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REAPER

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  1. Like
    REAPER reacted to Peony in [2020.06.08] Update Warspear Online 8.4.1: 12 years of confrontation. Shadows of the past. Preview   
    Warriors! 
     
    One more year of the great struggle is coming to an end. In this time we’ve been through fierce battles, exciting adventures, dangerous boss hunts and pleasant acquaintances with new heroes. Meanwhile, incredible events unfold in Arinar, in which you will be able to look into the past and remember how it all began...
     
    The beginning of summer is the time to put weapons away and look back. White Wanderer, who created Arinar many millennia ago, has once again sent down the White Stones - portals into the past eras. Sages say that this year the Forefather has planned to let each nation see the turning points of their history, that led to the War of the Spear. What lesson should the heroes of Arinar learn, once again going back to the days of old? Everyone will have to answer that for themselves.
     
    World event “Shadows of the Past”
     
    It is time to remember what was at the beginning of Arinar’s history and relive the most vivid moments of the War of the Spear. Everyone will be able to delve into the past and see what was long kept on the dusty pages of the chronicles.
     

     
    First stage “Shards of the past”
    The White Stones have again fallen from the sky on Ayvondil. Each of them is a gate to the dark paths of the past that encase the shards of the long gone times. The Sentinels will be able to return to the days of the Twilight War, and see the annexation of the last free nation — Norlant. Legionnaires will witness the battle with the warriors of the mysterious clan of the Rat and will fight mage Enfidakh. 
     
    Second stage  “Confrontation”
    The White Stones call upon heroes again! This time yoг will visit the times of the First war of the Spear! The Sentinels will join the army of the Queen Valaria. Legionnaires will enter the ranks of Maradish’s army, who is preparing to besiege Maliat. 
     
    Third stage “Battle under the walls of Maliat”
    Maradish moved his forces to the walls of the ancient city. The ground shook under the iron iron boots and leaves fell from the trees when the Filth Golem walked past. The Sentinels’ warriors attacked suddenly and the battle started. The Forest Spirit ran forward at its opponent. The huge golem and ent collided and started to trade powerful strikes. Magical energy, boiling inside them, fed off the strength of the two battling armies — that’s why when Sentinels or Legionnaires pulled ahead, their giant also felt getting closer to victory! So which one was destined to win this fight? The temporal anomalies are unstable and created Temporal totems on the battlefield that will revive the fallen until one of the giants wins!
     
    Fourth stage “Battle with the giants”
    The final stage of the battle is the fight with the giants that went to the opposite ends of the battlefield. The Forest Spirit is a menacing foe whose power in these lands is great, even the land itself submits to its will and turns against the Legion! The Filth Golem was created to crush castle walls, the beam from its lifeless eyesockets can melt stone.
     

     
    Keep in mind that in the first two stages your Alliance will need to fulfill 2 conditions. And if in the very beginning you can do those in any order, as those will be events from different moments of the past,in the second stage you will need to strictly adhere to the directions of the Alliances’ leaders, Valaria and Maradish.
     
    That way you will prepare for the fight in the third stage, where both of your sides clash in a battle that will remind you of the very start of the War of the Spear. In the last stage you will raise your weapons against the monster summoned by the opposing force. But keep in mind that the winner of the third stage will have a significantly easier time defeating the monstrosity of the opposing Alliance.
     
    Restart time: 8 hours after the first stage starts on schedule: 03:05, 11:05, 19:05 (CET)
     
    Guild tourney event on GvG-territory “Snorlar’s Revenge”
     
    One of the main villains in all of Arinar’s history couldn’t pass up the opportunity to appear again, to show the might of the fiery souls to Arinar’s warriors!
     
    Snorlar was a pupil of the divine Volcano, sacrificed by his teacher in the pursuit of power. But Snorlar survived and his soul and body split. He wants to enact his revenge on Volcano and for that he pits guilds of heroes against one another, selecting those among them whose bodies can contain the souls of powerful creatures: Fire Wyvern, Spirit of the Flame and Snorlar himself! Only the guilds’ commanders have the suitable power, but Snorlar promised the reward only to the very best. Free the souls, defeat them and claim their power. The guild that holds the power of the ancient spirit the longest and uses its power to crush all opponents will be deemed victorious!
     

     
    You’ve been through many GvG-battles but now something truly new awaits you, so please read the mechanics of the event carefully, to plan the tactics of the battle and prepare for combat.
     
    The first thing to understand is that the camp will no longer be your salvation. You can leave it through portals, each leading to one different cardinal points, but you will not be able to get back into it. The only way to return is to die.
     
    The goal of the tourney is the same — earn the most points and pull ahead of the other guilds. But what will the points be awarded for? Naturally, for killing other players, but this is the cheapest way (only 5 points each), so it is much more effective to kill monsters and bosses. Though, just after arriving to the event, in the first five minutes, you will not meet a single monster. Only after Snorlar gets angry and starts cursing you, under the power of his hex, monsters will appear where players are killed. They will bring you 15 points each.
     
