Tomorrow, 22.12.2021, our game servers will be restarted at 08:00 CET due to the game update.
The game will be unavailable for about 8-10 hours. Please, don't plan anything significant in the game at this time.
Please also don’t forget that used elixirs and minions are paused and seeker’s endurance will be restored if at the moment of the reboot the player was in a dungeon.
For the duration of the restart, the test server will be available for anyone willing.
Links for downloading the test client:
Android 4.4 and higher https://distr.warspear-online.com/distr/11.2.3-test/warspear-newsdk.apk
Windows Desktop https://distr.warspear-online.com/distr/11.2.3-test/warspear.exe
Windows XP Version https://distr.warspear-online.com/distr/11.2.3-test/warspear-winxp.exe
Keep in mind that only the owners of Android or Windows based devices will be able to play on the test server.
For more detail of what is in the upcoming update, please refer to the announcement:
First part;
Second Part.
Dear Santa Claus
I know you must be very busy with everyone's requests. But I really want you to fulfill my wish I wish my beloved Templar could use two-handed mace Because I'm really liking the idea of the magical Templar But if I use a staff I lose many benefits and abilities
The Magic Templar is very interesting though When doing this build I lose a lot
That's all I lose when using a magic staff
Initial damage of the skill "Particle of Life"
Total damage of skill "Piercing Punch"
Total damage of Skill "onslaught"
Total damage of skill "Tornado of Regrets"
One of the benefits of the passive skill "Teachings of Harad" which by the way is already quite difficult to activate
So I think a two-handed mace would be a great weapon for the Templar, right?
Thanks in advance for your time thank you so much and all the best to you my favorite old man
So now it went from removing seeker talent as it is op ( I kinda agree on some point ) to destroy the char ; to a "buff up" rogue because yes why not D: , add some more stuns because why not , bring some resistance and remove debuff because why not ...
I can't believe how out of touch some people can be but you sure have proven to not have touched grass. If only Sinister strike was first on the list and then I could say your post just gets more and more unhinged as it goes on but sadly you ordered it a bit poorly.
Beastmaster's cat gets increased critical damage from every skill except from cloth merman armor skill (Crushing Will). Is this how it's supposed to work or is it broken?
Aura of the Forest doesn't get increased critical damage either when used while cat is active.
Not sure if the increased critical hit chance is working correctly either, don't really have a way to test that.
The 14th birthday of Warspear Online has already come, which means that all the inhabitants of Arinar will have extraordinary adventures, exciting journeys, pleasant surprises and many bonuses and rewards that are so nice to fill your bag with! Feel the atmosphere of the holiday and plunge into the upcoming fun with the holiday Season of Activities, before the start of which there are only a few hours left!
A variety of daily and weekly missions, selected according to the level of your hero, await you in the Activity Center. Don't forget that daily missions rotate at 00:00 CEST and weekly missions change every Monday at 00:00 CEST, so keep track of your progress to earn as many Season Points as possible!
What rewards await you in this Season of Activity? The heroes and heroines of Arinar are waiting for two holiday costumes at once: the ceremonial “Honorable Sir” and “Honorable Mistress” (in the free branch of rewards) and the mysterious “Scorpius”, the prehistoric skill “Ancient Mobile”, Book of Oblivion, unique minions, useful buffs, festive hairstyles, collectible emoticons, keys to pirate chests, additional sections of the warehouse, knowledge and many other worthy rewards, including the “Chest of the Great Legacy” with amazing content!
In chests you can find:
New books:
Book "Second Chance"
Book "Underground Speed"
Book "Second Chance"
Instantly resurrects the character's minion and applies the “Invincible” buff for 10 sec. once during the lifetime of the minion. The presence of an extra life will be displayed with an icon next to the minion's health/energy widget.
Book "Underground Speed"
Increases the character's movement speed in the selected dungeons by 10%.
Costumes:
Snorlar's Costume
Demonologist's Costume
Beholder's Costume
Bonewinged Guard Costume
Eeyecatl
Maradish
Valariya
Decorative Skins of the Eternal Forest and Cursed Lands;
as well as:
great elixirs of gladiator, unity, and experience;
special battle scrolls;
powerful potions;
precious bars.
“Ancient Mobile” skill
It's time to remember the classic ways of transportation from time immemorial! Let the enemies swallow the dust! The skill cannot be used during guild events, castle capture, arena battles, and underwater areas. The skill is available until the end of the season.
Do you want to earn more Season Points and get more generous rewards? Then pay attention to the Battle Pass, which will open additional slots with daily and weekly missions, a branch of unique trophies and many other additional benefits:
an additional slot with a reward upon completion of all levels of the Season;
access to personal and guild warehouse from the quick access menu;
freely change hairstyles at the Personal Barber.
And after completing all levels of the Season of Activities, an additional slot with a reward will open for owners of the Battle Pass! Get an exclusive “Chest of the Great Legacy” for every 40 points earned an unlimited number of times until the end of the season!
The season starts on June 13, 00:00 CEST, and lasts through July 25, 00:00 CEST.
