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  1. I bid you welcome, my dear guests, in this topic. Today I'm going to write something that many of our new members may have wondered about, which can be resumed in these few questions: 1. Is deathknight a good class to start with? 2. Can deathknight solo bosses/baits/raid bosses? 3. How can I build my deathknight in order to be able to solo stuff? 4. Is it cheap to build a deathknight? 5. which skills should I buy first? Well, my dear fellows, in this guide I will try to answer step by step to any of these questions, explaining also pros, cons, builds, why of these builds, statistics which deathknight may love/dislike, skills he should buy asap and so on. It's definitely a full schedule, isn't it? so let's start with a quick analysis of this class. 1. Analysis of the DeathKnight The DeathKnight is an extremely versatile tank. It can reach enormous ammounts of damage and defence, it is able to ignore a large ammount of damage dealt and, most importanlty, it becomes stronger if he's surrounded by enemies. In order to realize about this last part, though, you'll need to play for a decent ammount of time and get used to its play style. As a tank, it benefits a lot from statistics like HPs and HP regen, but it requires a lot of Mana Reserve, since its skills litterally burn out your mana reserves (high cost in general and balanced in both attack and defence - that means you'll use a lot of such skills and as a conseguence you'll see your mana drop quite quickly). Once disliked enough not to let him even join parties for Normal Berengar's Tower, as time went on this class has gained a lot of respect, becoming (according to some experienced players) the best tank existing on MC side and the 2nd in game, after the Warden. More and more players have now got in touch with this class, creating everyday wonderful builds and making it suitable for basically any scenario. I'll proceed now with further infos, but let's start to talk about a delicate topic that I'd love to talk about, and this is the equipment [2] 2. Equipment and Suggestions Before starting with this section, I'd like to clarify few points. The following equipments I'm going to disclose have a mere demonstrative purpose and were thought for players who cannot afford to buy miracle coins or they are at a point to decide whether to invest or not on the character. From a personal point of view, unless you're a low level arena player, I see little to zero reasons to invest on your character (to buy equipments at least) if you're not at least at lv18. If I had coins available, my humble conseil is to make gold with them instead of buying pieces of equipment that you'll eventually drop cause they're too outdated. But even here, don't worry! I have thought about our beloved coin-users as well! 😉 This guide will start from the Lv13, because, due to the improvement the game has made on equipments on the first islands, it is enough to select every tank item you have the opportunity to choose, when completing the quest. A. Selection for lv13-19 So [ this ] is what I believe it is something good to start with. In order to achieve something like this, I hereby invite you to keep every single gold coin you receive through your journey on the first island. As you can see, the thing I focused on mostly in this equip is the HP Regeneration. I decided to choose this because on native islands and/or Irselnort (or even swamp) you might start to get in touch with strong enemies. It is important for you not to spend gold in order to get consumable items, independently if you're in battle mode or you're just resting from a fight. This build will allow you to try to be as tanky as possible. You may want to update it from time to time, but my advice is not to spend too much gold for something that will add you few points only on your build. You may also notice that I haven't (nor I will) put magic damage items on the build - the main reason is because this class has got yes some magic-based skills, but none of them are actually worth good enough to create an apposite magic build for this purpose. B. Selection for lv20-25 Now that you've finally reached this point, I believe we may start with something like [ this ]. Main improvements made with this build is the introduction of particularly new statistics. The point of all of this is to start getting in touch with them, as well as to start to look for event items, which, as you'll see soon enough, will result as a very good selection for this class. These items, especially the event ones, might be yes rare, but they are usually cheap enough and good to start with. Your defence is improved as well and defensive statistics are balanced enough to start letting you being tough enough, at least for the first part of Ayvondil. You may also want to start to join even low level guilds, in order to get used with guild mechanisms. Lately, more than amps, people seek for people who are active enough to make some gps. The best period to join a guild, in my opinion, is from the beginning of Events (Halloween - World Creation - Spring, most importantly). Guilds can give you a lot of opportunities to become rich and to improve quickly. C. Selection for lv26+ [ This ] is where things start to get serious. Even here it is hereby advised to keep some gold in order to improve. If you followed the previous advices, getting these items won't be too hard, especially for the event items: low level ones are usually cheap and very useful. Here I focused a lot also on offensive statistics and even more on a new statistic that this class loves: Life Steal. If you decided that it is time to invest on your character, these are just few of the many builds you may create in order to improve your character: [ 1 ] [ 2 ] 3. Skill Build and Suggestions Here we start with another very discussed point. As you may understand, a skill buid is very, very personal, but I will try to show you the ones which, in my opinion, deserve to be levelled and those who should not. Thorn of Death: Our beloved primary damage skill. No more and no less! Useful everywhere because, who doesn't like having a bit more damage? The higher the level, the higher the damage. The nice power from this skill comes from the relics you can put on it. We will discuss about this later. Having it at 5/5 would make of that work at its maximum power, and I honestly don't dislike it Exhalation of Darkness: This is a mix of a Magic Attack combined with a Stun which lasts 1.6s. The stunning ability is even more appreciated than the damage itself, but mind you that levelling the skill will not increase the time of the stun, but only the damage the skills deals; keep this in mind while putting some points on it! For that reason, I believe that leaving it at 1/5 will be perfectly fine Provocation: It's the skill every tank class has got. It protects the healer from the rage of the enemy and the damager from the same reason. It has a low cool down - good reason to add in it some good relics, don't you think? On PvP, it makes the enemy lose the current target. Make sure, if you are PvE, to have this skill at level 3/5 at least Threads of Darkness: One of the most intriguing skills the DK posseses. It pulls the enemy close to the DK, in order to expose him to your party (or simply to an enraged DK). There are some more things this skill allows you to do: the enemy pulled in this way sees also the damage received increased and he won't be able to move for a short period of time. Increasing the level of this skill will allow you to increase the ammount of time the "Increased damage" debuff lasts and the ammount o time the enemy stands on the ground. Honestly, I believe that the very reason people use this skill for is the ability to pull a very far away enemy close to you, and not for the other two effects; due to this, I would recommend to keep this skill at 1/5 Dark Shield: The main defensive skill of this class. Very efficient skill considering that you only need to press it once in order to make it work. It is highly def-dependant, hence, in order to make it as strong as possible, you may want to keep this statistic as high as possible. A good combo with this skill is the use of Aura of Hatred and some relics which increase Dark Wing's effectiveness. Increasing its level will also increase the chances to work, the time it lasts. Having this skill at 5/5 is quite a must, if you ask me. And now about experts - this will be quite hard for me but I'll try as well. Saturation: This is one of the key skills of this class. In exchange of a (quite too high currently - 10%) percentage of HPs, your Life Steal parameter will higly increase for a short ammount of time. Perhaps it was necessary to create specific life steal builds in order to use this skill but as for now, if you don't plan to have a lot of HPs, this skill can be a nice power up in order to survive by killing you enemies. It has a good synergy with Steel Hurricane and a LOT of mobs surrounding you. That was just a little hint, where the skill Threads of Darkness might result in a good way to make the enemy very close to you. The first disadvantage, maybe, relies indeed on the high ammount of Hps required to use this skill and the way too short ammount of time it lasts, even maxed. As for now, I honestly don't recommend its use at least until they work on that HP usage. Steel Hurricane: It is a damage skill: it deals damage to every enemy surrounding the DK up to 1 yard from it. Levelling this skill up will increase the ammount of damage the skill deals but it won't increase the radius of the skill. It works well combined with Aura of Hatred which will increase the damage dealt even more. It won't be a bad idea to combine it also with Saturation. if you see yourself crowded by mobs... and to speed things up, it won't be a bad idea to pull an enemy