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Lwn

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  1. Like
    Lwn reacted to US Evil in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    dk skills mechanism all old..just fixed cd du time n mana.
    dk need something new mechanism
     
    1. Darkshield need change mechanism
    for good tank. 
    ex → if block or dark shield not work then
    Defense up 20% 3sec while.
     
    :DK tank very hard at hard level dg like mermen dg. warden pala very barb very easy tank. cuz have mechanisms reduce incoming dmg.
    also pvp tank too hard. bd will one hit 1k over when i 60resil.
     
    2. aura of hatred need additional bonus
    what using weap case.
    ex→ one hand weap & shield use then
    additional pene or speed and some block %
     
    DK very weak physical dmg. hard kill full buff other class. stun cycle useless also cuz enemy have distor book
    barb have good buff skill. like berserk
    if additional new bonus then will ppl type
    case fully use skill. and will get fun.
    now its just old skill. ppl wont favorit any more
     
    3. Exhalation of darkness change property
    ex→ not stun like some different effect.
    stun will work distorbook.
     
    this skill for setup with motion and must hit.
    then enemy got ghost effect with stun..
    it will must change property not stun.
     
    magic is cant main dk job.
    will use this hybrid type.
    Deathknight main is hybrid tank.
    need more skills flexible for fun.
     
  2. Like
    Lwn reacted to WantFairGame in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Ranger is already buffed a lot that can not be buffed more. Rangers have increase damage, dodge, area skill, 5-6 stun skill, ranged!! character. I ask what else you want but nerf. 
     
    But dear developers I wonder that why Bladedancer don't get nerf about dealing high damage because with the buffs of other classes and rare books, they can attack 2000+ auto with %70 speed, guild %15 books %17(%10+%7), skill %15, + mage or priest buffs they have high speed like the speed classes "hunter",  "ranger" , "rogue" , " seeker". they are already heavy and resist class. With %40 auto attack parameter they are called "broken" and immortal with the help of paladins because you can not stun them, and they rush to you and few hits on you(You can not expect for everyone to have distortion book. There must be other solutions as well to be able to fight with that class.) It's ashame when any class attacks them 800-900 while they do 1.4k damage(Talking about full +10).
     
    Also the relic which gives %30 speed if its blocked,dodged,parried is too annoying because normally only some classes can make high speed and its their advantage, but with that relic others can equal the situation.
     
    About chieftains they need some stun skills or i suggest to that meteor skill now become available to stun enemies if they have stun parameter. They can be too tanky thats right but they can not deal damage without some stun skill since they can not reach to the enemy
     
    About rangers %25 accu is too much because in term of PvP they r able to reach 50 accuarcy easily and rogues' dodge style no more works on them. 
     
    About rogues, like seeker has crit dmg skill, i suggest rogues for crit dmg skill aswell or some dmg boost. Stealth for increase damage is for only 1 time but ranger has %20 dmg boost, seeker has shield which gives some percent of damage(dont remember the amount), hunter has damage boost aswell and even bladedancer's %40 auto can be count as dmg boost. I suggest exterminition gives some percent of damage.
     
    Also it might sound crazy but some relics are not trigger because you can not use in the battle like relic of captivity(Can be used on only in stealth skill). I suggest a big change that we can use stealth,combat stance any situation we are in. Of course if we got bleed before it will just work for trigger relics. The reason I want this is because while some classes can not trigger some relics well, other classes can do it easily. Relics have big importance in term of pvp so.
     
    I hope it will interest you. Have fun. 😀
     
     
  3. Like
    Lwn got a reaction from Speedom in [2021.03.11] Warspear Online Update 9.3: Preview. Part I   
    Give 100% shield strike stun for barb 
  4. Super Like
    Lwn got a reaction from Speedom in So when can we expect some kind of nerf to kick in the back   
    Paladins already have 2x heal with a combo heal on expert skill and they don't need a op shield which absorbs 4dd skills and several auto hits , even if the paladins HP had been reduced they can shield back fast and regain the full hp by those heal skills. No other mc classes have a shield like this. Even necros and priest skill are same which absorbs damage depends the points that we spend . Banner damage  really isn't a nerf , they just changed from 4 yards to 3 yards.
     