It's only 14 years ago, the history of Warspear Online began on the lands of Arinar - a history full of incredible adventures, fateful meetings and amazing discoveries. All these years, the heroes of both Alliances have shown remarkable courage, tirelessness and bravery and embody the best qualities of the Legion and Sentinels.
We sincerely congratulate Warspear Online players on the game's birthday! It is thanks to you that the battles in Arinar remain bright and spectacular, the military alliances are strong and united, and the great confrontation between the Alliances continues! Thank you for your interest in the game, attention and support, and we promise that there is still a lot of interesting things ahead!
And now it's time to announce big birthday party in Arinar! Join the celebration!
x3 Guild points for completing all Dungeons;
x3 increased the daily limit of Knowledge for completing Dungeons;
x2 increased the amount of Knowledge for completing Dungeons;
x3 daily reputation limit for completing “Rotting Garden”, “Termitary”, “Tree of the Seasons”, “Technopolis” and “Sea Tramps’ Lair” Dungeons;
x2 reputation points for completing “Rotting Garden”, “Termitary”, “Tree of the Seasons”, “Technopolis” and “Sea Tramps’ Lair” Dungeons;
full sets of holiday hairstyles will be available in the Miracle Shop with 50% discount: Devil's Barber Set, Evil Barber's Kit, Demon Barber's Set, Christmas Hair Stylist Set, Polar Barber's Kit, and Snow Barber's Kit hairstyles.
Event time: 11.06 10:00 CEST - 14.06 10:00 CEST
Please, write another topic about the issue if you really feel the need to conversate about how weak rogues are. Necroposting goes against our forum rules ^^
Revisiting this topic again.. Yes rogue is still the worst class in the game by far.. And with that I don't Want to hear a single mention of 60% dodge rogues killing noobs in 1v1s.. I'm way over it.. I have officially quit playing rogue to help my guild progress since rogues bring no viability or what soever.. They're not an arena class.. Since they can still be countered by every class in the game.. And detection pots ofc.. In gvgs we'd rather have 1 lock than 5 rogues.. As for pve dmg my guild got all the raid boss kills last spring using a 5 hunters pt vs another guild that insisted on using a rogue in their pt (after the charmer nerf)..
Again.. In 1v1s every single class can kill a rogue.. The best 1v1 match up rogues have is vs locks.. And I killed a +10 maxed library rogue with my +9 lock with a score 4-0.. So where does this leave us? In 2v2 if you're struggling vs rogues just buy detection pots and rogues are no longer a problem since almost every class has a 7yd cc skill compared to rogue's 5yds.. this translates over to other arenas extremely well.. And if you say ez just nuke someone in 2v2 then focus the other.. If they have detection pots gl getting close.. And they'll have a teammate with cc skills ready.. What I found amusing is how detection pots counter rogues and not seekers.. Seekers can get in their 5yds kill range with little time to react to their pull..
With 1v1s and arenas taken care of let's move to the reason I made the post in the first place.. gvgs.. 0 viability here.. In mermen trials it's a 100 vs 100 fights nowadays.. Why have a rogue when you can have a lock or a shaman?.. There won't be stranglers to kill in mermen trials.. You'll just feed points.. As for chaos.. Again why have a rogue when you can have a lock or shaman? What utility will they bring? The only good thing is scouting and chiefs can do that too.. As for pve, hunter is the #1 mc dmger by a long shot..
Now let's talk about the new talents.. 2 of them are rng based.. The ricochet one is.. Why??? At least make it spread poison? It'll be a worse version of ranger's vengeful shot.. The jump one should just be 100% chance.. Chiefs got a 100% escape skill which they didn't need to be fair.. Rogue got a worse version of that talent.. A small suggestion is to maybe make the 2nd jump do no dmg but can jump to any place 5yds away.. To add a little skill element to rogues.. As for the extermination one.. The hp threshold is still too low even after the buff.. Hunters can demolish rogues before the raid boss reaches 20-25% hp zone especially with the new poison talent..
I'm open to having a civil conversation.. But I'll ignore everyone saying rogue is fine and keep mentioning 1v1 interactions like what happened before since I've already addressed those multiple times.. Nowadays gvg viability is what makes a class good or not.. If you don't have a gvg class you'll end up in a non competitive guild..
Please keep in mind this topic is about the class itself not the player's skill.. The 2 guys that insulted my skills before both lost a 1v1 to my rogue at the time of their comments.. And that I've killed every class in the game with a rogue.. And killed one of the best rogues in the game using every single class (I'm talking lvl 32 gear +10 here).. Meaning if you know how to use the rogue you can do good.. But if someone knows its weaknesses there's nothing you can do no matter how good you are.
A lot of exciting secrets are hidden under the veil of the history of the first days of Arinar... And although the brave men diligently and tirelessly explore the huge world, the number of mysteries is so great that the warriors are going on a dangerous journey! It's time to find out what trials the eve of the 15th year of the great confrontation between the Alliances promises!
As the hot summer approaches, both fearless warriors and peaceful townspeople peer into the sky in search of a new sign from the White Wanderer. The old people say that the mysterious White Stones, which traced the sky in ancient times, showed the world magic of extraordinary power. Magical waves still diverge throughout Arinar, opening previously closed doors for adventurers. Which hero will be the first to step into uncharted territory?