    But for the victory to surely be yours, you will need to get to the main villains, for defeating which you will be awarded 750 points each. There will only be 3 of them on the event, including Snorlar himself. Defeating the bosses can only be done once, no respawns. But it is not just the kill that matters, but its fiery soul that drops from each boss. It is a special item that can only be held by those able to withstand the heat. Such heroes will be Commanders of your guilds, upon interacting with the fiery force they will turn into bosses themselves. And then the hunt will be opened on them! The Commander will bring your guild 20 points for each 5 seconds in the monster’s form. But for killing them the enemy guild will get 350 points. Additionally, upon defeat, the fiery soul will leave their body and pass to another player, while on the spot of death an more powerful than usual monster will appear, but the reward is increased as well — 95 points.
     
    In other words, your main goal is to capture a fiery soul and retain it for as long as possible. 
     
    Restart time: 3 times a week according to the schedule.
     

     
    Raid bosses
     
    Other than participating in events, you can gather up your allies and oppose one of the bosses that will be present in the Hall of the Avenger on Irselnort, only during the festivities. There are three of them and you are all well-acquainted with them. It is the Avenger, as well as Demonologist and Beholder.
     
    Demonologist
    The magic of the Demonologist rose to unbelievable power, which allowed him to return to Irselnort. But this time he decided to end the defenders of Arinar once and for all. 
     
    Beholder
    Thanks to the Powers of Chaos, the dreadful Beholder returned to Irselnort again! But this time he doesn’t intend to hide in a far off cave, but is instead ready to battle the valiant heroes of Arinar in the very heart of the Secret Sanctuary. Are you ready to look the death itself in the face?
     
    Avenger
    Avenger’s hatred is too powerful, so his soul is unable to rest. The dragon returned to the barren hall again and craves feeding upon the blood of the warriors, to increase his power!
     
    Important! They will appear one at a time and completely randomly, so there will be no way to predict which one of them will be next
     
    Additionally, each villain will have his own unique magic, unravelling the secrets of which is still ahead of you. But the rewards for it will be just as unique — that will be talked about in detail in release notes. 
     

     
    Mythic level of Dungeons
     
    Additionally, those who crave a true challenge, will be met with an astonishing surprise: new mythic difficulty levels in two dungeons at once.
     
    Dungeon “Colosseum of Champions” (recommended level - 28)
     
    Even after completing all four elements of this Dungeon, you will once again meet the bosses of each previous level! But your main target will be defeating the main, all-elemental boss. Be extremely careful with him, as from time to time he can select a single player for a special challenge. Prepare for a very tricky battle!
     
    Dungeon “Sea Tramps’ Lair” (recommended level - 30)
     
    Enter the lair of Dagan,  full of the same traps as the previous caves of this Dungeon. But choose the right path, as the shortest path may lead you only to death. And keep in mind that Dagan himself is afraid of the light, so turn your attention to the glowing fungus that you’ll see along the way — those can help you in the final battle.
     

     
    Miscellaneous
     
    This update fixes some errors in the mechanics and descriptions of expert skills introduced in the previous update, as well as changing the graphics of the  “Forester's Trap” skill.
     
    Death Knight
     Knight's Curse
    Fixed the error that upon the affected target dying, the zone did not appear.
     
    Mage
     Magic Ban
    Fixed the error when the skill did not remove short positive effects from active skills of players. 
     
    We’re working on making the gameplay interesting and engaging for every class and at the same time not forgetting about the balance of the opposing alliances. This is a truly difficult and complex process. Our team is actively working on it and in the next updates new skills’ adjustments will be implemented.
     
    That’s it for now and see you around on the test!
    AIGRIND
  2. Haha
    REAPER reacted to Zurp in Turtle fort bouncer   
    Ye we figured that one xD. This bouncer guarding the wrong door, yall should fire him..
  3. Confused
    REAPER reacted to Zurp in Turtle fort bouncer   
    What is this guy guarding? We captured the castle but can't still enter. This guy still supposed to be here? @Akasha @snorlax

  4. Thanks
    REAPER reacted to Peony in [2020.06.06] Restore characters deleted since 2013 only during the month!   
    Friends!
     
    On the eve of the festive events in Arinar, associated with the end of another year of confrontation, we are happy to announce the start of the long-awaited deal on character restoration!
     
    If for some reason you previously deleted the character and now really miss it, then it's time to take advantage of this deal and return to the game all your favorite warriors!
     
    During the whole month from June 6, 2020 11:00 CEST to July 6, 2020 11:00 CEST, you will be able to return to the game your characters, which were deleted since January 1, 2013, with 50% discount!
     
    Keep in mind that the character is restored only with the items that they had at the time of deletion and that his name may already be occupied, so you will be asked to choose a new one for them. 
     
    Long live the old heroes!
    AIGRIND
  5. Like
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  8. Haha
    REAPER reacted to Baphomet in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Nice joke, guys! HAHAHHAHAHA.... Now show us the real expert skill BDs are receiving. Got me there
  9. Haha
  10. Haha
  11. Haha
    REAPER reacted to Raislin in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    Cool update but why exactly are you buffing barbs and bds again. They are already brain dead to begin with.
  12. Like
    REAPER reacted to Milleina in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    I love this. I don't need to find dying player in a crowd anymore xd 
  13. Haha
  14. Like
    REAPER reacted to Peony in [2020.05.14] In development: Guild Games “Mermen Trials”   
    Greetings, friends!
     
    Having finished your studies in the School of Magic, you have become much stronger and wiser, so it is time to tell you what new underwater adventures await you in the V sector of Ayvondil very soon.
     
