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AoE MC


Naiba

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On 6/17/2023 at 10:57 AM, Naiba said:

All class in mc have many AoE!

I beg GMs to reduce AoE on MCs! Or add a lot of AoE to Elf so the game can be balanced!Thank You.

Are you sure the MC side has more AOE skills than Eff side?

 

I think they are equal or equivalent based on the same number of classes.

But..... If you take a closer look at AOE Skills, you might see more about reality.

 

     Simplest thing you can try thinking the name class have a AOE Skills to list and count number by face to face.

• Tanker MC side - Tanker Elf side

• Damage MC side - Damage Elf side

 

TYPE 1: AOE with debuff

     Ability some Decrease power, Physical Magical, Poison, Bleeding, slow

• Note: thit AOE Type 1 it sample Player can event to control his character an to attack back enemy

 

TYPE 2: AOE with effect ability

     Ability like a Silent, Stun, Immobilizer, this Ability making player can't event to control sometime by effect.

• Note: that AOE Type 2 it making your can't event to control you character till the end of time effect skill, and Yes sometime you myth be under combo skill it called(Perma stun)

 

     Did you know?, some classes have AOE skills? The liquor skill gave 1-2 more effect abilities. and some class it may have up to 3 abilities on AOE skills.

 

P.S. I can give an example comparing classes with AOE skills. if you need

Edited by Jojorabbit
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Sentinels AoE to Enemies - 35

Spoiler

paladin.png Paladin - 4

 

image.png Fetters of Justice

 

image.png Illumination

 

image.png Harad's Banner

 

image.png Harad's Call

 

 

 

mage.png Mage - 6

 

image.png Time Warp

 

image.png Shattered Stone

 

image.png Illusory Chains

 

image.png Blazing Ground

 

image.png Roaring Flame

 

image.png Aura of Fire

 

 

 

priest.png Priest - 3

 

image.png Harad's Tears

 

image.png Mystic Mark

 

image.png Punishment of the Light

 

 

 

finder.png Seeker - 2

 

image.png Sun Nets

 

image.png Attack Instinct

 

 

 

hramovnik.png Templar - 5

 

image.png Whirlwind of Repentance

 

image.png Reverse Flow

 

image.png Touch of Truth

 

image.png Branded by the Sun

 

image.png Onslaught

 

 

 

blade.png Blade Dancer - 3

 

image.png Vortex Blade

 

image.png Rush

 

image.png Sonic Boom

 

 

 

ranger.png Ranger - 3

 

icon_skill_explosive_trap.png Explosive Trap

 

icon_skill_storm_of_arrows.png Hail of Arrows

 

icon_exp_sk_v9_15.png Vengeful Shot

 

 

 

druid.png Druid - 4

 

image.png Forest Song

 

image.png Tornado

 

image.png Power of Water

 

image.png Punitive Roots

 

 

 

guard.png Warden - 3

 

image.png Punishment

 

image.png Guard's Fury

 

image.png Powerful Lunge

 

 

 

hunter.png Beastmaster - 3

 

image.png Beast Awakening

 

image.png Chain Lightning

 

image.png Aura of the Forest

 

 

 

Sentinels AoE to Allies - 8

Spoiler

paladin.png Paladin - 2

 

image.png Light Aura

 

image.png Light Defense

 

 

 

priest.png Priest - 2

 

image.png Valor Aura

 

image.png Redemption

 

 

 

hramovnik.png Templar - 1

 

image.png Deity Statue

 

 

 

druid.png Druid - 2

 

image.png Secret Link

 

image.png Invigorating Stream

 

 

 

hunter.png Beastmaster - 1

 

image.png Proximity to Nature

 

 

 

Legion AoE to Enemies - 35

Spoiler

barbarian.png Barbarian - 4

 

image.png Roar

 

image.png Warcry

 

image.png Defeat

 

image.png Scream of Fury

 

 

 

robber.png Rogue - 2

 

image.png Gouge

 

image.png Ricochet

 

 

 

shaman.png Shaman - 2

 

image.png Earthquake

 

image.png Totem of Weakness

 

 

 

hunter.png Hunter - 4

 

image.png Poisonous Saber

 

image.png Arrow of Confusion

 

image.png Pathfinder’s Arrow

 

image.png Forester's Trap

 

