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Zurp

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    Zurp got a reaction from Dr Strange in [2023.11.05] The 21st Season of activities “Legends of Morsilvania”!   
    This task doesn't work. @Dr Strange
    Also, essence from season pass counts for tour, not sure if intended.
  2. Like
    Zurp got a reaction from Drakoslayd in [2023.11.05] The 21st Season of activities “Legends of Morsilvania”!   
    This task doesn't work. @Dr Strange
    Also, essence from season pass counts for tour, not sure if intended.
  3. Like
    Zurp got a reaction from Popsmoke in [2023.11.05] The 21st Season of activities “Legends of Morsilvania”!   
    This task doesn't work. @Dr Strange
    Also, essence from season pass counts for tour, not sure if intended.
  4. Like
    Zurp got a reaction from Arthas in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Castle storage log coming soon too?
     
  5. Cool Story
    Zurp got a reaction from noro5825 in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Castle storage log coming soon too?
     
  6. Cool Story
    Zurp got a reaction from SaltyCoffe in [2023.10.27] Update Warspear Online 12.1: Vampire Order. Announcement   
    Castle storage log coming soon too?
     
  7. Like
    Zurp reacted to noro5825 in Almahad Assassin Dynamics   
    Hello,
    I'm Noro and I been exploring the desert island to find out every dynamic that exist and how to activate them .
    This is what i found. This guide can be misleading due to facts about them so this is just speculation.
     
    Desert Gang Extermination
    Location:

    Duration: 24h
    Cooldown: 0h
    Activation: Always on
    Task:  Kill  mobs in area to spawn mini bosses and kill 2 of them to access the tent where final boss is
    Access: from finishing story quests
    Notes: This dynamic is reseted with daily quest and have 3 entrances which lead to the same boss.
     
    Power and Freedom
    Location: 

    Duration: 3h 
    Cooldown: 1h 
    Activation: automatically after cd
    Task : Kill 15 scorpions and boss 
    Access: from finishing story quests
     
    Poisonous Research
    Location: 

    Duration: 24h
    Cooldown: 0h
    Activation:  always on
    Task: Finish research by getting items and fight a boss 
    Access : from finishing story quests 
     
    Fallen Comrades
    Location:

    Duration: 1h 30min
    Cooldown: 1h 30min
    Activation: In the 2 areas there will be mob 12k hp walking on road killing him will activate dynamic
    Task: Collect 10tokens and hand it to npc
    Access: Experienced assassin 
     
    Treasure of Ancient Kings
    Location: 

    Duration: 1h 30m
    Cooldown: 2h
    Activation: upon entering after cooldown
    Access: novice assassin
    Task: Collect 3 relics
    Notes:  this dynamic is inside building   
     
    Scorpion Relic
    Location: 

    Duration: 1h 30m
    Cooldown: 2h
    Activation: upon entering
    Access: Experienced assassin  
    Task: collect 4 staffs to break tombs and after kill boss (in party its recomended to wait till boss respawn for party members to get it completed at once)
    Notes: Boss pushes melees out of his range and its timed
     
    Help for the Rebels
    Location: 

    Duration: 1h 30m
    Cooldown: 2h
    Activation: uppon entering area
    Access: Novice assassin 
    Task: collect 3 different supplies 
    Notes:  Metal in down right corner after killing  mobs (12k hp), supplies in down left  corner after killing the squad,  water in mid left after killing the squad.
     
    Scorpion Lair
    Location:

    Duration: 1h 30m
    Cooldown: 2h
    Activation: uppon entering area
    Access: Master Assasin
    Task: collect stuff in the sides and then kill boss in middle
    Notes: inside the cave (black circle)
     
     
     
    PS. Adventure side is in Russian forum
    but they are similar to activate.
     
  8. Like
    Zurp reacted to SymbX in Mind of Warspear [Knowledge Base]   
    Update ready for testing. Depending on location, the old version may still load in the next 4 hours.
     
  9. Like
    Zurp got a reaction from Seigen in Beastmaster guide by Fext Eu-Emerald   
    1.  Introduction
    2.  Tips for new Beastmasters
    3.  Skills and strategies for combat
           3.1   Overview
           3.2   Skill builds for leveling and first expert skill's
           3.3   PvE
                   3.3.1 Physical
                   3.3.2 Magical
           3.4   PvP
                   3.4.1 Physical
                   3.4.2 Magical
           3.5   PvP tips
    4.  Weapons/armors/buffs
           4.1   Magic vs Physical damage
           4.2   Stats to focus on
           4.3   PvE gears
                   4.3.1 Weapons
                   4.3.2 Armors and accessories
                   4.3.3 PvE buffs
           4.4   PvP gears
                   4.4.1 Weapons
                   4.4.2 Armors and accessories
                   4.4.3 PvP buffs
     
    1.  Introduction
    Would you like a class that can do anything? Would you like to one shot the 50k hp dummy? Would you like to sit back and watch while someone else does all the work for you? If you said yes to any of these questions, Beastmaster is the class for you.
    Beastmaster is a unique class the revolves around their Moon Monster to deal damage. Depending on the build, bm can do single target damage, aoe damage or even be a healer. Bm excels when played in a group with other players, but it can be used for solo play also. In PvE, Beastmasters with right build can compete with Blade Dancers and Rangers in damage. In PvP, bm is currently on the stronger side, but it has some weaknesses. Beastmaster is a very easy class to level up since you are basically always doing quests duo with your summon. Beastmasters can be roughly divided to physical and magical builds, and in this guide I will be covering both.
     
