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Lwn

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    Lwn reacted to Jaan in Knowledge Guide - Jaan, Eu-Emerald   
    Knowledge Guide

    Collecting Knowledge seems hard for some people, in this guide I'm trying to show you how I have done my Legendary achievement, the easiest way how to finish Knowledge talents, how to get Knowledge the fastest, how much Knowledge you can get in a single day and way more.
     
    First of all, What is Knowledge?
     
    Knowledge is a ressource you need to level up the Class Talent. Each class is divided into a category, for example, there are 4 Categories. Each Category has their own Special Talents:
     
     Damage Dealing
    -Blade-Dancer, Ranger, Seeker, Mage, Hunter, Rogue, Chieftain & Warlock
     
    Tanking
    -Warden, Barbarian, Paladin & Deathknight
     
    Hybrids
     Templar & Charmer
     
    Healing
    Druid, Shaman, Priest & Necromancer
     
     Class Talentes are splitten into 3 different Sections. ( Offensive, Defensive and Auxiliary)
     
    Offensive:
     
    Defensive
     
    Auxiliary
     
    Since we spoke about the talents, lets speak about, what you need to do to get Knowledge, how to gain Knowledge & where to get Knowledge.
     
    You can get Knowledge from :
    - Dungeon (900 limit daily)
    - Dynamics in Underwater Map                                                                                           
    - Raid Bosses 
    - Quests (900 Limit daily)
    - Guild Events
    - Daily Login Awards
    - Battlepass
     
    Dungeons:
     
    You can get Knowledge from dungeons. The higher the difficulty of the dg, the more Knowledge you get. 
    In my opinion the easiest and fastest way to get Knowledge in dg is Easy Tree. The Dungeon is located at Marakosh(t3).
    The dg takes 2 minutes solo as damager, in a party of 3 people, it  takes less than 90 seconds to finish this dg.
    8 runs needed to finish the daily limit of Knowledge in Easy tree. That way, it will only take you around 10mins to finish the daily dg.
     
    - Easy         120 Knowledge  each run.
    - Normal    135 Knowledge  each run.
    - Hard        150 Knowledge  each run.
    - Heroic      165 Knowledge each run.
    - Mythical   180 Knowledge each run. 
     

     
    Dynamics in Underwater map:
     
    There are 6 dynamics daily, every single one of them gives Knowledge. The upper ones are easier than the down ones.
    You are only able to do them if they are activated. How to activate them? How to finish the dynamics? Dynamics 1-4 has no cooldown to activate. Dynamic 5-6 do have a cooldown of 3h. Once it's activated, you got 90 minutes to finish the dynamic.
    You can receive 450 Knowledge daily from Dynamic.
     
     
    - 1.  Blowfish Monster.   Reward 75 Knowledge 
          - Kill 6 Elite Mobs at the upper part to activate this dynamic.
          - Kill 20 Horros of the Deep.
          - Kill Blowfish Melanodon.
    - 2.   Infamy of the White Sharks. Reward 75 Knowledge
          - Kill 5 Pirate Baits to activate this Dynamic. 
          - Kill 15 Pirates
          - Kill Captain Thomas the White Shark. (300k Boss)
    - 3.  Will of the Swashbuckler of the deep. Reward 75 Knowledge
          - Kill 12 Sea Baits in down part of Underwater Section to activate this Dynamic.
          - Kill 15 Gladiators
          - Kill Arsinus the Swachbuckler of the Deep.
    - 4. Oath of the Crimson Waters . Reward 75 Knowledge.
         - Kill 10 Elite mobs in bottom row to activate this Dynamic.
         - Kill 20 Crused Octopus.
         - Kill Mytion Purplewater.
    - 5. Airless Frigate.  Reward: 75 Knowledge. 
        - Kill the Diver in the location to activate the event. 
        - Kill 10 Coral Nauplius.
        - Collect Cage with small fish at the barrels near the mobs.
        - Place the bait.
        - Enter the Lower Deck, Touch the shark and swim to the Ruby.
    - 6. Merchant's Treasures. Reward 75 Knowledge
        - Kill the Diver in the location to activate the event.
        - Kill 10 Creepy Ampullaria.
        - Kill Crustacean Mutant
        - Collect Faceless’ Amulet, Eastern Coin and Golden Turban. (Down left, up right and up left.)
     
        
      
     
     
     
     
     
     
     
     
     
    Raid Bosses:
     
    This is the hardest thing to keep track on. Every Raid Boss gives Knowledge.
    The Raid Bosses die pretty fast, so you have to be prepared to get to them in time.
    You don't have to attack the raid boss or do anything. You'll receive Knowledge just by standing there.
    Max Knowledge you can get from Ayvondil Raid Bosses are 400 daily.
     
