Naiba 0 Posted June 17, 2023 Share Posted June 17, 2023 All class in mc have many AoE! I beg GMs to reduce AoE on MCs! Or add a lot of AoE to Elf so the game can be balanced!Thank You. Khrone 1 Quote Link to comment Share on other sites More sharing options...
Jojorabbit 7 Posted June 21, 2023 Share Posted June 21, 2023 (edited) On 6/17/2023 at 10:57 AM, Naiba said: All class in mc have many AoE! I beg GMs to reduce AoE on MCs! Or add a lot of AoE to Elf so the game can be balanced!Thank You. Are you sure the MC side has more AOE skills than Eff side? I think they are equal or equivalent based on the same number of classes. But..... If you take a closer look at AOE Skills, you might see more about reality. Simplest thing you can try thinking the name class have a AOE Skills to list and count number by face to face. • Tanker MC side - Tanker Elf side • Damage MC side - Damage Elf side TYPE 1: AOE with debuff Ability some Decrease power, Physical Magical, Poison, Bleeding, slow • Note: thit AOE Type 1 it sample Player can event to control his character an to attack back enemy TYPE 2: AOE with effect ability Ability like a Silent, Stun, Immobilizer, this Ability making player can't event to control sometime by effect. • Note: that AOE Type 2 it making your can't event to control you character till the end of time effect skill, and Yes sometime you myth be under combo skill it called(Perma stun) Did you know?, some classes have AOE skills? The liquor skill gave 1-2 more effect abilities. and some class it may have up to 3 abilities on AOE skills. P.S. I can give an example comparing classes with AOE skills. if you need Edited June 21, 2023 by Jojorabbit Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 21, 2023 Share Posted June 21, 2023 (edited) Sentinels AoE to Enemies - 35 Spoiler Paladin - 4 Fetters of Justice Illumination Harad's Banner Harad's Call Mage - 6 Time Warp Shattered Stone Illusory Chains Blazing Ground Roaring Flame Aura of Fire Priest - 3 Harad's Tears Mystic Mark Punishment of the Light Seeker - 2 Sun Nets Attack Instinct Templar - 5 Whirlwind of Repentance Reverse Flow Touch of Truth Branded by the Sun Onslaught Blade Dancer - 3 Vortex Blade Rush Sonic Boom Ranger - 3 Explosive Trap Hail of Arrows Vengeful Shot Druid - 4 Forest Song Tornado Power of Water Punitive Roots Warden - 3 Punishment Guard's Fury Powerful Lunge Beastmaster - 3 Beast Awakening Chain Lightning Aura of the Forest Sentinels AoE to Allies - 8 Spoiler Paladin - 2 Light Aura Light Defense Priest - 2 Valor Aura Redemption Templar - 1 Deity Statue Druid - 2 Secret Link Invigorating Stream Beastmaster - 1 Proximity to Nature Legion AoE to Enemies - 35 Spoiler Barbarian - 4 Roar Warcry Defeat Scream of Fury Rogue - 2 Gouge Ricochet Shaman - 2 Earthquake Totem of Weakness Hunter - 4 Poisonous Saber Arrow of Confusion Pathfinder’s Arrow Forester's Trap Chieftain - 4 Eagle's Eye Thrashing Curse of the Plague Swooping Army Death Knight - 4 Death Call Steel Hurricane Blow of the Silence Knight's Curse Warlock - 3 Dark Circle Pool of Darkness Zone of Weakness Necromancer - 5 Fateful Connection Poisonous Shield Infection Panic Acid Rain Charmer - 3 Otherworldly Fire Goading Summoner Skill Reaper - 4 Otherworldly Boost Chains of the Underworld Explosion of Chaos Revenge Legion AoE to Allies - 3 Spoiler Shaman - 2 Energy Field Healing Totem Necromancer - 1 Dark Power So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies Doesn't seen like a fair trade to me Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one EDIT: I removed Dead Soldier from the list, so it's the same amount of AoE skills that affect enemies in both sides Edited June 25, 2023 by Khrone Overhoul, rafa9876 and Venk 3 Quote Link to comment Share on other sites More sharing options...
