Is their any scheduled plans for better balancing PvP aspect of warspear? Things are still very unbalanced between melee and range classes, theirs countless of upsides to pick range that's not even class based. A simple thing like lag positions is alot more forgiving for range classes, while melee can seem to be close enough, but nothing happens... No attack, no nothing.
I know it wasn't that long ago you did a balance or was suppose to, but from what I've heard, so much people complained, the balancing of classes like warlock and rogue was scrapped. Also you didn't succeed with balancing mp-reg, mage-classes hardly ever run lower then half way on mana even though the circle all spells at all times in arena. So I was disappointed to see that mana consumption is of no importance in the game right now.
Their has been many suggestions and discussions about what can ne done for future balancing, to name a few.
(+) add dodge/parry/block chance to make stun skills fail.
(+) remove stagger effects from melee classes
(+) increase mage-classes mp consumption
(+) fix cooldowns for the worst range stunners
(+) increased level cap and more skills
If completely lost interest in my shaman now, shamans and other OP classes are flooding Emerald and I see a strong tendency that people make melee classes but stay at lv14 for arena and only play lv19-20 with a strong range class.
So devs, are you guys planning any sort of features to close the gap between melee and range?
Just putting it out there, I know I'm not alone waiting for anything to close the gap.
Side note: I shouldn't haft to do almost 15k dmg and still only get a draw fight cause its so easy to kite melee for such a long time without running out of mana...
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Bloodylipa 1
Hey devs
Is their any scheduled plans for better balancing PvP aspect of warspear? Things are still very unbalanced between melee and range classes, theirs countless of upsides to pick range that's not even class based. A simple thing like lag positions is alot more forgiving for range classes, while melee can seem to be close enough, but nothing happens... No attack, no nothing.
I know it wasn't that long ago you did a balance or was suppose to, but from what I've heard, so much people complained, the balancing of classes like warlock and rogue was scrapped. Also you didn't succeed with balancing mp-reg, mage-classes hardly ever run lower then half way on mana even though the circle all spells at all times in arena. So I was disappointed to see that mana consumption is of no importance in the game right now.
Their has been many suggestions and discussions about what can ne done for future balancing, to name a few.
(+) add dodge/parry/block chance to make stun skills fail.
(+) remove stagger effects from melee classes
(+) increase mage-classes mp consumption
(+) fix cooldowns for the worst range stunners
(+) increased level cap and more skills
If completely lost interest in my shaman now, shamans and other OP classes are flooding Emerald and I see a strong tendency that people make melee classes but stay at lv14 for arena and only play lv19-20 with a strong range class.
So devs, are you guys planning any sort of features to close the gap between melee and range?
Just putting it out there, I know I'm not alone waiting for anything to close the gap.
Side note: I shouldn't haft to do almost 15k dmg and still only get a draw fight cause its so easy to kite melee for such a long time without running out of mana...
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