Castle dedicated dungeons
Fierce battles between the strongest fighting alliances played out more than once in the walls of the grand castles of Ayvondil. And although owning a castle gives the guild undeniable advantages, the vast castle lands have not yet been fully explored even by influential owners. It's time to change that!
The legends of the Eternal Forest say that the underground castle corridors, hidden from the eyes of the inhabitants, became a refuge for the overthrown nobility. The first owners of fortresses with allied armies were forced to hide in the dungeons long before the guilds of Arinar began to fight for the right to own castles, but did not lose hope of returning the captured thrones!
Extensive dungeons under the castles really exist, and this is no longer a legend! Look for dungeons in the courtyard of the castle, however, remember that each of the 5 dungeons will only be available after the end of the capture of the respective castle and before the start of the capture of the next one. Thus, every week the available dungeon will change! A countdown timer to close the dungeon, located above the entrance, will help you plan your walk into the dungeons in advance.
Only players in the same guild will be able to join the battle with the supporters of the disgraced aristocrats and defeat their leader, so it's time to stick together! Good news awaits players of the guild that owns the castle: during holiday events, entering in the respective castle dungeon does not require the stamina of the seeker. Go through room after room, cracking down on monsters and remember that for an unconditional victory and access to the boss of each of the dungeons, you will need to complete the sweep!
Class talents. Part II
On the eve of the 15th year of the Alliance confrontation, the defenders of Arinar will once again discover the secrets of boundless power, enclosed by the sages in the tree of class talents! For the first time, you could get acquainted with the system of talents that work anywhere in Arinar in update 10.0. All this time, warriors collected knowledge bit by bit and step by step discovered unique bonuses and improvements in combat skills. And now it's time to see the continuation of the Talent Tree!
Basic talents
The continuation of the basic talent branch will be the same for all classes. In addition to the already familiar offensive and defensive talents that have received enhanced bonuses, the updated branch will include new talents that increase the chance of actuation relics and increase a number of character parameters!
Offensive
Animal Anger: Rank I
Increases critical damage from the character’s skills against monsters of the Normal rank by 1 \ 2 \ 3%.
Accuracy: Rank II
Improves the character’s “Accuracy” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
Power Attack: Rank II
Increases character’s physical and magical power by 0.5 \ 0.75 \ 1 \ 1.25%.
Animal Anger: Rank II
Increases critical damage from the character’s skills against monsters of the Strong rank by 1 \ 2 \ 3%.
Critical Hit: Rank II
Improves the character’s “Critical Hit” parameter by 0.5 \ 0.75 \ 1 \ 1.25%.
High-ranking critical hit
Increases the character's maximum “Critical Hit” parameter by 1 \ 2 \ 3%.
Animal Anger: Rank III
Increases critical damage from the character’s skills against monsters of the Elite rank by 1 \ 2 \ 3%.
Offensive relics expert
Increases the chance of actuation an offensive relic by 1 \ 1.5 \ 2%.
Attack Speed: Rank II
Increases the "Speed of attack" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
Skills Cooldown: Rank II
Increases the "Skills Cooldown" parameter for the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
Animal Anger: Rank IV
Increases critical damage from the character’s skills against monsters of the Miniboss, Boss and Raid-Boss ranks by 1 \ 2 \ 3%.
Penetration: Rank II
Increases the "Penetration" parameter of the character by 0.5 \ 0.75 \ 1%.
Defensive
Animal fortitude: Rank I
Reduces the incoming damage to a character from critical hit of monsters of the Normal class by 1 \ 2 \ 3%.
Evasion: Rank II
Increases the “Dodge” parameter for a character by 0.5 \ 0.75 \ 1 \ 1.25%.
Animal fortitude: Rank II
Reduces the incoming damage to a character from critical hit of monsters of the Strong class by 1 \ 2 \ 3%.
Stamina: Rank II
Increases maximum health of the character by 0.5 \ 0.75 \ 1 \ 1.25 \ 1.5%.
Health regeneration: Rank I
Increases the character's “Health Regeneration” parameter by 3 \ 6 \ 9 \ 12 \ 15 pts.
Animal fortitude: Rank III
Reduces the incoming damage to a character from critical hit of monsters of the Elite class by 1 \ 2 \ 3%.
Defensive relics expert
Increases the chance of actuation a defensive relic by 1 \ 1.5 \ 2%.
Wisdom: Rank II
Increases maximum character energy by 1 \ 1.5 \ 2 \ 2.5 \ 3%.
Energy regeneration: Rank I
Increases the character's “Energy Regeneration” parameter by 1 \ 2 \ 3 \ 4 \ 5 pts.
Animal fortitude: Rank IV
Reduces the incoming damage to a character from critical hit of monsters of the Mini-Boss, Boss and Raid Boss classes by 1 \ 2 \ 3%.
Solidity: Rank II
Increases the "Solidity" parameter of the character by 0.5 \ 0.75 \ 1%.