    (For clarity, in this guide I will refer to Beastmaster as bm and the Moon Monster as cat. Other abbreviations: PvE = Player versus Environment, PvP = Player versus Player, AoE = Area of effect)
     
     
    2.  Tips for new Beastmasters
    General
    Your cat gets damage from both physical AND magical damage. Not just the higher stat. This is why I don't recommend using a staff. Use a spear or  a two-handed hammer. There are some instances where staff might be better, but not many. Skills don't get higher range when used with a staff. Both spear and hammer are viable options, and they can be both used for leveling. Only at later levels will it become challenging to keep your cat alive on spear builds. (Ayvondil t3 and later) Magic build is easier to use in arena and more effective at lower amplification levels, keep that in mind when choosing which build you want to use. There are 2 skill sets, you can use both weapons and mess with different builds at the same time. You can play bm as kind of a ranged class. Send your cat to deal damage and sit back yourself. More useful in PvP but has uses in PvE also. Leveling
    More of a general tip, don't buy new gear on every level. You will fine with the same gears for a long time. Use magic accessories while leveling up since they are much cheaper and still benefit you in any build. Talents/buffs
    Start working towards the key class talents first. Other skill talents won't have as big of an impact as the key talents do. After that, get the 2nd skill point. Any skill or buff that says increases skill damage or characters damage, doesn't increase cat's damage or aura damage if it's applied to cat. For example, these don't increase cat's damage:   There is one exception which is the cloth merman skill Crushing Will which increases critical damage that cat does.  
    3.  Skills and strategies for combat
    3.1  Skills and relics
    Basic skills
     
     Moon Touch
    Your basic damage skill that deals magical damage. Deals a debuff to the enemy that increases your cat's damage.  Also increases damage done by  Aura of the Forest, if it is on cat. Can be used in physical damage builds to increase cat's damage to bosses. Keep in mind that other bm with lvl1 Moon Touch can make this effect useless since they don't stack. Best relics to use: PvE  You could use  Great Relic of Inaccessibility to increase the range to 5 yards. Especially useful on physical builds since the skill doesn't do much damage anyway. PvP   
     Beast Awakening
    Summons a cat to fight with you. Cat inherits stats from the player so you should keep that in mind when building your character. List of inherited parameters in spoiler. Cat's damage depends on physical AND magical damage. For maximum damage, you want both stats high as possible. Cat doesn't get hp from % buffs such as craft armors. If you want high hp for your cat, use gear and buffs with base hp. Best relics to use: PvE and PvP  Since the skill is permanent skill it doesn't really matter which relics you use. Just make sure you have  Great Relic of Energy Stability.  
     
     Order to Attack 
    Skill used to control your cat. Increases the damage from the first hit to the target. Best relics to use: PvE  Use either  Relic Of Magical Might or  Relic of Physical Might depending on your build. PvP   
     Healing 
    Heals your cat or yourself, if your cat is taking a nap.  Lifeforce potion doesn't increase the healing on your cat.  Exceptional Healing castle buff does increase the healing on your cat and yourself. Best relics to use: PvE  PvP   
     Chain Lightning 
    The only stun bm has. Duration at 5/5 with Chain Lightning + talent is 5.5 seconds, one of the longest stuns in the game.  Resonance talent makes this skill kind of an aoe stun skill, although there is only 50% chance that the additional targets will get stunned and the stun duration decreases with every target. Also one of your main damage skills. Best relics to use: PvE and PvP  You can add the effect from  Terrible Relic of Sickness to each target you hit. If the skill misses even one target, the  Relic of Accuracy will trigger  
    Expert skills
     Bestial Rampage
    Increases your cat's damage and heals yourself whenever cat deals damage. The skill description can be a bit misleading. It says that it increases physical strength. Cat always does physical damage, so it is useful skill even on magical builds. Combos well with  Aura of the forest. Any damage done by that will also heal you.  Lifeforce potion and  Exceptional Healing castle buff increase the healing received from dealt damage.  
     Soul Connection
    Gives you damage reduction depending on your cat's health. Maximum damage reduction if your cat is full hp is 35%. Also heals you whenever cat's hp is healed 10% of its maximum.  Lifeforce potion and  Exceptional Healing castle buff increase the healing.  
     Forest Symbol
    Places a plant that roots enemies to the ground. Has talent that increases the root duration by 1 second. Good skill in small scale pvp. If you ever use this skill, use it at 3/4 if you have the talent. The root lasts for 5.5 seconds on enemy and the enemy will get rooted again after 0.5 seconds.
    Also has some fun interactions if the enemy has  Resistance buffs. If the root lasts under 3 seconds, they will get rooted again almost immediately. The same thing happens if enemy tries to use Purification potion to get rid of it.

     
     Double Concentration
    Increases your skill cooldown speed and critical damage. Increases your skill cooldown speed if your cat is not alive. These two buffs stack, meaning that you can get skill cooldown twice. If your cat ever dies you should use this skill to boost your cooldown to get your cat back faster.  
     Moonlight 
    Adds a debuff to enemy that deals magical damage and decreases their movement speed.  Attacks from your cat will refresh the duration meaning that one stack will last forever as long as your cat is hitting the target. One target can only have 2 stacks at most.  
     Aura of the Forest
    Bm's aoe damage skill.  Has  Power of Nature talent that will increase the damage of the skill.  
     Blessing of the Moon
    Increases critical hit chance and penetration.  Has  Full moon talent that basically doubles the effect of this skill. At 4/4 when you use this skill on yourself,  your cat will get 32% critical hit chance and 16% penetration.  
     Return to the Roots
    Calls your cat back to you and removes some debuffs. Resets your cat's aggression points to 1.  Means that you will take aggro and start tanking in PvE. You (or anyone else) can't apply any skills on cat while it's returning. Don't use skills like  Bestial Rampage while it's returning, they will go to cooldown but the effect won't be applied. If used without cat will cleanse debuff(s) and give you a small speed boost If your cat is under any controlling effect this skill won't do anything. Make sure you have detailed group widgets turned on to see if your cat is stunned.  Has  Reunion talent that will teleport you to the cat while giving your cat resistance for some time. Removes some debuffs from yourself instantly. The talent has no distance limit so you can teleport the whole map.          
     