closer to you with Threads of Darkness either ^^. It works pretty well in both PvP and PvE, so I encourage the player to take it among the first experts selected. Having this skill at 3/4 or even maxed won't be a bad decision. Totally bad idea if you plan to go for PvP - there are better skills to max. Death Call:. The AoE aggro skill. It spreads an aura which aggros every enemy close to the DK and deals Magic Damage for 4 times. The damage depends on the skill level as well as the ammount of magic damage the DK has got. Increasing its level will see a larger ammount of aggro given, increased aggro time and the damage dealt increases a bit more. Do not understimate this skill in PvP: making a crowd of players lose their target while it's fighting against another crowd of players is not something a player should understimate, especially in a scenario where you shall think and act fast. If you plan to be a PvE player, then this skill is one of the first ones you should get. For a maximized power, make it at least 3/4, but it will work perfectly fine even at 2/4 Aura of Hatred: It's a buffing skill. Increases the DK's defensive and offensive numerical statistics for a certain period of time. Levelling it up will make the skill last longer and improves the effect of the buffs given, and it combines perfectly with Dark Shield - which will work better - and Steel Hurricane - which will deal more damage. It is a jack of all trades, but a long cool down, justified by the ammount of power this skill basically gifts. Maxing this skill out might result in a wise choice, but in that case, make sure to have got at least 15% of CoolDown parameter, so that you won't have to wait for too long in order to re-use it. Sharp Shadow: Elusive skill: it works as a ranged skill and it is able to stun the enemy dealing him High Magic Damage. It might work combined with Saturation. and that will result in a sort of Healing if Saturation is actived, but the ammount of HPs you spend for that skill will not, unfortunately, be healed back by that combo, unless you make this skill maxed and you use a magic damage set, which I find pretty useless in order to make just one combo to work. This skill is the best friend of PvP DKs and the worst enemy for Healers, alongside Blow of the Silence: if you plan to PvP, make this skill 4/4, otherwise, don't buy it at all. Secret Reserves: Very hated skill, once, but after the several adjustments it has received now it became quite balanced. It is a Passive Skill and, in order to work decently, requires to have a lot of HP Regeneration. Although it might seem a very bad skill, combined with Blood Protection might grant the Dk a chance to survive in critical moments and it's still used a lot on PvP on tough moments. I would still recommend it on PvP though (4/4) - with the right build - especially against Damagers, which will basically need to kill you twice with that and,who knows, in the meanwhile it might be you the winner this time. From time to time, you may want to seek for a particular book that boosts decently the ammount of HP regen given as well as more HPs, which are always welcome in PvP: Power of Life Blow of the Silence: Skill that denies the enemy from using his skills. Increasing its level will see the effectiveness increased (up to 8s, which is incredibly high). Increases also the Magic damage and the Physical damage deal on the next attack. It is a skill that might seem a must to max, but in a ManyVSMany scenario, I can personally guarantee that it works perfectly even at 1/4. If you face some tough guys though, you may want to make it maxed so that he'll need way more time to recover. Blood Protection: understimated skill, due to the little ammount of time it lasts and for the very high cool down it has. However, in 1 vs many scenarios it reveals to be an extremely useful skill, especially if maxed, which will give time to your mates (or even to yourself) to heal up/use a potion. If you are on the first stage of the game and you want to learn stuff like Labyrinth, then I would recommend to at least make it 3/4 until you become confident enough to live without it. Knight's Curse: Interesting skill, incredibly useful when in party or alone if you add a bit of magic damage on your equipment. It suits perfectly in both PvP and PvE scenarios, because it can be affected by buffing parameters (Rage/Fury of Dephts/Ferocity). On underwater territories it can deal massive damage if the Deathknight uses a Spear or Mace (make sure to pick up magic damage items though ^^). The only con I'd point out is the use of magic damage: if you decided not to have such statistic in your build then this skill might not be that cool; long CD and, if maxed it, its improved damage effect lasts 6 seconds only. Buy this skill only if you are planning to add a bit of magic damage in your equipment. It can be perfectly combined with Blow of the Silence and through that you can mute your enemy from any distance (as long as 1 - there is fire on the ground and 2 - the enemy doesn't move from the zone; it can work anyway even if someone steps on the fire and you trigger Blow of the Silence) 4. Statistics and Improvements you may want to read about This is the point that I'd like to show my ideas about which statistics you should base your character on. First on the list of course is: -Life Steal: it is useless to point out that this statistic is quite a must for a perfect DK. However, Life Steal runes (from which you get basically 16% of Life Steal) are quite expensive, and this is a reason of why I told you not to change too many items at the first stage of your jurney with this class. Nonetheless, if you manage to get a good ammount of such statistic, you may want to combine it with two more, and they respectively are Critical Hit and Accuracy. Critical hit will allow you to double your damage and from it you will also double the ammount of HP you heal from your enemies. Don't forget to make sure to aggro as much enemies as possible - even low level ones (actually, they're the best ones) - and to use Steel Hurricane to maximize the work. Accuracy is necessary because you won't heal from your enemies if you can't hit them. In order to maximize Life Steal you may also want to use some relics: Terrible relic of Steal Health (use it on Threads of Darkness), Terrible Relic of Vampirism (Use it on Provocation and eventually on Dark Shield too; If you have to choose, definitely Provocation) and Terrible Relic of Blood-Devourer (on Thorn of Death). These relics shall be used wisely: use Threads of Darkness in case you are facing a mob which will surely resist your skill - this shall grant you free Life Steal for some time. While recovering, you may want to use Blood Protection in order to reduce even more the damage received and to get the maximum ammount of life back - this is in case you're soloing bosses, or simply if you're on a hard time but you're too lazy to click on the potion. If you arrived to the point to be rich enough to buy the server, then you may want to consider to get these 3 books for you: Enhanced Steal Health , Secret Power of Vampirism , Distorsion of Life In order to maximize Critical Hit i hereby recommend the use of the Icy relic of Rampage on Exhalation of Darkness - mind that you'll need the use of another statistic in order to trigger this relic, which is: -Rage: this statistic revealed to be handy in every situation, not only for the damage buff it gives, but also thanks to the second effect, which will increase your HPs if you kill an enemy (being under rage effect) with a level Higher or the Same as yours. This is why I strongly recommend to put this statistic somewhere on your equip - as weapon/shield or crystal on your equipment. This statistic also allows you to use one of the best relics DKs can use: Icy Relic of Intractability. Equipping it to Dark Shield. and using it while being on rage buff, this relic will increase the effectiveness of your skill by 40%, without further costs! This statistic is perfect for classes who have use of DoT skills and, thankfully, DKs have got Death Call. -CoolDown:. this statistic is quite good to have for our class. In case you realize to have something like 70/80 Energy Regen, then you may consider to replace an Energy Regen crystal with this one. I wouldn't recommend the use of Penetration; More damage means more life recovered through life steal, but remember that you'd have to replace a good crystal with this. It is not our job to deal damage: there are better classes for that ^^ -Stun: It is a statistic that can help you to earn some time during hard situations like "Descent in the Grotto" event. Perfect use on PvP too, for the same reason, combined with Death Call. If you realize to have a lot of accuracy, then you may want to replace an Accuracy Crystal with a Stun Crystal on on your shield (25% of accuracy is more than enough for a tank). Relics like Relic of Stun will be fine enough for the same use. This is all. I realize that I perhaps could have written way more specific stuff, but I want this skill to cope with the comprehension of new people who decided to approach with this class for the first time or simply for the ones who would like to know something more about this class. Mind one little thing also: I tried as much as possible to avoid to put specific statistics such as the Cool Down time of every single skill or the precise time a skill lasts, because this is a kind of information a player can simply find in game. Every word given here comes from my game experience and on how i personally play this class. I hope not to have disappointed the expectations of the way more experienced players than me, praying also that from this guide may grow comments which might eventually improve the content of the topic itself. I thank you all for your kind attenction and I bid everyone a Nice Day!