    You have already seen mentions about future trials that the Mermen have prepared for you, in the previous diaries. Now we have decided to treat you with news from the developers and share more details about the event that will make for true guild games. Two stages with a play-off system await you, where you will need not only strength, but military wit to overcome your opponent and accumulate the most points for the win. Only the best of the best will be able to achieve the highest praise from the Mermen faction.
     
    Let’s go!
     

     
    Lobby
     
    You won’t dive right into the event — first, there will be preparations for the Mermen’s event. That’s when you will need to get to the entrance of the event to register your guild. Just one participant will be enough to be admitted to the first stage. And keep in mind that there will be battles underwater as well as ashore, so don’t forget about the buffs and bonuses to help you underwater!
    Those that successfully register will get into the lobby, where participants can test their strength in the underwater PvP area before the start of the first stage.
     

     
    At the start of the event, your guild will be matched against an opponent, appropriate by level and strength, who you will then fight face to face. It wouldn’t necessarily be a guild of the opposing Alliance, the matching opponent could be from your own side. But there will only be one victor, so it is prime time to forget about allies.
     
    First stage “Symbol of Celebration”
     
    So, the games begin! All players in the lobby will be moved to the new location. Those guildmates that are late for the gathering and enter only after the start, will immediately be taken to the first stage, past the lobby.
     

     
    The first contest is meant to find the most agile of you and consists of taking control of the underwater symbol of power, because that will bring you the most points and allow advancing to the next stage. The participants will need to race their opponents to find a regalia of the Mermen and take hold of it. Each regalia delivered to your hall of trophies will increase your guild’s chances to triumph over the opposition. But of course, the question on your mind is where to get it? So, finding the symbol of power of the Mermen is your first goal. The crown appears randomly on one of the central locations, so you will need to go looking for it. Ideally — split into groups and look around all banner halls, where the regalia may appear. But be careful: all players will be prohibited from using skills before the first interaction with the crown.
     

     
    Only after the first player touches the crown, everyone’s skills will unlock, but the player with the crown will be the most vulnerable — his movement will be slowed and all skills disabled. But as a bonus for the player holding the symbol of power there will be a chance to ignore control effects, so taking the crown back will take some effort! Keep in mind that during the stage you should be careful with using some active guild skills, because a player under the effect of skills “Guild Blessing” and “Guild Invisibility” will not be able to initially take the crown or pick up the regalia dropped from another player and neither will he be able to put it on its place in the hall of trophies.
     

     
    The stage itself is divided into rounds. Each new round starts right after one of the guilds brings the regalia to the hall of trophies. At the start of a round all players return to their camp and it all starts again from searching for the crown. The stage is on a time limit, after which the guild with the most points will move on to the next stage.
     
    Each opposing player kill will award your guild with 5 points, each first crown capture — 25 points and 500 for a delivered regalia. You should think tactically and develop a course of action that will allow overcoming your opponent on this stage, since only the victor will continue to fight for the opportunity to visit the new dungeon.
     

     
    Second stage “Proclamation of Valor”
     
    The next stage will feature a truly incredible battle against a new opponent, that will be the best matching in power to your guild among those who have won the first stage. It will determine the truly valiant and well-knit team — those that are worthy of entering the Mermen Sanctuary.
     

     
    The goal of the contest is to destroy the enemy’s banner. But in order to start striking upon it, you will first need to demolish 3 defensive pylons that are magically linked with the banner. And as long as at least one of your enemy’s pylons holds, you won’t be able to lay a finger on the enemy’s banner.
     

     
    Having dealt with the towers, you must immediately start attacking the banner — as the first guild to break it down will immediately win the entire battle. If both banners fall simultaneously or neither guild manages to destroy their opponent’s banner before the time limit — the victor will be determined by the total number of points, counted throughout the fight. The calculation is as follows: killing a player — 10 points, destroying a pylon — 1000 points, destroying the banner — 100000 points.
     
    The progress in the event will be tracked on the map, as it happens during the Battles for territories. Enemy pylons, available for an attack, will be displayed as red swords, and friendly ones — as green shields. Upon the destruction of a pylon, its display on the map will be removed. As long as the battle for the towers rages, the grey sword and shield will denote banners for each side. But as soon as all pylons on one side fall, the banner will become available for attack and will be displayed in green or red, depending on the side.
     

     
    Keep in mind that the battlefield will have certain objects that activate a nice bonus for your guild. After use they will go on cooldown, so you will be able to periodically call upon their help during battle, if you need it.
     

     
    The winner of the guild games will receive the buff “Blessing of the Mermen” that will allow visiting the new dedicated dungeon. Try your strength and prove that your guild is worthy of the rewards hidden there.
     
    That would be all for now, we will tell you more details about the novelties on the V sector later. For now, you have the time to study the information about guild games and plot out your tactics that will definitely bring your guild to victory!
     