Lesser Class Talents
In this update, lesser class talents will also be extended! To get a boost to your character's skills, learn the basic talents of both offensive and defensive direction, and then unlock the lesser class talents that are located on the central floors of the Talent Tree.
Firstborn
Druid
Elemental Backing
Increases skill power from the character's magic power by 5%.
Punitive Roots
Increases the effect duration of the skill by 0.2 \ 0.3 \ 0.5 sec.
Blade Dancer
Counterattack
Increases skill power gain from character's physical damage by 2%.
Magic Transformation
Increases skill effect power by 2 \ 4 \ 6%.
Warden
Powerful Lunge
Increases skill power from the character's physical strength by 2 \ 4 \ 6%.
Natural Resistance
Increases skill effect power by 2%.
Ranger
Fire Arrows
Increases the strength of the "Burning" effect from the character's physical strength by 3 \ 6 \ 9%.
Slowing Trap
Increases the strength of the effect that slows the enemy by 5%.
Chosen
Mage
Overload
Increases skill power from the character's magic power by 1 \ 2 \ 3%.
Dragon Eye
Increases the strength of an energy regeneration effect by 1%.
Seeker
Splitting Blow
Increases skill power from the character's physical strength by 1.5 \ 3 \ 4.5%.
Exhaustive Blow
Increases the duration of the “Stun” effect from a skill by 1 sec.
Priest
Mystic Mark
Increases skill power from the character's magic power by 10%.
Redemption
Increases skill power from the character's magic power by 3 \ 6 \ 9%.
Templar
Forbidden Trick
Increases skill power gain from character's physical damage by 3 \ 6 \ 9%.
Harad's Teachings
Increases the skill power gain from the character's magical damage by 3%.
Paladin
Harad's Banner
Increases skill power from the character's magic power by 3%.
Sacred Shield
Increases skill effect power by 2 \ 4 \ 6%.
Mountain clans
Barbarian
Defeat
Increases the skill power from the character's physical strength by 5% and the skill power from the character's physical strength on the target with the “Bleeding” debuff by 5%.
Combat Fury
Increases the healing power of the skill by 1 \ 2 \ 3%.
Rogue
Frenzy
Increases the effect of a skill that increases the character's critical damage by 3%.
Trickiest Technique
Increases the effect duration of the skill by 0.2 \ 0.35 \ 0.5 sec.
Hunter
Explosive Arrow
Increases skill power from the character's physical strength by 5%.
Arrow of Confusion
Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
Shaman
Fire Totem
Increases skill power from the character's magic power by 2 \ 4 \ 6%.
Healing Totem
Increases skill power from the character's magic power by 4%.
Chieftain
Frenzy
Increases the skill power gain from the character's physical damage by 1 \ 1.5 \ 2%.
Rugged Hide
Increases skill effect power by 2%.
Forsaken
Charmer
Otherworldly Fire
Increases skill power from the character's magic power by 1 \ 2 \ 3%.
Demonic Pact
Increases the effect of a skill that reduces damage against summoned monsters by 2%.
Warlock
Power of Relaxation
Increases the effect of a skill that increases a character's magical power by 3%.
Hex
Increases the duration of the skill's “Dumbness” effect by 0.2 \ 0.4 \ 0.6 sec.
Death Knight
Steel Hurricane
Increases skill power from the character's physical strength by 5% and the character's magic power by 10%.
Blood Protection
Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
Necromancer
Fateful Connection
Increases skill effect power by 2%.
Panic!
Increases the effect duration of the skill by 0.3 \ 0.6 \ 1 sec.
Common
Stellar Blessing
Character receives an additional skill development point.
Key Class Talent
The Tree of Talents, created by the great sages of Arinar, is fraught with many surprises that are ready to be revealed only to the most tireless warriors! Already with the release of update 10.4, having fully studied the offensive and defensive branches, you will be able to get access immediately with three new key class talents!
Selectable talent block
The peculiarity of the talent block is that you do not need to study each individual talent, because access to all three talents opens after studying the block. You can freely switch between talents within the block and tailor your character's expert skills to the needs of each battle by choosing an talent. At the same time, inactive talents will not have any effect on the character. Please note that switching talents is not available during the battle!
Firstborn
Druid
Natural chakra
Increases the duration of the monster summoned by the “Elemental Backing” skill by 4 seconds and its maximum health by 25%.
Internal impact
Increases the barrier size of the “Healing Barrier” skill by 15% of the target's maximum health.
Angry deepness
The “Punitive Roots” skill additionally imposes a negative effect on the enemy for 5 seconds. when dealing damage. This effect reduces the target's “Skill Cooldown” parameter by 15%. Skill damage is increased by 15%.
Blade Dancer
Sweeping blow
While “Blades' Power” skill is active, each successful autoattack has a 35% chance to deal additional damage to another random target within 1 yard. Extra attack damage reduced by 40%.
Ancestral Bastion
The shield size of the "Magic Transformation" skill is increased by 15% of the character's maximum health.
Rampant onslaught
After using the “Rush” skill, the character gains a buff for 3 seconds. The effect reduces the damage taken by the character by 30%.