  2. Данный гайд актуален на версию 5.3.0. ---------------------------------------------------------------------------------------------------------------------------------------------------- Разбойник - класс, наносящий прямой урон противнику. Носит кожаные доспехи. Имеет невидимость. Может носить: кинжалы, одноручные мечи, одноручные топоры. Прежде чем мы приступим, снова немного цифровой базы: Теперь о нашем оружии: ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Ну а теперь давайте традиционно про умения разбойника, с цифрами, разумеется. - Безжалостная атака. Дальность: Ближний бой Мана: 12-13-14-15-16 Время перезарядки: 6 секунд Базовый урон: 25 Прирост урона с уровнем персонажа: 2 Прирост урона с уровнем умения: 15 Прирост урона от физической атаки: 105%-110%-115%-120%-125% Время действия: - Количество целей: 1 Комментарий автора: Сильное умение ближнего боя, наносит хороший урон, маленькая скорость перезарядки. Основная атакующая способность разбойника. Как посчитать урон который вы получите (для всех умений объясняю 1 раз на примере этого умения): - Толчок. Дальность: Ближний бой Мана: 13-14-15-16-17 Время перезарядки: 15 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 5-7-9-11-15 секунд ИЛИ 1-2-3-4-5 автоатаки Количество целей: 1 Спасибо игрокам за помощь в тесте: Hrizamer, Manhettan. Комментарий автора: Толчок снижает точность противника на 50% на следующие 1-2-3-4-5 автоатак, либо если автоатаки не были сделаны - кончится через 5-7-9-11-15 секунд. Важно то, что работает он на автоатаки, т.е. если у нас толчок прокачан на 3, мы используем его против противника, он делает по нам две автоатаки, потом использует 5 различных умений - все умения тоже будут иметь точность, сниженную на 50%, так как они не считаются за автоатаку. "Глаз дракона" мага даёт 50% точности, таким образом после использования толчка на маге - у него останется только шанс точности, который был до использования умения "Глаз дракона". - Невидимость. Дальность: - Мана: 15-16-17-18-19 Время перезарядки: 8 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: 120%-130%-140%-150%-160% Время действия: 7-9-11-13-15 секунд Количество целей: 1 Комментарий автора: Умение начнет перезаряжаться только после того как вы покинете невидимость.Невидимость увеличивает только ваш физический урон в параметрах. Например, с использованием умения Безжалостная атака 5/5 из невидимости 1/5 - оно Не нанесёт на 20% больше урона, просто его значение в 125% от физической атаки будет считаться от вашего повышенного невидимостью физического урона. - Парализующий удар. Дальность: Ближний бой Мана: 13-15-17-19-21 Время перезарядки: 20 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 4,5-5-5,5-6-7 секунд Количество целей: 1 Комментарий автора: Не знаю, увеличивается ли шанс прохождения в зависимости от уровня умения. Постараюсь посчитать позже. - Уклонение. Дальность: - Мана: 15-16-17-18-19 Время перезарядки: 20 секунд Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 20-30-40-50-60 секунд Количество целей: - Действие: Даёт 5%-6%-7%-8%-9% уклонения. Комментарий автора: Уклон он и в Африке уклон. - Неуловимый прыжок. Дальность: 5 Мана: 14-16-18-20 Время перезарядки: 12 секунд Базовый урон: 20 Прирост урона с уровнем персонажа: 2 Прирост урона с уровнем умения: 20 Прирост урона от физической атаки: 110%-115%-120%-125% Время действия: - Количество целей: 1 Комментарий автора: Прыжок за спину противника (о.О). Спасибо игрокам за помощь в тесте: Groundman. - Ядовитые клинки. Дальность: Ближний бой Мана: 14-16-18-20 Время перезарядки: 26 секунд Базовый урон: 60 Прирост урона с уровнем персонажа: 2 Прирост урона с уровнем умения: 20 Прирост урона от физической атаки: 100% Время действия: 8-10-12-14 секунд Количество целей: - Действие: Накладывает яд на цель после автоатаки (Если вы попали), Яд наносит урон 3 раза с периодичностью в 2 секунды. Спасибо игрокам за помощь в тесте: Feme, Groundman, Derzskiiy, Schok, Mmushaa, Revn, Venturik. Комментарий автора (!): Урон указан для всех трёх срабатываний умения. Т.е. то, что вы посчитали - надо будет поделить на 3. Погрешность возможна в 1-2 единицы для каждого срабатывания из-за плохого округления игры. - Истребление. Дальность: - Мана: 14-16-18-20 Время перезарядки: 39-37,8-37-34,4 секунд (Пока умение действует - сокращает своё же время восстановления) Базовый урон: - Прирост урона с уровнем персонажа: - Прирост урона с уровнем умения: - Прирост урона от физической атаки: - Время действия: 10-11-12-14 секунд Количество целей: - Увеличение скорости атаки: 5%-9%-13%-17% Увеличение перезарядки навыков: 10%-20%-25%-40% Комментарий автора: Прикона . - Стальной шквал. Дальность: 5 Мана: 7-8-9-10 Время перезарядки: 4 секунды Базовый урон: 0 Прирост урона с уровнем персонажа: 3 Прирост урона с уровнем умения: 10/10/10/20 Прирост урона от физической атаки: 30%-45%-50%-60% Время действия: - Количество целей: 1 Комментарий автора: Непонятно зачем, но на 4/4 умение получает дополнительные +10 урона от прокачки. Спасибо игрокам за помощь в тесте: Tenb. - Рикошет. Дальность: 4 Мана: 14-16-18-20 Время перезарядки: 15 секунд Базовый урон: В процессе Прирост урона с уровнем персонажа: В процессе Прирост урона с уровнем умения: В процессе Прирост урона от физической атаки: В процессе Время действия: - Количество целей: 3-4-В процессе-В процессе Комментарий автора: Ещё занимаемся. Спасибо игрокам за помощь в тесте: Hypeology, Travel, Maqnat, Tenb.
  3. BASIC SKILLS BUILDS PvP build Dark Shield 5/5 - Dark Shield give the chance to ignore enemy damage with accordance to your armor, the more armor you have the more damage the skill will ignore which will give a increase chance of survival, as of the last time this skill got an update the chance of working is 80%, giving a huge durability and allowing you to withstand great amount of damage. Thorn of Death 5/5 - Leveling Thorn of Death will allow you to increase your output damage and let you kill enemys faster, its a given that you need to have a damage skill with some levels for all classes Exhalation of Darkness 3/5 - which will give you extra magical damage, as much as you have magical damage the skill damage will increase - NOTE : you could switch the leveling of Exhalation of Darkness and Thorn of Death for more Magical damage as Thorn of Death deal Physical damage as for Provocation and Threads of Darkness keep them at 1/5 - use Provocation to make enemy lose target in case you want to run and use Threads of Darkness to pull running enemy's toward you - you could give Threads of Darkness some levels as it give extra damage to all following attacks but then you need to lose some levels in other skills, There is also the possibility of leveling Threads of Darkness to 3/5 or even 5/5 as the skill will increase all other skill damage toward the effected target PvE build Dark Shield 5/5 - Dark Shield give the chance to ignore enemy damage with accordance to your armor, the more armor you have the more damage the skill will ignore which will give a increase chance of survival, as of the last time this skill got an update the chance of working is 80%, giving a huge durability and allowing you to withstand great amount of damage. Thorn of Death 5/5 - You need this skill to for outputting damage to enemy's and bosses Provocation 3/5 - as of latest updates support classes heal Provoke the monsters to attack them so you need something to attract the monsters attention away from the healers - also bosses attack the higher damage outputted to them, so most of the time bosses will attack damagers so you need something to attract the boss attention to you - try spamming this skill it have low energy cost and cooldown. as you can see Dark Shield is leveled max in any case, this skill considered the heart and soul of DeathKnight, and is the most important Basic skill dk have - For knights who want to pass to the second map level Dark Shield it will give you durability to kill 5-6k mini bosses without help and survive if you get lot of Monsters around you, then level Thorn of Death for some damage EXPERT SKILLS BUILDS There is lot of build you can go with expert skills and combine them with base skills and each other Health steal build and this build it self split to some builds of course all Health steal skills need Horror accessories , thought it is not necessary, it help a lot, also getting Saturation 4/4 as it give 25% extra Health steal for 15 seconds. saturation will take 10% of your health along side energy with the latest update to the skill instead of the old 4%, you need to take this 10% in consideration, 10% of health is a lot of health for tanks that became easy for them to reach 4k-6k health 1 - AoE Health steal/Dungeons and Bosses hurricane 4/4 saturation 4/4 - Use these skills with each other to get high Health Steal parameter and then burst enemy's with high physical damage and steal health from them - The more enemy's around you, the more Health Steal you do! - use Death Call to attract the target around you toward you so that you can set yourself up for life stealing from them with the build. - NOTE : by the name this build can only work if big numbers of enemy's are targeting you, so that you get a use of that AoE skills its most effective in dungeons and against groups of players and/or mobs, although its not really a problem because you Steel Hurricane should deal up to 500-1000 depends on your damage - even in 1v1/2v2 you will get a good amount of Health Steal - and remember these AoE skills can detect and reveal Invisible enemy's 2- Single target/PvP Health steal saturation 4/4 Sharp Shadow 4/4 - as of latest update for sharp shadow Steal Health from enemy's if you on the effect of Saturation so leveling Saturation and Sharp Shadow 4/4 is really good, also this skill damage is magical so adding some magical damage to your gears and weapons is good for more damage from it - NOTE : the build is best and most effective in 1v1/2v2 arena, it