    The Black Elm
    - Located at Marakosh/Anzu-iri (T3)
    - You will receive 100 Knowledge after it's dead.
     Engineer
    - Located at Pelion/Tom-Lugu (T4)
    - You will receive 100 Knowledge after it's dead.
     Captain Giant Octopus
    - Located at the Underwater Map, up from Doom Island.
    - You will receive 100 Knowledge after it's dead.
    Orcinus
    - Located at the Underwater Map, up from Lonely Island.
    - You will receive 100 Knowledge after it's dead.
      Event Raids
    - There are usually Event raids at Horror, Snow and Spring Event.
    - Each of them usually gives 60 Knowledge.
     
     
     
    Quests:
     
    Quests are the one of the easiest thing to get Knowledge from. Each town in Ayvondil gives different amount of Knowledge. The harder the town, the more Knowledge you get. For me, as mcoin user, the fastest way I finished quests was. Get Quest at Marakosh, (T3) Take the collecting quests and buy the items from the Miracle coins shop, after you've done that.. you only need to finish 5 more quests to gain the max Knowledge after that. Easiest way to finish Knowledge.. Finish Pelion (t4) quest.
     
    Kronus's Labyrinth/ Astral Labyrinth
    - 60 Knowledge each Quest
     
    Norlant Swamps
    - 60 Knowledge each Quest
     
    Maliat (T1)
    -  60 Knowledge each Quest
     
    Tlaskoe (T2)
    - 60 Knowledge each Quest
     
    Marakosh/Anzu-Iri (T3)
    - 70 Knowledge each Quest
     
    Pelion/Tom-Lugu (T4)
    - 70 Knowledge each Quest
     
    Albatross Harbor/Thunderbird Port (T5)
    - 80 Knowledge each Quest 
     
     
     
    Guild Events
     
    To be able to get Knowledge from Guild Events, you should try to join a higher level guild, the chances to get the max Knowledge daily is very high there. Being in a lower level guild, would make it more difficult to gain Knowledge, since higher level ones are more active. My guild has finished this event daily, So I was able to get 1400 Knowledge daily just from Events. (2x Music of Magic, Wild Hunt) 4 GP Events daily. How to do them?
     
    Wild Hunt
    - 12 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed, (200 Knowledge max a day)
    - Find Rottung in Castle's and kill it.
     
    Music of Magic
    - 12 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge after the event was completed. (200 Knowledge max a day)
    - Kill Nocturna
     
    Filth's Dungeons (Maliat t1 Event)
    - 16 Hours cooldown, can be done twice a day. 
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in second stage.
    - Creatures of the Gray Hollows (First Stage): Kill Hornets/Cavers 
    - Satraps Lair (Second Stage): Kill 8 Satraps (300k Bosses)
    - Max Knowledge each Event: 250 Knowledge
     
    Lord of the Depths (Tlaskoe T2 Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Cave Predators (First Stage): Kill Ayotls and 2 Chupacabras. 
    - Pontifices Abode (Second Stage): kill 8 Pontifices (300k bosses). 
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Grove of Black Elm (T3 Marakosh Event)
    - 16 Hours cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - Dangerous Plants (First Stage): Kill Faiding Flowers/Malefibloom
    - Putrid Lands (Second Stage): kill Mistress of the Swarm, Rotten-Bud Ashud, Five-mouthed Goose and Moon-Maned Shandon
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Rusty Wastelands (T4 Pelion Event)
    - 16 Hours Cooldown, can be done twice a day.
    - You will receive 100 Knowledge in the first stage, 150 Knowledge in the second stage.
    - First stage: Kill 6-8 Baits. You don't need to kill different baits, even killing the same bait, will finish the Stage.
    - Second Stage: Kill 200k Bosses(Steam & Horse) and Petriks.
    - Max Knowledge: 250 Knowledge (500 if done twice a day)
     
    Special Event
    During the Spring Event, you can receive Knowledge from Magister Avaris(NPC). You must gain spring reputation to be able to buy Knowledge.
    You will receive 250 Knowledge for 400 Spring Reputation.
     
    Daily Log in Rewards:
     
    This Feature is pretty new. You have to log into the game to claim the awards daily. In 20 days, you can get 2000 Knowledge.
    Day 3:
    - 500 Knowledge
    Day 8:
    -500 Knowledge
    Day 13:
    -500 Knowledge
    Day 18:
    -500 Knowledge
     
    Battlepass
     
    In the Battlepass, you get the most Knowledge at once, you will get around 9500 Knowledge from the Battlepass if you buy it, if you don't buy the Battlepass, you will only get 4500 Knowledge. After reaching 850 Points in the Battlepass, you are able to receive a Knowledge buff "Great Knowledge" which increases your gained Knowledge by 20%.  In my Opinion, the "Great Knowledge" buff is very needed. You should try to get it shortly.

     
     
    However, the maximum Knowledge you can get in a day is 5050 Knowledge without the Battlepass buff. You need around 500k Knowledge to finish all talents. However, to finish talents in a fast and not stressful way, you should find a very active guild. If you want try to finish Knowledge talents on your own, it will take way longer to finish. 
     
    Thanks for your attention, I hope this will help some people.
     
    Jaan, Eu-Emerald

     
  2. Like
    Lwn got a reaction from Bruce Wayne in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I'm looking over every view(PvP , pve , war) for a class mam. I mention that charmer is useless only when the class was released.
     
