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  1. Русскоязычное сообщество

    1. Новости и анонсы

      Официальные новости, анонсы, объявления и расписание событий.

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    2. Новичкам на форуме

      Приветствуем тебя, воин! Здесь ты можешь ознакомиться с правилами форума, задать вопросы и получить советы по началу игры.

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    3. Сообщения об ошибках

      Если у вас что-то сломалось и не работает - вам сюда.

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    4. Общий раздел

      Обсуждение игры "Warspear Online".

      108.9k
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    5. 6.5k
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    6. 201.8k
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    7. Гильдии

      Всё для гильдий и о гильдиях: рекрутинг, объявления о поиске боевого союза, руководства по управлению и развитию.

      15.3k
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    8. Предложения

      Здесь вы можете оставить свои предложения и пожелания о развитии игры.

      173k
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    9. Конкурсы

      Участвуйте и выигрывайте призы! Раздел для анонсов и обсуждения всех конкурсов.

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    10. 10.1k
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    11. Тестовый сервер

      Обсуждение новинок и изменений, которые тестируются на открытом тестовом сервере. Сообщайте о найденных багах и делитесь впечатлениями от тестирования.

      329
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    12. Таверна

      Здесь можно поговорить обо всем, что не связано с игрой. Заходите, будет весело! Счетчик сообщений отключен.

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    13. Новости форума

      Объявления и новости, касающиеся работы самого форума. Изменения, обновления и важные уведомления.

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  2. International

    1. News & Announcements

      Keep up with all the latest official news, announcements, and the schedule of upcoming events.

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    2. Beginner's Corner

      Greetings, Warrior! This is the place to learn the Forum rules, ask your questions, and pick up tips to help you get started.

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    3. Bug Reports

      If something isn't working right, come here for help.

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    4. 70.6k
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    7. Guilds

      All things guild-related: recruitment, search, management, and progression.

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    8. Suggestions

      Share your ideas to help shape the game!

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    9. Contests

      Join in and win prizes! This is where contests are announced and discussed.

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    10. Creative Hub

      Explore the lore of Warspear Online and share your creative works with the community!

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    11. Test Server

      Discuss new features and changes being tested on the public test server. Report any bugs you find and share your testing experiences!

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    12. Tavern

      Chat about anything that has nothing to do with the game. Join in the fun! Message count is off.

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    13. Deutsches Forum

      Ein Bereich für Kommunikation auf Deutsch.

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    14. 中文论坛

      专用于中文沟通的版块。

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    15. Foro español

      Una sección para la comunicación en lengua española.

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    16. Forum News

      Forum announcements and news. Stay up to date on changes, updates, and important announcements!

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  3. Fórum Português

    1. Notícias e anúncios

      Fique por dentro de todas as últimas notícias oficiais, anúncios e a programação dos próximos eventos.

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    2. Espaço do iniciante

      Saudações, Guerreiro! Aqui você pode conhecer as regras do fórum, fazer perguntas e obter dicas para ajudar a começar.

      1.6k
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    3. Relatórios de erros

      Se algo não estiver funcionando bem, venha aqui para obter ajuda.

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    4. Discussão geral

      Converse sobre Warspear Online.

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    5. 561
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    7. Guildas

      Tudo relacionado à guilda: recrutamento, busca, gerenciamento e progressão.

      120
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    8. Sugestões

      Compartilhe suas ideias para ajudar a definir o jogo!

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    9. 2.6k
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    10. Centro criativo

      Explore a história do Warspear Online e compartilhe seus trabalhos criativos com a comunidade!

      70
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    11. Servidor de testes

      Discuta novos recursos e alterações que estão sendo testados no servidor de teste público. Relate os erros que você encontrar e compartilhe suas experiências do teste!

      42
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    12. Taverna

      Converse sobre qualquer coisa que não tenha nada a ver com o jogo. Participe da diversão! A contagem de mensagens está desativada.

      1.3k
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    13. Novidades do fórum

      Anúncios e notícias do fórum. Fique por dentro das mudanças, atualizações e anúncios importantes!