 

 

chief.png Chieftain - 4

 

icon_skill_8679_02.png Eagle's Eye

 

icon_skill_8679_05.png Thrashing

 

icon_skill_8679_07.png Curse of the Plague

 

icon_skill_8679_08.png Swooping Army

 

 

 

death knight.png Death Knight - 4

 

image.png Death Call

 

image.png Steel Hurricane

 

image.png Blow of the Silence

 

image.png Knight's Curse

 

 

 

warlock.png Warlock - 3

 

image.png Dark Circle

 

image.png Pool of Darkness

 

image.png Zone of Weakness

 

 

 

 

necromancer.png Necromancer - 5

 

image.png Fateful Connection

 

image.png Poisonous Shield

 

image.png Infection

 

image.png Panic

 

image.png Acid Rain

 

 

 

caster.png Charmer - 3

 

image.png Otherworldly Fire

 

image.png Goading

 

image.png Summoner Skill

 

 

 

reaper.png Reaper - 4

 

image.png Otherworldly Boost

 

image.png Chains of the Underworld

 

image.png Explosion of Chaos

 

image.png Revenge

 

 

 

Legion AoE to Allies - 3

Spoiler

shaman.png Shaman - 2

 

image.png Energy Field

 

image.png Healing Totem

 

 

 

necromancer.png Necromancer - 1

 

image.png Dark Power

 

 

 

So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies

Doesn't seen like a fair trade to me :ThumbsDown:

 

 

Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one :good:

 

EDIT: I removed Dead Soldier from the list, so it's the same amount of AoE skills that affect enemies in both sides

Edited by Khrone
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6 minutes ago, Khrone said:

Sentinels AoE to Enemies - 35

  Reveal hidden contents

paladin.png Paladin - 4

 

image.png Fetters of Justice

 

image.png Illumination

 

image.png Harad's Banner

 

image.png Harad's Call

 

 

 

mage.png Mage - 6

 

image.png Time Warp

 

image.png Shattered Stone

 

image.png Illusory Chains

 

image.png Blazing Ground

 

image.png Roaring Flame

 

image.png Aura of Fire

 

 

 

priest.png Priest - 3

 

image.png Harad's Tears

 

image.png Mystic Mark

 

image.png Punishment of the Light

 

 

 

finder.png Seeker - 2

 

image.png Sun Nets

 

image.png Attack Instinct

 

 

 

hramovnik.png Templar - 5

 

image.png Whirlwind of Repentance

 

image.png Reverse Flow

 

image.png Touch of Truth

 

image.png Branded by the Sun

 

image.png Onslaught

 

 

 

blade.png Blade Dancer - 3

 

image.png Vortex Blade

 

image.png Rush

 

image.png Sonic Boom

 

 

 

ranger.png Ranger - 3

 

icon_skill_explosive_trap.png Explosive Trap

 

icon_skill_storm_of_arrows.png Hail of Arrows

 

icon_exp_sk_v9_15.png Vengeful Shot

 

 

 

druid.png Druid - 4

 

image.png Forest Song

 

image.png Tornado

 

image.png Power of Water

 

image.png Punitive Roots

 

 

 

guard.png Warden - 3

 

image.png Punishment

 

image.png Guard's Fury

 

image.png Powerful Lunge

 

 

 

hunter.png Beastmaster - 3

 

image.png Beast Awakening

 

image.png Chain Lightning

 

image.png Aura of the Forest

 

 

 

Sentinels AoE to Allies - 8

  Reveal hidden contents

paladin.png Paladin - 2

 

image.png Light Aura

 

image.png Light Defense

 

 

 

priest.png Priest - 2

 

image.png Valor Aura

 

image.png Redemption

 

 

 

hramovnik.png Templar - 1

 

image.png Deity Statue

 

 

 

druid.png Druid - 2

 

image.png Secret Link

 

image.png Invigorating Stream

 

 

 

hunter.png Beastmaster - 1

 

image.png Proximity to Nature

 

 

 

Legion AoE to Enemies - 36

  Reveal hidden contents

barbarian.png Barbarian - 4

 

image.png Roar

 

image.png Warcry

 

image.png Defeat

 

image.png Scream of Fury

 