    Now I would invite 4 charmers for any dg still they do a decent damage. Also they can kill the slowly moving whales in T5 sea map for quests.😍
     
    I really feel bad for these 3 class users🤭
     
    Rogue
    Warlock
    Necro
     
    Because each skill balance updates players expect only a fair skill balance but the reality is like "we won't get buffed right" "we know"😆. They all get more nerf by increasing their duration of the skills and reducing their de-buff skill % .
     
    Necro & locks already a dying class or people doesn't like to use them anymore. Rogues pve part is good from this Skill balance update but Pvp part still remains the same with a cd nerf from some skills.
     
    Cheiftains can't kill any Blade dance in no time unless they have books + full physical build. So this class need to sacrifice something to make a good build which affects their magical damage part. Cheiftains arent vulnerable in arena and they can die faster just by 1 combo and they don't have any good survivability skills than healing.
     
    From elf side each classes have 3-4 stun skills minimum and a Cheiftain have only 1 stun skill won't make much big difference. 
     
    Charmer aoe skill need a Re-work with a better damage and I don't like long duration skill with mini damage like necros poison and acid rain.
     
    Barbarians chop skill need to be improved like Blade dancer hamstring damage or cd must be reduced from the skill.
    Blade dancer have dps+cd skill with good amount of control skill + Penetration skill and they can use it independently at 1/4 or 4/4 but a Barbarian berserk skill at 1/4 it improves enemy damage by 30% when the enemy hits the barbarian under that skill effect. Makes any sense?
    Blade dancer shield skill cd had been lowered well with high durability and it can be cycled well to get healed by life steal bonus.
     
    Sonic boom skill on each levels improved by 30% of the Blade dancers total damage excluding the normal damage.
     
    At 4/4 it will be like 120% from the skill and they can kill enemies in war without touching them + the counter attack skill is more op.
     
    If you say so then look at other classes 
     
    Seeker 
    Warlock
    Hunter
    Ranger
    Necro
    Rogue
    Charmer 
     
    All these classes have mana drain for normal skill compared to a Blade dancer skill.
     
    For example check the Hunters base skill at 5/5 gives only 15% damage 12% Critical hit. 
     
    Blade dancers auto his damage is more op compared with other classes damage skill with mana drain.
  3. Like
    Lwn reacted to TheCaster in Warlock Rebalance: The changes that we need but don't deserve!   
    Hello everyone,

    There have been numerous number of thoughts and opinion posts about all the class reworks around the entire forum. I noticed that there wasn't one about locks in the international forum so I have taken it upon myself to do an in-depth analysis and provide some suggestions that could benefit the class overall. Let's get started.

    "Developer commentary: The Warlock had problems with energy, which in a number of game situations did not allow it to fully realize the capabilities of the class. Reducing the energy cost of some abilities, as well as increasing defensive potential and survivability, compensate for the weakening of key control skills."
     
    Warlocks are controllers with very high survivability and one of the most easiest classes to play so it was really important to introduce some of these changes.
     
     

    Warlock commentary: The defining skill of the warlock that displayed too much efficiency especially in mass battles. Since the resist parameter doesn't exist in game, it was important to increase the cooldown. Adding onto the fact that, the other side does not have many aoe stun skills, the developers did really well in nerfing this skill.

    Suggested change: I personally feel that the cooldown of 20s is too low as this would still let the warlock use the skill every 15s or so. The cooldown of this skill should be increased to 40s since it's a really powerful skill that stuns so many as compared to Templar's reverse flow, paladin fetters and other sentinel AOE stun classes. This would greatly benefit the balance on both factions.
     
      

    Warlock commentary: As we're all aware, one of the most powerful skills of the warlock that silenced many enemies at a time while reducing their magic def, this skill was just asking for a nerf. Since one nerf of this skill wasn't good enough, it's only right it takes a hit another time. Again, locks don't have to worry because since we're losing key skills the developers have made sure there's a subsequent increase in other skills of the lock,

    Suggested change: Increase the duration of the skill back to 12s. But it shouldn't be used very often by locks, since warlocks never get stunned in GvGs so increase the cooldown from 30s to 50s. Reduce magic defense reduction from 20 / 30 / 40 / 50 > 2 / 3 / 4 / 5. It's only fair as zero's at the wrong place could have drastic effects. It's also important to push all enemies in the zone out of it every 2s so they don't get silenced often.
     
      

    Warlock commentary: The best healing skill in game upto date. To be fair increasing the numbers on this skill by 10% on both sides is a bit too much in my opinion as this skill works brilliantly alone without any combinations of other skills. It's been known to heal warlocks from low hp to full hp instantly especially in arena battles and GvGs with just 1 click of a button. I have seen bladedancers attacking locks for over 10 mins but not able to outdmg this awesome heal skill.

    Suggested change: Decrease the range of the skill from 4 yards to 1 yard since healing so much in arena from so far is not ideal. Make a 3 skill combination of weakness zone, grimoire and exhaust. Now, the enemy must have both (zone + grimoire) debuff at the same time to activate the extra healing effect of this skill.
     