Warden
Hunting excitement
While the “Stealing Power” skill is active, the character gains an additional buff after each successful basic attack against monsters for 5 seconds. The effect increases the “Attack Speed” parameter by 15%. Increases skill duration by 4 seconds.
Internal harmony
During the duration of the "Natural Resistance" skill, the character gains an additional 2% of the "Resist" parameter each time he resists negative effects, but no more than 10%. Increases skill duration by 4 seconds.
Weakening Shroud
When a character under the influence of the "Fortification" skill takes damage, a negative effect is applied to the attacking enemy for 3 seconds. This effect reduces “Penetration” by 3.5% and movement speed by 10%.
Ranger
Fire volley
When dealing damage with the “Hail of Arrows” skill, there is a 25% chance to apply the “Burning” debuff to the enemy for 9 seconds. The effect deals periodic magic damage by 33% of the character's physical strength every 3 sec. Increases skill damage radius by 1 yard.
Bloody lotos
The “Vengeful Shot” skill cannot be blocked or dodged.
Intangibility
The positive effect of the "Bitterness" skill additionally adds the "Evasion" parameter to the character by 1%. The character gains an additional skill effect when dodging attacks. The effect does not occur more than once every 2 sec.
Chosen
Mage
Excessive energy
The "Dragon Eye" skill increases character or ally skill damage by 20%. Each use of a skill that deals damage drains 10% of your maximum energy.
Split lightning
The "Overload" skill no longer applies a debuff to the enemy. Auto-attacks now explode around the character, dealing 50% of the character's Magic Power as magic damage to all enemies within 2 yards.
Sorcerous stream
Increases the duration of the buff effect from the "Ennoblement" skill by 4 seconds. Every 2 sec. skill effectiveness is reduced by 10%.
Seeker
Intoxicating pain
If the character has the "Inner Rage" skill, they receive 65% less damage from all attacks, and also receive 40% less healing from skills and the "Steal Health" parameter. Every 2 seconds, the character's health level is reduced to 30% of the maximum.
Blood rampage
The "Bloodthirst" skill additionally restores the character's health in the amount of 2% of the maximum for each bleeding effect on the enemy, but not more than 10%.
Reverse gravity
The "Attraction" skill no longer pulls the enemy towards the character. Now, when using the skill, the character moves to the target and receives a buff for 8 seconds. The effect increases the character's "Resistance" parameter by 20%.
Priest
Insight
Killing an enemy with the "Payback" skill allows you to reuse the skill without recharging, and the character receives a buff for 4 seconds. This effect increases the character's Skills Cooldown by 25%.
Illusion of salvation
If the target is not moving when the Elusive Threat effect ends, they will receive the Stunning debuff for 2 seconds.
Repentance
If the effect of the "Redemption" skill removed 3 or more negative effects from the target, then it will restore this goal 10% of its maximum health.
Templar
Light burn
The "Branded by the Sun" skill additionally applies a debuff to all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.
Strength of Faith
The skill "Deity Statue" additionally absorbs part of the damage from skills with instant damage. Increases the statue's maximum health by 30%.
Illumination by the truth
The effect of the "Touch of Truth" skill works instantly. The duration of the debuff is reduced by 1.5 seconds.
Paladin
Sacred teaching
The effect of the "Sacred Shield" skill additionally increases the damage dealt to monsters by 15% during the duration of the skill.
External influence
The effect of the skill "Internal Forces" additionally increases the healing received by the character from skills by 2.5%, depending on the missing health.
Patronage of the light
The positive effect of the "Light Defense" skill additionally increases the maximum amount of energy by 10% and the speed of energy regeneration by 50% for the character and his allies.
Mountain clans
Barbarian
Rage
If a character has a two-handed weapon equipped while the "Berserker Power" skill is active, then they will additionally receive a bonus from one-handed weapons. Increases the duration of the skill's buff effect by 4 seconds.
Persistent resistance
The character additionally accumulates one effect of the ability of the "Stone Skin" skill when parrying enemy damage. The ability effect from blocked or parried damage is accumulated no more than once every 2 seconds.
Bloodshed
The "Warcry" skill additionally applies the "Bleeding" debuff to all enemies for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical strength every 3 seconds.
Rogue
Blade tornado
Each time Ricochet deals damage to an enemy, an additional random target is hit.
Indefatigability
Has a 50% chance allow to re-casting "Elusive Jump" without recharging. Skill damage is reduced by 70%.
Murderlust
The character's skills and auto-attacks are guaranteed to deal critical damage when attacking an enemy with less than 15% of their maximum health during the duration of the "Extermination" skill.
Hunter
Streamlined shot
The "Pathfinder's Arrow" skill cannot be blocked or dodged.
Agility
If the character dodges an attack while "The Blessing of the Mountains" skill is active, the duration of the buff from the skill will be increased by 1 second. The effect does not occur more than once every 4 sec.
Poisoned Arrowhead
While Mountain Instincts is active, your successful basic attacks have a 20% chance to inflict Poisoning on the enemy for 9 seconds. The effect deals periodic damage equal to 33% of the character's physical power every 3 seconds.