    Good luck in the game!
    AIGRIND
  15. Haha
    REAPER reacted to Elwinoa in [2020.05.14] In development: Guild Games “Mermen Trials”   
    so how many years do we have to wait for this update? 
  16. Thanks
    REAPER reacted to Akasha in [2020.03.27] Contest "Mystery of Wisdom". Results   
    We decided to send 10 “Seeker’s Stamina Elixirs” as Incentive prize to everyone, instead of Caches. I hope you don't mind 😇
  17. Like
    REAPER reacted to TheCaster in [2020.03.24] Game servers restart   
    @coldeher You mean the tiger charge during the ringmaster stage? If you're a high damage class, then the interval between each tiger charge will be quite short. I usually drag the ringmaster the bottom and kill it before the tiger charge reaches me. If you want to dodge the charges completely, I suggest you pace your damage, so you get a better interval to dodge them!

    Cheers!🍻
    I can share the video if you'd like.

     
  18. Like
    REAPER reacted to Jaan in [2020.03.19] Schedule of events, Battles for territory and Castles capture during the celebration of the Honoring of the Spring King!   
    14:00 CET is way too early for Eu - Emerald.
    People are working on that time.. at least delay it for 1h. Its an European server and not an Asian server. 
  19. Like
  20. Like
    REAPER got a reaction from lore in full guide aiganist kronus for lv22 and above - Tanklore (us-saffire)   
    oh nice! Lab exists for so long but there are still many people that dont know the way. Nice of you to take the time for it!1
  21. Like
    REAPER reacted to lore in full guide aiganist kronus for lv22 and above - Tanklore (us-saffire)   
    hello! here i will cover on how to kill the raid boss Kronus, lets start.
    Target: posses the knowledge on stats, tattics and party builds for deafeat kronus at 22th level whiout an massively upgraded gear and bags full of potions,scrolls and minions
    you: why i should kill kronus?
    me: because it drops his costume (better rate at equal or lower level), gives the mytical achivement "dragon hunt" wich are 5 more glory sings and open you the "kronus' belly" dungeon for 6h (kronus' respawn time) wich drops lv22 rare "northen courage" equipment and the lv21 heroic armor sets: kronu's champion (heavy, set bonus health and hp regen), lord borea (ligth, set bonus attackspeed and critical hit), forefather of dragons (cloth, set bonus health and critical hit)
    you: are them worth something?
    me: the kronus costume due to its rarity and time taking can easly reach values of 500k gold, but it depends on your server, on any case its a great trophy to have. then there are the armor sets and weapons from his dungeon, the weapons are good crossing weapon wich can be easly sold for 2/3k on the store and it still worth since the drop rate is pretty good. wich is not for the heroic sets wich the kronu's champion is a good set for a bladedancer since it dosent posses block on the chest and have pretty good stats and also a gear wich a phoenix deathknigth can use then the lord borea is a hell on earth set if combined with dark outlaw, good for any ligth armor dmg out there can easly be sold for 100k or something some pieces (still depend on server) at the end there is the forefather of dragons set, wich is easy replaced from a coalition set but still good to sell
    you: why here there isnt the guide for also the dungeon?
    me: i want make them in 2 separate things, this is too big anyway
    you: use some format trick
    me: the guide is made for be easly open from anyone and dont have to manualy look each of them
    ROAD TO KRONUS
    Kronus is located in the astral labirinth in the cave 1 level (named kronus' labirinth) and you can reach it by entring the astral labirinth wich entrance is located at Irselnort (there are 2 entraces, one for the legion and one for the sentinels)
    entrances location into the astral labirinth on the map:

    bellow, theres marked in green each entrance of the astral labirinth, in red theres the road wich u need to follow by entring from the legion side and in blue from the sentinel side, in purple theres the road wich u will have to follow unless the entrance u go in purple, which the legion and sentinel roads melt into one, in yellow there are marked the entraces into the kronus labirith

    *NOTE: unless there are 2 entraces into the kronus' labirith u will be transported into the entrace of your side neither portal u choose, and before u reach the location where them are u will meet an strong boss with an wave of monsters into your road, the best choice is to run.
    road to kronus, un skyblue and dark red theres the shortcut

    short cut (the cube with the yellow dot in it is the entrance)

    THE FIGTH
    now that you reached Kronus, its time kill it!
    prefered party formats in both sides (high succes rate at level 22):
    - legion:
    barbarian (classic tank build) - shaman/charmer (heal build) - necromancer (mass extreminator build) - hunter/rogue (dps build) - warlock (debuff build, grimoire 4/4)
    deathkigth (tank build, phoenix build) - shaman (heal build) - necromancer (yea still mass extreminator) - hunter/rogue (dps build) - warlock (debuff build)
    - sentinels:
    warden (tank build, blockmaster) - druid (group heal build) - priest (anti debuff/area heal build) - mage (classic dmg build) - mage/any dmg (classic dmg build)
    paladin (tank build, barrier bearer) - druid (single target heal build) - priest (anti debuff/area heal build) - bladedancer (auto dmg build, hp gear) - mage (classic dmg build) 
    Phase 1 the easiest phase, you will simply face kronus and his 4 base minions, all lv22 and elite tier. kronus now uses one skill, set on fire near players 
    tattics:
    -universal:
    the ranged classes will stay away possible by going straigth down from kronus
    -legion:
    all focus on kronus, kill the adds trougth the "faithfull connection" skill of the necromancer and other area dmg skills, the casters and attackers will all stay on the shaman's healing totem, and remember to destroy kronus' deffence with the warlock's grimoire 
    -sentinels:
    focus on kronus, kill the adds trougth the mage's insane area dmg or by the bladedancer's sound wave used behind the kronus' head, when set on fire the priest will heal evryone from the effect, the druid will keep the party's hp full and make sure the warden dosent get in danger due dot effects in case the priest cant heal from them due cd of miss cast
    Phase 2 (1.200.000hp) now kronus will also apply bleed on the party, pretty a kinda of deal
    tattics:
    -universal:
    same of before
    -legion:
    nothing changes
    -sentinels:
    try to make the priest heal both bleeding and fire
    phase 3 final (1.000.000hp) from now kronus will summon extra companions on his side and them have thier very own aggro pool
    tattics:
    -universal:
    in case the tank has any problem, extreminate the mass
    -legion:
    use the "faithfull connection" of the necromancer when kronus summons his allies, in order to keep focus on kronus
    -sentinels:
    attepth with dragging skills or by mooving to cluster all the enemys in order to clean up from all the mobs easly thank the mages
     
