
Bromancé
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Everything posted by Bromancé
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It was well-detailed answer thank you. While I agree and understand it mostly, it still is quite unfair to the players earlier, I am more than happy times are also changing to player-friendly with no that much of aware to lose account that have been built for years, but.. There is still people out there who have spent 10k on the game, and got banned for sharing/unintentional/intentional mistake that was little, just like the smiley example I given. While I am thankful for current way game deals with these it yet stands morally unfair, while in general manner they're even less harmful than duplicating gold bug, and for that I do think older players have also same right to appeal
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Hi again, I appreciate that different people—and even moderators—have varying perspectives on past incidents. However, I feel the need to respond to the type of message I recently received according the topic that was locked while the tone of it was yet respectful, and I got only answer: "The issue has already been addressed. It's important to keep in mind that this situation occurred over a year ago. I know it's tempting to dwell on the past, but doing so won't change the outcome." While I understand the intent behind this response, I respectfully disagree with the idea that the passage of time invalidates the topic. Let's be honest here: the system never “forgets” to unban players, no matter how long it’s been. Time doesn't erase penalties from past of the people, nor does it rewrite decisions made. So why should time be used to justify ignoring valid concerns about how those decisions were made in the first place? That kind of reasoning isn't professional, nor does it reflect transparency or consistency. What I'm pointing out here isn’t about a personal grievance. It’s about fairness—and how the enforcement of rules appears to differ drastically depending on who breaks them and when. As far as I know, the Terms of Service clearly prohibit exploiting glitches—yet when the gold duplication bug was used, many players walked away with light punishments or temporary restrictions. Meanwhile, older players were permanently banned for less severe actions like account sharing ie. —some of which are now regularly forgiven. If rules are rules, then they should be applied consistently, not selectively based on timing, player volume, or server politics. Here is also one example that really happened. Player x used glitch by mistake on previous year, he gained 1 extra smiley, and got permamently banned. Tell me, how this differs from the gold bug that got just forgiven and forgotten, or the against the players in the past who got banned from sharing? I want to make it clear: - I’m not here to blame or attack anyone, but rather seek answers in a constructive way. - I am looking for answers how this was different from the past glitch or hack that really didnt lead to permament ban, while it is on the game conduct restricted, and doesn´t this decicion make it unfair to all older players for getting banned from similar or even less? - And I believe here is right place to talk about it without having the topic shut down, you may correct me if it is not allowed, but I doubt there is any mistakes in a rules of conduct. If locking these conversations is the response every time someone raises a tough but legitimate question, it just reinforces the idea that there is no real answer—and that the silence means I might be just right on this case. So please: respond to the actual topic, not just shut it down with vague time-based dismissals. This community deserves more than that. Let's talk honestly about the situation and how similar actions have been handled so differently depending on when—and by whom—they were committed. Thanks for reading, respectively waiting for your answers.
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You said it yourself, rules are rules, they broke it as much as other people, and about rules, no rules been changed on this manner, the text has not been touched, and remained same for years to years according to the things that are forbidden and leads to permament ban, you may check it yourself from Image below. It doesn't matter to the game, let's say someone abuses the bug and gifts gold to next person, it doesn't effect on the other person at all, as I remember ithanbr used to gift tons of signs to players before he got banned, and similar cases been happening and it only banned the abusers. So, it only means many used the bug. Now, can someone more responsible with real answers reply on here than people with +1 post?
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Hello Aigrind and dear community, Let’s talk fairness—or, should I say, the selective memory of it. As you see from the screenshot attachment, players on the BR-Tourmaline recently got caught using a gold duplication bug. Sounds serious, right? We're talking about something that literally broke the economy, skyrocketed item prices, and let people swim in duplicated gold like Scrooge McDuck. And what did they get? Trade restrictions. For 7 days. Followed by a one-month ban if caught clearly abusing it. Yes, you heard it right. Not perma-banned. Not account-wiped. Just a slap on the wrist, a little vacation. Why? Well, according to the grapevine, it was too many players, so banning all of them would've nuked a nice slice of the server. Crystal-clear logic, aye? Equality at its finest. Now, let's rewind to previous years. Some players were permanently banned just for sharing accounts. Yep. No bots. No gold duping. No server-crashing economy breaks. Just account sharing—something you now basically give a second chance for, no biggie. And don’t even get me started on bots—nowadays, they can almost write you a return letter themselves. But try asking about those accounts that got ban on 2015-2018, You’ll get the robotic reply: "The duration of bans in our game are not revised." Oh really? Because you seem to revise your own rules just fine when more than dozens in the server’s involved using the bug. Now, let me be clear. I’m here to ask: Where’s the consistency? Why were some people permabanned for similar or smaller violations, while others get spa weekends for economy-breaking exploits? And don't even try the “we handle every case individually” line. That only applies when the “individuals” involved haven’t reached critical mass on a profitable server. This post is to ask someone responsible from Aigrind to actually respond to this and answer: Why are recent bot/gold bug exploiters treated more softly than people who shared an account or did similar back in last years? They dont have atleast the same rights? Because right now, it looks like bans aren’t based on severity. They’re based on how many people broke the rules at once. Cheers to balance. Or whatever’s left of it.
