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Zurp

Lord of Knowledge
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  1. Like
    Zurp got a reaction from vavavi in Horror dg32 - 2020   
  2. Thanks
    Zurp reacted to Akasha in Templar's Reverse Flow works while Blessing is active   
    Yup, devs were told about it weeks ago. Possibly, a list of fixes will be available in the release pot (I haven't prepared the post yet, so that's why "possibly"). 🙂
  3. Thanks
    Zurp got a reaction from Akasha in Templar's Reverse Flow works while Blessing is active   
    As the title says, templar can use Reverse Flow and stun people even while Guild Blessing is on. @Akasha @snorlax

     

    TemplarSkillBug.mp4
  4. Thanks
    Zurp got a reaction from Lyzoic in New awarding system to arena   
    Maybe this is something like that
  5. Thanks
    Zurp got a reaction from Xalgorus in New awarding system to arena   
    Maybe this is something like that
  6. Thanks
    Zurp got a reaction from Khrone in New awarding system to arena   
    Maybe this is something like that
  7. Haha
    Zurp got a reaction from Avamanyar in [2020.10.08] Great Battle for territories 09.10   
    Warlock 100% nerf stuns ELFs can't attack Legion Flag 
    /s
     
  8. Haha
    Zurp got a reaction from lallouss in [2020.08.28] Lights! Camera! Action! Meet the Video Contest 2020!   
    *cough*
  9. Haha
    Zurp got a reaction from EpikDen in [2020.08.28] Lights! Camera! Action! Meet the Video Contest 2020!   
    *cough*
  10. Like
    Zurp got a reaction from TheCaster in Soloing T5 bosses with +0 dagger   
    My video for the contest.
    Zurpi
    Eu-Emerald
  11. Like
    Zurp got a reaction from EpikDen in Soloing T5 bosses with +0 dagger   
    My video for the contest.
    Zurpi
    Eu-Emerald
  12. Like
    Zurp got a reaction from lallouss in Soloing T5 bosses with +0 dagger   
    My video for the contest.
    Zurpi
    Eu-Emerald
  13. Wow
    Zurp got a reaction from Risc in Seeker Guide 10.2   
    1.  Introduction
    2.  Skills
           2.1   Complete statistics of each skill
           2.2   Skill build for leveling and first expert skills
           2.3   Pve
           2.4   Pvp
           2.5   Hybrid
           2.6   Relics
    3. Gears/equipment
           3.1   Which stats to focus on
           3.2   Daggers or 2h?
           3.3   Leveling up
           3.4   Pve gears
           3.5   Pve Weapons
           3.6   Pvp gears
     
    1.  Why should you play Seeker?
     
    Seeker is one of the best damage dealing classes in the game, if not the best. What they might lack in defensive skills, they make up for with their high offensive abilities. Now they are highly underrated simply because of the lack of knowledge many people have with them.
     
    In pvp, Seeker can be good with the right build, but they still struggle against most ranged classes. Seeker is not the best choice for pvp.
     
    Note: Seekers are very expensive to make. You will need high amped weapons and lifesteal accessories, which can be very expensive.
    (Also, all opinions are mine and you may disagree with some of them. This guide is not perfect)
     
    2. Skills
    2.1 Complete statistics of each skill
     
     
    2.2 Skill build for leveling up and which expert skills to buy first.
     
    Levels 1-18
     
     Splitting 1/5
     Harad’s shield 5/5
     Inspiration 1/5
     Disappearance 5/5
     Exacerbation 3/5
     
    Most of the time when you are leveling up and doing quests, you are either running from place to place or waiting for your health to regen back. Seeker has two perfect skills to make things easier for you. You should level up both Disappearance and Harad’s shield. Disappearance will make questing much easier and shield will give you much more damage and it will protect you quite a lot.
    In case you feel like you don’t need the extra running speed from Disappearance, you can use those points in splitting. Remaining points you should use in Exacerbation. (this skill uses a lot of energy, make sure you have good energy regen)
     
    Level 18
     
    Now that you have access to expert skills, we could talk about which skill to buy first. Before you buy any skills, you should know that most of the seeker expert skills are quite bad compared to the basic skills. But of course, there are some exceptions:
     
     Bloodthirst
    This skill should be the first skill you buy. It deals good amount of damage and if you later buy Splitting blow it will also heal you when combined. I personally don’t use the healing effect of this skill too often.
     