    small trick: if you're a barbarian or a mage you can time up your effect immunity skillin order to ignore/selfheal from his effect (for bleed 3/4 secs afther effect ends and fire its almost cyle 1/2 secs afther effect if lucky), aand if you're a legionare pt with a necromancer and warlock in it, time in order to apply at the same time both grimoire and faithfull connection
     
    FINAL ADDS
    remember that kronus may be in figth by other players in the time u want kill it, then its a damage race. out of that i know that with an "sentinel" pt build i just went too far on safe since the warden is a goddamn invicible rock, but the considereation are for lv22 or above so i made pt builds wich lv22s can make and complete kronus whiout worrying so much, in case you can make whatever pt u want but it may be harder to cover some things, as example the area dmg for kill the adds and decrease the incoming dmg to the tank 
    the gear meant of lv22 is the lv22 cc equipment (full defender set) at +7 and normal enchant, lv22 crafted/snow belt +7 with usual enchant, rings,cape and amulet lv22 depenging on each class always +7, also the guide dosent add the influece of any minion,potion and scroll in it so you're free to fill the missing of power with minions
    video of an usual kronus kill, yes we used alot of stuff for just kill it faster than our homies there, no one got anything, i dont posses any decent editing pogramm so i cant make a video guide
     
     
     
     
  22. Thanks
    REAPER reacted to Cutekamina in [DG walkthrough] Enchanted Rose Garden - (Reclaimer - EU Emerald)   
    This is a good one too 😊
  23. Thanks
    REAPER reacted to HeartsBane in [2020.03.19] Warspear 8.3 Update: The Hectic Semester. Release   
    Royal weapons are the craft ones I suppose,all of them starts with "royal" name
     
    I am not sure if theres cap about quests.
  24. Thanks
    REAPER got a reaction from Akasha in [2020.03.18] Game servers restart. Welcome update 8.3!   
    Happy Birthday🎂
  25. Like
    REAPER reacted to Peony in [2020.03.19] Warspear 8.3 Update: The Hectic Semester. Release   
    Warriors of Arinar!
     
    On the Blissful Isle, almost everything is prepared for the grand opening of the School of Magic. So, Android, iOS, Windows, OS X and Linux users, get ready to visit the Spring King right after the restart of the game servers! But keep in mind that versions for some mobile platforms may come out with a longer delay than usual, due to the changes in work schedule of distribution platforms. Unfortunately, until your client is updated to version 8.3, some functions will be limited.
     
    The announcement has already informed you that beside solo dungeons and dynamic events, this update will feature studying in a real School of Magic! Upon starting your classes, you will gradually learn the secrets of magic and sorcerous tricks from famous wizards. And below you will find the information about the surprises and rewards that will be available in update 8.3.


     
    Holiday quests
     
    To remind you, the successful completion of the entire quest storyline, you will need to pass four exams, one for each course, and in reward you will receive passive skills, described in detail in the announcement. Exam quests will be available as soon as you complete the previous one. But the goal of this quest is to earn a necessary amount of reputation.The exam itself will become available only after earning the reputation. For completing all story quests, you will be rewarded with collectible smileys 
     
    Exam of I Course: 2500 reputation 
    Exam of II Course: 5000 reputation 
    Exam of III Course: 10000 reputation
    Exam of IV Course: 15000 reputation
     
    Don’t forget that repulation can be earned not only through daily quests but also by completing dungeons, participating in battles with raid bosses and killing bosses at the GvG-event!


     
    Reputation
     
    Don't forget that after completion of all courses of the School of Magic, your character will have the maximum amount of reputation - 15000. And it can be used as a currency to buy experience, reputation of other factions or to improve your crafting expertise. Don't forget that you can always continue earning this magical reputation on the Blissful Isle.
    50 experience points - 250 reputation of Magisters of the School of Magic 1000 crafting experience in any profession - 500 reputation of Magisters of the School of Magic 100 points of reputation with factions of I and II sectors of Ayvondil - 375 reputation of Magisters of the School of Magic 100 points of reputation with factions of III, IV and V sectors of Ayvondil (except underwater) - 500 reputation of Magisters of the School of Magic 200 points of reputation with Mermens of the Depths - 400 reputation of Magisters of the School of Magic Solo Dungeons
     
    Characters of all levels are invited to the masquerade ball into seven new solo dungeons. But between guests and entertainment, don’t forget that your main goal is to find proof of the school principal’s dark plans and also to not let Amraphelia, this mysterious sorceress, infiltrate the island! 
     
