressive necros.
     
     
     Chiton of Transcendence Best cloak for PvE because mana regen, and has magic powers stats.

     
     
     Horrifying Medallion of Integrity With penetration, horror amulet is for aggressive necros.
     
     
     
     Magic Ring of Invincibility Because of CD, best suitable for PvE. Low HP, high CD and accurary.
     
     
      Hood and Hoodie of Invisible Knowledge For crit damage and crit heal.
     
     
     Gloves and Clogs of the Wizards of the Sea Turtle For more CD
     
     
      Cowl, Smock, Bracers and Boots of Greatness - Of course last collection for PvP ( CD and Resilience Set)

     
     
     Heady Rum Usually uses on PvP gives extra HP for 10 min.
     
     Potion of Majestic Mages Best friend of a necro. Gives you more than what you want.
     
     Magnificent Scroll of Immortality of Masters of the Sky Sanctuary For more HP castle scroll.
     
     Magnificent Scroll of Invincibility of Masters of the Sky Sanctuary For aggressive necro.
     
     

     Talents

    Path of Necromancer
     
    "This is the list you need to complete in order of priority."
     
     Stellar Blessings - First objective to learn 2 skill points for complete your skill build.
     
     Bone Mastery - Bone mastery, completely ignore damage. Most important skill after skill point talent.
     
     Key Talent - Three of them, mostly you will use  Poisonous Shield that removes 1 debuff every 4sec.
     
     Increased Critical Hit - That talent with 3/3 increases your critical hit to %53.
     
     Power Attack: Rank I and II - %2.25 increases power if you max that both talents.
     
     Skills Cooldown: Rank I and II - %2.75 increases skill cooldown if you max that both talents.
     
     Energy Regeneration: Rank I - 5 points increases if you max that talent.
     
     Panic! + - 1sec increases duration if you max that talent.
     
     Healing Power - %3 increases power of healing if you max that talent.
     
     Critical Healing - %3 increases critical healing if you max that talent.

    Ship Graveyard, Ayvondil
     
     Long-Lasting Defense - Focus until learnt this talent.
     
     Preventing Hydrophobia - At Mermen Dungeon, you need to upgraded maximum level.
     
     
     
     Classless Books
     
    "As in every class, some classless books are very important for necro, I will mention only 4 of them in order of importance."
     
     Enhanced Skill Cooldown - %7 skill cooldown, most important classless book for a necro.
     
     Enhanced Critical Hit - %3 critical hit, especially for PvP with low crit hit.
     
     Upgraded Critical Healing - %10 critical healing power.
     
     Power of Spirit - %10 maximum energy and energy regeneration.
     
    My Last Words
     
    I started to like this class more and more with each passing day, which I really wanted to leave at first. If you are going to play this class one day, I hope this guide I made will be of use to you. Thank you especially for the help, I have received from this site. 
     
     I almost forgot. Of course, a gorgeous necro costume is required. 
     
     
     
     
     
     
     
     
     
  18. Haha
    Bromancé got a reaction from SeaDemon in Leviathan | EU-Emerald   
    rogues: I will make reaper now
     
    gm: Guess what class we will nerf next
  19. Thanks
    Bromancé reacted to SeaDemon in Leviathan | EU-Emerald   
    The Reaper  

    Complete guide (PvE, PvP, Tips, Builds)
    Introduction
    The Reaper is one of the new classes added to the game, with its offensive potential and acceptable stamina it is one of the classes if not the class with the highest burst in the legion. Now what should we take into consideration when deciding to start one?
     