     Attraction
    This skill is the only way for seeker to catch enemies that are far away from you. It is a must for pvp, but it is useful for pve also. For example, you can pull a single enemy from a group of mobs and thus saving your time and health when not having to deal with the other ones.
     
     Solar Power
    One of the best pve expert skills for seeker. Increase critical hit chance and critical hit damage. This skill should only be used when studied to max. When this skill is on, you will take increased damage from every hit. At 4/4, incoming damage is only increased by 10%, which is not too bad. This skill uses a lot of energy. You will need 80+ energy regen if you want to use other skills while using this.
     
     
     Attack Instinct
    Useful skill in dungeons with many mobs. Also great in some arena modes like Crucible and Seals if you have lifesteal.
    The skill does dmg in 3x3 area around the target you are hitting. It wont hit enemies that are behind you. 

     
     
     My thoughts about the other not so useful expert skills:
     
    Now into the actual skill builds..
     
    2.3 Pve skill builds.
     
    These skill builds are meant for level 30+ players. 
    These builds are meant for pure damage dealing. (Leave any skill not mentioned to lvl1)
     
    Build 1
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Attack Instinct 4/4
     
    Good build for dungeons. Note that some high level dungeons like Sea Tramps don't have too many mobs so Attack Instinct might not get that much use.
     
    Build 2
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Bloodthirst 4/4
     
    Good dmg with auto attacks. Combo with splitting blow to get healing from bloodthirst.
     
     
     
    2.4 Pvp skill builds
     
     
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Exhaustive Blow 4/4
     
     
     
    2.5 Hybrid skill build
     
    Basics skills:
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     
    Good build for pve and some pvp. Disappearance is very useful in pve also and when questing in the Underwater Territory of Ayvondil, you wish you had this skill on every character.
     

     
     
     
    2.6 Relics
    I will only talk about the empowering relics. There aren’t any “best” offensive and defensive relics and you should choose those to fit your play style.
     
     Splitting
    For this skill there are few options:
     
     Great Relic of Indomitable Blow (Critical hit damage is increased by 20%)
     This relic is good for pve, but it doesn’t help you in pvp. It is also cheapest relic of these three.
     
     Great Relic of Punishing Ability (Skill damage is increased by 12%)
    This relic is good for pve and pvp. This relic can be quite expensive.
     
    Magic Relic of Deadly Health (When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored)
    This relic is my favorite, but it is quite rare. Note that you should stay at lvl30 or lower if you want the best benefit from this relic.
     
     
     Harad’s Shield
     Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    This relic will increase the duration of your shield as well as increase the duration of the damage buffs.
     
     
     Inspiration
     Great Relic of Energy Efficiency (Reduces energy consumption when using a skill by 40%)
    This skill will be on all the time thus there is no need to use Relic of Continuous Effect on it. Seeker needs all the help it can get with energy, so this relic is the best choice. It is also cheap.
     
     
     Disappearance
    Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    Speaks for itself.
     
     
     Exacerbation
     Great Relic of Energy Stability (Reduces energy consumption of the skill by 50%)
    This is a must. There is no other logical choice for this skill.
     
     
     
    3. Gears
    3.1 Good stats for seeker
     
    Seeker should focus on getting offensive stats as high as possible, without forgetting lifesteal.
     
     Critical hit,
     Attack speed,
     Penetration and
     Accuracy
     
    are main offensive stats that you need to focus on.
    Ideally you will want your crit to be between 40-50%. (50% is the maximum value for crit) The higher % of crit you have the less difference it will make. 
    Your attack speed should be as high as possible.
    Same as attack speed, try get your penetration as high as possible.
    Accuracy is one of the most important stats for seeker and its often neglected. Missing a hit and not getting lifesteal could mean that you are dead. Accuracy should be above 20%. Ideally, closer to 30% (Accuracy negates enemies Dodge stat. If enemy has 30% dodge and you have 20% accuracy, the enemy has 10% chance to dodge your hit. Accuracy doesn't work against parry or block)
     
     Lifesteal
     
    You will need around 25% lifesteal if you want to solo bosses at high level. 
     
     
    3.2 Daggers or 2h weapon
     
    Short answer: daggers.
    Long answer: Seeker is all about dealing damage. While you will reach higher base damage with a 2-handed weapon, daggers will still do more damage overtime. 2-handed weapons are great for killing small hp monsters in one or two hits, but since most high-level monsters have high hp, daggers are a better choice. 
    I did some calculations using different weapons and stats. You can see those in part 3.5.
     