      
    Warlock commentary: The best talent on the warlock skill tree that's worth every grind in knowledge. I mean who doesn't want 2.5% damage reduction that stacks to 5 buffs almost instantly without depending on grimoire? It's good that there is a max number of stacks otherwise all locks would have accumulated this talent within seconds of its use making them extremely tanky with 12.5% damage reduction. It's almost a passive skill.

    Suggested change: Similar to exhaust change, this talent should not activate without a 3 skill combination.
     
      
     
    Warlock commentary: One of the key skills of warlock that everyone invests skill points in due to it's massive AOE damage. But still since warlock lost a little bit of their key controls, it's only fair they get compensated by 18% in this department. In PVE, this change might increase the pool damage from 240 per tick to 2400 per tick as we all know zero's work differently for locks. Not to mention in the PVP department, the skill might change from 50 to 5000 damage per tick with this increase creating a massive imbalance.

    Suggested changes: This skill should not just be resisted, when more than 2 enemies are in the affected area, Harad himself descends to erase this skill and increase it's base cooldown by 12 minutes.
     
     

    Warlock commentary: Some conspiracy theorists say that the enemy is feared so bad that they reach Mars.

    Suggested changes: Everytime a warlock clicks this skill, it should drain 50k mcoins. Since it always gets interrupted now, the developers should at least make some money from the nincompoops who even try to use the skill. If the player doesn't have 50k coins, the interruption chance should be increased to 100% directly.

     
     
    Warlock commentary: Best life saving skill. Period. There have been rumors that staring at a lock in stone body reduces the reaction time and IQ of the enemy player behind the character to perform repetitive tasks. One of the few skills that carry over it's effect to beyond the screen.

    Suggested changes: Pulls all enemies in a 5x5 radius around the warlock towards it. This effect cannot be resisted.. Alternatively, reduce the heal from 4/6/8/10 every 2s > 1/2/3/4 every 2s but increase duration of the skill to 2/ 3/ 4/ 5 MINUTES. This helps the player grab a glass of water or make a cup of coffee as we all know sometimes we need a break from the game and hey, why not right after stone body?
    Also suggest renaming this skill to "Coffee break".
     
    Warlock commentary:  Another relatively easy and practical skill combination of locks. One of the most popular skills that's been rightfully buffed. There have been cases were a lock has applied hex and the enemy has waited patiently for 8s as a sign of respect so locks could apply this skill and achieve high damage reduction.

    Suggested changes: This skill shouldn't work at all if power of relaxation is not on. Enough said.
     

    Warlock commentary: This 1 and 2 unit reductions in mana regen cost might help locks to switch out all regen crystal on accessories with pene ones. Might want to reconsider the numbers.

    Suggested changes: Since warlock playstyle is too simple, I propose to mix things up a bit. If any of these skills are used consecutively, then the warlock instantly loses 50% of his mana. This will encourage the use of complex analytical and statistical models by lock players thereby contributing to the field of science and mathematics which is something no other class can boast about.

    VISUAL CHANGES: The :troll: emoji is sometimes not readily available for free to play players. So I have a suggestion that might make it more accessible to everyone. Every time an enemy resists a warlock skill, the :troll: emoji should pop up.
     

    With this we come to the end of your comments and suggestions. I'd like to thank everyone who patiently reached all the way here. This post would not have been possible without our developers so a big thank you to them. 
    @Holmes I know you're flooded by tons of messages messages about the rebalance but if you could use google translate to include these suggestions too, the entire warlock community would be ever so greatful.

    @Nolan If this post doesn't reach the devs or other admins, please help us warlocks by making sure it reaches the concerned individuals.
    Last but not the least, I'd like to tag some people who I think would enjoy reading this. @Unkindled @Higgings @Jcbreff @Afatoldman @Lwn @Buuuu @LeeLoo @Revolt @Horimiya @Khrone
     
      P.S: I hope the russian members can understand through translator.
     
     
  4. Like
    Lwn reacted to Crowns in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I enjoy how much salt there is on the elf side about chieftain's AOE. More salt than the ocean lol. Come what may with the nerf but boy did I enjoy magic build and it's certainly funny to see the usual overpowering Sentinels complaining about it cohesively just because they can't overcome a bunch of decently built chieftains. 

    I'm actually looking forward to the next rebalance after this to see what else they can cry about lmao. 
     
  5. Like
    Lwn reacted to aFatOldManx in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    And maybe this time actually listen? Because you guys obviously didn’t read anything that was posted into the warlock topic. Or at least tell us to stop making locks because it will never get buffed so we know what to do?
  6. Sad
    Lwn got a reaction from Nubmage in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    You didn't mention some skills at elf side but highlighted them at mc skills which can't be removed by purification pots.
     