    Magic Rose Garden (recommended level - 6):
    - unique weapons of level 6 with Attack Strength bonus
    - rare weapons of level 6 with doubled bonuses
     
    Magical Rose Garden (recommended level  - 12):
    - unique weapons of levels 10 and 12 with Attack Strength bonus
    - rare weapons of levels 10 and 12 with doubled bonuses
     
    Wizard Rose Garden (recommended level  - 16):
    - unique weapons of levels 14 and 16 with Attack Strength bonus
    - rare weapons of levels 14 and 16 with doubled bonuses
     
    Rune Rose Garden (recommended level - 20):
    - unique weapons of levels 18 and 20 with Attack Strength bonus
    - rare weapons of levels 18 and 20 with doubled bonuses
     
    Witchcraft Rose Garden (recommended level - 24):
    - unique weapons of levels 22 and 24 with Attack Strength bonus
    - rare weapons of levels 22 and 24 with doubled bonuses
     
    Witch Rose Garden (recommended level - 28):
    - unique weapons of levels 26 and 28 with Attack Strength bonus
    - rare weapons of levels 26 and 28 with doubled bonuses
     
    Enchanted Rose Garden (recommended level - 32):
    - unique weapons of levels 28 and 30 with Attack Strength bonus
    - rare weapons of levels 28 and 30 with doubled bonuses
     
    Additionally, in all Dungeons you can find:
    - unique empower relics
    - costume Tree of Life Guard
    - the full set of Forest Faun skins
    - catalysts, essences and substances
    - spheres of damage and defence enhancement
    - precious bars
     
    For each completing the character will receive 60 reputation points of Magisters of the School of Magic. Please note that there is a limit: you can earn no more than 600 reputation points per day in Dungeons.
     
    And also remember that the players who completed all 4 courses of the School of Magic, will get the opportunity to open all treasuries of Magisters, in which you can find:
     
    Treasury of Moon Magisters
    - Moon Sorcerer and Moon Sorceress costumes
     
    Treasury of Sun Magisters
    - Sun Sorcerer and Sun Sorceress costumes
     
    Treasury of Astral Magisters
    - Astral Sorcerer and Astral Sorceress costumes
     
    Treasury of Darkness Magisters
    - Darkness Sorcerer and Darkness Sorceress costumes
     
    Also:
    - common empower relics
    - holiday minions
    - catalysts, essences and substances
    - elixirs and scrolls
    - precious bars 
     
    Reward drops in Dungeons: recommended level +1 (or below)


     
    World event “Defending the School of Magic”
     
    Participate in the defence of the School of Magic from the dark powers of the witch, Momba! You are to activate an ancient defensive spell and stop the helpers of the evil enchantress in six stages of the world event.


     
    Any player, starting at  level, who was present on the territory of the event completion for at least 30 seconds, at the time of its successful completion, will receive the reward:
     
    1st stage: Magisters' Chest I and Reliable Friends buff - Increases the life and strength of monsters summoned by the Assistance of Norbert and Assistance of Barbergas skills by 10% (max 4 buffs - 40%)
     
    2nd stage: Magisters' Chest II and Extraordinary Resilience buff - Reduces the incoming damage of a character from monsters by 5% (max 3 buffs - 15%)
     
    3rd stage: Magisters' Chest III and Assistants' Might buff - Increases power and defense of the character's minions by 50% (max 1 buff)
     
    4th stage: Magisters' Chest IV and Phenomenal Accuracy buff - Increases the Accuracy parameter of the character by 3%. (max 3 buffs - 9%)
     
    5th stage: Magisters' Chest V and Sharp Attack buff - Increases the Attack Strength parameter of the character by 3%. (max 3 buffs - 9%)
     
    6th stage: Magisters' Chest VI and Favored by Magisters buff - Increases the number of reputation points received by the character with the Magisters of the School of Magic faction by 30%. (max 1 buff) - if stages 4th and 5th are completed successfully.


     
    In each of the six chests you will find collectible smiley with cheerful foxes, awesome parrots and mysterious cheshires, as well as::
     
    - common empowering relics
    - seeker's stamina elixirs
    - holiday minions
    - small gladiator, unity and knowledge elixirs
    - potions and scrolls
    - precious bars
     
    And the chest of the last stage may contain the unique costume, Jezebel Dancing Whirlwind!
     
    Event restart time: 6 hours from the start of the first stage - on schedule: 08:05, 14:05, 20:05, 02:05 МСК.
     
    Guild event on the GvG territory “Mirror Trap”
     
    A massive GvG battle awaits your guild in the most dangerous Labyrinth of Reflections. Prepare well, as you will need to overcome your opposition and be the first to defeat all four bosses! Remember that the time is limited and you cannot lose a single minute if you want to take home the magical treasures!


     
    All guild members, starting at character level 10, that were present on the territory of the event’s completion for at least 30 seconds by the time of its successful completion will receive a Treasury of the Looking-Glass chest and a Spring Adventure buff that allows the character to access select dungeons on the Blissful Isle.
     