    3.3 Weapons and armors for leveling.
     
    (There is calculator that has all equipment in the game, use that to find gear builds)
     
    For the most part, use the weapons and armors that you get from quests. It’s better to save your gold for expert skills and high-level gears.
    I just said that daggers are better than 2-handed weapons, but for leveling up it’s different. Killing bunch of low hp monsters is faster with 2-handed weapon.
     
    When you reach lvl13 you could buy items with “none” parameter. You can use these items and sell them back when you are done with them. This isn’t by any means necessary; quest items will do just fine.
     
    At lvl17 you should buy Desert Wanderers/Star Pilgrim’s armors and lvl17 cape with energy regen. You should also buy lvl17 rings and use energy crystals on those. Lvl17 armors shouldn’t cost too much and they have useful stats for seeker. I would use those armors until lvl26.

    See calculator
     
    You could buy weapons every few levels. 2-handed weapons are usually very cheap.
    I wouldn’t amp any gears past +1 until you have the gears that you’re going to use for a while.
     
    3.4 Pve armors
     
    These following equipment are for players who have made it to at least lvl26.
                   
    Accessories
    Seekers don’t have too many defensive skills so lifesteal is a must for them. They are quite expensive but there really isn’t other choices. If you can’t afford the lifesteal accessories with the best stats, you should sill try buy some accessories with maybe worse stats since they will still help you a lot.
     
    Cape
    Any damage lifesteal cape with attack speed.
     
    Amulet
    Any damage lifesteal cape with attack speed or penetration.
     
    Rings
    Damage lifesteal rings with accuracy.
     
    Armor sets.
    Here are few armor builds that I consider to be good. There are many more armor builds and these may not be the best for everything. (Use the calculator to try more builds)
     
     
    Helmet, armor and gloves can chance quite a bit between builds, but the boots are almost always the same. Seeker needs boots with energy regen. There are 3 options currently:
     

    I highly recommend boots with speed.
     
    Belts also have few options. You should either get belt with crit and accuracy from Snowy event or get belt with speed. (lvl29 speed belts are very expensive)

     
     
    Runes and crystals to use in each item:
    Cape: crit, vamp
    Amulet: crit/accu, vamp
    Rings: energy regen, vamp
    Head piece: accu, def
    Chest piece: speed, def
    Gloves: speed/pene, def
    Boots: speed, def
    Belt: energy regen, hp/solidity (solidity increases your chance to avoid critical hits and reduces critical hit damage from monsters)
     
    3.5 Weapons for pve
    There are many good daggers for pve and here are some information to help you decide between them.
     
    First some stats that can be found in some of the weapons.
     
     Piercing (Allows the character to ignore physical and magical defense of the enemy with a specified chance during an auto attack.)
    This stat may sound to be exactly like penetration, but it is not. Piercing doesn't work with every hit while pene does. Piercing has % chance to ignore all enemy defense, while pene ignores some defense with every hit.
     
     Attack Strength (Increases damage dealt by your character's auto attack by the specified percentage.)
    This is a good stat for every seeker since most of our damage comes from auto attacks.
     
    Now which weapon to choose. If you want weapon with Attack Strength, there are two choices.

    The damage from these daggers is basically the same on higher levels where mobs have high defense. The other has 3,3% more penetration while other has 2,5% more Attack Strength. Only difference between them is the Attack Speed and crit.
    If you can get 70% Attack speed(maximum value), with the double pene daggers, they are better. Otherwise the Attack Strength daggers are better.
    (See calculations below)
     
    There are few other good daggers aswell.

    Both of these daggers have Attack Speed and crit. Piercing is good, but it doesn't work on every hit like pene. Lifesteal daggers can be useful for soloing stuff, but they won't make your damage output higher.
     
     

    The craft dagger has the highest base damage of any dagger. The stats are not bad either, but in my opinion the other daggers are better.
     
    You should use parry runes in your weapons. Dodge is negated by accuracy and thus doesn't work that often. Damage reflect could be good choice also, but sometimes it messes up your Sun Net and Invisibility. Not a big problem in pve tho.
     