    Skills which can't be removed by purification pots
     
    Sentinels
     
    Blade dancer(rush)
    Ranger(2x stun , 1blind skill) 
    Druids(sleep aoe , aoe stun combo , tornado)
    Warden(stun , shield stun)
    Paladin(jump stun, repellent strike)
    Seeker(Stun , net)
    Templar(punch , flow)
    Mage(aoe stun)
     
    Legions
     
    Barbarian (charge , shield)
    Rogues(gogue , stun)
    Shaman(blind)
    Hunters(fear , stun) 
    Death knight(expert stun skill only 1)
    Warlock(Circle , fear)
    Charmer (stone , 2x stun) 
    Necromancer(sleep , fear)
     
    As I see both part looks almost same and I don't see any 80% of the skills that are removed by legions using purification pots.
    I didnt mention the skill level of the defeat skill and players won't put points in it , if you didn't read it. By 1/4 it does 100 extra damage.
     
    4/4 it does double damage but elf classes no need any interaction skill to do such damage.
     
    Templars skill already does double damage without any interaction of the skills.
    Wow you were explaining everything clearly and now you mention charmer stone as stun skill. Oh you told Barb roar reduce 80% of the damage in one post.
     
    Weakness zone can be removed by purification and once if it gets removed , the zone won't affect you again.
     
    Charmers and Templars are almost same and these class are designed to change the game experience totally different but charmer doesn't have anything much to control a whole crowd , the Templars can control the crowd well.
    That one video doesn't mean the rogues and locks are over powered and you should hear from players point of view.
     
    I saw alot of videos that a greatness Blade dancer kills a greatness locks easily or without any blood shed.
     
    The amount of control skills where a warlock has that are equal to some classes at the sentinels side.
     
    Let Devs make mages shattered stone skill cd to 20secounds , so this class doesn't suffered any major nerf thou.
     
    So we have a fair skill balance by sentinel and legions side.
  7. Haha
    Lwn got a reaction from Nubmage in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I'm looking over every view(PvP , pve , war) for a class mam. I mention that charmer is useless only when the class was released.
     
    Now I would invite 4 charmers for any dg still they do a decent damage. Also they can kill the slowly moving whales in T5 sea map for quests.😍
     
    I really feel bad for these 3 class users🤭
     
    Rogue
    Warlock
    Necro
     
    Because each skill balance updates players expect only a fair skill balance but the reality is like "we won't get buffed right" "we know"😆. They all get more nerf by increasing their duration of the skills and reducing their de-buff skill % .
     
    Necro & locks already a dying class or people doesn't like to use them anymore. Rogues pve part is good from this Skill balance update but Pvp part still remains the same with a cd nerf from some skills.
     
    Cheiftains can't kill any Blade dance in no time unless they have books + full physical build. So this class need to sacrifice something to make a good build which affects their magical damage part. Cheiftains arent vulnerable in arena and they can die faster just by 1 combo and they don't have any good survivability skills than healing.
     
    From elf side each classes have 3-4 stun skills minimum and a Cheiftain have only 1 stun skill won't make much big difference. 
     
    Charmer aoe skill need a Re-work with a better damage and I don't like long duration skill with mini damage like necros poison and acid rain.
     
    Barbarians chop skill need to be improved like Blade dancer hamstring damage or cd must be reduced from the skill.
    Blade dancer have dps+cd skill with good amount of control skill + Penetration skill and they can use it independently at 1/4 or 4/4 but a Barbarian berserk skill at 1/4 it improves enemy damage by 30% when the enemy hits the barbarian under that skill effect. Makes any sense?
    Blade dancer shield skill cd had been lowered well with high durability and it can be cycled well to get healed by life steal bonus.
     
    Sonic boom skill on each levels improved by 30% of the Blade dancers total damage excluding the normal damage.
     
    At 4/4 it will be like 120% from the skill and they can kill enemies in war without touching them + the counter attack skill is more op.
     
    If you say so then look at other classes 
     
    Seeker 
    Warlock
    Hunter
    Ranger
    Necro
    Rogue
    Charmer 
     
    All these classes have mana drain for normal skill compared to a Blade dancer skill.
     
    For example check the Hunters base skill at 5/5 gives only 15% damage 12% Critical hit. 
     
    Blade dancers auto his damage is more op compared with other classes damage skill with mana drain.
  8. Like
    Lwn got a reaction from Baphomet in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    If you say berserk power is a damage skill then try use from 1/4 and see what happens
     
    Other classes uses skill independently or just by a low mana drain which isn't an issue really.
     
    Charmers can't spawn 5+ anymore and you don't used read anything clearly and I'm talking about 1 aoe skill of this class.
     
    A full +10 necro acid raid 4/4 + poison shield 4/4 won't make up even 2k damage and I don't how you think people will max those skill. My point of view is no one use those class at all.😁
     
    If you necros aoe fear op , I would say it's a trash skill with low fear de-buff duration. Literally a necro would die before reaching the enemy to use that skill whereas druids halo+barrier+normal heal makes them immortal and let the tank alot in wars , so they can use the forest song skill easily.
     
     
    I have got a suggestion by you now , I wish necros aoe fear skill should be same as druid aoe sleep skill (100%)🤔
  9. Like
    Lwn got a reaction from Baphomet in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I'm looking over every view(PvP , pve , war) for a class mam. I mention that charmer is useless only when the class was released.
     