    The reaper has a slow start, due to the fact of only having a damage ability, in addition to this, it will not be cheap at all. Being able to equip one in a decent way, is not a recommended class for players with little experience or for beginners, in addition to this it is a complex and difficult class to use it will not be enough to simply spam abilities, you must know when and how to proceed in each combat. You should always be on top of so many things at once in order to bring out the high potential this class has to offer. So if you still want to become a master reaper you should first know your strengths and weaknesses
     
    Pros:
    - high ability damage
    - Acceptable endurance
    - decent mobility
    - extremely strong in duels
    - resistance capacity
     
    Cons:
    - limited area damage
    - limited stun capacity
    - lacks ranged abilities
    - lacks control abilities (stun, silence, fear...) in area
    - has a "limiter" that blocks the mechanics of some of his abilities
    - high difficulty
     
     
    Reaper Constructions:
     
    PvE Guide (Player versus Entity)
    Recommended Build:
     
    Basic Skills:
     Evisceration 5/5
     Demonic appareance 3/5 
     Otherworldly Boost 1/5
     Indulgence of Chaos 5/5 
     Chains of the underworld 1/5
     
    Expert Skills:
     Exaltation 4/4
     Annihilation 4/4
     Hands of the Underworld 4/4
     Explosion of Chaos 3/4 (+2 talent skill points)
    if you don't like this skill you can redirect the extra skill points to some other skill of your choice
     
    Relics:
     
     Evisceration:
     
     Demonic appareance
     
     Otherworldly Boost
     
     Indulgence of Chaos
     
     Chains of the underworld
     
    item selection:
    This section is based on the opinions of various reapers who use or used these objects and my own.
     
    Gear Options:
     
    Accessories Options:
    The accessories have a little more freedom due to the great variety that there is and their availability, it is already a little more up to your preferences but I will recommend that those that in my opinion have better synergy with the previously mentioned armor constructions.
     
    Weapon Options:
    again here the great variety of weapons that exist allow all kinds of combinations, it will depend on the game style of each person, even so I will show the most used builds for this class
     
    Tips when leveling up: 
    at the beginning of your adventure use the transformation only to heal yourself and recover energy, activate and deactivate the ability quickly so as not to lose so much hate the reaper has very little damage at the beginning so it will cost you much more to kill enemies. Keep that in mind do not use any of the minions that they give you, they will be extremely helpful later the first skill you should improve is Evisceration  It's your only damage ability at start when you leave the first island use the Dummy to fill the hate so you can heal yourself when you transform farm all the "knowledge" you can, talents are an indispensable part of a reaper and will serve you both for PvE and PvP The first expert ability that you should acquire is Annihilation  since it will allow you to eliminate enemies much faster, then it would be the Hands of the Underworld  which will have the same objective in addition to stunning the enemy I don't recommend getting Exaltation  until you have a decent amount of energy, although the damage bonus looks attractive you are a class that relies heavily on skill spam so running out of energy will be common  
    Tips on using skills and acquiring talents: 
    I recommend directly acquiring the key talent of expert skills, then the improvement of demonic appearance and finally the skill points, after that you can go acquiring in the order you like The talents of this class are extremely useful, especially the demonic appearance upgrade but to increase your damage it is preferable to acquire the expert upgrades first, in which case you prefer to focus on pvp first, then get the Demonic appareance  talent first  If possible use Annihilation  only in demonic form this to take advantage of the 25% more damage of  Exaltation  in combination of the guaranteed crit. This can be done by activating the demonic form and after using the deactivate the transformation. And yes, the demonic transformation can be deactivate so if you are not fighting something or there are no enemies nearby, turn it off! you must save hate to be able to activate it faster later Due to the activation delay that the Explosion of Chaos  has, I recommend using it before jumping towards a group of enemies, so you can eliminate them or not be exposed when activating the ability in the middle of the fight but only do this in case you don't have enough hate to be able to transform, in case you can transform simply activate the demonic form use Otherworldly Boost  to reach the center of the group and use Explosion of Chaos  to destroy the group faster to fight bosses it is preferable to fight without activating the demonic form, while when fighting against mobs or mini-bosses it is advisable to use the demonic form to eliminate them quickly  
    Buffs
     
    PvP Guide (Player versus Player)
    Here the guide expands much more because there is still no perfect build for this class, opinions are divided and the debate continues, so I will recommend the build that has worked for me personally, the build that many reapers use and a build in my opinion will be quite good after the balance in some skills of this class
    Recommended Builds: 
     