      5
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  • Новые ответы

    • ━━━━━━━━━━━━━━━━━━━━━━ 🔹 ━━━━━━━━━━━━━━━━━━━━━━      Roaring Flame   This skill is basically a aoe 2 resist check to cause a single target medium duration stun with delay launch - And it doesn't work anymore   I've been pvp'ing with the same priest for ≈3 hours long spring event, i have 1h and a bit recorded, but the thing is that after 180 mins of incessantly skill launch, i was successful in enabling the stun effect only two times. One when he disconnected from the game and other when i hit a anvil on my basic attack. This is without anyone else interfering with my skill casting, without other talents or pets removing ally debuffs. I honestly don't remember if i have hit this on the catacombs one time, probably.   Isn't about a resist check anymore, even that it hurts, we weren't buffed for the most time of the pvp, and he buffs damage against me, this ability mechanic is negligible. And on the current scenario; - For example, if this caused stun instantly, at a gameplay level where people don't have all the resources to combat stun, this would be INSANE on a char that can't be stunned. - The mechanic still has its function against characters that aren't optimized, but in high level group content it almost doesn't exist.  - Since the character don't have a instant stun on auto or smth, there has always 2s of window where this effect can be reacted with any skill or talent - Outside the 2 resist attribute check'in.   The point is that it interacts differently on certain points of the game, and i think that the mechanic should be changed looking to not make this skill be broken or useless in some.       What do I suggest for this skill looking about all characteristics of the character:   1. Erase out completely the stunning effect and interaction with frostbolt and turn this ability a damage source instead.    Roaring flame Attacks the target and all enemies within 1 yard, dealing magic damage for C of the character's Magic Power. The primary target gains Searing for H sec, increasing the damage they take by F. The primary target also receive 1.5% more damage for each 1% of life lost, from this ability. (Same dmg and debuff numbers as it is today)   Very similar on how others skills that deal damage based on lost life works, numbers search cover the low % scale on the skill when in contrast with others, doesn't change much the potential of damage for massive fights and helps with the current situation of lack of damage that this character have.   2. Turn the "Searing" debuff irresistible and irremovable, reduce the duration time to 8s max lv, and reduce the damage taken increased from 20% to 10%.   The most complicated I think, it would lower drastically the faction damage potential on raid events, maybe reducing the damage amplification effect only when the character is on "pvp mode" or something, but is the one that holds more the idea from the ability, making it a one resist check, without turning the frostbolt a instant stun.   3. Turn Roaring flame a instant stun ability, lower the control time to 2s and remove frostbolt interaction - Or move the stunning effect to frostbolt.   Honestly, the most direct and best way on how turn mage a little better as a support character, maybe the strongest change, and the most boring one, I personally  like "conditional abilities" but turning them unfeasible as it is today... I know that is not intendeed with the launch, but is how the game works with those new additions.   ━━━━━━━━━━━━━━━━━━━━━━ 🔹 ━━━━━━━━━━━━━━━━━━━━━━   From here is more a chit talk from what i think!!!   If you don't want to see someone's opinion don't read I'd like to discuss if you want to answer too   - Personally, mage kinda needs an complete rework, the character is just not that great on high lv content, and it's going to lose even more potential overtime. - I see the idea of making mage and chief two stunless damage chars that have supportive characteristics, and chief work, cuz it's melee, make sense this char have a insane damage... But you just can't do the same on mage, from what people report, mage with 100% phantom (2x damage) is more tankable than chief, but it's not about the singular capability of the char alone, cuz being as safe as it is, dealing more damage on crowd fight would make this char insane - We also have to talk about the difficulty that mage have nowadays to apply his aoe damage, on arena you can wait the enemies to get closer, but on ccombs it's not viable, 99% of the time mage is a single target damage dealer, barb for example have a way more consistent aoe damage than mage.   - I think that from now, turn mage a cc character would just be better than insist on a aoe dmg dealer nowadays, diverting his damage to be even more melee and enfasing his control capacity to pair with cloth ccombs set is the best that i can think to balance it without changing the game itself - OR JUST enabling EVERY single character to equip 2 ccomb type of set gear. Some having one and some having two, some don't making use of none... Don't seem a big problem today since only a few players have this gear set, but what about in a few months, or in some years? Just like mermen, when it drown the game, the things might be balanced aiming a situation where all players possess this gear, or what, the drop rate will be reduced to balance this under the same justification that it is a "limited resource"?   - I don't like this gear set from the essence, I see the idea of emphasizing the characteristics of the chars, and like it - Dmg dealers dealing more damage, tank more tanky - but and about characters that have characteristics than aren't EXACTLY those? What you do with that? Putting a thing that completely change the characters is like: sentencing years and years of rebalancing, since the game is only balanced one time a year lol ????? At least you guys paid attention to this anniversary, I'd like to see these balance updates with smaller changes more frequently, to keep the game active more often, beyond just "same meta for 365 days and that's it" as it's being for years.   Thx if you read so far, I'd like to hear other ideas as well, about other characters too. I'm not even being "greedy" cuz it's my char omg it's basically what it is. 
    • Тебе кто говорит такое?)) Мне лично плевать на твое мнение и если ты не видешь смысла тут отвечать или что то коментировать, то зачем ты это делаешь?)) Мы бы обшлись без твоего "важного"(нет) мнения
    • Я тебе выше как минимум два ника помимо гопстопа написал, текилу попускали не только диваны но и тимы берсы Всегда уступали по онлайну, это деревенские сервера))) даже тупо по результатам событий гвг тритонов видно сколько гильдий играет на амбере и сколько в деревнях
    • Расскажите пж о гильдийских активностях таких как собы и гвг. Зачем туда ходить и что там делать. Или дайте ссылку на гайды, если есть   по собах нашел гайд. Только за гвг поясните пж
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