 

 

robber.png Rogue - 2

 

image.png Gouge

 

image.png Ricochet

 

 

 

shaman.png Shaman - 2

 

image.png Earthquake

 

image.png Totem of Weakness

 

 

 

hunter.png Hunter - 4

 

image.png Poisonous Saber

 

image.png Arrow of Confusion

 

image.png Pathfinder’s Arrow

 

image.png Forester's Trap

 

 

 

chief.png Chieftain - 4

 

icon_skill_8679_02.png Eagle's Eye

 

icon_skill_8679_05.png Thrashing

 

icon_skill_8679_07.png Curse of the Plague

 

icon_skill_8679_08.png Swooping Army

 

 

 

death knight.png Death Knight - 4

 

image.png Death Call

 

image.png Steel Hurricane

 

image.png Blow of the Silence

 

image.png Knight's Curse

 

 

 

warlock.png Warlock - 3

 

image.png Dark Circle

 

image.png Pool of Darkness

 

image.png Zone of Weakness

 

 

 

 

necromancer.png Necromancer - 6

 

image.png Fateful Connection

 

image.png Poisonous Shield

 

image.png Infection

 

image.png Panic

 

image.png Acid Rain

 

image.png Dead Soldier

 

 

 

caster.png Charmer - 3

 

image.png Otherworldly Fire

 

image.png Goading

 

image.png Summoner Skill

 

 

 

reaper.png Reaper - 4

 

image.png Otherworldly Boost

 

image.png Chains of the Underworld

 

image.png Explosion of Chaos

 

image.png Revenge

 

 

 

Legion AoE to Allies - 3

  Reveal hidden contents

shaman.png Shaman - 2

 

image.png Energy Field

 

image.png Healing Totem

 

 

 

necromancer.png Necromancer - 1

 

image.png Dark Power

 

 

 

So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies

Doesn't seen like a fair trade to me :ThumbsDown:

 

 

Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one :good:

Thats some nice statistics you got there.
Helpful in choosing a class

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18 hours ago, Khrone said:

So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies.

I wonder how the dev going to explain this. This is clearly unbalanced 

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6 hours ago, Overhoul said:

I wonder how the dev going to explain this. This is clearly unbalanced 

Fire Totem only affects 1 target [unless that changed recently] 

 

And Sentinels are more focused on 1v1 than 1v many

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23 minutes ago, Drakoslayd said:

Fire Totem only affects 1 target [unless that changed recently] 

That's why i didn't include it in the list

 

23 minutes ago, Drakoslayd said:

And Sentinels are more focused on 1v1 than 1v many

Don't you mean Legion?

Edited by Khrone
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4 minutes ago, Khrone said:

 

Don't you mean Legion?

No. 

Many elf characters like Seeker, BD, BM, Mage, and Druid all are powerful in 1v1 more than 1vmany

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22 hours ago, Drakoslayd said:

And Sentinels are more focused on 1v1 than 1v many

 

Huh? Since when? 

 

21 hours ago, Drakoslayd said:

No. 

Many elf characters like Seeker, BD, BM, Mage, and Druid all are powerful in 1v1 more than 1vmany

 

You gotta clarify that a bit more. You can also understand, from this, that there's no way (or at least it is incredibly hard) to beat them 1vs1 and that you need more players to get rid of said classes. Now, imagine having several classes like this one: if said statement of yours is correct, Legion Side needs at least let's say 2 players per enemy. In other words, 5 ppl vs 10 to get a fair match.

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On 6/22/2023 at 11:41 AM, Overhoul said:

I wonder how the dev going to explain this. This is clearly unbalanced 

Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well

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1 hour ago, coldravens said:

Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well

True, i don't really know why i added it as an AoE skill

 

Though it has an area which can activate the skill, the effect itself is single target, like Beastmaster's Forest Symbol or Shaman's Totem of Fire and to a certain extent, Charmer's Call

Edited by Khrone
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On 6/21/2023 at 3:45 PM, Khrone said:

Sentinels AoE to Enemies - 35

  Reveal hidden contents

paladin.png Paladin - 4

 

image.png Fetters of Justice

 

image.png Illumination

 

image.png Harad's Banner

 

image.png Harad's Call

 