     Proximity to Nature aka tree.
    Aoe heal skill that also makes you invulnerable to any damage.  Lifeforce potion doesn't increase the healing on your cat but it increases healing on yourself.  Exceptional Healing castle buff does increase the healing on every target. Increases the defence of any target you healed. Heals maximum 9 targets at maximum level in 7x7 area around the character.  If one of the targets gets to full hp you will start healing another target. Meaning you can technically heal and give defence buff to more than 9 players. Will always heal your cat, no matter how far it is.           
     
    Complete list of skill and talent information/statistics can be found here:
    3.2  Skill builds for leveling and first expert skill's
    I get asked this a lot. Which skills to level up first and which expert skills to buy. Start by leveling up cat to the maximum. No matter what build you will later on use, this should always be maxed. After your cat is lvl5 you should either level up Healing or Chain Lightning. Chain Lightning does high damage on both physical and magical builds and is very helpful when clearing many monsters. As you level you might feel like you don't really need to heal your cat that much but later in the game it will be a task to keep your cat alive. I recommend leveling it to at least lvl3. This is what your skills would look like at lvl18.
     
     5/5
     5/5 or 3/5
     3/5 or 5/5
     
    When you get to lvl18 you can buy and use expert skills. The first expert skill to buy no matter which build you are using is  Bestial Rampage. This skill helps you clear monsters faster and also heals you, so you don't need to stop to heal yourself. After that, I recommend buying  Double Concentration. It gives you a lot of skill cooldown speed as well as critical hit damage. Extra cc helps to use your Bestial Rampage more often, thus giving you more damage and more healing. Now you need to make a decision, to focus on physical or magical damage. If you go for magical build, you should get  Aura of the Forest. Aura of the forest combos incredibly well with Rampage. Since the aura is applied to your cat, any damage done by it while rampage is active will also heal you. You become almost immortal while these two skills are on in PvE. For physical build I would use  Blessing of the Moon. Increases your cats overall damage by a good amount.
    After these it doesn't really matter in which order you buy skills, but if I were to put them in order it would be this 
    At level 32 your skill build would look like this for PvE. Note that you can get 2 more skill points from talents.
     
     4/4
     4/4
     4/4 or  4/4
     
    I personally used magical build while I was leveling up. I didn't have any troubles with questing apart from a few bosses. Even underwater territory in Ayvondil was a breeze. 
    3.3  PvE skill build's
    3.3.1  Magical PvE
    (If skill is not mentioned, leave it at level 1)
     
    AoE damage build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     4/4
     
    High aoe damage with Aura of the Forest and Chain Lightning. Your cat will be tanking so you do not need to worry about it. If you don't have enough healing to keep cat alive' try the next build.
     
    Healing build / Solo build
     5/5
     5/5
     3/5
     
     4/4 or 3/4
     3/4 or 4/4
     4/4
     4/4
     
    A little bit less damage than the previous build' but you will have a lot more healing. A very useful build in dungeons that require healing such as Castle dungeons. Useful build when soloing PvE content. Not enough points to max Rampage and Double Concentration so choose whether you want more damage on cat or more cooldown and crit dmg.
     
    3.3.2  Physical PvE
    A little bit of info for physical PvE builds to begin with. Most of the time you will not have enough healing to keep your cat alive. Which is why you will need to tank the damage yourself by doing more aggression points than your cat. This is easy most of the time since  Return to the Roots resets cat's aggro points to 1. Just make sure cat is not under any controlling effect when you use it. You can also increase the aggression you generate with  Potion of Anger, which can be crafter at castles. You don't need them for most things.
    Glass cannon
     5/5
     5/5
     3/5
     
     4/4
     4/4
     4/4
     3/4
     
    Very high damage but no healing whatsoever. Expect your cat to die a lot with this build. Has decent AoE damage despite being physical build. Cat's auto attacks will also deal AoE damage on every 5th attack.
     
    Solo Build
     or  5/5
     5/5
     3/5
     
     4/4
     4/4
     4/4
     3/4
     
    The build that I personally use at the moment. The difference to the glass cannon build is that im using the passive skill for extra damage reduction. To get the most effect out of the skill your cat needs to be at full hp so you want at least 3/5 Healing. You can max healing and take points from Moon Touch/Chain Lightning. With this build I have soloed Mythical Sea Tramps and the Merman Sanctuary. I don't think its necessary to use the passive skill unless you are doing things like this.
    Video to Myth sea in spoiler.
     
    3.4  PvP skill build's
    3.4.1  Magical PvP
    1v1 / Arena build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     2/4
     3/4
     
    Build for 1v1s and small scale pvp. I've found that 3/4 tree is enough healing to heal yourself to full if you are using healing buffs. Rampage is useful to nuke healing classes. You could take some skill points from Healing and use them to max aura for more damage, but your cat will die much easier then.
     
    GvG / Mass fight build
     5/5
     5/5
     5/5
     
     4/4
     4/4
     4/4
     
    Same as previous PvP build but no Rampage this time. In mass battles your cat dies much more often so you do not want to waste points on skills that you can't use. Tree at 4/4 is a must since bm's on magical build have the best AoE healing Sentinel side has. 
     
    3.4.2  Physical PvP
     
    PvP build
     5/5
     3/5
     5/5
     
     4/4
     4/4
     3/4
     4/4
    High damage build that will nuke squishy players. You can take points from tree to max Moon Blessing but the invulnerability from tree is nice and the healing on buffs even on physical build isn't bad either. 
     