    I wish shamans gets a shield like this hope they rework that Ancestors hand skill back same like paladins shield.
     
    Anyways hope rogues get back the old Reflex skill and they can nerf kick in the back skill instead of it. That will be a good balancing of skills for rogues compared to the sentinels.
  5. Like
    Lwn got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    You sound like keep arguing with me and not finding solution for the topic. I do use coins and my blades are +9 +10 no need to abuse me. I don't use rogue for pvp but they need a good solution and can nerf the kick skill if they bring back the old reflexes skill.
    That's the old mechanim which had been nerfed in few days 
  6. Like
    Lwn got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    Bd is a broken class and rogue is a balanced class ? People disagree about the negative accuracy of the kick skill and it can be nerfed. Sometimes rogues can't use that kick skill if enemy full controls you or he use resist to avoid it . So I suggest the old reflexes skill which will be a proper passive defence mechanism for rogues , that's my opinion.
     
    I have a full amp rogue and I use it for pve purpose . Sap reduces 35% speed and some % of the damage which makes the rogues speed useless . It's like reducing half of the rogues damage . This makes the bd users much easy to kill rogues.
     
    I mean Dot skill can affect the rogues HP but it shouldn't remove the dodge buff of rogue by the old reflexes skill. Read up clearly about the mechanism. Dot skill is mostly a non-accuracy based skill like Retribution skill , dk(death call) , necros (poison , rain) , mage(area fire damage) and druid(aoe root).
  7. Like
    Lwn got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    Paladins already have 2x heal with a combo heal on expert skill and they don't need a op shield which absorbs 4dd skills and several auto hits , even if the paladins HP had been reduced they can shield back fast and regain the full hp by those heal skills. No other mc classes have a shield like this. Even necros and priest skill are same which absorbs damage depends the points that we spend . Banner damage  really isn't a nerf , they just changed from 4 yards to 3 yards.
     
    I wish shamans gets a shield like this hope they rework that Ancestors hand skill back same like paladins shield.
     
    Anyways hope rogues get back the old Reflex skill and they can nerf kick in the back skill instead of it. That will be a good balancing of skills for rogues compared to the sentinels.
  8. Like
    Lwn got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    Paladins never lvl up any magical damage skill , that's why u see low damage on enemies. They all just follow the same build 4/4 sacred shield , 4/4 prayer etc. Paladins shield strike is same as Barb shield strike and no paladins puts the points on those and it stuns longer.
     
    Paladins shield can be re-worked like guild patron shield which absorbs 3-4k damage and if u compare a magical damage dk they sacrifice physical dmg skill for only 2 magical damage expert skills. It's a same thing that you need to sacrifice some skills depends on your build.
  9. Like
    Lwn got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    When you use some skills like Berserk power (Barbarian) and Frenzy (Rogue) and it says every in-coming damage has been increase by some certain % and u will like to use it? A Blade dancer can kill those classes faster with 160% more Common hit damage. So the blade dancers can hit those 50% Resilience Barb or rouge like 1.5k+ damage easily and a Paladin can provide him shield 24/7. I have huge doubt among all the elf classes shield mechanism. A Bd can use his shield skill + paladins shield + priest shield on himself which can overlap and stack but when a sham use pull shield on some Rogue and a necro use the shield on that particular rogue same time , the sham shield gets removed and why they doesnt gets stacked? It's a kind of Joking mechanism and one sided game for Elfs.
     
    Barbarian isn't tanky anymore in arena/wars and they have Retribution weakness which can clear the stone skin and makes easy to die faster. A 10k HP paladin can give 12.5k HP shield to him and his partner and the cd is Very low like 25-30 seconds can re-use it 24/7 when the shield is broken where as Barbarians last wish skill is 90 seconds cd and that skill doesn't mingle with guild cd or  by the cd enchant in gears. I wish paladins shield must have cd like 90 seconds or they should re-work it like same as guild patron skill which absorbs 3-4k damage.
     
