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  1. Русскоязычное сообщество

    1. Новости и анонсы

      Официальные новости, анонсы, объявления и расписание событий.

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    2. Новичкам на форуме

      Приветствуем тебя, воин! Здесь ты можешь ознакомиться с правилами форума, задать вопросы и получить советы по началу игры.

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    3. Сообщения об ошибках

      Если у вас что-то сломалось и не работает - вам сюда.

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    4. Общий раздел

      Обсуждение игры "Warspear Online".

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    7. Гильдии

      Всё для гильдий и о гильдиях: рекрутинг, объявления о поиске боевого союза, руководства по управлению и развитию.

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    8. Предложения

      Здесь вы можете оставить свои предложения и пожелания о развитии игры.

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    9. Конкурсы

      Участвуйте и выигрывайте призы! Раздел для анонсов и обсуждения всех конкурсов.

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    11. Тестовый сервер

      Обсуждение новинок и изменений, которые тестируются на открытом тестовом сервере. Сообщайте о найденных багах и делитесь впечатлениями от тестирования.

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    12. Таверна

      Здесь можно поговорить обо всем, что не связано с игрой. Заходите, будет весело! Счетчик сообщений отключен.

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    13. Новости форума

      Объявления и новости, касающиеся работы самого форума. Изменения, обновления и важные уведомления.

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  2. International

    1. News & Announcements

      Keep up with all the latest official news, announcements, and the schedule of upcoming events.

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    2. Beginner's Corner

      Greetings, Warrior! This is the place to learn the Forum rules, ask your questions, and pick up tips to help you get started.

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    3. Bug Reports

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    7. Guilds

      All things guild-related: recruitment, search, management, and progression.

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    8. Suggestions

      Share your ideas to help shape the game!

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    9. Contests

      Join in and win prizes! This is where contests are announced and discussed.

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    10. Creative Hub

      Explore the lore of Warspear Online and share your creative works with the community!

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    11. Test Server

      Discuss new features and changes being tested on the public test server. Report any bugs you find and share your testing experiences!

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    12. Tavern

      Chat about anything that has nothing to do with the game. Join in the fun! Message count is off.

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    13. Deutsches Forum

      Ein Bereich für Kommunikation auf Deutsch.

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    14. 中文论坛

      专用于中文沟通的版块。

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    15. Foro español

      Una sección para la comunicación en lengua española.

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    16. Forum News

      Forum announcements and news. Stay up to date on changes, updates, and important announcements!

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  3. Fórum Português

    1. Notícias e anúncios

      Fique por dentro de todas as últimas notícias oficiais, anúncios e a programação dos próximos eventos.

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    2. Espaço do iniciante

      Saudações, Guerreiro! Aqui você pode conhecer as regras do fórum, fazer perguntas e obter dicas para ajudar a começar.

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    3. Relatórios de erros

      Se algo não estiver funcionando bem, venha aqui para obter ajuda.

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    4. Discussão geral

      Converse sobre Warspear Online.

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    7. Guildas

      Tudo relacionado à guilda: recrutamento, busca, gerenciamento e progressão.

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    8. Sugestões

      Compartilhe suas ideias para ajudar a definir o jogo!

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    10. Centro criativo

      Explore a história do Warspear Online e compartilhe seus trabalhos criativos com a comunidade!

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    11. Servidor de testes

      Discuta novos recursos e alterações que estão sendo testados no servidor de teste público. Relate os erros que você encontrar e compartilhe suas experiências do teste!

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    12. Taverna

      Converse sobre qualquer coisa que não tenha nada a ver com o jogo. Participe da diversão! A contagem de mensagens está desativada.

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    13. Novidades do fórum

      Anúncios e notícias do fórum. Fique por dentro das mudanças, atualizações e anúncios importantes!