    GvG / Mass fight build
    Your cat will die, and you are stuck poking with your slow spear.
    Switch to magic.
     
    3.5  PvP tips
     
    General pvp tips first:
    Your cat dies > you die. Don't let your enemies kill your cat. Much easier on magic build. In mass fights do not go too far into the front line. You can't heal your friends or your cat if you are stunned. In mass fights don't use your root where most of the enemies are, you will only prevent Templars flow from working. It's better to use it behind you to catch any players trying to flank. If possible, try time your tree so that when you come out of it you will have your stun ready. Your cat isn't affected by  Magic Globe of the Guild. However, if you are yourself in globes area, cat will do decreased damage since the cat inherits your stats. Try stay out of globes area and send your cat in.  
    Small tips against every class
     
    4. Weapons/armors/buffs
    4.1 Magic vs Physical damage
    Many people ask me which is better, magic or physical builds. In my experience, physical is better for PvE and magic is better for PvP. That doesn't mean that magic is bad in PvE and vise versa. In PvE, there are only few places where high AoE damage is better than high single target damage so physical tends to be better in most places. In PvP, you just want your cat to be alive. Dead cat can't do damage.
    4.2 Stats to focus on
    You want to focus on stats that your cat inherits. Full list of inherited stats in 3.1 Beast Awakening.
     
     Critical hit, try get to 50%. 
     Accuracy, try get at least 30%
     Penetration, as high as possible.
     Stun, in pvp use at least in boots.
     Attack Strength, as high as possible in physical builds. Increases your cat's damage.
     Skills Cooldown, as high as possible.
     Rage, increases both physical and magical damage. Benefits bm more than most classes since cat will get increased damage from both stats.
     Energy Regeneration, as high as possible. With cloth merman I have 125 energy regeneration and I still sometimes run out on energy.
     
    4.3 PvE
    4.3.1  PvE weapons
    Beastmasters can use variety of different two-handed weapons. 
    There isn't really any reason to anything else, but two-handed hammers and spears currently.
    Most 2h-hammers have magic as primary stat and spears have physical damage. There are some exceptions of course.
    Magic weapons
     
     Morgenstern of the Kingdom of Indestructibility 
    Best magic weapon for damage.
     
     Royal Maul of the Magic Bastion 
    Insane cd, probably best option currently for AoE damage builds.
     
     Hammer of Metamorphosis 
    Weapon for highest magical damage. Will give you more healing.
     
    Crystal:  Magical damage.
    Rune:  Damage Reflection.
     
     Physical weapons
     
     Spear of the Kingdom of Indestructibility 
    Best weapon for highest damage.
     
     Spear of Metamorphosis 
    Slightly higher base damage, but cat will deal less damage.
     
    Crystal:  Physical Damage
    Rune:  Damage Reflection.
     
    Damage calculations below. On mobile devices it's easier to see the tables in landscape mode.
     
    4.3.2  PvE armors
    Armors
    Beastmasters can wear both  Cloth Armors and  Lightweight Armors. However, most Lightweight Armors have bad stats for bms (mainly attack speed). That is why most bms wear full cloth armors in PvE.
    Two pieces of cloth merman armors are a must if you want the highest damage output. You also want some boots with Energy regeneration to keep up with the reduced energy regeneration. If you can't afford merman armors you can get full set of Spellweavers of the Pirate Archipelago from Mythical Sea Tramps or Spellweavers of the Unbreakable Alliance from Mythical Champions Colosseum(Nadir). 
    Examples of armor sets:
     Hood of the Spellweavers of the Unbreakable Alliance 
     Smock of the Spellweavers of the Unbreakable Alliance 
     Bracers of the Spellweavers of the Unbreakable Alliance 
     Boots of the Spellweavers of the Unbreakable Alliance 
    Set bonuses: 
     
     Cowl of the Spellweavers of the Pirate Archipelago 
     Garb of the Spellweavers of the Pirate Archipelago 
     Gloves of the Spellweavers of the Pirate Archipelago 
     Shoes of the Spellweavers of the Pirate Archipelago 
    Set bonuses: 
     
     Hood of the Sacred Sign 
     Garb of the Spellweavers of the Pirate Archipelago 
     Gloves of the Spellweavers of the Pirate Archipelago 
     Clogs of the Sacred Sign 
    Set bonuses: 
     
     Hood of the Wizards of the Sea Turtle 
     Hoodie of Invisible Knowledge 
     Gloves of Invisible Knowledge 
     Clogs of the Wizards of the Sea Turtle 
    Set bonuses: 
     
     Helmet of Fatal Retribution 
     Hoodie of Invisible Knowledge 
     Gloves of Invisible Knowledge 
     High Boots of Fatal Retribution 
    Set bonuses: 
    With this set you will need all the energy regeneration you can get.
     
    Best crystals and runes to use:
    Hood  /   Armor   Gloves   Boots  /    
    Belts
    As for belts, I would use either Baldric of the Freebooters of the Code or Sash of the Freebooters of the Code. They both have skill cooldown and you can choose between them depending whether you need more Penetration or Accuracy.
     
     Baldric of the Freebooters of the Code 
     Sash of the Freebooters of the Code 
     
    Best crystals and runes to use:
    Belt    
    Magical build accessories
    Craft cape is the obvious choice for all magic builds. For amulet there are few options, either an amulet with % magic damage or amulet with cd isn't bad either. Rings you should choose ones with Accuracy.
     