    Now I would invite 4 charmers for any dg still they do a decent damage. Also they can kill the slowly moving whales in T5 sea map for quests.😍
     
    I really feel bad for these 3 class users🤭
     
    Rogue
    Warlock
    Necro
     
    Because each skill balance updates players expect only a fair skill balance but the reality is like "we won't get buffed right" "we know"😆. They all get more nerf by increasing their duration of the skills and reducing their de-buff skill % .
     
    Necro & locks already a dying class or people doesn't like to use them anymore. Rogues pve part is good from this Skill balance update but Pvp part still remains the same with a cd nerf from some skills.
     
    Cheiftains can't kill any Blade dance in no time unless they have books + full physical build. So this class need to sacrifice something to make a good build which affects their magical damage part. Cheiftains arent vulnerable in arena and they can die faster just by 1 combo and they don't have any good survivability skills than healing.
     
    From elf side each classes have 3-4 stun skills minimum and a Cheiftain have only 1 stun skill won't make much big difference. 
     
    Charmer aoe skill need a Re-work with a better damage and I don't like long duration skill with mini damage like necros poison and acid rain.
     
    Barbarians chop skill need to be improved like Blade dancer hamstring damage or cd must be reduced from the skill.
    Blade dancer have dps+cd skill with good amount of control skill + Penetration skill and they can use it independently at 1/4 or 4/4 but a Barbarian berserk skill at 1/4 it improves enemy damage by 30% when the enemy hits the barbarian under that skill effect. Makes any sense?
    Blade dancer shield skill cd had been lowered well with high durability and it can be cycled well to get healed by life steal bonus.
     
    Sonic boom skill on each levels improved by 30% of the Blade dancers total damage excluding the normal damage.
     
    At 4/4 it will be like 120% from the skill and they can kill enemies in war without touching them + the counter attack skill is more op.
     
    If you say so then look at other classes 
     
    Seeker 
    Warlock
    Hunter
    Ranger
    Necro
    Rogue
    Charmer 
     
    All these classes have mana drain for normal skill compared to a Blade dancer skill.
     
    For example check the Hunters base skill at 5/5 gives only 15% damage 12% Critical hit. 
     
    Blade dancers auto his damage is more op compared with other classes damage skill with mana drain.
  10. Confused
    Lwn got a reaction from Fabr in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I'm looking over every view(PvP , pve , war) for a class mam. I mention that charmer is useless only when the class was released.
     
    Now I would invite 4 charmers for any dg still they do a decent damage. Also they can kill the slowly moving whales in T5 sea map for quests.😍
     
    I really feel bad for these 3 class users🤭
     
    Rogue
    Warlock
    Necro
     
    Because each skill balance updates players expect only a fair skill balance but the reality is like "we won't get buffed right" "we know"😆. They all get more nerf by increasing their duration of the skills and reducing their de-buff skill % .
     
    Necro & locks already a dying class or people doesn't like to use them anymore. Rogues pve part is good from this Skill balance update but Pvp part still remains the same with a cd nerf from some skills.
     
    Cheiftains can't kill any Blade dance in no time unless they have books + full physical build. So this class need to sacrifice something to make a good build which affects their magical damage part. Cheiftains arent vulnerable in arena and they can die faster just by 1 combo and they don't have any good survivability skills than healing.
     
    From elf side each classes have 3-4 stun skills minimum and a Cheiftain have only 1 stun skill won't make much big difference. 
     
    Charmer aoe skill need a Re-work with a better damage and I don't like long duration skill with mini damage like necros poison and acid rain.
     
    Barbarians chop skill need to be improved like Blade dancer hamstring damage or cd must be reduced from the skill.
    Blade dancer have dps+cd skill with good amount of control skill + Penetration skill and they can use it independently at 1/4 or 4/4 but a Barbarian berserk skill at 1/4 it improves enemy damage by 30% when the enemy hits the barbarian under that skill effect. Makes any sense?
    Blade dancer shield skill cd had been lowered well with high durability and it can be cycled well to get healed by life steal bonus.
     
    Sonic boom skill on each levels improved by 30% of the Blade dancers total damage excluding the normal damage.
     
    At 4/4 it will be like 120% from the skill and they can kill enemies in war without touching them + the counter attack skill is more op.
     
    If you say so then look at other classes 
     
    Seeker 
    Warlock
    Hunter
    Ranger
    Necro
    Rogue
    Charmer 
     
    All these classes have mana drain for normal skill compared to a Blade dancer skill.
     
    For example check the Hunters base skill at 5/5 gives only 15% damage 12% Critical hit. 
     
    Blade dancers auto his damage is more op compared with other classes damage skill with mana drain.
  11. Like
    Lwn reacted to Invorial in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Stone Skin
    Now blocked damage instantly accumulates one effect of the skill no more often than once every 2 seconds. Ahhhh, mmmmm, This is unfair..... Those buffs can be removed with periodic damage..... and many enemies like rangers, chieftains, shamans, mages, etc, etc, etc, make many damage periodic, and passive becomes useless, so making block won't accumulate each 2 seconds? really? I think this is unfair.
    @Nolan
  12. Haha
    Lwn reacted to Lashabi in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Even thanos did better balance than your skill balance
  13. Sad
    Lwn got a reaction from Nubmage in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Everyone prefer charmer only for Physical damage build and magical part is still useless rather than healing.
     