can also be used in farming bosses as long as you don't get lot of enemy's around don't get me wrong, its good in group fight and dungeons but it will not show its max potentials... Regeneration build Secret Reserve 4/4 -This build need you to get a large amount of health regeneration which this skill multiply it to increase your regen - just remember Regeneration effect get cut in half if being attacked or in battlemode(When your health GUI flash red) - also recently i encountered some characters who wait until your Secret Reserve is activated To use all there skills and kill you before it do anything so getting some armor so that you can survive for the skill to do its magic - Gear like Heroic Endurance, Golden Dawn, Kronus, rings, and shields have a Hp regeneration Bonuses - other gears that you can enchant with regeneration like amulets, caps and shields for more regeneration - NOTE : this skill is useful in most of situations you might encounter and can reach to high regeneration income, that's probably why people consider it "Broken", however beware of smart players as they could play around this skill, also this skill help you by giving you bonus armor, if you managed to get high hp regeneration then the skill well do more than 900 regeneration a tick for 12 seconds I'm gonna keep this build for the sake of people who might be curios to know, but this build is no longer possible or good in anyway.. as for latest update to secret reserve the skill now increase the Health regen parameter instead of giving a healing buff depending on health regen, and the skill decrease the regeneration rate from every 5 seconds to every 2.8 second while also receive a increase to its cooldown. while a 180% might seem good on paper, the skill need full focus on health regeneration to acquire needed results, considering there is much better skills to use the skill point on, the skill might not be best for casual players or f2p players... Stun build Blow of Silence 4/4 Sharp Shadow 4/4 with some Skills CoolDown luck and timing you can stun the enemy for a long time - also you can combine Health steal build with the stun build, as the stun build use Sharp Shadow get Saturation to 1/4 and then Sharp shadow will steal 50% with it use it with blow of silence to deal extra damage and steal even more - NOTE : this build is best used in arena and 1v1/2v2, as you can completely control an enemy if your skills succeed to hit, just remember that 2 of these skill require you to hit for there effect to happen so building accuracy is good, also remember Blow of Silence Does not stun the enemy but prevent them from using abilitys which mean they can move and the skill does not end if you fail to attack but stay until you successfully attack or the duration end - also use this skill on multiable targets if your team is in need, and don't waste all these stuns on 1 target, to give your team a chance to breathe -Use Exhalation of Darkness with this build because it also stun the enemy. Bonus armor build Dark Shield 5/5 Aura of Hatred 4/4 Blood Protection 4/4 - Dark shield Damage absorb depends on the character defense and aura of hatred Give 15% extra physical and magical armor/damage - NOTE : this build can be used to withstand bosses and players, and with support classes shield you will be literately a tank and if you are maxed level then give aura of hatred and saturation a chance as aura of hatred give more damage also meaning more Health steal Blood Protection Blood Protection is the newest Expert skill Death Knight received. - Blood Protection reduce incoming damage by 50% for 8 seconds with a 22 second cooldown at max level leveling, the skill might not be required to achieve high durability but its a nice skill to have even at 1/4 if you can afford one just remember that the reduced damage does not stack with dark shield... meaning the skill will reduce the damage after dark shield so if you got hit 800 damage and dark shield ignored 600 then blood protection will reduce from the 200 left which at max level will reduce 100 damage. - there is no particular build that this skill work really good with, guess it good well with all builds, thou i do not recommend leveling it, i still recommend having the skill for the sake of it existing value RELICS while i can't give specific guiding to relics because choosing relics depends on you and your playstyle and what you need, i can still give some opinions on likable relics. - Each Base Skill can have 4 relics one offensive, one defensive, one empowered and special - Getting on Provocation is good for the PvE build, small relic increase aggro by 30% and Great increase it by 60%, while its favorable to get Great relic, if you didn't find one or can't afford it, getting small relic is fine. - relics like that deal damage also give you Health steal, so against a boss you could deal 1500 damage and you will steal from it For Thorn of Death trying Blood-Devourer relic for life steal build is good, also you can have the curse relic with it, which if they both work and the effected target used an ability curse relic will give you more life steal for defense build add Relic of Physical Resistance to some skills like provocation and death shield for stun build adding Relics like Relic of Stunning Ability to Thorn of Death, Relic of Silence to Thread of Darkness can increase you chance of stunning enemy's. Final Tips - Aura of Hatred can be used with every build mentioned here, for more defense and surviving or for bonus damage. - Use defensive increasing skills/consumes before dark shield to get maximum defense.
  4. Este guia visará ajudar players que ainda não tiveram ou adiaram a oportunidade de mergulhar nos mares de missões no Novo setor de Ayvondil. Nick : Alek Server : Br Primeiros passos : Missões amarelas parte facção Piratas Albatroz/Passaro trovão. Ao iniciar as missões você encontrara a facção aliada a sua aliança que lhe ajudara na busca do artefato que salvara Ayvondil. Dicas : - Tente iniciar suas missões com um aliado ou grupo, isso facilitara muito sua jogatina em primeira mão. - Ainda não iniciou as missões ou esta com dificuldades ? Se sua guilda for ativa o suficiente, organizem a realização de eventos destinados ao novo setor como "Assalto ao navio" ou "Descida para Gruta". Ao completar esses eventos você recebera Dobrões piratas, que são usados para comprar os equipamentos mais cobiçados pelos novos mergulhadores. Não somente armaduras, como também as valiosas armas do novo Setor, ja inclusas com o novo Buff -Furia das profundezas- que lhe ajudara com a matança dos Peixes e monstros marinhos. - Esta sem guilda ou esta demorando um pouco a coletagem de Dobrões ? Existe armas azul com buff Furia das profundezas que são prêmios por entregar as futuras missões azuis. Fique de olho nos chat e mkt para obte-las, são baratinhas e lhe ajudam muito no inicio 😉 Missões amarelas 《Piratas》 Ao iniciar as novas missões, os piratas mandarão você realizar coisas em Alto mar, como coletar itens e matar mobs. A maioria é moleza, so se tem questão de paciencia porque você ainda é um mergulhador novato, mas existe uma em si que da duvidas em varios, que é onde encontrar o Item para entrar em uma caverna. (Joguei somente de Mc, então não sei o nome do item nos Elfos. Nos Mcs é um cinto) Esse item pode ser encontrado em uma pedra, que aparece aleatoriamente no mapa. Encontro com de sig sortudo Ao se aprofundar um pouco na realização de missões [ SPOILER 😁], você encontrara o que sobrou mentalmente de Sig sortudo, aquele que lhe dara as missões mais relevantes para Prox Facção do novo setor : Homens peixes das profundezas ( Tritrões ). - Sig apos a realização de algumas missões dele, você recebera a missão de matar o Velhor Tinteiro e outra missão na cidade base pirata, então monte seu grupo e mergulhe para derrotar esse colosso destruidor de navios. Depois de entregar a quest na base pirata, é obtida a missão para perguntar Sig sobre a Toca dos Vagabundos do mar ( 1° Tower da t5), onde entra seus conjuntos de missões de extrema importancia. 1° missão : Mate kadzira Concluir toca dos vagabundos do mar em dificuldade Facil. Desbloqueiara missões basicas dos tritões como -Reliquia dos homens peixe- 2° missão : Mate dragossauro Concluir Toca dos vagabundos do mar em dificuldade Normal. Desbloqueia mais algumas missões dos tritões, como -Pegue tridentes- 3° missão : Mate leviatã Concluir Toca dos vagabundos do mar em dificuldade Dificil. Desbloqueia missões dos tritões relativamente dificeis. 