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Skill Fixes/Improvments


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Deathknight

 

Saturation - Bring back health regeneration attribute on top of life steal

 

Warlock

 

Stone Body - elfs should still be allowed to cast offensive skills on the warlock while this skill is active.

Bloody Tribute - Should drain more mana

 

Necromancer

 

Panic - Should be a choosable AOE. the necro can choose where to cast this skill

 

 

Barbarian

 

Last Wish - should not be at 1 hp but at 1000 at least

 

 

Shaman

 

Energy Field - needs to be wayy longer. consider 5 second energy regeneration. level 1 should be atleast 20 seconds.

Ancestors Hand - Should work upon control skills. ie, pull effect should work even if the player is hamstringed or rotted etc

 

Rogue

- Elusive Jump - should be able to crit

 

Bladedancer

Hamstring - SHOULDNT stun + stop skills + do damage. one of these need to go away.

 

Druid

Tornado - Should be increased to its original size. 5x5

Secret Link - NERF

 

Ranger

 

Point Shooting - Can be disabled by the ranger. just like stealth

Explosive Trap - Should last longer

 

Paladin

 

Illumination - Should Work on all Types of classes

 

Priest

 

Elusive Threat - Rate needs to be decreased due to positioning Bugs in the game. players know what i mean.

Gods Help - should increase critical heal power

 

Mage

Ethereal Banner - Level 4 is needed. Currently maxes at level 3...

 

The class needs atleast 1 stun >.

 

___

 

Thats it...

Edited by funkyduck
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Deathknight can live without buffs

 

Warlock is perfectly fine

 

Necromancer can already choose where to cast the skill iirc

 

Barbarian is perfectly fine

 

I agree with both buffs to shaman, especially to Energy Field

 

Rogue's Elusive Strike shouldn't crit since the class is a walking nuke already

 

From Hamstring, I'd remove the damage

 

Druid's Secret Link should be nerfed to the ground. Tornado is fine as it is

 

I agree that ranger should be able to stop Point Shooting. Explosive Trap is fine

 

Pretty sure Illumination works on everyone already

 

For priest, the problem lies in the engine, not the skill. Rest is fine

 

Level 4 barrier would be quite overpowered, but I'd have to see the skill in action first. Screw the stun, you can kill fast enough - who stuns corpses?

Edited by Shilan
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Deathknight

 

Saturation - Bring back health regeneration attribute on top of life steal ( has to be buffed but in another way )

 

Warlock

 

Stone Body - elfs should still be allowed to cast offensive skills on the warlock while this skill is active. control skills can be resisted.. (strongly disagree)

Bloody Tribute - Should drain more mana ( disagree )

 

Necromancer

 

Panic - Should be a choosable AOE. the necro can choose where to cast this skill ( disagree )

 

 

Barbarian

 

Last Wish - should not be at 1 hp but at 1000 at least  ( disagree )

 

 

Shaman

 

Energy Field - needs to be wayy longer. consider 5 second energy regeneration. level 1 should be atleast 20 seconds. ( agree )

Ancestors Hand - Should work upon control skills. ie, pull effect should work even if the player is hamstringed or rotted etc ( agree )

 

Rogue

- Elusive Jump - should be able to crit ( disagree, the main purpose of the skill is to close gap between enemy )

 

Bladedancer

Hamstring - SHOULDNT stun + stop skills + do damage. one of these need to go away. ( agree )

 

Druid

Tornado - Should be increased to its original size. 5x5 ( only agree if remove the small stun it has on it )

Secret Link - NERF ( agree )

 

Ranger

 

Point Shooting - Can be disabled by the ranger. just like stealth ( agree )

Explosive Trap - Should last longer ( agree )

 

Paladin

 

Illumination - Should Work on all Types of classes ( agree )

 

Priest

 

Elusive Threat - Rate needs to be decreased due to positioning Bugs in the game. players know what i mean. ( disagree, but implement a better client synchronization )

Gods Help - should increase critical heal power ( you mean critical rate? )

 

Mage

Ethereal Banner - Level 4 is needed. ( didnt understand what you mean )

 

The class needs atleast 1 stun >.( mage already has 1 stun : fire circle -> fireball )

 

___

 

Thats it...

 

 

 

 

 

 

 

 

 

 

Let The War Begin... ^_^

 

Edited by nabnecro
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Hamstring does not stun whole char , oponent can still hit , just disables skilling and move place for a little.

Elusive have to be vary careful , inaccurate much .. Hard to fix , has to do with connection as well
Rogue , many damage skill , more crit is nuke , as he said .

Barb stack at 1000 pretty op , undead in many cases.

Edited by heavybowus
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I don't care if illumination only damages undead, just making it aggro properly like bd rush would be enough.

 

And i agree with the mage fix, but if they're still set on not adding a stun skill for the class then at least make the fear combo work 100%.

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I agree with the no critical hit part, but Shaman's Lightning Shield can also hit from 5 yards away.

Because it's a magic shield. Please explain how can you counter a magic missile coming at you from 5 yards away while you have 2 steel swords?

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Agree with lower the range area of counter atk it's a melee class plus it work over shield that is good enough and the critical hit should be much lower

imagine hit a Bd and he counter strike you back 1.2k :bad:

 

I hate hams maybe take dmg from it because I think Bd deal a lot of dmg as a tank class

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Paladin

 

Illumination - Should Work on all Types of classes

Yeah, i agree with u this skill should work on all types on classes.

This skill so useless, just resurrected monsters and cursed characters receive magic damage.

in case no many monster resurrected monsters in this game

i hope dev will fix it,

 

sorry bad english

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  • 1 month later...

Hmm.....i just newbie here but i have many opinion about ws....

I think blade dancer expert skill > should make it run more far each study skill...or make it have a little damage

Just increases stun rate , damage increase would cause many complains and is just unnecessary or further range

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