    3.6 Pvp armors
    Not much to say here, get resilience armors. They will increase your defense in pvp drastically.
    You can also use craft belt for extra penetration and a bit more hp. 
    For weapon you should buy at least one dagger and use ferocity crystal on it. This will increase your damage in pvp while also being quite cheap, although getting enough arena points for one can be quite tedious.
  14. Like
    Zurp got a reaction from Zeusthegod in Soloing T5 bosses with +0 dagger   
    My video for the contest.
    Zurpi
    Eu-Emerald
  15. Haha
    Zurp got a reaction from Holmes in Battle for territories: the schedule and detailed guide   
    Trying to hit the flag as seeker, dodging all the aoe.
  16. Haha
    Zurp got a reaction from TheCaster in Battle for territories: the schedule and detailed guide   
    Trying to hit the flag as seeker, dodging all the aoe.
  17. Like
    Zurp got a reaction from Higgings in Battle for territories: the schedule and detailed guide   
    First time that this happens
  18. Like
    Zurp reacted to Zeusthegod in Newbie? Watch it, and know a bit more about Warspear Online   
    ⚠️⚠️i don't speak English fluently. And i decided to not use translator to let it sounds more "natural". The grammar and the pronouncation will be incorrect sometimes⚠️⚠️
     
    Hope it doesn't low my chance among others contestants.
    My name is Carlos (call me Caco pls)
     
    My goal in this video is let the newbies know some mechanics of Warspear Online.
     
    So...
     
    Nickname: Gplaysapk
    Server: BR-Tourmaline
     
    Link of the video:
     
     
  19. Like
    Zurp got a reaction from Drakoknight in Soloing T5 bosses with +0 dagger   
    Yeah, not my daily kill setup exactly 😄
    Thank you!
  20. Thanks
    Zurp got a reaction from Higgings in Soloing T5 bosses with +0 dagger   
    Yeah, not my daily kill setup exactly 😄
    Thank you!
  21. Like
    Zurp reacted to Higgings in Mermen Trial Match Making is Unlogical   
    If they base the matchmaking on that, you'll have a situation where Elves will fight Elves and Mcs vs Mcs, and you won't most probably change anything. Nonetheless, if in every GvG you manage to get 80 players on while others can't, you will be faced with those who have got anyway less, and this will not sort the situation out. Again, if you get 90 PvE players vs 80 maxed PvP players, the guild with 90 Players will most probably lose for clear reasons. Therefore, if you base the matchmaking on players, it will mean that the only way to change opponent is:
    A. Your guild kicks players and gets matched with weaker ones
    B. Your guild has got offline players. 
    In every guild you usually have a set number of people joining: this means that guilds will be always faced against the same ones, because you don't have anything that makes sure the matchmaking changes. "Number of players" is a very unstable variable, in my opinion not trustworthy enough to make a fair matchmaking. 
     
    A score system is more fluid, precise, and shall consist on equity, granting every guild to have a chance. It writes without doubts whether your guild is strong enough to compete with another or not. If a low level guild has got 2k points and a high level guild has got 2k points, it means that, for a reason or another, the low lvl guild has won enough battles to be able to fight stronger opponents and viceversa. This is how a matchmaking should work: sometimes you win, sometimes you lose, for a reason or for another (or maybe you can always win because you're simply strong, even if you're matched vs strong guilds).
     
    The way it is right now doesn't favourize anyone but already strong guilds AND low level guilds, which will never level up because... why? The level they are right now grants them to always win a rich event, so why levelling up and lose this chance? 
     
    If in order to win this event you have to fool the matchmaking by joining low lvs guilds... well... you don't need me to see that there might be something wrong with it. 
  22. Haha
    Zurp got a reaction from KingCree in I've had enough   
    you got me
  23. Like
    Zurp got a reaction from Kyrai in Seeker's skills   
    Statistics of all seeker's skills. Will update every time there are changes. Press spoiler to get detailed info of each skill.
    Skill builds in the guide.
     
    Basic skills
     
     Splitting
     
     Harad's Shield
     
     Inspiration
     
     Disappearance
     
     Exacerbation
     
    Expert skills 
     
     Dangerous Blow
     
     Sun Nets
     
     Solar Power
     
     Splitting Blow
     
     Attraction
     
     Inner Rage
     
     Bloodthirst
     
     Exhaustive Blow
     
     Attack Instinct
     
  24. Thanks
    Zurp got a reaction from TheCaster in Seeker Guide 10.2   
    Updated skill builds for 8.4.2
  25. Thanks
    Zurp reacted to Akasha in [2020.08.17] Warspear Online 8.4.2 Update: Preview   
    F*/#ck, I missed your post. 😂
    I just don't know if I can get you a feedback about it, or when. But I will send it for devs right away. Thanks!
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