4° Ultima missão : Mate Kutulu Concluir Toca dos vagabundos do mar em dificuldade Heroica. Como prêmio você recebe Uma Chave para Bau pirata 😃 Desbloqueia as ultimas missões dos tritões, com sua dificuldade grande como Matar lives e Mini boss em meio a muitos mobs, ou pegar item guardado por boss. Missões amarelas parte entermediaria Piratas/Tritões. Ao chegar na base dos piratas você sera lançado a uma ilha central do Arquipelago, no caso o Forte tartaruga, onde esta localizado(ou não) o novo castelo de Ayvondil. Sua missão é encontrar os remanescentes dos Tritões e ajuda-los em uma tarefa. ( Você nota a dificuldade que sera as prox pela realização dessa primeira ). Missões amarelas 《Tritões》 O tritão que lhe dara as primeiras quest possue uma historinha, leia se lhe agrada. As missões em si serão apenas ao redor da ilha mercante, sua localização. Você notara que claridade, peixes e a nova AGUA VIVA, estarão na espreita na nova parte do mapa, a Parte Sul vulgo Profundezas do Crepusculo. Dicas de facilitar algumas missões : -Na primeira quest dos peixes, você deve encontrar um item com um mergulhador na propria ilha, basta matar algum deles e pegar. É necessario ir ao fundo do mar consertar um guindaste, porém da maneira tradicional é complicado, siga esse caminho, tomando cuidado com aguas vivas. (É demorado, porém o risco é menor) Devido a algumas mensagens, essa quest pede para você matar um mob na ilha, descer para o local marcado e interagir com o guindaste, logo após você entra na caverna e mata um mob de 15k hp no fim dela. (Pegue o item dele) *AVISOS IMPORTANTES* Na parte norte do arquipelago, existe um tipo de agua viva, simples e rapido de se matar. Na parte sul porém, existe 3 tipos : Vespa do mar (vermelha - 4000HP): Segunto tipo mais perigoso, cuidado ao nadar por perto dela, pois seu alcance é gigantesco, além dela ser a especialista em Hidrofobia (Você "do nada" fica desesperado e começa a andar sozinho no mar ). Cifozoário (verde - 14000HP) : Tipo mais perigoso que você podera encontrar, pois sua vida grande + Hidrofobia + Debuff de intoxicação tornam ela a pior dentre as 3. (Chance de dropar ) Cyanea (Azul - 10.000HP) : A "melhorzinha de se enfrentar", devido a causar pouca hidrofobia e ter como habilidade Stun é relativamente facil mata-la. (Entre ela e os mobs que dropam, ela é a que "mais" dropa recursos e barras) Novas especies de peixes e monstros também irão surgir, segue a lista de alguns com Habilidades irritantes : Anemonas e Actinea. Esses seres (apesar de imoveis) atrapalham horrores seu desempenho, pois causam intoxicação + hidrofobia que podem o levar a morte. Fique atento a eles. Catador Narigudo, Cortador de garras e Afogado dente-de-Agulha. Ao todo são conteudo de missões diarias, onde você tera que mata-los para conclui-la. Catador Narigudo - Possue habilidade Fios de Dk, onde ele puxa você para perto. (Extremanente irritante quando se esta em fuga) Cortador de Garras - Dentre os quatros, o que mais causa Hidrofobia, tornando-o um dos piores. Diabo negro - Possue habilidade de Barbaro, onde ele pula em você, com chance de atordoar. Afogado - Possue habilidade qua causa dano, porém tem defesa baixa, tornando o mais facil de matar. Peixe cavaleiro - Considero o segundo mob que se deve evitar a todo custo, pois se ele receber Stun, chama todos mobs do mapa para lhe matar. Mergulhador - Mob que se deve evitar sempre que sozinho, pois além de ter muito HP, possue esquiva absurda, além de ser o mob que mais causa Hidrofobia + Defesa alta.(Sempre perto de algum Navio com Bau. Missões amarelas 《Xamã frogol da ilha 》 O pior conjunto missões para o lado da Legião por ser longe de ir. Não tão somente eles, mas Sentinelas sofrem também para realiza-las. As primeiras vão ser simples, somente ao redor da ilha, coletagem e matar alguns mobs, até que você desbloqueia a missão de matar "Almirante Afogado" (Dentro da agua, porém e relativamente facil matar com grupo) e a outra missão-historia que o levara para prox ilha apos algumas relativamente faceis. Nela sera necessario apagar alguns corais ao longo de partes do mapa, 4 ao redor da ilha do xamã e 4 perto da ilha Mercante. Aconselho a fazer(Tentar) primeiro as ao redor da ilha do xamã, logo apos a da ilha mercante, pois sera necessario conversar com um npc na ilha do meio (Loucura) para então conseguir completa-la. #### Existe um caminho para ilha da Loucura, que tem sua dificulade baixa. Ao realiza-la você sera mandado para ilha Mercante, onde desbloqueira a ultima ilha dessas linhas de missões, a ilha Abandonada. Não esquecendo que você tera a missão de matar o Levadis, então monte seu grupo porque esse boss costuma dropar muito. Ao ir seguindo as quests, você sera mandando para ver um portal para nova ilha, mas Cuidado, faça a linha de quest para ativar Estatua antes de clicar no portal, pois senão você tera que descer da ilha para concluir realmente a quest. Missões amarelas 《Irmandade》 Aeeeee, finalmente na reta final de missões, onde nossos amigos da irmandade nos ajudarão a localizar a Bruxa do Mar, ultimo boss do Arquipelago. As quests se resumem ao redor da ilha, tendo somente algumas realizadas em um navio do lado direito da ilha. FIQUE DE OLHO NAS AGUAS VIVAS. #### Existe 2 caminhos para a ilha, um lado legião e outro lado sentinela, com dificuldade reduzida. Legião : Sentinelas : (É precido ir para Ilha da Loucura primeiro.) Depois de algumas missões, você desbloqueiara a "ultima" missão do arquipelago, no caso para por um Fim a Bruxa. Ela fica localizada bem abaixo da ilha, porém enfrenta-la é necessario ter a missão em mão para adentrar a cave dela. Por isso sempre pergunte chat global ou guilda quem possui essa missão para montar um grupo e realiza-la. Rumores indicam que ela, ao receber debuffs chama os mobs da caverna para atacar o grupo, então cuidado com debuffs. (Somente debuffs, então cuidado, ela possue Skill reflexão de dano também 😉) Ao conclui-la você recebera como premio uma Chave pirata além de um otimo gold. (UHUUU) Dae é so alegria, entregar o artefato onde pede e realizar o ritual final de Ayvondil, onde você encontrara as Raizes da Arvore da vida ou um pedaço da Lança da guerra. Aproveite a liberdade de terminar missões amarelas com esse belo cenario 😎. 《《《Missões Azuis》》》 Piratas - Para ter acesso a Torre Vagabundos do mar em suas dificuldades, e necessario a realização dessas quest. (Também se pode obter rep com piratas concluindo evento -Assalto ao navio- ) Algumas missões so estarão disponiveis depois de concluir algumas. #Assassinos# A principal quest azul para se fazer, pois sua dificuldade pode ser superada com grupo, ou se você é um mergulhador experiente, basta seguir uma dica. Se você estiver sozinho, basta chegar prox ao meio para ativar a quest, dae é so sair do mapa rapido. (Mobs não somem com o tempo) Volte ao mapa e tente matar os mobs ao redor do chefe com maior vida.(Saindo e voltando do mapa) Depois de matar todos, foque o chefe. (Pots hp se for dmg) A quest tem como prêmio, um item raro aleatorio, Boa sorte para conseguir o melhor deles 😍 #Trofeu Precioso# Quest disponivel após concluir algumas simples do Mercador da liga sem corrente / Cara do Bar. Essa quest indica o lugar onde se deve matar um mob de 10k hp ou mais. Monte seu grupo e mate a besta. (Quest com prêmio aleatorio) Note que o item pode cair na 1° kill, ou as vezes demora, paciencia 😃 #Perola# 2 quest (Mudam somente a posição da perola ) Quest praticamente impossivel de realizar sozinho, chame um amigo e va realiza-la. Porém existe uma maneira de concluir suas Duas quest de uma so vez. Basta ter as duas quest em mãos, e seguir para realiza-la no seu lado do mapa. Seu amigo chama atenção do boss e você pega abre a concha. Ao abrir uma concha com duas quest em mãos, você obtem as 2 perolas. Tritões - Para ter acesso a suas quests é necessario concluir as quests de Sig sortudo como dito antes. Suas missões são de extrema importancia visto que sua mecanica de reputação é diferente das demais. Os pontos de reputação são utilizados tanto pra seu personagem ficar rapido ou no amprimoramento de *Talentos*. Você pode obter reputação com tritões por varios meios, como : - Donar quest diarias dos tritões na ilha nercante. - Concluir Toca dos vagabundos do mar todos os dias (limite max de 600 por dia), um farm 5x sea hero resolve. - Realizar o evento guilda -Descida para gruta- com sucesso. - Evento guilda Gvg com direito a 1200 sem eventos para guilda com #1 colocação, com 10 posições no rank para se obter. (Guildas que n obtiverem rank ganham um pouco de reputação) PROMOVA UNIÃO DA SUA GUILDA Note que a cada amprimorada nos talentos você usa reputação que esta em mãos, mas podera olhar sua reputação total atraves da Conquista -Amigo dos peixes das profudenzas- Existem também a possibilidade de você estocar reputação, para ganhar alguns bonus, como : Com 5k de rep em mãos você fica 10% mais rapido na agua + 17 de oxigenio max. Note que é necessario ter a reputação necessaria na sua aba, se você gasta-la perdera seus buffs. É aconselhavel estocar somente depois de você pegar todos talentos disponiveis. #Quest Chifres# Quest com facilidade para concluir. Existe uma localização que a torna mais facil ainda, poupando o consumo de oxigenio. (Ilha da loucura) Basta abrir a capsula, e subir pra ilha. #Reliquia# Quest que depende muito do dia para mudança de sua dificuldade. Primeiro é necessario falar com npcs nas ilhas abaixo, o que souber sobre, dará duas opções ao clicar nele. (As reliquias ficam dentro de uma Arca, depois de falar com o npc, use a quest para saber sua localização) As vezes a reliquia está do lado da ilha do npc, outras vezes esta um pouco longe rodeada de mobs. Boa sorte 😉 #Lacaios da bruxa# Quest destinada a matar um lacaio da bruxa (mob de 15k de hp). Porém sua dificuldade esta em sua localização, pois não é dito na quest. Segue suas localizações : 1 》 Xamã 2 》 Demonho do Mar 3 》 Sacerdote 4 》 Peixe diabo negro 5 》 Lagosta #Preso e Sinfonia# As 2 quests escondidas dos Peixes. Basta entregar donar algumas e elas aparecerão. Preso e Sinfonia são quests de dificuldade Alta, pois você rodara o mapa inteiro para conclui-las. Aprenda os caminhos para cada ilha e tenha paciencia 😁 #TALENTOS# É aconselhavel pegar primeiro os talentos da primeira coluna até onde você achar viavel. (Talento dmg se vc for dmg ou Defesa se você for tank) Pegue talentos que aumentem sua velocidade na agua primeiro, pois quanto mais rapido, melhor. Bom Game aos novos Mergulhadores 😍
