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adjustment to the templar


Laevateinn

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The developers nerfed all the aoe of warlock last year. Increase cooldown duration, decrease duration, decrease effectiveness. On the other hands templar received 40% skill cooldown with a recent update, allowing them to use their aoe skills faster. Therefore, adjustments are needed.

 

I propose to make the adjustment as follows.

 

image.png Reverse Flow: Creates a vortex zone in the specified area for T sec. Every 1.3 sec., the zone throws all opponents in it 2 yards away from the edge of the zone and applies the Stun debuff to them for N sec. Opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited.

 

  • Increase the cooldown duration: from 16 seconds to 22 seconds.
  • When the maximum number of targets is reached, excluding the resisted players, the skill will become inoperable.

 

image.png Harad's Teachings: Each time an enemy is stunned, the Baptism by Fire buff is applied to the character for T sec. The effect instantly restores the character's health in the amount of P% of the character's magic power and the group member with the lowest amount of health in the amount of H% of the magic power of the character within 5 yards of the character, and also deals additional damage to the enemy at D% of the character's physical power or A% of the character's magic power on the next auto-attack. The type of damage depends on the prevailing physical or magical strength of the character. The effect is triggered no more than 1 time in 0.5 sec.

 

  • Reduce the healing amount by 10 ~15%.
  • The effect is triggered no more than 1 time in 1 sec.

 

image.png Branded by the Sun: Applies the "Aggression" effects to all enemies for T sec., as well as the "Stigma" debuff to Y enemies within a radius of 3 yards from the character for R sec. Every successful auto attack on target with the "Stigma" debuff restores an amount of health equal to P% of the character’s magical power to the character or their ally, removing debuff from the target.
 

  • Reduce the healing amount by 10 ~15%.

 

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1 hora atrás, Laevateinn disse:

 

image.png Harad's Teachings: Each time an enemy is stunned, the Baptism by Fire buff is applied to the character for T sec. The effect instantly restores the character's health in the amount of P% of the character's magic power and the group member with the lowest amount of health in the amount of H% of the magic power of the character within 5 yards of the character, and also deals additional damage to the enemy at D% of the character's physical power or A% of the character's magic power on the next auto-attack. The type of damage depends on the prevailing physical or magical strength of the character. The effect is triggered no more than 1 time in 0.5 sec.

 

  • Reduce the healing amount by 10 ~15%.
  • The effect is triggered no more than 1 time in 1 sec.

 

image.png Branded by the Sun: Applies the "Aggression" effects to all enemies for T sec., as well as the "Stigma" debuff to Y enemies within a radius of 3 yards from the character for R sec. Every successful auto attack on target with the "Stigma" debuff restores an amount of health equal to P% of the character’s magical power to the character or their ally, removing debuff from the target.
 

  • Reduce the healing amount by 10 ~15%.

 

Those skills don't need to be nerfed, do you play with a templar? Or just want a nerf with you own "opinion" about these skills in pvp? Agro need a rework in the mechanic of healing, no a nerf.

Harad's Teach too, the heal of that skill only works with stun.. ok, Reverse flow need a nerf, but stop to think about the low heal of a templar with nerf in stun + passive heal, it's not fair, so this nerf would be unfeasible, only if you want to kill the class once and for all

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31 minutes ago, michzask said:

Those skills don't need to be nerfed, do you play with a templar? Or just want a nerf with you own "opinion" about these skills in pvp? Agro need a rework in the mechanic of healing, no a nerf.

Harad's Teach too, the heal of that skill only works with stun.. ok, Reverse flow need a nerf, but stop to think about the low heal of a templar with nerf in stun + passive heal, it's not fair, so this nerf would be unfeasible, only if you want to kill the class once and for all

I'm sorry this may be excessive because I am in the enemy's position. Those who have played Templar can leave constructive comments.

The problem is that harad's tech works very much in mass combat, whether skill get stuned or a resisted. I think it would be good to just increase the time interval without reducing the amount of heal. Then there will be little change in pve.

мудрость преодол.png Wisdom of overcoming

Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.

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1 hora atrás, Laevateinn disse:

Lamento que isso possa ser excessivo porque estou na posição do inimigo. Aqueles que jogaram como Templário podem deixar comentários construtivos.

O problema é que a tecnologia de Harad funciona muito bem em combate em massa

sabedoria superada.png Sabedoria de superação

Agora a cura da habilidade "Ensinamentos de Harad" funciona mesmo que o efeito "Atordoamento" tenha sido ignorado.

man... this passive skill only grants good healing if the templar makes a magic set, tell me 10 templars on your server that make it magic. There isn't, right? Most templars do physical tank in pvp, and those that do hybrid, get a maximum of 500-600 magical power. In fact, no Templar in their right mind would choose this branch, as there is the 3rd branch that grants the talent Power Inversion. Wisdom of overcoming is a bad talent, bc if Reverse flow enter in resist one time, the effect of that skill will not stun anymore, and no heal is give for me and my allies

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On 11/21/2023 at 4:14 PM, Laevateinn said:

The problem is that harad's tech works very much in mass combat, whether skill get stuned or a resisted. I think it would be good to just increase the time interval without reducing the amount of heal. Then there will be little change in pve.

мудрость преодол.png Wisdom of overcoming

Now the healing from the skill "Harad's Teachings" works even if the "Stun" effect was ignored.

 

I doubt theres a single templar that uses that branch, every templar i have ever seen is either using left branch or right branch, And even if u pick this talent on temps u can only heal 1 time from each resisted person since it cant target the person that resisted it again. 

 

On 11/21/2023 at 1:28 PM, Laevateinn said:

image.png Reverse Flow: Creates a vortex zone in the specified area for T sec. Every 1.3 sec., the zone throws all opponents in it 2 yards away from the edge of the zone and applies the Stun debuff to them for N sec. Opponents cannot move or apply skills, damaging them does not remove the debuff. The maximum number of player targets - Y, the number of monster targets is unlimited.

 

  • Increase the cooldown duration: from 16 seconds to 22 seconds.
  • When the maximum number of targets is reached, excluding the resisted players, the skill will become inoperable.

 

Also what does inoperable here mean? If it just stops working after the max number of hit players is reached thn its basicly just a 1.8sec stun with a 22 sec cooldown 

 

On 11/21/2023 at 1:28 PM, Laevateinn said:

image.png Branded by the Sun: Applies the "Aggression" effects to all enemies for T sec., as well as the "Stigma" debuff to Y enemies within a radius of 3 yards from the character for R sec. Every successful auto attack on target with the "Stigma" debuff restores an amount of health equal to P% of the character’s magical power to the character or their ally, removing debuff from the target.
 

  • Reduce the healing amount by 10 ~15%.

 

This skill is already weak as is since its just a one time heal, tho it should be fully reworked anyways since current templars see basicly 0 use from it.

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40 minutes ago, Wuuzurd said:

This skill is already weak as is since its just a one time heal, tho it should be fully reworked anyways since current templars see basicly 0 use from it.

Just like most skills of the Templar

Edited by Khrone
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