Splendor 112 Posted August 18, 2016 Share Posted August 18, 2016 (edited) I gathered some minor adjustments and easily to be made and that would be very useful. 1º Show under the character name, the shaman heal buff icon. That would be very useful to know the area in which the totem is reaching and to know if you are getting this effect. For example: 2º Show when the target is affected by 2 or more times by the Silence effect. For example: 3º Show what changes in the next level of skil. Time effect, damage, chance to stun, debuff, etc. For example: OBS: MORE MINOR FIXES CAN BE ADDED IN THE FUTURE, SO IF YOU GUYS HAVE ANY OTHER IDEA, PLEASE, EXPLAIN TO ME, AND I WILL TRY MAKE THE SAME AS THESE 3 FIXES. thanks Edited August 18, 2016 by SplendorBR TheCabbage, MCocktail, PoleyKathi and 1 other 4 Quote Link to comment Share on other sites More sharing options...
nabnecro 304 Posted August 18, 2016 Share Posted August 18, 2016 (edited) Nice suggestion, I personally think this should be arbitrarily stickied so it can get extra attention from gms just like this topic: http://forum.warspear-online.com/index.php/topic/50106-some-suggestionsfixes-developers-need-to-concern-about/ .Ops wait I'm not a moderator so I can't arbitrarily decide which topics should have more visibility than others. Edited August 18, 2016 by nabnecro MCocktail 1 Quote Link to comment Share on other sites More sharing options...
Akasha 2058 Posted August 18, 2016 Share Posted August 18, 2016 I gathered some minor adjustments and easily to be made and that would be very useful. 1º Show under the character name, the shaman heal buff icon. That would be very useful to know the area in which the totem is reaching and to know if you are getting this effect. For example: totem heal.jpg as well as it shows when you are being affected by other skills in PvP or PvE, it seems perfectly possible and also necessary to control the time of skill. The max. area can already be calculated on tests, but I wish it could be shown with complete accuracy no doubt. Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted August 18, 2016 Author Share Posted August 18, 2016 as well as it shows when you are being affected by other skills in PvP or PvE, it seems perfectly possible and also necessary to control the time of skill. The max. area can already be calculated on tests, but I wish it could be shown with complete accuracy no doubt. and even for the enemies in pvp, i think they dont know what's happening haha Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted August 18, 2016 Share Posted August 18, 2016 Nice suggestion, I personally think this should be arbitrarily stickied so it can get extra attention from gms just like this topic: http://forum.warspear-online.com/index.php/topic/50106-some-suggestionsfixes-developers-need-to-concern-about/ .Ops wait I'm not a moderator so I can't arbitrarily decide which topics should have more visibility than others.Shots shots shots Quote Link to comment Share on other sites More sharing options...
Gladiator 1155 Posted August 18, 2016 Share Posted August 18, 2016 (edited) On the double silence part: I think silence, like some other disables/stuns, isn't a stack-able effect, like heal too, the latest effect cancels the previous one. Same with many other skills. Otherwise I agree on other suggestions, especially the skill progress one. Edited August 18, 2016 by Gladiator Quote Link to comment Share on other sites More sharing options...
mailliwdxb 86 Posted August 18, 2016 Share Posted August 18, 2016 On the double silence part: I think silence, like some other disables/stuns, isn't a stack-able effect, like heal too, the latest effect cancels the previous one. Same with many other skills. Otherwise I agree on other suggestions, especially the skill progress one. There's no animation for it.. acts just like normal silence Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted August 18, 2016 Author Share Posted August 18, 2016 There's no animation for it.. acts just like normal silence yep, still a silence, but dont show the animation Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted August 18, 2016 Author Share Posted August 18, 2016 I wonder if the developers really read our suggestions...[/size] Quote Link to comment Share on other sites More sharing options...
Nosotraes 349 Posted August 20, 2016 Share Posted August 20, 2016 Don't worry, they do. We need these in the game! Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted August 21, 2016 Author Share Posted August 21, 2016 Don't worry, they do. We need these in the game! i dont think so, bro... the game already has 8 years old, and dont have theses basic things yet... they dont care about our opinion, a mistake from them, because they has an excelent game in hands Quote Link to comment Share on other sites More sharing options...
Nosotraes 349 Posted August 22, 2016 Share Posted August 22, 2016 i dont think so, bro... the game already has 8 years old, and dont have theses basic things yet... they dont care about our opinion, a mistake from them, because they has an excelent game in handsIf they don't care about our opinion and just implement [stupid] sh*t, that nobody wants, why would people play this game then? No players means no money, no salary, etc. They HAVE to listen to the voice of the community and keep it satisfied, because else players will quit. Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted August 22, 2016 Author Share Posted August 22, 2016 If they don't care about our opinion and just implement [stupid] sh*t, that nobody wants, why would people play this game then? No players means no money, no salary, etc. They HAVE to listen to the voice of the community and keep it satisfied, because else players will quit. we all know that the game are losing players day by day for a lot of things, unbalanced class is one of them... 70% of the people of the game complain about bladedancer for so long, and the developers and gms dont change anything, we lose a lot of players for this = a lot of money for them, incredible :/ Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted October 2, 2016 Author Share Posted October 2, 2016 (edited) 2º Show when the target is affected by 2 or more times by the Silence effect. Fixed ✔✔ Any other problem, you can leave in the comments. Edited October 2, 2016 by SplendorBR Quote Link to comment Share on other sites More sharing options...
Ninja 82 Posted October 4, 2016 Share Posted October 4, 2016 Also add a glow to players healed by sham/druid (like for shields) Quote Link to comment Share on other sites More sharing options...
MCocktail 181 Posted October 4, 2016 Share Posted October 4, 2016 (edited) I wonder if the developers really read our suggestions...[/size]Why do you think they dont?Look at magic spears, look at magic maces Look at what happened a few updates ago in warspear There are magic weps, as it is as it is, because of this suggestion: http://forum.warspear-online.com/index.php/topic/44755-1h-or-2h-melee-weapon-with-magic-as-first-stat/#entry823327 Dont let your dreams be dreams! Edited October 4, 2016 by Molotow Cocktail Quote Link to comment Share on other sites More sharing options...
PoleyKathi 120 Posted October 5, 2016 Share Posted October 5, 2016 haha i love this cute topic name like "hey devs just small tiny little mini changes to make your life more comfortable" xD well played spledic! 1+ Splendor 1 Quote Link to comment Share on other sites More sharing options...
Splendor 112 Posted October 8, 2016 Author Share Posted October 8, 2016 haha i love this cute topic name like "hey devs just small tiny little mini changes to make your life more comfortable" xD well played spledic! 1+ haha thanks powley Quote Link to comment Share on other sites More sharing options...
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