  5. Hello everyone! This topic contains detailed craft guide for beginners; What you have to do for start? -Craft section opens soon as you reach Level 10 . And for start you need get licenses. Licenses allows you to perform jobs at any craft profession. I said licenses so let’s talk about licenses,shall we? There’s 4 type of licenses; Beginner’s Craft License: You can find it in every town,inside Tavern shop. Price is 80 gold for per pcs.This is most license type you gonna use on your beginning of craft journey,because of its cheap. Since being a crafter requires alot supplies,you gotta save some up. Rookie’s Craft License: Allows you to get %50 more craft experience for each craft task you using; Apprentice’s Craft License: Allows you to get 2x more resources for to each craft task you using. Master’s Craft License: Decrease time of your craft task by %30. You can buy "Master's Craft License" and "Rookie's Craft License" from Miracle Coins Shop with Miracle Coins or can buy from Dealer inside towns with gold. "Apprentice's Craft License" is a craftable license. What can you make with craft? -You can make different type of powerful items and you have 8 type of craft professions fort that. Also you can earn gold by selling them but we will get to that point later. So let’s know about craft professions; Ranged weapon: Bow,Crossbow and 2 different type of Staff Melee weapon: Dagger,Blade,Axe,2 different type of Mace,Two-handed Sword,Two-handed Axes,Two-handed Mace(Hammer),Spear,Shield Cloth armor: Hood,Armor,Gloves,Boots and Belt for Mage,Priest,Druid,Shaman,Warlock,Necromancer and Charmer Light armor: Hood,Armor,Gloves,Boots and Belt for Paladin,Seeker,Blade Dancer,Ranger,Warden,Rogue,Barbarian,Hunter and Death Knight Heavy armor: Hood,Armor,Gloves,Boots and Belt for Paladin,Blade Dancer,Warden,Barbarian,Death Knight and Charmer Rings: Physical damage and Magical damage rings Amulets: Physical damage and Magical damage amulets Cloacks: Physical damage and Magical damage cloacks CRAFT MATERIALS Ranged and Melee weapon: Common Catalyst,Amplified Catalyst,Energy Catalyst,Etheral Catalyst Cloth,Light,Heavy armor: Common Substance,Composite Substance,Energy Substance,Etheral Substance Rings,Amulets and Cloacks:Common Essence,Compoiste Essence,Energy Essence and Etheral Essence You can farm all of these resources by doing dungeons,boss hunts,killing elite mobs of the Ship Graveyard (Town 5 of Ayvondil) and by disassambly items. RARE CRAFTS Crafts that you see at top of the each craft professions which keep changes for specified time. Also you can reach full list of rare crafts and can bring on which one you need with 49 Miracle Coins from here; → → Now let’s talk bit about craft task slots: For beginning you have 1 available craft task slot. So how to get more craft task slots? 2nd slot opens when you complete 20 craft tasks, 3rd slot opens when you get level 5 at any craft profession, 4th slot opens when you get level 10 at any craft profession, 5th slot opens when you get level 10 at any three craft professions, 6th slot opens when you get level 15 at any craft profession, 7th slot opens when you get level 15 at any three craft professions, 8th slot opens when you get level 20 at any craft professions, 9th slot opens when you get level 20 at any three craft professions. So far we learn everything that we gonna need for start. Let’s begin to craft. At the beginning It might be boring for you but later you’ll see that crafting is really fun. First of all let’s buy some "Beginner’s Craft License" and start crafting first resources as you gonna see down here; I said “Beginner’s Craft License” cause It’s cheap and not really necessary to use “Rookie’s Craft License” till you reach atleast level 5 but you can use “Rookie’s Craft License” too,that’s totally depends on you. You gotta craft a lot of these first resources cause you need them to craft next resources. As example down here; So It goes like that till you get level 2 then you can start make level 10 items. Which will give you more craft experience. After you reach level 3 “Mass collection of common resources” rare craft will be available for you. Mass collection of common resources: You can make Level 1 craft resources all in one craft together. But remember for to start this rare craft you need 4 pcs. of Common material (substance,essence,catalyst) As the craft level goes up there will be more rare crafts will be available for you,I will sort them below; When you reach Level 5 you will get “Upgrade of Common “Catalyst,Substance,Essence”” and "Apprentice’s Craft License" rare craft tasks. Apprentice’s Craft License: Allows you to craft 2 pcs. of "Apprentice’s Craft License" with using 4 pcs. of Common resources(substance,catalyst,essence) Just a reminder you cannot get 2x of that license with using license itself to start craft. Upgrade of Common (Catalyst,Substance,Essence): Allows you to trade 20 pcs. of Common resources with 5 pcs. of Composite Substance,Composite Essence and Amplified Catalyst. I recommend you to use "Apprentice’s Craft License" with Upgrade of Common (Catalyst,Substance,Essence) to get x2 more resources from it. When you reach Level 8 you will get “Upgrade of Amplified/Composite (Catalyst,Substance,Essence)” rare tasks and new “Advanced Craft Resources” tasks. Upgrade of Amplified/Composite (Catalyst,Substance,Essence): Allows you to trade 15 pcs. of Amplified/Composite (Catalyst,Substance,Essence) to 1x Energy (Catalyst,Substance,Essence) Advanced Craft Resources: Upgraded type of common resources which you make at level 1. Which you need common resources to craft “Advanced Craft Resources” at level 8. When you reach Level 10 you will get “Mass collection of advanced resources” rare task. Mass collection of advanced resources: Allows you to craft advanced craft resources all in one craft task. I recommend you to use "Apprentice's Craft License" with this craft task. Which will save your time. If you keep bring this craft with 49 Miracle Coins and keep craft them resources you can really boost your craft experience. When you get enough resources (depends on your bag slots and you) you can start craft items with using "Rookie's Craft License" for boost your craft experience. With Common/Advanced resources you can make items with 3 bonus that's the first step of making rare craft items.After you done it you can make next craft item with using Energy (Catalyst,Substance,Essence) at the next level of the craft profession. So for to do that you should pass to next level of craft profession. That needed aswell as for the last step of making rare craft item as they shown at top of every craft professions or you can bring them by using 49 Miracle Coins. There's an example down below; 20-03-18-01-13-25.mp4 20-03-18-01-13-25.mp4 After you maxed any craft profession of yours,you can make items and sell them to other players or you can ask them to bring their own resources and craft for them with fee. That's what I usually do. If you want farm gold in game I can honestly say this is one of the way for it. I hope this guide will help you on your journey to be a crafter. Best of the luck!
  6. Hello adventurer, in this guide we will go through how to pass the new spring dungeon step by step. The first thing we have to do once inside the dungeon is to defeat the Masquerade Guests they are easy to defeat and they use Fear skill. If you are not sure about your strength defeat them 1 by 1. Not all, just enough so you can pass. The next step is to slay the Pet Lions that guard the flowers so you can burn them. There is no need to rush things now so slay them too, 1 by 1. There are 3 groups in total. Once you burn the last flower the Ringmaster transforms into a mighty tiger. He will attack you. Keep in mind that this might be a little tricky to slay as he gets help from an army of tigers trying as well you eat you! I suggest you slay him in the corner of the rose fence and move up or right to avoid the tigers. Now its time to go get the Gargoyle Soul so you can get the help of the Stone Gargoyle that will eliminate the School Graduates that are guarding the final boss. This is a little gamble as it can be either left or right. A quick walk to either side will let you know from where to start first. I suggest you go after the Gargoyle Soul first! If the Gargoyle Soul is in the side of the Labyrinth you have to once again defeat the Masquerade Guests to reach to the end. There, drink the providing potion and defeat the Important Guest, take the Gargoyle Soul and walk back. If the Gargoyle Soul is in the side of the garden be careful! Each red tile spawns an Angry Bee! Each light tile has a chance of giving you a helpful buff or damaging your health with a small percentage. Don't be too greedy. Defeat the Angry Bees and get the Gargoyle Soul and walk back. It's time to walk up now. Here again the Masquerade Guests are blocking your path. Defeat them! At the statue of the Stone Gargoyle an Important Guest will appear that casts Acid Rain, defeat him and deliver the Gargoyle Soul! The next step is to collect the Leprechaun's gold. If the Leprechaun's gold is in the side of the Labyrinth you have to once again defeat the Masquerade Guests to reach to the end. There, drink the providing potion and defeat the Important Guest, take the Leprechaun's gold and walk back. If the Leprechaun's gold is in the side of the garden be careful! Each red tile spawns an Angry Bee! Each light tile has a chance of giving you a helpful buff or damaging your health with a small percentage. Don't be too greedy. Defeat the Angry Bees and get the Leprechaun's gold and walk down. Here are your old friends awaiting you for a final rematch! The Masquerade Guests. After you defeated them proceed to the Explosive Pixies as their name suggests, once they die they explode sending fragments to nearby pixies damaging them. Eliminate them 1 by 1 or all together they are not that strong. Time to go up the stairs! A potion awaits you. Drink it and become invisible. Now you have two choices. You can pick out the Distinguished Guests once by one and then continue by delivering the Leprechaun's gold to the Circus Usher or you can make a quick pit stop to pick up some nice heal buff. If that is the case just cross right and destroy the Robust Potion but keep in mind, each one you destroy spawns two more. Once you destroyed them all you get the buff. Now, deliver the Leprechaun's gold to the Circus Usher and enter the portal he opens! You have reached the final stage. The boss Ampraheilia is awaiting you. The final battle is now. She attack with magic damage and uses Fireball, Shadow Sphere, Teleport and Shield. She also cast slow movement on you. Defeat her! She guards all the treasures you came to get.