Venk 76 Posted June 21, 2023 Share Posted June 21, 2023 6 minutes ago, Khrone said: Sentinels AoE to Enemies - 35 Reveal hidden contents Paladin - 4 Fetters of Justice Illumination Harad's Banner Harad's Call Mage - 6 Time Warp Shattered Stone Illusory Chains Blazing Ground Roaring Flame Aura of Fire Priest - 3 Harad's Tears Mystic Mark Punishment of the Light Seeker - 2 Sun Nets Attack Instinct Templar - 5 Whirlwind of Repentance Reverse Flow Touch of Truth Branded by the Sun Onslaught Blade Dancer - 3 Vortex Blade Rush Sonic Boom Ranger - 3 Explosive Trap Hail of Arrows Vengeful Shot Druid - 4 Forest Song Tornado Power of Water Punitive Roots Warden - 3 Punishment Guard's Fury Powerful Lunge Beastmaster - 3 Beast Awakening Chain Lightning Aura of the Forest Sentinels AoE to Allies - 8 Reveal hidden contents Paladin - 2 Light Aura Light Defense Priest - 2 Valor Aura Redemption Templar - 1 Deity Statue Druid - 2 Secret Link Invigorating Stream Beastmaster - 1 Proximity to Nature Legion AoE to Enemies - 36 Reveal hidden contents Barbarian - 4 Roar Warcry Defeat Scream of Fury Rogue - 2 Gouge Ricochet Shaman - 2 Earthquake Totem of Weakness Hunter - 4 Poisonous Saber Arrow of Confusion Pathfinder’s Arrow Forester's Trap Chieftain - 4 Eagle's Eye Thrashing Curse of the Plague Swooping Army Death Knight - 4 Death Call Steel Hurricane Blow of the Silence Knight's Curse Warlock - 3 Dark Circle Pool of Darkness Zone of Weakness Necromancer - 6 Fateful Connection Poisonous Shield Infection Panic Acid Rain Dead Soldier Charmer - 3 Otherworldly Fire Goading Summoner Skill Reaper - 4 Otherworldly Boost Chains of the Underworld Explosion of Chaos Revenge Legion AoE to Allies - 3 Reveal hidden contents Shaman - 2 Energy Field Healing Totem Necromancer - 1 Dark Power So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies Doesn't seen like a fair trade to me Also, Elves have 3 AoE healing skills (one of them being from a Damage Dealer class) while the MCs only have one Thats some nice statistics you got there. Helpful in choosing a class Khrone 1 Quote Link to comment Share on other sites More sharing options...
Overhoul 65 Posted June 22, 2023 Share Posted June 22, 2023 18 hours ago, Khrone said: So yeah, MCs do have 1 more AoE skill that affects enemies than Elves but have 5 less skills that affects allies. I wonder how the dev going to explain this. This is clearly unbalanced Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted June 22, 2023 Share Posted June 22, 2023 6 hours ago, Overhoul said: I wonder how the dev going to explain this. This is clearly unbalanced Fire Totem only affects 1 target [unless that changed recently] And Sentinels are more focused on 1v1 than 1v many Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 22, 2023 Share Posted June 22, 2023 (edited) 23 minutes ago, Drakoslayd said: Fire Totem only affects 1 target [unless that changed recently] That's why i didn't include it in the list 23 minutes ago, Drakoslayd said: And Sentinels are more focused on 1v1 than 1v many Don't you mean Legion? Edited June 22, 2023 by Khrone Quote Link to comment Share on other sites More sharing options...
Drakoslayd 652 Posted June 22, 2023 Share Posted June 22, 2023 4 minutes ago, Khrone said: Don't you mean Legion? No. Many elf characters like Seeker, BD, BM, Mage, and Druid all are powerful in 1v1 more than 1vmany SaltyCoffe 1 Quote Link to comment Share on other sites More sharing options...
Higgings 1867 Posted June 23, 2023 Share Posted June 23, 2023 22 hours ago, Drakoslayd said: And Sentinels are more focused on 1v1 than 1v many Huh? Since when? 21 hours ago, Drakoslayd said: No. Many elf characters like Seeker, BD, BM, Mage, and Druid all are powerful in 1v1 more than 1vmany You gotta clarify that a bit more. You can also understand, from this, that there's no way (or at least it is incredibly hard) to beat them 1vs1 and that you need more players to get rid of said classes. Now, imagine having several classes like this one: if said statement of yours is correct, Legion Side needs at least let's say 2 players per enemy. In other words, 5 ppl vs 10 to get a fair match. Quote Link to comment Share on other sites More sharing options...