    We want a better area damage from Otherworld fire skill Since there is no good crowd control skill from this class and the damage is too low already with 3second gap is a long duration.
     
    Re-work the skill with 1.5 or 2second duration for each 6x hits which does half of the magical damage 6x times in the selected area for each 1.5 or 2second interval of time.
     
    Else
     
    Improve the skill (Otherworld fire) damage for each hits should do 100% 3x area damage(magical damage)  with 1.5 or 2second interval of time.
     
     
    Chop skill of a Barbarian still remains useless and no one use that skill for any purpose. 
     
    Reduce the chop duration cd or improve the skill damage so players can invest points on it 
     
     
    Blade dancer hamstring skill is more over powered and it does high bleeding damage.
     
     
    Blade dancer just got buffed by shield skill and high area damage Skill and players think 10% damage reduced is a big nerf but it gets tallied already by the shield skill which has low duration of cd and more durable to use.
     
    Now they can cycle that shield skill every time with thier hurricane strike skill + the faster aoe damage which increase 30% of the damage on each levels.
  14. Cool Story
    Lwn got a reaction from Nubmage in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    They doesn't exist and even thou won't be useful for pve and wars. They aren't more useful with that magical damage  build and there is less amount of survivability.
     
    I don't know how you say magical and hybrid part is useful without playing the class.
     
    Charmers never gets a dg party from the past and they doesn't do a proper damage , proper healing and proper tanking.
     
    So they need a better crowd control skill rather than "call" skill which was nerfed.
  15. Like
    Lwn reacted to Mczohan08 in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Bd Best pvp class now because not have counter in Game. Bd Will defeat any class in pvp. in pve Now Best 1.seeker 2. Hunter/ranger 3.bd rogue maybe 4th or not. Why you not like this moment? if need bd autoattack? need nerf bd resistance(I think need delete natural resistance/rework because not balanced skill  )  and maybe balanced.
  16. Like
    Lwn got a reaction from Kyrai in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Barbarian ston skill is countered by almost all class with the help of Reflection damage skill in weapons and it's not op than wardens stone skill which is permanent.
     
    Barbarian losses stone skill easily and enemies can hit free to kill him faster.
  17. Like
    Lwn reacted to Hades in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    That's what you call a buff i guess.Truth be told if it wasn't for fading combo no lock would ever use this skill unless we talking about trying to catch an enemy who's on stealth or in a desperate attempt to get over the screen bugs the game has to offer for more than 8 years straight and successfully place another skill to keep the combo going on.Lemme hear some "Your neighbor got a bad internet etc etc" to justify those screen bugs
    Hmm,i guess nerfing this skill was needed but adding whole 6 secs?
     
    That's hilarious
    Buffing a skill which 90% of the times brings a Warlock in a disadvantage rather turning the tables around? Watching your teammates dying or setting yourself up right into enemy's next skill before you can blink must be worthy of maybe 2-3 skillpoints#not
    Useless in a large group fight aswell as in most pvp situations against certain classes
    Hex can be dodged/resisted but somehow you manage to pull off the combo (considering the Dark seal wont be resisted)and then wow!The enemy retreats with your spended skillpoints under his name.Wait a sec,you can stun him and prevent him from doing so but.....the whole combo goes to the trashcan since the enemy wont be able to hit you.
    As for the skill's heal reduction part hmm maybe thats one of the skills that should be nerfed also.-80% of enemy's healing skills aswell as from items is kinda unbalanced.
    Totally deserved a nerf,this skill was like a top tier skill if such a title existed within the game.Not to mention that resisting the skill's silence debuff wasn't the "end of the skill" but instead stepping again within its area of effect would put you under the silence effect again(or would be resisted once again) and that possibility would go on and on untill the skill would disappear.
     
    "Forcing" a specific build is a bad as it sounds.I give 50-50 chances of this combo being effective in a pvp situation since you would use such a combo to:
    A. Heal back the HP
    B. Deal increased dmg via Grimoire and stack up the Talent's properties
    C.A desperate move to survive since you got nothing else on your pocket to rely on.
     
    The results are the same against most classes in the game.A quick look on this list and is enough to get the point
     
    A. You won't receive HP back while the enemy has any kind of shield active since there's no dmg inflicted upon the enemy.(Your amount of heal depends heavily of the skill's current level aswell as the dmg you inflict,in common words No dmg=No heal)
    B.Every class who got a cleance skill will remove the skill from themselves resulting in a total waste since you neither will heal back nor will get the stacks from the talent.
    C. Good luck on that point,maybe you should use stone body and wait in there while the enemy gently waits for you to come forth and kill you with his skills which already will be ready to use all this time.
     