    A shaman or a charmer can't instant save a mc char from dying where as paladins and druid just need to use 1skill and a heal and they survive with full hp in few seconds which is more broken. Druids can also support the whole party with heal and the shaman heal totems can also be counter by many elf char like paladins shield hit and the Templars backwards hit which pull 3yard with 100% stun chance for 4 seconds + 250% auto hit damage. Elf each expert skill always have 3-4 advantages which sounds more unfair.
     
    I do also wish they will bring the rogues Old Reflex skill which makes the class more balanced compared to the all elf classes. Even a bd can kill all the elf classes alone very easily and they have 2x best resist skill with 2x best damage buff with several number of control skills. Counter attack skill is more broken skill and rogues definitely need the old reflex skill back.
     
    Most of the warlock users playing elfs classes now or they just quit the game due to the un-fairness and the comparison of the elfs op skills
     
    Charmers gets nerf much and they are being useless for wars. They already nerf the aoe combo stun (knowledge of the dead man + other worlds fire) . So charmers can't control any elf crowd in war and the bird heal is being useless which doesn't give a complete heal because they already die by elfs aoe damage or 2 hit by any elf class. Templars are outstanding for wars with number of crowd control skills and the special survivable skills which are most broken compared to charmers.
     
     
    So please bring the balance for each mc classes or nerf each elf classes who have  op skills.
  10. Like
    Lwn got a reaction from TheCaster in So when can we expect some kind of nerf to kick in the back   
    I wish there will be a rework for the skill Frenzy. That skill adds dmg buff to all elfs who hits the rogue with an useless criti buff.That skill must be same like rangers Point shooting skill which adds damage buff  and accuracy buff
     
    Druids and Paladins can save an elf from 1hp left . Shamans heal totem skill doesn't matter if u target a same mc and shamans Ancestors hand is an useless skill with very low absorption dmg. Paladins Sacred shield doesnt have a long cd , it's re-usable with high dmg absorption after the skill cd over which is more broken. Rogues only have stealth dmg buff which isn't consistent to use again in arena and rogues move weak during war if they stealth is gone. Rogues without stun skill is equal to a sheep and all classes can kill rogues easily . Bd is more broken with 2 resist skill with high auto hit consistent dmg and the old counter skill is back which is more op at wars. So the kick in the back skill doesn't matter by comparing with elfs op skills
  11. Like
    Lwn got a reaction from Bruce Wayne in So when can we expect some kind of nerf to kick in the back   
    I wish there will be a rework for the skill Frenzy. That skill adds dmg buff to all elfs who hits the rogue with an useless criti buff.That skill must be same like rangers Point shooting skill which adds damage buff  and accuracy buff
     
    Druids and Paladins can save an elf from 1hp left . Shamans heal totem skill doesn't matter if u target a same mc and shamans Ancestors hand is an useless skill with very low absorption dmg. Paladins Sacred shield doesnt have a long cd , it's re-usable with high dmg absorption after the skill cd over which is more broken. Rogues only have stealth dmg buff which isn't consistent to use again in arena and rogues move weak during war if they stealth is gone. Rogues without stun skill is equal to a sheep and all classes can kill rogues easily . Bd is more broken with 2 resist skill with high auto hit consistent dmg and the old counter skill is back which is more op at wars. So the kick in the back skill doesn't matter by comparing with elfs op skills
  12. Like
    Lwn got a reaction from Bruce Wayne in Existing skill modification suggestions (Range for Kick in the back)   
    All elf class have a better dmg skill than any other mc class. Stealth is like only one time use at arena unless can't gogue 2 or more players at the same time. It's hard to fight pala and thier sacred shield skill  cd too fast so unfair. I suggest for rogues to give the auto hit dmg skill at frenzy instead of critical hit skill same like bd and seeker have.
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