    Most used build:
     
    My personal build:
     
    New personal build:
     
    Note: Since the class is still very new, don't be afraid to try new builds if you feel that one ability is better than another.
     Relics:
     
     Evisceration:
     
     Demonic appareance
     
     Otherworldly Boost
     
     Indulgence of Chaos
     
     Chains of the underworld
     
    item selection:
     
    Gear Options:
     
    Accessories Options:
    If you don't want to see math and just skip to the recommendation, just ignore the text and go to the images
     
    Weapon Options:
     
    How to deal with every class (except legion classes) 
     
    Tips for arena
    These are more general tips that will help you with the reaper or playing any class, for the most veteran players it will possibly be something normal but for someone just starting this may be useful
     
    Always check the area you should always check the area when entering the arena, your way of playing will not always be the same, you should always change and adapt to the compositions that exist both in your team and in the opponent, in one you can play very offensive if your team has good initiators (barb, dk, chief) or very defensive if your team lacks one but has better defensive capacity (warlock, hunter, charmer, shaman) Use buffs! in arena this is very important, a person with buffs will be much stronger than a person who does not use them, if you want to increase your chances of winning always use buffs (potion, scroll, food) Go with a partner preferably a support. the reapers have limited healing capacity, it will also be of great help since sometimes the return of damage from delayed death is very large Don't start the fight! the reaper is a very bad initiator, you don't have a stun in the area (which you can use without activating demon form before) nor a reliable damage reduction ability (delayed death will return the damage received, don't trust that ability) let others take the enemies attention and jump to their supports or damage dealers so you have a chance to kill someone and reduce their healing/damage if you manage to kill one learn to select enemies It won't have the same impact using all your attacks in a tank than in a support or a class that gives damage, look for who is your best target, is there a support and full tanks? focus on the support, are there damage classes without a support? focus on him, memorize the names of each enemy you face and ask yourself "does he have good damage?" "Does he is very endurance?" "He's good playing?" if you always remember that, you will know who to eliminate first, always go for the weakest or least experienced first, they will be easy prey  
    Tips on masive fights
     
    the ideal way to proceed in a fight of this magnitude is to first fill the hate meter in any way possible, your top priority when fighting is to fill this meter until you are able to activate your demonic form and try to keep it until the fight starts.
     
    Once you have managed to fill the hate and go to start the battle do not rush, reaper is still one of the classes with less endurance among the melee, to be efficient in battle you should stay a little away from the center of the fight or stay hidden in the crowd, after a few seconds that all enemies have used their abilities aoe, it will be time to activate the demonic form and start using aoe abilities.
     
    Although it should be clear that this only works in battles where the number of enemies is not very high, the resistance charges are very easy to remove and due to the nerf with the heavy mm, hold in the center of a fight is no longer possible, so try to kill anyone who approaches from the sides, anyone who enters the middle of the crowd or anyone who tries to kill the supports, focus on defending the back line, when you see that the enemy numbers are down, jump to eliminate all the enemies you can.
     
    Wars:
    Maintaining hate in wars is extremely easy thanks to the large number of mobs that are in the area, now something that you may not have thought about when defending or waiting for a unit, is the use of the Dummy to maintain hate at a level optimal and without leaving the town  
    Raids:
    Like the wars, keeping your hate will be easy thanks to the number of mobs around these bosses, except for some exceptions or situations, a good way to keep your hate at an optimal level is using the "revenge" ability in the boss and returning the formation  
    GvG:
    Although in most GvG there are mobs that will allow you to manage the hate, there are others in which it will be impossible for you to gain hate without fighting, so it is best to stay behind attacking anyone who enters the group in order to fill the hate  
    For this type of fight I recommend using the talent Devastating Flash  in case you want to focus on this type of fights, I recommend the following build
     
    Buffs
     
    To conclude I would like to add a final note to this guide.
    As I said before starting this guide, the reaper has enormous potential but due to certain mechanics it is not a popular class, it is flashy, yes, but it is not a class that many people use as their main class so the information and the limits that it is class can reach are still unknown, as far as I have tried a very good class and although it is not very complex or difficult to understand, once you study it.
     