  7. TEMAS : 1 Monstros e seus segredos; 1.1 melhor desempenho no combate; 1,2 lugares de fazenda; 2 Missões diárias; 3 Evento : principal de ganhar dobrões; 3.1 Guilda versus Guilda; 4 Conquista; Pense um pouco e saiba muito sobre os monstros do território V, como começar o logotipo; eles vão saber como lidar com certos momentos (apenas mencionar os itens que possuem habilidades, pois eles causam problemas). 1 Monstros e suas habilidades somente sangramento , consegue por até 3 vezes . Sangramento chama a atenção do tubarão ! Causa atordoamento e hidrofóbia. Preste muita atenção onde anda , por mais inofensivo que pareça ser, ela pode emitir envenenamento (quase igual ao sangramento) e hidrofóbico (isso pode fazer você mudar em direção a outros monstros .) Tem 3 espécies dessas águas vivas, todas com hidrofobia, mas a de cor verde é a mais forte, seu trunfo é se multiplicar em 5; A versão vermelha é menos agressiva que o tubo sanguíneo, normalmente por perto, ela dá muita hidrofóbica e sangramento; Já é azul, então tem pontos de vida mais altos, hidrofóbica e atordoamento. Se for necessário, terminar com ele rápido, ele conseguirá vários sangramentos. Somente hidrofobia, alguns monstros próximos, uma hidrofobia nesse lugar podem ser fatais. Se você não for muito rápido, melhor abater ele, quando estiver afasta, ele usar um chicote e puxar para perto. Esse peixe é muito interessante, porque mostra uma habilidade passiva muito forte, quando é atingido (algo do tipo), o monstro determinado raio de distância a distância ou o jogador responsável pelo efeito negativo e adivinha! Ele também tem hidrofobia, pois algumas vezes pode acontecer de permanecer em hidrofobia infinita por causa desse peixe, então nunca usará habilidade ou arma com chance de ataque no "Território V". Esse também é um sabre importante, se um jogador estiver em combate contra uma enguia e você se aproximar dela, tomar um efeito negativo (como se for uma descarga elétrica) que causa bastante dano, outras 3 línguas é suficiente para matar alguém. 1.1 Melhor desempenho no reino subaquático, mostra os equipamentos que usam muito. Opte pela bota, velocidade é essencial na água, depois você pode comprar o elmo, já que pode usar uma arma rara que pode ser usada para recompensa da missão. (Desculpe, para obter essa moeda é necessária a participação de 2 eventos de culpa, Assalto ao navio e Decida para gruta, também dá para obter nos navios do navio nafragado) Pode ser essa arma, vai faltar um bônus, mas o dano será muito grande. Sempre, sempre tenha no mínimo 2x, é essencial, principalmente se você não tiver o elmo! Pode ser muito útil quantas vezes, permite passar em lugares de difícil acesso, mas não esquecer de todos os monstros com uma porcentagem de ver, é muito mais confiável na arena e quando voltar a ficar passivo para os inimigos por 30s (usar o removedor ou o efeito) 1.2 Farme Todos os monstros Elite jogam um pouco de ouro, barras e recursos. Pode ser lucrativo se ocorrer uma grande quantidade em um curto período de tempo. Local com maior quantidade de monstros Elite. ATENÇÃO: NUNCA ATORDOEO ( Levadis ), OS MONSTROS EM VOLTA IRÃO ATACA AQUELE QUE FEZ TAL COISA. Levadis: Para obter os seguintes itens de barras, armas raras (geralmente dá para trocar npc por ouro), recursos e livro de habilidades de especialistas (isso nunca foi possível, então me falaram que vem) É muito importante executar tarefas de recuperação aleatória, pois isso oferece uma chance de obter uma chave pirata. localização de todos os navios naufragados. são 10 navios e cada um possui um único baú. Aquela chave dá a tarefa que abre esse baú (eles podem obter mais "Toca dos vagabundos do mar" e também nos baús "esconderijo do cimiterio de navios"), também dá para roubar quando está destrancado. Esses baús vêm dobrados, armas raras e cintos únicos, alguns valem muito. ATENÇÃO: não há habilidade ou equipamento que atordoa, pois esse tipo de multidão pode se aproximar de um ataca, ou pior, alguém pode gerar vários números para perto de você, caso a conta vá atacar quem atira ou Larry ou Dani; Esse selo que aparece em neles aumenta ou danifica e fica imunizado em qualquer efeito negativo; Se você mata com dificuldade, cria um grupo, porque quando alguém abaixa um jogador ou aumenta, já bateu "Hit kill" e leva muito tempo para voltar ao normal; Recompensas: Larry & Dani tem quedas de barras precisas, recursos, pequenas e armas raras. Eles se encontram nessas grutas. Chefe : "Capitão polvo gigante" primeiro precisa agrupar vários jogadores no piso de pedra (uma média de 30 jogadores ou mais), para que assim chame a atenção dessa criatura. Ele irá testar essas almas; 1º passo: eliminar todas as almas piratas em volta. 2º passo: derrota ou chefe de tubarão; 3º passo: derrota do chefe Paulo eremita; 4º e mais recente etapa : o capitão acordado e fica disponível para combate. Recompensas: quando ou derrotar todos os jogadores recebe 100 pontos de reputação dos homens peixes; Uma equipe que derrotou o chefe teve a chance de receber um traje (capitão polvo gigante) e um livro de habilidade "resistência mágica". 3 MISSÕES PRINCIPAIS Apenas recomende fazer como recompensa aleatória, só faça tudo quando tiver tempo e precisar muito da reputação pirata. MISSÃO pirata "Jogos do bandido": recomendo juntar no mínimo 3 ou pegar tudo, quando for fazer chame um amigo caso não saiba mata piratas. Primeiro eles vão aparecer se ficar próximo ao centro da zona verde, segundo não coincidem com tudo de uma vez, é difícil aguentar vários sendo .... .... Fuja e saia dá área, assim fique matando um por um, até sobrar o "Elite" .... ... Espero que essa dica seja útil, mas tem lugares que não funcionam muito bem. Missão pirata "Estoque de peixe": não mostra onde fica um, apenas mostra os 3 tipos que podem protagonizar uma missão ..... Granadeiro dente afiado, peixe-dólar brilhante e peixe vermelho; Assim, uma missão vai dizer o nome do peixe e a quantidade necessária para concluir. Missão tritão Recomendo fazer sempre essas duas missões, a missão "Um trapaceiro ardiloso" é meio complicado de fazer sozinho e pode sair caro quanto arriscar, então sempre marque de fazer com um amigo; "Imundice of crepúsculo" já é muito mais simples, é tão mortal quanto um monstro que pede missão, demora alguns minutos, mas é muito fácil. 3 Evento principal de dobrões Assalto ao navio: evento simples, dá 750 dobragens que é muito bom. . . Primeiro precisa mata todos os jacarés. Segundo, mata ou assassino caolho (importante que todos se assemelham ao mesmo tempo, se leva muito a vida dele), depois como ordas de fantasia vão ataca (são sempre três ordas) .... Quando eliminar todos os fantasmas, esses monstros vão aparecer, até a terceira etapa, vão ser a mesma ordem, a última coisa única que muda é um chefe no final. Segundo evento de dobrões Uma decisão de gruta, é necessário que um tanque pegue um tocha no pilar, todos os esportes e danos devem proteger o tanque, ele vai ter sua velocidade reduzida por causa de um tocha, então não pode se distrair, se o tanque ficar para trás acumular muitos mob e provavelmente não irá usar .... O tanque com um tocha vai se posicionar na saída, e os Danos, o tanque e os esportes vão eliminar todos os mob que estão aparecendo. É praticamente isso nas 4 etapas, apenas muda a quantidade e a frequência de mob. Evento GVG: Invasão do Caos Quando entrar no grupo de membros e depois avançar para mata ou mob que estão na superfície. Aos 25 minutos do GvG, vá aparecer mob mais Forte, importante que agrupe próximos dos outros, para não morrer. Aos 15 minutos do GvG, como Serpente aparece nas regiões de água, mas sempre fica faltando um minuto para ter uma chance melhor de alguma coisa. Aos 10 minutos do GvG, o chefe que dá a maior pontuação vai aparecer, então tem 2 deles e geralmente fica no final da lista dá base (na base tem um lado com água, é só voltar ao final e espera o Boss) 4 Conquista : " Diversão" " Esconda-se " não faz sentido esse nome , mas é só se morrer afogado perto dá subida para " Ilha Solitária " . " Romeu , Julieta e uma garrafa de Rum " na cidade inimiga entre na cozinha . " Aventura subaquática " entre em todos os 10 navios espalhados pelo mapa sem sair do jogo ( coloquei os números exatamente em cima dos navios , desculpe-me se ficou confuso ). " No silêncio " mate o inimigo logo após que abrir o baú , depois pegue o tesouro .