Shaman
Static charge
Increases the damage of the "Lightning Shield" skill by 20% and its chance of triggering by 15%.
Spirits’ favor
If the target of the "Healing Totem" skill has less than 30% of their maximum health, then the skill will additionally restore 10% of the target's maximum health.
Ancestors’ Tutelage
For the duration of Shamanic Cleansing, the target receives 15% increased skill healing.
Chieftain
Fauna Fury
The "Clans' Help" skill allows you to accumulate 2 buffs at once when using the skills of the corresponding clan. Increases the duration of the "Clan power" effect by 4 sec.
Lingering howl
Increases the duration of the buff effect from "Support of the Pack" by 4 seconds. Every 2 seconds the skill’s effect is reduced by 10%.
Beastly Cunning
The character is teleported to the point where the monster summoned by the "Curse of the Plague" skill disappeared. After teleporting, all enemies within the radius of 2 yards around the character enemies will be damaged in the amount of 70% of the character's magical power.
Forsaken
Charmer
The Face of Death
The target of the "Knowledge of the Dead Man" skill gains an additional debuff for 10 seconds. This effect increases the target's critical damage taken by 12%.
The bonds of life
While the "Demonic Pact" skill is active, the character evenly redirects 13% of the damage taken to all monsters summoned by the "Call" skill. Redirected damage is multiplied by 5.
Darkness’ Embrace
The "Goading" skill additionally imposes a negative effect on all opponents. The effect reduces the physical and magical defense of targets by 20% for the duration of the skill. Increases the slow power of the skill by 13%.
Warlock
Absolute Virus
The effect of the "Hex" skill, when used, has an 80% chance to apply to one additional target, a 50% chance to two additional targets, or a 20% chance to three additional targets within 2 yards from the original target.
Scar of Darkness
The skill "Grimoire" additionally imposes a negative effect on the target for 12 seconds. This effect increases the target's critical damage taken by 12%.
Energy Barrier
The effect of the skill "Power of Relaxation" additionally absorbs 25% of the damage taken by the character. For every 60 damage absorbed, the character loses 5 energy. The effect stops working if the character's energy level falls below 30% of the maximum.
Death Knight
Revelling in Blood
2 seconds after using the "Steel Hurricane" skill, it will trigger again. When triggered again, the skill deals 15% of the original damage and heals for 100% of the damage dealt.
Deathly Generosity
The "Aura of Hatred" skill applies an additional buff to 4 allies within 3 yards. Effect strength reduced by 50%.
Howl of the Dead
The skill "Death Call" additionally imposes a negative effect on all enemies for 8 seconds. This effect increases the target's critical damage taken by 8%.
Necromancer
Pestilence
The "Infection" skill additionally imposes a negative effect for 5 seconds. The effect reduces the target's movement speed by 25%. Increases the chance of applying a skill effect on a target affected by the "Fateful Connection" skill by 15%.
Blight Cleansing
The effect of the skill "Poisonous Shield" additionally removes 1 negative effect from the target every 4 seconds.
Echoes of Terror
If the effect of the "Panic" skill was interrupted by causing damage, then the effect will be transferred to another random target within a certain radius. The effect's duration is not refreshed.
And to make the process of learning new talents as productive as possible, with the release of update 10.4, the maximum possible amount of Knowledge a character will have will be increased from 50,000 to 75,000! We remind you that during testing, the description and work of some talents may change! We will tell you about all the changes in the release.
Skill menu update
What, if not military skill and combat skill, can predetermine the outcome of a duel? When preparing for battles, it is especially important to have at hand a convenient tool for managing the combat potential of your character. That is why, with the release of update 10.4, significant improvements await the character skills menu!
Set of Skills
First of all, the game will have the ability to create skill sets and choose the build of your character depending on the game situation. Each set contains data about the levels of development of basic and expert skills, available special skills, as well as information about the combat set of non-class skills (we will talk about it below).
For characters level 1-17, only one set of skills will be available, and the ability to create a second set will open when the hero reaches level 18. Customize the character's skills to your liking and switch between sets, but remember: active skills will be disabled if the skill has a different level after changing the set. You will be able to instantly switch between skill sets, however, if there are skills on cooldown in the set when switching (excluding special skills), the set change duration will be 5 seconds. In addition, skill set switching will not be available during combat!
Also in this update operation with relics will also receive an additional improvement: you will be able to select active relics individually for each skill set.
“Class skills” tab
Let's talk a little more about the skill set menu structure. Have you already noticed that all the available class skills of the character, as well as special skills, are now located on one tab? Access to expert skills and increase the efficiency of your hero can now also be done directly from the menu!
In addition, from now on, expert skills will be available for use even if 10 development points for basic skills are not allocated. However, the study of expert skills, i.e. their pumping will be in this case still unavailable.
“Extracurricular skills” tab
The tab with information about non-class skills now consists of two blocks: a collection of extracurricular skills and a combat kit. The collection of extracurricular skills will display all the non-class skills of your hero that you have collected. The combat kit has 15 slots that you can fill with extracurricular skills from your collection, individually for each set. At the same time, extracurricular skills outside the combat set will not be available for use and will not have any effect on the character.