coldravens 174 Posted June 25, 2023 Share Posted June 25, 2023 On 6/22/2023 at 11:41 AM, Overhoul said: I wonder how the dev going to explain this. This is clearly unbalanced Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well Drakoslayd 1 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 25, 2023 Share Posted June 25, 2023 (edited) 1 hour ago, coldravens said: Necro skeleton totem is counting as a summon not AOE otherwise then we need to count charmer dogs as well True, i don't really know why i added it as an AoE skill Though it has an area which can activate the skill, the effect itself is single target, like Beastmaster's Forest Symbol or Shaman's Totem of Fire and to a certain extent, Charmer's Call Edited June 25, 2023 by Khrone Quote Link to comment Share on other sites More sharing options...
weasel 206 Posted June 25, 2023 Share Posted June 25, 2023 On 6/22/2023 at 9:53 AM, Drakoslayd said: And Sentinels are more focused on 1v1 than 1v many ¿? Quote Link to comment Share on other sites More sharing options...
rafa9876 150 Posted June 26, 2023 Share Posted June 26, 2023 (edited) On 6/21/2023 at 3:45 PM, Khrone said: Sentinels AoE to Enemies - 35 Reveal hidden contents Paladin - 4 Fetters of Justice Illumination Harad's Banner Harad's Call Mage - 6 Time Warp Shattered Stone Illusory Chains Blazing Ground Roaring Flame Aura of Fire Priest - 3 Harad's Tears Mystic Mark Punishment of the Light Seeker - 2 Sun Nets Attack Instinct Templar - 5 Whirlwind of Repentance Reverse Flow Touch of Truth Branded by the Sun Onslaught Blade Dancer - 3 Vortex Blade Rush Sonic Boom Ranger - 3 Explosive Trap Hail of Arrows Vengeful Shot Druid - 4 Forest Song Tornado Power of Water Punitive Roots Warden - 3 Punishment Guard's Fury Powerful Lunge Beastmaster - 3 Beast Awakening Chain Lightning Aura of the Forest Sentinels AoE to Allies - 8 Reveal hidden contents Paladin - 2 Light Aura Light Defense Priest - 2 Valor Aura Redemption Templar - 1 Deity Statue Druid - 2 Secret Link Invigorating Stream Beastmaster - 1 Proximity to Nature Legion AoE to Enemies - 35 Reveal hidden contents Barbarian - 4 Roar Warcry Defeat Scream of Fury Rogue - 2 Gouge Ricochet Shaman - 2 Earthquake Totem of Weakness Hunter - 4 Poisonous Saber Arrow of Confusion Pathfinder’s Arrow Forester's Trap Chieftain - 4 Eagle's Eye Thrashing Curse of the Plague Swooping Army Death Knight - 4 Death Call Steel Hurricane Blow of the Silence Knight's Curse Warlock - 3 Dark Circle Pool of Darkness Zone of Weakness Necromancer - 5 Fateful Connection Poisonous Shield Infection Panic Acid Rain Charmer - 3 Otherworldly Fire Goading Summoner Skill Reaper - 4 Otherworldly Boost Chains of the Underworld Explosion of Chaos Revenge Legion AoE to Allies - 3 Reveal hidden contents Shaman - 2 Energy Field Healing Totem Necromancer - 1 Dark Power I liked your list! Also I was curious about this so I checked how many talents added AoE ability to skills that previously had no AoE ability. Note that this ignores talents that boost the power of existing AoE skills. Sentinel AoE to enemies : +5 (pala has talent that removes 1 aoe to enemies but I obviously won't count it) Sentinel AoE to allies : +3 Legion AoE to enemies : +4 Legion AoE to allies: +5 I can't actually draw any real conclusions from this though Guess the Legion does close the gap in AoE skills by 1 or 2, but Sentinels still have more. You would have to give each and every AoE skill a power level to judge this properly Spoiler Mage Split lightning The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards. The damage is very unreliable and it's overall bad but it does add an AoE effect to a previously non-aoe skill. Paladin Anger concentration Now the maximum number of player targets and monster targets of the “Harad's Banner” skill is 1. Now the Banner deals physical damage depending on the character’s physical strength and is more likely to attack the same target as the character. Skill damage increased by 15%. Technically removes 1 AoE ability from sentinel side, just found it funny. Divine Lightbringer Heavenly Light skill additionally restores health to 4 allies to the amount of 10% of the power of the skill within 2 yards of the target. Small bit of extra healing, good enough considering it is their first key talent. Templar - Defense in Attack When a character or ally gets an effect from the Combat Support skill, then all enemies within 1 yard of him suffer magical damage to the amount of 25% of the physical strength of the character and 40% of the magical power of the character. The maximum number of player targets is 4 and there is no limit on the number of monster targets. Decent extra damage on short cd skill afaik Druid Myriads of the Forest Increases the physical and magical power of all party members by 1.5% for every 2 active buffs applied by the character on the party members. It's a talent that exists Druid Thunder Roar The “Lightning Bolt” skill additionally hits 3 enemies within 2 yards. Skill damage reduced by 30%. Could do decent extra damage, at -30% dmg this still always does more damage to 2 or more enemies. Warden - Crowd Inspiration Warden's Spirit skill adds an additional buff from the skill to 4 of allies in a radius of two yards from the character. Once the time of the buff runs out, your opponents have the Protective Field positive effect applied to them, which consumes 10% of the damage they cause under the effect of the buff. It's a small shield most of the times, but the skill has a short cooldown and you want to be doing damage anyway. I have to say it is good. Warden Combat Healing Every 2 sec. deals physical damage to 3 enemies within 4 yards of the character in the amount of 25% of the health restored during this time from skills and the "Vampirism" parameter, but no more than 15% of the character's maximum health. Not sure how to judge this, non-tank talent on warden that requires lifesteal but high hp too?? Beastmaster Grandeur of the Lotus If the skill "Beast Awakening" is active, then the effect of the "Aura of the Forest" skill is additionally applied to the character. Skill damage reduced by 20% This skill was AoE already, that is true, but this does technically add another AoE on the beastmaster. Probably should not count it. Spoiler Barb Bastion Gives the character and all party members within 5 yards of the character the “Bastion” buff. The effect reduces all incoming damage by 20% with a chance equal to the character's “Block” parameter. ...I guess if you have 25% block this is effectively perma 5% less damage taken for the whole party, not terrible. Hunter Cobra Bite Poisoned Arrow skill applies an additional Snake Nest negative effect to the opponent for 12 sec, with a chance equal to the Critical Hit parameter. The target, as well as enemies within one yard of the target, receive physical damage to the amount of 15% of the physical strength of the character every 3 sec. The maximum number of target players is 4 and there is no limit to the number of target monsters. Extra damage yep Shaman Ancestral generosity The effect of the “Tribe's Ritual” skill is additionally applied to all party members within a radius of 7 yards around the target. Skill effect strength reduced by 30%. This is good. Shaman Ancestral Charm Apply the positive effect "Ancestral Charm" on the character and all members of the group who are in the same location with the character. The effect absorbs any damage if its value is greater than the current health, and restores health equal to 100% of the character’s magic power. The effect does not apply more than once every 60 sec. The frequency of application of the effect is reduced by the "Skill Cooldown" parameter. If the character dies, the effect is removed from all party members. Not sure if it's decent or absolutely insane. Fact is it can block 1 hit of infinite damage so I'll say it is good. Deathknight Deathly Generosity The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%. I want to say it is decent if the deathknight still gets the full effect, otherwise it is just passable, the range is also too short. Charmer - Plagued Minion The monster called by the Call skill creates a cursed zone under itself for 6 sec. at the time of their death or disappearance. This zone causes an amount of physical damage which is 10% of the physical strength and 20% of magical strenght the character to all opponents within it every 2 sec. The maximum number of targeted players is 4 and the number of targeted monsters is unlimited. Probably more effective at scaring players to avoid it rather than to deal damage....it deals damage right? Warlock Absolute Virus The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target. I hope you have your lucky day every day Necro Soul Synergy The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets. This sounds like really good extra healing until you get to the last sentence. Still ok Necro Enveloping Cold Apply the “Enveloping Cold” debuff on all enemies within 4 yards of you and in combat with you. This effect reduces movement speed by 40% and “Attack Speed” by 25%. The maximum number of PvP-targets is 6 It is good, bring a handful of necros with this talent (gl with that) and cripple an entire army of enemies. Edited June 26, 2023 by rafa9876 Quote Link to comment Share on other sites More sharing options...
Khrone 652 Posted June 26, 2023 Share Posted June 26, 2023 1 hour ago, rafa9876 said: Necro Soul Synergy The skill "Ancient Seal" now additionally restores health to 2 allies within a 5 yard radius for 80% of the skill's healing. In case of a critical heal, the skill "Ancient Seal" additionally restores health to 3 allies within a 5 yard radius for 90% of the skill's healing. The additional healing is evenly distributed among the targets. So it makes Critical Hit even more important for the Necromancer... I hope that in the next update they add new skills, the Necromancer get a skill that increases Critical Hit Quote Link to comment Share on other sites More sharing options...
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