Some of the warden skills have a good base stat abilities, but some of them has a way too high RNG properties, making the character rely purely on RNG.
Warden's protection is one of the good basic abilities, but the damage income is too HIGH, making it a double edged sword.
With this post, I want to suggest some RNG capabilities to make this ability a bit less damaging to the Warden.
° First suggestion would be to make the skill decrease the damage redirected to the warden by a percentage of the amount of block stat he has.
In this way the Warden takes a breather from all the damage redirected by his ally.
If this is too much of a work i have an easier one
° Second suggestion would be to make the warden block the damage redirected by its ally with a chance equal to warden block chance.
In this way the Warden nullify some of the damage redirected from the skill