  8. SELAMUN ALEYKÜM KARDEŞLERİM İnşallah iyisinizdir, yeni başlayan, bir süredir oynayan veya uzun soluklu oynayan kişiler Türkçe foruma hoş geldiniz. Ben 5-6 yıldır bu oyunu oynuyorum bazen ara verdim bazen hiç durmadım. Toplanmak, yardımlaşmak, sorular sormak, veya şu forumu da birazcık canlandırmak için buraya toplanın :) Yakın bir zaman sonra oyuna döneceğim, hali hazırda bir loncamız da mevcut. Birkaç arkadaş elf tarafında oynuyoruz. Yabancılarla oynamak bazen sorun oluşturduğu için, gece vakitleri saat 1'de oyunun günlük görevleri yenileniyor. Hiç beklemeden Ayvondil haritasında ki 85k/95k/200k adlı bossları kesiyoruz. Yeni başlayanlar için biraz yabancı gelebilir belki ama bu konu altında siz de yorum yazarak Oyun nickinizi yazarak bize katılabilirsiniz. Oyunda para kasmak açısından sorun yaşayan kişilere de 5 yıllık tecrübem ile nerelerde ve hangi şekilde level atlayacağını anlatıp hızlıca Ayvondil haritasına çıkartabilirim. Bahsettiğim 85/95/200k boss görevlerini yaptığınızda en azından 20k-25k gibi bir miktarı yarım ya da 1 saat (Grubun oratalama gücüne bağlı) içerisinde bitirebiliyorsunuz. Şu şekilde anlatmaya başlıyorum. Eğer oyuna yeni başlıyorsanız ve bu tür "2d Mmorpg, Retro" tarzı oyunlara da önceden aşina değilseniz "Chosen" yani insan ırkından başlamanız sizi azda olsa sıkabilir. Görevleri birbirini takip ediyor ve uzun sürebiliyor bazen de karıştırabiliyorsunuz :) Elf ırkından başlarsanız görevleri çoğunluklar bitki toplama, bazı yaratıkları kesmek gibi kısa, basit ve açık görevleri vardır. Oyun içerisinde yaratık keserek Exp yani level kasabilmeniz mümkün değildir Hızlıca level atlamak istiyorsanız 2. haritada haftalarca mavi görevlerle oyalanmak yerine hızlı bir şekilde ana görevleri yaparak Ayvondil dediğimiz büyük adaya geçmeye çalışın. Orada istemezseniz de günlük görevlerden hem para kasabilir hem de level atlayabilirsiniz. 2. map yani "İrselnot - Ash Coast" adında ki haritada ilk köy "Gasphel" kıyısında ki limandan kalkan gemiyle "Norlant" adaları haritasına geçebilirsiniz. Burada ana görevlerle beraber, tamamladığınız bazı görevler günlük görevlere dönüşür. Zor düşündüğünüz görevleri yaparken itemlerinizi çıkarabilirsiniz. Mobların grup olmasından dolayı iyi ve tecrübesi olmayan oyuncular için ölüm kaçınılmaz oluyor. :) Bu da itemlerinizi tamir ettirmenize yol açıyor. Gerekli görevleri yaparak şanslıysanız "Norlant Aqueducts" adlı görevden Hpli amulet düşürebilirsiniz 13 ya da 18 levellik. Ben ikisinden de düşürdüm. Hiçbir item alamasanız bile ölmeden bitirebilirseniz, bu haritanın bir günde verebileceği ortalama Gold miktarı 3-4k civarıdır. İtem kasana kadar oyalanabilirsiniz :) Ben tamamen ezberlediğim için, şanslıysam yarım saat gibi bir sürede kısa görevleri bitiriyordum. Oyunda ölmekten kaçının, öleceğinizi düşündüğünüz savaşlardan kaçının. Eğer ölüm kaçınılmaz ise ve o alanda düşman bir oyuncu varsa ona ölmeniz daha iyidir :) Çünkü oyuncular tarafından öldürülürseniz itemlerinizin dayanıklılığında bir azalma olmuyor :) Ve köyünüze gitmek istiyorsanız, bulunduğunuz alanda dünman oyuncu görürseniz bırakın öldürsin, hızlıca kayıtlı olduğunuz köyde başlarsınız :) Dediğim gibi Eu-Emerald serverinde oynuyorum, Bahsettiğim loncanın ve kendi ismimi vermeyeceğim, forumun canlanması ve 1 yorum da olsa atılabilmesi için sizlerin Eu-Emerald serverine gelmesini, mümkünse elf tarafında oynamasını ve grubumuza katılmak için de bu konu altına değerli yorumlarınızı atmanızı rica ediyorum. 2 dakikalık bir kayıt işlemi ve birkaç dakikalık profil düzenlenmesinin ardından türkçe konuşabilen bütün kardeşlerimizi yabancılık çekmemesi için bekliyorum. Irkçılık, hakaret, ego gibi fitnelerden uzak olup, serbest görüşün, düşünceye ve fikre açık, dini, mezhebi, dili, hiç fark etmeksizin tüm "Kürt,türk,laz,arnavut,arap,ateist,deist,müslüman,hristiyan,yahudi,budist,şaman,anarşist,devrimci,aktivist,şeriatçı,laikçi,dirilişçi :D tüm oyuncuları bekliyorum, tek kural düşünceye, görüşe, inanca, kültüre, dile, ırka saygıdır. Hepimiz aynıyız, hiçbiriimzin bir diğerine üstünlüğü de yoktur. Ben bu kadar yazdım, beni kırmayın bir yorum da siz atın hadi bekliyorum.. İyi oyunlar dilerim :)
  9. The directions (Actual/Simpler version) are posted under the intro. Intro: Don't you think sometimes when you create a new player, you tend to stress so much about what color and/or hairstyle should you pick for your character. Or maybe you just brought one fresh off the market. Be it the Miracle Shop or the Second-hand Dealer. And then you ended up not being able to show them off for like the entirety of game 'cause you always have to wear a headgear? Well, thankfully I bumped into a specific game feature that will fix that problem. Actual directions: ● Click the "Menu" button (Lower right) ●Then click the "Character" button (Upper left) ●Then click the "Equipment" button (Upper left (Just as where the "Character" button is before you clicked it)). ●After that, all of the Items that your Character have been Equipped should show up. ●Then you'll see a "Menu" button at the lower right side of your screen (It seems similar to the first menu button that you've clicked but this one have different options in it) CLICK IT. ●Once you've done all that, click the "Look Settings" button. It's under the "Amplify" button and beside the "Repair Items" button (It's very hard to miss). ●Then you have to click/uncheck the "Show Helmet" text (Make sure that the Check inside the Box is gone). ●Click the "Apply" button at the lower right side of the screen (Just as where the "Menu" button will always be but this time it's the "Apply" button). Simpler version: 1.) Click "Menu". 2.) Click "Character". 3.) Click "Equipment". 4.) Click "Menu" (It's different than the first one). 5.) Click "Look Settings" 6.) Click/Uncheck "Show Helmet". 7.) Click "Apply". Notes: *You may consider looking back and forth on the Actual Directions and the Simpler Version of the tutorial for you to have a broad idea on where to go. *You'll just remove it visually (as it is said on the title) so the whole item will still be equipped by your character including it's bonsuses whatsoever. It will just become invisible. *If you have any questions, suggestions, clarifications. Feel free to join in the thread. Just keep it as close to the topic as possible. *And also I'm currently playing on android while I'm making this tutorial so I'm not very sure if the settings on the IOS/iphone version of this game is different. *I also think this is a feature that most RPG / MMORPG lacks and must have. Doesn't matter if it's Modern in Gameplay or Modern in Graphics this needs to be a famous feature in this type of genre (Totally just my own opinion).
  10. Good afternoon! I intend to create a DK and I intend to play in it until level 28 only in PVE and then if I feel free and I do PVP. So, would anyone know to tell me a better build focused only on PVE? And if possible, tell me which are the best items, attributes for PVE focus.
  11. Whats up guys so I just completed whole map 2 with my shaman and I need 100exp to lvl 16, but here is a question: what should I do is it worth go questing to swamps braking gear or just go do daily quest in map2? I know at after swamps there is alyvondi but swamps so hard so yea....
  12. I'm very stuck in my Chosen game. I'm trying to finish the Medicine and Blood quest to no avail. I've killed everyone in the cave and have found absolutely nothing... The dead deserters have nothing relevant on them and I can't open the chest there either. Please help someone!
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