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Kaesarz

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  1. Like
    Kaesarz reacted to Speedom in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    I see Legion have a high perspective on PvP and GvG more than PvE. When I ask for Seekers to get a dodge, many Rogues are like "you have a shield that increases dmg" 
    But your stealth does?
    Rogues: we want movement speed like Seekers.
    But you said you don't want Seekers to not be another Rogues.
    Rogues now have 2 stuns, sleep, healing combo, explosive dmg and now you want movement speed. Rogues cd are shorter too with dodge buffed up to 4% more.ūüėÜ
    Gosh everyone cracks me up. Nobody talks about Necro and Priest for PvP and GvG, or people who focus on PvE more than anything. Don't worry kiddos, you'll be the next class nobody can kill. Just remembered the impacts for PvE players.
     
  2. Like
    Kaesarz got a reaction from Fortuno in Injustice   
    After having played with the seeker for a while, I must say that ... you are right
     
    if it is true that the seeker has improved a little, but come on ... as speedom said, it went from paper to cardboard ...
     
    A defensive skill is very necessary, the shield has been a great help, but there is a problem, and that is that after using it we are literally exposed to certain death (now have high cd too) .. especially if we are facing ranged classes, because we cannot do the bloodthirst combo, or self-heal in case you have ls ... and to make matters worse, your attacks are easily dodged, so it's also not possible to use the new pvp skill ( cd boost) ... I'm just saying the seeker is perfect in pve and dmg, the only thing that fcks us is the pvp
  3. Like
    Kaesarz reacted to Sai Chandra in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    You really like to complain a lot while u overlook many things. Let me tell u why

    1. The topic here isnt about aoe stuns/buffs. Even if the classes you mentioned have aoe stuns, the chances of actually having to stun with them are very low(they dont work often). 
    2. druid roots, pala fetters can always be removed by purify pots. You forgot charmer class also has aoe stun.
    3. The "high chance of resist" from scrolls  doesnt just work for sentinels, it works same way for all classes. If you want to counter the few stun skills sentinel classes have, you can also use the same resist.(in fact many actually do) 
    4. Most importantly, if you count all the control effects(many of which have 100% success in working),  legions classes have , they are in fact more than double in number than the sentinel classes. So, clearly legion side has better control in pvp.
    5. Since you didnt do homework for your own barbarian class which you have been playing all the time, let me enlighten you.  The skill with 100% immunity is called "Barbarian's nature". It gives 100% immunity for 10 secs. 
     
  4. Like
    Kaesarz got a reaction from Facundes in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    The paladin's skill is incredibly bad, I had high expectations just because It was passive, but I end up being disappointed as usual with the paladin.
     
    I suggest adding damage reduction to the player instead of blocking, as a kind of stone skin that activates when having a certain amount of health ... it works as well for mace and shield as for 2h weapon users, it also gives honor to his name .. INNER FORCE !!
     
    I begin to believe that it is a waste of time to continue playing with the paladin
  5. Haha
    Kaesarz reacted to Lashabi in [2020.05.23] Warspear Online 8.4: Underwater adventures. Preview   
    These skills should be renamed as "INNER FRUSTRATION"
    I have better idea that devs might like about bds new skill......make it passive skill
  6. Haha
  7. Like
    Kaesarz got a reaction from Speedom in Seeker skill idea   
    more ideas
     
    skill name: blinding blow 
    type: active
    cost of use: 25 mana points
    cooldown: 20 seconds
     
    description: reduces accuracy and attack speed for a period of time
     
    effect:
    lv1: -25% attack speed -10% accuracy  10 seconds
    lv2: -30% attack speed -15% accuracy 12 seconds
    lv3: -35% attack speed - 20% accuracy 14 seconds
    lv4: -40% attack speed  -25% accuracy 16 seconds
     
     
    skill name: elusive hability
    type : pasive
     
    description : every 3 skills used the seeker will have the opportunity to evade a certain amount of attacks, the number of attacks evaded will depend on the skill level, if the skill is upgraded above level 3 the seeker will receive 15% parry
     
    effect: 
    lv1: 2 positive attacks evaded
    lv2: 3 positive attacks evaded
    lv3: 3 positive attacks evaded + 15% parry
    lv4 : 4 positive attacks evaded (parry included)
     
    +useful if you are attacked by multiple opponents
    + more chance to resist a little more in pvp
    - massive use of skills is necessary, so energy will be a problem here (again)
  8. Like
    Kaesarz reacted to Speedom in Seeker skill idea   
    Definitely agree here. We do need a better reward system. This will definitely make players grind more.
     