We also note that managing skills using the quick action buttons has become easier, and the system of tips and notifications will help you use the updated menu with maximum convenience. And finally, now you can reset skill points individually for each set with a simple click on the button from the header!
On the eve of the game's birthday, the mysterious power of the White Stones again inexorably attracts the brave time travellers! In the twilight days of the First War for the Spear, many dangers lurk, and the monsters and villains are especially ferocious and ruthless. But maybe it is the current generation of warriors who are destined to change the course of Arinar's history?
World event “Shadows of the Past”
Are you ready to see with your own eyes the formation of the Legion and Guardian factions and take part in the turning points of the great confrontation? White stones will take you through time pathways to the distant past, and your task is to fight boldly on the side of your Alliance and remember to fulfill all the conditions of each stage of the event.
Restart time: 16 hours from the start of the first stage - according to the schedule.
World Event "Arrival of the Tlalocs"
The history of the Tlalocs is full of dramatic events, but the warriors of Arinar are ready to return to the past and restore justice! The white stones will take you to the ark on which the Tlalocs fled from the sunken city. Try to save the Tlalocs from death in the depths of the sea, and then help these people settle in the lands of Ayvondil.
Restart time: 16 hours from the start of the first stage - according to the schedule.
Alliance event in a dedicated area "Battle of Clamont Island"
Captain Leonel Snicket has once again brought disappointing news to the port cities of both Alliances - merchant ships loaded with jewelry disappear without a trace near Clamont Island. In the battle for treasures, you have to resist not only the almighty Chaos, destroying magic crystals, but also the warriors of the hostile Alliance!
Landing on Clamont Island, you will immediately find yourself in the military camp of your Alliance. Your cherished goal is magical crystals hidden in caves located in the very heart of the island. The forces of Chaos in the old days sealed the entrances to the caves with stone slabs, so to access the caves you need to go back in time! The rune mirrors that you will find in the military camps of the Alliances and in the very center of the island will help you with this.
By destroying a stone slab in the past, you open the corresponding passage to the cave in the present, but remember that only an assault group led by a commander can enter the cave. The goal of this group is to destroy the crystal, causing more damage to it than the enemy alliance, while only the Guild Commander can damage the crystal. All caves have multiple entrances at once, so you will have to compete for the right to get close to the crystal with the enemy Alliance assault group. Except that the power of Chaos is so great that magic crystals will regenerate outside of combat.
The victory of your Alliance depends on the coordination of actions in the past and the present, so think over the battle tactics in advance! Destroy the most crystals and secure an unconditional victory for yourself!
Restart time: 2 times a week according to the schedule.
Guild event on the GvG territory “Boiling Plateau”
Well, it looks like your guild is going to be in the middle of nowhere again! Fiery lava under your feet, cruel opponents and relentless bosses - everything seems so familiar, but do not rush to conclusions! Taking into account the mistakes of past battles, Snorlar has prepared a truly hot test for you!
Great Snorlar announces a new guild contest! His goal is to find the strongest heroes capable of containing the souls of mighty warriors: the Fire Wyvern, the Flame Spirit, the Sparkbearer, and Snorlar himself. Only guild commanders can try to turn into such a powerful creature. However, it is not enough just to have strength, it must be preserved - deliver the soul of a great warrior to the Altars of Might and prove that your guild deserves a reward. Be braver, join the battle with the warriors of antiquity, get their power and hurry to the Altar. Stay close to your leader so that he can hold the power of the warrior longer. The body of even the most skilled fighter is not able to contain the soul of a warrior of antiquity for a long time, it will crumble to dust if you do not hurry!
Entering the territory of the event, you will find yourself in military camps surrounded by fortress walls. Catapults will help you get on the battlefield, but you can return to the military camp only in case of death.
Do not waste precious time, but rather hurry to the center of the boiling plateau, where the bosses are already waiting for you. Just do not forget that the habitat of the bosses, as well as the very center of the location, are heated by the volcano! Fireflowers growing in some locations will help protect you from fire. Kill Snorlar himself or one of his three minions - the Fire Wyvern, the Flame Spirit or the Sparkbearer, and get the villain's soul! After that, the Commander of your guild will be able to take possession of the soul of the monster, adopting not only its appearance, but also its strength.
The task of the other players is to protect the Commander from opponents and help him reach a special altar. In total, 4 altars will be located on the territory of the event, 1 for the soul of each of the bosses. An additional marker on the map will show you the desired altar.
The event for your guild will be considered completed when the Commander interacts with the altar for 3 seconds, but for an unconditional victory you need to deliver your leader to the altar faster than your rivals! It will not be easy to do this, because the Commander turned into a monster not only weakens himself, but also takes away the health of his allies. These effects do not work only in the very center of the Volcano - there are bridges hanging over the lava. Also, remember that active guild skills will be locked in the event area. Protect the Commander at the cost of your own life and bring victory to your guild! Each combat alliance will have a chance to get the soul of one of the four villains, because as soon as the guild that owns the soul brings it to the altar and completes the event, the boss will be reborn and regain its former power!