     Chiton of Transcendence 
     
     Horrifying Medallion of Integrity 
     Marvelous Medallion of Invincibility 
     Symbol of Greatness 
     
     Horrifying Ring of Integrity 
     Magic Ring of Invincibility 
     Magic Signet-Ring of Invincibility 
     
    Best crystals and runes to use:
    Cape  /   /  Amulet  /   Rings    
    Physical build accessories
    Get all accessories with Attack Strength. Cheaper good alternative is to get accessories with cd.
     
     Bewitching Chiton of Invincibility 
     Magic Cloak of Invincibility 
     
     Magic Lavalier of Invincibility 
     Magic Amulet of Invincibility 
     Bewitching Amulet of Invincibility 
     
     Magic Circle of Invincibility 
     Magic Signet of Invincibility 
     
    Best crystals and runes to use:
    Cape /   Amulet   /  Rings   /  I use Vampirism runes on my accessories since I am tanking monsters when on physical build. You might have enough healing from just Rampage but there is a small gap when it isn't active. You're probably using Blessing of the Moon when on physical build so you don't need any crit crystals.
     
    4.3.3 Pve buffs
    Potions for magical builds:
     Spellful Drink, increases magical damage by 15% and Rage by 10%.  Revitalizing Julep, increases magical damage by 15% and Skill Cooldown speed by 10%.  
    Potions for physical builds:
     Witching Potion of Magisters, increases maximum health by 700 and Attack Strength by 10.5%. Because Attack Strength is added to cat's damage after all the other calculations this has much bigger difference to the damage output than normal damage potions. You can check the calculations in the spoiler under physical weapons.  
    Scrolls for magical builds:
     Scroll of Mermen's Magic, increases magic damage by 98. Any % magic buff will work on top of this.  Assault Scroll of the Power Build-up, increases magic damage by 20% and  Facilitation by 15%. Your aura, rampage and heals will last longer.  
    Scrolls for physical builds:
     Manuscript of Royal Warriors, increases physical damage by 10% and Attack Strength by 7.5%  Battle Scroll of the Power Build-up, increases physical damage by 15% and  Facilitation by 15%. Your aura, rampage and heals will last longer.  
    Food, rarely needed in PvE:
     Heady Rum, increases health by 616 and Health regeneration by 34. Since its flat hp, it will also increase cat's hp.  Turtle Soup, increases energy by 46 and energy regeneration by 12. Useful if you have trouble with energy.  
    Minions:
     Flame's Recruit. Active skill Amplification. Increases the character's physical strength by 20% and magical power by 25% for 10sec. The best minion for bm by far. Cat will deal insane damage since both stats get buffed. Only available from battle pass.  Himal. Passive skill Himal's Advice. Increases the character's physical strength by 7% and magical power by 10% while the minion is alive. Similar effect to Flame's Recruit but the skill is passive. Can be bought from certain events.  Lizardman Priest. Passive skill Critical Help. Increases the character's critical damage and critical healing power by 20% while the minion is alive. Can be bought from certain events.  Black Tiger. Passive skill increases Energy regeneration by 30%. Active skill increases critical damage by 30% for 30 seconds.  
    4.4 PvP
    4.4.1  Pvp weapons
    Magic weapons
     
     Maul of the Greatest Secutor  with  enchant.
    Best weapon overall. High magic for heals and good damage.
    Do not use Ferocity crystal on this weapon. Your cat would do slightly more damage, but every skill would deal less and you would heal a lot less too.
     
     Morgenstern of the Kingdom of Indestructibility  with  enchant.
    Most damage. Does more damage than the other ones because of the penetration. Sacrifices healing for damage.
     
     Hammer of Metamorphosis  with  enchant.
    Highest healing magic weapon.
     
    Rune:  Damage reflection.
     
    Physical weapons
     
     Spear of the Kingdom of Indestructibility  with  enchant.
    Best weapon for pure damage with cat. It does more damage than arena spear because of the penetration and Attack Strength it has. Arena spear would be more damage if it had penetration.
     
    Rune:  Damage reflection.
     
    Damage calculations below. On mobile devices it's easier to see the tables in landscape mode.
    4.4.2  Pvp armors
     
    Magical build basic pvp set
    Normal arena gears for start. You can choose between arena belt and craft belt. Arena belt will make you and your cat a little bit tankier, but craft belt will give you a lot more hp and a little bit of cooldown speed. 
    Use whatever accessories you have for PvE. You should work towards getting full Greatness accessories, at least lvl26.
     Mask of the Champion Assassin 
     Vestments of the Champion Arcanomancer 
     Bracelets of the Champion Arcanomancer 
     Boots of the Champion Arcanomancer 
     Belt of the Champion Arcanomancer  or  Sash of the Ominous Requiem 
     
    Best crystals and runes to use:
    Hood   Armor   Gloves   Boots   Belt    
    Physical build basic pvp set
    On physical build you should use Lightweight gloves and boots. The extra penetration from light gloves increases your damage more than the missing magic damage would. Boots have mana regeneration now instead of cd so you can use penetration crystals on your ring(s).
    It would be perfectly fine to use the Magical build with physical weapon too.
    Use whatever accessories you have for PvE. You should work towards getting Greatness rings, at least lvl26, and Contender cape and amulet. They should be as high level as possible.
     Mask of the Champion Assassin 
     Vestments of the Champion Arcanomancer 
     Wrists of the Champion Assassin 
     High Boots of the Champion Assassin 
     Belt of the Champion Arcanomancer 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots   Belt   Rings    
    Magical build Greatness set
    There are two ways which you can build your magic greatness set. You either go full cooldown set or use mix of two pieces from health set. Full cd set being little bit tankier while mix set having more hp. There is basically zero difference between overall tanking abilities of these sets. However, if you use full set, enemies will hit you for lower amounts and it will be easier to keep your cat and yourself alive with your heals. Also, the enemies will get less healing from lifesteal since they don't hit as high. That is why I recommend using full cooldown set.
     Cowl of Greatness 
     Smock of Greatness 
     Bracers of Greatness 
     Boots of Greatness 
     Sash of the Ominous Requiem 
     Cloak of Greatness 
     Symbol of Greatness 
     Ring of Greatness 
    Set bonuses: 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots   Belt   Cape   /  Amulet   Rings    
    Physical build Greatness set
    On physical build you should mix cloth hp set with light hp set. You will get a lot of extra hp from two set bonuses. Instead of craft belt you could use Baldric of the Corsairs of the Code for extra penetration. The hp from that belt will also increase your cat's hp.
     Helm of Greatness 
     Vestments of Greatness 
     Wrists of Greatness 
     Shoes of Greatness 
     Sash of the Ominous Requiem  or  Baldric of the Corsairs of the Code 
     Contender's Cloak 
     Contender's Symbol 
     Ring of Greatness 
    Set bonuses: 
     