    A Treasury of the Looking-Glass may contain:
    - Enhanced Attack Strenght book
    - decorative set skins of Heraldic Lily
    - event relic Magic Relic of Resilience
    - unique empower relics
    - seeker’s stamina elixirs
    - unity signs
    - holiday minions
    - great gladiator, unity and knowledge elixirs
    - holiday potions and battle scrolls
    - precious bars
     
    Enhanced Attack Strength book -  increases the Attack Strength parameter of the character by 4%.
    Magic Relic of Resilience - increases the effect of the skill by 40% when the skill is used by a character with a health level that is less than 30% when compared to the maximum.
     
    Restart time: once a day on schedule.
    You can always check the time of the nearest battle in the “Events” menu.
     
    Also keep in mind that you can get a reputation of Magisters of the School of Magic for killing every boss! All Guild players who are present at the event will be able to earn additional reputation points for any monster that your Guild defeats.


     
    Guild event on dedicated territory “Chasing Snark”
     
    Visit the masquerade ball in the dedicated dungeon of the Blissful Isle, to receive the invitation to the royal hunt. An interesting guild event awaits you, on the dedicated territory and in multiple stages, where you will have to put in some work to gather a team of allies and bait Snark into a trap. But don't be afraid of the challenge - any Guild can catch a monster!


     
    All guild members, starting at character 2 level, that were present on the territory of the event’s completion for at least 30 seconds by the time of its successful completion will receive a Snark's Jewelry Box (increasing with the stage) and an Undeniable Superiority buff that increases attack speed and character skill cooldown speed by 5% (max 2 buffs - 10%).
     
    So, it's time to show everyone the agility and skill of your Guild in the pursuit of the elusive Snark.
     
    A Snark's Jewelry Box may contain:
    - Rampant Attack book
    - Keeper of the Forests costume
    - event relic Magic Relic of Resilience
    - unique weapons of level 30 with Attack Strenght bonus
    - unique empower relics
    - unity sings
    - holiday minions
    - small gladiator, unity and knowledge elixirs
    - holiday potions and battle scrolls
    - precious bars
     
    Rampant Attack book -  increases the Attack Strength parameter for a character by 10% when the character is in combat with three or more opponents.
     
    Conditions of activation: Pass 15 times through any dedicated dungeon of Blissful Isle.
    Restart time: 12 hours after the event ends.


     
    Raid Bosses
     
    In the magical School, the best way to test your knowledge is a true battle! So prepare that after the second and fourth courses, you will need to face menacing foes, to prove your abilities in sorcery and wizardry. Only the strongest will receive the rewards but everyone will earn reputation among the Magisters of Magic.
     
    Momba
     
    Any player of the group that defeats the first raid boss is guaranteed to receive a unique royal weapon of level 28!
     
    Other group members may receive:
    - Magical Toughening book
    - Wickedora costume 
    - unique empowering relics
    - unity signs
    - holiday minions
    - catalysts, essences and substances
    - spheres of damage and defence enhancement
    - precious bars
     
    Magical Toughening book - increases magical defense of the character by 15% when the current health is lowered to 30% when compared to the maximum.
     
    Respawn time: 4 hours.


     
    Serpentus
     
    Only the most worthy will be able to go against the mysterious school principal. But believe us, you will definitely want to test your strength in this battle! Because any player of the group that defeats Serpentus will receive a unique royal weapon of level 30.
     
    Other group members may receive:
    - Physical Toughening book 
    - Serpentus costume
    - unique empowering relics
    - unity signs
    - holiday minions
    - catalysts, essences and substances
    - spheres of damage and defence enhancement
    - precious bars
     
    Physical Toughening book - increases physical defense of the character by 15% when the current health is lowered to 30% when compared to the maximum.
     
    Respawn time: 4 hours.


     
    Achievements
     
    Only at the time of the Spring King’s celebration, 12 new unique achievements will be available. Completing all of them will yield special collectible Mr. Toad and Royal Breed smileys. Additionally, you will be able to fight for the celebratory legendary achievements, to take your place among the best warriors of Arinar!
     
    Craft
     
    The craftsmen of Arinar certainly will not get to rest! For the duration of the holiday on the Blissful Isle, new crafting tasks for producing unique event melee and ranged weapons of 10-30 level, with the Attach Strength parameter and doubled parameter bonuses. 
     
    We have also increased the maximum level of crafting to 24, which will allow creating powerful equipment of level 30 . Additionally, for the greatest expert craftsmen, legendary achievements were added. Use all of your resources to reach new professional heights and become famous throughout all of Arinar!
     
    Crafting takes not only the skill but also accuracy in calculations, so numerical craft experience counters were added for each specialty. That will allow you to better navigate your way to the pinnacle of the crafting art.
      
    Exclusive items in Miracle Shop
     
    Legendary Chest of the Spring King
     
    This chest, hiding the rarest costumes, including the works of the Best Costume-2020 contest winners and final candidates of the previous years, will be a truly unique item in your bag!
     
