Jump to content

Search the Community

Showing results for tags 'skills'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Русское сообщество
    • Новости и анонсы
    • Игровые события
    • Помощь игрокам
    • Видео по игре
    • Общий раздел
    • Руководства по игре
    • Классы
    • PvP и Арена
    • Предложения
    • Тестовый сервер
    • Поддержка
    • Конкурсы
    • Гильдии
    • Таверна
    • Уголок творчества
  • International
    • News & Announcements
    • Game events
    • Must read for everybody
    • New Players
    • Videos of the game
    • General
    • Guides
    • Class Discussion
    • PvP and Arena
    • Suggestions
    • Test server
    • Support
    • Contests
    • Guilds
    • Tavern
    • Fan Art
  • Fórum Português
    • Notícias e Anúncios
    • Eventos do jogo
    • Assuntos Gerais
    • Guias do jogo
    • Sugestões
    • Servidor de testes
    • Suporte
    • Perguntas e respostas
    • PvP e Arena
    • Guildas
    • Guias e Discussões de Classes
    • Taverna
    • Crônicas
    • Concursos
  • Fansites

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Location:


  1. The half of ranger skills is really useless comparing it by another classes such as hunter or any class have a look please 1-"scatter shot" : it is really useless.if the enemy stay near the wall it wont work ! . why not to make it like the"fear" skill or shaman skill .Also the range of this skill is really sick ! Its range must be 5 like any long-range class! (Useless skill) 2-"Ranger Blessing" : if this skill is 5/5 it is rarelly to double your shot (every 10 shot u can double once) i think you need to make it 100/5 to work well , it is useless to
  2. ~Point shooting, Ranger gains damage and accuracy while sacrificing ability to move. Make this an energy draining skill, and removing the movement limit. How can rangers use this if they have no tanking skills? ~Bitterness, something has to be done with skill. Either remove the fact that getting hit removes a stack, or give better buffs like crit and dmg aside from attack speed. ~Explosive trap, let this also stop enemy movement and rooting him on the spot, also disabling movement skills. The damage this skill deals also needs a buff. ~Hunters trap
  3. Seeing how far the game has gone with the PvP and PvE system where the developers have added unique stats for each category which affects performance dramatically if you were to use certain equipment with these stats for PvP or PvE (Ferocit & Resilience) and with all the experts skills in the game which are both good and bad on certain categories if you were to study them. I think it's about time that you allow players to have multiple sets of skill builds, most likely 2 possible skill builds, which you can switch between any time you want. This would vastly increase the limitati
  4. Hey there! So I've been playing Warden since the release and now I'm at lvl22, and I think it was enough to figure out what it needed as the two remaining expert skills from my own point of view, might as well brainstorm some ideas, maybe it'd help to inspire devs in a way or another to create the new skills (If not done yet). First I'm gonna start with giving a general opinion about the class and its possible roles and aspects in the game. First of all, Warden is tanky af. According to the green bar that appears at the beginning of the process of making a new character, it
  5. Hey guys, today I want to discuss the improvement of some base skills. Some skills effects are not very useful and this is less common in the newly added characters. I have come up with an improvment of one skill for each character (some did not have any skills which needed improvement so I just suggested an upgrade to one of them). Paladin Light aura has a small shielding effect on the paladin, increasing physical and magical defense by a small amount (10-20 units) Mage Sun armour has a 2% chance of rebounding attacks to the opponent Priest
  6. why this ability increases the damage dealt against the character.. 2/4 25% ????
  7. First, Sorry my english is very bad Paladin Is a tank? I have a paladin, for me is good, but the paladin for me no is a good tank, because the expert skil are unutil. Why? 1.- Illumination: a)In PvP is very bad alone hit fosakens. Mountain clan, chosen and First born are inmune In PvE alone hit ghost and dead npc (no hit a demons) 2.-Sun Seal: a) In PvP: is good In PvE is bad you can have 4/4 but the boss evade the hit, alone can use in normal mobs 3.-Sacred Shild a) In PvP alone is good (2vs2) can protec your team in PvE is b
  8. Hi support team. there's no sound effects when using skills with the recent update regardless of type/class. Currently I'm using latest WS version 6.1.1 running under Windows 8.1 64bit. Kindly check the problem. Thanks
  9. Let's be honest mages are in a slump right now... Here's how I see how we ca solve the problem easy and efficient. But Aigrind and it's moderators need to be willing to cooperate to their players if they want there game to be as enjoyable as possible to as many people as possible. *DON'T nerf other classes just to bring Mage up to par with them* This will just result in alot of people (all who play classes not named Mage) upset and dissapointed. And will lead to increased boredom of the game. we don't want that now, do we? no we want it to be more enjoyable. *I do not recommend making
  10. I've doinked around for awhile and tried a few classes out. While fairly effective, a few skill kits simply do not synergize at all with themselves. A Hodge podge of skills that seem neat that ultimately do not flow together as a cohesive set. I'm still making a full list, and the reasons why they become disjointed in game play. Been playing MMORPGs for a bit over 15 years so this is just a personal irritation. Making thread now to update tonight with the list.
  11. Just a few questions, no need to answer if you can't disclose such information right now. Will there be future expert skills? There are 5 basic skills so it seems logical to stop at 5 expert skills too. If not... Have you already decided on what the future expert skills will be? or are you still open to ideas? From the leaked pictures of test skills it looks like you have decided on them already. Can you clarify? Will you be modifying any basic skills in the next update or the near future? Excluding future expert skills and additions to the game, are you planning on chang
×
×
  • Create New...