 

 

mage.png Mage - 6

 

image.png Time Warp

 

image.png Shattered Stone

 

image.png Illusory Chains

 

image.png Blazing Ground

 

image.png Roaring Flame

 

image.png Aura of Fire

 

 

 

priest.png Priest - 3

 

image.png Harad's Tears

 

image.png Mystic Mark

 

image.png Punishment of the Light

 

 

 

finder.png Seeker - 2

 

image.png Sun Nets

 

image.png Attack Instinct

 

 

 

hramovnik.png Templar - 5

 

image.png Whirlwind of Repentance

 

image.png Reverse Flow

 

image.png Touch of Truth

 

image.png Branded by the Sun

 

image.png Onslaught

 

 

 

blade.png Blade Dancer - 3

 

image.png Vortex Blade

 

image.png Rush

 

image.png Sonic Boom

 

 

 

ranger.png Ranger - 3

 

icon_skill_explosive_trap.png Explosive Trap

 

icon_skill_storm_of_arrows.png Hail of Arrows

 

icon_exp_sk_v9_15.png Vengeful Shot

 

 

 

druid.png Druid - 4

 

image.png Forest Song

 

image.png Tornado

 

image.png Power of Water

 

image.png Punitive Roots

 

 

 

guard.png Warden - 3

 

image.png Punishment

 

image.png Guard's Fury

 

image.png Powerful Lunge

 

 

 

hunter.png Beastmaster - 3

 

image.png Beast Awakening

 

image.png Chain Lightning

 

image.png Aura of the Forest

 

Sentinels AoE to Allies - 8

  Reveal hidden contents

paladin.png Paladin - 2

 

image.png Light Aura

 

image.png Light Defense

 

 

 

priest.png Priest - 2

 

image.png Valor Aura

 

image.png Redemption

 

 

 

hramovnik.png Templar - 1

 

image.png Deity Statue

 

 

 

druid.png Druid - 2

 

image.png Secret Link

 

image.png Invigorating Stream

 

 

 

hunter.png Beastmaster - 1

 

image.png Proximity to Nature

 

Legion AoE to Enemies - 35

  Reveal hidden contents

barbarian.png Barbarian - 4

 

image.png Roar

 

image.png Warcry

 

image.png Defeat

 

image.png Scream of Fury

 

 

 

robber.png Rogue - 2

 

image.png Gouge

 

image.png Ricochet

 

 

 

shaman.png Shaman - 2

 

image.png Earthquake

 

image.png Totem of Weakness

 

 

 

hunter.png Hunter - 4

 

image.png Poisonous Saber

 

image.png Arrow of Confusion

 

image.png Pathfinder’s Arrow

 

image.png Forester's Trap

 

 

 

chief.png Chieftain - 4

 

icon_skill_8679_02.png Eagle's Eye

 

icon_skill_8679_05.png Thrashing

 

icon_skill_8679_07.png Curse of the Plague

 

icon_skill_8679_08.png Swooping Army

 

 

 

death knight.png Death Knight - 4

 

image.png Death Call

 

image.png Steel Hurricane

 

image.png Blow of the Silence

 

image.png Knight's Curse

 

 

 

warlock.png Warlock - 3

 

image.png Dark Circle

 

image.png Pool of Darkness

 

image.png Zone of Weakness

 

 

 

 

necromancer.png Necromancer - 5

 

image.png Fateful Connection

 

image.png Poisonous Shield

 

image.png Infection

 

image.png Panic

 

image.png Acid Rain

 

 

 

caster.png Charmer - 3

 

image.png Otherworldly Fire

 

image.png Goading

 

image.png Summoner Skill

 

 

 

reaper.png Reaper - 4

 

image.png Otherworldly Boost

 

image.png Chains of the Underworld

 

image.png Explosion of Chaos

 

image.png Revenge

 

Legion AoE to Allies - 3

  Reveal hidden contents

shaman.png Shaman - 2

 

image.png Energy Field

 

image.png Healing Totem

 

 

 

necromancer.png Necromancer - 1

 

image.png Dark Power

I liked your list!