    Mastering it is really the challenge since being strong is not the same as being good, even having all the amplification, all the books, all the talents there have been and will be, if you don't take your time to study this class, practice and experiment , possibly you will not get the results you expect or you will not take full advantage of the potential that this class has to offer. This class demands time, dedication, conviction and above all patience, you won't get results in a day, a week or a month but sooner or later you will, don't be afraid to try skills, equipment or strategies. You never know if what you tried out of curiosity will end up being the build that hundreds of new reapers will use later.
     
    If you want to add any information, suggestion, opinion or doubt about this guide or the class, do not be afraid to add it in the comments, I will be more than willing to answer them since, like many, I learned arguing with other reapers and with that I went acquiring knowledge that after I was testing until I found the best result. With this said, I hope that it can be of help to you at the beginning of the journey that this new class will be, I hope you have a good day and a pleasant experience with this class.
     
    Thank you for reading
     
  20. Like
    Bromancé got a reaction from Drakoslayd in [2023.03.21] Important changes   
    @Dr Strange
    Will there be reworks at skills before birthday event? I think this skill needs little fix since 2 templars strong enough to keep the 24/7 cycle of multiple players. Or add this skill to rogue 😁

  21. Wow
    Bromancé reacted to lore in [2023.03.21] Important changes   
    there 4 in the gif.....
    but still displays the problem and frustation of it
  22. Thanks
    Bromancé got a reaction from WantFairGame in Pawned EU - Emerald -> Ultimate Rogue Guide   
    The guide is straight-forward and user-friendly to show new players the real aspect of rogue and its usability on massive fights in the Warspear Online (zero support given, when rogue needs buff it seem it goes to BD mistakenly). The topic is clear and easy to read, thanks to big arrows couldn't get lost on the guide (any smaller and I would of probably since I have dementia due thinking every night why do rogues have to suffer). This topic changed my life. I struggled for months and felt ashamed to keep even Warspear on my desktop, afraid of my friends find out I play still my weak single-target class on mmorpg-game what is mostly about multiple targets aside seeker have just same but with way bigger power and broken talents (but I guess that's just normal, just because I'm rogue).

  23. Wow
    Bromancé got a reaction from pawned in Pawned EU - Emerald -> Ultimate Rogue Guide   
    The guide is straight-forward and user-friendly to show new players the real aspect of rogue and its usability on massive fights in the Warspear Online (zero support given, when rogue needs buff it seem it goes to BD mistakenly). The topic is clear and easy to read, thanks to big arrows couldn't get lost on the guide (any smaller and I would of probably since I have dementia due thinking every night why do rogues have to suffer). This topic changed my life. I struggled for months and felt ashamed to keep even Warspear on my desktop, afraid of my friends find out I play still my weak single-target class on mmorpg-game what is mostly about multiple targets aside seeker have just same but with way bigger power and broken talents (but I guess that's just normal, just because I'm rogue).

  24. Thanks
    Bromancé reacted to pawned in Pawned EU - Emerald -> Ultimate Rogue Guide   
    Even Dummy has more impact in this game than a Rogue class. 
     
     
     
     As you can see by the stats   this class is lacking absolutely everything you can think of!
     
    LETS HAVE A LOOK HOW TO FIX IT!
     
     

     
     

     
     

     

     

     

     
     

     

     
     

     

     

     

     

     
     
     
    If you have managed to get all the way down, it means you have sucessfully followed my guide.
     
    Enjoy your free time and saved money
     
     
     
     
  25. Haha
    Bromancé reacted to Godless in Godless Eu-emerald   
    F A C T S
    Not denying it, neither will I admit it 
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