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And the players on the brazilian server who previously used the gold bug, were not banned for a reason, that is, too many used the bug that it would have been too big ban hammer for the server, crystal-clear aye? equality at its finest, I would say, lol And when it comes to 2015 players, they were permamently banned just from sharing account. While nowadays it is almost no-brainer to get account back from that, or using bots, same story. And when these 2015 players asking the accounts, they get the ol' good robotic reply "duration of bans in our game are not revised." So, I am not here asking my accounts back since I quitted for this "equality" problem to exist, im not here for hear someone to say blah-blah-blahs, but rather interested hear someone responsible from aigrind to hear their view on this matter, why aren't you following your own rules that comes to botting and using gold bugs, while you banned other people from way smaller cases?
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And who would win most likely if they have equal talents, the bookless warrior? You're funny
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[2023.05.30] Update Warspear Online 11.4. Announcement. Part 1
Bromancé replied to LeeLoo's topic in News & Announcements
I'm sad too they didn't give new broken talent to seeker or reviving skill without ls to BD this time -
ranger doesn't need buff, perhaps seeker need nerf on talent, problem solved, thank me later, also you can buff MCs cos they don't deal as much damage as ranger, thanks!
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dayumn bro great so great it's 110% nice costume and ideas.
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"Descent to the grotto" buffs bugged in mermen trials 2nd stage
Bromancé replied to SaltyCoffe's topic in Bug Reports
probably if you're in lvl 10 guild but since you're meeting 9lv or less it disables the skills from the guild -
Привет, у меня есть подозрение, что навык мага "Расколотый камень" несправедливо работает на войнах, в то время как все подобные навыки были отключены в прошлых обновлениях, но не АоЕ "Дробящий камень" или стальной АоЕ рыцаря смерти. (скриншот ниже и видео в этом посте). Как мы знаем, в настоящее время прокрутка жизни работает следующим образом: - Если игрок получает урон, его умения нельзя использовать. - Если игрок не получает урона, его умения отключаются на 1-2 секунды. Но проблема в том, что теперь на стороне Легиона в основном есть небольшие AoE-навыки, которые снимают эффект с игроков-магов, в то время как Стражи полагаются только на навык обратного потока. У мага есть навык "Расколотый камень", который позволяет магу ударить по флагу, не нажимая на флаг, а стоя рядом с ним. Было бы справедливо, если бы маленькое AoE-эффект не снимал эффект, или тип навыка нужно было бы изменить. Сторона легиона имеет аналогичный навык рыцаря смерти, но это все равно довольно несправедливо, потому что рыцари смерти не могут свободно ходить рядом с флагами, как маги. Сторона Стражей полагается на поток резервов храмовников, который оттянет рыцарей смерти или любых врагов, в то время как горный клан может полагаться только на притяжение рыцарей смерти, что в большинстве случаев не работает, потому что маг быстро умирает после того, как он использовал Расколотый камень. , и шансы на сопротивление слишком малы из-за того, что маг использует свиток сопротивления / горшок. Что делает Разбитый камень в основном несправедливым, так это то, что умение не требует ничего другого, кроме как щелкнуть умение, находясь вокруг флага, что с точки зрения класса очень легко магировать игроков не только с телепортами, которые все могут использовать, но также и с их собственный навык телепортации. В то же время другие классы должны сами щелкнуть своим навыком и нацелить флаг (Расколотый камень не требует этого). Я действительно надеюсь, что этот навык будет улучшен в будущем для роли, которая не дает несправедливого преимущества. В настоящее время Разбитый камень наносит небольшой урон, даже небольшой урон это несправедливо, потому что при одинаковом количестве войн маги часто без проблем берут наш флаг только из-за разбитого камня. Магам легче нанести небольшой урон, чем рейнджерам/охотникам даже дотронуться до флага, что делает его смешным. Вот видео о том, как расколотый камень несправедлив, на мой взгляд. еще добавлю, AoE рыцаря смерти работает так же, как и Shattered Stone, поэтому я думаю, что оба типа навыков должны быть изменены. Возможно, расколотый камень Мага и сталь рыцарей смерти следует убрать из работы с разрушаемыми объектами. Спасибо за внимание.
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seems like ~200 set signs on that video, so it's like 46k mcoins and 1m gold for amp
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It's basically same on charmer, so I don't think it to be bug, or if it is, it's for both but I think it's cooler to 3 bm's moons or 6 dogs of charmer not to atk right after each respawn
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rogues: I will make reaper now gm: Guess what class we will nerf next
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https://youtu.be/GpDnmpNri1Q yeah, here 2 xd
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@Dr Strange Will there be reworks at skills before birthday event? I think this skill needs little fix since 2 templars strong enough to keep the 24/7 cycle of multiple players. Or add this skill to rogue 😁
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Pawned EU - Emerald -> Ultimate Rogue Guide
Bromancé replied to pawned's topic in Discussions and Suggestions
The guide is straight-forward and user-friendly to show new players the real aspect of rogue and its usability on massive fights in the Warspear Online (zero support given, when rogue needs buff it seem it goes to BD mistakenly). The topic is clear and easy to read, thanks to big arrows couldn't get lost on the guide (any smaller and I would of probably since I have dementia due thinking every night why do rogues have to suffer). This topic changed my life. I struggled for months and felt ashamed to keep even Warspear on my desktop, afraid of my friends find out I play still my weak single-target class on mmorpg-game what is mostly about multiple targets aside seeker have just same but with way bigger power and broken talents (but I guess that's just normal, just because I'm rogue). -
Its ability to get buffed after every rebalance.
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some players would be happy to pay 1k signs in advance to save the hustle rather than amp that 0-2000 signs that it most times take from +9 to +10, including me rather than click *try my luck* button and then be demotivated, but I'm also afraid this won't happen