 

Also I was curious about this so I checked how many talents added AoE ability to skills that previously had no AoE ability.

Note that this ignores talents that boost the power of existing AoE skills.

 

Sentinel AoE to enemies : +5 (pala has talent that removes 1 aoe to enemies but I obviously won't count it)

Sentinel AoE to allies +3

 

Legion AoE to enemies : +4

Legion AoE to allies: +5

 

I can't actually draw any real conclusions from this though :2Thumbs:

Guess the Legion does close the gap in AoE skills by 1 or 2, but Sentinels still have more.

You would have to give each and every AoE skill a power level to judge this properly

 

 

 

Spoiler

Mage Split lightning 

The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards.

 

The damage is very unreliable and it's overall bad but it does add an AoE effect to a previously non-aoe skill.

 

Paladin Anger concentration

Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%.

 

Technically removes 1 AoE ability from sentinel side, just found it funny.

 

Divine Lightbringer

Heavenly Light skill additionally restores health to 4 allies to the amount of 10% of the power of the skill within 2 yards of the target.

 

Small bit of extra healing, good enough considering it is their first key talent.

 

Templar - Defense in Attack

When a character or ally gets an effect from the Combat Support skill, then all enemies within 1 yard of him suffer magical damage to the amount of 25% of the physical strength of the character and 40% of the magical power of the character.
The maximum number of player targets is 4 and there is no limit on the number of monster targets.

 

Decent extra damage on short cd skill afaik

 

Druid Myriads of the Forest

Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members.

 

It's a talent that exists

 

Druid Thunder Roar

The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%.

 

Could do decent extra damage, at -30% dmg this still always does more damage to 2 or more enemies. 

 

Warden - Crowd Inspiration

Warden's Spirit skill adds an additional buff from the skill to 4 of allies in a radius of two yards from the character. Once the time of the buff runs out, your opponents have the Protective Field positive effect applied to them, which consumes 10% of the damage they cause under the effect of the buff.

 

It's a small shield most of the times, but the skill has a short cooldown and you want to be doing damage anyway. I have to say it is good.

 

Warden Combat Healing

Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health.

 

Not sure how to judge this, non-tank talent on warden that requires lifesteal but high hp too??

 

Beastmaster Grandeur of the Lotus

If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20%

 

This skill was AoE already, that is true, but this does technically add another AoE on the beastmaster.

Probably should not count it.

 

Spoiler

Barb Bastion

Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter.

 

...I guess if you have 25% block this is effectively perma 5% less damage taken for the whole party, not terrible.

 

Hunter Cobra Bite

Poisoned Arrow skill applies an additional Snake Nest negative effect to the opponent for 12 sec, with a chance equal to the Critical Hit parameter. The target, as well as enemies within one yard of the target, receive physical damage to the amount of 15% of the physical strength of the character every 3 sec.
The maximum number of target players is 4 and there is no limit to the number of target monsters.

 

Extra damage yep

 

Shaman Ancestral generosity

The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%.

 

This is good.

 

Shaman Ancestral Charm

Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members.

 

Not sure if it's decent or absolutely insane. Fact is it can block 1 hit of infinite damage so I'll say it is good.

 

Deathknight Deathly Generosity 

The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.

 

I want to say it is decent if the deathknight still gets the full effect, otherwise it is just passable, the range is also too short.

 

Charmer - Plagued Minion

The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 10% of the physical strength and 20% of magical strenght the character to all opponents within it every 2 sec. The maximum number of targeted players is 4 and the number of targeted monsters is unlimited.

 

Probably more effective at scaring players to avoid it rather than to deal damage....it deals damage right?

 

Warlock Absolute Virus 

The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target.

 

I hope you have your lucky day every day

 

Necro Soul Synergy

The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.

 

This sounds like really good extra healing until you get to the last sentence. Still ok

 

Necro Enveloping Cold

Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6

 

It is good, bring a handful of necros with this talent (gl with that) and cripple an entire army of enemies.

 

Edited by rafa9876
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1 hour ago, rafa9876 said:

Necro Soul Synergy

The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets.

So it makes Critical Hit even more important for the Necromancer...

 

I hope that in the next update they add new skills, the Necromancer get a skill that increases Critical Hit 

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