    Yea that's true. However, at high lvl, we're starting to see more mobs and bosses doing aoe dmg. And you know everyone likes to do boss raid along side with pvp. Not all the time you'll have a tank in your party. Therefore Seekers do, like all high dmg class, aggro. Them aggro makes survivability worst due to the update on harad shield cd increased and a cardboard shield. Not even the duration relic can help. Trust me, been there and done that. Adding a dodge skill will give seekers some potential with surviving. Ya know how it can be when healers aggro and have to keep themselves alive and heal you afterwards. In addition, for the f2p players with no lifesteal, this can help them stay alive if they manage to aggro. That's pretty much how I see it.
  9. Like
    Kaesarz got a reaction from Speedom in Seeker skill idea   
    I wanna try it too xd
     
    Skill name : berserk
    Type :  active
    Cooldown : 15 seconds
     
    Description: in a fit of fury the seeker suddenly increases his accuracy and the probability of dodging attacks
     
    Effect:
    Lvl 1 : 25% accuracy 30% dodge
    Lvl 2 : 30% accuracy 35% dodge
    Lvl 3 : 35% accuracy 40% dodge 
    Lvl 4 : 40% accuracy 45% dodge 
     
    Duration : 8 seconds, duration will not increase
     
    animation : considering that almost all abilities are copied from others ...
    so I think it should be like the animation of dodge of the rogue, but red instead of blue
     
     
     
  10. Thanks
    Kaesarz got a reaction from Speedom in Injustice   
    After having played with the seeker for a while, I must say that ... you are right
     
    if it is true that the seeker has improved a little, but come on ... as speedom said, it went from paper to cardboard ...
     
    A defensive skill is very necessary, the shield has been a great help, but there is a problem, and that is that after using it we are literally exposed to certain death (now have high cd too) .. especially if we are facing ranged classes, because we cannot do the bloodthirst combo, or self-heal in case you have ls ... and to make matters worse, your attacks are easily dodged, so it's also not possible to use the new pvp skill ( cd boost) ... I'm just saying the seeker is perfect in pve and dmg, the only thing that fcks us is the pvp
  11. Thanks
    Kaesarz got a reaction from Lostsignal in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    everyone asked to lower the level of constant energy consumption of some skills ...
     
    And instead they increased him.....
     
     Ok ok is this a punishment for asking too much? Or do they work with reverse psychology xD?
  12. Haha
    Kaesarz got a reaction from Speedom in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    everyone asked to lower the level of constant energy consumption of some skills ...
     
    And instead they increased him.....
     
     Ok ok is this a punishment for asking too much? Or do they work with reverse psychology xD?
  13. Like
    Kaesarz got a reaction from Turtle in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    All Stop comparing yourself to other classes, worry about your own potential instead of complaining about other classes that may not even play ...
    Defend your own class without the need to include others, just make all pay for one
  14. Haha
    Kaesarz got a reaction from Danfake in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    everyone asked to lower the level of constant energy consumption of some skills ...
     
    And instead they increased him.....
     
     Ok ok is this a punishment for asking too much? Or do they work with reverse psychology xD?
  15. Like
    Kaesarz reacted to Zurp in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    Without yet trying this in game, this feels like a nerf. There will be 12 second gap without the dmg buff(unless you change it so that relics affect dmg buff time also). And the increased health of the shield will make it harder to get the buffs if you are not tanking. I thought that with giving seeker more attack speed we could compete with bds, but without having dmg buffs from shield it just isnt possible. Either increase the time of the dmg buffs or rework the dmg part of the skill completely. I suggest that when you activate the skill you get the dmg buff immediately. Would make seeker more viable in pvp and pve.
  16. Like
    Kaesarz got a reaction from Kamisama in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    everyone asked to lower the level of constant energy consumption of some skills ...
     
    And instead they increased him.....
     