    Best crystals and runes to use:
    Hood   /  Armor   Gloves   Boots  /   Belt   Cape   /  Amulet   Rings    
    4.4.3  PvP buffs
     
    Potions for both builds:
     Sinister Potion of Alchemist, increases hp by 700 and stun by 7%. Increases cats hp too since its flat hp.  Polar Potion of Resistance, increases Resistance by 15%  Greater Potion of Lifeforce, increases effectiveness of healing from skills on you by 60%. You can use this potion with any other potion, it won't replace other potions.  
    Potions for magical builds:
     Potion of Majestic Mages, increases magic damage by 15%, health by 15% and energy by 30%  
    Potions for physical builds:
     Witching Potion of Magisters, increases maximum health by 700 and Attack Strength by 10.5%.   Legendary Potion of Permeation, increases penetration by 15%  
    Scrolls for both builds:
     Legendary Scroll of Resistance, increases resilience by 15%  Magnificent Scroll of Invincibility, increases resistance by 20% and defenses by 30%  
    Scrolls for magical builds:
     Scroll of Mermen's Magic, increases magic damage by 98. Any % magic buff will work on top of this.  
    Scrolls for physical builds:
    I would use defensive scrolls on physical builds.  
    Food:
     Heady Rum, increases health by 616 and Health regeneration by 34. Since its flat hp, it will also increase cat's hp.  
     
    If you made it this far, thank you for reading!
    Guide by Fext, the first Beastmaster to ever reach lvl32.

  10. Like
    Zurp got a reaction from Salazam in Class tier list   
    Why is bm at the top then? One of the worst classes to play in solo pve at high level.
    Also, priest is nowhere the worst class on elf side. Its one of the best classes for pve and one of the only classes who can tank chieftains in pvp.
    Dk with the new talents is also insane. At least bm (the horrifying damage-tank) has no way of killing them in a 1v1.
  11. Wow
    Zurp got a reaction from SaltyCoffe in Class tier list   
    What, lol?
    Chief tanked 2 bms and a temp alone for 6 minutes while doing 440k damage. (New damage record in arena btw)
    2023-09-13 13-56-46.mp4    
  12. Like
    Zurp got a reaction from wolfdragon99 in Seeker Guide 10.2   
    1.  Introduction
    2.  Skills
           2.1   Complete statistics of each skill
           2.2   Skill build for leveling and first expert skills
           2.3   Pve
           2.4   Pvp
           2.5   Hybrid
           2.6   Relics
    3. Gears/equipment
           3.1   Which stats to focus on
           3.2   Daggers or 2h?
           3.3   Leveling up
           3.4   Pve gears
           3.5   Pve Weapons
           3.6   Pvp gears
     
    1.  Why should you play Seeker?
     
    Seeker is one of the best damage dealing classes in the game, if not the best. What they might lack in defensive skills, they make up for with their high offensive abilities. Now they are highly underrated simply because of the lack of knowledge many people have with them.
     
    In pvp, Seeker can be good with the right build, but they still struggle against most ranged classes. Seeker is not the best choice for pvp.
     
    Note: Seekers are very expensive to make. You will need high amped weapons and lifesteal accessories, which can be very expensive.
    (Also, all opinions are mine and you may disagree with some of them. This guide is not perfect)
     
    2. Skills
    2.1 Complete statistics of each skill
     
     
    2.2 Skill build for leveling up and which expert skills to buy first.
     
    Levels 1-18
     
     Splitting 1/5
     Harad’s shield 5/5
     Inspiration 1/5
     Disappearance 5/5
     Exacerbation 3/5
     
    Most of the time when you are leveling up and doing quests, you are either running from place to place or waiting for your health to regen back. Seeker has two perfect skills to make things easier for you. You should level up both Disappearance and Harad’s shield. Disappearance will make questing much easier and shield will give you much more damage and it will protect you quite a lot.
    In case you feel like you don’t need the extra running speed from Disappearance, you can use those points in splitting. Remaining points you should use in Exacerbation. (this skill uses a lot of energy, make sure you have good energy regen)
     
    Level 18
     
    Now that you have access to expert skills, we could talk about which skill to buy first. Before you buy any skills, you should know that most of the seeker expert skills are quite bad compared to the basic skills. But of course, there are some exceptions:
     
     Bloodthirst
    This skill should be the first skill you buy. It deals good amount of damage and if you later buy Splitting blow it will also heal you when combined. I personally don’t use the healing effect of this skill too often.
     
     Attraction
    This skill is the only way for seeker to catch enemies that are far away from you. It is a must for pvp, but it is useful for pve also. For example, you can pull a single enemy from a group of mobs and thus saving your time and health when not having to deal with the other ones.
     