    Costumes:
    Lady Flora Fluffy Magister Magicka Visionary Charming Rogue Phantasmo Garaan's Wrath Cursed Armor Night Raven Marshal of the Dark Forces Prince Frog Shadow Decorative skins:
    Dagger of Sun Valley Gladius of Sun Valley Claymore of Sun Valley Morgenstern of Sun Valley Scepter of Sun Valley Staff of Sun Valley Bow of Sun Valley Crossbow of Sun Valley Shield of Sun Valley Silent Scream Siren Song Black Widow Last Dawn Cache of the School of Magic
     
    Costumes:
    Ravenous Angel Demon of Twilight Marshes Prince of Sun Midnight Shooter Gatekeeper Empyrean Cursed Cardinal Herald of the Apocalypse Shaman of the Sacred Valley Fluffy Majesty Queen of the Sun Hopelessly Naughty Girl Cat Warrior Sun Order Assassin Grand Mystic Sorcerer of the Dark Kingdom Forest Nymph Fearless She-Adventurer Tin Man Emerald Sorceress Old Boatswain Goldmaned King Hero without Face Shepherd Righteous Woman Ruler of the Realm of Shadows Mistress of the Realm of Shadows Governor of the Heavenly Haven Governess of the Heavenly Haven Rag King Scarlet Dragon Priestess Decorative skins:
    Royal set:
    Poleaxe of the Dark Kingdom Staff of the Dark Kingdom Crossbow of the Dark Kingdom Magical Shield of the Dark Kingdom Dagger of the Dark Kingdom Sabre of the Dark Kingdom Yatagan of the Dark Kingdom War Hammer of the Dark Kingdom Baton of the Dark Kingdom Scepter of the Dark Kingdom Bow of the Dark Kingdom Bombard of the Dark Kingdom Shield of the Dark Kingdom Music set:
    Trumpet of Spring Orchestra Violin of Spring Orchestra Saxophone of Spring Orchestra Guitar of Spring Orchestra Trombone of Spring Orchestra Electric Guitar of Spring Orchestra Berimbau of Spring Orchestra French Horn of Spring Orchestra Harp of Spring Orchestra Flower set:
    Cleaver of the Flower Chevalier Staff of the Flower Chevalier Kris of the Flower Chevalier Bill of the Flower Chevalier Claymore of the Flower Chevalier Guisarme of the Flower Chevalier Sceptre of the Flower Chevalier Bow of the Flower Chevalier Arrowshooter of the Flower Chevalier Shield of the Flower Chevalier Deadly unique relics:
    Magic Relic of Reaction - applies a positive "Counteraction" effect to the character while the enemy ignores the negative effect of the skill. The character ignores getting any control effect on the next incoming skill attack. Magic Relic of Oppression Magic Relic of Cruelty Magic Relic of Physical Blocking (increased the chance of application from 10% to 15%) Magic Relic of Magical Blocking (increased the chance of application from 10% to 15%) Magic Relic of Unstable Curse Magic Relic of Deceptive Control Magic Relic of Killing Health The rarest runes and crystals:
    Vampirism Rune Crystal of Agility Great Elixirs:
    Gladiator's Great Elixir Great Elixir of Unity Great Elixir of Knowledge Holiday minions:
    Summon Flying Monkey  Summon Poisonous Toad  Summon Pixie and also important consumables and precious bars.
     
    Unique minion
    During the holiday, one of the strongest minion with active and passive skills will return to the Miracle Shop.
     
    Summon Medusa
    instantly restores a certain amount of health of a character's (active skill) increases the physical and magical power of the character for some time (active skill) reduces skill cooldown speed and the attack speed of the enemy for some time (active skill) increases character's skill cooldown speed for all time of the minion’s life (passive skill) Smileys Collections:
    “Toads” “Pirate Gang”  Gifts
    The Spring King has prepared pleasant surprises for all inhabitants of Arinar, for the occasion of opening the School of Magic! So every character of level 5 or higher will receive will receive Seeker's Stamina Elixir and  10 Life Scrolls. And all characters of level 10 and higher additionally receive 10 Rookie's Craft Licenses and 10 Master's Craft Licenses.
     
    Fixes and Improvements
    Fixed the mechanics of the underwater Long-Lasting Defense talent — now the talent activates only if the player has aggression to a monster of the V sector. Added 2 expert skill slots for Miracle Coins Fixed the incorrect interaction of some skills with impassability. Now skills' effects will not affect targets outside direct access from the source. Fixed the behaviour of the "Restrained Rage" classless passive expert skill, now the buff will apply upon receiving control effects on a group of 2 or more characters Fixed the behaviour of the "Guild Blessing" skill in interaction with some skills. Fixed the mechanics of invulnerability of the Engineer raid boss - now he cannot be attacked for some time after leaving combat. Functions that will be unavailable until updating the client version
    the markers above chests in dungeons and traders, that will become magical symbols in update 8.3, will for now remain as a gear wheel craft experience progress will not be displayed skills, received as a reward, will not appear in the menu with the rewards, but will be displayed in the skill matrix. interaction with the trader Magister Avaris will not be possible in the “Events” menu, the rewards will not indicate that you get a reputation for killing bosses at an event, but everyone will get a reputation Localization
     
    We’re happy to announce important news for our active and passionate brazilian community! We value each of us and your opinion is important. So with update 8.3 we return to the full localization scheme. The Blissful Isle will be completely translated to the Portuguese language. And with the upcoming updates, other territories will be localized as well. That means that it will be much more comfortable to delve deep into the mysteries of Arinar and read through the quests necessary to travel across our wonderful world. Please keep in mind that the Portuguese language will become available in a few days after the release of the update
     
    Good luck in the game!
    AIGRIND
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