Restart time: 3 times a week according to the schedule.
Guild events in the open world
The infamous raid bosses of Arinar - Avenger, Demonologist and Contemplator, are again ready to fight in the open world with combat alliances! Complete the conditions to activate each of the events and boldly go to battle with the bosses!
“Death Stare”
Finding the Beholder in the heart of the dungeons of Irselnort will not be so easy, but it must be done, otherwise this product of Chaos will sow enmity and discord! Defeating this powerful creature is a matter of honor for every guild.
Activation condition: kill 10 characters of a foreign alliance of not lower level than the hero/group
Event restart time: 12 hours after the end of the event
“Flame of Anger”
Avenger - one of the primordial dragons that once guarded the Warspear, lives in Irselnort in the guise of a bone monster. As you know, the Avenger is not in the mood for walkies and is waiting for the heroes of Arinar in his own room in the Secret Sanctuary.
Activation condition: score 5000 Guild Points
Event restart time: 12 hours after the end of the event
“Lost Soul”
The dungeons of Irselnort have long been a haven for gloomy and creepy creatures... So the Demonologist has taken refuge in a lost hall under the Hidden Sanctuary and is ready to fight the warriors of both Alliances, anticipating victory. Visit the soulless villain and crush his vain dreams of revenge!
Activation condition: complete any dedicated dungeon on Irselnort 5 times on Mythic difficulty level
Event restart time: 12 hours after the end of the event
Also, don't forget that the legendary raid bosses don't know fatigue, so they are always ready to meet the heroes of Arinar outside the event.
Achievements
Do not miss the unique opportunity to earn 3 new legendary guild achievements and glorify your military alliance throughout Arinar! Please note that you can only replenish your guild collection with these feats during festive events.
In addition, with the discovery of new class talents, the “Скрытый потенциал” achievement will receive a new level of development, and the most talented warrior will be able to get a new legendary achievement!
Season 9 of Activities
Shortly after the release of the update, Season 9 of Activities will begin in the game! Explore the past of Arinar by completing daily and weekly missions and get unique rewards, including a special way to move! You can always find out the list of available missions, as well as track your progress in the Activity Center.
And for owners of the Battle Pass, an additional branch of unique rewards will be available, including new amazing costumes! In addition, Battle Pass owners will have access to:
additional slots with daily and weekly missions;
an additional cell with a reward upon completion of all levels;
access to the personal warehouse and the warehouse of the guild from the quick access menu;
a pleasant opportunity to have a free hairstyle change at a personal hairdresser.
Ayvondil. Improvements
With update 10.4, exploring the lands of Ayvondil will become much easier! Innovations will speed up the passage of the island and get to high-level content faster. So, the chance of dropping quest items when completing some tasks will be increased to 100%, and the respawn time of some target monsters and interactive objects will be reduced to 20-40 seconds. In addition, the number of required items when completing quests has been significantly reduced, and an updated system of hint markers on the map will allow you to complete daily tasks and quests much faster.
Quick access menu
With the release of update 10.4 the number of available slots for skills/items in the quick access menu has been increased to 10!
Other changes
Improved the mechanics of the “Magical guild sphere” skill: now the summoned sphere reduces the physical and magical power of all enemies within a radius of 3 / 4 / 5 yards from the sphere by 60 / 70 / 80%. The value of reducing physical and magical power every 2 sec. reduces by 1%;
the display of the maximum value has been added to the window for viewing information about the bonus of the item;
improved the visual display of the hint window in the game;
improved animation and fixed aura visual effect for the following skills:
Power of the Heaven (Templar)
Fortification (Warden)
Blades' Power (Blade Dancer)
Exacerbation (Seeker)
Sun Power (Seeker)
Saturation (Death Knight)
Dark Power (Necromancer)
Combat Stance (Hunter)
Point Shooting (Ranger)
Valor Aura (Priest)
Aura of Fire (Mage)
Power of Relaxation (Warlock)
Frenzy (Rogue)
Cat Reflexes (Chieftain)
That's all for now, but detailed information about rewards, gifts, holiday surprises and other changes will be available on the day of the release of the update.
1 more question regarding game balance . When will we balance magic resistance book. It should give charachter slight advantage not to make him unbeatable
So we are still letting elfs be dominant in all game contents . Elfs got way too much aoe control skills and resist. Elfs got better aoe control ,better support , better burst dmg and many shield skills . In pve elfs are more dominant too .
Is there going to be change in dk secret reserves skill ? Its useless in pvp and pve after u die it doesnt reset and buff isnt active anymore . In arena like seals and crucible its useless at 4/4
its so funny that there was no form of rebalance in this update (except for the globe), just some mini talents which will slightly change stuff, so my dear guy why would you cry!
Elf has overpowered paladin shields, op healing, priest can remove debuffs from 5 or more ally members while mc side classes cant do this and mc side got only nerfed recently shaman totems, chieftains damage, magic dk damage, charmer 2x nerf row . and only place where chieftains shined was inside globe, maybe you guys should just shut down mc side people waste time, money for lvl there.