     Solar Power
    One of the best pve expert skills for seeker. Increase critical hit chance and critical hit damage. This skill should only be used when studied to max. When this skill is on, you will take increased damage from every hit. At 4/4, incoming damage is only increased by 10%, which is not too bad. This skill uses a lot of energy. You will need 80+ energy regen if you want to use other skills while using this.
     
     
     Attack Instinct
    Useful skill in dungeons with many mobs. Also great in some arena modes like Crucible and Seals if you have lifesteal.
    The skill does dmg in 3x3 area around the target you are hitting. It wont hit enemies that are behind you. 

     
     
     My thoughts about the other not so useful expert skills:
     
    Now into the actual skill builds..
     
    2.3 Pve skill builds.
     
    These skill builds are meant for level 30+ players. 
    These builds are meant for pure damage dealing. (Leave any skill not mentioned to lvl1)
     
    Build 1
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Attack Instinct 4/4
     
    Good build for dungeons. Note that some high level dungeons like Sea Tramps don't have too many mobs so Attack Instinct might not get that much use.
     
    Build 2
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 5/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     Bloodthirst 4/4
     
    Good dmg with auto attacks. Combo with splitting blow to get healing from bloodthirst.
     
     
     
    2.4 Pvp skill builds
     
     
    Basics skills:
     
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Exhaustive Blow 4/4
     
     
     
    2.5 Hybrid skill build
     
    Basics skills:
     Harad’s shield 5/5
     Inspiration 4/5 or 5/5
     Disappearance 5/5 or 4/5
     Exacerbation 5/5
     
    Expert skills:
     
     Solar Power 4/4
     
    Good build for pve and some pvp. Disappearance is very useful in pve also and when questing in the Underwater Territory of Ayvondil, you wish you had this skill on every character.
     

     
     
     
    2.6 Relics
    I will only talk about the empowering relics. There aren’t any “best” offensive and defensive relics and you should choose those to fit your play style.
     
     Splitting
    For this skill there are few options:
     
     Great Relic of Indomitable Blow (Critical hit damage is increased by 20%)
     This relic is good for pve, but it doesn’t help you in pvp. It is also cheapest relic of these three.
     
     Great Relic of Punishing Ability (Skill damage is increased by 12%)
    This relic is good for pve and pvp. This relic can be quite expensive.
     
    Magic Relic of Deadly Health (When an enemy, which is equal or higher level than you is killed by this skill, 50% of your health is restored)
    This relic is my favorite, but it is quite rare. Note that you should stay at lvl30 or lower if you want the best benefit from this relic.
     
     
     Harad’s Shield
     Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    This relic will increase the duration of your shield as well as increase the duration of the damage buffs.
     
     
     Inspiration
     Great Relic of Energy Efficiency (Reduces energy consumption when using a skill by 40%)
    This skill will be on all the time thus there is no need to use Relic of Continuous Effect on it. Seeker needs all the help it can get with energy, so this relic is the best choice. It is also cheap.
     
     
     Disappearance
    Great Relic of Continuous Effect (Increase time of a skill effect by 40%)
    Speaks for itself.
     
     
     Exacerbation
     Great Relic of Energy Stability (Reduces energy consumption of the skill by 50%)
    This is a must. There is no other logical choice for this skill.
     
     
     
    3. Gears
    3.1 Good stats for seeker
     
    Seeker should focus on getting offensive stats as high as possible, without forgetting lifesteal.
     
     Critical hit,
     Attack speed,
     Penetration and
     Accuracy
     
    are main offensive stats that you need to focus on.
    Ideally you will want your crit to be between 40-50%. (50% is the maximum value for crit) The higher % of crit you have the less difference it will make. 
    Your attack speed should be as high as possible.
    Same as attack speed, try get your penetration as high as possible.
    Accuracy is one of the most important stats for seeker and its often neglected. Missing a hit and not getting lifesteal could mean that you are dead. Accuracy should be above 20%. Ideally, closer to 30% (Accuracy negates enemies Dodge stat. If enemy has 30% dodge and you have 20% accuracy, the enemy has 10% chance to dodge your hit. Accuracy doesn't work against parry or block)
     
     Lifesteal
     
    You will need around 25% lifesteal if you want to solo bosses at high level. 
     
     
    3.2 Daggers or 2h weapon
     
    Short answer: daggers.
    Long answer: Seeker is all about dealing damage. While you will reach higher base damage with a 2-handed weapon, daggers will still do more damage overtime. 2-handed weapons are great for killing small hp monsters in one or two hits, but since most high-level monsters have high hp, daggers are a better choice. 
    I did some calculations using different weapons and stats. You can see those in part 3.5.
     
    3.3 Weapons and armors for leveling.
     
    (There is calculator that has all equipment in the game, use that to find gear builds)
     
    For the most part, use the weapons and armors that you get from quests. It’s better to save your gold for expert skills and high-level gears.
    I just said that daggers are better than 2-handed weapons, but for leveling up it’s different. Killing bunch of low hp monsters is faster with 2-handed weapon.
     
    When you reach lvl13 you could buy items with “none” parameter. You can use these items and sell them back when you are done with them. This isn’t by any means necessary; quest items will do just fine.
     
    At lvl17 you should buy Desert Wanderers/Star Pilgrim’s armors and lvl17 cape with energy regen. You should also buy lvl17 rings and use energy crystals on those. Lvl17 armors shouldn’t cost too much and they have useful stats for seeker. I would use those armors until lvl26.

    See calculator
     
    You could buy weapons every few levels. 2-handed weapons are usually very cheap.
    I wouldn’t amp any gears past +1 until you have the gears that you’re going to use for a while.
     
    3.4 Pve armors
     
    These following equipment are for players who have made it to at least lvl26.
                   