    P.s Hoping for something better than this in part 2 even if it means further nerfs on the class but better rework on skills like stone body/Dark seal/Bloody Tribute (This skill is a meme btw lmao)
  18. Like
    Lwn reacted to aFatOldManx in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    First of all, thank you for buffing the DoT skills of the warlock, the stun duration was a bit excessive that is true but let's talk the rest; I'm playing warlock almost since the day it was released, I am not by any means new to this class I'll attach few screenshots to prove my point and what I can say this class lacks  is survivability. I seen you mentioned that you buffed the survival skills, let's talk about it:
     
     
     
    And those are which???
     
    This skill is basically usless unless you have more than 20% accuracy. This is not a survival skill and before you jump on me and kill me because you can pair it with Grimoire bear in mind that Grimoire can be resisted by let's see oh yea basically anyone who got 20% resistance, not to metion classes that have resist skills (you know who I talk about).
     
     
    This skill was only used for the "bug" that allowed you to leave the combat state, after a warlock uses this skill the bladedancer for example will just pop resist and proceed to hamstring you and kill you within 3 seconds, please for the love of God just do a decent change and call it buff.
     
    How about the permanent stun from bd's rush skill? Or 12k hp paladin shield? Not to mention any class that has over 20% resist shit on warlock, why not actually do something to make the class more survivable, ok take some of the stuns I'm ok with that but don't take stuns duration away and "buff" the survivability skills which basically you need 3 hands to combo it and pray to God that it won't get resisted or dodged or blocked.
     
    Let's talk weakness zone: you nerfed it last patch, ok it was understandable it was too strong but nerf it again? just delete it please is usless now. But for all means leave the aoe stuns and silences at elf side as they are; no wait I got a better idea why don't you just buff them a bit? Oh wait.... my bad sorry already did. Let's go ahead and see what big buffs y'all brought to warlocks:

     
     
    Much needed changes, 2 energy will basically fix warlock's main problem, very nice buff.
    This is actually good*. 
    *IF YOU PRAY HARD ENOUGH YOUR SKILLS WON'T RESIST TESTED IT MYSELF WORKS.
     
    Ok took me a while to write this didn't wanted at first but this is not acceptable.
    If you need ideas to balance classes hit me up glad to help to make this game actually playable.
     

     
  19. Like
    Lwn reacted to Ashdeath in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    This is it for secret reserves? Why is reserves the only skill that doesn't have it's cooldown reset when the character respawns or enters an arena battle? Even the character's cooldown parameter doesn't interact with the skill and reduce it's two minute cooldown. At the moment, the once secret reserves has been used you have to wait two minutes for it to activate again no matter what your cooldown parameter is and whether you die and respawn or use life scroll or enter an arena battle. All other skills have their cooldown time automatically reset when you do those three things.(Respawn/Use lifescroll/enter arena battle) Only secret reserves doesn't. Anyone can explain this to me?
  20. Like
    Lwn reacted to beto in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Must replace the 35% critical with 35% speed reduction
  21. Like
    Lwn reacted to Speedom in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Wow! Oh Wow! This is probably the most impressive skill changes i ever seen. Now we're gonna see things differently. And that's good. I can't wait to see players overcome and adapt to this. However, i feel bad for those who have a 1 specific build for 1 purpose.
  22. Like
    Lwn reacted to Erick Henrique in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    I think it's good to change that, if you won't kill the class in pvp and pve, brb depends on the skin without it brb is defenseless at all, since nerfaram the roar could give him some extra defense.
  23. Thanks
    Lwn got a reaction from nilozero in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Barbarian ston skill is countered by almost all class with the help of Reflection damage skill in weapons and it's not op than wardens stone skill which is permanent.
     
    Barbarian losses stone skill easily and enemies can hit free to kill him faster.
  24. Like
    Lwn reacted to TheCaster in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    Very very disappointing. That's a harsh cut. I don't see similar cuts to templars aoe stun potential. Kindly reconsider this number. No other class in legion has AOE stuns.
     
     This is still more understandable. 

    With these 2 nerfs, you have effectively reduced the AOE stun potential of the entire legion side but added nothing in return to complement the class.
     
    What kind of weak buff is this? To pacify warlocks for namesakes?
    I see no changes to the forgotten skills like bloody tribute. No one has even bothered with it.
     
    An impossibly restricted combination that's not used by anyone due to it's harsh combination requirements. 

    You have taken away the classes AOE stun potential, okay. But what did you put back in return? That's what I'd like to know. I see nothing that makes playing this class easier. Exhaust + grim, Hex + Dark seal, Fading + pool; All these complex and inefficient skill combinations have not been touched at all.

    Extremely disappointed to the kind of attention given to warlock despite the promising replies from admin team at the Russian forum.  Waiting for the test servers to see how this affects the entire situation overall. @Holmes
  25. Like
    Lwn reacted to f13f14 in [2021.12.13] Warspear Online Update 10.2. Preview. Part one   
    yeah no, you guys don't even understand what you are doing with dk. give me premission to make changes and i'll fix dk in 10 minutes 
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