     Ok ok is this a punishment for asking too much? Or do they work with reverse psychology xD?
  17. Confused
    Kaesarz reacted to Kamisama in [2019.12.13] Warspear Online Update 8.2: Preview. Part I.   
    VERY NICE, you made mcs weaker and elfs stronger again 
    hunter was weaker than ranger already , and now its very very weaker ūüôā¬†you gave ranger lot of dmg¬†
    while mcs dont have pve dmger really
     
    mages = dealing lot of dmgs with their AOE skills 
    Ranger = Dealing lot of dmg with their Skills on 1 target (ranger dmg increase skill will increase more dmg than hunter)
    BD = everyone know what is 70% speed bd with 40% normal dmg increase ūüôā
    Seeker = high pene , high crit , and now ... more dmg
     
    NOW LETS SEE what mcs have there 
    Warlock = TOTAL TRASH IN PVE 
    Hunter = gets out of mana very fast , and dont have op skill like Ranger Blessing , which have chance of doing extra dmg from every hit 
    Rogue = REALLY? , i think rogue is made only for pvp , not pve 
     
    elfs also have 4 dmg and mcs have 3 
    they can do any dg easy with their OP warden and rangers 
    while poor Dks will die easy with Healer in their parties ūüôā
  18. Like
    Kaesarz reacted to Reivenorik in Dangerous Blow   
    Don't be afraid to leave your thoughts in sections with character classes, developers often drop in here and discuss these ideas before preparing an update.

    Of course, I can't promise that any specific proposal about skills will be added to the game, but it will still be considered!
  19. Haha
    Kaesarz reacted to Angelxgod in Double drop rate on sphere deff ūüėć   
    Yep for bcs of that now I start crafting xD
  20. Like
    Kaesarz got a reaction from Speedom in New skill ideas   
    the old functionality of absolute reflexes ( dodge 3 attacks) would work very well in the seeker
    skill ideas :  defensive
     
    blinding light : reduces the damage and accuracy of the enemy
     
    survival instinct : reduces damage done to the character while reducing character damage by 12 seconds
     
    ricochet armor : returns the damage inflicted on the character by 35% in 7 sec    35%/40/%45%/50%   (+5 in every skill level)
     
    skill ideas: attack 
    piercing blow : deal  huge damage ignoring all kinds of defense, (Damage reduction skills to the character do not work.and  it can not cause critical damage )
     
    back stab :  The character teleports to the enemy causing damage and applying bleeding.
    If any of the skills is op, let me know. XD
  21. Like
    Kaesarz got a reaction from Speedom in New skill ideas   
    Most skills are copied from others
    for example the attraction of the seeker are the same threads of darkness 
    if they are going to continue copying skills I hope it's a defensive one like the dark shield
    or last wish of the barbarian..
     
    Or at least to fix the existing ones that are not very useful for example the inner rage (that until now are like fireworks for before dying xD)
     
    And make it defensive
     
    For example
    When you reach a certain amount of life you receive immunity to stun (it works only if you lower the indicated level of life)
    Or it gives you an incredible amount of dodge to at least let us escape the danger
  22. Sad
    Kaesarz got a reaction from Madz101 in Druid's Invigorating Stream   
    I agree
     
    It really is annoying when you try to use the invigorating stream on you and heals any unknown
     
    and you stay like : 
    and the unknown one : 
  23. Like
    Kaesarz got a reaction from Blazeferno in Bladedancer : The Mighty Unbalanced Hero   
    the funny thing is that most players who ask for nerf are +10
     
    I think there is a rivalry in terms of power
    and they will do anything they can to defeat  "that bastard I can not defeat"
    even if they have to resort to asking nerf to the enemy class.
     
    I know it sucks to face someone who in a few blows leaves you like  ointment,  I play with paladin...
     
    remember that all classes are strong in their own way
  24. Like
    Kaesarz got a reaction from Fortuno in Im thinking that Druid need to get Nerf   
    it stinks to meet one of them in arena 
     
     
     
    not only druids, to be in arena with many other players +10 is fcked
     
     
  25. Thanks
    Kaesarz got a reaction from Speedom in Im thinking that Druid need to get Nerf   
    it stinks to meet one of them in arena 
     
     
     
    not only druids, to be in arena with many other players +10 is fcked
     
     
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