    Accessories
    Seekers don’t have too many defensive skills so lifesteal is a must for them. They are quite expensive but there really isn’t other choices. If you can’t afford the lifesteal accessories with the best stats, you should sill try buy some accessories with maybe worse stats since they will still help you a lot.
     
    Cape
    Any damage lifesteal cape with attack speed.
     
    Amulet
    Any damage lifesteal cape with attack speed or penetration.
     
    Rings
    Damage lifesteal rings with accuracy.
     
    Armor sets.
    Here are few armor builds that I consider to be good. There are many more armor builds and these may not be the best for everything. (Use the calculator to try more builds)
     
     
    Helmet, armor and gloves can chance quite a bit between builds, but the boots are almost always the same. Seeker needs boots with energy regen. There are 3 options currently:
     

    I highly recommend boots with speed.
     
    Belts also have few options. You should either get belt with crit and accuracy from Snowy event or get belt with speed. (lvl29 speed belts are very expensive)

     
     
    Runes and crystals to use in each item:
    Cape: crit, vamp
    Amulet: crit/accu, vamp
    Rings: energy regen, vamp
    Head piece: accu, def
    Chest piece: speed, def
    Gloves: speed/pene, def
    Boots: speed, def
    Belt: energy regen, hp/solidity (solidity increases your chance to avoid critical hits and reduces critical hit damage from monsters)
     
    3.5 Weapons for pve
    There are many good daggers for pve and here are some information to help you decide between them.
     
    First some stats that can be found in some of the weapons.
     
     Piercing (Allows the character to ignore physical and magical defense of the enemy with a specified chance during an auto attack.)
    This stat may sound to be exactly like penetration, but it is not. Piercing doesn't work with every hit while pene does. Piercing has % chance to ignore all enemy defense, while pene ignores some defense with every hit.
     
     Attack Strength (Increases damage dealt by your character's auto attack by the specified percentage.)
    This is a good stat for every seeker since most of our damage comes from auto attacks.
     
    Now which weapon to choose. If you want weapon with Attack Strength, there are two choices.

    The damage from these daggers is basically the same on higher levels where mobs have high defense. The other has 3,3% more penetration while other has 2,5% more Attack Strength. Only difference between them is the Attack Speed and crit.
    If you can get 70% Attack speed(maximum value), with the double pene daggers, they are better. Otherwise the Attack Strength daggers are better.
    (See calculations below)
     
    There are few other good daggers aswell.

    Both of these daggers have Attack Speed and crit. Piercing is good, but it doesn't work on every hit like pene. Lifesteal daggers can be useful for soloing stuff, but they won't make your damage output higher.
     
     

    The craft dagger has the highest base damage of any dagger. The stats are not bad either, but in my opinion the other daggers are better.
     
    You should use parry runes in your weapons. Dodge is negated by accuracy and thus doesn't work that often. Damage reflect could be good choice also, but sometimes it messes up your Sun Net and Invisibility. Not a big problem in pve tho.
     
    3.6 Pvp armors
    Not much to say here, get resilience armors. They will increase your defense in pvp drastically.
    You can also use craft belt for extra penetration and a bit more hp. 
    For weapon you should buy at least one dagger and use ferocity crystal on it. This will increase your damage in pvp while also being quite cheap, although getting enough arena points for one can be quite tedious.
  13. Haha
    Zurp got a reaction from Higgings in What the hell this new hero called beastmaster   
  14. Wow
    Zurp got a reaction from sandwitch in What the hell this new hero called beastmaster   
  15. Haha
    Zurp got a reaction from Jaan in What the hell this new hero called beastmaster   
  16. Haha
    Zurp got a reaction from Yomo in Blessing changes broke bm's Proximity to Nature   
    Bm's skills don't work while in tree anymore with the recent changes. You can't deal damage with aura, can't hit enemies with root and bleeding doesn't do damage. Also you don't get any stacks from skills/talents. @Dr Strange 
     
  17. Like
    Zurp got a reaction from wolfdragon99 in [2023.08.14] Game server reboot. New client version 11.4.3   
    Did more testing and now you can't get any skill buffs while in tree. For example you don't get stacks from Double Concentration while you are in tree. Not sure if this was the case also before update tho. @Dr Strange
  18. Thanks
    Zurp got a reaction from Dr Strange in [2023.08.14] Game server reboot. New client version 11.4.3   
    Ok this was fixed but another bug appeared. 
    Healing with tree doesn't accumulate stacks to Art of Healing talent. @Dr Strange @Nolan
  19. Wow
    Zurp got a reaction from SeaDemon in [2023.08.14] Game server reboot. New client version 11.4.3   
    Its fun being left alone when guild use bless and run away. Need buff bm to win those 1v100.
  20. Haha
    Zurp got a reaction from pawned in [2023.08.14] Game server reboot. New client version 11.4.3   
    Its fun being left alone when guild use bless and run away. Need buff bm to win those 1v100.
  21. Like
    Zurp got a reaction from Shadowmon in Idea for fix templar bubble   
    Complaining is a lot easier/cheaper than actually getting better at the game.
  22. Like
    Zurp got a reaction from Shadowmon in Idea for fix templar bubble   
    And it works like that. You even get multiple chances to resist it. Lock circle you get only one chance. Maybe lock circle should get the same treatment to make it fair?
  23. Confused
    Zurp got a reaction from Yomo in Idea for fix templar bubble   
    Dude, you resist temp flow once and it wont stun you anymore. It doesn't work like you think it does and it has been said many times in this topic already.
  24. Like
    Zurp got a reaction from Amaleo in Idea for fix templar bubble   
    Warlock circle shouldnt stun either if used on top of another circle.
  25. Haha
    Zurp got a reaction from Drakoslayd in Crit dmg book need rework   
    Ok but really, what stops you from getting the book yourself? Just need 5 mages to kill elm.
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