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  • Новые ответы

    • That's maybe one of the most original ways seen to tell a story! Amazing! 
    • Dear Developers,   I would like to propose an adjustment to the current damage output and aggro system for parties during boss encounters. Currently, players face a frustrating issue when a full party of five waits for a boss to spawn (often up to 10 minutes). A single, highly-geared player with +10 amplified equipment can easily arrive at the last second and completely out-damage the entire party, successfully soloing the boss and stealing the loot. This forces the party that waited patiently to wait another 10 minutes, which creates a highly discouraging player experience.   To solve this, I suggest that the game calculates the total damage output of an entire party as a single unified entity, rather than tracking each party member individually. By accumulating the collective damage of five players, a coordinated party will have a fairer chance to compete against a single max-geared player. Implementing this change would highly reward teamwork and ensure that the time spent waiting by groups is respected. Thank you for your time and dedication to improving the game.
    • 0 аргументов как всегда.
    • Так у Вара есть желание, которое в разы эффективнее мантры, да мантра таргетный скил, но так ана и вырубает одного чела из боя. Хил потенциал Варвара в себя я бы тоже не дооценивал.  Теперь про статую. Варвар к примеру имея полусет катакомб может исполнить одну очень веселую карусельку в 3 ветке масс агр + навык кат + масс агр(я даже рев не учитываю) это в сумме 15 секунд принуждения. Подставляем немного орка и немного подчина. Получается вар и есть статуя? Только статуя которая весь урон почти в 0 может нивелировать благодаря желанию. Если еще учесть рёв, то можно и урон по массе срезать, почти как статуя и такой же областью. Додумывай сам. Что можно сделать дальше, и на что вообще способен вар.
    • 1. My First Journey My character was born in Firstborn, and I chose the Blade Dancer class from the five available classes. My adventure began by completing all the quests that I could handle on my own. Thanks to the rewards provided by the game, it was possible to complete almost every quest, defeat bosses, and even clear dungeons solo on Firstborn Island. By the time I finished my journey there, my level had increased from 1 to 13. 2. Meeting the Other Faction After finishing the main questline on Firstborn, I was sent to Irselnort Island. Like the first island, the main quests followed a similar pattern through several camps, although the bosses were much stronger. However, one major difference was the addition of daily quests that became available after completing all quests in a camp. After progressing through about four camps, I reached the fifth camp located in the center of the map. This was where players from enemy factions could meet and fight each other. The quests became much more difficult because of the constant threat of PvP. One of my favorite memories comes from the time when the level cap was still 20. Back then, Arena Point equipment was considered some of the best gear in the game because it was effective for both PvE and PvP. These memories took place on Irselnort before Ayvondil had even been released. At that time, I played on the Firstborn faction, commonly called the Elves. During the Chainless League questline, often shortened to "CL," I was assigned to defeat the boss Lake Guard, who was located deep inside enemy territory controlled by the Mountain Clans (MC). Completing this quest was extremely difficult because players almost always had to fight through enemy players. The most memorable moments happened when large groups of players gathered to complete the quest or help others. Players would call for reinforcements through Alliance Chat, which has since been replaced by World Chat. Both factions gathered in huge numbers around Caravan Camp. The Elves launched attacks while the Mountain Clans defended their territory. Massive battles erupted, creating unforgettable faction wars. Today, Alliance Wars have become one of the game's daily events. Irselnort also contained a triangular portal leading to the Labyrinth. As its name suggests, it was a maze-like area filled with difficult quests that offered excellent rewards. For a player at my level, completing these quests required help from stronger friends. Deep within the Labyrinth was the lair of one of the most iconic creatures in the game: Kronus, the largest dragon in Warspear Online. 3. My Favorite Island After completing the main questline in Irselnort, I was sent to Norlant Swamps. The difficulty there was much higher, especially for new players. Players had to travel through random portals, and enemy faction players could appear at any moment. Because of the island's design, it was often difficult for party members to help each other. The monsters in Norlant Swamps were unlike anything I had encountered before. Some could instantly kill players with a single attack. There were also dangerous totems that shot lightning at anyone who passed nearby. One of the most iconic bosses of that era was Hydra. Despite its difficulty, Norlant Swamps became my favorite island. The reason was Ravva Town, where daily quests were simple and rewarded players with random prizes chosen from five different reward slots. After finishing the Norlant Swamps storyline, I was sent back to Irselnort to complete the four levels of the Berengar's Tower dungeon, which required a full party of players. 4. A Beautiful Place After finishing the quests in Irselnort, I moved on to Ayvondil. By the time players reached level 21, some daily quests from previous areas were removed, making Ayvondil an important new destination. Ayvondil was one of the most beautiful locations in the game, especially with its nighttime atmosphere. The monsters were significantly stronger, but I still managed to complete the first two camps while I was around level 24. Fortunately, Ayvondil offered daily quests even after reaching the level cap of 34. Beneath the peaceful night scenery, hidden caves stretched deep underground. These caves were home to powerful bosses, including giant moss-covered green creatures. To complete the third camp, I needed to reach level 30 and rely on minions for support. This camp was also home to the raid boss Elm, a massive tree monster covered in deadly thorns. 5. The Best Location for Grinding Gold After completing the third camp in Ayvondil, I was instructed to speak with an NPC located at the northern edge of the map. The next camp turned out to be a floating city with advanced mechanical architecture, completely different from any previous area. This location quickly became one of the best places in the game for farming gold. The daily quests provided valuable rewards, and the Techno Dungeon daily quests were especially popular. Large numbers of players gathered there every day to grind gold and progress together. 6. A Place Full of Secrets After finishing the fourth camp in Ayvondil, I was sent to an NPC located on the eastern side of the map. This led me to a mysterious harbor region. Players had to dive underwater to complete many of the quests there. The oxygen system added an extra layer of difficulty, forcing players to carefully manage their time beneath the sea. The creatures found in this area were strange and unlike anything seen before. The region was filled with sunken ships that could be explored from the inside, making the entire area feel mysterious and full of hidden secrets waiting to be discovered. 7. Unknown I have now reached the level cap of 34, but I am still not strong enough to continue the questline on Almahad Island. Before I can continue my journey, I need to improve my equipment, which may take a very long time. Some of the strongest equipment can only be obtained with special currencies earned through guild events. Reaching the next stage of my adventure will require patience, dedication, and a lot of hard work. However, that challenge is also what makes the journey exciting, and my adventure in Warspear Online is far from over.
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